Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 10:32:21 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3328) 3328 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 7536 Bonus ------- High Alert Combat Kills 473 Friendly Fire -100 Cogmind --------- Core Integrity 169/850 Matter 283/300 Energy 390/400 System Corruption 21% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Battery Enhanced Optical Array Core Analyzer Improved Power Shielding System Shield System Guard > --- WEAPON (3) ------- Proton Cannon > --- INVENTORY (15) --- Structural Scanner Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Drone Bay (2/2) High-powered Shock Rifle Phase Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Structural Scanner Core Analyzer Particle Charger > --- WEAPON ----------- Heavy Laser Heavy Laser Precision Rocket Launcher > --- INVENTORY -------- Kinecellerator System Shield System Shield [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . 2 1 1 Weapon 1 | . . 1 . . . . Parts Attached 124 | . . 22 1 17 45 39 Power 12 | . . 1 . 3 4 4 Engine 7 | . . 1 . 1 1 4 Core 5 | . . . . 2 3 . Reactor . | . . . . . . . Propulsion 17 | . . 2 1 1 7 6 Treads 4 | . . . . . 4 . Leg 6 | . . . . . 2 4 Wheel 7 | . . 2 1 1 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | . . 10 . 6 14 11 Device 20 | . . 7 . 3 8 2 Storage 2 | . . . . . . 2 Processor 6 | . . 1 . 1 . 4 Hackware 2 | . . . . . . 2 Protection 11 | . . 2 . 2 6 1 Artifact . | . . . . . . . Weapon 54 | . . 9 . 7 20 18 Energy Gun 18 | . . 6 . 1 6 5 Energy Cannon 15 | . . . . 5 1 9 Ballistic Gun 3 | . . 3 . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 16 | . . . . 1 11 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Corrupted Parts 5 | . . . . . . 5 System Corruption 28 | . . . . . . 28 Parts Lost 40 | . . . . 2 12 26 Power 9 | . . . . . 4 5 Propulsion 10 | . . . . . 2 8 Utility 6 | . . . . . 3 3 Weapon 15 | . . . . 2 3 10 Highest Loss Streak 10 | . . . . 2 4 10 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 80 | . 85 95 100 98 82 62 Engine 7 | . 14 11 11 . 3 9 Core 1 | . . . . 8 2 . Treads 4 | . . . . . 11 . Leg 3 | . 28 4 . . . 3 Wheel 6 | . . 17 22 18 1 3 Device 11 | . . 7 11 20 17 7 Storage 8 | . 14 11 11 9 7 7 Processor 4 | . . 2 . 6 . 10 Hackware 1 | . . . . . . 5 Protection 9 | . . 8 11 9 17 2 Energy Gun 7 | . . 22 33 13 2 2 Energy Cannon 5 | . . . . 12 6 6 Ballistic Gun 3 | . 28 10 . . . . Launcher 2 | . . . . . 7 . Peak Build Rating 51 | 6 6 18 16 26 47 51 Average Rating 26 | 6 6 14 16 21 32 30 On Entrance 13 | 6 6 6 16 16 24 21 Naked Turns . | . . . . . . . Heaviest Build 62 | 13 13 25 25 33 48 62 Greatest Support 55 | 20 20 26 26 20 51 55 Greatest Overweight (x) 20 | . . . 1 1 11 20 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 8 8 8 8 8 8 10 Most Carried 11 | 6 6 8 8 8 8 11 Average Carried 7 | 6 6 7 8 7 7 6 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 8 | 6 6 8 8 8 8 8 Class Distribution -------------------- 30% | Tank 28% | Mutant 23% | Gunner 6% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2109 | 200 45 331 . 131 680 722 Remotely . | . . . . . . . Salvage Created 3330 | . 75 768 105 429 947 1006 Parts 186 | . 7 58 7 33 40 41 Haulers Intercepted 6 | . . 2 . . 2 2 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 75 | . 3 15 2 15 25 15 Guns 25 | . 3 13 2 4 1 2 Cannons 20 | . . . . 5 10 5 AOE 25 | . . 2 . 5 13 5 Classes Destroyed 13 | . 2 5 . 1 5 . Worker 12 | . . 4 1 . 4 3 Builder 10 | . . 1 . . 5 4 Hauler 6 | . . 2 . . 2 2 Recycler 2 | . . . . 1 1 . Watcher 5 | . . 3 . 1 1 . Swarmer 19 | . 2 6 . 11 . . Grunt 36 | . 1 7 2 2 13 11 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 1 1 Protector 1 | . . . . . 1 . Sentry 7 | . . 2 . 2 1 2 Hunter 5 | . . . . . 5 . Programmer 5 | . . . . . 4 1 Best Kill Streak 10 | . 3 7 2 6 10 6 Combat Bots Only 5 | . 3 3 2 4 5 4 Max Kills in Single Turn 5 | . 1 3 1 4 5 3 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . 