Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:23:17 Player: The Cloptologist Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (656) 656 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2641 Bonus ------- None Cogmind --------- Core Integrity 228/550 Matter 272/400 Energy 140/140 System Corruption 0% Temperature Cool (18) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Deuterium Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (3) ------ Small Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg VSS Leg Improved EM Shotgun Enhanced Autogun Assault Cannon Datajack Hammer Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Backup Power I > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Medium Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Wheel Compact Wheel Medium Laser Light Assault Rifle Improved Assault Rifle Datajack Hammer [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 31 | 6 8 . . 17 Power 4 | 1 1 . . 2 Engine 4 | 1 1 . . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . . 5 Treads 3 | . . . . 3 Leg 3 | 2 1 . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 3 . . 1 Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 3 . . 9 Energy Gun 3 | 2 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . 1 . . 4 Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 . . 1 Unidentified Prototypes 4 | . . . . 4 Parts Lost 11 | . 3 . . 8 Power 4 | . 1 . . 3 Propulsion 4 | . 1 . . 3 Utility 1 | . . . . 1 Weapon 2 | . 1 . . 1 Highest Loss Streak 5 | . 2 . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 87 80 88 83 Engine 14 | . 10 14 22 16 Treads 9 | . . . . 16 Leg 10 | . 26 22 22 . Wheel 3 | . . . . 5 Storage 20 | . 23 22 22 18 Protection 4 | . . . . 8 Energy Gun 7 | . 16 11 11 2 Energy Cannon 1 | . . . . 3 Ballistic Gun 6 | . 1 11 11 9 Launcher 2 | . 5 . . 1 Naked Turns . | . . . . . Heaviest Build 28 | 11 15 16 16 28 Greatest Support 60 | 20 20 20 20 60 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 6 8 7 7 8 Average Carried 6 | 4 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 7 | 6 7 7 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 616 | 198 . . . 418 Remotely . | . . . . . Salvage Created 741 | . 262 . . 479 Parts 35 | . 16 . . 19 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 7 . . 7 Guns 7 | . 1 . . 6 Cannons 1 | . . . . 1 AOE 6 | . 6 . . . Classes Destroyed 7 | . 4 . . 3 Worker 3 | . 2 . . 1 Hauler 2 | . . . . 2 Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Grunt 11 | . 7 . . 4 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 10 . . 5 Combat Bots Only 6 | . 6 . . 3 Max Kills in Single Turn 4 | . 4 . . 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 163 | . 21 . 8 134 Missed 37 | . 3 . 2 32 Damage Taken 2042 | . 405 . 73 1564 Core 472 | . 121 . 29 322 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 51 . 92 . Volleys Fired 42 | . 11 . . 31 Largest 2 | . 2 . . 2 Hottest 93 | . 80 . . 93 Shots Fired 81 | . 22 . . 59 Gun 54 | . 16 . . 38 Cannon 21 | . . . . 21 Launcher 6 | . 6 . . . Special . | . . . . . Kinetic 35 | . 5 . . 30 Thermal 37 | . 11 . . 26 Explosive 6 | . 6 . . . Electromagnetic 3 | . . . . 3 Robot Hit Streak 14 | . 6 . . 14 Robot Miss Streak 3 | . 3 . . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 47 | . 10 . . 37 Core Hits 35 | . 16 . . 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1930 | . 1220 . . 710 Guns 511 | . 105 . . 406 Cannons 266 | . . . . 266 Explosions 1148 | . 1110 . . 38 Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 345 | . 30 . . 315 Thermal 959 | . 592 . . 367 Explosive 593 | . 593 . . . Electromagnetic 28 | . . . . 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 137 | . 137 . . . Projectiles . | . . . . . Explosions 137 | . 137 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 194 | . 194 . . . Shots 3 | . 3 . . . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 677 | . 102 . . 677 Average Temperature 174 | . 43 . . 211 Received Heat Transfer 891 | . 123 . 39 729 Effects 17 | . . . . 17 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1362 | . 572 . . 790 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 300 | . 300 126 48 218 Initial 126 | . . 126 48 18 Average 103 | . 131 126 48 102 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 78 | 100 53 100 100 85 Level 1 21 | . 46 . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . . 5 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 10 . 3 20 Peak Tracking Total 13 | . 6 . 3 13 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 2 . . 1 Max in Single Turn 2 | . 2 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 3 1 . 3 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 6 2 . 7 Successful 7 | . 2 1 . 4 Failed 8 | . 4 1 . 3 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 4 . . 7 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . . 4 Record 1 | . . . . 1 Disarm Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Patrol Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . 2 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 952 | 78 285 59 15 515 Spaces Moved 625 | 62 190 50 13 310 Core 19 | 19 . . . . Treads 140 | . . . . 140 Legs 301 | 43 190 50 13 5 Wheels 165 | . . . . 165 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 120 | 98 123 120 120 123 Slowest Speed 190 | 120 190 120 120 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 36 6 6 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 82 | . 78 . . 4 Melee . | . . . . . Projectile . | . . . . . AOE 82 | . 78 . . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 751 | 78 219 49 12 393 Wait 18 | . . . . 18 Move 621 | 61 189 49 12 310 Hop . | . . . . . Pick Up 26 | 11 5 . . 10 Fast Attach 4 | 1 3 . . . Attach 20 | 5 5 . . 10 Detach 3 | . 1 . . 2 Swap 7 | . . . . 7 Drop 8 | . 3 . . 5 Fire 42 | . 11 . . 31 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 364 | -9/Materials | Discovered new exit (range 10) 423 | -9/Materials | Entered Mines 423 | -9/Mines | Discovered new exit (range 11) 424 | -9/Mines | Assembled infested the area 429 | -9/Mines | Assisted by a Guerilla fighting off Assembled 438 | -9/Mines | Entered Materials 438 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 790 | -8/Materials | Lost 5 parts (3p2n) 949 | -8/Materials | Core integrity fell below 50% 953 | -8/Materials | Self-destructed Last Messages --------------- 1x Investigation 3x Reinforcement >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. >>Enumerate(Patrols) Retrieving latest reported positions... Found 4 active patrol squads. Downloaded coordinate data. 00918_ Grenade Launcher destroyed. 00921_ Critical hit (Burn: +37). 00944_ Hrd. Light Armor Plating destroyed. 00950_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ? ???????????????????????????????? | | # ????????????????? ???????????? | | # ????????????????? ??????????? | | # #????????????????? #?????????? | | # #????????##??????? #?????????? | | # #??###??#"""#????? #?????????? | | # ####T####"Y"###### #?????????? | | # ##????????? | | # ?????????? | | # ??????????? | | #[[[ #?##########? | | #[[ #?# #? | | #[[ """"" #?# """ =#? | | # """"" ### """ #? | | """""g # """ #? | | gg @ w #? | | g g # """ #? | | ##"######### g###+#### """ !#? | | #???# # ## """ #? | | """ #???#==]]!!# """ ## ! #? | | "T" #???#==]]!!# """ ###########? | | #???######## """ #??????????? | | #??????????# #??????????? | | """ #??????????# ! =#??????????? | | """ #??????????# #??????????? | | """ #??????????# #??????????? | | #???????????""" #??????????? | | ########?????????????? #??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 275 Matter Stores 280 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseDrainedSteel Manual? 0 Play Time 00:16:49 Cumulative 2.0 hours Start 2024.03.31 @ 19:04:30 End 2024.03.31 @ 19:23:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4fd016c-40ed-4f8b-99ad-d086382c7a44