Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 01:36:15

Player: Wyvric

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (253)     1265
Value Destroyed (10225)    10225
Prototype IDs (63)         1260
Alien Tech Used (2)        400
Bonus (11639)              11639
              TOTAL SCORE: 35089

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      1251
Network Hubs Disabled      400
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      712
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Win                        3000
Friendly Fire              -363

 Cogmind 
---------
Core Integrity             1583/1600
Matter                     239/300
Energy                     351/750
System Corruption          0%
Temperature                Warm (107)
Movement                   Flying (24)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
         Micro Antimatter Reactor
>              --- PROPULSION (8) ---
               Nuclear Pulse Array
               Field Propulsion Array
               Q-thruster
               Q-thruster
        Cooled Impulse Thruster
      Improved Q-thruster
>              --- UTILITY (12) -----
  Experimental Energy Well
               Triangulator
  Experimental Optical Array
    Long-range Sensor Array
               Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Reaction Control System
      Advanced Phase Shifter
        Medium Reflective Plating
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON (5) -------
      Improved Matter Neutralizer
>              --- INVENTORY (5) ----
  Experimental Power Amplifier
  Experimental System Guard
               Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Launcher Guidance Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Particle Charger
       Advanced Weapon Cycler
       Advanced Force Field
       Advanced Drone Bay
>               --- WEAPON -----------
                Tesla Rifle
                Quantum Rifle
          Heavy Phase Cannon
                Mass Driver
>               --- INVENTORY --------
        Armored Medium Treads
       Improved Heavy Treads
       Improved Heavy Treads
       Advanced Sensor Array
                Energy Filter
                Energy Filter
                ECM Suite
                Phase Shifter
                Focal Shield
       Improved Hacking Suite
                System Restoration Module
       Advanced Drone Bay
                Plasma Rifle
                Plasma Rifle
          Heavy Dispersion Rifle
        Compact Mass Driver
       Advanced Datajack
[Rating: 155]

 Favorites 
-----------
Power                      Constructs
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Constructs
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Constructs
  Ballistic Cannon         Constructs
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Heavy Mace
  Slashing Weapon          Ripper
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  10   | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             499  | 6   12  4   8   15  19  13  32  14  7   31  9   12  17  20  15  8   19  15  13  8   47  8   6   29  59  11  31  6   5   
  Power                    20   | 1   1   .   .   3   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   6   .   .   
    Engine                 7    | 1   1   .   .   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   6   .   .   
  Propulsion               58   | 2   6   .   4   4   2   .   2   3   .   4   1   .   .   .   1   .   .   2   1   .   1   1   1   .   7   3   8   3   2   
    Treads                 25   | .   3   .   .   2   2   .   2   3   .   3   .   .   .   .   .   .   .   .   .   .   1   1   1   .   6   .   1   .   .   
    Leg                    7    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  10   | .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   3   2   
  Utility                  261  | 1   3   1   2   6   8   2   12  1   5   21  5   5   11  13  12  6   14  5   5   5   26  2   2   20  40  7   15  3   3   
    Device                 169  | .   .   .   2   1   1   .   8   1   4   18  4   5   5   10  8   3   10  2   4   5   15  .   2   14  30  2   11  2   2   
    Storage                24   | 1   2   .   .   2   2   1   .   .   1   1   .   .   .   .   .   2   1   .   1   .   3   1   .   .   3   1   1   1   .   
    Processor              31   | .   .   1   .   1   .   1   2   .   .   1   1   .   5   .   2   .   1   2   .   .   3   .   .   1   6   3   1   .   .   
    Hackware               10   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   2   1   .   1   .   1   
    Protection             27   | .   1   .   .   2   5   .   1   .   .   1   .   .   1   3   1   1   1   1   .   .   3   1   .   3   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   160  | 2   2   3   2   2   8   11  16  9   2   6   3   7   6   7   2   2   5   8   7   3   19  5   3   9   8   1   2   .   .   
    Energy Gun             40   | .   .   1   .   .   1   1   12  7   .   2   .   1   2   4   .   1   .   .   .   .   1   2   .   1   4   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
    Ballistic Gun          40   | 2   2   2   1   2   5   7   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   3   2   5   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               29   | .   .   .   1   .   2   3   2   .   .   2   2   4   2   3   1   .   .   1   1   1   1   .   1   1   .   .   1   .   .   
    Special Weapon         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   3   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   2   .   .   .   .   .   
    Slashing Weapon        24   | .   .   .   .   .   .   .   .   .   2   2   1   2   2   .   1   .   1   .   1   .   12  .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   2   .   1   3   .   .   .   1   6   .   .   1   .   4   .   1   .   4   .   .   .   5   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 89   | .   .   2   1   .   5   .   5   .   .   .   .   .   .   1   9   4   8   .   1   12  9   .   .   11  20  .   1   .   .   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   .   .   .   .   
  Propulsion               29   | .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   4   .   .   .   .   5   3   .   .   5   7   .   .   .   .   
  Utility                  31   | .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   1   3   4   .   .   4   1   .   .   3   8   .   1   .   .   
  Weapon                   24   | .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   3   1   3   .   1   3   4   .   .   2   4   .   .   .   .   
  Highest Loss Streak      11   | .   .   1   1   .   5   .   2   .   .   .   .   .   .   1   5   3   2   .   1   11  8   .   .   11  8   .   1   .   .   
  To Critical Strikes      3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     75   | .   92  100 100 100 99  97  97  89  78  72  79  73  78  68  50  50  56  63  57  64  59  67  70  65  58  45  62  73  76  
  Engine                   4    | .   13  14  11  11  8   .   4   .   7   6   6   5   6   6   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   8   .   .   .   .   .   .   .   4   .   .   4   4   2   5   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   2   11  2   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   3   4   3   .   3   4   3   
  Treads                   7    | .   23  .   .   4   22  22  17  18  12  2   .   .   .   .   4   4   .   .   .   .   4   3   7   13  10  .   .   .   .   
  Leg                      1    | .   4   .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   5   5   3   .   .   1   2   .   .   .   .   .   .   