2 . 4 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 477 | . 19 42 2 47 159 208 Missed 157 | . 10 11 . 20 47 69 Damage Taken 5572 | . 67 417 23 369 2155 2541 Core 1229 | . 31 70 12 62 373 681 Absorbed by Shields . | . . . . . . . Redirected to Shielding 269 | . . 6 . 14 187 62 Regen/Repaired (Parts) 70 | . . 31 . . 39 . Core Remaining (%) 80 | 100 87 . 79 88 46 . Volleys Fired 243 | . 15 39 3 28 70 88 Largest 3 | . 2 3 3 3 3 3 Hottest 225 | . 40 135 135 204 204 225 Shots Fired 462 | . 30 117 9 69 118 119 Gun 271 | . 30 117 9 38 15 62 Cannon 163 | . . . . 30 83 50 Launcher 28 | . . . . 1 20 7 Special . | . . . . . . . Kinetic 100 | . 30 36 . . 34 . Thermal 149 | . . . . 30 62 57 Explosive 28 | . . . . 1 20 7 Electromagnetic 185 | . . 81 9 38 2 55 Robot Hit Streak 14 | . 6 7 5 10 14 8 Robot Miss Streak 6 | . 2 5 2 4 6 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 4 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 278 | . 17 60 5 37 82 77 Core Hits 201 | . 5 37 4 20 80 55 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 1 . 4 1 Burn 1 | . . . . . . 1 Blast 4 | . . . . . 4 . Corrupt 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10353 | . 143 1253 82 944 4804 3127 Guns 2466 | . 143 1026 82 331 155 729 Cannons 2987 | . . . . 312 1621 1054 Explosions 4882 | . . 227 . 301 3026 1328 Melee . | . . . . . . . Ramming 18 | . . . . . 2 16 Kinetic 1020 | . 143 243 . . 634 . Thermal 2727 | . . 227 . 435 1127 938 Explosive 4397 | . . . . 178 3021 1198 Electromagnetic 2191 | . . 783 82 331 20 975 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . . . 22 28 Average Corruption 15 | . . . . . 10 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 68 | . . . . . 30 38 Message Errors 14 | . . . . . 5 9 Matter Fused 17 | . . . . . 8 9 Heat Flow Errors 6 | . . . . . 2 4 Energy Discharges 12 | . . . . . 8 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 1 1 Misfires 3 | . . . . . . 3 Alerts 3 | . . . . . 1 2 Misdirections 4 | . . . . . 1 3 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 439 | . . . . 3 283 153 Projectiles 114 | . . . . . 88 26 Explosions 325 | . . . . 3 195 127 Melee . | . . . . . . . Knockbacks 9 | . . . . . 9 . Impact . | . . . . . . . Kinetic 9 | . . . . . 9 . Secondary . | . . . . . . . Self-Inflicted Damage 707 | . . 38 . 50 282 337 Shots 18 | . . 1 . 2 9 6 Rammed 3 | . . . . . 3 . Targets Rammed 10 | . . . . . 3 7 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 378 | . . 325 15 282 324 378 Average Temperature 89 | . . 60 4 105 80 109 Received Heat Transfer 1512 | . . 153 12 90 429 828 Effects 3 | . . . . . 1 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 5 | . . . . 1 . 4 Combat Hostiles 4 | . . . . 1 . 3 Parts Fried 14 | . . 1 . 6 . 7 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 8 | . . . . 1 5 2 Heat Transferred 4186 | . . 250 . 705 1627 1604 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . . 5 . 2 . 2 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 948 | . 96 449 160 535 948 570 Initial 403 | . . 40 105 62 242 403 Average 411 | . 30 253 155 278 548 449 Maximum Alert Level 3 | . . 2 . 2 3 2 Low Security (%) 14 | 100 100 30 100 36 . . Level 1 35 | . . 55 . 39 45 16 Level 2 41 | . . 13 . 24 29 83 Level 3 9 | . . . . . 24 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 1 3 . 4 16 6 Investigation 13 | . . 3 . 2 6 2 Extermination 5 | . . . . . 4 1 Reinforcement 5 | . 1 . . . 2 2 Assault 2 | . . . . . 1 1 Garrison 5 | . . . . 2 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 2 . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 6 21 1 19 32 25 Peak Tracking Total 5 | . 2 5 1 4 5 4 Tactical Retreats 6 | . . 1 . 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . . . . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 9 | . . . . . 9 . Exploded 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 25 | . . 1 . 1 17 6 Max in Single Turn 4 | . . 