Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 20:29:29 Player: jazzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (1840) 1840 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 6393 Bonus ------- Follower Combat Kills 508 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core Huge Storage Unit Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Lightning Gun Gauss Cannon Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Aluminum Leg Improved Titanium Leg Medium Matter Pod Machine Analyzer Improved Medium Armor Plating Corruption Screen Lightning Gun Pulse Rifle Pulse Rifle Heavy Laser Gatling Laser Improved EM Pulse Cannon Advanced EMP Blaster Advanced EMP Blaster [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Regenerative Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 1 1 . . . . 1 Utility 3 | . . 1 . . 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 72 | 8 2 16 1 14 20 5 . 6 Power 7 | 1 . 3 . . 1 1 . 1 Engine 6 | 1 . 3 . . 1 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . 4 . 4 6 . . . Treads . | . . . . . . . . . Leg 16 | 2 . 4 . 4 6 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 3 1 5 . 3 6 3 . 3 Device 11 | 2 . 2 . 1 3 1 . 2 Storage 3 | 1 . 1 . 1 . . . . Processor 5 | . 1 . . 1 1 1 . 1 Hackware . | . . . . . . . . . Protection 5 | . . 2 . . 2 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 1 4 1 7 7 1 . 2 Energy Gun 16 | 1 1 2 1 5 4 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . . . . 1 1 . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 . . . Parts Lost 22 | . . 3 . 4 . 3 . 12 Power 2 | . . . . . . 2 . . Propulsion 8 | . . 1 . 1 . . . 6 Utility 5 | . . 1 . 1 . 1 . 2 Weapon 7 | . . 1 . 2 . . . 4 Highest Loss Streak 11 | . . 1 . 4 . 2 . 11 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 5 8 9 10 12 13 14 11 Power . | . 1 1 1 1 1 . . . Propulsion 1 | . 1 2 1 1 1 1 2 1 Utility 3 | . . 2 5 4 2 4 6 5 Weapon 5 | 1 2 2 2 2 7 6 6 4 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 3 . 2 6 . . 7 Power 2 | . . 1 . . 1 . . . Propulsion 4 | . . 1 . 1 2 . . . Utility 6 | . 1 . . 1 . . . 4 Weapon 7 | . . 1 . . 3 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 90 99 99 93 92 61 Engine 5 | . 14 11 9 9 7 2 . . Leg 30 | . 28 32 36 35 29 30 30 20 Device 7 | . 12 1 9 4 9 7 7 9 Storage 7 | . 14 11 9 9 7 7 7 4 Processor 11 | . 1 11 9 13 12 11 15 10 Protection 6 | . . 8 . . 7 9 7 . Energy Gun 16 | . 14 13 18 26 20 12 15 6 Ballistic Gun 1 | . 14 8 . . . . . 2 Ballistic Cannon 2 | . . . . . . 7 7 4 Peak Build Rating 53 | 9 8 17 21 26 53 53 50 52 Average Rating 36 | 5 7 12 18 23 42 49 50 37 On Entrance 25 | . 7 7 17 21 26 53 50 50 Avg Prop Armor Cover (%) 8 | . . . . . 4 9 9 13 Naked Turns 37 | . . . . . . . . 37 Heaviest Build 59 | 14 15 31 29 43 54 59 40 40 Greatest Support 80 | 20 20 33 43 43 80 78 38 38 Greatest Overweight (x) 13 | 2 . 1 . 1 1 2 1 13 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 14 15 15 15 12 Most Carried 15 | 4 8 10 9 15 15 15 14 15 Average Carried 11 | 2 5 8 8 10 12 13 14 10 Final Capacity 15 | 8 8 10 10 15 15 15 15 5 Final Carried 15 | 4 7 10 8 13 15 14 14 3 Class Distribution -------------------- 36% | Skirmisher 29% | Mutant 10% | Commander-Gunner 7% | Tank 5% | Gunner 5% | Commander-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Infiltrator-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Matter Collected 1817 | 297 34 399 . 255 389 334 22 87 Remotely . | . . . . . . . . . Salvage Created 2698 | 77 129 526 . 729 933 186 48 70 Parts 144 | 12 3 40 . 38 45 4 . 2 Haulers Intercepted 3 | . . 2 . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 2 1 . Prevented 6 | . . . . . . 2 4 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 46 | . 3 14 . 13 10 5 . 1 Guns 34 | . 3 13 . 11 4 2 . 1 Cannons 6 | . . 