Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.24 @ 20:16:27 Player: mirus Result: Destroyed by as-96821 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (596) 596 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2036 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 125/125 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Sensor Array Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Hammer > --- INVENTORY (5) ---- Light Ion Engine Medium Matter Pod (100) Weight Redist. System Weapon Shielding Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter Utility Shielding > --- WEAPON ----------- Small Laser Heavy Assault Rifle Mining Claw > --- INVENTORY -------- Light Ion Engine Medium Matter Pod Weight Redist. System Weapon Shielding Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 30 | 10 4 3 8 5 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 . 1 2 Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . 2 . . 2 Utility 8 | 4 2 . 2 . Device 3 | 2 1 . . . Storage 2 | 2 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 11 | 3 . 2 4 2 Energy Gun 3 | . . 1 1 1 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | 1 . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 2 3 4 Power 2 | . . 1 1 . Propulsion 3 | . . . 1 2 Utility . | . . . . . Weapon 4 | . . 1 1 2 Highest Loss Streak 4 | . . 2 2 4 To Critical Strikes . | . . . . . Average Backups 3 | 1 4 4 4 4 Power . | . 1 . . . Propulsion . | . 1 . . . Utility 2 | . 2 4 3 3 Weapon . | . . . . 1 Tool/Special . | . . . . . Unused Backups 4 | . 2 . 1 1 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 2 | . . . 1 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 95 97 89 Engine 11 | . 14 12 10 11 Treads 8 | . 24 . 6 4 Flight 13 | . 2 28 15 9 Device 12 | . 14 14 11 11 Processor 11 | . 10 14 11 11 Protection 7 | . . . 11 11 Energy Gun 8 | . . 2 13 10 Ballistic Gun 8 | . 14 14 6 4 Special Weapon 3 | . 14 8 . . Slashing Weapon 5 | . . . 7 9 Special Melee Weapon 1 | . . . 3 . Peak Build Rating 10 | 9 7 7 10 10 Average Rating 7 | 6 6 6 9 8 On Entrance 6 | . 7 7 7 10 Avg Prop Armor Cover (%) 3 | . . . 3 3 Naked Turns . | . . . . . Heaviest Build 13 | 13 12 7 11 11 Greatest Support 40 | 40 40 8 20 20 Greatest Overweight (x) 3 | 3 . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 5 5 5 5 Most Carried 7 | 5 7 5 5 5 Average Carried 3 | 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 795 | 421 41 137 165 31 Remotely . | . . . . . Salvage Created 977 | 223 41 131 517 65 Parts 68 | 22 6 3 34 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 19 | . 3 1 10 5 Melee 2 | . . . . 2 Guns 17 | . 3 1 10 3 Classes Destroyed 8 | 3 2 1 1 1 Worker 3 | 2 . . 1 . Tunneler 4 | 4 . . . . Recycler 2 | 1 . 1 . . Watcher 3 | . 1 . 2 . Swarmer 5 | . 3 . . 2 Grunt 9 | . . 1 8 . Sentry 2 | . . . 2 . Assembled 3 | . . . . 3 Best Kill Streak 4 | 2 3 1 4 2 Combat Bots Only 3 | . 3 1 3 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 124 | . 8 19 56 41 Missed 37 | . 2 8 17 10 Hits 87 | . 6 11 39 31 Melee 7 | . . . . 7 Projectile 80 | . 6 11 39 24 Critical Strikes 4 | . 1 1 2 . Damage Taken 1207 | . 50 166 504 487 Core 448 | . 18 29 170 231 Absorbed by Shields . | . . . . . Redirected to Shielding 20 | . . . 20 . Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 118 | 19 13 23 48 15 Largest 2 | 2 2 2 2 2 Hottest 120 | 120 120 120 80 63 Shots Fired 160 | 22 16 24 80 18 Gun 153 | 19 13 23 80 18 Cannon . | . . . . . Launcher . | . . . . . Special 7 | 3 3 1 . . Kinetic 88 | 19 13 23 30 3 Thermal 72 | 3 3 1 50 15 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | 3 4 6 19 4 Robot Miss Streak 4 | 2 2 2 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 117 | 13 9 18 61 16 Core Hits 50 | 8 5 5 24 8 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 19 | . . . 9 10 Impact 10 | . . . . 10 Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks 6 | . . . 6 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1499 | 156 118 240 688 297 Guns 1264 | 156 94 216 688 110 Cannons . | . . . . . Explosions . | . . . . . Melee 187 | . . . . 187 Ramming . | . . . . . Kinetic 745 | 156 94 216 279 . Thermal 567 | . 24 24 409 110 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 187 | . . . . 187 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles . | . . . . . Explosions . | . . . . . Melee 1 | . . . . 1 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 81 | 20 20 46 81 50 Average Temperature 18 | 10 10 16 20 30 Received Heat Transfer 530 | . . 111 279 140 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1275 | . 50 50 925 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 118 | 10 60 30 118 99 Initial 39 | . . 19 1 39 Average 31 | . 