  Wheel                    1    | .   .   28  19  17  .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   7   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   6   1   2   6   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   11  9   4   .   .   .   .   .   .   .   .   .   .   .   .   5   15  16  23  
  Device                   11   | .   .   .   22  15  7   .   6   2   17  25  13  12  11  10  9   19  18  13  10  16  12  15  14  10  12  6   12  23  21  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   3   4   .   .   4   4   4   5   5   4   3   .   1   4   3   
  Processor                9    | .   .   12  11  2   11  11  12  18  .   .   12  12  12  12  11  .   .   2   11  10  11  10  10  13  13  27  20  8   7   
  Hackware                 1    | .   .   .   .   .   .   .   6   6   .   .   .   .   .   .   1   .   3   4   .   .   2   5   .   .   1   4   4   8   8   
  Protection               3    | .   7   1   .   14  14  22  1   .   .   .   .   .   .   1   .   .   1   4   .   .   1   .   5   1   .   .   1   4   3   
  Energy Gun               6    | .   .   7   2   .   .   1   27  26  18  7   .   .   2   8   3   8   2   1   10  6   2   3   .   1   5   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   4   .   .   .   .   10  7   3   2   .   1   4   3   
  Ballistic Gun            8    | .   27  20  18  21  16  17  6   .   .   6   20  17  18  9   3   .   2   1   .   .   2   5   10  6   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   3   .   .   .   4   4   1   .   2   4   2   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   3   .   .   .   .   .   5   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   3   .   1   1   .   2   .   2   1   .   4   10  .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 14  49  31  35  46  47  63  69  68  64  76  79  76  74  77  70  46  45  71  81  85  90  136 136 129 118 14  42  42  42  
  Greatest Support         225  | 20  40  32  32  40  40  40  43  45  44  78  77  77  73  76  79  68  76  64  85  81  92  80  158 130 225 18  50  47  63  
  Greatest Overweight (x)  24   | .   2   .   1   2   1   1   1   1   2   1   1   .   1   1   5   .   1   1   1   24  1   2   2   .   3   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  15  20  20  20  20  20  20  20  20  20  20  5   5   5   20  20  20  25  25  25  20  5   5   5   5   
  Average Capacity         16   | 6   13  15  15  15  15  19  20  20  20  20  20  20  20  20  16  5   5   5   19  19  19  23  25  22  18  5   5   5   5   
  Most Carried             25   | 6   15  15  15  16  15  19  20  20  20  20  20  20  20  20  20  5   5   5   20  18  20  23  25  25  20  5   5   5   4   
  Average Carried          15   | 3   11  14  14  14  12  17  19  19  19  19  19  19  19  19  15  2   4   4   15  16  14  20  23  21  14  4   4   4   3   
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   20  5   15  25  25  5   5   5   5   5   5   
  Final Carried            25   | 6   13  15  15  15  15  19  19  20  20  20  20  20  20  19  5   5   5   5   19  5   15  20  25  5   5   5   5   5   3   
Scrap Engine Consumption   393  | .   .   .   .   .   .   .   .   .   54  47  5   11  4   26  20  26  15  75  11  2   68  10  14  5   .   .   .   .   .   
  Constructs Created       22   | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   4   1   1   2   .   8   .   .   .   .   .   .   .   .   
  Constructs Modified      113  | .   .   .   .   .   .   .   .   .   14  13  1   8   2   11  4   10  7   4   16  2   13  3   5   .   .   .   .   .   .   

 Class Distribution 
--------------------
 35% | Construct
 32% | Mutant
 11% | Gunner
  4% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
          Skirmisher | -9/Materials
              Mutant | -9/Mines
              Mutant | -9/Exiles
              Mutant | -8/Mines
    Scavenger-Gunner | -8/Materials
              Gunner | -8/Storage
           Construct | -8/Recycling
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Zion
           Construct | -5/Proximity Caves
           Construct | -5/Factory
              Gunner | -5/Upper Caves
              Mutant | -5/Upper Caves
                Tank | -5/Warlord
           Construct | -4/Proximity Caves
  Derelict-Construct | -4/Factory
              Mutant | -4/Extension
              Gunner | -4/Cetus
 Scavenger-Construct | -4/Archives
 Scavenger-Construct | -4/Hub_04(d)
              Mutant | -3/Research
               Scout | -3/Testing
     Scavenger-Scout | -2/Research
        Hacker-Scout | -2/Quarantine
        Hacker-Scout | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Matter Collected           8788  | 207  265  196  86   302  1009 169  477  248  208  305  309  204  52   519  177  230  322  165  279  47   404  298  521  313  878  .    514  .    84   
  Remotely                 291   | .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    10   .    .    .    .    .    .    227  .    .    .    .    .    
Salvage Created            11047 | .    311  227  86   84   217  209  1067 414  645  514  149  155  .    682  336  764  812  133  656  229  996  61   468  509  1323 .    .    .    .    
  Parts                    523   | .    29   21   4    2    38   13   49   24   28   22   4    2    .    36   11   21   33   4    26   19   25   .    15   32   65   .    .    .    .    
Haulers Intercepted        5     | .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           12    | .    2    .    .    1    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       38    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   19   .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         201   | .    .    .    .    .    .    .    .    .    .    .    .    .    80   108  .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    18   .    5    21   .    11   .    .    .    .    .    .    .    .    .    .    
  Prevented                18    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    14   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Combat Hostiles Destroyed  197  | .   9   7   2   2   6   7   21  5   4   9   5   3   .   17  5   8   18  6   16  5   8   1   3   9   21  .   .   .   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   4   .   .   .   2   .   .   .   .   
  Guns                     91   | .   9   7   2   2   1   1   18  5   4   4   1   .   .   10  .   4   6   .   2   .   .   .   3   5   7   .   .   .   .   
  Cannons                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   3   1   1   .   1   .   .   2   8   .   .   .   .   
  AOE                      57   | .   .   .   .   .   5   6   1   .   .   5   4   3   .   4   1   .   .   5   13  5   3   .   .   2   .   .   .   .   .   
Classes Destroyed          23   | .   4   1   1   .   3   1   2   1   .   2   1   .   .   2   .   1   1   1   .   1   .   .   .   1   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Builder                  12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   10  1   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 11   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  60   | .   6   4   .   .   .   3   3   .   .   4   3   .   .   8   .   5   6   .   12  .   .   .   .   .   6   .   .   .   .   
  Grunt                    62   | .   3   3   1   1   .   3   13  1   .   1   1   3   .   6   3   .   5   3   .   3   4   .   .   3   5   .   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   29   | .   .   .   1   1   .   .   4   4   4   2   1   .   .   .   1   1   1   .   .   .   3   .   3   .   3   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   .   1   5   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Lightning                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   3   1   1   5   3   7   3   3   6   3   3   .   5   3   4   8   6   7   12  3   1   5   8   4   .   .   .   .   
  Combat Bots Only         8    | .   3   3   1   1   5   3   7   2   2   4   3   3   .   5   3   4   8   6   7   4   3   1   1   8   4   .   .   .   .   
Max Kills in Single Turn   8    | .   1   1   1   1   2   2   1   1   1   3   1   2   .   2   1   1   1   3   3   8   2   1   1   2   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   2   1   .   .   2   1   2   .   1   1   .   .   2   3   3   1   .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        1880  | .    40   37   8    6    71   15   56   7    8    78   41   17   .    63   181  70   134  10   55   148  136  19   10   176  436  12   29   .    17   
  Missed                   567   | .    9    12   1    1    12   5    14   3    4    31   16   4    .    21   62   17   50   3    16   58   28   11   2    47   104  6    19   .    11   
Damage Taken               25564 | .    334  246  151  63   984  123  908  62   74   654  194  82   .    891  2856 861  1478 114  753  1447 2661 196  154  3644 6146 116  254  .    118  
  Core                     3291  | .    30   87   69   24   95   53   207  17   .    57   2    .    .    49   603  12   85   18   88   199  270  .    .    536  634  88   51   .    17   
  Absorbed by Shields      1212  | .    .    .    .    25   150  .    .    .    .    .    71   82   .    .    .    .    137  13   .    169  231  23   48   102  161  .    .    .    .    
  Reduced by Siege Mode    744   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    15   95   591  .    .    .    .    
