Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 18:19:41 Player: Sandwich Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (129) 645 Value Destroyed (4438) 4438 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4554) 4554 TOTAL SCORE: 12137 Bonus ------- Gauntlet 3574 High Alert Combat Kills 980 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 237/290 System Corruption 10% Temperature Cool (551) Movement Treading (175) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Gatling Laser > --- INVENTORY (18) --- Light Angular Momentum Engine Armored Wheel Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Chainsword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Medium Reactive Plating > --- WEAPON ----------- Precision Shock Rifle Heavy Laser Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Arc Projector Heavy Particle Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced Beam Rifle Chainsword [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . 2 1 . Weapon 1 | . . . . 1 Parts Attached 116 | 6 6 17 20 67 Power 14 | 1 . 2 3 8 Engine 11 | 1 . 2 3 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 28 | 2 1 2 4 19 Treads 19 | 1 . 2 2 14 Leg . | . . . . . Wheel 9 | 1 1 . 2 5 Hover . | . . . . . Flight . | . . . . . Utility 33 | 1 2 5 8 17 Device 12 | . 1 . 2 9 Storage 6 | 1 1 2 . 2 Processor . | . . . . . Hackware . | . . . . . Protection 15 | . . 3 6 6 Artifact . | . . . . . Weapon 41 | 2 3 8 5 23 Energy Gun 40 | 2 3 8 5 22 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 47 | . 1 5 10 31 Power 7 | . . 1 2 4 Propulsion 10 | . . . 2 8 Utility 12 | . . . 5 7 Weapon 18 | . 1 4 1 12 Highest Loss Streak 9 | . 1 4 5 9 Average Slot Usage (%) 96 | . 99 98 95 95 Engine 7 | . 14 10 8 4 Core 1 | . . . . 2 Treads 14 | . 14 11 14 15 Wheel 12 | . 14 11 11 13 Device 11 | . 13 11 9 12 Storage 16 | . 14 22 18 15 Protection 8 | . . 10 14 7 Energy Gun 21 | . 27 21 18 22 Naked Turns . | . . . . . Heaviest Build 92 | 11 27 70 77 92 Greatest Support 82 | 20 20 20 24 82 Greatest Overweight (x) 6 | . 2 5 5 6 Average Overweight (x) 2 | . 1 3 4 2 Largest Inventory Capacity 18 | 6 10 18 18 18 Average Capacity 16 | 5 9 17 18 18 Most Carried 18 | 3 10 18 18 18 Average Carried 15 | 1 8 17 16 15 Final Capacity 18 | 6 10 18 18 18 Final Carried 18 | 3 10 18 18 9 Class Distribution -------------------- 54% | Mutant 37% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1319 | 179 136 170 175 659 Remotely . | . . . . . Salvage Created 5578 | . 212 861 1347 3158 Parts 278 | . 11 66 82 119 Haulers Intercepted 6 | . 1 1 2 2 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 109 | . 5 18 34 52 Guns 86 | . 4 14 25 43 AOE 16 | . 1 4 7 4 Classes Destroyed 13 | . 3 3 4 3 Worker 5 | . 1 . 2 2 Builder 2 | . . 2 . . Hauler 6 | . 1 1 2 2 Recycler 3 | . . . 1 2 Operator 3 | . . . 2 1 Watcher 1 | . . . . 1 Swarmer 26 | . . 4 19 3 Grunt 48 | . 5 7 7 29 Brawler 4 | . . . 2 2 Duelist 5 | . . . 1 4 Protector 1 | . . . . 1 Sentry 21 | . . 7 5 9 Programmer 4 | . . . . 4 Best Kill Streak 10 | . 4 8 10 8 Combat Bots Only 8 | . 3 7 8 7 Max Kills in Single Turn 5 | . 2 2 4 5 Gunslinging 1 | . . 1 . 1 Exploded 4 | . 1 1 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7894 | . 302 922 1768 4902 Core 1099 | . 67 144 184 704 Absorbed by Shields 1 | . . . . 1 Core Remaining (%) 75 | 100 73 64 66 . Volleys Fired 276 | . 12 39 74 151 Largest 3 | . 2 2 2 3 Hottest 204 | . 130 130 124 204 Shots Fired 617 | . 21 74 146 376 Gun 617 | . 21 74 146 376 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 405 | . 21 42 79 263 Explosive . | . . . . . Electromagnetic 212 | . . 32 67 113 Robot Hit Streak 30 | . 9 13 15 30 Robot Miss Streak 4 | . 3 4 4 3 Penetration Max . | . . . . . Secondary Targets 12 | . . 1 3 8 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 475 | . 19 62 104 290 Core Hits 271 | . 35 51 56 129 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10201 | . 604 1218 2114 6265 Guns 8602 | . 243 1016 1729 5614 Cannons . | . . . . . Explosions 1596 | . 