Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 14:07:02 Player: Akl Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2293) 2293 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 6974 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 980 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 182/385 System Corruption 0% Temperature Critical (578) Movement Rolling (130) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Wheel Wheel > --- UTILITY (6) ------ Large Storage Unit Targeting Computer Damper Plating > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Improved Heat Sink High-capacity Battery (250) Advanced Weight Redist. System Structural Scanner Trap Scanner Signal Interpreter Targeting Computer Improved Medium Armor Plating Advanced System Shield Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Damper Plating > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Wheel Improved Heat Sink High-capacity Battery Structural Scanner Trap Scanner Signal Interpreter Targeting Computer Targeting Computer Improved Medium Armor Plating Advanced System Shield Gatling Laser Gatling Laser [Rating: 83] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Damper Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . . 2 1 . . 1 Weapon 1 | . . 1 . . . . . Parts Attached 68 | 6 2 14 14 18 6 . 8 Power 11 | 1 1 1 1 5 1 . 1 Engine 5 | 1 1 1 1 1 . . . Core 5 | . . . . 4 . . 1 Reactor 1 | . . . . . 1 . . Propulsion 13 | 2 . 4 2 2 1 . 2 Treads 9 | 1 . 4 1 1 1 . 1 Leg . | . . . . . . . . Wheel 4 | 1 . . 1 1 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 3 9 7 1 . 2 Device 11 | . 1 2 6 2 . . . Storage 3 | 1 . 1 1 . . . . Processor 6 | . . . . 4 . . 2 Hackware . | . . . . . . . . Protection 4 | . . . 2 1 1 . . Artifact . | . . . . . . . . Weapon 20 | 2 . 6 2 4 3 . 3 Energy Gun 13 | 2 . 2 1 2 3 . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 4 1 2 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 18 | . . 4 6 6 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 1 . . . Utility 6 | . . . 3 2 . . 1 Weapon 8 | . . 3 2 2 . . 1 Highest Loss Streak 4 | . . 2 4 4 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 3 7 13 14 14 14 14 Power 1 | . 1 1 2 1 2 2 2 Propulsion 1 | . 1 1 1 1 . 1 . Utility 8 | . . 4 7 11 12 11 9 Weapon . | . . . 1 . . . 1 Tool/Special . | . . . . . . . . Unused Backups 23 | . . . 4 5 3 . 11 Power 4 | . . . 2 . . . 2 Propulsion 2 | . . . . 1 1 . . Utility 15 | . . . 1 3 2 . 9 Weapon 2 | . . . 1 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 86 | . 92 98 98 97 71 69 65 Engine 5 | . 14 11 9 6 4 . . Core 4 | . . . . 6 7 7 6 Reactor 2 | . . . . . 2 7 6 Treads 13 | . 14 22 18 13 7 7 12 Wheel 7 | . 14 11 8 8 7 7 . Device 7 | . 6 11 17 11 . . . Storage 9 | . 14 11 12 8 7 7 6 Processor 4 | . . . . 13 1 . 5 Protection 3 | . . . 5 2 6 7 6 Energy Gun 15 | . 28 15 10 9 21 23 19 Ballistic Gun 8 | . . 16 16 12 1 . . Peak Build Rating 83 | 6 7 14 24 38 69 69 83 Average Rating 40 | 3 6 11 21 29 63 68 80 On Entrance 28 | . 6 7 14 24 38 69 68 Avg Prop Armor Cover (%) 9 | 14 13 17 13 6 5 1 4 Naked Turns . | . . . . . . . . Heaviest Build 103 | 14 15 37 47 52 102 102 103 Greatest Support 140 | 20 10 20 60 40 20 70 140 Greatest Overweight (x) 10 | 1 1 3 4 5 10 10 9 Average Overweight (x) 2 | . 1 2 3 2 8 2 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 11 15 15 15 15 15 Most Carried 15 | 2 5 13 15 15 15 15 15 Average Carried 12 | . 3 7 13 14 14 15 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 2 5 12 15 15 15 15 11 Class Distribution -------------------- 61% | Scavenger-Tank 29% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1679 | 217 63 223 447 312 165 . 252 Remotely . | . . . . . . . . Salvage Created 2566 | . 371 552 988 514 . 21 120 Parts 114 | . 11 32 42 19 . 7 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 54 | . 9 13 18 11 . . 3 Guns 51 | . 