  Redirected to Shielding  177   | .    23   5    .    6    28   11   12   .    .    .    .    .    .    .    .    .    .    55   37   .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   509   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    448  .    5    .    18   
  Regen/Repaired (Parts)   3387  | .    .    .    .    .    .    .    .    .    12   281  25   178  90   418  95   620  641  136  124  93   530  89   55   .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    53   .    .    .    39   .    .    59   .    .    .    .    87   .    .    .    .    19   .    .    .    .    12   .    44   .    96   98   
Volleys Fired              618   | .    35   20   11   10   81   8    30   8    17   21   22   6    .    34   28   35   39   3    34   7    11   5    31   21   87   .    7    .    7    
  Largest                  5     | .    2    2    2    2    2    1    4    2    2    1    3    1    .    5    3    3    3    1    4    1    4    4    5    4    4    .    1    .    1    
  Hottest                  377   | .    40   60   56   46   56   33   200  100  90   81   148  39   .    223  192  231  196  .    173  .    209  276  281  377  306  .    113  .    113  
Shots Fired                1238  | .    70   40   18   20   147  12   124  29   44   39   52   6    .    87   40   62   62   3    50   7    20   12   72   71   137  .    7    .    7    
  Gun                      922   | .    70   40   14   20   131  5    122  25   31   36   44   .    .    70   14   38   24   .    29   .    10   7    65   54   73   .    .    .    .    
  Cannon                   204   | .    .    .    .    .    .    .    .    4    13   .    .    .    .    13   24   17   20   .    7    .    3    5    6    14   64   .    7    .    7    
  Launcher                 69    | .    .    .    4    .    16   7    2    .    .    3    8    6    .    4    2    .    .    .    6    .    7    .    1    3    .    .    .    .    .    
  Special                  43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    18   3    8    7    .    .    .    .    .    .    .    .    .    
  Kinetic                  575   | .    70   28   14   20   131  1    38   .    11   .    13   .    .    36   25   .    11   .    14   .    12   4    65   59   23   .    .    .    .    
  Thermal                  276   | .    .    .    .    .    .    4    30   20   12   26   18   .    .    .    .    38   13   .    .    .    1    6    6    9    79   .    7    .    7    
  Explosive                87    | .    .    .    4    .    16   7    2    .    .    3    8    6    .    4    2    .    .    3    14   7    7    .    1    3    .    .    .    .    .    
  Electromagnetic          275   | .    .    12   .    .    .    .    54   9    21   10   13   .    .    47   13   17   20   .    22   .    .    2    .    .    35   .    .    .    .    
  Robot Hit Streak         34    | .    5    8    5    6    19   7    10   8    15   16   7    3    .    10   5    12   8    2    22   3    13   6    14   10   34   .    .    .    .    
  Robot Miss Streak        6     | .    2    3    2    4    5    1    4    1    3    2    6    .    .    6    4    5    1    1    3    1    1    1    2    2    4    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    1    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Autonomous               69    | .    .    .    .    .    .    4    20   16   10   19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           845   | .    45   25   8    17   93   6    87   22   36   33   28   5    .    57   19   36   48   2    28   2    49   9    48   53   89   .    .    .    .    
  Core Hits                516   | .    21   11   6    6    42   10   40   13   18   20   20   11   .    40   12   13   16   13   48   29   27   4    27   26   43   .    .    .    .    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    3    1    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    7    .    .    .    .    .    
  Critical Strikes         47    | .    .    .    .    1    .    .    3    .    .    1    .    .    .    .    .    1    .    .    3    1    8    1    11   11   6    .    .    .    .    
    Burn                   4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Destroy                21    | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    4    10   1    .    .    .    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    
    Corrupt                6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    .    .    .    .    .    .    .    .    
Melee Attacks              110   | .    .    .    .    .    .    .    .    .    .    16   .    6    .    .    2    .    19   17   .    2    43   .    .    5    .    .    .    .    .    
  Impact                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    2    2    .    .    5    .    .    .    .    .    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    .    16   .    6    .    .    2    .    12   1    .    .    41   .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    7    .    .    .    3    .    .    .    .    .    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
Damage Inflicted           31078 | .    588  347  179  259  2436 366  1889 582  732  1254 816  698  .    1585 1284 715  1023 1222 2348 3148 2760 281  1481 1953 3132 .    .    .    .    
  Guns                     13697 | .    580  347  179  259  1675 105  1713 566  545  771  458  .    .    749  184  561  330  .    388  .    152  140  1347 1022 1626 .    .    .    .    
  Cannons                  3257  | .    .    .    .    .    .    .    .    .    155  .    .    .    .    385  316  154  294  .    60   .    63   141  85   326  1278 .    .    .    .    
  Explosions               10865 | .    .    .    .    .    761  261  162  .    32   421  358  574  .    451  769  .    .    1075 1695 2900 656  .    49   605  96   .    .    .    .    
  Melee                    2468  | .    .    .    .    .    .    .    .    .    .    62   .    124  .    .    .    .    393  .    .    .    1889 .    .    .    .    .    .    .    .    
  Ramming                  217   | .    8    .    .    .    .    .    14   16   .    .    .    .    .    .    15   .    6    .    .    26   .    .    .    .    132  .    .    .    .    
  Kinetic                  7978  | .    580  235  179  259  1675 17   479  .    145  .    134  .    .    467  316  .    80   .    116  .    194  113  1347 1125 517  .    .    .    .    
  Thermal                  5492  | .    .    .    .    .    .    88   736  442  290  696  154  .    .    35   .    561  250  .    .    .    21   141  85   223  1770 .    .    .    .    
  Explosive                10456 | .    .    .    .    .    761  261  .    .    .    337  358  574  .    416  769  .    .    1075 1695 2900 656  .    49   605  .    .    .    .    .    
  Electromagnetic          3893  | .    .    112  .    .    .    .    660  124  297  159  170  .    .    667  184  154  294  .    332  .    .    27   .    .    713  .    .    .    .    
  Impact                   109   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    
  Slashing                 2919  | .    .    .    .    .    .    .    .    .    .    62   .    124  .    .    .    .    379  147  205  222  1780 .    .    .    .    .    .    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    1    1    .    .    .    .    5    5    5    .    .    .    .    .    9    9    11   11   2    1    3    3    3    18   17   15   .    .    .    
  Average Corruption       5     | .    1    1    .    .    .    .    5    5    5    .    .    .    .    .    7    9    9    11   2    1    2    3    2    7    13   15   .    .    .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    
  Corruption Blocked       49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    39   .    .    
  Effects                  269   | .    .    1    .    .    .    .    7    29   33   .    .    .    .    .    5    75   23   1    21   .    18   4    10   8    25   9    .    .    .    
    Message Errors         59    | .    .    .    .    .    .    .    2    3    6    .    .    .    .    .    3    19   8    .    5    .    2    1    1    2    6    1    .    .    .    
    Matter Fused           72    | .    .    .    .    .    .    .    2    9    12   .    .    .    .    .    .    16   7    1    7    .    3    1    3    1    7    3    .    .    .    
    Heat Flow Errors       35    | .    .    .    .    .    .    .    1    1    4    .    .    .    .    .    .    13   3    .    2    .    3    1    1    2    2    2    .    .    .    