11 13 65 54 Influence Increases 579 | 35 92 35 337 80 Destroy 0b10 Robot/C 320 | . 60 20 200 40 Destroy 0b10 Robot/NC 60 | 35 5 5 15 . Destroy Leader 76 | . 12 10 44 10 Successful Hack 17 | . . . 17 . Disable Machine 30 | . 15 . 15 . Destroy Structure 1 | . . . 1 . Partial Spotted 45 | . . . 45 . Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 570 | 35 42 80 240 173 Entered New Map 98 | . . 31 4 63 Time Decay 393 | 35 42 40 206 70 Lost Part 79 | . . 9 30 40 Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 5 2 22 24 Peak Tracking Total 20 | . 2 2 5 20 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 5 | . . . 5 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 8 | . . . 8 . Successful 4 | . . . 4 . Failed 4 | . . . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 5 | . . . 5 . Non-combat 4 | . . . 4 . Combat 1 | . . . 1 . Robot Hacks Applied 6 | . . . 6 . parse_system 1 | . . . 1 . no_distress 4 | . . . 4 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 980 | 128 162 118 428 144 Sensors 828 | . 138 118 428 144 Terrain 106 | 106 . . . . Seismic 46 | 22 24 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1229 | 377 162 118 428 144 Spaces Moved 889 | 197 90 158 362 82 Core 14 | 12 . . . 2 Treads 381 | 185 65 . 99 32 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 494 | . 25 158 263 48 Fastest Speed 37 | 50 37 37 37 37 Average Speed 91 | 157 125 37 71 92 Slowest Speed 200 | 200 160 37 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 12 22 42 38 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1097 | 231 115 190 446 115 Wait 14 | . . 4 10 . Move 885 | 196 89 157 361 82 Hop . | . . . . . Pick Up 15 | 5 4 2 4 . Fast Attach 17 | 8 2 1 5 1 Attach 4 | . . 1 2 1 Detach 1 | . . . 1 . Swap 11 | 2 3 1 2 3 Drop 13 | 1 4 1 4 3 Fire 118 | 19 13 23 48 15 Melee 19 | . . . 9 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 378 | -11/Scrapyard | Entered Materials 379 | -10/Materials | Build established: Mutant 379 | -10/Materials | Met a group of wandering Federalists 534 | -10/Materials | Discovered new exit (range 16) 540 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 612 | -10/Mines | Discovered new exit (range 15) 644 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 658 | -10/Mines | Identified exit to Materials 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 935 | -9/Materials | Build established: Scavenger-Mutant 1066 | -9/Materials | Discovered new exit (range 6) 1085 | -9/Materials | Identified exit to Mines 1086 | -9/Materials | Entered Mines 1165 | -9/Mines | Assembled infested the area 1166 | -9/Mines | Learned Materials garrison access intel 1172 | -9/Mines | Core integrity fell below 50% 1216 | -9/Mines | Core integrity fell below 20% 1230 | -9/Mines | Destroyed by as-96821 with Assembled Rifle Last Messages --------------- Dropped Flight Unit+. Acquired 14 matter. ALERT: Infestation in the mines, dispatching Demolisher response squad. Acquired derelict log, extracted data. Data stored: Materials garrison access intel. [Achievement: Hunted] Flight Unit+ destroyed. as-58041 destroyed. Flight Unit+ destroyed. Destroyed Asb. Hover Unit. as-38156 system corrupted by crushing effect. as-38156 IFF system glitched. as-38156 destroyed. Sml. Laser destroyed. Mining Claw destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). as-72211 suffers critical hit (Smash). as-72211 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????####????????????????? | | ????????????????????????### ##???????????????? | | ????????????????????????# ##??????????????? | | ???????????????????????? x #??????????????? | | ????????????????????????? x "???????????????? | | ????????###??????????????? xxx#??????x????????? | | ???????? #???????????????#xxxx??x????????????? | | ????????# #???????????????#xx#????????????????? | | ????????# #???????????????#xx#????????????????? | | ## #????# #???????#########a #????????????????? | | #??### ######### @aa #????????????????? | | ####??# #########????????????????? | | ??????# #????????????????????????? | | ??????# #############????????????????????????? | | ???#### #????????????????????????????????????? | | #### # #????????????????????????????????????? | | #????????????????????????????????????? | | ##???????????????????????????????????? | | #???????????????????????????????????? | | # ## ##???????????????????????????????????? | | ##########????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hunted Not Today, Chutes Challenges ------------ None Game ------ Seed FissionHypertargetingWings Manual? 0 Play Time 00:32:31 Cumulative 3.8 hours Start 2025.12.24 @ 16:37:50 End 2025.12.24 @ 20:16:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98002208-7641-42e4-ac7c-f0452e4d9651