Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 21:19:51 Player: Froliks Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (16) 80 Value Destroyed (275) 275 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1460) 1460 TOTAL SCORE: 7335 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 449/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Small Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Backup Power III Backup Power III Cooling System Advanced Terrain Scanner Transmission Jammer Advanced ECM Suite Improved Reaction Control System Backup Laser III Peak State ------------ > --- POWER ------------ Backup Power III Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Lance > --- INVENTORY -------- Light Angular Momentum Engine Cooling System Seismic Detector Transmission Jammer Advanced ECM Suite Improved Reaction Control System [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Greatsword Energy Gun Small Laser Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 Power 2 | . . . 1 1 . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 2 . . . . . Utility 4 | . . . 1 1 . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 37 | 7 . . 8 6 2 . . 6 4 2 . 2 . . Power 5 | 1 . . . 1 1 . . 1 1 . . . . . Engine 3 | 1 . . . 1 . . . 1 . . . . . . Core 2 | . . . . . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 14 | 2 . . 5 1 . . . 2 2 2 . . . . Treads . | . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 12 | . . . 5 1 . . . 2 2 2 . . . . Utility 9 | 2 . . 1 3 . . . 2 1 . . . . . Device 5 | 1 . . 1 2 . . . 1 . . . . . . Storage 1 | 1 . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 9 | 2 . . 2 1 1 . . 1 . . . 2 . . Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . 1 1 . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . Parts Lost 19 | . . 1 4 . 1 . . . 1 5 2 . 2 3 Power . | . . . . . . . . . . . . . . . Propulsion 12 | . . . 2 . . . . . 1 5 1 . 1 2 Utility 4 | . . . 1 . 1 . . . . . 1 . 1 . Weapon 3 | . . 1 1 . . . . . . . . . . 1 Highest Loss Streak 5 | . . 1 3 . 1 . . . 1 5 2 . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 7 | 2 7 8 6 6 7 8 8 8 7 7 8 7 7 7 Power . | . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 Propulsion 1 | 1 4 5 2 1 3 3 3 3 1 . . . . . Utility 3 | . 1 1 1 2 3 3 3 3 4 5 6 6 5 5 Weapon . | . . 1 1 1 . 1 1 . . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . 3 . . 1 . . . 3 . . . 1 1 4 Power 1 | . . . . . . . . 1 . . . . . . Propulsion 4 | . 2 . . . . . . 2 . . . . . . Utility 7 | . 1 . . 1 . . . . . . . . 1 4 Weapon 1 | . . . . . . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 100 86 70 78 72 69 69 82 92 55 31 32 28 30 Engine 4 | . 14 14 9 13 3 . . 5 6 2 . . . 4 Core 2 | . . . . . 3 7 7 7 12 5 . . . . Leg 4 | . 28 28 1 . . . . . . . . . . . Flight 16 | . . . 33 30 30 30 30 30 39 17 9 6 4 . Device 6 | . 14 14 8 14 11 7 7 7 6 6 2 . 3 . Storage 7 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 Processor 8 | . . . . 3 7 7 7 14 13 13 13 13 13 11 Energy Gun 4 | . 28 15 5 . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . 4 . 1 Slashing Weapon 1 | . . . 2 . 6 7 7 . . . . . . . Peak Build Rating 51 | 7 7 7 12 25 25 24 24 38 48 51 26 23 18 29 Average Rating 20 | 5 7 6 9 16 23 24 24 31 47 31 20 21 15 18 On Entrance 18 | . 7 7 6 8 24 24 24 24 38 46 26 17 17 11 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 23 | 14 14 14 14 19 17 17 17 17 23 23 6 9 6 13 Greatest Support 31 | 20 20 20 20 20 20 20 20 20 30 31 12 6 6 16 Greatest Overweight (x) 3 | . . . . . . . . . . 1 . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 8 8 7 8 8 8 8 8 Average Carried 7 | 2 7 8 6 6 7 8 8 7 6 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 8 8 6 8 8 8 8 8 7 8 8 8 7 8 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Sprinter 5% | Scavenger-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Sprinter | -8/Materials Scientist-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 673 | 270 . . . . 