Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 17:17:36 Player: BOTHUNTER Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (60) 300 Value Destroyed (1561) 1561 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 8341 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (188) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Xenon Bombardment Thruster System Backup Module Heavy Plasma Cannon [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Advanced Melee Analysis Suite Device Weight Redist. System Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Weapon Katana Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 . . 4 . . 2 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 14 | . . . 2 2 . . 4 . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 89 | 1 6 . 8 14 . 5 3 2 18 6 7 13 . 6 Power 9 | . . . . 4 . 1 . . 2 . . 1 . 1 Engine 5 | . . . . 3 . 1 . . 1 . . . . . Core 2 | . . . . 1 . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 Propulsion 12 | . 2 . 2 2 . . . . 3 . 1 2 . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . 2 . 2 2 . . . . 3 . 1 2 . . Utility 41 | . 1 . 1 4 . 1 3 2 11 6 5 6 . 1 Device 12 | . . . 1 2 . . . . 5 1 . 2 . 1 Storage 1 | . 1 . . . . . . . . . . . . . Processor 20 | . . . . 2 . 1 3 1 1 3 5 4 . . Hackware 8 | . . . . . . . . 1 5 2 . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 27 | 1 3 . 5 4 . 3 . . 2 . 1 4 . 4 Energy Gun 8 | 1 1 . . 2 . 2 . . . . . . . 2 Energy Cannon 4 | . . . . . . . . . . . . 3 . 1 Ballistic Gun 8 | . 2 . 4 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 . . 1 Slashing Weapon 3 | . . . . . . . . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . . 1 1 1 . . 1 Parts Lost 37 | . . . 1 2 . . . . 4 . 8 4 2 16 Power 3 | . . . . . . . . . 1 . 1 . . 1 Propulsion 6 | . . . 1 . . . . . . . 2 1 1 1 Utility 22 | . . . . . . . . . 3 . 5 3 1 10 Weapon 6 | . . . . 2 . . . . . . . . . 4 Highest Loss Streak 15 | . . . 1 1 . . . . 2 . 5 4 2 15 Average Slot Usage (%) 71 | . 23 57 55 71 64 81 76 90 87 90 89 56 65 25 Engine 2 | . . . . 4 . 7 6 6 3 . . . . . Core 1 | . . . . . 1 . . . . 5 4 . . . Flight 11 | . . 28 21 18 18 18 13 13 12 11 9 5 7 . Device 13 | . . . 6 16 27 27 20 20 15 13 10 8 . . Storage 5 | . . 14 11 9 9 9 6 6 6 5 4 . . . Processor 16 | . . . . 7 9 13 23 35 20 22 31 15 36 14 Hackware 11 | . . . . . . . . 1 18 23 23 18 12 5 Energy Gun 2 | . 4 . . 3 . 6 6 6 2 . . . . . Ballistic Gun 2 | . 19 14 16 10 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 2 4 . . Slashing Weapon 2 | . . . . . . . . . 5 5 2 . 5 1 Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 23 | 2 7 7 10 20 13 15 15 15 23 19 19 16 16 12 Greatest Support 22 | 3 8 8 16 20 20 20 20 9 19 19 22 16 16 7 Greatest Overweight (x) 3 | . 1 . . 1 1 1 1 1 3 . . 1 2 3 Average Overweight (x) . | . . . . . . . . 1 . . . . . . Largest Inventory Capacity 6 | 4 6 6 6 6 6 6 6 6 6 6 6 4 4 4 Average Capacity 5 | 4 4 6 6 6 6 6 6 6 6 6 5 4 4 4 Most Carried 6 | 3 6 6 6 6 6 6 6 6 6 6 4 4 4 4 Average Carried 4 | 1 3 6 5 5 6 5 5 5 5 5 3 3 3 2 Final Capacity 6 | 4 6 6 6 6 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 2 6 6 6 6 6 6 6 6 5 4 4 4 4 . Class Distribution -------------------- 40% | Mutant 32% | Hacker-Mutant 14% | Hacker-Scout 11% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Matter Collected 1505 | 111 102 28 336 83 . 324 . . 263 83 55 105 . 