Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.14 @ 16:38:21 Player: JuustuToug Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (165) 825 Value Destroyed (5557) 5557 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1296) 1296 TOTAL SCORE: 11558 Bonus ------- High Alert Combat Kills 796 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 277/300 Energy 75/275 System Corruption 24% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink Energy Well (350) Advanced Signal Interpreter Improved Terrain Scanner Improved Reaction Control System Experimental Utility Shielding High-powered Tractor Beam Advanced Beam Rifle Proton Cannon Flak Gun Coil Gun Great Axe Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Utility Shielding High-powered Tractor Beam > --- WEAPON ----------- Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Angular Momentum Engine Advanced Heat Sink Compact Battery Advanced Signal Interpreter Improved Terrain Scanner Improved Reaction Control System Improved Weapon Shielding Improved Light Armor Plating High-powered Tractor Beam Advanced Beam Rifle Proton Cannon Flak Gun Coil Gun Gauss Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Great Axe [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Experimental Core Analyzer Protection Improved Weapon Shielding Weapon Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 6 | . . . 2 2 . 2 . . Weapon 1 | . . 1 . . . . . . Parts Attached 122 | 6 15 11 48 1 7 2 3 29 Power 16 | 1 2 2 3 . 1 1 2 4 Engine 12 | 1 2 2 3 . 1 1 . 2 Core 2 | . . . . . . . 1 1 Reactor 2 | . . . . . . . 1 1 Propulsion 23 | 2 4 1 9 . 2 . . 5 Treads 7 | 2 1 1 . . . . . 3 Leg 13 | . . . 9 . 2 . . 2 Wheel 3 | . 3 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 3 2 17 1 4 1 . 9 Device 18 | . 2 1 9 . 1 . . 5 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . . . 3 1 . 1 Hackware . | . . . . . . . . . Protection 13 | . . 1 8 1 . . . 3 Artifact . | . . . . . . . . . Weapon 45 | 2 6 6 19 . . . 1 11 Energy Gun 11 | 1 2 1 6 . . . . 1 Energy Cannon 6 | . . . 3 . . . 1 2 Ballistic Gun 15 | 1 3 4 4 . . . . 3 Ballistic Cannon 8 | . . . 4 . . . . 4 Launcher 4 | . . 1 2 . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 . 3 . . 3 Corrupted Parts 5 | . 1 . 3 . . . . 1 System Corruption 12 | . 1 . 8 . . . . 3 Parts Lost 47 | . 5 . 18 . . . 1 23 Power 5 | . 1 . 1 . . . . 3 Propulsion 10 | . 2 . 3 . . . . 5 Utility 17 | . . . 7 . . . 1 9 Weapon 15 | . 2 . 7 . . . . 6 Highest Loss Streak 16 | . 4 . 4 . . . 1 16 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 18 | 3 15 19 19 16 17 19 19 18 Power 2 | 1 2 2 2 2 3 3 2 3 Propulsion 3 | 1 4 4 4 4 4 3 3 1 Utility 6 | . 3 7 6 6 7 9 10 7 Weapon 5 | . 5 5 6 3 3 3 3 5 Tool/Special . | . . . . . . . . . Unused Backups 36 | . 3 2 16 . 1 2 . 12 Power 3 | . . . 2 . . 1 . . Propulsion 12 | . 2 1 6 . 1 1 . 1 Utility 12 | . 1 . 2 . . . . 9 Weapon 9 | . . 1 6 . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 99 99 88 100 99 91 98 Engine 7 | . 13 11 8 7 7 6 1 . Reactor 1 | . . . . . . . 2 5 Treads 7 | . 18 32 2 . . . . 9 Leg 16 | . . . 24 23 23 20 20 9 Wheel 1 | . 9 . . . . . . . Device 11 | . 11 1 14 7 7 6 6 12 Storage 8 | . 14 11 9 7 7 6 6 6 Processor 8 | . . . . . 8 26 26 26 Protection 9 | . . 9 11 19 21 12 8 5 Energy Gun 6 | . 5 11 8 7 7 6 6 1 Energy Cannon 1 | . . . 