Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 20:06:47

Player: J1ang-5h1

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (306)     1530
Value Destroyed (13115)    13115
Prototype IDs (70)         1400
Alien Tech Used (3)        600
Bonus (6215)               6215
              TOTAL SCORE: 31160

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2352
Follower Combat Kills      625
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1112
Friendly Fire              -274

 Cogmind 
---------
Core Integrity             0/1300
Matter                     268/800
Energy                     63/230
System Corruption          89%
Temperature                Cool (12)
Movement                   Core (1400) Ox27
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (12) -----
  High-capacity Storage Unit
   Experimental Matter Compressor
       Improved Targeting Computer
       Advanced Target Analyzer
                Graphene Brace
       Improved Component Analysis Suite
       Advanced Corruption Screen
>               --- WEAPON (2) -------
                YOLO Cannon
>               --- INVENTORY (20) ---
          Light Antimatter Reactor
          Small Battery (100)
   Experimental Energy Well (600)
       Advanced Signal Interpreter
   High-powered Tractor Beam
       Advanced Recalibrator
                Variable Charge Gun
          Heavy Disruptor Cannon
          Heavy Disruptor Cannon
          Heavy Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Medium Treads
   High-density Centrium Wheel
   High-density Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Advanced Target Analyzer
                Quantum Capacitor
       Advanced Transmission Jammer
                Graphene Brace
       Improved Energy Mantle
>               --- WEAPON -----------
                Vortex Rifle
                Vortex Rifle
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Energy Well
       Advanced Signal Interpreter
       Improved Heavy Armor Plating
       Advanced Thermal Shield
   High-powered Tractor Beam
                Variable Charge Gun
                Phase Gun
                Quantum Rifle
     Long-range Proton Cannon
                YOLO Cannon
                Railgun
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Vortex Catalyst Activator
[Rating: 141]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             363  | 1   10  4   1   3   13  23  4   2   29  2   9   .   14  19  18  6   4   18  13  6   31  11  16  106 
  Power                    38   | .   2   .   .   1   1   1   1   .   4   .   .   .   1   3   3   .   1   .   1   .   2   .   3   14  
    Engine                 11   | .   2   .   .   .   1   1   1   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   .   .   .   .   2   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   3   14  
  Propulsion               67   | .   3   1   1   .   4   5   1   1   3   .   .   .   4   3   3   .   .   2   5   .   7   .   3   21  
    Treads                 43   | .   3   1   1   .   3   5   1   1   3   .   .   .   4   3   3   .   .   .   5   .   2   .   2   6   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
    Wheel                  13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   8   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  141  | 1   3   2   .   .   3   5   2   1   15  2   6   .   8   8   6   1   3   8   2   2   12  4   10  37  
    Device                 86   | 1   .   .   .   .   2   2   .   .   9   1   4   .   5   6   3   1   2   5   1   1   6   3   5   29  
    Storage                8    | .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   1   1   
    Processor              8    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   4   
    Hackware               5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Protection             34   | .   1   2   .   .   1   3   1   1   2   1   1   .   3   2   1   .   1   2   1   .   6   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | .   2   1   .   2   5   12  .   .   7   .   3   .   1   5   6   5   .   8   5   4   10  7   .   34  
    Energy Gun             37   | .   .   .   .   .   .   7   .   .   4   .   .   .   .   .   .   .   .   3   2   2   4   4   .   11  
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   4   
    Ballistic Gun          23   | .   2   1   .   1   4   2   .   .   .   .   .   .   .   1   .   .   .   3   2   .   1   .   .   6   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   
    Launcher               28   | .   .   .   .   1   1   2   .   .   1   .   1   .   .   2   2   .   .   1   1   2   2   3   .   9   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   2   2   .   .   .   .   3   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   5   .   1   .   .   2   .   3   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   
    System Corruption      55   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   53  
Parts Lost                 99   | .   2   4   .   .   .   2   .   .   3   .   2   .   7   2   1   .   .   7   .   .   7   .   5   57  
  Power                    11   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   8   
  Propulsion               31   | .   1   1   .   .   .   2   .   .   2   .   1   .   3   .   .   .   .   2   .   .   2   .   1   16  
  Utility                  47   | .   .   2   .   .   .   .   .   .   1   .   .   .   2   1   1   .   .   5   .   .   5   .   4   26  
  Weapon                   10   | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      11   | .   2   4   .   .   .   1   .   .   2   .   1   .   6   1   1   .   .   3   .   .   3   .   4   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     93   | .   99  99  100 100 97  98  91  100 98  99  82  73  81  90  96  99  92  92  90  94  89  95  93  88  
  Engine                   4    | .   14  14  14  13  5   9   8   9   6   6   6   6   1   4   8   11  8   5   1   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   3   .   .   .   5   6   6   6   6   4   1   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   8   10  10  10  10  8   
  Treads                   19   | .   18  28  28  28  28  34  28  36  24  26  20  20  21  22  23  23  23  16  12  21  14  10  10  6   
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   2   
  Wheel                    2    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   4   5   8   10  
  Device                   19   | .   8   .   .   .   15  22  9   9   8   5   9   6   17  22  27  29  25  32  26  26  21  25  18  25  
  Storage                  6    | .   14  14  14  14  9   9   9   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   9   5   
  Processor                7    | .   .   .   .   .   .   .   8   9   13  13  13  13  8   4   3   5   5   9   10  10  10  10  5   9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   13  13  3   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Protection               6    | .   5   13  14  14  8   4   9   9   4   6   3   6   5   9   11  11  13  2   4   5   6   6   9   1   
  Energy Gun               6    | .   10  .   .   .   .   13  18  18  12  6   .   .   .   .   .   .   .   2   8   9   7   6   10  3   