    Energy Discharges      21    | .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    6    1    .    1    .    2    .    .    1    3    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      39    | .    .    .    .    .    .    .    1    8    4    .    .    .    .    .    2    11   .    .    4    .    4    .    1    .    2    2    .    .    .    
    Data Loss (major)      11    | .    .    1    .    .    .    .    .    1    2    .    .    .    .    .    .    1    2    .    .    .    1    .    2    .    1    .    .    .    .    
    Misfires               8     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    3    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    1    2    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            962   | .    .    .    .    .    19   .    .    .    1    72   48   64   .    9    86   17   48   .    85   164  323  13   .    .    13   .    .    .    .    
  Projectiles              69    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    7    17   9    .    5    17   .    13   .    .    .    .    .    .    .    
  Explosions               468   | .    .    .    .    .    19   .    .    .    .    72   48   14   .    9    79   .    .    .    80   147  .    .    .    .    .    .    .    .    .    
  Melee                    425   | .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    39   .    .    .    323  .    .    .    13   .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    4    .    .    .    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      548   | .    .    .    54   .    20   .    31   .    22   27   39   .    .    29   216  .    .    .    97   12   .    .    .    .    1    .    .    .    .    
  Shots                    15    | .    .    .    2    .    1    .    3    .    1    2    1    .    .    1    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   23    | .    3    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    14   .    .    .    .    
Targets Rammed             27    | .    3    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    1    .    .    3    .    .    .    .    16   .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Highest Temperature        698   | .    2    79   4    5    108  7    340  214  202  177  248  .    .    322  142  248  164  .    192  6    698  201  171  246  422  118  172  .    256  
  Average Temperature      94    | .    1    40   2    5    46   4    110  44   72   50   109  .    .    121  56   105  71   .    72   5    164  67   54   142  141  63   45   .    75   
  Received Heat Transfer   4563  | .    114  69   39   28   15   54   396  18   18   93   29   13   .    84   675  72   314  27   .    263  1248 16   .    333  588  21   27   .    9    
  Effects                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    2    .    .    1    6    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Interference           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    3    10   .    .    .    .    
  Total Turns              355   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    81   76   190  .    .    .    .    
  Longest Duration         49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    35   45   49   .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Parts Fried              20    | .    .    .    .    .    .    .    7    1    2    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    5    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             16    | .    .    .    .    .    .    .    .    3    .    4    .    .    .    .    .    1    1    .    .    .    .    1    2    2    2    .    .    .    .    
  Heat Transferred         7187  | .    .    .    .    .    .    111  1014 555  296  1079 .    .    .    50   .    962  370  .    .    .    37   250  250  424  1789 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               8     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    2    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Peak Influence             580  | .   290 190 224 202 .   119 352 537 238 413 .   .   .   .   580 .   .   .   .   404 351 182 256 347 324 209 446 285 214 
  Initial                  450  | .   .   15  .   87  .   .   5   106 183 378 .   .   .   .   450 .   .   .   .   104 197 112 72  39  179 53  117 250 88  
  Average                  173  | .   138 89  96  90  .   34  196 254 114 312 .   .   .   .   342 .   .   .   .   184 239 151 163 139 143 141 296 200 111 
Maximum Alert Level        2    | .   1   .   1   1   .   .   1   2   1   2   .   .   .   .   2   .   .   .   .   2   1   .   1   1   1   1   2   1   1   
  Low Security (%)         62   | 100 80  100 94  71  .   100 56  55  72  14  .   .   .   .   26  .   .   .   .   65  25  100 54  72  85  67  17  55  97  
  Level 1                  33   | .   19  .   5   28  .   .   43  10  27  83  .   .   .   .   37  .   .   .   .   32  74  .   45  27  14  32  78  44  2   
  Level 2                  3    | .   .   .   .   .   .   .   .   34  .   1   .   .   .   .   36  .   .   .   .   2   .   .   .   .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   2   .   4   1   .   .   2   5   .   2   .   .   .   .   6   .   1   .   .   4   .   .   .   6   7   .   2   1   .   
  Investigation            8    | .   1   .   1   .   .   .   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Reinforcement            16   | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   5   .   .   2   1   .   
  Assault                  4    | .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Distress Signals           33   | .   1   .   2   .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   2   3   1   .   2   2   1   12  2   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Times Spotted              447  | .   17  10  8   10  32  7   26  10  4   11  7   8   .   24  19  16  32  13  21  17  19  5   14  23  46  5   31  .   12  
  Peak Tracking Total      13   | .   7   3   2   5   9   3   7   4   2   4   3   4   .   5   10  4   9   13  6   12  5   5   1   11  12  3   9   .   12  
  Tactical Retreats        42   | .   2   1   1   .   8   .   .   .   .   .   .   1   .   2   4   3   2   1   1   1   3   .   .   2   3   1   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Traps Triggered            14   | .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   2   4   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Reconfigurated       5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Machines Disabled          46   | .   .   .   3   .   11  2   4   2   .   .   .   .   .   .   9   1   1   .   .   4   .   1   4   4   .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   2   .   2   1   1   1   .   .   .   .   .   .   6   1   1   .   .   4   .   1   2   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Machines Accessed          102  | .   7   .   5   .   1   .   3   13  12  5   .   1   .   .   7   1   2   2   .   3   12  3   .   2   8   6   3   5   1   
  Terminals                75   | .   6   .   4   .   .   .   3   10  5   3   .   .   .   .   5   .   .   .   .   3   11  3   .   2   6   6   3   4   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   .   .   .   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                326  | .   17  .   15  .   1   .   5   33  41  9   .   1   .   .   21  2   2   5   .   4   20  13  .   9   48  30  16  33  1   
  Successful               152  | .   7   .   8   .   1   .   2   22  21  4   .   1   .   .   6   2   2   5   .   2   6   8   .   3   17  12  7   15  1   
  Failed                   172  | .   9   .   7   .   .   .   3   11  19  5   .   .   .   .   15  .   .   .   .   2   14  5   .   6   31  18  9   18  .   
    Catastrophic           38   | .   1   .   1   .   .   .   2   1   1   2   .   .   .   .   3   .   .   .   .   .   4   1   .   1   10  6   3   2   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   177  | .   18  .   13  .   1   .   5   24  22  5   .   .   2   .   13  1   .   .   .   3   6   .   .   4   24  13  8   15  .   
  Terminals                259  | .   16  .   14  .   .   .   5   25  21  5   .   .   .   .   14  .   .   .   .   4   19  13  .   9   41  30  16  26  1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          34   | .   1   .   .   .   .   .   .   5   20  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   .   .   .   
  Scanalyzers              10   | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             95   | .   4   .   3   .   1   .   .   10  8   1   .   1   .   .   4   2   2   5   .   2   4   8   .   2   12  10  5   10  1   
  Record                   16   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   4   .   .   .   8   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                14   | .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   1   1   .   1   4   .   .   .   .   1   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     7    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Zone Layout              19   | .   .   .   1   .   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   4   4   2   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   .   .   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Report Inventory         5    | .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   3   .   5   .   .   .   2   10  6   1   .   .   .   .   2   .   .   .   .   .   1   .   .   1   4   2   2   1   .   