1 . . . 2 3 Ballistic Gun 8 | . 22 21 7 . . . . 1 Ballistic Cannon 7 | . . . 9 15 15 13 6 10 Peak Build Rating 91 | 6 10 18 45 43 72 82 82 91 Average Rating 45 | 4 8 15 36 39 55 81 79 84 On Entrance 38 | . 6 9 17 37 43 72 82 82 Avg Prop Armor Cover (%) . | . . . . . . . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 13 50 61 79 78 79 77 77 85 Greatest Support 78 | 40 46 60 60 52 64 64 64 78 Greatest Overweight (x) 13 | 2 3 1 2 1 1 1 1 13 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 18 20 20 20 20 Average Carried 18 | 3 15 19 19 16 17 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 20 20 16 16 20 20 19 13 Class Distribution -------------------- 49% | Tank 27% | Scavenger-Gunner 12% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Matter Collected 5342 | 235 521 390 1946 . 217 . 316 1717 Remotely 1002 | . . . . . . . . 1002 Salvage Created 7446 | . 689 835 2785 . 90 17 1514 1516 Parts 312 | . 41 58 148 . . 3 9 53 Haulers Intercepted 10 | . 1 3 5 . . . . 1 Recyclers Shooed 10 | . 1 1 1 . . . . 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 111 | . 16 14 54 . . . 6 21 Guns 49 | . 15 11 20 . . . 2 1 Cannons 36 | . . . 15 . . . 4 17 AOE 26 | . 1 3 19 . . . . 3 Classes Destroyed 18 | . 6 1 9 . . . 1 1 Worker 10 | . 1 . 6 . . . . 3 Builder 4 | . . . 3 . . . . 1 Hauler 10 | . 1 3 5 . . . . 1 Recycler 12 | . 1 1 5 . . . . 5 Mechanic 2 | . . . 2 . . . . . Operator 2 | . . . 1 . . . . 1 Watcher 14 | . 3 4 5 . . 1 . 1 Swarmer 11 | . 6 4 . . . . . 1 Grunt 53 | . 10 6 30 . . . . 7 Brawler 4 | . . . 4 . . . . . Duelist 4 | . . . 3 . . . . 1 Protector 2 | . . . 2 . . . . . Sentry 15 | . . 4 8 . . . . 3 Specialist 3 | . . . 3 . . . . . Hunter 8 | . . . 3 . . . . 5 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . 1 . . . . . Compactor 6 | . . . . . . . 6 . Best Kill Streak 13 | . 4 5 13 . . 1 2 5 Combat Bots Only 10 | . 3 4 10 . . . 2 4 Max Kills in Single Turn 6 | . 1 2 6 . . 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 2 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 723 | . 80 52 235 . . . 1 355 Missed 241 | . 28 17 81 . . . . 115 Hits 482 | . 52 35 154 . . . 1 240 Melee 6 | . . . 4 . . . 1 1 Projectile 476 | . 52 35 150 . . . . 239 Critical Strikes 12 | . . 2 5 . . . . 5 Damage Taken 9347 | . 744 437 3794 . . . 256 4116 Core 1524 | . 174 76 423 . . . . 851 Absorbed by Shields 96 | . . . 96 . . . . . Redirected to Shielding 255 | . . . . . . . 43 212 Ignored by Resistances 8 | . . . 8 . . . . . Core Remaining (%) 66 | 100 30 81 23 . 100 . . . Volleys Fired 368 | . 56 49 130 . 2 2 37 92 Largest 3 | . 2 3 3 . 3 3 3 3 Hottest 183 | . 60 91 155 . 143 143 143 183 Shots Fired 930 | . 112 139 346 . 6 5 77 245 Gun 544 | . 112 137 203 . 2 1 37 52 Cannon 359 | . . . 126 . 4 4 40 185 Launcher 27 | . . 2 17 . . . . 8 Special . | . . . . . . . . . Kinetic 642 | . 106 94 215 . 4 4 40 179 Thermal 106 | . . . 13 . 2 1 37 53 Explosive 27 | . . 2 17 . . . . 8 Electromagnetic 155 | . 6 43 101 . . . . 5 Robot Hit Streak 17 | . 9 17 13 . . 1 10 9 Robot Miss Streak 8 | . 2 3 5 . . . 1 8 Penetration Max 1 | . . . 1 . . . . 1 Secondary Targets 4 | . 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 524 | . 69 87 195 . . 1 49 123 Core Hits 358 | . 32 39 150 . . 1 23 113 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 15 | . 2 . 