  Ballistic Gun            3    | .   17  27  28  28  17  4   .   .   .   .   .   .   .   2   .   .   .   5   1   .   .   1   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   6   5   6   6   4   2   2   5   1   .   .   1   .   .   1   
Peak Build Rating          141  | 7   8   8   11  13  27  32  27  32  59  61  71  55  69  94  91  96  88  99  109 108 114 117 119 141 
  Average Rating           74   | 6   7   7   9   11  22  29  26  31  52  59  65  54  57  81  86  88  82  89  106 107 105 111 108 123 
  On Entrance              57   | 6   7   8   8   11  13  27  27  27  32  59  61  58  55  59  79  90  89  88  99  107 108 102 115 111 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  28  29  29  31  41  41  41  45  58  59  70  58  68  93  95  83  72  76  105 125 129 117 129 116 
  Greatest Support         115  | 20  40  40  40  40  82  82  80  80  96  96  96  76  102 106 115 115 115 115 46  101 101 16  56  83  
  Greatest Overweight (x)  35   | .   2   .   .   .   4   .   .   .   1   .   .   .   13  .   .   .   .   4   6   2   35  7   8   25  
  Average Overweight (x)   1    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   3   6   3   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         16   | 8   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  20  20  20  20  
  Most Carried             20   | 7   15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Carried          15   | 6   11  12  14  15  14  14  14  14  14  14  12  13  13  14  14  14  14  13  14  17  19  18  19  17  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Final Carried            20   | 7   15  11  15  15  15  15  15  15  15  15  13  14  15  15  15  15  15  14  15  20  18  20  20  13  

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 23% | Mutant
  9% | Derelict-Mutant
  7% | Hacker-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
     Scavenger-Mutant | -8/Recycling
     Scavenger-Mutant | -8/Scraptown
        Hacker-Mutant | -6/Factory
        Hacker-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
               Mutant | -5/Factory
      Derelict-Mutant | -5/Upper Caves
      Derelict-Mutant | -5/Upper Caves
      Derelict-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Warlord
     Scavenger-Mutant | -3/Proximity Caves
     Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           8389  | 237  358  172  .    82   559  572  40   20   249  96   521  .    1074 568  378  128  99   380  258  129  432  159  175  1703 
  Remotely                 113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    97   
Salvage Created            15948 | 161  464  93   .    121  755  2184 109  .    1009 .    386  .    445  769  154  240  478  572  755  505  979  446  171  5152 
  Parts                    670   | 13   30   4    .    5    26   110  8    .    32   .    8    .    11   44   13   4    2    35   28   19   22   13   8    235  
Haulers Intercepted        13    | .    2    .    .    .    1    4    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    
Recyclers Shooed           20    | .    1    .    .    .    2    .    .    .    6    .    .    .    .    1    .    .    .    .    1    .    .    .    .    9    
Parts Field Recycled       46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         565   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    565  .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      119   | .    .    .    .    .    .    .    .    .    .    .    7    .    18   .    10   4    1    22   .    13   29   .    15   .    
  Prevented                25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    8    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  232  | .   13  4   .   3   7   33  2   .   12  .   8   .   6   11  10  4   .   12  8   7   15  7   5   65  
  Melee                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   1   .   2   .   .   3   .   .   5   
  Guns                     127  | .   13  4   .   .   7   31  2   .   8   .   2   .   .   .   .   .   .   3   8   4   9   .   5   31  
  Cannons                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   5   
  AOE                      59   | .   .   .   .   3   .   2   .   .   2   .   6   .   .   3   8   .   .   5   .   2   2   4   .   22  
Classes Destroyed          21   | 2   4   1   .   .   3   3   .   .   2   .   1   .   1   .   .   2   .   .   .   .   .   1   .   1   
  Worker                   8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
  Builder                  21   | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   13   | .   2   .   .   .   1   4   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   
  Recycler                 17   | 1   .   .   .   .   3   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   7   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   2   .   .   .   2   2   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  52   | .   9   .   .   .   .   .   .   .   3   .   6   .   2   2   9   .   .   5   .   1   6   .   5   4   
  Grunt                    81   | .   4   2   .   3   3   21  .   .   4   .   .   .   1   5   .   .   .   3   .   4   6   4   .   21  
  Brawler                  7    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   3   10  2   .   .   .   1   .   .   .   1   .   .   .   3   1   1   .   .   4   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   1   1   .   8   
  Programmer               39   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   2   5   .   .   .   .   25  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 3   4   2   .   3   3   12  1   .   9   .   4   .   4   3   5   2   .   5   2   3   5   4   2   14  
  Combat Bots Only         9    | .   4   2   .   3   2   7   1   .   8   .   4   .   4   3   5   2   .   5   2   3   5   4   2   9   
Max Kills in Single Turn   7    | 1   2   1   .   3   1   3   1   .   1   .   3   .   1   2   3   1   .   5   1   1   1   2   1   7   
  Gunslinging              1    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   .   3   .   1   .   .   1   .   3   .   .   2   3   .   .   5   .   1   1   2   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   
Hostile Shots Fired        1983  | .     59    36    .     3     28    148   4     .     64    .     73    .     73    53    40    63    .     120   36    38    262   44    79    760   
  Missed                   613   | .     17    8     .     1     10    45    3     .     20    .     26    .     13    20    14    16    .     34    8     12    110   23    21    212   
Damage Taken               21225 | .     445   749   .     22    272   1599  14    .     863   .     681   .     1219  557   439   647   .     1167  333   268   1502  252   685   9511  
  Core                     2506  | .     92    139   .     .     31    238   .     .     14    .     85    .     184   17    12    93    .     67    20    22    116   9     53    1314  
  Absorbed by Shields      4611  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     431   349   268   1139  165   323   1936  
  Redirected to Shielding  272   | .     13    37    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     158   .     .     64    .     .     .     