1 . . 3 2 . . AOE 2 | . . . . 1 . 1 . . Classes Destroyed 14 | 1 1 5 . 1 3 2 . 1 Worker 5 | . . . . 1 4 . . . Builder 2 | . . . . . 2 . . . Tunneler 4 | 4 . . . . . . . . Hauler 3 | . . 2 . . 1 . . . Recycler 6 | . . 1 . 2 3 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . Swarmer 14 | . . 7 . 4 . 3 . . Grunt 19 | . 3 4 . 5 7 . . . Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 3 . 4 2 . . . Programmer 3 | . . . . . 2 1 . . Behemoth 1 | . . . . . . 1 . . Samaritan 2 | . . . . . . 1 1 . Best Kill Streak 4 | 2 2 4 . 4 3 2 . 1 Combat Bots Only 4 | . 2 4 . 3 3 2 . 1 Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Hostile Shots Fired 411 | . 12 68 . 45 51 98 . 137 Missed 135 | . 5 15 . 17 12 29 . 57 Hits 276 | . 7 53 . 28 39 69 . 80 Melee 3 | . . . . . . . . 3 Projectile 273 | . 7 53 . 28 39 69 . 77 Critical Strikes 6 | . 1 . . . 2 1 . 2 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 4699 | . 106 614 . 527 540 1336 . 1576 Core 1116 | . 18 18 . 92 89 47 . 852 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 178 | . . . . . 76 102 . . Core Remaining (%) 90 | 100 92 95 . 83 . . 80 . Volleys Fired 167 | 7 12 47 . 30 30 32 2 7 Largest 3 | 2 2 2 . 3 3 3 3 3 Hottest 206 | 60 60 120 . 189 206 189 189 106 Shots Fired 407 | 14 24 93 . 90 86 78 6 16 Gun 342 | 14 24 88 . 90 70 42 4 10 Cannon 50 | . . . . . 12 32 2 4 Launcher 10 | . . . . . 4 4 . 2 Special 5 | . . 5 . . . . . . Kinetic 119 | 7 12 43 . . 12 32 2 11 Thermal 189 | 7 12 46 . 36 55 26 4 3 Explosive . | . . . . . . . . . Electromagnetic 99 | . . 4 . 54 19 20 . 2 Robot Hit Streak 22 | 5 7 10 . 17 22 7 7 5 Robot Miss Streak 7 | 1 3 4 . 5 3 7 1 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 3 | . . 1 . 2 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 265 | 10 17 58 . 65 56 44 5 10 Core Hits 126 | 4 8 25 . 35 31 15 3 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 1 . 1 2 1 . . Burn 2 | . . 1 . 1 . . . . Blast 2 | . . . . . 1 1 . . Corrupt 1 | . . . . . 1 . . . Melee Attacks 24 | . . . . . 21 3 . . Impact . | . . . . . . . . . Slashing 24 | . . . . . 21 3 . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5943 | 122 198 842 . 1276 1692 1141 106 566 Guns 3959 | 122 194 746 . 1174 899 547 81 196 Cannons 831 | . . . . . 265 485 25 56 Explosions 801 | . . . . 89 289 109 . 314 Melee 193 | . . . . . 193 . . . Ramming 63 | . 4 . . 13 46 . . . Kinetic 1440 | 67 95 316 . . 265 485 25 187 Thermal 2396 | 55 99 489 . 407 722 478 81 65 Explosive . | . . . . . . . . . Electromagnetic 1851 | . . 37 . 856 466 178 . 314 Impact . | . . . . . . . . . Slashing 193 | . . . . . 193 . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 3 1 1 7 Average Corruption 1 | . . . . . 2 1 1 5 Corruption Purged 3 | . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . 5 16 3 1 Message Errors 7 | . . . . . 2 3 2 . Matter Fused 9 | . . . . . 2 7 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Alerts 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . . . . 42 52 . 3 Projectiles 20 | . . . . . . 20 . . Explosions 35 | . . . . . . 32 . 3 Melee 42 | . . . . . 42 . . . Knockbacks 7 | . . . . . 2 3 . 2 Impact . | . . . . . . . . . Kinetic 6 | . . . . . 2 2 . 2 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 158 | . . . . 70 74 . . 14 Shots 6 | . . . . 2 3 . . 1 Rammed . | . . . . . . . . . Targets Rammed 6 | . 3 . . 2 1 . . . Kicked 6 | . 3 . . 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 457 | . 22 297 . 440 457 359 30 76 Average Temperature 110 | . 10 75 . 126 117 166 20 31 Received Heat Transfer 1254 | . 75 174 . 135 126 132 . 612 Effects 14 | . . 1 . 3 2 8 . . Energy Bleed 1 | . . 1 . . . . . . Interference 10 | . . . . 2 . 8 . . Matter Decay 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . Combat Hostiles 3 | . . . . 