5 . . . 2 6 Burn 1 | . . . . . . . 1 . Destroy 4 | . 2 . . . . . . 2 Blast 10 | . . . 5 . . . 1 4 Melee Attacks 1 | . 1 . . . . . . . Impact . | . . . . . . . . . Slashing 1 | . 1 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15976 | . 1147 1348 8120 . . 27 1141 4193 Guns 5206 | . 885 1155 2232 . . . 463 471 Cannons 5060 | . . . 1712 . . 27 678 2643 Explosions 5710 | . 262 193 4176 . . . . 1079 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 7431 | . 828 697 2777 . . 27 678 2424 Thermal 2086 | . 262 . 566 . . . 463 795 Explosive 4864 | . . 193 3724 . . . . 947 Electromagnetic 1595 | . 57 458 1053 . . . . 27 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 29 | . 4 . 23 . . . 29 29 Average Corruption 11 | . 3 . 5 . . . 16 22 Corruption Purged 10 | . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . Effects 192 | . 2 . 85 . . . 20 85 Message Errors 36 | . 1 . 14 . . . 3 18 Matter Fused 47 | . 1 . 21 . . . 5 20 Heat Flow Errors 29 | . . . 15 . . . 4 10 Energy Discharges 22 | . . . 17 . . . 3 2 Parts Rejected 6 | . . . . . . . . 6 Parts Fused 3 | . . . 2 . . . . 1 Data Loss (minor) 18 | . . . 5 . . . 4 9 Data Loss (major) 8 | . . . 4 . . . . 4 Misfires 9 | . . . 3 . . . 1 5 Alerts 2 | . . . 1 . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 11 | . . . 3 . . . . 8 Overload Shots . | . . . . . . . . . Overflow Damage 442 | . 181 . 129 . . . . 132 Projectiles 96 | . . . 43 . . . . 53 Explosions 346 | . 181 . 86 . . . . 79 Melee . | . . . . . . . . . Knockbacks 33 | . . . 12 . . . . 21 Impact . | . . . . . . . . . Kinetic 31 | . . . 11 . . . . 20 Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage 882 | . 184 . 559 . . . . 139 Shots 15 | . 2 . 11 . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 415 | . 18 238 405 . 249 . 206 415 Average Temperature 88 | . 9 56 105 . 96 . 92 86 Received Heat Transfer 1889 | . 204 207 893 . . . . 585 Effects 2 | . . . . . . . . 2 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 3317 | . 150 . 685 . . . 1073 1409 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . 7 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Maximum Alert Level 4 | . 1 1 4 2 1 1 . 1 Low Security (%) 57 | 100 63 87 32 . . 95 100 84 Level 1 11 | . 36 12 2 . 100 4 . 15 Level 2 9 | . . . 17 100 . . . . Level 3 12 | . . . 26 . . . . . Level 4 9 | . . . 20 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . Peak Influence 1319 | . 274 224 1319 555 386 202 17 399 Initial 555 | . . 102 90 555 371 202 14 . Average 349 | . 128 126 613 543 385 109 . 95 Influence Increases 4009 | . 628 462 1906 5 15 46 5 942 Destroy 0b10 Robot/C 2060 | . 320 280 1040 . . . . 420 Destroy 0b10 Robot/NC 280 | . 30 40 145 . . 5 . 60 Destroy Leader 568 | . 78 94 250 . . 2 . 144 Successful Hack 111 | . 42 . 11 5 . 37 . 16 Select Force Hacks 120 | . 60 . 30 . . . . 30 Disable Machine 375 | . 45 30 135 . 15 . . 150 Destroy Structure 420 | . 38 18 250 . . 2 5 107 Lose Combat Pursuer 75 | . 15 . 45 . . . . 15 Influence Decreases 3744 | . 385 491 897 698 159 390 47 677 Entered New Map 1304 | . . 141 124 668 159 184 28 . Time Decay 1980 | . 335 350 593 30 . 206 19 447 Lost Part 460 | . 50 . 180 . . . . 230 Squads Dispatched 29 | . 5 2 10 . . 1 . 11 Investigation 7 | . 3 1 1 . . 1 . 1 Extermination 4 | . . . . . . . . 4 Reinforcement 13 | . 2 1 5 . . . . 