Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.05 @ 13:51:08 Player: Sylvia Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (2293) 2293 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 7294 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 132/300 Energy 233/240 System Corruption 4% Temperature Cool (3) Movement Treading (166) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Kinecellerator Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Heavy Laser Minigun Minigun > --- INVENTORY (15) --- Nuclear Core Nuclear Core Medium Treads Medium Treads Medium Treads Disposable Heat Sink Targeting Computer Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (19) Gatling Laser Gatling Laser Guided Plasma Cannon Advanced Assault Cannon Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Laser Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Disposable Heat Sink Compact Matter Pod Targeting Computer Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy EM Shotgun Guided Plasma Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . . 2 1 . . Weapon 2 | . . . . . 1 1 . . Parts Attached 79 | 7 11 4 . . 19 4 10 24 Power 9 | 2 1 1 . . . 1 2 2 Engine 5 | 2 . 1 . . . 1 1 . Core 4 | . 1 . . . . . 1 2 Reactor . | . . . . . . . . . Propulsion 12 | 2 3 . . . 4 . . 3 Treads 9 | . 2 . . . 4 . . 3 Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 1 . . 5 2 5 8 Device 8 | . 1 . . . 1 1 . 5 Storage 4 | 1 2 . . . . . 1 . Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 11 | . . 1 . . 3 . 4 3 Artifact . | . . . . . . . . . Weapon 33 | 2 4 2 . . 10 1 3 11 Energy Gun 9 | 1 . . . . 3 . 1 4 Energy Cannon 8 | . 3 . . . 2 1 1 1 Ballistic Gun 7 | 1 . . . . 1 . 1 4 Ballistic Cannon 4 | . . 1 . . 3 . . . Launcher 5 | . 1 1 . . 1 . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 15 | . 2 . . . 1 . 4 8 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 Utility 7 | . . . . . . . 3 4 Weapon 5 | . 2 . . . 1 . 1 1 Highest Loss Streak 4 | . 1 . . . 1 . 3 4 Average Slot Usage (%) 95 | . 94 100 100 100 93 100 94 93 Engine 8 | . 7 4 14 14 9 7 7 6 Core 1 | . 6 10 . . . . . . Treads 21 | . 11 28 28 28 21 23 23 22 Leg 2 | . 16 . . . . . . . Device 7 | . 10 7 . . 5 7 4 14 Storage 9 | . 14 14 14 14 9 7 7 7 Processor 3 | . . . . . 9 8 10 . Protection 9 | . . 6 14 14 12 13 11 9 Energy Gun 7 | . 3 . . . 5 15 12 14 Energy Cannon 8 | . 16 14 14 14 6 7 6 2 Ballistic Gun 5 | . 5 . . . 1 7 8 9 Ballistic Cannon 5 | . . 9 14 14 12 . . . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 14 34 37 37 37 42 49 56 59 Greatest Support 68 | 20 40 40 40 40 60 60 60 68 Greatest Overweight (x) 1 | 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 15 15 Average Carried 12 | 1 9 14 14 15 13 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 14 12 15 Class Distribution -------------------- 37% | Mutant 36% | Skirmisher 9% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Matter Collected 1575 | 279 168 98 . . 333 . 371 326 Remotely . | . . . . . . . . . Salvage Created 2087 | 91 398 124 . . 526 . 520 428 Parts 94 | 3 20 12 . . 20 . 17 22 Haulers Intercepted 5 | . 1 . . . 3 . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 44 | . 7 8 . . 7 . 10 12 Guns 18 | . 4 . . . . . 8 6 Cannons 12 | . 1 2 . . 7 . 2 . AOE 14 | . 2 6 . . . . . 6 Classes Destroyed 10 | 1 4 2 . . 1 . 1 1 Hauler 5 | . 1 . . . 3 . . 1 Recycler 2 | 1 . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 1 . . . 2 . . . Swarmer 8 | . . 6 . . . . . 2 Grunt 22 | . 7 . . . 5 . 7 3 Brawler 1 | . . . . . . . 1 . Sentry 7 | . . 2 . . . . 1 4 Hunter 5 | . . . . . 2 . 1 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 2 3 . . 3 . 7 4 Combat Bots Only 7 | . 2 3 . . 3 . 7 4 Max Kills in Single Turn 2 | 1 2 2 . . 2 . 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . 2 2 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Damage Taken 4310 | . 351 157 . . 491 . 1959 1352 Core 804 | . 73 28 . . . . 574 129 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . . . 59 100 . . . Volleys Fired 124 | 3 29 9 . . 28 . 26 29 Largest 4 | 2 2 2 . . 3 . 4 4 Hottest 214 | 60 112 91 . . 191 . 214 191 Shots Fired 268 | 6 48 13 . . 78 . 65 58 Gun 126 | 6 26 . . . 7 . 55 32 Cannon 118 | . 20 8 . . 70 . 10 10 Launcher 24 | . 2 5 . . 1 . . 16 Special . | . . . . . . . . . Kinetic 111 | 3 18 4 . . 47 . 33 6 Thermal 51 | . . . . . 7 . 18 26 Explosive 24 | . 2 5 . . 1 . . 16 Electromagnetic 82 | 3 28 4 . . 23 . 14 10 Robot Hit Streak 19 | 1 7 7 . . 10 . 11 19 Robot Miss Streak 4 | 1 2 1 . . 2 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 185 | 3 33 10 . . 