361 202 385 648 Melee . | . . . . . Ramming 3 | . . . . 3 Kinetic . | . . . . . Thermal 6540 | . 243 750 1250 4297 Explosive 629 | . 361 . . 268 Electromagnetic 3029 | . . 468 864 1697 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 1 10 Average Corruption 4 | . . . 1 5 Corruption Purged . | . . . . . Effects 63 | . . . 2 61 Message Errors 12 | . . . 1 11 Matter Fused 10 | . . . . 10 Heat Flow Errors 9 | . . . . 9 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . . 7 Misfires 1 | . . . . 1 Misdirections 3 | . . . . 3 Targeting Errors 12 | . . . 1 11 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 113 | . 10 3 18 82 Projectiles . | . . . . . Explosions 113 | . 10 3 18 82 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 440 | . 114 59 108 159 Shots 9 | . 1 2 3 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 620 | . 81 33 165 620 Average Temperature 105 | . 31 10 56 132 Received Heat Transfer 2460 | . 114 213 576 1557 Effects 13 | . . . . 13 Shutdowns 3 | . . . . 3 Interference 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 14 | . . 1 4 9 Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 20 | . . . 4 16 Heat Transferred 12116 | . 300 1339 2289 8188 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 10 | . . 4 5 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1116 | . 111 262 728 1116 Average Influence 389 | . 26 119 440 570 Maximum Alert Level 4 | . . 1 3 4 Low Security (%) 32 | 100 100 86 17 . Level 1 16 | . . 13 20 19 Level 2 41 | . . . 61 60 Level 3 9 | . . . . 19 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . 1 5 15 Investigation 1 | . . . 1 . Extermination 4 | . . . . 4 Reinforcement 4 | . . 1 1 2 Assault 3 | . . . . 3 Garrison 9 | . . . 3 6 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 13 31 43 71 Peak Tracking Total 9 | . 4 9 7 7 Tactical Retreats 13 | . 4 3 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . . . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 1 1 4 6 Max in Single Turn 6 | . 1 1 1 6 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 22 | . 3 4 5 10 Terminals 22 | . 3 4 5 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 64 | . 12 13 14 25 Successful 36 | . 6 6 9 15 Failed 28 | . 6 7 5 10 Catastrophic 5 | . 1 1 1 2 Database Lockouts . | . . . . . Manual 39 | . 5 10 9 15 Terminals 64 | . 12 13 14 25 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 3 2 5 6 Record 1 | . . . . 1 Prototype ID Bank 3 | . . 1 1 1 Level Access Points 1 | . . . 1 . Emergency Access Points 2 | . . . 1 1 Locate Traps 2 | . 1 . 1 . Dispatch Records 1 | . 1 . . . Hauler Manifests 2 | . . 1 . 1 Registered Prototypes 1 | . . . . 1 Zone Layout 3 | . 1 . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 3 4 4 9 Terminals 20 | . 3 4 4 9 Track 1 | . 1 . . . Botnet 19 | . 2 4 4 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 22 | . 3 4 5 10 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5217 | 90 523 1058 1001 2545 Spaces Moved 2655 | 55 380 450 492 1278 Core 5 | 5 . . . . Treads 549 | 46 25 299 2 177 Legs . | . . . . . Wheels 2101 | 4 355 151 490 1101 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 110 110 Average Speed 138 | 144 112 189 132 130 Slowest Speed 220 | 160 160 220 200 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 4 64 51 49 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 117 | . 33 20 15 49 Melee . | . . . . . Projectile . | . . . . . AOE 117 | . 33 20 15 49 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3671 | 63 460 597 701 1850 Wait 448 | . 42 51 88 267 Move 2650 | 54 379 448 491 1278 Hop . | . . . . . Pick Up 92 | 3 13 25 15 36 Fast Attach 32 | 6 1 4 5 16 Attach 49 | . 1 5 12 31 Detach 2 | . . . 1 1 Swap 35 | . 4 8 3 20 Drop 70 | . 8 17 12 33 Fire 276 | . 