5 Assault 4 | . . . 4 . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Distress Signals 9 | . 1 3 3 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 22 19 75 . . 1 6 39 Peak Tracking Total 7 | . 4 4 6 . . 1 2 7 Tactical Retreats 5 | . 1 . 3 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Traps Triggered 11 | . 6 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Disabled 26 | . 3 2 10 . 1 . . 10 Max in Single Turn 6 | . 2 1 2 . 1 . . 6 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Accessed 22 | . 5 3 6 1 . 3 . 4 Terminals 16 | . 3 3 4 1 . 2 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 61 | . 19 6 23 1 . 6 . 6 Successful 35 | . 12 2 15 1 . 3 . 2 Failed 25 | . 7 4 7 . . 3 . 4 Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 5 | . 3 . 1 . . . . 1 Terminals 41 | . 16 6 9 1 . 4 . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 3 . 1 . . . . 1 Scanalyzers 13 | . . . 13 . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 21 | . 10 2 4 1 . 3 . 1 Prototype ID Bank 3 | . 1 1 1 . . . . . Open DSF 2 | . . . . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Garrison Index 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 4 | . 2 . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 10 | . . . 10 . . . . . Insert Component 1 | . . . 1 . . . . . Retrieve Study 9 | . . . 9 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 . 1 . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 Tunnel 4 | . 2 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 3 4 . . 3 . 3 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 7 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . Machine Destruction 1 | . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Active Infowar (turns) 2780 | . . 97 18 . 41 428 509 1687 Optics 2665 | . . . . . 41 428 509 1687 Sensors 1626 | . . 97 17 . . . . 1512 Terrain 1 | . . . 1 . . . . . T.N.C. 66 | . . . . . . . . 66 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Turns Passed 8727 | 68 904 792 4118 62 159 428 509 1687 Spaces Moved 3529 | 46 411 322 1612 31 71 229 213 594 Core 23 | 22 . . . . . . . 1 Treads 939 | 24 220 322 122 . . . . 251 Legs 2376 | . . . 1490 31 71 229 213 342 Wheels 191 | . 191 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 160 191 191 180 180 110 115 Average Speed 186 | 118 158 175 200 191 184 180 149 193 Slowest Speed 700 | 160 240 240 265 191 191 180 180 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 11 | . . . 11 . . . . . Cave-ins Triggered 3 | . . . 2 . . . 1 . Exploration Rate (%) 41 | 3 53 33 92 1 88 7 82 18 Regions Visited 8 Branch Regions . Pre-discovered Areas 4 | . 2 . 1 . . . . 1 Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . . . 21 . . 2 7 5 Terrain Destroyed 462 | . 51 16 285 . . 3 11 96 Melee . | . . . . . . . . . Projectile 105 | . . . 64 . . 3 11 27 AOE 357 | . 51 16 221 . . . . 69 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total 4938 | 59 552 454 2238 34 93 242 330 936 Wait 631 | . 24 46 330 . 1 2 72 156 Move 3521 | 45 410 321 1610 30 70 229 212 594 Hop . | . . . . . . . . . Pick Up 146 | 8 28 10 54 2 9 3 1 31 Fast Attach 7 | 2 3 . 1 . . . 1 . Attach 68 | 4 7 4 22 2 . 2 2 25 Detach 3 | . . 2 . . . . . 1 Swap 100 | . 13 11 44 . 7 2 3 20 Drop 87 | . 10 11 46 . 4 2 2 12 Fire 368 | . 56 49 130 . 2 2 37 92 Melee 1 | . 