1 2 . . . Parts Fried 6 | . . . . 3 2 1 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 5152 | 125 225 1236 . 864 1407 971 174 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 94 | 100 100 100 100 73 98 . . 100 Level 1 5 | . . . . 26 1 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 371 | 10 51 160 50 371 214 . . 195 Initial 150 | . . . 50 . 150 . . . Average 73 | 1 13 60 25 137 75 . . 35 Influence Increases 2316 | 20 71 412 . 652 725 145 . 291 Destroy 0b10 Robot/C 1200 | . 60 280 . 380 360 100 . 20 Destroy 0b10 Robot/NC 110 | 20 . 20 . 15 55 . . . Destroy Leader 268 | . 10 66 . 70 82 30 . 10 Allied During Kill 205 | . . . . 126 79 . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . Successful Hack 71 | . . . . 21 45 . . 5 Disable Machine 30 | . . . . 15 15 . . . Destroy Structure 32 | . 1 1 . 10 19 . . 1 Lose Combat Pursuer 390 | . . 45 . 15 60 15 . 255 Influence Decreases 2141 | 20 71 292 120 321 845 356 . 116 Entered New Map 330 | . . . 70 . 181 79 . . Time Decay 1571 | 20 71 262 50 281 564 277 . 46 Lost Part 140 | . . 30 . 40 . . . 70 Lost Ally 100 | . . . . . 100 . . . Squads Dispatched 8 | . . . . 4 4 . . . Investigation . | . . . . . . . . . Extermination 4 | . . . . . 4 . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Distress Signals 3 | . . . . 1 2 . . . Communications Jammed 1 | . . . . . 1 . . . Distress Signals 1 | . . . . . 1 . . . Times Spotted 97 | . 4 18 2 22 25 6 . 20 Peak Tracking Total 8 | . 2 4 2 5 5 3 . 8 Tactical Retreats 8 | . . 2 . 1 1 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Traps Triggered 6 | . . . . 2 1 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Disabled 2 | . . . . 1 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Machines Accessed 26 | . 3 2 . 7 12 . . 2 Terminals 20 | . 3 1 . 7 8 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 3 | . . 1 . . 1 . . 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 7 5 . 20 28 . . 2 Successful 32 | . 1 3 . 10 17 . . 1 Failed 30 | . 6 2 . 10 11 . . 1 Catastrophic 4 | . 1 . . 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 2 . . . 1 . . . Terminals 53 | . 7 3 . 20 22 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 4 | . . 2 . . 1 . . 1 Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 1 1 . 10 14 . . 1 Record 5 | . 1 . . 1 3 . . . Part Schematic 2 | . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . Open DSF 3 | . . . . . 2 . . 1 Alert Level 5 | . . 1 . 2 2 . . . Locate Traps 5 | . . . . 2 3 . . . Reprogram Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 2 | . . . . 1 1 . . . Extermination Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 3 | . . 2 . . 1 . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . . 1 . . 1 . . . Scanalyzer 1 | . . . . . 1 . . . Retrieve Study 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 21 | . 3 2 . 6 9 . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 12 | . . 12 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 9 . . . Highest-Rated Group 173 | . . . . 173 157 . . . Highest-Rated Ally 29 | . . . . 29 29 . . . Total Orders 1 | . . . . 1 . . . . GUARD 1 | . . . . 1 . . . . Ally Attacks 102 | . . . . 25 77 . . . Total Damage 1173 | . . . . 288 885 . . . Kills 15 | . . . . 6 9 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Active Infowar (turns) 4023 | 11 280 . . . 1254 2093 149 236 Optics 3705 | . . . . . 1252 2093 149 211 Terrain 2 | 2 . . . . . . . . Seismic 289 | 9 280 . . . . . . . Machine Analysis 25 | . . . . . . . . 25 Triangulation 176 | . . . . . . . . 176 Jamming 316 | . . . . . 312 2 . 2 ECM 1 | . . . . . . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Turns Passed 6430 | 145 309 704 114 751 1829 2153 149 276 Spaces Moved 3560 | 88 188 365 93 404 1026 1134 73 189 Core 132 | 11 . . . . . . . 