15 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2655 | . 203 . 378 83 . 403 . . 142 174 315 822 . 135 Parts 113 | . 18 . 26 6 . 23 . . 10 9 6 8 . 7 Haulers Intercepted 4 | . . . 3 . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . 2 . . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 31 | . 6 . 10 1 . 4 . . 2 . 2 4 . 2 Melee 6 | . . . . . . . . . 2 . 2 1 . 1 Guns 17 | . 6 . 6 1 . 4 . . . . . . . . Cannons 3 | . . . . . . . . . . . . 2 . 1 AOE 4 | . . . 4 . . . . . . . . . . . Classes Destroyed 13 | . 4 . 1 2 . 2 . . 1 . . 3 . . Worker 4 | . . . . 1 . . . . . 2 1 . . . Hauler 4 | . . . 3 . . . . . . 1 . . . . Recycler 5 | . . . . . . 4 . . . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . Operator 5 | . 1 . 1 . . . . . 2 . 1 . . . Drone 4 | . . . . . . 4 . . . . . . . . Watcher 3 | . 1 . . . . . . . . 1 1 . . . Swarmer 6 | . 3 . 3 . . . . . . . . . . . Grunt 11 | . 3 . 7 . . . . . . . . 1 . . Sentry 1 | . . . . 1 . . . . . . . . . . Programmer 6 | . . . . . . . . . 2 . 2 . . 2 Decomposer 5 | . . . . . . . . . . . . 5 . . Samaritan 2 | . . . . . . . . . . . . 2 . . Thug 1 | . . . . . . . . . . . . 1 . . Butcher 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 6 | . 3 . 6 1 . 2 . . 1 1 3 2 . 1 Combat Bots Only 5 | . 3 . 5 1 . 2 . . 1 . 2 2 . 1 Max Kills in Single Turn 3 | . 1 . 3 1 . 1 . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Damage Taken 4073 | . 93 . 329 266 7 9 . . 254 45 585 360 299 1826 Core 2215 | . 40 . 90 90 . 3 . . 38 24 156 204 251 1319 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 . 84 77 . . 83 . . 95 97 . . 46 . Volleys Fired 125 | . 23 . 48 12 . 32 . . . . . 6 . 4 Largest 2 | . 2 . 2 2 . 1 . . . . . 1 . 1 Hottest 90 | . 46 . 53 55 . 55 . . . . . 90 . 90 Shots Fired 170 | . 34 . 75 19 . 32 . . . . . 6 . 4 Gun 158 | . 34 . 71 19 . 32 . . . . . . . 2 Cannon 8 | . . . . . . . . . . . . 6 . 2 Launcher 4 | . . . 4 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 110 | . 22 . 71 17 . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . 6 . 2 Explosive 4 | . . . 4 . . . . . . . . . . . Electromagnetic 48 | . 12 . . 2 . 32 . . . . . . . 2 Robot Hit Streak 9 | . 7 . 9 8 . 4 . . . . . 5 . 7 Robot Miss Streak 5 | . 3 . 5 3 . 4 . . . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 158 | . 19 . 35 11 . 15 . . 11 10 15 29 . 13 Core Hits 76 | . 10 . 21 4 1 14 . . 4 5 4 9 . 4 Critical Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 151 | . . . . . . . . . 34 37 29 33 . 18 Impact 55 | . . . . . . . . . . . 25 25 . 5 Slashing 96 | . . . . . . . . . 34 37 4 8 . 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . 3 2 8 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6430 | . 280 . 794 171 16 339 . . 424 586 827 2450 . 543 Guns 1200 | . 280 . 472 171 . 277 . . . . . . . . Cannons 241 | . . . . . . . . . . . . 169 . 72 Explosions 366 | . . . 322 . . 44 . . . . . . . . Melee 4589 | . . . . . . . . . 424 586 827 2281 . 471 Ramming 34 | . . . . . 16 18 . . . . . . . . Kinetic 798 | . 177 . 472 149 . . . . . . . . . . Thermal 285 | . . . . . . 44 . . . . . 169 . 72 Explosive 322 | . . . 322 . . . . . . . . . . . Electromagnetic 402 | . 103 . . 22 . 277 . . . . . . . . Impact 2141 | . . . . . . . . . . . 827 1208 . 106 Slashing 2448 | . . . . . . . . . 424 586 . 1073 . 365 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 2 . 6 9 . 3 3 . 