1 . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . 1 . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 405 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Core integrity fell below 50% 678 | -10/Materials | Lost 4 parts (1p2n1w) 906 | -10/Materials | Discovered new exit (range 15) 973 | -10/Materials | Entered another Materials area 973 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1384 | -9/Materials | Build established: Tank 1573 | -9/Materials | Discovered new exit (range 9) 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Utility x2 2076 | -8/Materials | Build established: Scavenger-Tank 2203 | -8/Materials | Central database locked down 2376 | -8/Materials | Build established: Tank 3366 | -8/Materials | Discovered new exit (range 16) 3765 | -8/Materials | First assault squad dispatched 3870 | -8/Materials | Lost 3 parts (2u1w) 4457 | -8/Materials | Core integrity fell below 50% 4956 | -8/Materials | Lost 3 parts (2u1w) 4964 | -8/Materials | Discovered new exit (range 9) 5085 | -8/Materials | Lost 3 parts (1n2w) 5088 | -8/Materials | Sterilization system engaged 5088 | -8/Materials | Non-combat units ordered to evacuate 5095 | -8/Materials | System corruption reached 10% 5100 | -8/Materials | Destroyed 10 combat bots 5188 | -8/Materials | Combat units ordered to evacuate 5388 | -8/Materials | Ambient heat levels rising (+10) 5538 | -8/Materials | Ambient heat levels rising (+10) 5688 | -8/Materials | Ambient heat levels rising (+10) 5775 | -8/Materials | Crushed by falling debris 5781 | -8/Materials | Crushed by falling debris 5812 | -8/Materials | Lost 4 parts (1n2u1w) 5838 | -8/Materials | Ambient heat levels rising (+10) 5883 | -8/Materials | Entered Factory 5883 | -7/Factory | Evolved 2 slots: Utility x2 5945 | -7/Factory | Identified exit to DSF 5945 | -7/Factory | Entered DSF 5945 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 5982 | -7/DSF | Sterilization system engaged 6002 | -7/DSF | Ambient heat levels rising (+10) 6017 | -7/DSF | Ambient heat levels rising (+10) 6032 | -7/DSF | Ambient heat levels rising (+10) 6032 | -7/DSF | Found Prototype Processor 6034 | -7/DSF | Identified Exp. Core Analyzer 6038 | -7/DSF | Found Exp. Core Analyzer 6047 | -7/DSF | Ambient heat levels rising (+10) 6062 | -7/DSF | Ambient heat levels rising (+10) 6077 | -7/DSF | Ambient heat levels rising (+10) 6079 | -7/DSF | Discovered new exit (range 14) 6092 | -7/DSF | Ambient heat levels rising (+10) 6104 | -7/DSF | Entered Factory 6104 | -6/Factory | Evolved 2 slots: Utility x2 6296 | -6/Factory | Build established: Scavenger-Gunner 6532 | -6/Factory | Sucked down chute 6532 | -6/Factory | Entered Waste 6547 | -6/Waste | EMP discharged 6565 | -6/Waste | Spotted C-40 Crusher 6578 | -6/Waste | Spotted C-40 Crusher 6621 | -6/Waste | Destroyed C-40 Crusher 6635 | -6/Waste | Spotted C-40 Crusher 6645 | -6/Waste | Destroyed C-40 Crusher 6647 | -6/Waste | EMP discharged 6647 | -6/Waste | System corruption reached 10% 6661 | -6/Waste | Spotted C-40 Crusher 6665 | -6/Waste | Destroyed C-40 Crusher 6671 | -6/Waste | Spotted C-40 Crusher 6709 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6733 | -6/Waste | Destroyed C-40 Crusher 6747 | -6/Waste | EMP discharged 6764 | -6/Waste | Crushed by falling debris 6786 | -6/Waste | Destroyed