Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 15:13:11 Player: FrigidRock Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (129) 645 Value Destroyed (5289) 5289 Prototype IDs (77) 1540 Alien Tech Used (1) 200 Bonus (3525) 3525 TOTAL SCORE: 21499 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 37 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Friendly Fire -683 Cogmind --------- Core Integrity 0/1600 Matter 65/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Point Singularity Launcher Improved Plasma Cutter Molecular Deconstructor Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Target Analyzer Advanced Particle Charger Quantum Capacitor Experimental Transmission Jammer Centrium Light Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Point Singularity Launcher > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Advanced Cooling System Structural Scanner Long-range Terrain Scanner Heavy Armor Plating Heavy Gauss Cannon Enhanced Hardcell Cannon Improved Plasma Cutter Molecular Deconstructor [Rating: 194] Favorites ----------- Power Light Neutrino Core Engine Ion Engine Power Core Light Neutrino Core Reactor Reinforced Quantum Reactor Propulsion Flightbrick Treads Advanced Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Flightbrick Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Greatsword Energy Gun Vortex Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Point Singularity Launcher Special Weapon Multitool Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Propulsion 6 | . . . 2 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Utility 10 | . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 210 | 8 4 6 13 7 . 2 . . 9 . 2 . 2 2 . 8 1 . 2 1 3 2 1 11 5 13 29 62 17 Power 27 | 2 . 1 1 2 . . . . 1 . . . 1 . . 1 . . . . . 1 . 1 1 1 5 8 1 Engine 6 | 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Core 7 | . . . 1 1 . . . . 1 . . . 1 . . 1 . . . . . 1 . . . . 1 . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 7 1 Propulsion 62 | 2 . 2 5 2 . . . . 1 . 1 . . . . 1 . . . . 1 . . 2 1 7 8 18 11 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 27 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 18 2 Wheel 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Flight 23 | . . . 5 2 . . . . 1 . 1 . . . . 1 . . . . 1 . . 2 . 1 4 . 5 Utility 88 | 2 2 1 5 3 . . . . 5 . 1 . . 2 . 5 1 . 2 1 1 1 1 5 3 4 12 27 4 Device 45 | 1 1 . 1 2 . . . . 1 . . . . 2 . 4 . . . . . 1 . 1 3 3 8 14 3 Storage 10 | 1 . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 2 . Processor 16 | . 1 . 2 . . . . . 2 . . . . . . 1 1 . . 1 1 . . 1 . . 2 4 . Hackware 7 | . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . 1 2 . Protection 10 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 2 2 . . 2 . . 2 . . . 1 . . 1 . . . . 1 . . 3 . 1 4 9 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Energy Cannon 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 4 . Ballistic Gun 5 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Launcher 5 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . Special Weapon 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 3 . 1 . . 1 . . . . . . . . . 2 . 1 . . 6 . 2 9 9 . Parts Lost 90 | . . 4 . 1 . . . . . . . . . . . 5 . . . . . . 4 1 7 14 4 19 31 Power 6 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 Propulsion 39 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 3 4 3 6 19 Utility 35 | . . . . 1 . . . . . . . . . . . 5 . . . . . . 3 . 2 6 . 10 8 Weapon 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 1 3 1 Highest Loss Streak 14 | . . 2 . 1 . . . . . . . . . . . 3 . . . . . . 4 1 4 14 2 9 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 7 | . 3 5 7 7 8 7 7 6 6 6 8 8 8 8 8 8 9 8 8 8 7 8 7 3 4 7 7 11 6 Power . | . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion . | . . . 1 . 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . . . . Utility 2 | . 1 2 1 1 2 1 1 2 1 2 2 3 3 2 3 1 2 2 1 1 1 1 . . . 1 2 5 1 Weapon 2 | . . 2 2 2 2 1 2 2 2 2 2 3 3 3 3 3 4 3 3 3 3 2 2 3 3 4 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 1 . 1 1 . 1 2 . . . 1 . 1 . . 2 . . 1 . . . 1 . . 3 1 2 2 Power 6 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Propulsion 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Utility 5 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . 1 . 1 Weapon 5 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 75 | . 100 92 54 67 68 67 68 66 67 77 77 77 77 78 80 75 67 68 70 68 69 76 73 76 72 76 77 85 48 Engine 1 | . 14 14 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . Core 3 | . . . 5 5 6 6 6 6 5 5 5 5 5 8 10 10 10 10 10 10 9 9 8 4 4 . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 7 4 Leg 7 | . 28 21 1 . . . . . . . . . . . . . . . . . . . . . . . 2 23 13 Flight 12 | . . . 7 17 18 18 18 18 19 22 22 22 22 20 20 16 15 15 15 15 19 19 19 27 22 12 23 3 1 Device 13 | . 14 10 6 11 12 12 12 12 10 11 11 11 11 18 20 16 15 15 15 15 14 18 18 6 4 12 15 19 14 Storage 4 | . 3 3 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 . . 3 4 4 2 Processor 10 | . 10 14 8 12 12 12 12 12 14 16 16 16 16 15 15 14 14 15 14 10 10 9 8 8 10 8 5 7 4 Hackware 3 | . . . . . . . . . 1 5 5 5 5 5 5 1 . . 1 5 4 4 5 13 12 8 8 4 . Protection 4 | . . . 6 6 6 6 6 6 5 5 5 5 5 1 . 2 5 5 5 5 4 4 3 3 5 3 . 5 2 Ballistic Gun 1 | . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 12 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . 12 9 6 6 6 5 6 4 . . . . . . . . . . . . . 4 4 2 1 3 2 . . Peak Build Rating 194 | 7 7 17 59 74 74 84 75 83 86 84 87 87 92 98 98 112 111 111 112 112 129 132 130 120 110 115 146 176 194 Average Rating 94 | 4 6 10 49 71 74 74 75 73 77 84 86 87 87 97 98 104 105 106 107 108 115 125 113 104 100 98 119 151 91 On Entrance 82 | . 7 7 17 59 74 74 75 75 67 84 84 87 87 88 98 98 102 106 106 112 108 129 130 74 110 80 58 113 164 Avg Prop Armor Cover (%) 9 | . . . 5 . . . . . 1 1 . . . . . . . . . . . . . 2 6 11 14 6 31 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 14 15 29 34 29 28 28 28 29 31 29 29 29 36 43 38 51 43 51 51 43 52 53 45 29 29 28 54 139 142 Greatest Support 225 | 20 20 35 35 34 29 29 29 34 35 35 36 36 41 50 50 52 43 43 43 43 50 50 50 46 33 96 52 225 216 Greatest Overweight (x) 5 | . . 1 5 . . . . . 1 . . . . . . . . 1 1 . 1 1 . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 15 15 Average Capacity 9 | 6 5 7 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 9 10 14 8 Most Carried 15 | 1 5 9 9 8 8 8 8 8 8 7 10 9 10 9 9 10 10 10 10 10 9 10 10 5 5 10 10 15 14 Average Carried 8 | . 3 5 7 7 8 7 7 7 7 7 9 9 8 8 9 9 9 9 9 9 8 9 8 4 5 8 8 12 7 Final Capacity 15 | 8 5 15 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 10 10 15 5 Final Carried 15 | 1 5 9 8 8 8 8 8 8 7 7 10 9 10 9 9 10 10 10 9 10 8 9 5 5 5 6 10 15 5 Class Distribution -------------------- 29% | Mutant 13% | Scout 10% | Scavenger-Mutant 8% | Derelict-Sprinter 7% | Hacker-Mutant 6% | Sprinter 5% | Hacker-Sprinter 5% | Scavenger-Skirmisher 4% | Ninja 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Waste Derelict-Scout | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Mutant | -5/Zhirov Sprinter | -4/Proximity Caves Derelict-Sprinter | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Sprinter | -3/Testing Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 5091 | 284 52 110 190 70 25 30 20 . 122 99 20 . 60 . . 221 121 18 105 28 117 308 . . 420 140 297 1911 323 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3719 | 27 218 70 166 56 54 116 . 12 301 66 . . . . . 113 . 40 317 50 117 111 20 . 260 449 297 513 346 Parts 189 | 2 7 4 15 7 4 9 . 3 28 2 . . 2 . . 5 . 5 4 7 3 11 1 . 5 15 19 18 13 Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . 6 . . 4 7 . 16 . 2 . . 2 . . . . 3 1 5 . 10 1 . 2 . . . . Prevented 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Broken 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 101 | . 5 2 3 . 1 4 . 1 8 3 . . 2 . . . . 4 . 7 . 9 2 . 5 . 5 25 15 Melee 11 | . 4 . . . 1 1 . 1 . 3 . . . . . . . . . . . 1 . . . . . . . Guns 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannons 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 6 AOE 67 | . . . 3 . . 3 . . 8 . . . 2 . . . . 4 . 7 . 8 2 . 4 . . 17 9 Classes Destroyed 19 | 1 2 1 3 2 . . . 1 . . . . . . . 1 . . . . . . . . . . 1 6 1 Worker 6 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . . 2 Builder 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 . Operator 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Drone 5 | . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . Watcher 4 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Swarmer 54 | . . . 3 . . 4 . . 8 3 . . . . . . . 4 . 5 . 9 2 . 5 . 2 5 4 Grunt 15 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 4 5 Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Subdweller 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 2 1 3 1 1 5 . 1 7 3 . . 2 . . 1 . 4 . 5 1 9 2 . 5 3 3 7 8 Combat Bots Only 9 | . 2 1 3 . 1 5 . 1 4 3 . . 2 . . . . 4 . 5 . 9 2 . 5 . 3 7 7 Max Kills in Single Turn 5 | 1 1 1 2 1 1 2 . 1 4 1 . . 1 . . 1 . 3 . 4 1 4 1 . 3 1 1 5 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . . 2 . . 3 . . . 1 . . . . 3 . 4 . 4 1 . 3 . . 5 4 Melee 1 | . 1 . . . 1 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Hostile Shots Fired 1283 | . 13 70 27 9 2 8 . 12 36 28 . . 2 . . 44 2 . . 3 35 23 28 3 44 93 98 334 369 Missed 475 | . 4 19 14 4 1 2 . 5 20 14 . . 2 . . 23 1 . . . 20 4 13 1 19 44 43 99 123 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Deflected 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hits 808 | . 9 51 13 5 1 6 . 7 16 14 . . . . . 21 1 . . 3 15 19 15 2 25 49 55 235 246 Melee 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 2 Projectile 770 | . 9 51 13 5 1 6 . 7 16 14 . . . . . 21 1 . . 3 15 19 15 2 25 49 55 199 244 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Critical Strikes 37 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . 2 2 17 12 Actively Blocked 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 12 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 18837 | . 97 623 217 141 19 89 . 131 193 216 . . . . . 721 20 . . 73 301 304 283 105 628 1146 734 6575 6221 Core 3897 | . 23 161 33 . . 12 . 18 12 31 . . . . . 49 . . . . 35 15 67 45 54 224 204 1294 1620 Absorbed by Shields 1354 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 364 990 . Ignored by Resistances 59 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 . Regen/Repaired (Parts) 731 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 731 . Core Remaining (%) 73 | 100 . 26 94 . . . . 95 . . . . 94 . . . . . . 95 . . . . 81 . 67 10 . Volleys Fired 264 | 4 . 13 5 . . 2 . 2 11 . . . 2 . . 16 3 2 . 13 3 6 3 . 15 13 23 70 58 Largest 2 | 2 . 2 1 . . 1 . 1 1 . . . 1 . . 1 1 1 . 1 1 1 1 . 