  Ignored by Resistances   1051  | .     .     .     .     .     .     .     .     .     6     .     .     .     .     47    7     14    .     .     .     .     .     122   307   548   
  Regen/Repaired (Parts)   1133  | .     51    .     .     .     64    269   .     .     111   .     .     .     .     171   .     .     .     .     168   .     .     299   .     .     
Core Remaining (%)         62    | 100   .     .     .     7     .     .     .     51    .     .     .     .     66    .     .     .     .     73    .     .     .     .     80    .     
Volleys Fired              805   | 9     57    21    .     3     42    125   5     .     59    .     19    .     8     15    16    8     .     49    27    11    52    5     25    249   
  Largest                  2     | 2     2     2     .     2     2     2     2     .     2     .     1     .     1     2     2     2     .     2     2     2     2     2     2     2     
  Hottest                  176   | 60    60    40    .     40    50    122   110   .     122   .     61    .     48    98    155   155   .     98    176   176   176   92    176   176   
Shots Fired                1336  | 18    113   41    .     5     68    248   10    .     115   .     19    .     8     18    21    15    .     72    55    22    86    6     50    346   
  Gun                      1186  | 18    113   41    .     4     67    238   10    .     112   .     14    .     .     .     .     .     .     68    55    18    83    .     50    295   
  Cannon                   81    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     13    14    15    .     3     .     .     .     .     .     28    
  Launcher                 65    | .     .     .     .     1     1     8     .     .     3     .     5     .     .     5     7     .     .     1     .     4     3     6     .     21    
  Special                  4     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kinetic                  433   | 9     58    41    .     4     67    66    .     .     .     .     .     .     8     7     3     6     .     33    10    .     12    .     .     109   
  Thermal                  785   | 9     55    .     .     .     .     174   10    .     112   .     14    .     .     6     11    9     .     21    45    18    71    .     50    180   
  Explosive                31    | .     .     .     .     1     1     8     .     .     3     .     5     .     .     5     7     .     .     1     .     .     .     .     .     .     
  Electromagnetic          64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     4     3     6     .     34    
  Entropic                 21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    
  Robot Hit Streak         26    | 3     11    8     .     4     10    21    5     .     19    .     6     .     6     7     4     5     .     9     14    8     6     1     4     26    
  Robot Miss Streak        10    | 2     5     1     .     1     2     6     1     .     3     .     2     .     2     2     10    1     .     3     1     3     2     1     5     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
  Secondary Targets        17    | .     2     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     2     1     .     4     .     .     4     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     1     
  Capacitor                90    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    
Shots Hit Robots           941   | 10    60    31    .     4     43    150   6     .     94    .     17    .     22    37    7     14    10    37    41    13    69    2     21    253   
  Core Hits                543   | 6     27    10    .     4     23    87    3     .     35    .     14    .     11    26    20    6     2     20    15    11    30    11    12    170   
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     2     3     
  Critical Parts Destroyed 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     8     
  Critical Strikes         69    | .     .     1     .     .     .     12    .     .     7     .     .     .     4     1     .     3     .     3     2     1     7     .     5     23    
    Burn                   28    | .     .     .     .     .     .     12    .     .     7     .     .     .     .     .     .     .     .     .     1     1     5     .     .     2     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Destroy                19    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     5     11    
    Blast                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Sever                  16    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     2     .     .     2     .     .     7     
    Detonate               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              157   | .     .     .     .     .     .     .     .     .     7     .     4     .     24    30    .     6     10    11    .     .     14    .     .     51    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 157   | .     .     .     .     .     .     .     .     .     7     .     4     .     24    30    .     6     10    11    .     .     14    .     .     51    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Damage Inflicted           39503 | 132   781   376   .     183   752   3721  127   .     2346  .     883   .     829   2060  1036  764   823   1476  1420  653   2708  666   567   17200 
  Guns                     18782 | 132   781   376   .     27    752   3036  127   .     1906  .     180   .     .     .     .     .     .     802   1420  363   1886  .     567   6427  
  Cannons                  1973  | .     .     .     .     .     .     .     .     .     .     .     .     .     141   275   228   512   .     .     .     .     .     .     .     817   
  Explosions               13992 | .     .     .     .     156   .     685   .     .     404   .     469   .     .     709   808   93    .     344   .     290   470   666   .     8898  
  Melee                    4756  | .     .     .     .     .     .     .     .     .     36    .     234   .     688   1076  .     159   823   330   .     .     352   .     .     1058  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6088  | 65    464   376   .     27    752   796   .     .     .     .     .     .     141   131   64    100   .     457   216   .     132   .     .     2367  
  Thermal                  15123 | 67    317   .     .     .     .     2240  127   .     1906  .     180   .     .     144   164   505   .     .     1204  363   1754  68    567   5517  
  Explosive                3575  | .     .     .     .     156   .     685   .     .     404   .     469   .     .     709   808   .     .     344   .     .     .     .     .     .     