10 Average Corruption 4 | . . . . . . 1 . 6 5 . 2 1 . 7 Corruption Purged 14 | . . . . . . . . . 11 . . 3 . . Effects 47 | . . . . . . 1 . 4 26 . . 4 . 12 Message Errors 12 | . . . . . . . . 1 8 . . 2 . 1 Matter Fused 10 | . . . . . . . . . 10 . . . . . Heat Flow Errors 9 | . . . . . . . . 2 4 . . . . 3 Energy Discharges 6 | . . . . . . 1 . 1 2 . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . 1 . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . 2 Targeting Errors 2 | . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1543 | . . . . . . . . . 92 14 207 1212 . 18 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 1543 | . . . . . . . . . 92 14 207 1212 . 18 Knockbacks 5 | . . . . . . . . . . . 2 2 . 1 Impact 5 | . . . . . . . . . . . 2 2 . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . 7 9 . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 6 | . . . . . 2 4 . . . . . . . . Targets Rammed 6 | . . . . . 2 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 253 | . 16 . 5 35 . 56 . 236 253 . . 90 . 223 Average Temperature 48 | . 8 . 2 11 . 17 . 111 104 . . 47 . 113 Received Heat Transfer 387 | . 48 . 90 72 . . . . 12 9 36 81 . 39 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 13 | . 2 . . . . 1 . . . . 4 6 . . Impact Corruptions 43 | . . . . . . . . . . . 11 31 . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . . . . . . . 250 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Peak Influence 1051 | . 218 84 477 361 216 287 1051 367 367 212 150 . . 40 Initial 993 | . . 84 32 201 148 84 993 367 235 40 79 . . . Average 217 | . 104 84 162 283 173 151 1018 350 185 140 87 . . 6 Maximum Alert Level 3 | . 1 . 2 1 1 1 3 1 1 1 . . . . Low Security (%) 62 | 100 95 100 70 . 92 68 . . 53 90 100 . . 100 Level 1 30 | . 4 . 18 100 7 31 . 100 46 9 . . . . Level 2 . | . . . 10 . . . . . . . . . . . Level 3 6 | . . . . . . . 100 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 4 . . . . . 6 4 3 . . 1 Investigation 11 | . 2 . 3 . . . . . 3 2 1 . . . Extermination 3 | . . . . . . . . . 1 1 1 . . . Reinforcement 5 | . 1 . 1 . . . . . 1 . 1 . . 1 Assault 1 | . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Distress Signals 5 | . . . . 1 1 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 141 | . 10 . 21 10 5 32 2 6 8 8 7 9 9 14 Peak Tracking Total 10 | . 4 . 9 5 6 7 1 6 2 7 6 4 10 8 Tactical Retreats 18 | . 1 . 1 2 . . . . . 2 6 3 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Traps Triggered 3 | . 1 . . . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . . . Reused 5 | . . . . . . . . . 1 . . 4 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . . . 10 . . Triggered 5 | . 1 . . . . . . . 1 . . 3 . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Machines Disabled 5 | . 1 . 2 . . . . . 1 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Machines Accessed 49 | . 1 . 4 2 2 13 5 . 11 8 3 . . . Terminals 26 | . 1 . 2 1 2 6 4 . 5 3 2 . . . Fabricators 6 | . . . . . . . . . 2 3 1 . . . Repair Stations 4 | . . . 1 . . . . . 3 . . . . . Recycling Units 8 | . . . . 1 . 7 . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Total Hacks 178 | . 4 . 23 5 7 48 9 . 40 34 8 . . . Successful 111 | . 3 . 16 4 6 24 4 . 28 22 4 . . . Failed 66 | . 1 . 7 1 1 24 5 . 11 12 4 . . . Catastrophic 10 | . . . . . . 4 2 . 1 1 2 . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . Manual 81 | . 