52 . 40 47 Core Hits 117 | 2 17 9 . . 22 . 28 39 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . . 3 . 1 . Burn 2 | . . . . . 1 . 1 . Blast 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5186 | 38 692 529 . . 1285 . 925 1717 Guns 1709 | 38 241 . . . 87 . 693 650 Cannons 1768 | . 375 112 . . 931 . 232 118 Explosions 1707 | . 74 417 . . 267 . . 949 Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 1137 | . 173 36 . . 461 . 372 95 Thermal 1250 | . 74 . . . 301 . 320 555 Explosive 1419 | . . 417 . . 53 . . 949 Electromagnetic 1378 | 38 443 76 . . 470 . 233 118 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . . . . . 20 Message Errors 5 | . . . . . . . . 5 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . 13 6 . . 28 . . 69 Projectiles 8 | . 8 . . . . . . . Explosions 108 | . 5 6 . . 28 . . 69 Melee . | . . . . . . . . . Knockbacks 12 | . . . . . 12 . . . Impact . | . . . . . . . . . Kinetic 11 | . . . . . 11 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 423 | . 60 17 . . 95 . . 251 Shots 9 | . 2 1 . . 2 . . 4 Rammed . | . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 566 | . 51 17 . . 180 . 566 347 Average Temperature 155 | . 20 10 . . 44 . 322 127 Received Heat Transfer 1638 | . 162 36 . . 198 . 957 285 Effects 25 | . . . . . . . 24 1 Shutdowns 3 | . . . . . . . 3 . Energy Bleed 2 | . . . . . . . 1 1 Interference 4 | . . . . . . . 4 . Matter Decay 4 | . . . . . . . 4 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . Damage (core) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 3 . . . 2 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . 1 . 3 4 Heat Transferred 2557 | . 100 . . . 509 . 779 1169 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Peak Influence 489 | 5 215 235 . . 99 14 269 489 Initial 140 | . 3 40 . . . . 9 140 Average 152 | 2 94 190 . . 52 . 151 291 Maximum Alert Level 2 | . 1 1 . . . . 1 2 Low Security (%) 63 | 100 89 44 . 100 100 100 62 12 Level 1 32 | . 10 55 . . . . 37 73 Level 2 4 | . . . . . . . . 14 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . . . . . . 5 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Distress Signals 1 | . . . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 55 | . 15 8 . . 9 . 10 13 Peak Tracking Total 6 | . 2 3 . . 3 . 6 4 Tactical Retreats 2 | . 2 . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 17 | . 1 . . . . . 1 15 Max in Single Turn 4 | . 1 . . . . . 1 4 Garrison Access 2 | . . . . . . . . 2 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 20 | . 5 . 1 . 4 1 . 9 Terminals 11 | . 4 . . . 4 . . 3 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 2 Total Hacks 45 | . 13 . 1 . 13 3 . 15 Successful 31 | . 9 . 1 . 10 1 . 10 Failed 14 | . 4 . . . 3 2 . 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 29 | . 10 . . . 13 . . 6 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . . 3 . 4 Terminal Hacks 21 | . 7 . 1 . 10 . . 3 Record 4 | . 1 . . . 3 . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open DSF 2 | . . . . . . . . 2 Branch Access Points 2 | . 1 . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . Security Status 1 | . . . . . 1 . . . Transport Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . 2 Report Inventory 2 | . 1 . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 4 Unlock Access 1 | . . . . . . 1 . . Seal Access 2 | . . . . . . . . 2 Coupler Status 2 | . . . . . . . . 2 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . . . 3 1 . 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . . . . . . . . 6 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . Machine Destruction 5 | . . . . . . . 5 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Turns Passed 5291 | 76 770 209 738 31 1286 137 588 1456 Spaces Moved 2628 | 49 452 110 460 20 512 78 232 715 Core 11 | 11 . . . . . . . . Treads 2313 | . 186 110 460 20 512 78 232 715 Legs 304 | 38 266 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 170 170 166 Average Speed 161 | 110 136 160 160 160 173 170 170 170 Slowest Speed 250 | 120 160 160 160 160 240 170 170 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 63 17 91 8 23 2 42 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 181 | . 13 40 . . 15 . . 113 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 181 | . 13 40 . . 15 . . 113 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Total 3446 | 61 554 130 463 19 853 83 374 909 Wait 509 | . 47 . . . 269 . 93 100 Move 2620 | 48 451 109 459 19 511 77 231 715 Hop . | . . . . . . . . . Pick Up 55 | 3 12 4 2 . 