  Electromagnetic          3362  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     345   .     290   470   598   .     1659  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4756  | .     .     .     .     .     .     .     .     .     36    .     234   .     688   1076  .     159   823   330   .     .     352   .     .     1058  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 6599  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6599  
Highest Corruption         89    | .     .     .     .     .     .     .     .     .     1     1     1     1     4     3     3     4     4     11    6     6     13    13    3     89    
  Average Corruption       8     | .     .     .     .     .     .     .     .     .     1     1     1     1     3     1     3     3     4     9     4     6     8     4     3     28    
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Corruption Blocked       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Effects                  433   | .     .     .     .     .     .     .     .     .     11    3     5     1     18    17    13    17    7     52    23    30    48    5     19    164   
    Message Errors         80    | .     .     .     .     .     .     .     .     .     4     1     1     .     6     3     4     2     .     15    1     6     4     1     5     27    
    Matter Fused           102   | .     .     .     .     .     .     .     .     .     2     1     3     .     4     5     3     6     2     9     11    5     10    1     5     35    
    Heat Flow Errors       63    | .     .     .     .     .     .     .     .     .     2     .     .     .     2     1     1     2     4     6     5     8     6     3     3     20    
    Energy Discharges      46    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     2     .     .     7     1     5     10    .     1     15    
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      52    | .     .     .     .     .     .     .     .     .     1     .     1     1     .     2     1     3     1     6     2     3     8     .     4     19    
    Data Loss (major)      20    | .     .     .     .     .     .     .     .     .     1     .     .     .     2     1     .     2     .     3     2     1     2     .     1     5     
    Misfires               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     2     1     1     1     .     .     4     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     1     1     .     .     .     1     1     .     .     1     
    Misdirections          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     13    
    Weapon Failures        29    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     3     .     .     22    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1592  | .     .     .     .     .     .     11    .     .     55    .     82    .     23    95    59    76    330   6     .     .     9     .     .     846   
  Projectiles              97    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     .     .     34    
  Explosions               971   | .     .     .     .     .     .     11    .     .     55    .     .     .     .     34    59    .     .     .     .     .     .     .     .     812   
  Melee                    524   | .     .     .     .     .     .     .     .     .     .     .     82    .     23    61    .     13    330   6     .     .     9     .     .     .     
Knockbacks                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      298   | .     .     .     .     .     .     .     .     .     5     .     23    .     .     .     41    .     .     .     .     21    .     78    .     130   
  Shots                    13    | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     .     .     .     .     2     .     3     .     5     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        360   | 20    60    8     .     6     26    345   36    .     265   .     213   .     243   104   203   226   240   228   211   226   360   252   200   345   
  Average Temperature      85    | 15    23    3     .     4     14    47    16    .     77    .     104   .     129   39    52    98    105   93    84    87    153   69    139   92    
  Received Heat Transfer   3600  | .     156   114   .     12    180   909   9     .     171   .     6     .     180   103   9     278   .     130   35    66    170   10    6     1056  
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     2     1     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     3     .     2     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     1     3     .     2     
  Parts Fried              18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     5     1     .     7     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Parts Melted             41    | .     .     .     .     .     .     9     .     .     7     .     1     .     .     .     .     3     .     .     4     .     3     .     2     12    
  Heat Transferred         23226 | 150   700   .     .     .     .     4958  222   .     4070  .     333   .     .     200   250   490   .     .     1332  481   2331  50    777   6882  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             1791 | 25   363  153  .    77   177  994  557  .    158  .    .    .    .    223  .    .    .    .    177  .    .    .    .    1791 
  Initial                  387  | .    16   48   .    .    29   52   387  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   
  Average                  258  | 16   184  75   .    15   79   661  454  .    39   .    .    .    .    78   .    .    .    .    36   .    .    .    .    469  
Maximum Alert Level        5    | .    1    .    .    .    .    3    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    
  Low Security (%)         63   | 100  46   100  .    100  100  7    .    .    100  .    .    .    .    85   .    .    .    .    100  .    .    .    .    43   
  Level 1                  8    | .    53   .    .    .    .    3    21   .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    1    
  Level 2                  15   | .    .    .    .    .    .    41   78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Level 3                  9    | .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    4    .    .    .    1    10   .    .    9    .    .    .    .    5    .    .    .    .    5    .    1    .    .    16   
  Investigation            11   | .    4    .    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            17   | .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    3    .    .    .    .    7    
  Reinforcement            11   | .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    
  Assault                  6    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Garrison                 6    | .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Distress Signals           11   | .   1   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Communications Jammed      170  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   170 
  Distress Signals         167  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   167 
Times Spotted              381  | .   25  7   .   3   16  55  1   .   22  .   8   .   14  21  10  4   .   12  9   9   22  17  24  102 
  Peak Tracking Total      11   | .   3   2   .   3   5   6   1   .   4   .   5   .   6   4   5   2   .   5   2   5   6   9   6   11  
  Tactical Retreats        29   | .   3   2   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   2   13  2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Traps Triggered            12   | .   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Disabled          15   | .   .   .   .   .   1   3   .   .   1   .   .   .   1   .   .   2   .   .   .   .   1   .   .   6   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Machines Accessed          83   | .   10  .   2   .   5   12  13  1   12  1   .   4   .   5   .   1   6   .   5   .   .   3   .   3   
  Terminals                33   | .   7   .   .   .   2   7   5   .   5   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          8    | .   1   .   .   .   1   2   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                276  | .   37  .   10  .   16  28  54  3   37  1   .   27  .   15  .   1   19  .   12  .   .   4   .   12  
  Successful               204  | .   21  .   10  .   12  19  43  3   24  1   .   27  .   9   .   1   19  .   8   .   .   4   .   3   
  Failed                   72   | .   16  .   .   .   4   9   11  .   13  .   .   .   .   6   .   .   .   .   4   .   .   .   .   9   
    Catastrophic           14   | .   3   .   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   21  .   1   .   3   13  11  .   8   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   
  Terminals                101  | .   26  .   .   .   6   18  13  .   14  .   .   .   .   10  .   .   .   .   2   .   .   .   .   12  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          21   | .   3   .   .   .   4   4   .   .   2   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   
  Recycling Units          29   | .   8   .   .   .   .   5   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   .   .   .   6   .   .   .   16  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             113  | .   6   .   10  .   1   4   28  3   2   1   .   27  .   4   .   1   19  .   1   .   .   4   .   2   
  Record                   58   | .   .   .   9   .   .   .   24  3   .   .   .   11  .   .   .   1   7   .   .   .   .   2   .   1   
  Part Schematic           13   | .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   1   2   1   .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   2   .   .   .   3   4   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   
  Scan Component           10   | .   1   .   .   .   2   2   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Repair                   7    | .   1   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       13   | .   3   .   .   .   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         10   | .   2   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   .   .   6   .   .   .   15  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Insert Component         12   | .   .   .   .   .   4   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  13   | .   .   .   .   .   2   .   .   .   9   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   10  .   .   .   2   8   7   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Terminals                23   | .   8   .   .   .   2   6   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   .   .   2   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Skim                   11   | .   5   .   .   .   .   4   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 10   | .   2   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   9   .   .   .   3   10  7   .   11  .   .   .   .   5   .   .   .   .   4   .   .   .   .   3   
  Full Trace Events        5    | .   1   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   2   .   1   .   5   .   .   8   .   .   .   .   4   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   .   .   1   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Time                     211  | .   26  .   .   .   26  52  .   .   19  .   .   .   .   44  .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   9   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   5   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Total Allies               16   | .   .   .   .   .   .   2   .   .   1   .   .   .   3   2   .   .   .   .   .   .   1   7   .   .   