4 . 7 2 8 26 5 . 17 8 4 . . . Terminals 98 | . 4 . 13 2 7 31 8 . 18 11 4 . . . Fabricators 26 | . . . . . . . . . 9 13 4 . . . Repair Stations 12 | . . . 2 . . . . . 10 . . . . . Recycling Units 20 | . . . . 3 . 17 . . . . . . . . Scanalyzers 17 | . . . 8 . . . 1 . . 8 . . . . Garrison Access 5 | . . . . . . . . . 3 2 . . . . Terminal Hacks 27 | . . . 4 . 4 7 1 . 6 5 . . . . Part Schematic 7 | . . . . . . 5 . . 2 . . . . . Robot Analysis 6 | . . . 2 . 3 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . 1 1 . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . 1 . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 17 | . . . . . . . . . 8 5 4 . . . Load Schematic 8 | . . . . . . . . . 4 3 1 . . . Build 9 | . . . . . . . . . 4 2 3 . . . Repair Station Hacks 8 | . . . 2 . . . . . 6 . . . . . Scan Component 5 | . . . 1 . . . . . 4 . . . . . Repair 3 | . . . 1 . . . . . 2 . . . . . Recycling Unit Hacks 12 | . . . . 3 . 9 . . . . . . . . Report Inventory 9 | . . . . 1 . 8 . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . 1 . 1 . . . . . . . . Scanalyzer 15 | . . . 7 . . . . . . 8 . . . . Insert Component 7 | . . . 3 . . . . . . 4 . . . . Analyze 8 | . . . 4 . . . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 31 | . 3 . 3 1 2 8 3 . 7 4 . . . . Terminals 20 | . 3 . 2 1 2 3 3 . 5 1 . . . . Track 3 | . 1 . 1 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 13 | . 1 . 1 1 1 3 2 . 3 1 . . . . Operators 3 | . 1 . . . . . . . 2 . . . . . Fabricators 3 | . . . . . . . . . 1 2 . . . . Prioritize 3 | . . . . . . . . . 1 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . . . . . . . Tunnel 5 | . . . . . . 5 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Reprogram 2 | . . . . . . . . . 1 1 . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 39 | . 1 . 3 2 1 9 5 . 8 7 3 . . . Full Trace Events 18 | . 1 . 2 . 1 8 . . 3 2 1 . . . Feedback Events 2 | . . . . . . 2 . . . . . . . . Corruption 2 | . . . . . . 2 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 5 . . 5 . . 2 3 . . . . Parts Built 9 | . . . . . . . . . 4 2 3 . . . Matter 1530 | . . . . . . . . . 668 292 570 . . . Time 523 | . . . . . . . . . 340 42 141 . . . Total Part Build Rating 36 | . . . . . . . . . 15 6 15 . . . Parts Repaired 3 | . . . 1 . . . . . 2 . . . . . Time 102 | . . . 32 . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . 6 . 1 . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . . . . 3 . . . . Part Schematics Acquired 6 | . . . 3 . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . 2 . . . . Robots Rewired 2 | . . . . . . . . . . 1 . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Total Allies 5 | . . . . . . . 1 1 1 1 . 1 . . Largest Group 2 | . . . . . . . 1 2 1 1 . 1 . . Highest-Rated Group 57 | . . . . . . . 26 57 32 29 . 47 . . Highest-Rated Ally 47 | . . . . . . . 26 31 32 29 . 47 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 6 4 6 . 4 . . Total Damage 533 | . . . . . . . . 124 144 111 . 154 . . Kills 1 | . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Robot Analysis Total 5 | . . . 2 . 2 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Turns Passed 5979 | 28 329 9 369 393 190 641 319 103 1339 465 466 1116 19 193 Spaces Moved 5148 | 46 311 25 281 425 115 415 280 98 678 763 561 917 41 192 Core 1345 | 46 304 . . . . 340 232 98 4 . 8 143 . 