  Terminals                30   | .   2   .   4   .   .   .   2   8   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   1   4   2   2   1   .   
    Track                  8    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   
    Botnet                 15   | .   2   .   2   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   1   .   .   
    Disrupt                7    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 9    | .   1   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         81   | .   6   .   4   .   .   .   3   9   9   4   .   .   .   .   7   .   .   .   .   2   10  3   .   2   8   6   3   5   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Total Allies               35   | .    .    .    .    6    .    .    .    12   .    .    .    .    2    .    .    .    3    .    .    .    12   .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    4    3    .    .    10   .    .    .    .    2    2    .    .    1    .    .    .    6    6    1    .    .    .    .    .    .    
  Highest-Rated Group      375  | .    .    .    .    88   57   .    .    173  .    .    .    .    79   79   .    .    41   .    .    .    375  248  51   .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   .    .    31   .    .    .    .    51   51   .    .    41   .    .    .    159  51   51   .    .    .    .    .    .    
Total Orders               74   | .    .    .    .    .    1    .    .    2    .    13   .    .    .    13   3    10   2    .    .    .    2    .    .    6    22   .    .    .    .    
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  40   | .    .    .    .    .    .    .    .    .    .    7    .    .    .    8    1    5    1    .    .    .    2    .    .    3    13   .    .    .    .    
  RETURN                   33   | .    .    .    .    .    .    .    .    2    .    6    .    .    .    5    2    5    1    .    .    .    .    .    .    3    9    .    .    .    .    
Ally Attacks               223  | .    .    .    .    39   2    .    .    91   .    4    .    .    .    8    .    .    6    .    .    .    46   24   3    .    .    .    .    .    .    
  Total Damage             4208 | .    .    .    .    419  2    .    .    1184 .    202  .    .    .    144  .    .    134  .    .    .    1253 810  60   .    .    .    .    .    .    
  Kills                    39   | .    .    .    .    7    .    .    .    17   .    2    .    .    .    1    .    .    .    .    .    .    7    4    1    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Tes Res Qua Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   1   .   .   .   .   .   .   1   2   1   2   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             53   | .   .   .   .   .   .   .   .   2   .   10  .   .   .   10  2   8   1   .   .   .   2   .   .   5   13  .   .   .   .   
  Drone Recoveries         45   | .   .   .   .   .   .   .   .   2   .   10  .   .   .   9   2   7   1   .   .   .   .   .   .   4   10  .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Turns Passed               28931 | 74   847  535  335  886  3261 1244 1011 997  1463 1387 839  1274 1713 1725 456  1907 748  818  1878 371  1435 329  743  337  1523 162  378  166  89   
Spaces Moved               18316 | 56   441  423  239  643  1224 498  338  398  526  871  1109 1138 1278 1110 396  1003 963  874  809  227  613  137  305  160  796  367  901  260  213  
  Core                     598   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    189  .    .    .    .    9    67   .    .    68   234  20   .    .    .    
  Treads                   5707  | .    349  .    .    75   1224 498  338  398  450  95   .    .    .    .    101  886  .    .    .    .    320  76   243  92   562  .    .    .    .    
  Legs                     3018  | 45   82   .    19   .    .    .    .    .    76   288  .    .    .    .    .    117  963  874  425  .    33   34   62   .    .    .    .    .    .    
  Wheels                   2020  | .    10   423  220  568  .    .    .    .    .    55   .    .    .    .    62   .    .    .    384  218  80   .    .    .    .    .    .    .    .    
  Hover                    3172  | .    .    .    .    .    .    .    .    .    .    367  .    233  1278 1110 44   .    .    .    .    .    113  27   .    .    .    .    .    .    .    
  Flight                   3801  | .    .    .    .    .    .    .    .    .    .    66   1109 905  .    .    .    .    .    .    .    .    .    .    .    .    .    347  901  260  213  
  Fastest Speed            20    | 50   100  100  105  105  160  240  240  225  225  81   61   61   74   94   50   87   39   49   86   50   50   183  148  50   50   30   24   26   20   
  Average Speed            121   | 106  151  100  116  122  239  240  240  230  250  130  67   63   94   106  84   142  49   81   138  126  147  216  182  106  128  34   30   30   23   
  Slowest Speed            1250  | 120  240  100  190  320  240  240  240  240  312  267  195  74   217  217  173  156  111  163  205  1250 240  240  240  160  200  50   114  31   24   
  Overloaded Moves         168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   37   2    38   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    7    2    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    72   89   33   96   93   101  36   79   96   21   91   88   86   97   15   97   71   92   68   9    85   70   92   31   30   30   43   29   10   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     14    | .    1    2    .    1    .    .    .    2    6    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    1    1    1    .    .    .    1    1    .    1    1    1    1    .    1    .    1    .    1    1    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    .    .    .    1    1    1    .    .    1    .    .    .    .    1    .    1    .    1    .    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    2    .    1    .    .    .    .    4    1    3    4    .    5    4    .    4    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 189   | .    .    .    26   .    .    22   20   .    .    19   .    4    .    .    42   .    .    2    .    2    1    .    12   5    20   .    7    .    7    
Terrain Destroyed          944   | .    .    .    41   .    49   57   28   .    5    30   88   32   .    13   114  .    .    27   198  87   58   1    29   34   39   .    7    .    7    
  Melee                    30    | .    .    .    .    .    .    .    .    .    .    14   .    4    .    .    2    .    .    2    .    2    1    .    .    5    .    .    .    .    .    
  Projectile               100   | .    .    .    1    .    2    .    3    .    2    1    .    .    .    2    8    .    .    .    7    1    .    1    17   14   27   .    7    .    7    
  AOE                      813   | .    .    .    40   .    47   57   25   .    3    15   88   28   .    11   104  .    .    25   191  84   57   .    12   14   12   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Acc  
Total                      23830 | 67   546  497  279  726  1407 538  473  467  646  1077 1161 1668 1780 1592 483  1415 1146 953  1522 301  1075 160  430  263  1191 393  995  337  242  
  Wait                     3559  | .    32   42   5    25   36   9    24   13   80   98   14   496  465  415  19   362  60   23   646  30   274  2    69   29   166  14   21   73   17   
  Move                     18246 | 55   440  422  238  642  1223 497  337  397  525  870  1108 1137 1277 1109 395  1002 962  873  808  226  612  136  304  159  795  356  888  245  208  
  Hop                      20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    7    2    
  Pick Up                  306   | 6    16   6    10   14   21   6    23   14   3    16   6    3    6    5    9    5    8    2    15   2    31   6    11   5    43   2    9    2    1    
  Fast Attach              161   | 6    6    1    .    3    1    2    5    5    5    6    1    2    9    1    3    6    13   13   4    .    13   3    .    1    16   8    24   3    1    
  Attach                   129   | .    3    2    3    3    6    3    10   .    .    10   .    4    4    3    4    1    4    .    4    6    15   2    3    8    23   2    3    1    2    
  Detach                   46    | .    .    .    .    .    .    .    3    .    .    3    .    3    .    1    2    .    2    4    4    1    10   2    3    2    .    1    5    .    .    