1 1 2 2 2 Hottest 240 | 40 . 60 30 . . 36 . . 36 . . . 43 . . 98 98 43 . 43 98 43 43 . 43 105 210 240 120 Shots Fired 328 | 8 . 20 5 . . 2 . 2 11 . . . 2 . . 16 3 2 . 13 3 6 3 . 15 13 36 98 70 Gun 48 | 8 . 20 . . . . . . . . . . . . . . . . . . . . . . 11 9 . . . Cannon 205 | . . . . . . . . . . . . . . . . 13 3 . . . 3 . . . . 4 36 81 65 Launcher 72 | . . . 5 . . 2 . . 10 . . . 2 . . 3 . 2 . 13 . 6 3 . 4 . . 17 5 Special 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Kinetic 67 | 8 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 14 25 Thermal 163 | . . . . . . . . . 1 . . . . . . 13 3 . . . 3 . . . . 4 36 63 40 Explosive 60 | . . . 5 . . . . . . . . . 2 . . 3 . 2 . 13 . 6 3 . 4 . . 17 5 Electromagnetic 16 | . . . . . . 2 . . 10 . . . . . . . . . . . . . . . . . . 4 . Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 9 . . . Robot Hit Streak 12 | 3 . 6 7 . . 1 . . 2 . . . 4 . . . . . . . 2 2 1 . 2 . 9 12 7 Robot Miss Streak 6 | 2 . 1 1 . . . . . 3 . . . . . . 1 . . . 5 6 1 1 . 5 5 6 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Shots Hit Robots 250 | 4 16 20 6 6 2 2 . 1 4 5 . . 2 . . 1 . . 6 . 2 4 1 . 6 7 32 72 51 Core Hits 177 | 2 5 4 6 2 1 5 . 1 19 2 . . 1 . . 1 . 5 4 8 2 8 3 . 9 5 9 45 30 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 2 . 1 1 . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 5 Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Smash 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Melee Attacks 186 | . 19 21 13 25 6 3 1 3 10 14 . . . . . 12 . . 6 . 9 2 . . 7 11 12 12 . Impact 32 | . 15 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 103 | . 4 4 13 25 6 3 1 3 . . . . . . . . . . . . . 2 . . 7 11 12 12 . Piercing 51 | . . . . . . . . . 10 14 . . . . . 12 . . 6 . 9 . . . . . . . . Sneak Attacks 23 | . 3 . 3 3 . . . 1 . 1 . . . . . 1 . . . . . . . . . 4 4 3 . Combat Hostiles 3 | . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23019 | 49 533 379 662 491 119 139 . 92 622 200 . . 175 . . 68 . 270 396 596 69 799 200 . 1132 618 1839 8746 4825 Guns 445 | 49 . 292 . . . . . . . . . . . . . . . . . . . . . . 104 . . . . Cannons 6258 | . . . . . . . . . . . . . . . . . . . . . 67 . . . . . 1208 2797 2186 Explosions 11384 | . . . 213 . . 93 . . 622 . . . 175 . . . . 270 . 596 . 672 200 . 758 . . 5206 2579 Melee 4870 | . 533 87 449 491 119 46 . 92 . 200 . . . . . 68 . . 396 . . 127 . . 270 618 631 743 . Ramming 62 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 60 Kinetic 1388 | 49 . 292 . . . . . . . . . . . . . . . . . . . . . . . . . 346 701 Thermal 5233 | . . . . . . . . . 126 . . . . . . . . . . . 67 . . . . . 1208 2347 1485 Explosive 10669 | . . . 213 . . . . . . . . . 175 . . . . 270 . 596 . 672 200 . 758 . . 5206 2579 Electromagnetic 693 | . . . . . . 93 . . 496 . . . . . . . . . . . . . . . . . . 104 . Impact 486 | . 449 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3720 | . 84 50 449 491 119 46 . 92 . . . . . . . . . . . . . 127 . . 270 618 631 743 . Piercing 664 | . . . . . . . . . . 200 . . . . . 68 . . 396 . . . . . . . . . . Entropic 104 | . . . . . . . . . . . . . . . . . . . . . . . . . 104 . . . . Highest Corruption 30 | . . . . . . . . . 1 1 1 1 1 . 7 23 23 23 23 23 . . . . 1 4 17 1 30 Average Corruption 6 | . . . . . . . . . 1 1 1 1 1 . 7 16 23 23 23 23 . . . . 1 3 8 1 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . . . . . . 6 1 . 1 2 . 1 27 9 7 4 10 . . . . . 4 14 14 21 Message Errors 29 | . . . . . . . . . 1 1 . . 2 . 1 2 1 2 1 2 . . . . . 2 3 6 5 Matter Fused 28 | . . . . . . . . . 3 . . . . . . 8 3 2 1 2 . . . . . . 3 2 4 Heat Flow Errors 12 | . . . . . . . . . 1 . . 1 . . . 1 . 1 2 1 . . . . . . 2 . 3 Energy Discharges 16 | . . . . . . . . . 1 . . . . . . 4 3 1 . . . . . . . 1 3 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . . . . . . . . . . 3 1 . . 4 . . . . . . 1 2 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Misdirections 14 | . . . . . . . . . . . . . . . . 6 1 . . 1 . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2187 | . 50 . 152 95 . . . . 67 91 . . 18 . . . . 3 76 37 . 94 . . 185 36 160 842 281 Projectiles 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 180 80 Explosions 947 | . . . 40 . . . . . 67 . . . 18 . . . . 3 . 37 . 59 . . 25 . . 497 201 Melee 922 | . 50 . 112 95 . . . . . 91 . . . . . . . . 76 . . 35 . . 160 36 102 165 . Knockbacks 11 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Impact 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 795 | . . . 34 . . . . . . . . . . . . 34 . . . 25 1 . 5 . 61 . . 221 414 Shots 14 | . . . 2 . . . . . . . . . . . . 1 . . . 1 . . 1 . 2 . . 3 4 Rammed 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 722 | . . . 1 2 2 . . 12 105 . . 162 . . . 148 12 . 98 109 6 . . 318 . 97 330 722 340 Average Temperature 123 | . . . 1 1 2 . . 3 47 . . 131 . . . 19 7 . 54 61 3 . . 92 . 43 147 213 137 Received Heat Transfer 1086 | . 54 192 54 . 9 . . 66 12 . . . . . . 9 9 . . . 18 12 27 9 . 9 . 102 504 Effects 15 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 11 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Total Turns 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . Longest Duration 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . Heat Transferred 4024 | . . . . . . . . . 150 . . . . . . . . . . . 100 . . . . . 1036 1702 1036 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Maximum Alert Level 2 | . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . 2 2 Low Security (%) 71 | 100 100 . 100 100 . . . . 34 . . . . 100 100 70 . . . . 82 . . . . 26 100 78 . Level 1 14 | . . . . . . . . . 65 . . . . . . 29 . . . . 3 . . . . 43 . 6 29 Level 2 14 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . 30 . 14 70 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 614 | 5 172 . 78 48 . . . . 257 . . . . 150 49 342 . . . . 429 . . . . 600 131 556 614 Initial 600 | . . . . 33 . . . . 224 . . . . 150 49 27 . . . . 194 . . . . 600 73 51 313 Average 154 | . 57 . 29 9 . . . . 205 . . . . 146 46 175 . . . . 176 . . . . 325 100 115 444 Influence Increases 6798 | 5 257 135 243 123 65 90 . 222 491 100 60 . 10 150 . 594 90 90 10 120 689 215 40 . 120 810 258 962 849 Destroy 0b10 Robot/C 1940 | . 100 . 60 . 20 80 . 60 160 60 . . . . . . . 80 . 100 . 180 40 . 100 . 100 500 300 Destroy 0b10 Robot/NC 180 | 5 5 . 20 15 . . . 10 20 . . . 10 . . 5 . . 10 10 5 . . . 10 25 5 15 10 Destroy Leader 334 | . 32 . 16 . . 10 . 10 22 10 . . . . . . . 10 . 10 . 20 . . 10 2 20 112 50 Allied During Kill 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Successful Hack 163 | . . . 11 36 . . . . 34 . . . . . . 16 . . . . 16 . . . . 7 14 29 . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 210 | . 15 . 15 45 . . . . 15 . . . . . . 45 . . . . 15 . . . . . 30 15 15 Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . 200 . . . . 200 . . . . . . . . Destroy Structure 564 | . . . 31 12 . . . . 15 . . . . . . 118 . . . . 18 . . . . 26 14 171 159 Advance Influence 1050 | . . . . . . . . . 150 . . . . 150 . . . . . . 150 . . . . 600 . . . Partial Spotted 285 | . . . 30 . . . . . 45 . . . . . . 45 . . . . 30 . . . . 60 30 30 15 Lose Combat Pursuer 1635 | . 75 135 60 15 45 . . 135 30 30 60 . . . . 165 90 . . . 255 15 . . . 90 45 90 300 Influence Decreases 6184 | 5 105 287 168 186 32 79 56 104 402 178 135 54 10 10 101 426 158 87 152 50 338 327 149 200 120 679 296 532 758 Entered New Map 1489 | . . 74 . 42 5 9 56 . 44 78 25 54 . . 91 12 78 27 142 . 26 157 59 200 . . 58 42 210 Time Decay 3093 | 5 105 183 158 143 27 70 . 64 198 100 110 . 10 10 10 214 80 60 10 50 302 170 50 . 70 243 198 215 238 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . Lost Part 747 | . . 30 . 1 . . . . . . . . . . . 50 . . . . . . 40 . 50 36 40 190 310 Lost Ally 70 | . . . 10 . . . . 40 10 . . . . . . . . . . . 10 . . . . . . . . Purge Threat 685 | . . . . . . . . . 150 . . . . . . 150 . . . . . . . . . 300 . 85 . Squads Dispatched 27 | . 3 . . 2 . . . . . . . . . . . 6 . . . . 3 . . . . 2 2 1 8 Investigation 7 | . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 . . Extermination 8 | . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 Reinforcement 8 | . 1 . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 23 | . 1 . 2 . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . 12 4 Communications Jammed 52 | . . . . . . . . . . . . . . . . . . . . 1 5 . . . . . 9 4 33 Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 9 4 33 Times Spotted 343 | . 9 17 16 6 4 4 . 13 15 4 2 . 4 . 5 23 6 1 . 2 28 9 6 10 14 19 16 48 62 Peak Tracking Total 15 | . 3 5 4 4 3 4 . 7 6 2 4 . 3 . 5 8 4 . . 1 8 5 3 11 11 13 5 8 15 Tactical Retreats 56 | . 3 3 2 1 1 . . 3 1 1 1 . . . . 7 3 . . . 8 1 1 . . 3 3 5 9 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 11 | . 1 . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 16 | . 1 1 1 3 . 1 . . 1 . . . . . . 3 . . . . 1 . . . . . 2 1 1 Max in Single Turn 2 | . 1 1 1 1 . 1 . . 1 . . . . . . 2 . . . . 1 . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 83 | . 1 1 7 12 . . 1 . 8 . . 4 . 1 . 13 . . 5 . 7 . . 7 . 3 7 3 3 Terminals 42 | . . . 6 7 . . . . 5 . . . . . . 9 . . . . 4 . . . . 2 5 2 2 Fabricators 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . Repair Stations 6 | . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . Recycling Units 6 | . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . . . . . Total Hacks 200 | . 1 1 14 24 . . 3 . 15 . . 28 . 1 . 22 . . 17 . 10 . . 18 . 17 18 8 3 Successful 114 | . 1 1 4 8 . . 3 . 7 . . 28 . 1 . 9 . . 17 . 3 . . 18 . 7 1 6 . Failed 85 | . . . 9 16 . . . . 8 . . . . . . 13 . . . . 7 . . . . 10 17 2 3 Catastrophic 20 | . . . 3 5 . . . . 1 . . . . . . 4 . . . . 1 . . . . 2 3 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 1 . 12 23 . 1 . . 12 . . . . . . 12 . . . . 9 . . 1 . 11 8 5 2 Terminals 98 | . . . 12 17 . . . . 11 . . . . . . 16 . . . . 5 . . . . 15 13 7 2 Fabricators 8 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 4 . . Repair Stations 9 | . . . . 5 . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . Recycling Units 7 | . 1 . . 1 . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 1 Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . 2 . . . . 1 . 1 . . . . 5 . . . . . . . . Terminal Hacks 88 | . . 1 1 3 . . 3 . 3 . . 28 . . . 5 . . 17 . 1 . . 18 . 5 . 3 . Record 26 | . . . . . . . . . . . . 11 . . . . . . 6 . . . . 9 . . . . . Part Schematic 19 | . . . . 2 . . 3 . . . . 10 . . . . . . 3 . . . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . . . . . . 3 . . . 1 . . 4 . . . . 7 . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Branch Access Points 6 | . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 5 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . 1 . Locate Traps 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Retrieve Components 4 | . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 1 . 2 4 . . . . 3 . . . . . . 2 . . . . 2 . . . . 1 1 2 . Terminals 12 | . . . 2 3 . . . . 2 . . . . . . . . . . . 1 . . . . 1 1 2 . Assimilate 4 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . Botnet 8 | . . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanics 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . . . 6 10 . . . . 5 . . . . . . 5 . . . . 4 . . . . 3 7 1 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . 2 . . 17 . . . . 10 . . . . . . 3 . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 2 . . . . 1 . . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 8 | . . . 1 . . . 5 . 1 . . . . . . . . . . . 1 . . . . . . . . Largest Group 5 | . . . 1 . . . 5 5 . . . . . . . . . . . . 1 . . . . . . . . Highest-Rated Group 123 | . . . 10 . . . 123 123 . . . . . . . . . . . . 26 . . . . . . . . Highest-Rated Ally 39 | . . . 10 . . . 39 39 . . . . . . . . . . . . 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . Total Damage 269 | . . . . . . . . 269 . . . . . . . . . . . . . . . . . . . . . Kills 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Active Infowar (turns) 9384 | 34 311 732 429 587 100 140 431 249 406 216 229 27 274 31 27 450 163 137 93 197 668 358 114 319 126 511 331 1511 183 Optics 4943 | . . . 77 587 100 140 431 249 406 216 229 27 274 31 27 450 163 137 93 197 668 358 83 . . . . . . Sensors 7439 | . 250 732 428 408 . . . . 148 216 229 27 274 31 27 406 163 137 93 197 668 358 114 312 126 511 83 1501 . Structural 3683 | . . . . 524 100 140 431 249 406 216 229 27 274 31 27 111 . . . . . . . . . . . 781 137 Seismic 95 | 34 61 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 1908 | . . . . . . . . . 280 216 229 27 274 31 27 450 163 137 74 . . . . . . . . . . Cloaking 1177 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 846 . Jamming 2758 | . . . . . . . . . . . . . . . . 52 163 137 86 197 668 358 114 127 . . 266 494 96 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . . . 1 1 2 . 2 2 . 2 . . . 2 3 . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . 10 . . . . 1 1 13 . . . . . . . . . . . . . Traps 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Items 15 | . . . . . . . . . 6 . . . . 1 1 7 . . . . . . . . . . . . . Machines 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Guards 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 10886 | 111 312 938 434 587 100 140 431 249 406 216 229 27 274 31 27 450 163 137 93 197 668 358 114 319 271 568 416 2101 519 Spaces Moved 15124 | 72 195 575 751 1028 222 320 945 420 775 465 274 83 247 91 93 988 431 406 152 476 900 517 233 656 382 608 492 1775 552 Core 350 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346 Treads 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Legs 2083 | 68 195 575 7 . . . . . . . . . . . . . . . . . . . . . . . . 1136 102 Wheels 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12624 | . . . 744 1028 222 320 945 420 775 465 274 83 247 91 93 988 431 406 152 476 900 517 233 656 382 546 492 639 99 Fastest Speed 20 | 50 120 120 40 32 37 37 37 32 30 32 32 32 28 28 28 28 32 32 32 32 28 29 29 20 24 29 25 31 37 Average Speed 47 | 116 120 140 41 32 37 37 37 35 33 32 32 32 31 28 28 30 32 32 39 32 29 29 29 24 29 50 31 93 65 Slowest Speed 232 | 120 120 190 232 37 37 37 37 37 94 34 32 32 32 28 28 32 32 98 98 32 99 99 32 29 99 100 102 186 145 Overloaded Moves 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 93 | . . . 6 7 . . . 3 7 . . . . . . 18 1 . . . 12 . 1 . . 8 8 18 4 Potential Cave-ins 10 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . 5 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 31 32 54 34 56 63 86 69 19 61 54 73 40 4 92 33 57 68 60 59 32 63 54 87 62 24 52 44 21 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 12 | . 1 1 . . . . 1 . . . 2 1 . . . . . 1 3 . . 1 . 1 . . . . . Known Exits Taken 23 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . Scrap Searched 26 | . . 4 . . 1 . 3 2 . 3 4 . 1 . . . 3 1 . . . 2 . . 2 . . . . Spaces Dug 217 | . . . 8 12 4 1 . 2 6 4 . . . . . 113 3 14 . 22 8 . . . . 16 1 3 . Terrain Destroyed 794 | . . . 31 12 4 1 . 2 14 4 . . 21 . . 114 3 28 . 160 9 105 44 . 58 17 8 94 65 Melee 55 | . . . 5 12 4 1 . 2 6 4 . . . . . 8 . . . . 8 . . . . 4 1 . . Projectile 74 | . . . . . . . . . . . . . . . . 13 3 . . . 1 . . . 9 13 7 12 16 AOE 665 | . . . 26 . . . . . 8 . . . 21 . . 93 . 28 . 160 . 105 44 . 49 . . 82 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 18113 | 88 248 649 843 1222 227 334 1024 506 884 502 415 83 440 95 93 1074 451 409 171 506 1267 714 275 810 509 831 687 2085 671 Wait 1990 | 5 19 30 33 136 . . 75 82 75 24 134 . 184 . 1 32 16 . . 7 354 179 30 129 95 174 74 88 14 Move 14925 | 71 194 574 738 1014 221 319 944 414 760 464 273 82 246 91 92 955 428 405 151 475 875 516 230 655 381 592 476 1744 545 Hop 78 | . . . 6 6 . . . 2 7 . . . . . . 14 1 . . . 12 . 1 . . 7 7 12 3 Pick Up 71 | . 9 3 9 4 . . 2 . 1 . 3 . 1 . . 5 . . 1 . . 1 2 1 . 6 2 18 3 Fast Attach 179 | 7 2 2 11 4 . 3 . . 5 . 1 . 1 . . 6 1 . 5 2 2 2 2 12 5 15 30 46 15 Attach 88 | . 2 3 4 2 . 1 . 1 7 . . . 2 2 . 6 1 1 2 3 5 2 2 2 . 3 10 20 7 Detach 73 | . . 1 4 . . 2 . 1 5 . 1 . 3 . . 9 1 1 1 4 2 2 2 2 . 1 14 15 2 Swap 49 | 1 . 3 2 1 . . . . . . 1 . . 2 . 2 . . . . 1 2 . . 4 . 8 17 5 Drop 156 | . 7 . 18 5 . 4 2 1 3 . 2 1 1 . . 11 . . 5 2 1 2 3 8 2 9 18 43 8 Fire 264 | 4 . 13 5 . . 2 . 