Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 18:19:41

Player: Sandwich

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (129)     645
Value Destroyed (4438)     4438
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (4554)               4554
              TOTAL SCORE: 12137

 Bonus
-------
Gauntlet                   3574
High Alert Combat Kills    980

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     237/290
System Corruption          10%
Temperature                Cool (551)
Movement                   Treading (175) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
        Layered Light Armor Plating
>               --- WEAPON (3) -------
       Advanced Beam Rifle
                Gatling Laser
>               --- INVENTORY (18) ---
          Light Angular Momentum Engine
        Armored Wheel
          Large Storage Unit
  High-capacity Storage Unit
       Improved Melee Analysis Suite
        Layered Light Armor Plating
        Layered Light Armor Plating
       Improved Shield Generator
                Chainsword

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
         Medium Reactive Plating
>               --- WEAPON -----------
      Precision Shock Rifle
          Heavy Laser
          Heavy Laser
>               --- INVENTORY --------
       Improved Deuterium Engine
        Armored Wheel
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Improved Melee Analysis Suite
        Layered Light Armor Plating
        Layered Light Armor Plating
        Layered Light Armor Plating
                Arc Projector
          Heavy Particle Gun
      Precision Beam Rifle
      Precision Beam Rifle
      Precision Beam Rifle
       Advanced Beam Rifle
                Chainsword
[Rating: 46]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  3    | .   .   2   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             116  | 6   6   17  20  67  
  Power                    14   | 1   .   2   3   8   
    Engine                 11   | 1   .   2   3   5   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   1   2   4   19  
    Treads                 19   | 1   .   2   2   14  
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | 1   1   .   2   5   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  33   | 1   2   5   8   17  
    Device                 12   | .   1   .   2   9   
    Storage                6    | 1   1   2   .   2   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             15   | .   .   3   6   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   41   | 2   3   8   5   23  
    Energy Gun             40   | 2   3   8   5   22  
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   2   
Parts Lost                 47   | .   1   5   10  31  
  Power                    7    | .   .   1   2   4   
  Propulsion               10   | .   .   .   2   8   
  Utility                  12   | .   .   .   5   7   
  Weapon                   18   | .   1   4   1   12  
  Highest Loss Streak      9    | .   1   4   5   9   
Average Slot Usage (%)     96   | .   99  98  95  95  
  Engine                   7    | .   14  10  8   4   
  Core                     1    | .   .   .   .   2   
  Treads                   14   | .   14  11  14  15  
  Wheel                    12   | .   14  11  11  13  
  Device                   11   | .   13  11  9   12  
  Storage                  16   | .   14  22  18  15  
  Protection               8    | .   .   10  14  7   
  Energy Gun               21   | .   27  21  18  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 11  27  70  77  92  
  Greatest Support         82   | 20  20  20  24  82  
  Greatest Overweight (x)  6    | .   2   5   5   6   
  Average Overweight (x)   2    | .   1   3   4   2   
Largest Inventory Capacity 18   | 6   10  18  18  18  
  Average Capacity         16   | 5   9   17  18  18  
  Most Carried             18   | 3   10  18  18  18  
  Average Carried          15   | 1   8   17  16  15  
  Final Capacity           18   | 6   10  18  18  18  
  Final Carried            18   | 3   10  18  18  9   

