Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.30 @ 20:08:39 Player: GiggleBox Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4044) 4044 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1847) 1847 TOTAL SCORE: 11511 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 1176 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (20) --- F-cell Engine Matter Compressor (250) Improved Targeting Computer Improved Transmission Jammer Shield Generator Minigun Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator High-powered Tractor Beam > --- WEAPON ----------- Beamcaster Heavy Machine Gun Heavy Machine Gun Shock Maul > --- INVENTORY -------- F-cell Engine F-cell Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Matter Compressor Improved Targeting Computer Improved Transmission Jammer Shield Generator Minigun Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Grenade Launcher Improved Datajack [Rating: 80] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Zionite Weapon Casing Weapon Light Cannon Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 Utility 7 | . . . . . . . 4 2 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 124 | 7 12 1 19 4 3 4 31 21 22 Power 13 | 1 1 1 2 . . 2 2 3 1 Engine 9 | 1 1 . 2 . . 2 2 . 1 Core 4 | . . 1 . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . . 9 1 . 2 3 5 6 Treads 28 | 2 . . 9 1 . 2 3 5 6 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 7 . . . . . 11 4 3 Device 12 | 1 . . . . . . 6 2 3 Storage 4 | 1 3 . . . . . . . . Processor 7 | . 2 . . . . . 3 2 . Hackware . | . . . . . . . . . . Protection 4 | . 2 . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 56 | 2 4 . 8 3 3 . 15 9 12 Energy Gun 2 | . . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 2 . . 2 3 2 . 5 5 4 Ballistic Cannon 15 | . 3 . 5 . . . 6 . 1 Launcher 2 | . . . . . . . 1 1 . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 7 | . . . . . . . 1 1 5 Slashing Weapon 1 | . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 5 | . . . 1 . . . 2 1 1 Unidentified Prototypes 8 | . . . 2 . 1 . 3 2 . Parts Lost 32 | . 1 . 2 . . . 2 3 24 Power 4 | . 1 . . . . . 1 . 2 Propulsion 11 | . . . . . . . . 1 10 Utility 8 | . . . . . . . 1 2 5 Weapon 9 | . . . 2 . . . . . 7 Highest Loss Streak 21 | . 1 . 1 . . . 1 2 21 To Critical Strikes 4 | . . . . . . . . . 4 Average Slot Usage (%) 99 | . 100 100 99 100 100 100 99 99 95 Engine 6 | . 14 1 4 11 11 11 5 2 . Core 3 | . . 12 6 . . . . 2 4 Treads 29 | . 28 28 33 33 33 33 26 23 24 Device 4 | . 2 . . . . . 10 14 19 Storage 10 | . 14 14 11 11 11 11 6 5 5 Processor 13 | . 8 14 11 11 11 11 19 23 20 Ballistic Gun 14 | . 7 . 2 15 32 33 8 16 13 Ballistic Cannon 13 | . 20 28 29 17 . . 16 1 . Peak Build Rating 80 | 7 9 14 19 20 25 24 64 70 80 Average Rating 28 | 6 8 11 17 19 20 21 55 67 73 On Entrance 24 | . 7 9 13 19 20 20 23 64 69 Naked Turns . | . . . . . . . . . . Heaviest Build 84 | 14 51 53 58 58 62 57 81 83 84 Greatest Support 117 | 40 40 40 60 60 60 60 80 91 117 Greatest Overweight (x) 18 | . 1 1 . . 1 . 1 1 18 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 20 20 19 Average Carried 17 | 3 9 16 19 19 19 19 18 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 12 18 20 20 20 20 20 20 10 Class Distribution -------------------- 46% | Scavenger-Gunner 28% | Mutant 17% | Gunner 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 4602 | 388 577 235 993 95 . 70 894 964 386 Remotely 1805 | . . . . . . . 744 700 361 Salvage Created 4281 | 122 529 111 1147 143 . . 401 1347 481 Parts 249 | 5 54 6 82 8 . . 20 55 19 Haulers Intercepted 8 | . 2 . 5 . . . . 1 . Recyclers Shooed 4 | . 1 . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . Prevented 8 | . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 90 | . 18 4 26 2 . . 10 20 10 Guns 38 | . 4 . 1 . . . 3 20 10 Cannons 52 | . 14 4 25 2 . . 7 . . Classes Destroyed 13 | 3 5 1 2 . . . 1 1 . Worker 10 | 1 . . 5 . . . . 3 1 Tunneler 1 | 1 . . . . . . . . . Hauler 8 | . 2 . 5 . . . . 1 . Recycler 5 | 1 . . 