  Swap                     212   | .    3    1    5    9    12   8    17   9    2    15   8    7    5    16   8    1    2    2    5    2    19   3    3    20   20   1    4    3    2    
  Drop                     328   | .    8    3    7    20   22   5    23   20   14   22   2    4    14   8    11   3    13   16   2    6    24   1    6    13   24   4    28   3    2    
  Fire                     618   | .    35   20   11   10   81   8    30   8    17   21   22   6    .    34   28   35   39   3    34   7    11   5    31   21   87   .    7    .    7    
  Melee                    94    | .    .    .    .    .    .    .    .    .    .    16   .    6    .    .    2    .    19   17   .    2    27   .    .    5    .    .    .    .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    3    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    15   .    .    .    .    
  Escape Stasis            31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   15   .    .    .    .    .    .    .    .    
  Rewire                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    24   .    .    .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / *Pro)
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 4 exits: *Acc x2 / *Qua x2)
-2/Quarantine
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    75 | -11/Scrapyard      | Entered Materials
   138 | -10/Materials      | Discovered new exit (range 14)
   302 | -10/Materials      | Build established: Mutant
   374 | -10/Materials      | Discovered new exit (range 4)
   450 | -10/Materials      | Identified exit to Mines
   544 | -10/Materials      | Central database locked down
   922 | -10/Materials      | Entered Mines
   948 | -10/Mines          | Met a Derelict testing a Signal Generator
   954 | -10/Mines          | Found Signal Generator
   971 | -10/Mines          | Discovered new exit (range 5)
   988 | -10/Mines          | Identified exit to Materials
  1010 | -10/Mines          | Discovered exit to Materials (range 16)
  1026 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1200 | -10/Mines          | Learned location of Mines (-9)
  1406 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1457 | -10/Mines          | Entered Materials
  1457 | -9/Materials       | Evolved 2 slots: Utility x2
  1572 | -9/Materials       | Identified exit to Mines
  1792 | -9/Materials       | Build established: Skirmisher
  1792 | -9/Materials       | Entered Mines
  1824 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1989 | -9/Mines           | Found a hidden stash of uninstalled traps
  2106 | -9/Mines           | Build established: Mutant
  2173 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2250 | -9/Mines           | Discovered new exit (range 8)
  2347 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2347 | -9/Mines           | Discovered new exit (range 5)
  2362 | -9/Mines           | Learned location of Storage (-8)
  2678 | -9/Mines           | Entered Exiles
  2678 | -9/Exiles          | Accompanied by 3 allies
  2708 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  2736 | -9/Exiles          | Met 8R-AWN
  2782 | -9/Exiles          | Met EX-HEX
  2873 | -9/Exiles          | Met EX-DEC
  3137 | -9/Exiles          | Discovered new exit (range 14)
  3545 | -9/Exiles          | Visited The Gauntlet
  3848 | -9/Exiles          | Met EX-BIN
  3979 | -9/Exiles          | Aligned with FarCom system
  3982 | -9/Exiles          | Given EX-Vault access code
  4037 | -9/Exiles          | Opened EX-Vault
  4059 | -9/Exiles          | Found XL Autogun Array
  4069 | -9/Exiles          | Found Trap Reconfigurator
  4121 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4393 | -9/Exiles          | Discovered new exit (range 15)
  4645 | -9/Exiles          | Warned about trapping Exiles lab
  4653 | -9/Exiles          | Attacked by the Exiles
  4842 | -9/Exiles          | Destroyed 8R-AWN
  4866 | -9/Exiles          | Lost 5 parts (2n3u)
  4992 | -9/Exiles          | Build established: Scavenger-Mutant
  5089 | -9/Exiles          | Destroyed EX-DEC
  5123 | -9/Exiles          | Destroyed EX-HEX
  5132 | -9/Exiles          | Found Deploy-a-Sentry
  5188 | -9/Exiles          | Destroyed EX-BIN
  5693 | -9/Exiles          | Found AWS/Thermal
  5939 | -9/Exiles          | Stole four prototypes: Trap Reconfigurator, AWS/Thermal, XL Autogun Array, Deploy-a-Sentry
  5939 | -9/Exiles          | Entered Mines
  5999 | -8/Mines           | Build established: Mutant
  6351 | -8/Mines           | Discovered new exit (range 9)
  6642 | -8/Mines           | Discovered new exit (range 13)
  7023 | -8/Mines           | Core integrity fell below 50%
  7183 | -8/Mines           | Entered Materials
  7183 | -8/Materials       | Evolved 2 slots: Weapon x2
  7287 | -8/Materials       | Destroyed 7 combat bots
  7551 | -8/Materials       | Build established: Scavenger-Gunner
  7962 | -8/Materials       | Crushed by falling debris
  8061 | -8/Materials       | Discovered new exit (range 11)
  8193 | -8/Materials       | Identified exit to Storage
  8194 | -8/Materials       | Entered Storage
  8270 | -8/Storage         | Build established: Gunner
  8516 | -8/Storage         | Identified exit to Recycling
  8564 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8886 | -8/Storage         | Lost 7 allies
  8897 | -8/Storage         | Discovered new exit (range 15)
  9141 | -8/Storage         | Met a pair of Derelict thieves
  9182 | -8/Storage         | Used back door to open Recycling access
  9191 | -8/Storage         | Entered Recycling
  9196 | -8/Recycling       | Found Scrap Engine
  9866 | -8/Recycling       | Build established: Construct
  9909 | -8/Recycling       | Discovered new exit (range 5)
 10654 | -8/Recycling       | Entered Factory
 10654 | -6/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
 10951 | -6/Factory         | Discovered new exit (range 19)
 11327 | -6/Factory         | DAS Turret deployed
 11594 | -6/Factory         | Identified exit to Lower Caves
 12014 | -6/Factory         | Fabricated Plasma Rifle (x2)
 12041 | -6/Factory         | Entered Lower Caves
 12041 | -6/Lower Caves     | Spotted 96-1GN(f)
 12043 | -6/Lower Caves     | Encountered a Master Thief
 12046 | -6/Lower Caves     | Spotted 5V-DR0(f)
 12047 | -6/Lower Caves     | Encountered a Master Thief
 12047 | -6/Lower Caves     | XL Autogun Array stolen by Master Thief
 12050 | -6/Lower Caves     | Trap Reconfigurator stolen by Master Thief
 12129 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12710 | -6/Lower Caves     | Identified exit to Lower Caves
 12753 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12880 | -6/Lower Caves     | Entered another Lower Caves area
 12880 | -6/Lower Caves     | Discovered new exit (range 10)
 12912 | -6/Lower Caves     | Learned Factory stockpile data
 12984 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13158 | -6/Lower Caves     | Found Alien Artifact
 13158 | -6/Lower Caves     | Identified Core Expander
 13158 | -6/Lower Caves     | Installed Core Expander, added new Weapon slot