7 13 18 10 . . 3 Classes Destroyed 10 | . 1 3 3 3 . . . Builder 3 | . . . 2 . . 1 . Recycler 1 | . . . 1 . . . . Watcher 3 | . . 1 2 . . . . Swarmer 9 | . . 3 4 1 . . 1 Grunt 27 | . 9 4 11 2 . . 1 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 9 | . . 6 2 . . . 1 Hunter 3 | . . . . 3 . . . Programmer 3 | . . . . 3 . . . Best Kill Streak 10 | . 4 5 10 2 . 1 1 Combat Bots Only 10 | . 4 5 10 2 . . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 353 | . 46 75 84 72 . 5 71 Missed 85 | . 15 19 15 15 . . 21 Hits 268 | . 31 56 69 57 . 5 50 Melee 19 | . . . 1 18 . . . Projectile 249 | . 31 56 68 39 . 5 50 AOE 2 | . . . . . . . 2 Critical Strikes 12 | . 1 1 4 4 . . 2 Damage Taken 4263 | . 363 669 799 825 . 97 1510 Core 1271 | . 42 141 85 140 . . 863 Absorbed by Shields 563 | . . . 278 285 . . . Ignored by Resistances 15 | . . . . . . . 15 Regen/Repaired (Parts) 348 | . . . . . 132 42 174 Core Remaining (%) 82 | 100 83 64 84 . . 80 . Volleys Fired 188 | . 27 40 62 32 . 4 23 Largest 3 | . 2 3 3 3 . 3 3 Hottest 225 | . 100 110 135 188 . 225 225 Shots Fired 471 | . 48 117 161 86 . 11 48 Gun 471 | . 48 117 161 86 . 11 48 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 216 | . . 58 110 48 . . . Thermal 255 | . 48 59 51 38 . 11 48 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 12 16 15 11 . 3 4 Robot Miss Streak 9 | . 1 3 2 2 . 3 9 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . 4 5 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 336 | . 39 82 127 65 . 6 17 Core Hits 131 | . 16 27 47 31 . 1 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 15 | . 3 1 5 2 . 2 2 Burn 14 | . 3 1 4 2 . 2 2 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4956 | . 489 886 1942 1094 . 178 367 Guns 4934 | . 489 886 1930 1094 . 168 367 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 22 | . . . 12 . . 10 . Kinetic 2302 | . . 343 1420 539 . . . Thermal 2632 | . 489 543 510 555 . 168 367 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 17 17 17 . Average Corruption 16 | . . . . 15 17 17 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . . . . 45 16 29 . Message Errors 27 | . . . . 14 5 8 . Matter Fused 20 | . . . . 7 3 10 . Heat Flow Errors 8 | . . . . 4 1 3 . Energy Discharges 10 | . . . . 4 3 3 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 12 | . . . . 7 1 4 . Data Loss (major) 4 | . . . . 2 2 . . Misfires 3 | . . . . 2 . 1 . Alerts 2 | . . . . 1 1 . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . 1 . . . . Impact 1 | . . . 1 . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . . . 6 . . . . Shots . | . . . . . . . . Rammed 3 | . . . 2 . . 1 . Targets Rammed 3 | . . . 2 . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 914 | . 377 90 315 280 144 613 914 Average Temperature 185 | . 152 32 92 99 74 194 254 Received Heat Transfer 1036 | . 222 237 427 6 . 18 126 Effects 115 | . 3 . 2 . . 22 88 Shutdowns 31 | . . . . . . 6 25 Energy Bleed 25 | . . . 1 . . 6 18 Interference 28 | . 3 . 1 . . 7 17 Matter Decay 6 | . . . . . . 2 4 Short Circuit 7 | . . . . . . . 7 Damage (minor) 5 | . . . . . . 1 4 Damage (major) 6 | . . . . . . . 6 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 2 . . 1 . . . Combat Hostiles 3 | . 2 . . 1 . . . Parts Melted 16 | . 5 2 4 2 . . 3 Heat Transferred 7377 | . 1665 1474 1591 1413 . 444 790 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . 1 . . 1 2 Low Security (%) 74 | 100 100 100 71 100 100 53 11 Level 1 17 | . . . 28 . . 46 42 Level 2 7 | . . . . . . . 45 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 551 | . 165 166 246 81 20 299 551 Initial 84 | . . 61 16 81 20 . 84 Average 119 | . 72 79 127 16 1 157 364 Influence Increases 2848 | . 235 394 491 280 . 563 885 Destroy 0b10 Robot/C 1700 | . 180 260 360 220 . 240 440 Destroy 0b10 Robot/NC 75 | . . 5 25 . . 5 40 Destroy Leader 422 | . 40 92 64 60 . 60 106 Allied During Kill 394 | . . . . . . 