2 1 . . . 1 . Operator 7 | . 2 . 2 . . . 2 . 1 Watcher 8 | . 3 . 3 . . . . 2 . Swarmer 26 | . 8 . 7 . . . 3 4 4 Grunt 36 | . 10 3 11 . . . 4 5 3 Duelist 1 | . . . 1 . . . . . . Sentry 14 | . . . 7 2 . . 2 3 . Hunter 3 | . . . . . . . . 3 . Programmer 9 | . . . . . . . 1 5 3 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | 2 3 3 8 2 . . 6 8 4 Combat Bots Only 6 | . 3 3 6 2 . . 5 4 4 Max Kills in Single Turn 2 | 1 2 1 2 1 . . 2 2 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 780 | . 75 12 114 10 . 11 90 130 338 Missed 247 | . 24 4 34 3 . 3 42 37 100 Damage Taken 7468 | . 482 99 1013 95 . 192 554 1322 3711 Core 1623 | . 95 11 89 14 . 40 54 160 1160 Absorbed by Shields 486 | . . . . . . . . 486 . Redirected to Shielding 145 | . . . . . . . . 145 . Regen/Repaired (Parts) 23 | . . . . . . . . . 23 Core Remaining (%) 79 | 100 . 57 . . . 64 93 84 . Volleys Fired 265 | 7 63 7 71 4 . . 27 56 30 Largest 4 | 2 2 2 3 3 . . 4 4 4 Hottest 250 | 40 70 70 109 99 . . 202 166 250 Shots Fired 760 | 14 126 15 207 12 . . 99 186 101 Gun 388 | 14 50 . 15 4 . . 36 174 95 Cannon 368 | . 76 15 192 8 . . 61 10 6 Launcher 4 | . . . . . . . 2 2 . Special . | . . . . . . . . . . Kinetic 675 | 14 126 15 207 12 . . 97 135 69 Thermal 81 | . . . . . . . . 49 32 Explosive 4 | . . . . . . . 2 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 40 | 2 7 4 12 13 . . 9 34 40 Robot Miss Streak 5 | 4 5 2 5 1 . . 3 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 . . . . . . 7 4 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 Shots Hit Robots 485 | 6 67 6 111 10 . . 60 150 75 Core Hits 193 | 4 30 7 53 4 . . 21 54 20 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 26 | . 1 . 9 . . . 6 7 3 Burn 6 | . . . . . . . . 4 2 Destroy 3 | . . . . . . . . 2 1 Blast 17 | . 1 . 9 . . . 6 1 . Melee Attacks 9 | . 1 . . . . . 3 . 5 Impact 7 | . . . . . . . 3 . 4 Slashing 1 | . 1 . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10683 | 74 1101 116 2185 184 . . 1489 3442 2092 Guns 6066 | 73 300 . 144 67 . . 455 3202 1825 Cannons 4405 | . 769 105 2014 115 . . 1004 240 158 Explosions 109 | . . . . . . . . . 109 Melee . | . . . . . . . . . . Ramming 103 | 1 32 11 27 2 . . 30 . . Kinetic 8963 | 73 1069 105 2158 182 . . 1459 2450 1467 Thermal 1617 | . . . . . . . . 992 625 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 2 2 Average Corruption 1 | . 1 2 . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 56 | . 8 31 . . . . 7 9 1 Message Errors 13 | . 1 8 . . . . 3 1 . Matter Fused 19 | . 5 8 . . . . 1 4 1 Heat Flow Errors 11 | . 1 8 . . . . 1 1 . Energy Discharges 6 | . . 3 . . . . . 3 . Data Loss (minor) 3 | . . 2 . . . . 1 . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . 1 . . . . . . . Alerts 1 | . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 120 | . 16 . 15 . . . 38 . 51 Projectiles 91 | . 16 . 15 . . . 38 . 22 Explosions 29 | . . . . . . . . . 29 Melee . | . . . . . . . . . . Knockbacks 22 | . 4 1 11 . . . 4 . 2 Impact . | . . . . . . . . . . Kinetic 20 | . 4 1 9 . . . 4 . 2 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 23 | 2 7 3 5 . . . 6 . . Targets Rammed 25 | 2 7 3 6 1 . . 6 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . Highest Temperature 422 | . 199 202 305 90 . . 422 171 258 Average Temperature 74 | . 34 60 86 44 . . 120 16 125 Received Heat Transfer 1158 | . 144 33 426 36 . 59 150 250 60 Effects 2 | . . . 1 . . . 1 . . Interference 1 | . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . 1 Heat Transferred 3023 | . . . . . . . . 1961 1062 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Peak Influence 730 | 15 266 140 730 320 . . 305 327 271 Initial 259 | . 9 70 . 259 . . . 94 129 Average 154 | 10 145 27 296 236 . . 132 179 111 Maximum Alert Level 3 | . 1 . 3 1 . . 1 1 1 Low Security (%) 73 | 100 68 100 47 20 . . 87 66 92 Level 1 21 | . 31 . 26 79 . . 12 33 7 Level 2 3 | . . . 19 . . . . . . Level 3 1 | . . . 7 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 5 1 3 . . . 