 14146 | -6/Lower Caves     | Discovered new exit (range 4)
 14152 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14152 | -6/Lower Caves     | Identified exit to Zion
 14154 | -6/Lower Caves     | Entered Zion
 14206 | -6/Zion            | Discovered new exit (range 15)
 14217 | -6/Zion            | Identified exit to Proximity Caves
 14251 | -6/Zion            | Found Prototype Processor
 14251 | -6/Zion            | Identified Exp. Terrain Scan Processor
 14253 | -6/Zion            | Found Prototype Processor
 14253 | -6/Zion            | Identified Exp. Melee Analysis Suite
 14256 | -6/Zion            | Found Prototype Processor
 14256 | -6/Zion            | Identified Exp. Target Analyzer
 14265 | -6/Zion            | Found Prototype Processor
 14265 | -6/Zion            | Identified Exp. Core Analyzer
 14322 | -6/Zion            | Found Prototype Hackware
 14329 | -6/Zion            | Identified Exp. System Shield
 14381 | -6/Zion            | Gained Derelict followers
 14454 | -6/Zion            | Received a visual enhancement algorithm
 14953 | -6/Zion            | Identified exit to Deep Caves
 15098 | -6/Zion            | Given the Hacking Drone Bay
 15099 | -6/Zion            | Found Prototype Device
 15099 | -6/Zion            | Identified Hacking Drone Bay
 15162 | -6/Zion            | Learned location of Testing (-3)
 15867 | -6/Zion            | Entered Proximity Caves
 15867 | -5/Proximity Caves | Accompanied by 2 allies
 15943 | -5/Proximity Caves | Spotter reported a threat
 16064 | -5/Proximity Caves | Spotter reported a threat
 16313 | -5/Proximity Caves | Spotter reported a threat
 16349 | -5/Proximity Caves | Spotted B-75 Beast
 16479 | -5/Proximity Caves | Destroyed B-75 Beast
 17056 | -5/Proximity Caves | Learned 4 Factory zone layouts
 17060 | -5/Proximity Caves | Learned Factory emergency access door positions
 17139 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17444 | -5/Proximity Caves | Discovered new exit (range 25)
 17592 | -5/Proximity Caves | Entered Factory
 17592 | -5/Factory         | Evolved 2 slots: Propulsion x2
 17593 | -5/Factory         | Identified exit to Upper Caves
 17931 | -5/Factory         | Crushed by falling debris
 17977 | -5/Factory         | Lost 5 parts (3n1u1w)
 17979 | -5/Factory         | Core integrity fell below 50%
 18002 | -5/Factory         | Discovered new exit (range 7)
 18048 | -5/Factory         | Entered Upper Caves
 18048 | -5/Upper Caves     | Spotted 0F-ADB(f)
 18048 | -5/Upper Caves     | Spotted F7-Q3D(f)
 18049 | -5/Upper Caves     | Spotted SC-9AK(f)
 18050 | -5/Upper Caves     | Encountered a Master Thief
 18050 | -5/Upper Caves     | Encountered a Master Thief
 18050 | -5/Upper Caves     | Encountered a Master Thief
 18051 | -5/Upper Caves     | Hacking Drone Bay stolen by Master Thief
 18054 | -5/Upper Caves     | Imp. Plasma Cutter stolen by Master Thief
 18060 | -5/Upper Caves     | Adv. Signal Interpreter stolen by Master Thief
 18082 | -5/Upper Caves     | Lost 3 parts (3u)
 18225 | -5/Upper Caves     | Build established: Mutant
 19016 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19125 | -5/Upper Caves     | Build established: Gunner
 19458 | -5/Upper Caves     | Discovered new exit (range 7)
 19495 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 19503 | -5/Upper Caves     | Found Prototype Special Weapon
 19503 | -5/Upper Caves     | Identified Molecular Deconstructor
 19762 | -5/Upper Caves     | Learned Factory interactive machine intel
 19806 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 19955 | -5/Upper Caves     | Entered another Upper Caves area
 19956 | -5/Upper Caves     | Identified exit to Warlord
 20005 | -5/Upper Caves     | Build established: Construct
 20076 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 20119 | -5/Upper Caves     | Destroyed 8 combat bots
 20335 | -5/Upper Caves     | System corruption reached 10%
 20345 | -5/Upper Caves     | Found Alien Artifact
 20392 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20514 | -5/Upper Caves     | Build established: Mutant
 20698 | -5/Upper Caves     | Spotted KI-SD1(f)
 20698 | -5/Upper Caves     | Spotted 32-JYP(f)
 20699 | -5/Upper Caves     | Spotted 63-1J0(f)
 20700 | -5/Upper Caves     | Encountered a Master Thief
 20700 | -5/Upper Caves     | Encountered a Master Thief
 20703 | -5/Upper Caves     | Entered Warlord
 20725 | -5/Warlord         | System corruption cleaned by Quarantine Array
 20983 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20995 | -5/Warlord         | Found Prototype Special Weapon
 20995 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 21000 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 21002 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 21005 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 21008 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 21011 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 21171 | -5/Warlord         | Met Warlord
 21243 | -5/Warlord         | Found Prototype Device
 21243 | -5/Warlord         | Identified Exp. Cloaking Device
 21263 | -5/Warlord         | Found Exp. Target Analyzer
 21303 | -5/Warlord         | Build established: Tank
 21333 | -5/Warlord         | Warlord forces counterattacked
 21422 | -5/Warlord         | Found Exp. Core Analyzer
 21491 | -5/Warlord         | Spotted Striker
 21491 | -5/Warlord         | Spotted Striker
 21510 | -5/Warlord         | Discovered new exit (range 14)
 21521 | -5/Warlord         | Entered Proximity Caves
 21544 | -4/Proximity Caves | Lost 9 allies
 22016 | -4/Proximity Caves | Build established: Construct
 22696 | -4/Proximity Caves | Spotted B-86 Titan
 22835 | -4/Proximity Caves | Core integrity fell below 20%
 22856 | -4/Proximity Caves | Destroyed 7 combat bots
 23173 | -4/Proximity Caves | Identified exit to Factory
 23399 | -4/Proximity Caves | Entered Factory
 23399 | -4/Factory         | Evolved 2 slots: Utility x2
 23400 | -4/Factory         | Loaded intel: 53 interactive machine locations
 23459 | -4/Factory         | Identified exit to Upper Caves
 23459 | -4/Factory         | Identified exit to Extension
 23594 | -4/Factory         | Build established: Derelict-Construct
 23627 | -4/Factory         | Found Prototype Launcher
 23719 | -4/Factory         | Lost 11 parts (5n4u2w)
 23763 | -4/Factory         | Identified Com. Tesla Bomb Launcher
 23770 | -4/Factory         | Entered Extension
 23797 | -4/Extension       | Rescued a captive Derelict
 23798 | -4/Extension       | Rescued a captive Derelict
 24103 | -4/Extension       | Rescued A7
 24156 | -4/Extension       | Rescued a captive Derelict
 24495 | -4/Extension       | Spotted B-86 Titan
 24506 | -4/Extension       | Spotted B-86 Titan
 24531 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 24594 | -4/Extension       | Lost 8 parts (1p3n4w)
 24717 | -4/Extension       | Rescued a captive Derelict
 24718 | -4/Extension       | Rescued a captive Derelict
 25078 | -4/Extension       | Discovered new exit (range 38)
 25082 | -4/Extension       | Discovered new exit (range 34)