230 . . 50 . 83 . 20 10 10 Remotely . | . . . . . . . . . . . . . . . Salvage Created 505 | 143 146 . . . 60 . . . . . . . . 156 Parts 31 | 14 14 . . . 2 . . . . . . . . 1 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . 3 . . 1 . . 17 . 1 . 1 . . Prevented 17 | . . . . . . . . 14 . 2 . . 1 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 9 | . 7 . . . 2 . . . . . . . . . Guns 7 | . 7 . . . . . . . . . . . . . AOE 2 | . . . . . 2 . . . . . . . . . Classes Destroyed 7 | 1 2 . . . 2 . . . . . . . . 2 Worker 1 | . . . . . . . . . . . . . . 1 Tunneler 5 | 5 . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . 1 Swarmer 6 | . 6 . . . . . . . . . . . . . Grunt 1 | . 1 . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 5 | 5 4 . . . 1 . . . . . . . . 1 Combat Bots Only 4 | . 4 . . . 1 . . . . . . . . . Max Kills in Single Turn 1 | 1 1 . . . 1 . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 270 | . 29 8 11 2 16 . . 35 9 42 37 . 25 56 Missed 128 | . 13 5 4 2 10 . . 25 6 16 21 . 13 13 Hits 142 | . 16 3 7 . 6 . . 10 3 26 16 . 12 43 Melee 2 | . . . 1 . . . . . . 1 . . . . Projectile 140 | . 16 3 6 . 6 . . 10 3 25 16 . 12 43 AOE 1 | . . . 1 . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . . . . . 1 . . . . Damage Taken 2419 | . 139 60 303 . 106 . . 160 27 461 173 . 225 765 Core 1380 | . 39 . 140 . 15 . . 47 5 343 103 . 137 551 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 84 74 . . . . 91 . . . . 30 . Volleys Fired 40 | 9 16 2 2 5 6 . . . . . . . . . Largest 2 | 2 2 1 1 1 1 . . . . . . . . . Hottest 100 | 80 80 40 100 100 33 . . . . . . . . . Shots Fired 65 | 18 32 2 2 5 6 . . . . . . . . . Gun 52 | 18 32 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . 6 . . . . . . . . . Special 7 | . . . 2 5 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 34 | 9 16 2 2 5 . . . . . . . . . . Explosive 6 | . . . . . 6 . . . . . . . . . Electromagnetic 25 | 9 16 . . . . . . . . . . . . . Robot Hit Streak 6 | 6 6 . . . . . . . . . . . . . Robot Miss Streak 3 | 3 2 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 34 | 10 19 . . . . . . . . . . . . 5 Core Hits 17 | 5 8 . . . 4 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 14 | . . . 3 . . . . . . . . 1 . 10 Impact 11 | . . . . . . . . . . . . 1 . 10 Slashing 3 | . . . 3 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 720 | 130 231 . . . 96 . . . . . . . . 263 Guns 361 | 130 231 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 96 | . . . . . 96 . . . . . . . . . Melee 263 | . . . . . . . . . . . . . . 263 Ramming . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 135 | 35 100 . . . . . . . . . . . . . Explosive 96 | . . . . . 96 . . . . . . . . . Electromagnetic 226 | 95 131 . . . . . . . . . . . . . Impact 263 | . . . . . . . . . . . . . . 263 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . 4 . 1 1 1 2 . . . . . . Average Corruption 1 | . . . 1 . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 6 | . . . . . 3 . . 3 . . . . . . Message Errors 2 | . . . . . 1 . . 1 . . . . . . Matter Fused 2 | . . . . . 1 . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . 4 . . . . . . . . 80 Projectiles . | . . . . . . . . . . . . . . . Explosions 4 | . . . . . 4 . . . . . . . . . Melee 80 | . . . . . . . . . . . . . . 80 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . 9 . . . . . . . . . Shots 1 | . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 309 | 126 98 . 12 84 . . . 6 309 152 . . . . Average Temperature 79 | 55 50 . 7 39 . . . 4 127 60 . . . . Received Heat Transfer 390 | . 12 18 18 . . . . 30 12 18 39 . 