8 4 3 Investigation 6 | . 3 1 2 . . . . . . Extermination 5 | . . . . . . . 2 2 1 Reinforcement 8 | . 2 . . . . . 2 2 2 Assault 1 | . . . 1 . . . . . . Garrison 4 | . . . . . . . 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 7 | . 2 . 3 . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 165 | . 29 6 41 2 . 12 23 26 26 Peak Tracking Total 7 | . 5 4 7 2 . 4 3 5 7 Tactical Retreats 11 | . 2 1 3 . . . . 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 6 | . 4 . 2 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 56 | . . . 12 . . . 33 11 . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed 3 | . . . . . . . 2 1 . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 20 | . 1 . 5 . . 4 3 1 6 Max in Single Turn 3 | . 1 . 1 . . . 2 1 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 25 | . 6 1 11 . . . 4 1 2 Terminals 15 | . 5 . 10 . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . 1 . . . . . 3 . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 65 | . 20 1 32 . . . 6 1 5 Successful 27 | . 9 1 14 . . . . 1 2 Failed 37 | . 11 . 17 . . . 6 . 3 Catastrophic 6 | . 1 . 3 . . . 2 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 75 | . 17 . 29 . . . 9 15 5 Terminals 47 | . 17 . 30 . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 9 | . 3 . . . . . 3 . 3 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 8 | . 2 1 5 . . . . . . Part Schematic 2 | . . . 2 . . . . . . Robot Analysis 4 | . 1 . 3 . . . . . . Open Door 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . 1 . . . . . . . 2 Scan Component 2 | . 1 . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 6 . 7 . . . . . . Terminals 13 | . 6 . 7 . . . . . . Botnet 2 | . 1 . 1 . . . . . . Operators 3 | . 2 . 1 . . . . . . Skim 8 | . 3 . 5 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 . . Used 2 | . . . 2 . . . . . . Hacking Detections 22 | . 6 . 10 . . . 4 . 2 Full Trace Events 2 | . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 117 | . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 1 | . . . . . . . . . 1 Time 38 | . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 24 | . . 5 . . 12 . 3 2 2 Largest Group 12 | . . 5 4 . 12 12 3 2 2 Highest-Rated Group 367 | . . 94 63 . 367 367 210 62 162 Highest-Rated Ally 81 | . . 31 23 . 38 38 70 35 81 Zionite Dispatches 4 | . . . . . . . 1 2 1 Light 1 | . . . . . . . 1 . . Hacker 1 | . . . . . . . . . 1 Demo 1 | . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . 1 . Total Orders 1 | . . . . . . . . 1 . DROP 1 | . . . . . . . . 1 . Ally Attacks 172 | . . 14 37 . . 60 53 . 8 Total Damage 3841 | . . 154 451 . . 2179 842 . 215 Kills 37 | . . 2 10 . . 16 8 . 1 Allies Corrupted 2 | . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 54 | . . . . . . . 41 13 . Traps 3 | . . . . . . . 3 . . Emergency Access 4 | . . . . . . . 2 2 . Items 39 | . . . . . . . 30 9 . Machines 4 | . . . . . . . 3 1 . Patrols 1 | . . . . . . . . 1 . Guards 3 | . . . . . . . 3 . . Zionite Intel Received 5 | . . . . . . . 2 3 . Prototype Stockpiles 1 | . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 13820 | 256 1804 1834 2015 501 2256 1322 1553 1295 984 Spaces Moved 7113 | 137 899 746 1066 297 1359 812 728 628 441 Core 6 | 2 . . . . . . . . 4 Treads 7107 | 135 899 746 1066 297 1359 812 728 628 437 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 165 165 160 Average Speed 173 | 158 171 240 160 160 161 161 183 169 167 Slowest Speed 950 | 160 240 240 160 160 240 163 247 247 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 6 96 99 94 69 90 83 19 23 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 14 | . . 1 5 . 2 . 6 . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . 4 . . . . Spaces Dug 7 | . 1 . . . . . 2 . 4 Terrain Destroyed 88 | . 1 . 2 1 . . 20 17 47 Melee 7 | . 1 . . . . . 2 . 4 Projectile 25 | . . . 2 1 . . 11 1 10 AOE 56 | . . . . . . . 7 16 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 7988 | 159 1035 773 1223 315 1421 828 878 744 612 Wait 278 | . 