2 11 . . . 2 . . 16 3 2 . 13 3 6 3 . 15 13 23 70 58 Melee 181 | . 15 20 13 25 6 3 1 3 10 14 . . . . . 12 . . 6 . 9 2 . . 7 11 12 12 . Ram 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . 6 . . . . 2 . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 387 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Identified exit to Subcaves 424 | -10/Materials | Entered Subcaves 425 | -10/Subcaves | Approached by a straggling Scientist 550 | -10/Subcaves | Discovered new exit (range 15) 550 | -10/Subcaves | Discovered new exit (range 9) 573 | -10/Subcaves | Identified exit to Recycling 601 | -10/Subcaves | Identified exit to Materials 669 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 985 | -10/Subcaves | Core integrity fell below 50% 1133 | -10/Subcaves | Learned location of Zion (-7) 1137 | -10/Subcaves | Visited 4L-MR0's lab 1157 | -10/Subcaves | Found Flightbrick 1362 | -10/Subcaves | Entered Materials 1362 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1392 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 1416 | -8/Materials | Central database locked down 1793 | -8/Materials | Discovered new exit (range 9) 1796 | -8/Materials | Identified exit to Factory 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Propulsion x2 2028 | -7/Factory | Build established: Scout 2285 | -7/Factory | Discovered new exit (range 8) 2288 | -7/Factory | Identified exit to Storage 2294 | -7/Factory | Identified exit to Lower Caves 2383 | -7/Factory | Entered Lower Caves 2436 | -7/Lower Caves | Encountered a Warlord checkpoint 2475 | -7/Lower Caves | Discovered new exit (range 10) 2483 | -7/Lower Caves | Identified exit to Lower Caves 2483 | -7/Lower Caves | Entered another Lower Caves area 2548 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2552 | -7/Lower Caves | Found Prototype Special Weapon 2552 | -7/Lower Caves | Identified Molecular Deconstructor 2583 | -7/Lower Caves | Learned Factory interactive machine intel 2621 | -7/Lower Caves | Discovered new exit (range 6) 2623 | -7/Lower Caves | Identified exit to Zion 2623 | -7/Lower Caves | Entered Zion 2640 | -7/Zion | Discovered new exit (range 14) 2653 | -7/Zion | Build established: Mutant 2690 | -7/Zion | Gained Derelict followers 2709 | -7/Zion | Learned location of Quarantine (-2) 2764 | -7/Zion | Met Imprinter 2821 | -7/Zion | Learned Factory terminal intel 2859 | -7/Zion | Found CR-A16's Pointy Stick 2980 | -7/Zion | Identified exit to Proximity Caves 3054 | -7/Zion | Entered Proximity Caves 3054 | -6/Proximity Caves | Accompanied by 5 allies 3071 | -6/Proximity Caves | Spotter reported a threat 3139 | -6/Proximity Caves | Learned Factory terminal intel 3207 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3298 | -6/Proximity Caves | Discovered new exit (range 13) 3302 | -6/Proximity Caves | Identified exit to Factory 3303 | -6/Proximity Caves | Entered Factory 3303 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3304 | -6/Factory | Loaded intel: 54 interactive machine locations 3305 | -6/Factory | Loaded intel: 26 terminal locations 3432 | -6/Factory | Identified exit to Lower Caves 3709 | -6/Factory | Entered Lower Caves 3872 | -6/Lower Caves | Build established: Scout 3916 | -6/Lower Caves | Identified exit to Lower Caves 3917 | -6/Lower Caves | Learned Factory terminal intel 3925 | -6/Lower Caves | Entered another Lower Caves area 3944 | -6/Lower Caves | Found DCF Scrap (10 items) 4147 | -6/Lower Caves | Discovered new exit (range 17) 4154 | -6/Lower Caves | Identified exit to Data Miner 4154 | -6/Lower Caves | Entered Data Miner 4155 | -6/Data Miner | Discovered new exit (range 6) 4160 | -6/Data Miner | Met Data Miner 4167 | -6/Data Miner | Learned location of Section 7 (-2) 4167 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4173 | -6/Data Miner | Received God Mode back door access code from Data Miner 4181 | -6/Data Miner | Identified exit to Proximity Caves 4181 | -6/Data Miner | Entered Proximity Caves 4184 | -5/Proximity Caves | Spotter reported a threat 4205 | -5/Proximity Caves | Learned Factory non-interactive machine intel 4446 | -5/Proximity Caves | Discovered new exit (range 10) 4449 | -5/Proximity Caves | Found DCF Scrap (14 items) 4449 | -5/Proximity Caves | Identified exit to Factory 4455 | -5/Proximity Caves | Entered Factory 4455 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4456 | -5/Factory | Identified exit to Upper Caves 4457 | -5/Factory | Loaded intel: 217 non-interactive machine locations 4458 | -5/Factory | Loaded intel: 26 terminal locations 4486 | -5/Factory | Sucked down chute 4486 | -5/Factory | Entered Waste 4490 | -5/Waste | Spotted C-40 Crusher 4498 | -5/Waste | Spotted C-40 Crusher 4500 | -5/Waste | Spotted C-40 Crusher 4500 | -5/Waste | Spotted C-40 Crusher 4501 | -5/Waste | EMP discharged 4507 | -5/Waste | Spotted C-40 Crusher 4509 | -5/Waste | Discovered new exit (range 14) 4513 | -5/Waste | Identified exit to Factory 4513 | -5/Waste | Entered Factory 4514 | -5/Factory | Loaded intel: 28 terminal locations 4519 | -5/Factory | Identified exit to Extension 4624 | -5/Factory | Crushed by falling debris 4624 | -5/Factory | System corruption reached 10% 4655 | -5/Factory | Lost 3 parts (3u) 4963 | -5/Factory | Entered Upper Caves 5097 | -5/Upper Caves | Identified exit to Upper Caves 5101 | -5/Upper Caves | Learned Factory trap positions 5126 | -5/Upper Caves | Entered another Upper