12 39 74 151 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 14) 481 | -10/Materials | Discovered new exit (range 6) 596 | -10/Materials | Discovered new exit (range 14) 614 | -10/Materials | Entered another Materials area 614 | -9/Materials | Evolved 2 slots: Utility x2 940 | -9/Materials | Lost 4 parts (1p3w) 950 | -9/Materials | Destroyed 7 combat bots 1194 | -9/Materials | Discovered new exit (range 11) 1656 | -9/Materials | Discovered new exit (range 12) 1672 | -9/Materials | Entered another Materials area 1672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1874 | -8/Materials | Destroyed 7 combat bots 1996 | -8/Materials | Garrison activated, responded to threat 2083 | -8/Materials | Destroyed 8 combat bots 2089 | -8/Materials | Lost 5 parts (1p2n1u1w) 2289 | -8/Materials | Identified exit to Factory 2673 | -8/Materials | Entered Factory 2673 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3026 | -7/Factory | Destroyed 7 combat bots 3049 | -7/Factory | Discovered new exit (range 9) 3250 | -7/Factory | Lost 3 parts (2n1u) 3470 | -7/Factory | Build established: Tank 3548 | -7/Factory | Garrison activated, responded to threat 3587 | -7/Factory | Lost 3 parts (1p1n1w) 3833 | -7/Factory | Discovered new exit (range 3) 4069 | -7/Factory | Discovered new exit (range 9) 4203 | -7/Factory | Discovered new exit (range 11) 4412 | -7/Factory | Discovered new exit (range 4) 4522 | -7/Factory | Garrison activated, responded to threat 4634 | -7/Factory | Lost 3 parts (1p1u1w) 4673 | -7/Factory | First assault squad dispatched 4758 | -7/Factory | Crushed by falling debris 4758 | -7/Factory | Core integrity fell below 50% 4758 | -7/Factory | System corruption reached 10% 4800 | -7/Factory | Lost 5 parts (1p2u2w) 4928 | -7/Factory | Core integrity fell below 20% 4949 | -7/Factory | Lost 9 parts (1p3n2u3w) 5219 | -7/Factory | Core destroyed Last Messages --------------- 05201_ K-01 Serf destroyed. 05204_ Power failure, Imp. Deuterium Engine shutdown. 05205_ Overheating: System interference. 05205_ Imp. Heat Sink temporarily disabled. 05208_ G-47 Trooper destroyed. 05208_ Switching to secondary target: L-41 Fighter. 05211_ R-06 Scavenger collects Lgt. Nuclear Core. 05212_ Lgt. Treads permanently disabled. 05212_ Overheating: Short circuit. 05214_ Prc. Beam Rifle destroyed. 05214_ Imp. Deuterium Engine melted. 05214_ L-41 Fighter destroyed. 05214_ R-06 Scavenger collects Lgt. Nuclear Core. 05215_ Adv. Beam Rifle permanently disabled. 05215_ Overheating: Short circuit. 05217_ Overheating: Lgt. Treads damaged (-4). 05217_ R-06 Scavenger collects Aluminum Leg. 05218_ Overheating: Lrg. Storage Unit damaged (-55). 05219_ Power failure, Imp. Deuterium Engine shutdown. 05219_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????# #??????????????????????? | | #????????????????# * !%#??????????????????????? | | ###??????????????# *!#??????????????????????? | | + #??????????????# """"""m#??????????????????????? | | # #??????????????# """"""=#??????????????????????? | | # #??????????????# """"""*#??????????????????????? | | + #??????????????# """"""%#??????????????????????? | | # #??????????????# % %%#??????????????????????? | | # ###????????????# !%r @#??????????????????????? | | ##################+#########?????????????????? | | #?????????????????? | | ######## #?????????????????? | | #??????# #?????????????????? | | #??????# +?????????????????? | | #####??????# #?????????????????? | | ???????????# ######### #?????????????????? | | ???????????# #???????? #?????????????????? | | ???????????# #????????? #?????????????????? | | ???????????# #????????? #?????????????????? | | ???????????# #?????????? #?????????????????? | | ???????????# #?????????? #?????????????????? | | ???????????# #??????????? #?????????????????? | | [ #????????# #??????????? #?????????????????? | | #????????# #???????????? ??????????????????? | | #????????# #???????????????????????????????? | | ??????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed ColdRefineryThrusters Manual? 0 Play Time 00:53:47 Cumulative 147.0 hours Start 2020.09.10 @ 11:02:31 End 2020.09.12 @ 18:19:41 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 155 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39df9d3d-f400-47a0-ace7-1406e667e15e