C-40 Crusher 6791 | -6/Waste | Spotted C-40 Crusher 6825 | -6/Waste | Destroyed C-40 Crusher 6847 | -6/Waste | EMP discharged 6856 | -6/Waste | Build established: Scavenger-Mutant 6947 | -6/Waste | EMP discharged 7011 | -6/Waste | Discovered new exit (range 13) 7041 | -6/Waste | Entered Factory 7157 | -6/Factory | Build established: Scavenger-Gunner 7741 | -6/Factory | Cargo convoy interrupted 7977 | -6/Factory | Lost 3 parts (1n2u) 8698 | -6/Factory | Garrison activated, responded to threat 8714 | -6/Factory | Core integrity fell below 50% 8723 | -6/Factory | Core integrity fell below 20% 8728 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08722_ Slug penetrates Wall. 08722_ Penetrated by Slug. 08722_ U-05 Engineer lays Concrete. 08724_ Penetrated by Slug. 08724_ K-01 Serf collects debris. 08725_ Penetrated by Slug. 08725_ P-60 Hacker destroyed. 08725_ Penetrated by Slug. 08725_ U-05 Engineer lays Concrete. 08725_ Identified Mni. Assault Cannon. 08725_ K-01 Serf collects debris. 08726_ U-05 Engineer lays Concrete. 08726_ R-10 Processor collects Imp. Heat Sink. 08726_ Acquired Faulty Mni. Assault Cannon. 08727_ Slug penetrates Wall. 08727_ U-05 Engineer lays Concrete. 08727_ Dropped Faulty Mni. Assault Cannon. 08727_ K-01 Serf collects debris. 08728_ Wall collapses. 08728_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ########??????????? ????????????????????????????? | | #?????????? ????????????????????????????? | | #??????????"" ????????????????????????????? | | #??????????"" ???????????????????????????? | | #??????????? ???????????????????????????? | | #???????????? ??????????????????#????????? | | ##############u############????? #????????? | | ###### #?? ????? | | ?# #? ????? | | ?# # ?????? | | ?# % # ??????? | | ?# = "" " /u???????? | | ?# % "% " #????????? | | ?# * %% m#????????? | | ## %= ! #????????? | | # ! = ! << #????????? | | # ################% R %k < u#????????? | | # #??????????????#![[ = << [ #????????? | | / #??????????????#![@ k #????????? | | # #??????????????#[[ [ #????????? | | *# % #??########??? ; % #????????? | | # #? #? # %! # | | # #? # ?# x= u #= | | ## # # ; ==i %Y% | | ## # """ """ # # h u#* ? | | # + """ """ # ] # hh% #?? | | # # """ """ # ?# # | % #???? | | # # # ?# ###### # ######??### | | # #? ###??# ## #????? | | # #?#########????# ## #????? | | # ##?????????????# ## """"""""" #????? | | # ##?????????????# ## #????? | | + ##########?????# #? """"""""" #????? | | !# # #?????# ## #????? | | # # """""" #?????# #? " " #????? | | # # """""" #?????# k## ""R"" #????? | | ## # """""" #?????# # """"" #????? | | # # """""" ####### #?? #?##?? | | + + + ################## ### | | # # ####### # !!! # | | # # ! #?????# # !!! # | | # # #?##### # ! # | | # ###+######## ## # # + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 375 Resistance: TH 10 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Mining Claw | -8/Materials | Hacked Minigun | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Hot Goods Challenges ------------ None Game ------ Seed FlakUtilityFemtoactuators Manual? 0 Play Time 01:11:22 Cumulative 97.2 hours Start 2025.09.14 @ 15:24:48 End 2025.09.14 @ 16:38:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 57 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db78e534-ed0a-46bd-b968-9f6ec40ed06b