Caves area 5129 | -5/Upper Caves | Discovered new exit (range 16) 5179 | -5/Upper Caves | Spotted B-75 Beast 5200 | -5/Upper Caves | Learned Factory interactive machine intel 5237 | -5/Upper Caves | Build established: Derelict-Sprinter 5239 | -5/Upper Caves | Learned location of Armory (-4) 5255 | -5/Upper Caves | Discovered new exit (range 14) 5263 | -5/Upper Caves | Entered Zhirov 5263 | -5/Zhirov | Discovered new exit (range 3) 5269 | -5/Zhirov | Met Zhirov 5276 | -5/Zhirov | Learned location of Testing (-3) 5276 | -5/Zhirov | Learned location of Command (-1) 5278 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5285 | -5/Zhirov | Found Alien Artifact 5285 | -5/Zhirov | Identified Integrated Reactor 5285 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5342 | -5/Zhirov | Found Alien Artifact 5356 | -5/Zhirov | Entered Proximity Caves 5366 | -4/Proximity Caves | Spotter reported a threat 5521 | -4/Proximity Caves | Discovered new exit (range 4) 5553 | -4/Proximity Caves | Entered Factory 5553 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5554 | -4/Factory | Loaded intel: 75 trap records 5555 | -4/Factory | Loaded intel: 54 interactive machine locations 6157 | -4/Factory | Discovered new exit (range 20) 6163 | -4/Factory | Identified exit to Research 6216 | -4/Factory | Discovered new exit (range 20) 6221 | -4/Factory | Identified exit to Upper Caves 6221 | -4/Factory | Entered Upper Caves 6277 | -4/Upper Caves | Destroyed 9 combat bots 6498 | -4/Upper Caves | Build established: Ninja 6572 | -4/Upper Caves | Discovered new exit (range 16) 6578 | -4/Upper Caves | Identified exit to Upper Caves 6579 | -4/Upper Caves | Attracted the attention of an 0b10 base 6579 | -4/Upper Caves | Entered another Upper Caves area 6586 | -4/Upper Caves | Discovered exit to Research (range 8) 6659 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6680 | -4/Upper Caves | Learned 4 Research zone layouts 6688 | -4/Upper Caves | Discovered new exit (range 12) 6693 | -4/Upper Caves | Identified exit to Warlord 6693 | -4/Upper Caves | Entered Warlord 6711 | -4/Warlord | Lost 4 parts (1n3u) 6759 | -4/Warlord | Learned Factory scanalyzer intel 6759 | -4/Warlord | Learned Armory terminal intel 6759 | -4/Warlord | Learned 4 Armory zone layouts 6759 | -4/Warlord | Learned 4 Armory zone layouts 6759 | -4/Warlord | Learned 4 Access zone layouts 6783 | -4/Warlord | Opened Warlord's prototype stash 6789 | -4/Warlord | Found Prototype Reactor 6789 | -4/Warlord | Identified Vortex Chain Reactor 6793 | -4/Warlord | Found Prototype Hackware 6793 | -4/Warlord | Identified System Mapper 6795 | -4/Warlord | Found Prototype Processor 6795 | -4/Warlord | Identified Exp. Core Analyzer 6798 | -4/Warlord | Found Prototype Device 6798 | -4/Warlord | Identified System Purifier 6807 | -4/Warlord | Met Warlord 6814 | -4/Warlord | Warlord's base attacked by MAIN.C 6822 | -4/Warlord | Found Prototype Energy Gun 6822 | -4/Warlord | Identified Vortex Rifle 6824 | -4/Warlord | Found Vortex Rifle 6893 | -4/Warlord | Opened side exit 7010 | -4/Warlord | Discovered new exit (range 10) 7012 | -4/Warlord | Identified exit to Proximity Caves 7012 | -4/Warlord | Entered Proximity Caves 7073 | -3/Proximity Caves | Build established: Hacker-Sprinter 7153 | -3/Proximity Caves | Spotter reported a threat 7155 | -3/Proximity Caves | Spotter reported a threat 7172 | -3/Proximity Caves | Lost 3 parts (1n2u) 7206 | -3/Proximity Caves | Spotter reported a threat 7280 | -3/Proximity Caves | Spotter reported a threat 7283 | -3/Proximity Caves | Entered Research 7283 | -3/Research | Evolved 2 slots: Utility x2 7313 | -3/Research | Lost 4 parts (1p2n1w) 7454 | -3/Research | Identified exit to Testing 7533 | -3/Research | Search patrols dispatched 7666 | -3/Research | Build established: Scavenger-Mutant 7807 | -3/Research | Spotted B-86 Titan 7833 | -3/Research | Spotted B-86 Titan 7845 | -3/Research | Lost 14 parts (1p4n6u3w) 7851 | -3/Research | Entered Testing 7988 | -3/Testing | Found Prototype Device 7988 | -3/Testing | Identified Exp. Transmission Jammer 8043 | -3/Testing | Found Prototype Energy Cannon 8043 | -3/Testing | Identified Hpw. Disruptor Cannon 8068 | -3/Testing | System corruption reached 10% 8139 | -3/Testing | Found Prototype Processor 8139 | -3/Testing | Identified Spectral Analyzer 8233 | -3/Testing | Incoming investigation squad redirected 8234 | -3/Testing | Discovered new exit (range 11) 8237 | -3/Testing | Identified exit to Research 8267 | -3/Testing | Entered Research 8267 | -2/Research | Warlord forces began assault on 0b10 8267 | -2/Research | Evolved 2 slots: Utility x2 8275 | -2/Research | Identified exit to Quarantine 8377 | -2/Research | Research machine network offline 8379 | -2/Research | Discovered new exit (range 11) 8384 | -2/Research | Identified exit to Access 8424 | -2/Research | Met up with Warlord 8472 | -2/Research | Lost 3 allies 8629 | -2/Research | Borebot progress halted 8691 | -2/Research | Spotted Striker 8691 | -2/Research | Spotted Striker 8704 | -2/Research | Found Prototype Launcher 8704 | -2/Research | Identified Tesla Bomb Launcher 8708 | -2/Research | Spotted Striker 8772 | -2/Research | Lost 12 allies 8779 | -2/Research | Found Prototype Device 8779 | -2/Research | Identified Exp. Shock Absorption System 8879 | -2/Research | Build established: Hacker-Mutant 9089 | -2/Research | Borebot progress halted 9200 | -2/Research | Borebot progress halted 9410 | -2/Research | Found Prototype Launcher 9410 | -2/Research | Identified Point Singularity Launcher 9505 | -2/Research | Build established: Scavenger-Skirmisher 9683 | -2/Research | Spotted Executioner 9695 | -2/Research | Spotted Executioner 9746 | -2/Research | Spotted Striker 9769 | -2/Research | Given Cave Seal Controls access code 9769 | -2/Research | Spotted Striker 9774 | -2/Research | Destroyed Executioner 9817 | -2/Research | Core integrity fell below 50% 9823 | -2/Research | Destroyed Striker 9867 | -2/Research | Lost 9 parts (3n5u1w) 9880 | -2/Research | Spotted Striker 9882 | -2/Research | Spotted Striker 9899 | -2/Research | Destroyed Striker 9946 | -2/Research | Found Prototype Processor 9946 | -2/Research | Identified Exp. Melee Analysis Suite 9988 | -2/Research | Spotted Striker 9999 | -2/Research | Spotted Executioner 10007 | -2/Research | Spotted Striker 10007 | -2/Research | Spotted Executioner 10017 | -2/Research | Destroyed Striker 10049 | -2/Research | Destroyed Striker 10059 | -2/Research | Core integrity fell below 20% 10070 | -2/Research | Destroyed Executioner 10098 | -2/Research | Lost 4 parts (2n1u1w) 10110 | -2/Research | Destroyed 7 combat bots 10155 | -2/Research | Build established: Scavenger-Mutant 10163 | -2/Research | Found Quantum Capacitor 10251 | -2/Research | Spotted Executioner 10255 | -2/Research | Spotted Executioner 10255 | -2/Research | Spotted Executioner 10282 | -2/Research | Lost 6 allies 10368 | -2/Research | Entered Access 10368 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10382 | -1/Access | Lost 4 allies 10456 | -1/Access | Garrison activated, responded to threat 10509 | -1/Access | Lost 5 allies 10542 | -1/Access | Destroyed 7 combat bots 10565 | -1/Access | Lost 9 parts (2p3n3u1w) 10618 | -1/Access | First assault squad dispatched 10633 | -1/Access | Incoming assault squad redirected 10637 | -1/Access | Lost 9 parts (1p6n2u) 10680 | -1/Access | Lost 3 parts (1n2u) 10684 | -1/Access | System corruption reached 10% 10799 | -1/Access | Core integrity fell below 50% 10835 | -1/Access | Lost 8 parts (7n1u) 10875 | -1/Access | System corruption reached 30% 10884 | -1/Access | Core integrity fell below 20% 10887 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10782_ Q-thruster destroyed. 10793_ 4HXZ/8Z0OWQZJVJT7V,3I 10795_ Adv. Medium Treads destroyed. 10797_ Sealed Freight Elevator disabled. 10799_ Impulse Thruster destroyed. 10800_ Adv. Medium Treads destroyed. 10810_ 171NE>#USWGP:MGWT0Y72EJYZB4UNMV=M LO= 10829_ P5SW3M5NA&>8TSGGJ EO 10845_ System corrupted: Matter fused (-10). 10845_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9Y. 10849_ W-44 Eye sends out distress signal. 10849_ Adv. Medium Treads destroyed. 10861_ System corrupted: Matter fused (-9). 10864_ Slammed into S-43 Plague. 10864_ Destabilizing: System corrupted (+2). 10865_ Slammed into S-43 Plague. 10881_ System corrupted: Energy discharge (-23). 10886_ Slammed into S-43 Plague. 10887_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ^#?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????+ #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????? s #?????????????????????? | | ??????????????????????? s #?????????????????????? | | ???????###########??????#@s#?????????????????????? | | ???????# #??????#ss#?????????????????????? | | ???????# = #??????# #?????????????????????? | | ???????# #??##### s#?????????????????????? | | ???????# ] #### # s#?????????????????????? | | ###????# / # #?????????????????????? | | #????# ! #### #sp#?????????????????????? | | # #????# #??## #?????????????????????? | | # #????# #???# #?????????????????????? | | # #????######/####???# #?????????????????????? | | # #???????# #????# #?????????????????????? | | # ######### #????# #####?????????????????????? | | # " #????# #?????????????????????????? | | ########### #????# #?????????????????????????? | | ??????????# #????# #?????????????????????????? | | ??????????## ##????# #?????????????????????????? | | #??????????# ^#????? ??????????????????????????? | | ############ ???? ??????????????????????????? | | ## + ??? ??????????????????????????? | | ## ## ?? ??????????????????????????? | | # ##########? ??????????????????????????? | | # #??????????#+??????????????????????????? | | + #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 176 Energy Generation 71 Energy Capacity 1165 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 85 Jamming Range 22 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 750 Resistance: EX 75 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 34 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Plasma Cutter | -7/Factory | Hacked Med. Storage Unit | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. Thermal Generator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Hacking Suite | -3/Research | Hacked Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Bending The Rules Metal Spider Physics Protects Challenges ------------ None Game ------ Seed StructuralPowerMeganuke Manual? 0 Play Time 04:08:54 Cumulative 401.2 hours Start 2025.11.10 @ 19:16:42 End 2025.11.15 @ 15:13:11 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 103 Adventurer 68 Explorer 3 Win Type - Total 34 Types 20/2/3/4/3/0/0/0/0/2 Lore% 79 Gallery% 77 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18414ff2-c519-456b-b787-8aa20af6bd61