11 . 5 18 Fast Attach 25 | 6 3 1 . . 4 1 2 8 Attach 18 | . 2 . . . 4 2 2 8 Detach 11 | . 1 . . . 2 1 2 5 Swap 36 | 1 6 3 . . 11 1 6 8 Drop 47 | . 2 4 2 . 13 1 7 18 Fire 124 | 3 29 9 . . 28 . 26 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 7) 764 | -10/Materials | Discovered new exit (range 14) 796 | -10/Materials | Identified exit to Mines 847 | -10/Materials | Entered Mines 1019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1019 | -10/Mines | Discovered new exit (range 5) 1056 | -10/Mines | Entered Exiles 1095 | -10/Exiles | Met 8R-AWN 1122 | -10/Exiles | Met EX-HEX 1165 | -10/Exiles | Met EX-BIN 1253 | -10/Exiles | Met EX-DEC 1286 | -10/Exiles | Visited The Gauntlet 1575 | -10/Exiles | Aligned with FarCom system 1576 | -10/Exiles | Given EX-Vault access code 1615 | -10/Exiles | Opened EX-Vault 1628 | -10/Exiles | Found Gui. Plasma Cannon 1664 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1778 | -10/Exiles | Discovered new exit (range 12) 1794 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1794 | -10/Exiles | Entered Mines 1799 | -9/Mines | Identified exit to Materials 1801 | -9/Mines | Discovered exit to Materials (range 16) 1817 | -9/Mines | Learned Materials trap positions 1825 | -9/Mines | Entered Materials 1825 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1826 | -8/Materials | Loaded intel: 10 trap records 2133 | -8/Materials | Build established: Skirmisher 2774 | -8/Materials | Discovered new exit (range 14) 3111 | -8/Materials | Entered Factory 3111 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3247 | -7/Factory | Identified exit to Garrison 3248 | -7/Factory | Entered Garrison 3257 | -7/Garrison | Installed Relay Interface Framework 3284 | -7/Garrison | Triggered checkpoint 3336 | -7/Garrison | Garrison Relay disabled 3552 | -7/Garrison | Triggered checkpoint 3564 | -7/Garrison | Triggered checkpoint 3616 | -7/Garrison | Core integrity fell below 50% 3627 | -7/Garrison | Lost 3 parts (2u1w) 3634 | -7/Garrison | Core integrity fell below 20% 3637 | -7/Garrison | Destroyed 7 combat bots 3763 | -7/Garrison | Discovered new exit (range 14) 3836 | -7/Garrison | Entered Factory 3927 | -7/Factory | Build established: Scavenger-Mutant 4056 | -7/Factory | Lost 4 parts (1n2u1w) 4897 | -7/Factory | Build established: Skirmisher 5170 | -7/Factory | Discovered new exit (range 12) 5238 | -7/Factory | Identified exit to Storage 5238 | -7/Factory | Identified exit to Lower Caves 5292 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- Bump into an interactive machine at the letter-containing square to access it. To view the route taken through the world along with any collected information about unvisited areas, press Backspace to open the world map. 05255_ Dropped Corrupted Lgt. Treads. 05256_ Dropped Lgt. Treads. The Med. Treads can be toggled by clicking on it. Parts must be active to use them, and are activated automatically when attached, though sometimes deactivating parts is useful for resource management. 05266_ Acquired Med. Treads. Attach the Med. Treads by dragging it from the inventory to the parts list. 05269_ Dropped Arm. Treads. 05269_ Acquired Med. Treads. 05274_ Dropped Relay Coupler [Hunter]. 05274_ Acquired Med. Treads. 05277_ R-06 Scavenger collects Corrupted Lgt. Treads. 05292_ Triggered Heavy Explosive Trap. 05292_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????? ?????????????????? | | ??????????? #??????????????? | | ??????????? #??????????????? | | ??????????? +??????????????? | | ??????????? #???????######## | | ??????????? #???????# | | ??????????? ????????# """" | | ??????????? ?????????# """" | | ??????????# ??????????# """" | | ??????????# #??????????# """" | | ????#+##### #??????????# | | ????# @ /#??????????# | | ????# #??????????# | | ????# ^= #??????????# | | ????# = #??????????# | | ????# = #??#############+## | | ????# ! #### """ = # | | ????# = + "T" # | | ????#+########## """ # | | ??? ???????# """ + | | ??# """#?????# """ # < | | ??# """#?????# "" # | | ??# """#?????# "" # | | ??# #?????# ###### | | ??# #?????###########????? | | ??########????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentZioniteNanovents Manual? 0 Play Time 01:09:42 Cumulative 61.2 hours Start 2021.11.05 @ 11:43:59 End 2021.11.05 @ 13:51:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 1 Explorer 0 Win Type - Total 5 Types 4/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 44 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dc76897-3056-44e7-a5cb-4808b221a28b