 25102 | -4/Extension       | Build established: Mutant
 25104 | -4/Extension       | Rescued a captive Derelict
 25205 | -4/Extension       | Entered Cetus
 25205 | -4/Cetus           | Accompanied by 6 allies
 25228 | -4/Cetus           | Spotted Cetus Guard
 25228 | -4/Cetus           | Spotted Cetus Guard
 25233 | -4/Cetus           | Spotted Cetus Guard
 25234 | -4/Cetus           | Spotted Cetus Guard
 25244 | -4/Cetus           | Allies destroyed Cetus Guard
 25251 | -4/Cetus           | Destroyed Cetus Guard
 25255 | -4/Cetus           | Allies destroyed Cetus Guard
 25259 | -4/Cetus           | Allies destroyed Cetus Guard
 25290 | -4/Cetus           | Lost 5 allies
 25445 | -4/Cetus           | Build established: Gunner
 25501 | -4/Cetus           | Discovered new exit (range 16)
 25534 | -4/Cetus           | Entered Archives
 25534 | -4/Archives        | Accompanied by 1 ally
 25687 | -4/Archives        | Discovered new exit (range 16)
 25709 | -4/Archives        | Discovered new exit (range 16)
 25738 | -4/Archives        | Discovered new exit (range 15)
 25773 | -4/Archives        | Build established: Scavenger-Gunner
 25795 | -4/Archives        | Unable to access archive contents
 26277 | -4/Archives        | Entered Hub_04(d)
 26481 | -4/Hub_04(d)       | Network Hub disabled
 26498 | -4/Hub_04(d)       | Spotted Lightning
 26504 | -4/Hub_04(d)       | Spotted Lightning
 26515 | -4/Hub_04(d)       | Spotted Lightning
 26531 | -4/Hub_04(d)       | System corruption reached 10%
 26536 | -4/Hub_04(d)       | Garrison activated, responded to threat
 26539 | -4/Hub_04(d)       | Core integrity fell below 50%
 26544 | -4/Hub_04(d)       | Destroyed Lightning
 26572 | -4/Hub_04(d)       | Destroyed 8 combat bots
 26589 | -4/Hub_04(d)       | Network Hub disabled
 26606 | -4/Hub_04(d)       | Discovered new exit (range 12)
 26614 | -4/Hub_04(d)       | Core integrity fell below 20%
 26614 | -4/Hub_04(d)       | Entered Research
 26614 | -3/Research        | Evolved 2 slots: Utility x2
 26615 | -3/Research        | Identified exit to Armory
 26637 | -3/Research        | Lost 11 parts (1p5n3u2w)
 26768 | -3/Research        | Build established: Mutant
 27496 | -3/Research        | Garrison activated, responded to threat
 27522 | -3/Research        | Identified exit to Testing
 27583 | -3/Research        | Build established: Gunner
 27616 | -3/Research        | Lost 3 parts (2u1w)
 27631 | -3/Research        | System corruption reached 10%
 27904 | -3/Research        | Lost 7 parts (1p2n3u1w)
 28006 | -3/Research        | Build established: Scavenger-Gunner
 28096 | -3/Research        | Lost 8 parts (3n3u2w)
 28137 | -3/Research        | Entered Testing
 28160 | -3/Testing         | Spotted PD-X7SN0TH4BV
 28176 | -3/Testing         | Identified exit to Research
 28193 | -3/Testing         | Core integrity fell below 50%
 28261 | -3/Testing         | Spotted Alpha 7
 28299 | -3/Testing         | Entered Research
 28299 | -2/Research        | Warlord forces began assault on 0b10
 28299 | -2/Research        | Evolved 2 slots: Utility x2
 28329 | -2/Research        | Identified exit to Quarantine
 28370 | -2/Research        | Spotted B-90 Cyclops
 28395 | -2/Research        | Discovered new exit (range 14)
 28409 | -2/Research        | Research machine network offline
 28429 | -2/Research        | Lost 9 allies
 28436 | -2/Research        | Found Fusion Bomb Launcher
 28437 | -2/Research        | Found Fusion Bomb Launcher
 28480 | -2/Research        | Found Unknown Launcher
 28480 | -2/Research        | Identified Gamma Bomb Array
 28507 | -2/Research        | Met up with Warlord
 28627 | -2/Research        | Spotted B-90 Cyclops
 28657 | -2/Research        | Spotted Executioner
 28658 | -2/Research        | Spotted Executioner
 28662 | -2/Research        | Discovered new exit (range 10)
 28677 | -2/Research        | Entered Quarantine
 28692 | -2/Quarantine      | Lost 4 allies
 28751 | -2/Quarantine      | Identified exit to Access
 28818 | -2/Quarantine      | Found Alien Artifact
 28818 | -2/Quarantine      | Identified Core Reset Matrix
 28818 | -2/Quarantine      | Used Core Reset Matrix
 28820 | -2/Quarantine      | Discovered exit to Access (range 5)
 28822 | -2/Quarantine      | Detected hypermatrix surge
 28822 | -2/Quarantine      | Sensed 14 artifacts in vicinity
 28843 | -2/Quarantine      | Entered Access
 28843 | -1/Access          | Evolved 2 slots: Propulsion x2
 28931 | -1/Access          | Discovered new exit (range 6)
 28932 | ***                | Heading to fleet!

 Last Messages 
---------------
  Module.
28822_ Detected hypermatrix surge.
28822_ Sensed 14 artifacts in vicinity.
PARAMETERS=PROPULSION+2
LOCATION=ACCESS
GOAL=ESCAPE
28851_ Acquired Unknown Device.
28852_ Identified Matter Filter.
28855_ Dropped Matter Filter.
28895_ Dropped Adv. System Restoration Module.
28896_ Acquired Unknown Hackware.
28896_ Identified Hacking Suite.
28901_ Slug penetrates Wall.
28901_ Penetrated by Slug.
28923_ Acquired 84 matter.
28929_ Connecting with Terminal... <x2>
>>Open(Door)
Sealed Barrier opened.
28931_ The Access Shell folds into the floor.
28931_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ???????                                ]       #?? |
| ???????                                        ##? |
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| ???????????????#????#        ""#?#    """""""  #?? |
| ????????????????????#        ""#?#             #?? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          80
Energy Generation          31
Energy Capacity            788
Matter Stores              300
Matter Capacity            500
Sight Range                23
Robot Scan Range           19
Terrain Scan Range         20
Terrain Scan Density       1010
ECM Strength               1
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    12
Base Temperature (-)       100
EM Shielding               2
Corruption Block           100
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EM             25
Weapon Shielding           90
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                92
Targeting Accuracy         8
Launcher Accuracy          40
Target Analysis            12
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           45
Particle Charging          20
Force Boost                30
Offensive Hacking          36
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Plasma Rifle | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Core Expander
Core Reset Matrix

 Achievements 
--------------
All-out Warlord

 Challenges 
------------
None

 Game 
------
Seed              RestorationZhirovArchive
  Manual?         0
Play Time         07:17:30
  Cumulative      215.1 hours
  Start           2024.04.26 @ 08:59:26
  End             2024.04.27 @ 01:36:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          2
  Total           15
  Types           8/2/3/1/1/0/0/0/0
Lore%             51
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7fd455cf-3d0f-4a50-bae0-1e7d578721bc