  Largest Group            6    | .   .   .   .   .   .   2   .   .   1   .   .   .   2   2   .   .   .   .   .   .   1   6   2   .   
  Highest-Rated Group      359  | .   .   .   .   .   .   62  .   .   26  .   .   .   64  128 .   .   .   .   .   .   47  359 130 .   
  Highest-Rated Ally       99   | .   .   .   .   .   .   31  .   .   26  .   .   .   64  99  .   .   .   .   .   .   47  68  65  .   
Total Orders               14   | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   3   .   .   .   .   5   .   
  EXPLORE                  9    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   2   .   .   .   .   3   .   
  RETURN                   5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   2   .   
Ally Attacks               79   | .   .   .   .   .   .   42  .   .   .   .   .   .   14  10  .   .   .   .   .   .   7   6   .   .   
  Total Damage             1880 | .   .   .   .   .   .   598 .   .   .   .   .   .   387 405 .   .   .   .   .   .   207 283 .   .   
  Kills                    16   | .   .   .   .   .   .   7   .   .   .   .   .   .   4   3   .   .   .   .   .   .   1   1   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res 
Robot Analysis Total       10   | .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   3   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   2   .   .   .   .   4   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   4   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               26344 | 112  1249 560  542  151  694  1386 720  1247 1931 514  995  172  926  1842 739  940  515  1517 1367 1008 1303 1415 974  3525 
Spaces Moved               12227 | 66   695  308  336  85   377  593  419  765  971  218  486  105  459  955  414  511  291  656  481  385  375  625  500  1151 
  Core                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    4    
  Treads                   8898  | .    442  308  336  85   78   593  419  765  971  218  486  105  458  955  414  511  291  488  143  385  224  .    29   194  
  Legs                     485   | 66   253  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    165  
  Wheels                   2804  | .    .    .    .    .    299  .    .    .    .    .    .    .    .    .    .    .    .    168  338  .    121  625  471  782  
  Hover                    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    6    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  160  160  160  125  155  160  160  162  162  162  163  160  160  162  162  162  162  170  242  210  190  146  122  
  Average Speed            178   | 120  146  160  160  160  136  156  160  161  166  162  162  163  162  161  162  162  162  190  251  249  283  216  162  201  
  Slowest Speed            1800  | 120  260  160  160  160  225  160  160  162  245  162  163  163  700  162  162  162  162  245  480  320  1800 230  320  1300 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 5    96   69   61   21   24   83   87   60   30   76   83   79   56   19   73   74   62   75   9    67   61   88   82   28   
  Regions Visited          24
    Branch Regions         18
  Pre-discovered Areas     18    | .    2    .    1    1    .    2    6    .    .    1    .    1    .    .    .    .    3    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      23    | 1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             28    | .    .    2    .    .    .    .    .    3    .    2    2    .    1    .    3    2    .    2    .    2    5    .    4    .    
Spaces Dug                 59    | .    .    .    .    .    7    .    .    .    6    .    17   .    .    2    .    .    .    13   .    .    .    .    .    14   
Terrain Destroyed          601   | .    .    .    .    7    7    23   .    .    13   .    40   .    1    42   88   15   .    37   10   6    19   16   .    277  
  Melee                    22    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    2    .    .    .    .    .    .    .    .    .    14   
  Projectile               80    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    4    6    6    .    19   10   6    19   .    .    8    
  AOE                      499   | .    .    .    .    7    7    23   .    .    6    .    40   .    .    36   82   9    .    18   .    .    .    16   .    255  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  
Total                      15356 | 80   815  336  341  95   501  815  459  776  1159 381  663  106  595  1195 463  598  323  829  586  414  508  685  616  2017 
  Wait                     1275  | 3    32   .    .    4    33   49   26   .    61   155  140  .    57   143  .    54   .    88   44   .    .    3    56   327  
  Move                     12203 | 65   694  307  335  84   376  592  418  764  970  217  485  104  458  954  413  510  290  655  480  384  374  624  499  1151 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  260   | 2    15   2    4    .    19   12   3    4    16   2    1    1    12   19   6    7    8    7    9    7    14   7    8    75   
  Fast Attach              50    | .    2    .    .    .    4    3    1    .    4    .    .    .    2    1    2    .    2    2    5    .    10   3    2    7    
  Attach                   173   | 1    2    4    .    .    5    5    1    .    7    1    5    .    12   9    5    3    5    7    1    2    7    4    8    79   
  Detach                   22    | .    .    .    .    .    .    .    .    .    .    1    2    .    1    1    .    1    .    .    .    2    .    1    1    12   
  Swap                     143   | .    6    .    1    3    4    15   2    2    18   1    4    .    .    9    11   3    .    9    7    4    14   4    6    20   
  Drop                     208   | .    7    2    1    1    18   14   3    6    17   4    3    1    4    14   10   6    8    1    13   4    14   8    11   38   
  Fire                     805   | 9    57   21   .    3    42   125  5    .    59   .    19   .    8    15   16   8    .    49   27   11   52   5    25   249  