27 216 Effects 3 | . . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 300 | 75 225 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . 100 . . . . 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 157 | 10 110 . 157 90 . . . . 135 . . . . 88 Initial 135 | . . . . 62 . . . . 135 . . . . 21 Average 41 | 1 33 . 68 58 . . . . 104 . . . . 10 Influence Increases 1281 | 25 165 . 279 98 85 . . 240 4 165 . . 75 145 Destroy 0b10 Robot/C 240 | . 140 . . . 40 . . . . . . . . 60 Destroy 0b10 Robot/NC 40 | 25 . . . . . . . . . . . . . 15 Destroy Leader 30 | . 20 . . . . . . . . . . . . 10 Allied During Kill 15 | . . . . . . . . . . . . . . 15 Successful Hack 52 | . 5 . 4 23 . . . . 4 . . . . 16 Disable Machine 30 | . . . . 15 . . . . . . . . . 15 Destroy Structure 19 | . . . 5 . . . . . . . . . . 14 Partial Spotted 90 | . . . 75 15 . . . . . . . . . . Lose Combat Pursuer 765 | . . . 195 45 45 . . 240 . 165 . . 75 . Influence Decreases 1264 | 25 165 . 142 145 175 . . 24 161 109 103 12 40 163 Entered New Map 262 | . . . . 75 34 . . . 81 23 23 12 . 14 Time Decay 826 | 25 165 . 102 70 131 . . 24 70 70 60 . 30 79 Lost Part 136 | . . . 40 . 10 . . . 10 16 20 . 10 30 Lost Ally 40 | . . . . . . . . . . . . . . 40 Squads Dispatched 11 | . 1 . 4 1 . . . . . . . . . 5 Investigation 3 | . . . . 1 . . . . . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 7 | . 1 . 4 . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 4 | . . . 3 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 111 | . 11 6 22 2 5 . . 23 1 11 4 . 7 19 Peak Tracking Total 15 | . 4 5 11 3 3 . . 13 1 9 4 . 5 15 Tactical Retreats 18 | . . 1 4 1 1 . . 3 . 4 . . 4 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 2 | . . . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 20 | . 3 . 5 3 . . 2 3 2 1 . . . 1 Terminals 9 | . 2 . 3 1 . . . 1 2 . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . 1 Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 57 | . 9 . 9 8 . . 17 4 8 1 . . . 1 Successful 40 | . 4 . 5 7 . . 17 3 2 1 . . . 1 Failed 17 | . 5 . 4 1 . . . 1 6 . . . . . Catastrophic 6 | . . . 3 . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . 7 . 3 . . . . . 6 . . 1 . 6 Terminals 23 | . 6 . 6 2 . . . 1 8 . . . . . Fabricators 3 | . . . . 3 . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . 1 Recycling Units 5 | . 3 . . . . . . 2 . . . . . . Scanalyzers 6 | . . . 3 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 27 | . 2 . 2 2 . . 17 1 2 1 . . . . Record 1 | . . . . . . . . . 1 . . . . . Part Schematic 10 | . 1 . . . . . 9 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . 2 . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . Scanalyzer 6 | . . . 3 3 . . . . . . . . . . Retrieve Study 6 | . . . 3 3 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . 4 3 . . . 1 2 . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . . . . . 9 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 25 | . . . . 25 . . . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . . . Part Studies Acquired 6 | . . . 3 3 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . 1 . . . 4 . 3 Largest Group 4 | . . . . . . . . . . . . 4 . 3 Highest-Rated Group 210 | . . . . . . . . . . . . 154 . 210 Highest-Rated Ally 70 | . . . . . . . . . . . . 42 . 70 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . . . . . . . 20 Total Damage 344 | . . . . . . . . . . . . . . 344 Kills 4 | . . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 4503 | 69 530 112 227 156 801 99 26 460 143 182 127 920 307 344 Optics 2460 | . . . . . . . . 457 123 182 127 920 307 344 Sensors 940 | . . . . 84 436 . . 58 143 182 37 . . . Seismic 2571 | 69 530 112 227 156 801 99 26 386 . . . . 165 . Jamming 73 | . . . . 73 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . . 2 . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 4562 | 112 530 112 243 156 801 99 26 460 143 182 127 920 307 344 Spaces Moved 6339 | 61 306 90 603 322 1110 298 89 605 309 485 296 869 570 326 Core 249 | 5 . . . . . . . . . . . . 75 169 Treads . | . . . . . . . . . . . . . . . Legs 452 | 56 306 90 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 157 | . . . . . . . . . . . . . . 157 Flight 5481 | . . . 603 322 1110 298 89 605 309 485 296 869 495 . Fastest Speed 20 | 50 120 120 31 29 29 29 29 27 20 20 34 35 35 76 Average Speed 49 | 114 120 120 31 29 29 29 29 27 20 31 34 96 43 92 Slowest Speed 200 | 120 120 120 34 29 29 29 29 29 24 104 35 100 100 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . . . 6 2 4 . . 3 2 . 1 . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 53 10 49 11 75 61 73 55 15 78 61 91 79 15 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . 1 . 2 . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 16 | . . . . . 2 2 . 2 . 6 1 1 2 . Spaces Dug 9 | . . . 5 . . . . . . . . . . 4 Terrain Destroyed 39 | . . . 5 . 30 . . . . . . . . 4 Melee 7 | . . . 3 . . . . . . . . . . 4 Projectile 2 | . . . 2 . . . . . . . . . . . AOE 30 | . . . . . 30 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 7640 | 82 440 92 641 367 1578 309 88 893 386 518 318 947 628 353 Wait 1168 | 1 108 1 23 26 461 12 . 274 75 24 24 71 57 11 Move 6288 | 60 305 89 590 317 1101 297 88 599 304 484 293 868 567 326 Hop 18 | . . . 6 2 4 . . 2 2 . 1 . 1 . Pick Up 32 | 5 7 . 4 7 . . . 4 1 2 . 1 1 . Fast Attach 20 | 7 . . 1 2 2 . . 5 1 . . 2 . . Attach 17 | . . . 6 3 1 . . . 2 3 . . 1 1 Detach 9 | . . . 2 . 1 . . . . 2 . 1 . 3 Swap 5 | . . . 2 1 . . . 1 1 . . . . . Drop 29 | . 4 . 2 4 2 . . 8 . 3 . 3 1 2 Fire 40 | 9 16 2 2 5 6 . . . . . . . . . Melee 14 | . . . 3 . . . . . . . . 1 . 10 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 9) 523 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Discovered new exit (range 12) 643 | -10/Materials | Entered Subcaves 644 | -10/Subcaves | Approached by a straggling Scientist 736 | -10/Subcaves | Discovered new exit (range 10) 755 | -10/Subcaves | Entered Materials 755 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 988 | -8/Materials | Lost 3 parts (1n1u1w) 996 | -8/Materials | Discovered new exit (range 8) 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1045 | -7/Factory | Fabricated Flight Unit (x2) 1079 | -7/Factory | Identified exit to Lower Caves 1154 | -7/Factory | Entered Lower Caves 1155 | -7/Lower Caves | Learned Factory garrison access intel 1185 | -7/Lower Caves | Spotted B-75 Beast 1223 | -7/Lower Caves | Ambushed by research squad 1455 | -7/Lower Caves | Build established: Scavenger-Sprinter 1952 | -7/Lower Caves | Discovered new exit (range 9) 1954 | -7/Lower Caves | Identified exit to Lower Caves 1955 | -7/Lower Caves | Entered another Lower Caves area 1976 | -7/Lower Caves | Encountered a Warlord checkpoint 2050 | -7/Lower Caves | Discovered new exit (range 13) 2053 | -7/Lower Caves | Identified exit to Data Miner 2054 | -7/Lower Caves | Entered Data Miner 2054 | -7/Data Miner | Discovered new exit (range 6) 2060 | -7/Data Miner | Met Data Miner 2071 | -7/Data Miner | Received God Mode back door access code from Data Miner 2080 | -7/Data Miner | Identified exit to Proximity Caves 2080 | -7/Data Miner | Entered Proximity Caves 2081 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 2113 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 2364 | -6/Proximity Caves | Lost 6 allies 2480 | -6/Proximity Caves | 0b10 base defense nominally successful 2481 | -6/Proximity Caves | Learned Factory stockpile data 2522 | -6/Proximity Caves | Spotted B-75 Beast 2534 | -6/Proximity Caves | Discovered new exit (range 22) 2536 | -6/Proximity Caves | Learned Factory stockpile data 2539 | -6/Proximity Caves | Identified exit to Factory 2540 | -6/Proximity Caves | Entered Factory 2540 | -6/Factory | Evolved 2 slots: Propulsion x2 2542 | -6/Factory | Loaded intel: 4 garrison access locations 2682 | -6/Factory | Discovered new exit (range 6) 2683 | -6/Factory | Identified exit to Lower Caves 2683 | -6/Factory | Entered Lower Caves 2690 | -6/Lower Caves | Learned Factory interactive machine intel 2730 | -6/Lower Caves | Learned location of Extension (-4) 2751 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2785 | -6/Lower Caves | Lost 5 parts (5n) 2820 | -6/Lower Caves | Encountered a Warlord checkpoint 2842 | -6/Lower Caves | Discovered new exit (range 13) 2865 | -6/Lower Caves | Identified exit to Lower Caves 2865 | -6/Lower Caves | Entered another Lower Caves area 2865 | -6/Lower Caves | Spotted B-75 Beast 2948 | -6/Lower Caves | Encountered a Warlord checkpoint 2978 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2982 | -6/Lower Caves | Core integrity fell below 50% 2990 | -6/Lower Caves | Discovered new exit (range 7) 2992 | -6/Lower Caves | Identified exit to Zion 2992 | -6/Lower Caves | Entered Zion 3058 | -6/Zion | Learned location of Armory (-3) 3194 | -6/Zion | Build established: Mutant 3448 | -6/Zion | Received a visual enhancement algorithm 3449 | -6/Zion | Ran a visual enhancement algorithm 3544 | -6/Zion | Met Imprinter 3563 | -6/Zion | Imprinted 3565 | -6/Zion | Declared Zion's savior 3676 | -6/Zion | Learned 8 Factory zone layouts 3909 | -6/Zion | Discovered new exit (range 11) 3912 | -6/Zion | Identified exit to Proximity Caves 3912 | -6/Zion | Entered Proximity Caves 3951 | -5/Proximity Caves | Spotted B-75 Beast 4146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4216 | -5/Proximity Caves | Discovered new exit (range 3) 4218 | -5/Proximity Caves | Identified exit to Factory 4219 | -5/Proximity Caves | Entered Factory 4219 | -5/Factory | Evolved 2 slots: Utility x2 4220 | -5/Factory | Identified exit to Upper Caves 4221 | -5/Factory | Identified exit to Factory 4223 | -5/Factory | Loaded intel: 54 interactive machine locations 4364 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4364 | -5/Factory | Ran a visual enhancement algorithm 4365 | -5/Factory | Zion Light squad teleported in 4444 | -5/Factory | Incoming investigation squad redirected 4562 | -5/Factory | Core integrity fell below 50% 4563 | -5/Factory | Self-destructed Last Messages --------------- 04520_ R-10 Processor collects Prototype Device. 04521_ K-01 Serf destroyed. 04522_ P-70 Sage resets XM-756(z), system corruption cleaned. 04523_ R-10 Processor collects Sml. Matter Pod. 04523_ YE-IRO(z) destroyed. 04524_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04526_ R-10 Processor collects Prototype Energy Gun. 04527_ S-27 Virus destroyed. 04527_ K-01 Serf collects debris. 04528_ R-10 Processor collects Corrupted Imp. Ion Engine. 04532_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04535_ Backup Propulsion III destroyed. 04543_ Dropped Lgt. Angular Momentum Engine. 04557_ Slug penetrates Wall. 04562_ Powered Hammer destroyed. 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Aerolev Unit | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Railgun | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Flight Unit | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked VTOL Module | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Mining Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricLightpackAmplifier Manual? 0 Play Time 00:57:32 Cumulative 51.6 hours Start 2026.10.18 @ 20:25:29 End 2026.10.18 @ 21:19:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86e3de20-c9b2-412a-841c-fe33729a4d66