Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 00:41:55 Player: ROOK Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1444) 1444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3564 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 242/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Particle Gun Advanced Beam Rifle > --- INVENTORY (5) ---- Light Armor Plating Heavy Armor Plating System Shield Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Core Shielding Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Armor Plating Heavy Armor Plating System Shield Field Recycling Unit [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Processor Targeting Computer Protection Core Shielding Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 47 | 5 10 13 15 4 Power 6 | 1 3 2 . . Engine 6 | 1 3 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 6 1 2 Treads 3 | . . 1 1 1 Leg 9 | 2 2 4 . 1 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | . 3 1 8 . Device 2 | . 1 . 1 . Storage . | . . . . . Processor 5 | . 1 1 3 . Hackware . | . . . . . Protection 5 | . 1 . 4 . Artifact . | . . . . . Weapon 16 | 2 2 4 6 2 Energy Gun 12 | 2 . 3 5 2 Energy Cannon . | . . . . . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . 4 11 1 Power 2 | . . 1 1 . Propulsion 2 | . . 1 1 . Utility 5 | . . . 5 . Weapon 7 | . . 2 4 1 Highest Loss Streak 3 | . . 2 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 96 81 74 49 Engine 8 | . 14 10 2 . Treads 2 | . . 2 4 8 Leg 12 | . 27 6 3 1 Wheel 1 | . . 2 3 . Device 5 | . 1 11 4 . Processor 17 | . 11 21 19 18 Protection 8 | . 12 . 14 . Energy Gun 13 | . 3 17 18 21 Ballistic Cannon 10 | . 23 8 . . Launcher 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 24 | 6 12 17 24 8 Greatest Support 23 | 20 20 23 20 20 Greatest Overweight (x) 4 | . . 4 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 3 | . 2 4 4 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 Class Distribution -------------------- 65% | Mutant 18% | Gunner 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1122 | 250 238 273 328 33 Remotely . | . . . . . Salvage Created 1409 | 42 206 455 479 227 Parts 63 | 3 17 18 20 5 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 35 | 1 8 12 11 3 Guns 13 | 1 1 4 4 3 Cannons 13 | . 7 6 . . AOE 7 | . . . 7 . Classes Destroyed 10 | 1 2 3 3 1 Builder 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 1 | . . . 1 . Watcher 3 | . 2 . 1 . Swarmer 3 | . 3 . . . Grunt 24 | 1 5 8 7 3 Brawler 3 | . . 1 2 . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Hunter 2 | . . . 2 . Best Kill Streak 7 | 1 4 3 7 3 Combat Bots Only 5 | 1 3 3 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 312 | 7 70 70 146 19 Missed 99 | 2 27 17 49 4 Damage Taken 3012 | 55 406 799 1514 238 Core 492 | . 30 154 260 48 Absorbed by Shields . | . . . . . Redirected to Shielding 106 | . 6 . 100 . Regen/Repaired (Parts) 63 | . 63 . . . Core Remaining (%) 83 | 100 88 61 . . Volleys Fired 113 | 5 26 38 36 8 Largest 3 | 2 2 3 3 3 Hottest 191 | 80 80 170 183 191 Shots Fired 237 | 10 52 90 68 17 Gun 155 | 10 10 62 56 17 Cannon 70 | . 42 28 . . Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 72 | . 42 30 . . Thermal 143 | 5 5 60 56 17 Explosive 12 | . . . 12 . Electromagnetic 10 | 5 5 . . . Robot Hit Streak 17 | 4 6 14 17 15 Robot Miss Streak 5 | 2 3 5 3 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 156 | 5 28 61 50 12 Core Hits 66 | 2 11 19 27 7 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 3 2 1 Burn 4 | . . 1 2 1 Blast 3 | . 1 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3427 | 74 462 929 1737 225 Guns 1812 | 74 82 607 825 224 Cannons 678 | . 356 322 . . Explosions 930 | . 24 . 906 . Melee . | . . . . . Ramming 7 | . . . 6 1 Kinetic 707 | . 356 351 . . Thermal 1715 | 33 55 578 825 224 Explosive 906 | . . . 906 . Electromagnetic 92 | 41 51 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 6 . . Heat Flow Errors 2 | . . 2 . . Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles . | . . . . . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks 7 | . 