Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 10:45:52

Player: Zirov

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (287)      287
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1492

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     203/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (79)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY (15) ---
           Backup Power I
           Nuclear Core
           Thermal Generator
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
           Transport Network Coupler
     Light Assault Rifle
           Flak Cannon
           Flak Cannon
           Missile Launcher
           Missile Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Seismic Detector
>          --- WEAPON -----------
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
           Backup Power I
           Nuclear Core
           Thermal Generator
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
           Transport Network Coupler
     Light Assault Rifle
           Flak Cannon
           Flak Cannon
           Missile Launcher
           Missile Launcher
           Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 8   3   2   6   
  Power                    2    | 1   .   .   1   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   3   .   2   
    Device                 3    | 1   1   .   1   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               1    | .   1   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 3   .   1   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   1   2   1   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   1   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   1   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   100 93  80  
  Engine                   11   | .   14  9   5   
  Leg                      26   | .   28  28  22  
  Device                   9    | .   6   14  15  
  Storage                  13   | .   14  14  11  
  Hackware                 4    | .   7   .   .   
  Energy Gun               22   | .   28  21  4   
  Ballistic Gun            1    | .   .   5   4   
  Ballistic Cannon         2    | .   .   .   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  18  18  40  
  Greatest Support         29   | 20  20  20  29  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 7   9   10  12  
  Most Carried             13   | 2   6   6   13  
  Average Carried          4    | .   4   4   8   
  Final Capacity           15   | 8   10  10  15  
  Final Carried            13   | 2   5   5   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           366  | 260 50  26  30  
  Remotely                 .    | .   .   .   .   
Salvage Created            402  | 19  203 100 80  
  Parts                    28   | 3   15  6   4   
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  9    | .   5   2   2   
  Guns                     7    | .   5   2   .   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          5    | 1   4   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   1   .   1   
  Operator                 1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   2   2   2   
Best Kill Streak           3    | 1   3   1   3   
  Combat Bots Only         3    | .   3   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               538  | .   273 180 85  
  Core                     147  | .   117 30  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         70   | 100 .   41  .   
Volleys Fired              47   | 2   26  13  6   
  Largest                  2    | 2   2   2   2   
  Hottest                  88   | 80  80  80  88  
Shots Fired                93   | 4   52  25  12  
  Gun                      81   | 4   52  25  .   
  Cannon                   12   | .   .   .   12  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  18   | .   .   6   12  
  Thermal                  75   | 4   52  19  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | 2   9   14  5   
  Robot Miss Streak        6    | 2   6   1   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           63   | 2   28  21  12  
  Core Hits                29   | 1   12  6   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           785  | 22  308 213 242 
  Guns                     543  | 22  308 213 .   
  Cannons                  242  | .   .   .   242 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  275  | .   .   33  242 
  Thermal                  510  | 22  308 180 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 7    | .   .   .   7   
  Impact                   .    | .   .   .   .   
  Kinetic                  7    | .   .   .   7   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        216  | 36  216 162 138 
  Average Temperature      64   | 20  66  68  64  
  Received Heat Transfer   279  | .   87  144 48  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   1   1   .   
  Heat Transferred         1150 | 50  700 400 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             200  | 5   200 108 99  
  Initial                  78   | .   3   78  41  
  Average                  52   | 1   47  90  51  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         98   | 100 97  100 100 
  Level 1                  1    | .   2   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   20  2   4   
  Peak Tracking Total      6    | .   6   2   4   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   15  .   1   
  Successful               11   | .   10  .   1   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   9   .   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1061 | 78  629 182 172 
Spaces Moved               698  | 52  444 109 93  
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     693  | 47  444 109 93  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            122  | 113 120 120 144 
  Slowest Speed            190  | 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 4   68  19  13  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      805  | 63  487 136 119 
  Wait                     22   | .   10  11  1   
  Move                     695  | 51  443 108 93  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 1   4   1   8   
  Fast Attach              12   | 8   .   .   4   
  Attach                   3    | .   1   1   1   
  Detach                   4    | 1   .   .   3   
  Swap                     4    | .   2   1   1   
  Drop                     4    | .   1   1   2   
  Fire                     47   | 2   26  13  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   79 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 10)
  294 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  562 | -10/Materials | Discovered new exit (range 6)
  708 | -10/Materials | Entered Mines
  791 | -10/Mines     | Core integrity fell below 50%
  877 | -10/Mines     | Discovered new exit (range 7)
  878 | -10/Mines     | Learned location of Storage (-9)
  890 | -10/Mines     | Entered Materials
  890 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1062 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00961_ Acquired Missile Launcher. <x2>
00967_ Acquired Flak Cannon. <x2>
00971_ Dropped Sml. Laser.
00971_ Dropped Particle Gun.
00974_ Acquired Flak Cannon. <x2>
00990_ R-06 Scavenger collects Particle Gun.
00995_ Acquired Thermal Generator.
01002_ Acquired Imp. Signal Interpreter.
01007_ Acquired Nuclear Core. <x2>
01036_ A-02 Transporter destroyed.
01037_ W-16 Scout sends out distress signal.
01041_ Acquired Com. Wheel.
01047_ Seismic Detector destroyed.
01050_ G-34 Mercenary knocked back. <x5>
01053_ G-34 Mercenary destroyed.
01053_ G-34 Mercenary knocked back.
01056_ G-34 Mercenary destroyed.
01056_ W-16 Scout knocked back.
01057_ R-06 Scavenger collects Com. Wheel. <x2>
01061_ Acquired 30 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Lgt. Armor Plating | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedBottomlessStreamer
  Manual?         0
Play Time         00:17:56
  Cumulative      7.5 hours
  Start           2022.09.18 @ 19:17:29
  End             2022.09.19 @ 10:45:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1308eb9-09c8-4407-9be3-cb2b2e553eb4