27 8 21 4 56 6 26 18 112 Move 7102 | 136 898 745 1065 296 1356 811 727 627 441 Hop 1 | . . . . . 1 . . . . Pick Up 66 | 7 12 7 13 2 2 2 14 5 2 Fast Attach 7 | 6 . . . . . . . . 1 Attach 31 | 1 1 . 4 . . . 8 5 12 Detach . | . . . . . . . . . . Swap 86 | . 11 1 15 4 3 4 23 16 9 Drop 53 | . 9 2 16 4 3 5 8 6 . Fire 265 | 7 63 7 71 4 . . 27 56 30 Melee 9 | . 1 . . . . . 3 . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 25 | 2 7 3 6 1 . . 6 . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . 6 . . . . . 3 . . Trap 56 | . . . 12 . . . 33 11 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 741 | -10/Materials | Discovered new exit (range 16) 1159 | -10/Materials | Discovered new exit (range 13) 1300 | -10/Materials | Discovered new exit (range 9) 1509 | -10/Materials | Discovered new exit (range 14) 2061 | -10/Materials | Entered Mines 2130 | -10/Mines | Assembled infested the area 2135 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2237 | -10/Mines | Met a Derelict shopkeep closing up shop 2403 | -10/Mines | Discovered new exit (range 15) 2641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2893 | -10/Mines | Learned location of 1 exit from Materials 3244 | -10/Mines | Learned location of Storage (-7) 3417 | -10/Mines | Discovered new exit (range 6) 3895 | -10/Mines | Entered Materials 3895 | -9/Materials | Accompanied by 4 allies 3895 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3896 | -9/Materials | Identified exit to Materials 4292 | -9/Materials | Build established: Gunner 4593 | -9/Materials | Discovered new exit (range 15) 4599 | -9/Materials | Discovered new exit (range 8) 4946 | -9/Materials | Learned location of Zion (-7) 5015 | -9/Materials | Learned Storage garrison access intel 5074 | -9/Materials | Loaded intel: 12 terminal locations 5187 | -9/Materials | Learned location of Mines (-9) 5370 | -9/Materials | Learned location of 1 exit from Storage 5769 | -9/Materials | Central database locked down 5895 | -9/Materials | First assault squad dispatched 5910 | -9/Materials | Entered Mines 6003 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 6398 | -9/Mines | Discovered exit to Materials (range 9) 6399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6400 | -9/Mines | Learned location of 1 exit from Materials 6411 | -9/Mines | Entered Zion 6521 | -7/Zion | Learned location of Data Miner (-6) 6596 | -7/Zion | Build established: Scavenger-Gunner 7068 | -7/Zion | Learned location of Armory (-3) 7104 | -7/Zion | Given A8's code to call for help 7269 | -7/Zion | Gained Derelict followers 7465 | -7/Zion | Met Imprinter 7497 | -7/Zion | Imprinted 7499 | -7/Zion | Declared Zion's savior 8491 | -7/Zion | Gained Derelict followers 8513 | -7/Zion | Discovered new exit (range 12) 8542 | -7/Zion | Found Prototype Special Weapon 8542 | -7/Zion | Identified RU-N14's Throwing Claymores 8667 | -7/Zion | Entered Proximity Caves 8667 | -6/Proximity Caves | Accompanied by 12 allies 9224 | -6/Proximity Caves | Spotted B-75 Beast 9274 | -6/Proximity Caves | Learned 8 Factory zone layouts 9434 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9465 | -6/Proximity Caves | Lost 5 allies 9823 | -6/Proximity Caves | Identified exit to Factory 9989 | -6/Proximity Caves | Entered Factory 9989 | -6/Factory | Accompanied by 2 allies 9989 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 10283 | -6/Factory | Build established: Scavenger-Skirmisher 10335 | -6/Factory | Garrison activated, responded to threat 10452 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10534 | -6/Factory | Garrison activated, responded to threat 10587 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10588 | -6/Factory | Zion Light squad teleported in 10667 | -6/Factory | Found Prototype Protection 10869 | -6/Factory | Discovered new exit (range 6) 10893 | -6/Factory | Build established: Scavenger-Gunner 11089 | -6/Factory | Identified Zio. Weapon Casing 11384 | -6/Factory | Terminal network hard line cut 11405 | -6/Factory | Discovered