 Class Distribution 
--------------------
 54% | Mutant
 37% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1319 | 179  136  170  175  659  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5578 | .    212  861  1347 3158 
  Parts                    278  | .    11   66   82   119  
Haulers Intercepted        6    | .    1    1    2    2    
Recyclers Shooed           1    | .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  109  | .   5   18  34  52  
  Guns                     86   | .   4   14  25  43  
  AOE                      16   | .   1   4   7   4   
Classes Destroyed          13   | .   3   3   4   3   
  Worker                   5    | .   1   .   2   2   
  Builder                  2    | .   .   2   .   .   
  Hauler                   6    | .   1   1   2   2   
  Recycler                 3    | .   .   .   1   2   
  Operator                 3    | .   .   .   2   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  26   | .   .   4   19  3   
  Grunt                    48   | .   5   7   7   29  
  Brawler                  4    | .   .   .   2   2   
  Duelist                  5    | .   .   .   1   4   
  Protector                1    | .   .   .   .   1   
  Sentry                   21   | .   .   7   5   9   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           10   | .   4   8   10  8   
  Combat Bots Only         8    | .   3   7   8   7   
Max Kills in Single Turn   5    | .   2   2   4   5   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 4    | .   1   1   2   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  
Damage Taken               7894  | .    302  922  1768 4902 
  Core                     1099  | .    67   144  184  704  
  Absorbed by Shields      1     | .    .    .    .    1    
Core Remaining (%)         75    | 100  73   64   66   .    
Volleys Fired              276   | .    12   39   74   151  
  Largest                  3     | .    2    2    2    3    
  Hottest                  204   | .    130  130  124  204  
Shots Fired                617   | .    21   74   146  376  
  Gun                      617   | .    21   74   146  376  
  Cannon                   .     | .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    
  Special                  .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Thermal                  405   | .    21   42   79   263  
  Explosive                .     | .    .    .    .    .    
  Electromagnetic          212   | .    .    32   67   113  
  Robot Hit Streak         30    | .    9    13   15   30   
  Robot Miss Streak        4     | .    3    4    4    3    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        12    | .    .    1    3    8    
    Max Gunslinging Chain  1     | .    .    1    1    1    
Shots Hit Robots           475   | .    19   62   104  290  
  Core Hits                271   | .    35   51   56   129  
  Critical Hits            1     | .    .    .    1    .    
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10201 | .    604  1218 2114 6265 
  Guns                     8602  | .    243  1016 1729 5614 
  Cannons                  .     | .    .    .    .    .    
  Explosions               1596  | .    361  202  385  648  
  Melee                    .     | .    .    .    .    .    
  Ramming                  3     | .    .    .    .    3    
  Kinetic                  .     | .    .    .    .    .    
  Thermal                  6540  | .    243  750  1250 4297 
  Explosive                629   | .    361  .    .    268  
  Electromagnetic          3029  | .    .    468  864  1697 
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         10    | .    .    .    1    10   
  Average Corruption       4     | .    .    .    1    5    
  Corruption Purged        .     | .    .    .    .    .    
  Effects                  63    | .    .    .    2    61   
    Message Errors         12    | .    .    .    1    11   
    Matter Fused           10    | .    .    .    .    10   
    Heat Flow Errors       9     | .    .    .    .    9    
    Energy Discharges      2     | .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    7    
    Misfires               1     | .    .    .    .    1    
    Misdirections          3     | .    .    .    .    3    
    Targeting Errors       12    | .    .    .    1    11   
    Weapon Failures        6     | .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            113   | .    10   3    18   82   
  Projectiles              .     | .    .    .    .    .    
  Explosions               113   | .    10   3    18   82   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      440   | .    114  59   108  159  
  Shots                    9     | .    1    2    3    3    
  Rammed                   1     | .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        620   | .    81   33   165  620  
  Average Temperature      105   | .    31   10   56   132  
  Received Heat Transfer   2460  | .    114  213  576  1557 
  Effects                  13    | .    .    .    .    13   
    Shutdowns              3     | .    .    .    .    3    
    Interference           5     | .    .    .    .    5    
    Short Circuit          2     | .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           4     | .    .    .    2    2    
  Combat Hostiles          4     | .    .    .    2    2    
  Parts Fried              14    | .    .    1    4    9    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              3     | .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    3    
  Parts Melted             20    | .    .    .    4    16   
  Heat Transferred         12116 | .    300  1339 2289 8188 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      10    | .    .    4    5    1    
Missiles Intercepted       .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  
Peak Influence             1116 | .    111  262  728  1116 
  Average Influence        389  | .    26   119  440  570  
Maximum Alert Level        4    | .    .    1    3    4    
  Low Security (%)         32   | 100  100  86   17   .    
  Level 1                  16   | .    .    13   20   19   
  Level 2                  41   | .    .    .    61   60   
  Level 3                  9    | .    .    .    .    19   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          21   | .    .    1    5    15   
  Investigation            1    | .    .    .    1    .    
  Extermination            4    | .    .    .    .    4    
  Reinforcement            4    | .    .    1    1    2    
  Assault                  3    | .    .    .    .    3    
  Garrison                 9    | .    .    .    3    6    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   .   3   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              158  | .   13  31  43  71  
  Peak Tracking Total      9    | .   4   9   7   7   
  Tactical Retreats        13   | .   4   3   1   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            6    | .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          12   | .   1   1   4   6   
  Max in Single Turn       6    | .   1   1   1   6   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          22   | .   3   4   5   10  
  Terminals                22   | .   3   4   5   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                64   | .   12  13  14  25  
  Successful               36   | .   6   6   9   15  
  Failed                   28   | .   6   7   5   10  
    Catastrophic           5    | .   1   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   39   | .   5   10  9   15  
  Terminals                64   | .   12  13  14  25  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   3   2   5   6   
  Record                   1    | .   .   .   .   1   
  Prototype ID Bank        3    | .   .   1   1   1   
  Level Access Points      1    | .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Locate Traps             2    | .   1   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   
  Registered Prototypes    1    | .   .   .   .   1   
  Zone Layout              3    | .   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         20   | .   3   4   4   9   
  Terminals                20   | .   3   4   4   9   
    Track                  1    | .   1   .   .   .   
    Botnet                 19   | .   2   4   4   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         22   | .   3   4   5   10  
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               5217 | 90   523  1058 1001 2545 
Spaces Moved               2655 | 55   380  450  492  1278 
  Core                     5    | 5    .    .    .    .    
  Treads                   549  | 46   25   299  2    177  
  Legs                     .    | .    .    .    .    .    
  Wheels                   2101 | 4    355  151  490  1101 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  110  110  
  Average Speed            138  | 144  112  189  132  130  
  Slowest Speed            220  | 160  160  220  200  220  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       41   | 4    64   51   49   37   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          117  | .    33   20   15   49   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      117  | .    33   20   15   49   