170 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3803 | . 7 25 281 425 115 75 48 . 674 763 553 774 41 22 Fastest Speed 34 | 50 37 37 34 34 37 37 37 100 37 37 37 37 37 40 Average Speed 53 | 50 79 37 34 53 40 88 89 100 52 37 37 47 43 55 Slowest Speed 200 | 50 120 37 37 120 120 120 100 100 200 37 50 100 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . 1 5 2 3 . 1 . . 2 . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . 1 . . Exploration Rate (%) 31 | 3 50 8 29 29 22 82 8 90 26 24 16 66 8 5 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . 5 . . . . . 2 . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 66 | . . . . . . . . . 18 25 14 9 . . Terrain Destroyed 79 | . . . 10 . . 2 . . 18 25 14 10 . . Melee 66 | . . . . . . . . . 18 25 14 9 . . Projectile 1 | . . . . . . . . . . . . 1 . . AOE 12 | . . . 10 . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Upp Upp Res Total 7957 | 50 361 23 487 574 254 655 348 102 1611 889 771 1545 42 245 Wait 2362 | . 14 . 146 108 140 197 63 . 868 73 171 557 . 25 Move 5109 | 45 310 22 271 420 109 414 278 97 677 758 560 916 40 192 Hop 12 | . . 1 4 2 2 . 1 . . 2 . . . . Pick Up 28 | 3 5 . 5 4 . 1 2 1 2 2 1 2 . . Fast Attach 55 | 1 5 . 4 9 . 2 2 2 12 4 5 7 . 2 Attach 27 | . 1 . 3 1 . 3 1 . 5 2 1 6 . 4 Detach 13 | . 1 . . 1 . 2 . . 2 1 . 5 1 . Swap 7 | . . . 1 4 . . . . 1 . 1 . . . Drop 46 | 1 2 . 5 13 1 . 1 2 10 5 3 2 1 . Fire 125 | . 23 . 48 12 . 32 . . . . . 6 . 4 Melee 151 | . . . . . . . . . 34 37 29 33 . 18 Ram 6 | . . . . . 2 4 . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . 5 . 1 . . Trap 10 | . . . . . . . . . . . . 10 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 358 | -10/Materials | Entered Mines 364 | -10/Mines | Discovered new exit (range 6) 367 | -10/Mines | Entered Materials 367 | -9/Materials | Evolved 2 slots: Utility x2 450 | -9/Materials | Repaired Autogun 666 | -9/Materials | Discovered new exit (range 8) 721 | -9/Materials | Discovered new exit (range 8) 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Utility x2 1094 | -8/Materials | Discovered new exit (range 9) 1129 | -8/Materials | Entered Storage 1312 | -8/Storage | Used back door to open Recycling access 1312 | -8/Storage | Discovered new exit (range 5) 1319 | -8/Storage | Entered Recycling 1330 | -8/Recycling | Spotter reported a threat 1448 | -8/Recycling | Spotter reported a threat 1464 | -8/Recycling | Spotter reported a threat 1469 | -8/Recycling | Spotter reported a threat 1476 | -8/Recycling | Spotter reported a threat 1483 | -8/Recycling | Spotter reported a threat 1489 | -8/Recycling | Spotter reported a threat 1495 | -8/Recycling | Spotter reported a threat 1501 | -8/Recycling | Spotter reported a threat 1507 | -8/Recycling | Spotter reported a threat 1517 | -8/Recycling | Spotter reported a threat 1522 | -8/Recycling | Spotter reported a threat 1529 | -8/Recycling | Spotter reported a threat 1548 | -8/Recycling | Spotter reported a threat 1566 | -8/Recycling | Spotter reported a threat 1567 | -8/Recycling | Spotter reported a threat 1589 | -8/Recycling | Spotter reported a threat 1669 | -8/Recycling | Spotter reported a threat 1687 | -8/Recycling | Spotter reported a threat 1692 | -8/Recycling | Spotter reported a threat 1731 | -8/Recycling | Spotter reported a threat 1731 | -8/Recycling | Spotter reported a threat 1790 | -8/Recycling | Spotter