new exit (range 15) 11542 | -6/Factory | Entered another Factory area 11542 | -5/Factory | Evolved 2 slots: Utility x2 11741 | -5/Factory | Retrieved Zion intel report: Active Terminals 11815 | -5/Factory | Retrieved Zion intel report: Trap Installations 11837 | -5/Factory | Build established: Scavenger-Tank 12256 | -5/Factory | Discovered new exit (range 9) 12328 | -5/Factory | Discovered new exit (range 14) 12342 | -5/Factory | Build established: Scavenger-Gunner 12367 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12368 | -5/Factory | Zion Melee Resupply teleported in 12440 | -5/Factory | Zion Demo squad teleported in 12498 | -5/Factory | Fabricated Railgun? 12534 | -5/Factory | Discovered new exit (range 8) 12837 | -5/Factory | Entered another Factory area 12837 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13026 | -4/Factory | Spotted B-86 Titan 13090 | -4/Factory | Zion Hacker squad teleported in 13617 | -4/Factory | Repaired Hpw. Tractor Beam 13797 | -4/Factory | Core integrity fell below 50% 13818 | -4/Factory | Core integrity fell below 20% 13821 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 13814_ Penetrated by Slug. 13814_ Slug penetrates Door. 13814_ U-05 Engineer builds a Door. 13814_ Penetrated by Slug. 13814_ Slug penetrates Wall. 13815_ U-05 Engineer builds a Door. 13816_ Slug penetrates Wall. 13816_ Jacked H-77 Assassin... >>parse_system Reading system data... 13817_ Wall collapses. 13817_ Penetrated by Slug. 13817_ Slug penetrates Wall. 13818_ U-05 Engineer builds a Wall. 13819_ Slug penetrates Wall. 13819_ U-05 Engineer builds a Door. 13820_ Penetrated by Slug. 13821_ Slug penetrates Door. 13821_ Slug penetrates Wall. 13821_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????#?#?? ??????????????????????????????????? | | ?????????????#??#???????#????????????????????????? | | ????????#?????????####?????#?#???????????????????? | | ???? ? #?????? ? ? ??##?????#?????????????????? | | ?????? ?##?#?? ? ?#?#??###???####??????????????? | | ???#????#?##?? ?? ?#?#?+##?######??#??#??????????? | | ? ?? ?? ?? ? ? + ? ? #?#??????????????? | | ??? "?#??####??## ? #?#???? ?????????? | | ?? #?######?#?? ? #?#?? ?????????? | | ?? ####?###### "" "" #?###? ?? ???????? | | ? ?###??#?##?"?"" "" ##??#??? ???"????? | | ??? "###########"?""" """ #####?? ?????????? | | ??? ##" """ """ ###?#? ????? | | ??? # ##? """ " #????? ?? ??????? | | ? " ##" %#####??#??+?+????? | | ? " #?" ! ?#?#??##?#???? ?? | | !! # #?"?? = ?+ ? ?? ? ?? ??? ? | | ???!! # ## % ??####?? ?????? | | ?? # ##?#####+############+####????? | | ? =# ####?# u # ! ##?? ?? | | ?? ?# # #!%= # "" #?????? | | ??#?### # # ! # ""S ##?#? ? | | ??# ### # #h= + "" #?????? | | ### ?## # ;u=% # ###???? | | ?## ### # #u*% # """"""""" #?##? ? | | ### ########+###########%@ # #?????? | | ### =! h # """"""""" #?????? | | ### # #?????? | | # """"""""" #?????? | | # #???#?? | | """" "" #############?#?????? | | """" "" ###+############??#?#????#?##?????? | | """" """ # ###?#?###?????#????? | | """" """ # ###?????####?????#?? | | """" "" # """ """ """ ##?##?#??#??#??#???? | | """" # """ """ """ #?######????#??????? | | # """ """ """ ##??####??#????#???? | | # #?##??#?#?#???#????? | | * ###+###################?###???#???#??????? | | == ==# ## ########??#???#??????????? | | [ "%*+ ## ##?####?##?###???????????? | | "R"[%# = ## #?#?#??????##????????????? | | """ =# # ##????#???#??????????????? | | | # ####?#??????????????????????? | | !!# #######?????????????????????? | | #####+### ####????????????????????????? | | [ ## ########????????????????????? | | ## #####???????????????????????? | | ## ? ??#?????????????????????????? | | ## ! #####???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 150 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed TerrabombCargoReplicator Manual? 0 Play Time 01:45:42 Cumulative 61.6 hours Start 2025.04.30 @ 18:23:23 End 2025.04.30 @ 20:08:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f129f201-1dd0-4c8f-89c0-21913983bd4f