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3671 | 63   460  597  701  1850 
  Wait                     448  | .    42   51   88   267  
  Move                     2650 | 54   379  448  491  1278 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  92   | 3    13   25   15   36   
  Fast Attach              32   | 6    1    4    5    16   
  Attach                   49   | .    1    5    12   31   
  Detach                   2    | .    .    .    1    1    
  Swap                     35   | .    4    8    3    20   
  Drop                     70   | .    8    17   12   33   
  Fire                     276  | .    12   39   74   151  
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   91 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 14)
  481 | -10/Materials | Discovered new exit (range 6)
  596 | -10/Materials | Discovered new exit (range 14)
  614 | -10/Materials | Entered another Materials area
  614 | -9/Materials  | Evolved 2 slots: Utility x2
  940 | -9/Materials  | Lost 4 parts (1p3w)
  950 | -9/Materials  | Destroyed 7 combat bots
 1194 | -9/Materials  | Discovered new exit (range 11)
 1656 | -9/Materials  | Discovered new exit (range 12)
 1672 | -9/Materials  | Entered another Materials area
 1672 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1874 | -8/Materials  | Destroyed 7 combat bots
 1996 | -8/Materials  | Garrison activated, responded to threat
 2083 | -8/Materials  | Destroyed 8 combat bots
 2089 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 2289 | -8/Materials  | Identified exit to Factory
 2673 | -8/Materials  | Entered Factory
 2673 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3026 | -7/Factory    | Destroyed 7 combat bots
 3049 | -7/Factory    | Discovered new exit (range 9)
 3250 | -7/Factory    | Lost 3 parts (2n1u)
 3470 | -7/Factory    | Build established: Tank
 3548 | -7/Factory    | Garrison activated, responded to threat
 3587 | -7/Factory    | Lost 3 parts (1p1n1w)
 3833 | -7/Factory    | Discovered new exit (range 3)
 4069 | -7/Factory    | Discovered new exit (range 9)
 4203 | -7/Factory    | Discovered new exit (range 11)
 4412 | -7/Factory    | Discovered new exit (range 4)
 4522 | -7/Factory    | Garrison activated, responded to threat
 4634 | -7/Factory    | Lost 3 parts (1p1u1w)
 4673 | -7/Factory    | First assault squad dispatched
 4758 | -7/Factory    | Crushed by falling debris
 4758 | -7/Factory    | Core integrity fell below 50%
 4758 | -7/Factory    | System corruption reached 10%
 4800 | -7/Factory    | Lost 5 parts (1p2u2w)
 4928 | -7/Factory    | Core integrity fell below 20%
 4949 | -7/Factory    | Lost 9 parts (1p3n2u3w)
 5219 | -7/Factory    | Core destroyed