242 152 Successful Hack 18 | . . 6 12 . . . . Disable Machine 45 | . . . . . . . 45 Destroy Structure 119 | . . 1 . . . 16 102 Lose Combat Pursuer 75 | . 15 30 30 . . . . Influence Decreases 2335 | . 90 498 352 402 58 390 545 Entered New Map 335 | . . 84 25 99 38 . 89 Time Decay 1493 | . 90 267 267 263 20 230 356 Lost Part 160 | . . 40 60 40 . . 20 Lost Ally 240 | . . . . . . 160 80 Purge Threat 107 | . . 107 . . . . . Squads Dispatched 22 | . 2 2 . 4 . 3 11 Investigation 7 | . 1 2 . 1 . 2 1 Extermination 5 | . . . . 2 . 1 2 Reinforcement 5 | . 1 . . 1 . . 3 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 11 20 22 12 . 10 24 Peak Tracking Total 11 | . 3 6 11 3 . 3 4 Tactical Retreats 4 | . 1 2 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 15 | . 1 3 4 4 . 2 1 Terminals 12 | . 1 2 3 4 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 48 | . 2 10 13 8 . 11 4 Successful 19 | . . 7 6 1 . 5 . Failed 28 | . 2 2 7 7 . 6 4 Catastrophic 4 | . . . . 2 . 1 1 Database Lockouts 1 | . . 1 . . . . . Manual 19 | . . 1 2 8 . 4 4 Terminals 34 | . 2 6 10 8 . 4 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 14 | . . 4 3 . . 7 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 4 4 . . . . Record 5 | . . 3 2 . . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 2 1 . . 5 . Insert Component 3 | . . . . . . 3 . Analyze 2 | . . . . . . 2 . Retrieve Study 3 | . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . 1 1 1 . . . Terminals 3 | . . 1 1 1 . . . Botnet 3 | . . 1 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 3 3 4 . 2 1 Full Trace Events 7 | . 1 2 . 1 . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 21 | . . . . . 21 . . Largest Group 21 | . . . . . 21 15 6 Highest-Rated Group 497 | . . . . . 497 333 172 Highest-Rated Ally 35 | . . . . . 35 35 35 Total Orders . | . . . . . . . . Ally Attacks 157 | . . . . . . 87 70 Total Damage 4046 | . . . . . . 1181 2865 Kills 40 | . . . . . . 12 28 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 838 | . . . . 813 25 . . Optics 838 | . . . . 813 25 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4766 | 53 224 616 732 1343 397 594 807 Spaces Moved 2436 | 48 129 363 330 682 195 243 446 Core 13 | 13 . . . . . . . Treads 1052 | 3 . 6 26 365 . 211 441 Legs . | . . . . . . . . Wheels 1371 | 32 129 357 304 317 195 32 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 115 100 100 220 130 Average Speed 157 | 84 95 110 141 164 194 237 161 Slowest Speed 320 | 160 95 160 320 240 220 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 29 40 26 21 87 11 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 3007 | 57 181 498 469 837 217 252 496 Wait 200 | 2 20 63 28 78 . 3 6 Move 2430 | 47 128 362 329 682 194 242 446 Hop . | . . . . . . . . Pick Up 53 | 2 3 9 19 12 3 1 4 Fast Attach 28 | 6 1 4 1 9 5 . 2 Attach 24 | . . 4 8 6 . . 6 Detach 1 | . . 1 . . . . . Swap 24 | . 1 8 8 5 1 . 1 Drop 56 | . 1 7 12 13 14 1 8 Fire 188 | . 27 40 62 32 . 4 23 Melee . | . . . . . . . . Ram 2 | . . . 2 . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 300 | -9/Materials | Build established: Mutant 655 | -9/Materials | Discovered new exit (range 3) 673 | -9/Materials | Build established: Scavenger-Gunner 783 | -9/Materials | Central database locked down 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x2 1196 | -8/Materials | Build established: Scavenger-Tank 1327 | -8/Materials | Destroyed 10 combat bots 1374 | -8/Materials | Lost 4 parts (3u1w) 1610 | -8/Materials | Discovered new exit (range 6) 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1895 | -7/Factory | System corruption reached 10% 1931 | -7/Factory | Lost 4 parts (1p2u1w) 2352 | -7/Factory | Discovered new exit (range 4) 2374 | -7/Factory | Identified exit to Storage 2408 | -7/Factory | Build established: Scavenger-Gunner 2969 | -7/Factory | Sucked down chute 2969 | -7/Factory | Entered Waste 2970 | -7/Waste | Met a frightened Derelict 2970 | -7/Waste | Joined by Warlord forces that had cleared the area 2998 | -7/Waste | Found Damper Plating 3294 | -7/Waste | Build established: Scavenger-Tank 3329 | -7/Waste | Discovered new exit (range 12) 3366 | -7/Waste | Entered Factory 3366 | -7/Factory | Accompanied by 15 allies 3635 | -7/Factory | Lost 7 allies 3921 | -7/Factory | Discovered new exit (range 3) 3960 | -7/Factory | Entered another Factory area 3960 | -6/Factory | Accompanied by 6 allies 3960 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4392 | -6/Factory | Garrison activated, responded to threat 4660 | -6/Factory | First assault squad dispatched 4700 | -6/Factory | Garrison activated, responded to threat 4751 | -6/Factory | Core integrity fell below 50% 4758 | -6/Factory | Core integrity fell below 20% 4768 | -6/Factory | Core melted Last Messages --------------- 04760_ Overheating: Lgt. Fission Core damaged (-3). 04760_ LB-FMC(g) destroyed. 04760_ R-10 Processor collects Med. Matter Pod. 04761_ Power failure, Antimatter Reactor shutdown. 04761_ Overheating: System interference. 04761_ Gatling Laser temporarily disabled. 04761_ K-01 Serf collects debris. 04763_ Overheating: Energy bleed (-28). 04763_ K-01 Serf collects debris. 04764_ Power failure, Lgt. Fission Core shutdown. 04765_ Overheating: Hvy. Treads damaged (-31). 04765_ K-01 Serf collects debris. 04766_ Acquired Wheel+. 04767_ Power failure, Antimatter Reactor shutdown. 04767_ K-01 Serf collects debris. 04768_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????# # """ ""#????# | | ?????????????????????????????# # """ ""#????# | | ?????????????????????????????# + """ ""#????# | | ?????????????????????????????# # T#????# | | ?????????????#???????????????# # != ""#????# | | ????????????? ??????????????# #! ]= ""#????# | | ???????????? ###+########## # ""#????# | | ????????????? # ! ###### | | ????????????? ########## | | ????????????? % / """ | | ???????????? % ######## # """ | | ????????????? % # # ## # """ | | ?????????????????###### ####### ### # | | ?????????????????# !] # # # ## ##?# # * | | ?????????????????# !] #m # # #####??# ###### | | ?????????????????# # ###########???# #?? | | ?????????????????# "" + # ???# #?? | | ?????????????????# "" #u # ??# #?? | | ?????????????????# "T # %# """ "????# #?? | | ?????????????????# "" # # """ ?????# #?? | | ?????????????????# "" # d% # """ ""???# ? | | ?????????????????# # # ??# | | ?????????????????###### k %+= ??# | | ????????????????????# # *** ??# | | ????????????????????# *** ??# | | ????????????????????# @%=# ** ??# | | ????????????????????# % *# % ??# | | *##########+########## k k %# ! ??# | | # R%% *# ###???# | | # *[ # ##?????# | | + [A% #? ### #??????? | | # = #? #???#??????? ? | | # #??#??????????? ??? | | ############+####### #????????????????????? | | #?????????? ?????# #????????????????????? | | % #?????????? ?????# #????????????????????? | | # #######??? """????# #????????????????????? | | # # #??? """????# #????????????????????? | | ## # #?? [ """"???# #????????????????????? | | ?# # #?? """"???# #????????????????????? | | ?# # #? ?????# #????????????????????? | | ?# # #? ???????# #????????????????????? | | # # # ???????# ###??????????????????? | | # + # ???????# #??????????????????? | | + # # ????????# #??????????????????? | | # # # ????????# #?????""" ?????????? | | # # #?###????????# #???? """??????????? | | ?####### #??????????### ###?? ??????????? | | ??????## #??????????# #? """??????????? | | ?###### #"####??????????# ## """??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 34 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed ChaosIonicField Manual? 0 Play Time 00:43:35 Cumulative 16.6 hours Start 2026.08.01 @ 13:23:31 End 2026.08.01 @ 14:07:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4996579-ef7e-4d96-b93e-7f43b59f9800