  Melee                    154   | .    .    .    .    .    .    .    .    .    7    .    4    .    24   30   .    6    10   11   .    .    11   .    .    51   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   55    | .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    12   26   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: [*Res] / Qua)

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 3)
   113 | -11/Scrapyard      | Entered Materials
   152 | -10/Materials      | Discovered new exit (range 14)
   302 | -10/Materials      | Build established: Mutant
   735 | -10/Materials      | Discovered new exit (range 8)
   861 | -10/Materials      | Discovered new exit (range 9)
   979 | -10/Materials      | Discovered new exit (range 15)
  1035 | -10/Materials      | Discovered new exit (range 10)
  1090 | -10/Materials      | Repaired Lgt. Treads
  1362 | -10/Materials      | Entered Mines
  1410 | -10/Mines          | Assembled infested the area
  1498 | -10/Mines          | Discovered new exit (range 7)
  1502 | -10/Mines          | Discovered new exit (range 9)
  1591 | -10/Mines          | Core integrity fell below 50%
  1615 | -10/Mines          | Core integrity fell below 20%
  1643 | -10/Mines          | Lost 4 parts (1n2u1w)
  1914 | -10/Mines          | Discovered new exit (range 5)
  1922 | -10/Mines          | Entered Exiles
  1965 | -10/Exiles         | Met 8R-AWN
  1996 | -10/Exiles         | Met EX-HEX
  2041 | -10/Exiles         | Met EX-BIN
  2092 | -10/Exiles         | Met EX-DEC
  2098 | -10/Exiles         | Learned location of Zion (-7)
  2193 | -10/Exiles         | Aligned with FarCom system
  2194 | -10/Exiles         | Given EX-Vault access code
  2231 | -10/Exiles         | Opened EX-Vault
  2297 | -10/Exiles         | Found YOLO Cannon
  2332 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2444 | -10/Exiles         | Discovered new exit (range 14)
  2464 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  2464 | -10/Exiles         | Entered Mines
  2588 | -9/Mines           | Discovered new exit (range 15)
  2615 | -9/Mines           | Entered Materials
  2615 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2616 | -8/Materials       | Identified exit to Storage
  2789 | -8/Materials       | Discovered exit to Storage (range 11)
  3065 | -8/Materials       | Repaired Lgt. Armor Plating
  3086 | -8/Materials       | Build established: Scavenger-Skirmisher
  3135 | -8/Materials       | Discovered new exit (range 9)
  3309 | -8/Materials       | Entered Storage
  3366 | -8/Storage         | Met a pair of Derelict thieves
  3422 | -8/Storage         | Garrison activated, responded to threat
  3473 | -8/Storage         | Destroyed 7 combat bots
  3716 | -8/Storage         | Repaired Lgt. Treads
  4109 | -8/Storage         | First assault squad dispatched
  4224 | -8/Storage         | Repaired Lgt. Treads
  4244 | -8/Storage         | Discovered new exit (range 7)
  4347 | -8/Storage         | Used back door to open Recycling access
  4347 | -8/Storage         | Discovered new exit (range 4)
  4695 | -8/Storage         | Entered Recycling
  4831 | -8/Recycling       | Scanned before Scraplab entrance
  5011 | -8/Recycling       | Build established: Scavenger-Mutant
  5396 | -8/Recycling       | Entered Scraplab
  5412 | -8/Recycling       | Discovered new exit (range 3)
  5415 | -8/Recycling       | Entered Scraptown
  5858 | -8/Scraptown       | Discovered new exit (range 3)
  5971 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  5975 | -8/Scraptown       | Visited Cyclists
  6014 | -8/Scraptown       | Visited Comm Corps
  6108 | -8/Scraptown       | Visited The Evicted
  6148 | -8/Scraptown       | Visited TADAMA
  6195 | -8/Scraptown       | Visited Artisan Demo Area
  6281 | -8/Scraptown       | Turned away by UFD registrar
  6304 | -8/Scraptown       | Visited SPCMW
  6662 | -8/Scraptown       | Entered Factory
  6662 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
  7075 | -6/Factory         | Build established: Hacker-Mutant
  7205 | -6/Factory         | Repaired Arm. Treads
  7344 | -6/Factory         | Discovered new exit (range 18)
  7534 | -6/Factory         | Destroyed 8 combat bots
  7646 | -6/Factory         | Spotted B-75 Beast
  7685 | -6/Factory         | Garrison activated, responded to threat
  7867 | -6/Factory         | Build established: Hacker-Skirmisher
  8549 | -6/Factory         | Discovered new exit (range 8)
  8593 | -6/Factory         | Entered Lower Caves
  8775 | -6/Lower Caves     | Discovered new exit (range 109)
  8857 | -6/Lower Caves     | Build established: Hacker-Mutant
  8916 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9087 | -6/Lower Caves     | Found Prototype Device
  9107 | -6/Lower Caves     | Entered another Lower Caves area
  9172 | -6/Lower Caves     | Discovered new exit (range 29)
  9232 | -6/Lower Caves     | Learned Factory emergency access door positions
  9254 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9425 | -6/Lower Caves     | Build established: Mutant
  9567 | -6/Lower Caves     | Identified Heart of Steel
  9994 | -6/Lower Caves     | Discovered new exit (range 8)
 10102 | -6/Lower Caves     | Entered Data Miner
 10103 | -6/Data Miner      | Discovered new exit (range 6)
 10127 | -6/Data Miner      | Met Data Miner
 10189 | -6/Data Miner      | Learned location of Section 7 (-2)
 10189 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10217 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10274 | -6/Data Miner      | Entered Proximity Caves
 10586 | -5/Proximity Caves | Lost 6 parts (1p3n2u)
 10737 | -5/Proximity Caves | Discovered new exit (range 8)
 11104 | -5/Proximity Caves | Build established: Scavenger-Mutant
 11200 | -5/Proximity Caves | Entered Factory
 11200 | -5/Factory         | Accompanied by 2 allies
 11200 | -5/Factory         | Evolved 2 slots: Utility x2
 11539 | -5/Factory         | Build established: Mutant
 11777 | -5/Factory         | Discovered new exit (range 6)
 12050 | -5/Factory         | Heart of Steel transformed into Warbot
 12578 | -5/Factory         | Repaired Med. Treads
 13042 | -5/Factory         | Entered Upper Caves