reported a threat 1801 | -8/Recycling | Spotter reported a threat 1803 | -8/Recycling | Spotter reported a threat 1810 | -8/Recycling | Spotter reported a threat 1815 | -8/Recycling | Spotter reported a threat 1868 | -8/Recycling | Spotter reported a threat 1870 | -8/Recycling | Spotter reported a threat 1904 | -8/Recycling | Spotter reported a threat 1914 | -8/Recycling | Spotter reported a threat 1936 | -8/Recycling | Discovered new exit (range 20) 1960 | -8/Recycling | Entered Factory 1960 | -6/Factory | Evolved 4 slots: Utility x4 2279 | -6/Factory | Sucked down chute 2279 | -6/Factory | Entered Waste 2280 | -6/Waste | 1 allies followed down the chute 2280 | -6/Waste | Met a frightened Derelict 2294 | -6/Waste | EMP discharged 2297 | -6/Waste | Spotted C-40 Crusher 2321 | -6/Waste | Spotted C-40 Crusher 2322 | -6/Waste | Spotted C-40 Crusher 2323 | -6/Waste | Spotted C-40 Crusher 2324 | -6/Waste | Spotted C-40 Crusher 2345 | -6/Waste | Spotted C-40 Crusher 2367 | -6/Waste | Discovered new exit (range 12) 2381 | -6/Waste | Identified exit to Factory 2382 | -6/Waste | Entered Factory 2608 | -6/Factory | Central database locked down 2660 | -6/Factory | Build established: Hacker-Scout 2741 | -6/Factory | Fabricated System Shield (x1) 2829 | -6/Factory | Fabricated System Backup Module (x2) 2984 | -6/Factory | Repaired Broken Katana 3011 | -6/Factory | Crushed by falling debris 3108 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 3420 | -6/Factory | Build established: Hacker-Assassin 3617 | -6/Factory | Repaired Xenon Bombardment Thruster 3629 | -6/Factory | Discovered new exit (range 13) 3635 | -6/Factory | Identified exit to Factory 3721 | -6/Factory | Entered another Factory area 3721 | -5/Factory | Evolved 2 slots: Utility x2 3844 | -5/Factory | Fabricated Hacking Suite? 3932 | -5/Factory | Build established: Hacker-Scout 3948 | -5/Factory | Spotted B-75 Beast 3994 | -5/Factory | Identified exit to Factory 4029 | -5/Factory | Fabricated Hacking Suite (x1) 4186 | -5/Factory | Entered another Factory area 4186 | -4/Factory | Evolved 2 slots: Utility x2 4216 | -4/Factory | Found Prototype Processor 4216 | -4/Factory | Identified Exp. Melee Analysis Suite 4277 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4325 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4374 | -4/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4452 | -4/Factory | Build established: Hacker-Mutant 4621 | -4/Factory | Lost 3 parts (1p1n1u) 4624 | -4/Factory | Discovered new exit (range 11) 4630 | -4/Factory | Identified exit to Upper Caves 4652 | -4/Factory | Entered Upper Caves 4665 | -4/Upper Caves | Lost 5 parts (1n4u) 5366 | -4/Upper Caves | Lost 4 parts (1n3u) 5460 | -4/Upper Caves | Encountered a Warlord checkpoint 5476 | -4/Upper Caves | Discovered new exit (range 13) 5481 | -4/Upper Caves | Identified exit to Upper Caves 5482 | -4/Upper Caves | Ambushed by wild Derelicts 5495 | -4/Upper Caves | Crushed by falling debris 5743 | -4/Upper Caves | Learned location of Testing (-3) 5768 | -4/Upper Caves | Entered another Upper Caves area 5783 | -4/Upper Caves | Core integrity fell below 50% 5783 | -4/Upper Caves | Discovered new exit (range 12) 5787 | -4/Upper Caves | Identified exit to Research 5787 | -4/Upper Caves | Entered Research 5787 | -3/Research | Evolved 2 slots: Utility x2 5882 | -3/Research | System corruption reached 10% 5890 | -3/Research | Core integrity fell below 50% 5956 | -3/Research | Lost 15 parts (1p2n8u4w) 5957 | -3/Research | Core integrity fell below 20% 5975 | -3/Research | Spotted B-86 Titan 5980 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 05935_ System corrupted: Component data lost. 05937_ R-10 Processor collects Terrain Scanner. 