 Last Messages 
---------------
05201_ K-01 Serf destroyed.
05204_ Power failure, Imp. Deuterium Engine shutdown.
05205_ Overheating: System interference.
05205_ Imp. Heat Sink temporarily disabled.
05208_ G-47 Trooper destroyed.
05208_ Switching to secondary target: L-41 Fighter.
05211_ R-06 Scavenger collects Lgt. Nuclear Core.
05212_ Lgt. Treads permanently disabled.
05212_ Overheating: Short circuit.
05214_ Prc. Beam Rifle destroyed.
05214_ Imp. Deuterium Engine melted.
05214_ L-41 Fighter destroyed.
05214_ R-06 Scavenger collects Lgt. Nuclear Core.
05215_ Adv. Beam Rifle permanently disabled.
05215_ Overheating: Short circuit.
05217_ Overheating: Lgt. Treads damaged (-4).
05217_ R-06 Scavenger collects Aluminum Leg.
05218_ Overheating: Lrg. Storage Unit damaged (-55).
05219_ Power failure, Imp. Deuterium Engine shutdown.
05219_ Overheating: Core damaged (-70).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????##########??????????????????????? |
| ?????????????????#        #??????????????????????? |
| #????????????????# *    !%#??????????????????????? |
| ###??????????????#      *!#??????????????????????? |
| + #??????????????# """"""m#??????????????????????? |
| # #??????????????# """"""=#??????????????????????? |
| # #??????????????# """"""*#??????????????????????? |
| + #??????????????# """"""%#??????????????????????? |
| # #??????????????#    % %%#??????????????????????? |
| # ###????????????#   !%r @#??????????????????????? |
|     ##################+#########?????????????????? |
|                                #?????????????????? |
|     ########                   #?????????????????? |
|     #??????#                   #?????????????????? |
|     #??????#                   +?????????????????? |
| #####??????#                   #?????????????????? |
| ???????????#     #########     #?????????????????? |
| ???????????#     #????????     #?????????????????? |
| ???????????#     #?????????    #?????????????????? |
| ???????????#     #?????????    #?????????????????? |
| ???????????#     #??????????   #?????????????????? |
| ???????????#     #??????????   #?????????????????? |
| ???????????#     #???????????  #?????????????????? |
| [ #????????#     #???????????  #?????????????????? |
|   #????????#     #???????????? ??????????????????? |
|   #????????#     #???????????????????????????????? |
|  ???????????     ????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             10
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Gauntlet

 Game 
------
Seed              ColdRefineryThrusters
  Manual?         0
Play Time         00:53:47
  Cumulative      147.0 hours
  Start           2020.09.10 @ 11:02:31
  End             2020.09.12 @ 18:19:41
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           155
  Adventurer      3
  Explorer        40
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0
Lore%             51
Gallery%          75
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 39df9d3d-f400-47a0-ace7-1406e667e15e