 13224 | -5/Upper Caves     | Found DCF Scrap (13 items)
 13524 | -5/Upper Caves     | Build established: Derelict-Mutant
 13558 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13651 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13687 | -5/Upper Caves     | Discovered new exit (range 15)
 13781 | -5/Upper Caves     | Entered another Upper Caves area
 13822 | -5/Upper Caves     | Spotted B-75 Beast
 13910 | -5/Upper Caves     | Destroyed B-75 Beast
 14209 | -5/Upper Caves     | Discovered new exit (range 50)
 14243 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 14671 | -5/Upper Caves     | Found Alien Artifact
 14721 | -5/Upper Caves     | Entered Zhirov
 14722 | -5/Zhirov          | Discovered new exit (range 3)
 14756 | -5/Zhirov          | Met Zhirov
 14790 | -5/Zhirov          | Learned location of Command (-1)
 14829 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 14884 | -5/Zhirov          | Found Alien Artifact
 14887 | -5/Zhirov          | Identified Transdimensional Reconstructor
 14887 | -5/Zhirov          | Warped through subspace
 14929 | -5/Zhirov          | Identified Dimensional Node Initializer
 14929 | -5/Zhirov          | Initialized slip node
 15005 | -5/Zhirov          | Found Alien Artifact
 15006 | -5/Zhirov          | Identified Integrated Reactor
 15006 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15236 | -5/Zhirov          | Entered Proximity Caves
 15563 | -4/Proximity Caves | System corruption reached 10%
 15661 | -4/Proximity Caves | Lost 3 parts (3u)
 15911 | -4/Proximity Caves | Build established: Scavenger-Mutant
 16660 | -4/Proximity Caves | Learned Research stockpile data
 16733 | -4/Proximity Caves | Discovered new exit (range 10)
 16753 | -4/Proximity Caves | Entered Factory
 16753 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16914 | -4/Factory         | Identified exit to DSF
 17057 | -4/Factory         | Found Prototype Launcher
 17060 | -4/Factory         | Identified Tesla Bomb Launcher
 17066 | -4/Factory         | Found Tesla Bomb Launcher
 17314 | -4/Factory         | Repaired Med. Treads
 17841 | -4/Factory         | Garrison activated, responded to threat
 18057 | -4/Factory         | Discovered new exit (range 15)
 18120 | -4/Factory         | Entered Upper Caves
 18410 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18605 | -4/Upper Caves     | Encountered a Warlord checkpoint
 19078 | -4/Upper Caves     | Discovered new exit (range 14)
 19128 | -4/Upper Caves     | Entered another Upper Caves area
 19493 | -4/Upper Caves     | Learned Research emergency access door positions
 19679 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 19784 | -4/Upper Caves     | System corruption reached 10%
 19865 | -4/Upper Caves     | Learned Research non-interactive machine intel
 20089 | -4/Upper Caves     | Lost 3 parts (1n2u)
 20181 | -4/Upper Caves     | Discovered new exit (range 3)
 20431 | -4/Upper Caves     | Entered Warlord
 20501 | -4/Warlord         | System corruption cleaned by Quarantine Array
 20966 | -4/Warlord         | Visited the Vortex Lab
 20969 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20986 | -4/Warlord         | Found Prototype Launcher
 20988 | -4/Warlord         | Identified Vortex Catalyst Activator
 20991 | -4/Warlord         | Found Prototype Energy Gun
 20991 | -4/Warlord         | Identified Vortex Rifle
 20995 | -4/Warlord         | Found Vortex Rifle
 21319 | -4/Warlord         | Warlord forces counterattacked
 21391 | -4/Warlord         | Met Warlord
 21575 | -4/Warlord         | Opened side exit
 21613 | -4/Warlord         | Lost 4 allies
 21618 | -4/Warlord         | Spotted Executioner
 21622 | -4/Warlord         | Destroyed Executioner
 21644 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 21782 | -4/Warlord         | Spotted Striker
 21785 | -4/Warlord         | Spotted B-86 Titan
 21787 | -4/Warlord         | Spotted B-90 Cyclops
 21811 | -4/Warlord         | Discovered new exit (range 11)
 21824 | -4/Warlord         | Lost 11 allies
 21846 | -4/Warlord         | Entered Proximity Caves
 21846 | -3/Proximity Caves | Accompanied by 2 allies
 21919 | -3/Proximity Caves | Lost 3 allies
 22013 | -3/Proximity Caves | Lost 3 allies
 22049 | -3/Proximity Caves | Lost 4 parts (1n3u)
 22374 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22742 | -3/Proximity Caves | Discovered new exit (range 13)
 22820 | -3/Proximity Caves | Entered Research
 22820 | -3/Research        | Evolved 2 slots: Utility x2
 22821 | -3/Research        | Identified exit to Quarantine
 22824 | -3/Research        | Loaded intel: 55 non-interactive machine locations
 23218 | -3/Research        | Build established: Hacker-Mutant
 23616 | -3/Research        | System corruption reached 10%
 23637 | -3/Research        | Lost 7 parts (1p1n4u1w)
 23789 | -3/Research        | Lost 4 parts (1n3u)
 23816 | -3/Research        | Found Hvy. Reflective Plating
 23826 | -3/Research        | Found Hvy. Reflective Plating
 23864 | -3/Research        | Build established: Scavenger-Mutant
 24000 | -3/Research        | Discovered new exit (range 16)
 24448 | -3/Research        | Cargo convoy interrupted
 24556 | -3/Research        | Found Quantum Capacitor
 25468 | -3/Research        | Lost 7 parts (1p2n4u)
 25481 | -3/Research        | Destroyed 9 combat bots
 25513 | -3/Research        | System corruption reached 30%
 25728 | -3/Research        | Found Quantum Capacitor
 25816 | -3/Research        | Lost 11 parts (1p4n4u2w)
 25887 | -3/Research        | Lost 3 parts (1p1n1u)
 25937 | -3/Research        | Core integrity fell below 50%
 26084 | -3/Research        | Core integrity fell below 20%
 26106 | -3/Research        | Destroyed 7 combat bots
 26113 | -3/Research        | Lost 10 parts (2p5u3w)
 26311 | -3/Research        | Garrison activated, responded to threat
 26320 | -3/Research        | First assault squad dispatched
 26328 | -3/Research        | High security lockdown imminent
 26345 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
26329_ Myomer Leg destroyed.