2 5 . . Impact . | . . . . . Kinetic 7 | . 2 5 . . Secondary . | . . . . . Self-Inflicted Damage 16 | . . . 16 . Shots 1 | . . . 1 . Rammed 8 | . . . 6 2 Targets Rammed 8 | . . . 6 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 570 | 102 114 570 230 284 Average Temperature 118 | 56 39 194 58 98 Received Heat Transfer 1386 | 30 126 321 756 153 Effects 7 | . . 7 . . Shutdowns 3 | . . 3 . . Interference 1 | . . 1 . . Matter Decay 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 6 | . . 2 2 2 Heat Transferred 3967 | 75 125 1473 1776 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 456 | 20 232 312 456 183 Initial 126 | . 13 97 98 126 Average 169 | 1 81 182 301 156 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 67 | 100 93 60 24 100 Level 1 25 | . 6 39 45 . Level 2 7 | . . . 30 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 4 3 2 . Investigation 4 | . 2 1 1 . Extermination . | . . . . . Reinforcement 5 | . 2 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | 1 14 14 20 4 Peak Tracking Total 6 | 1 4 3 6 3 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 5 3 2 1 Terminals 7 | . 4 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 48 | . 25 9 7 7 Successful 26 | . 13 6 4 3 Failed 21 | . 12 3 3 3 Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 33 | . 19 . 7 7 Fabricators . | . . . . . Repair Stations 6 | . 6 . . . Recycling Units 6 | . . 6 . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 10 . 4 3 Record 9 | . 6 . . 3 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Transport Status 2 | . 1 . 1 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . . 3 . . Process 1 | . . 1 . . Report Inventory 2 | . . 2 . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 3 2 1 Full Trace Events 9 | . 3 3 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 6 | . . 6 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2113 | 97 683 624 538 171 Spaces Moved 1081 | 70 399 301 223 88 Core 146 | 23 . 88 26 9 Treads 223 | . . 41 126 56 Legs 651 | 47 399 111 71 23 Wheels 61 | . . 61 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 100 100 Average Speed 142 | 97 120 156 178 143 Slowest Speed 260 | 120 120 250 260 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 57 25 17 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . 51 . Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . . 51 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1426 | 89 551 373 299 114 Wait 135 | 4 99 12 8 12 Move 1078 | 69 398 300 223 88 Hop . | . . . . . Pick Up 25 | 6 12 3 4 . Fast Attach 24 | . . 11 9 4 Attach 15 | 5 5 2 3 . Detach 1 | . . 1 . . Swap 8 | . 5 . 3 . Drop 20 | . 6 6 8 . Fire 113 | 5 26 38 36 8 Melee . | . . . . . Ram 2 | . . . 2 . Kick . | . . . . . Crush 5 | . . . 3 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 4) 621 | -10/Materials | Repaired Aluminum Leg 770 | -10/Materials | Discovered new exit (range 9) 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1363 | -9/Materials | Discovered new exit (range 16) 1403 | -9/Materials | Identified exit to Materials 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Utility x2 1735 | -8/Materials | Lost 3 parts (1u2w) 1923 | -8/Materials | Discovered new exit (range 7) 1943 | -8/Materials | Entered Storage 1949 | -8/Storage | Learned location of Armory (-3) 1972 | -8/Storage | Lost 3 parts (2u1w) 2015 | -8/Storage | Core integrity fell below 50% 2114 | -8/Storage | Central database locked down 2114 | -8/Storage | Self-destructed Last Messages --------------- Approximately 15% of the subsurface cave systems surrounding [Complex 0b1] were incorporated into the initial construction of [Complex 0b10], but many more remain untouched. These caves are occupied by [Derelict] robots. Recent activity suggests there could be more substantial populations deeper in the caves. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. ALERT: Central database lockdown, local access denied. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 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