121 Treads . | . . . . . . . . . Legs 3428 | 77 188 365 93 404 1026 1134 73 68 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 127 195 50 Average Speed 139 | 115 120 128 120 120 127 172 195 99 Slowest Speed 700 | 150 120 190 120 190 200 260 195 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 34 34 6 52 31 94 13 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug 20 | . . . . . 17 3 . . Terrain Destroyed 44 | . . . . 6 19 18 . 1 Melee 20 | . . . . . 17 3 . . Projectile 17 | . . . . . 1 15 . 1 AOE 6 | . . . . 6 . . . . Terrain Rammed 1 | . . . . . 1 . . . Walls Destroyed 1 | . . . . . 1 . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Total 4609 | 113 249 497 95 603 1446 1262 75 269 Wait 632 | 7 37 52 1 117 299 72 1 46 Move 3552 | 87 187 364 92 403 1025 1133 72 189 Hop . | . . . . . . . . . Pick Up 60 | 4 5 7 . 17 18 5 . 4 Fast Attach 14 | 7 . 2 . . 3 1 . 1 Attach 29 | . . 4 2 8 5 3 . 7 Detach 15 | . . 1 . 4 4 1 . 5 Swap 53 | 1 2 12 . 10 20 5 . 3 Drop 52 | . 3 8 . 10 19 5 . 7 Fire 167 | 7 12 47 . 30 30 32 2 7 Melee 24 | . . . . . 21 3 . . Ram 1 | . . . . . 1 . . . Kick 6 | . 3 . . 2 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . 2 . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 14) 436 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1160 | -8/Materials | Discovered new exit (range 7) 1177 | -8/Materials | Identified exit to Storage 1273 | -8/Materials | Entered Storage 1356 | -8/Storage | Found Prototype Protection 1522 | -8/Storage | Garrison activated, responded to threat 1649 | -8/Storage | Lost 4 parts (1n1u2w) 1757 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1936 | -8/Storage | Discovered new exit (range 5) 1998 | -8/Storage | Identified exit to Factory 2024 | -8/Storage | Entered Factory 2024 | -7/Factory | Accompanied by 9 allies 2024 | -7/Factory | Evolved 2 slots: Utility x2 2025 | -7/Factory | Identified Lgt. Regenerative Plating 2065 | -7/Factory | Build established: Commander-Gunner 2184 | -7/Factory | Lost 3 allies 2745 | -7/Factory | Build established: Commander-Skirmisher 2803 | -7/Factory | Lost 3 allies 3075 | -7/Factory | Build established: Skirmisher 3820 | -7/Factory | Discovered new exit (range 5) 3853 | -7/Factory | Entered Lower Caves 4204 | -7/Lower Caves | Learned Factory security intel 4314 | -7/Lower Caves | Build established: Mutant 4399 | -7/Lower Caves | Spotted B-75 Beast 4568 | -7/Lower Caves | Destroyed B-75 Beast 4726 | -7/Lower Caves | Discovered new exit (range 8) 4728 | -7/Lower Caves | Learned location of 1 exit from Factory 4800 | -7/Lower Caves | Build established: Skirmisher 6006 | -7/Lower Caves | Entered another Lower Caves area 6098 | -7/Lower Caves | Discovered new exit (range 9) 6155 | -7/Lower Caves | Entered Factory 6155 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6156 | -6/Factory | Identified exit to Extension 6371 | -6/Factory | Core integrity fell below 50% 6400 | -6/Factory | Lost 11 parts (6n1u4w) 6422 | -6/Factory | Core integrity fell below 20% 6431 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06419_ Triggered Tesla Bomb Trap. 06419_ A bubble of electromagnetic force engulfs the area. 06419_ Tesla Bomb Trap short circuited. 06419_ A bubble of electromagnetic force engulfs the area. 06419_ Tesla Bomb Trap short circuited. 06419_ A bubble of electromagnetic force engulfs the area. 06421_ Triggered Tesla Bomb Trap. 06421_ A bubble of electromagnetic force engulfs the area. 06421_ Mak. Heat Sink destroyed. 06421_ Triggered Tesla Bomb Trap. 06421_ A bubble of electromagnetic force engulfs the area. 06421_ Tesla Bomb Trap short circuited. 06421_ A bubble of electromagnetic force engulfs the area. 06431_ Connecting with DSF Access... 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