26331_ Slug penetrates G-67 Veteran.
26332_ Y-72 Warden destroyed.
26332_ Adv. Hardlight Generator destroyed.
26334_ C-30 ARC bursts open, deploying its
  payload.
26334_ G-73 Enforcer unfolds itself.
26334_ G-67 Veteran unfolds itself. <x3>
26334_ E-15 Imp unfolds itself.
26334_ Antimatter Reactor destroyed.
26336_ Flexi-carbon Leg destroyed.
26339_ Com. Wheel destroyed.
26339_ Lgt. Antimatter Reactor destroyed.
26339_ Adv. Hardlight Generator blown off.
26339_ E-15 Imp destroyed.
26340_ Adv. Heat Sink melted.
26340_ G-67 Veteran destroyed.
26340_ H-71 Marshal destroyed.
26340_ G-67 Veteran destroyed.
26345_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|  #        #??????????????????????????????????????? |
|  #        #??????????????????????????????????????? |
|  ##########??????????????????????????????????????? |
|  #   ????????????????????????????????????????????? |
|  #   ????????????????????????????????????????????? |
|  ##  #???????????????????????????????????????????? |
|  ## ##????????????????????????????????!??????????? |
|  #######?????????????????????????????????????????? |
|  #???     ???????????????????????????????????????? |
|  #???     ???????????????????????????????????????? |
|  #??    """??????????????????????""""????????????? |
|  #??    """#?????????????????????""""????????????? |
|  #??    """??????????????????????""""????????????? |
|  #??      ???????????????????????""""????????????? |
|  #??    ???????????????????????????? ????????????? |
|  #??   ???????????????????????????? ?????????????? |
| %###+#############################g####??????????? |
|                       """T"""     g   lb?????????? |
|                       """ """      %!  ??????????? |
| %                              %  g  ????????????? |
|        #######????#             g g""  ??????????? |
|  !^    #??????????#          &           ????????? |
|  !!!   #??????????#                      ????????? |
|   ! [! #??????????#      R!          g    ???????? |
|  ^ !%| #??????????#      %R=     %        ???????? |
|     =  #??????????#      @=           =   ???????? |
| ^      ##??######?#    %     ;;  %        ???????? |
|   %!   #  """   #?#   #####;#;;          "???????? |
|      = #  "Y"   #?#   #????   ?;   ;    ?????????? |
| ^ *    #  " "   #?#   #?????   ??###     ????????? |
|  !*    #        #?#   #???"""  #?????????????????? |
|  !     #     !  ###   #??""""? #?????????????????? |
|  ! %   /        " #   #??""""  #?????????????????? |
| [*     #        " "   #? """   #?????????????????? |
| !!!!|  #        " " ###        ??????????????????? |
|    !!! #          " "##        #?????????????????? |
| ### %% ###""""""      #       [#?????????????????? |
| =!+%        |         ""#????????????????????????? |
| !|#%%  %      %[        ##???????????????????????? |
| =!#    ###"""""       """#######??????????"""????? |
| =![!%[*#        "     "        #??????????"""????? |
| =!  *  #        "   #       ]  #??????????"""????? |
|   " %  #        "              #??????????"""????? |
|   "    #        #              #??????????"""????? |
|   "    #        +        """   #??????????"""????? |
|   "=   #  !     #        """   #??????????"""????? |
|   " !  #        #     #  """ ? #?????????????????? |
|   "%%! #        "    ##        ###???????????????? |
|   "    #        "    ##        " ##??????????????? |
| ""#    ######+###    ######+"""""""###???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           175
Energy Generation          51
Energy Capacity            900
Matter Stores              300
Matter Capacity            800
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Corruption Block           20
Armor Coverage             925
Resistance: KI             25
Resistance: TH             30
Propulsion Shielding       90
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          14
Defensive Hacking          25

 Item Schematics 
-----------------
   Imp. Signal Interpreter | -8/Materials  | Scanalyzed
             Imp. Datajack | -8/Materials  | Scanalyzed
        Hvy. Armor Plating | -8/Recycling  | Hacked
         Hpw. Tractor Beam | -6/Factory    | Scanalyzed
                 Drone Bay | -6/Factory    | Scanalyzed
 Hrd. Medium Armor Plating | -6/Factory    | Scanalyzed
              Triangulator | -6/Factory    | Scanalyzed
     Imp. Shield Generator | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
        Adv. Hacking Suite | -4/Factory    | Scanalyzed
           Hardcell Cannon | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-22 Extractor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Dimensional Node Initializer
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactivePotentialCompressor
  Manual?         0
Play Time         04:36:52
  Cumulative      317.9 hours
  Start           2025.02.26 @ 11:51:41
  End             2025.02.26 @ 20:06:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           218
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             78
Gallery%          73
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e42c37d1-2b39-4c47-aef8-72d55f716d7f