05959_ System corrupted: Energy discharge (-39). 05967_ K-01 Serf cleans the Terminal. 05967_ Hacking Suite destroyed. 05969_ K-01 Serf destroyed. 05970_ K-01 Serf cleans the Terminal. 05971_ R-10 Processor collects Lgt. Ion Engine. 05972_ K-01 Serf cleans the Terminal. 05974_ R-10 Processor collects Wheel. 05975_ K-01 Serf collects debris. 05976_ Slug penetrates Wall. 05976_ Slug penetrates Terminal. 05976_ Targeting Computer destroyed. 05977_ K-01 Serf collects debris. 05977_ System Backup Module destroyed. 05979_ K-01 Serf cleans the Terminal. 05980_ System corrupted: Heat flow error (+179). 05980_ Knocked back. 05980_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????###########????? | | ??????????????????????????????????# #????# | | ??????????????????????????????????# ###### | | ??????????????????????????????????# # # | | ??????????????????????????????????# # # | | ??????????????????????????????????# # # | | ??????????????????????????????????# ! !+% + | | ??????????????????????????????????# !# # | | ??????????????????????????????????# # # | | ?????????????????????#####????????########### # | | ?????????????? ???#"""T"""???????????# # | | ?????????????? k###""" """#??????????# # | | ????????????? ??????????# | | ????????????? ?????????# | | ????????????" ?????????# ###### | | ???????????? !!! ""#????????# #????# | | ???????????? !!! ""#?######## #????# | | ??????????? !!! ""#?# #????### | | ??????????? T#?# ######## | | ???????????? o""#?# + | | ?????????????? ""#?# ######## | | ???????????????? """ k@""#?# #??????# | | ???????????????? """ ### % #??????# | | ???????????????? """ ""T"" / ######## | | ??????????????? """"" % + | | ????????????? u ######## | | ????????????? #??????# | | ????????????? == #??????# | | ????????????? = ;##########+########## | | ????????????# #########BB;#??????? ?# | | ????????????? ?????????#BB##????? # | | ????????????? ??????????####????#! # | | ?????????????????????????????????# # | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 15 Melee Accuracy 52 Core Analysis 8 Energy Filtering 30 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Imp. Propulsion Shielding | -8/Recycling | Hacked Hacking Suite | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Force Rifle | -8/Recycling | Hacked Lrn. Sensor Array | -8/Recycling | Hacked System Backup Module | -6/Factory | Hacked Imp. Melee Analysis Suite | -6/Factory | Hacked Adv. Melee Analysis Suite | -5/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Scanalyzed Hvy. Plasma Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -6/Factory System Backup Module | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Adv. Melee Analysis Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumTerrabombInverter Manual? 0 Play Time 01:33:11 Cumulative 125.5 hours Start 2020.10.09 @ 15:15:07 End 2020.10.09 @ 17:17:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 159 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e6ef0c8-2564-4caf-84e0-5450c9754aaf