1 . 1 4 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 21 | . 1 7 . 3 6 4 Terminals 10 | . 1 4 . 2 1 2 Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . . 1 . . 2 1 Recycling Units 3 | . . 1 . 1 1 . Scanalyzers 2 | . . 1 . . 1 . Garrison Access . | . . . . . . . Total Hacks 72 | . 3 29 . 8 19 13 Successful 36 | . . 16 . 3 13 4 Failed 36 | . 3 13 . 5 6 9 Catastrophic 7 | . 1 1 . 1 1 3 Database Lockouts . | . . . . . . . Manual 29 | . . 10 . 5 10 4 Terminals 34 | . 3 17 . 6 2 6 Fabricators 5 | . . . . . 1 4 Repair Stations 10 | . . 3 . . 4 3 Recycling Units 9 | . . 2 . 2 5 . Scanalyzers 14 | . . 7 . . 7 . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 7 . 1 . 1 Robot Analysis 3 | . . 2 . 1 . . Emergency Access Points 1 | . . 1 . . . . Alert Level 3 | . . 2 . . . 1 Unreport Threat 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . 2 . . . 1 Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks 5 | . . 2 . 1 2 . Report Inventory 3 | . . 1 . 1 1 . Retrieve Components 2 | . . 1 . . 1 . Scanalyzer 11 | . . 4 . . 7 . Insert Component 5 | . . 2 . . 3 . Analyze 6 | . . 2 . . 4 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . 1 . 1 4 . Terminals 1 | . . . . . 1 . Detonate 1 | . . . . . 1 . Fabricators 1 | . . . . . 1 . Overload 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units 2 | . . . . 1 1 . Tunnel 2 | . . . . 1 1 . Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 1 6 . 3 4 4 Full Trace Events 10 | . 1 3 . 2 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . 9 . . 3 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . 2 . . 3 . Parts Scanalyzed 5 | . . 2 . . 3 . Part Schematics Acquired 5 | . . 2 . . 3 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 13 | . . . . . 13 . Highest-Rated Ally 13 | . . . . . 13 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total 3 | . . 2 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3516 | 2 153 686 49 268 1278 1080 Spaces Moved 1913 | 2 93 512 40 147 599 520 Core 83 | . . . . . 61 22 Treads 429 | . . . . . 429 . Legs 333 | 2 93 89 . . 8 141 Wheels 1030 | . . 423 40 147 101 319 Hover 38 | . . . . . . 38 Flight . | . . . . . . . Fastest Speed 76 | 120 120 90 90 80 80 76 Average Speed 129 | 120 120 95 90 94 156 146 Slowest Speed 1050 | 120 120 120 95 95 600 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 2 31 42 11 19 18 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 226 | . . 19 . 10 109 88 Melee . | . . . . . . . Projectile 14 | . . . . 1 11 2 AOE 212 | . . 19 . 9 98 86 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2560 | 1 107 630 46 223 835 718 Wait 145 | . . 20 . 16 70 39 Move 1907 | 1 92 511 39 146 598 520 Hop . | . . . . . . . Pick Up 54 | . . 17 1 7 15 14 Fast Attach 40 | . . 6 . 3 16 15 Attach 36 | . . 4 . 7 6 19 Detach 18 | . . 3 . 2 5 8 Swap 48 | . . 12 1 7 23 5 Drop 55 | . . 18 2 7 25 3 Fire 243 | . 15 39 3 28 70 88 Melee . | . . . . . . . Ram 3 | . . . . . 3 . Kick 7 | . . . . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 14) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 734 | -9/Materials | Repaired Utility Shielding 740 | -9/Materials | Discovered new exit (range 16) 819 | -9/Materials | Discovered new exit (range 16) 842 | -9/Materials | Entered Mines 870 | -9/Mines | Discovered new exit (range 6) 891 | -9/Mines | Entered Materials 891 | -8/Materials | Evolved 2 slots: Utility x2 1055 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Discovered new exit (range 10) 1159 | -8/Materials | Entered Factory 1159 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1389 | -7/Factory | Build established: Gunner 1810 | -7/Factory | Garrison activated, responded to threat 1872 | -7/Factory | Build established: Tank 1959 | -7/Factory | First assault squad dispatched 1977 | -7/Factory | System corruption reached 10% 1997 | -7/Factory | Discovered new exit (range 12) 2278 | -7/Factory | Lost 4 parts (1p1n2w) 2388 | -7/Factory | Core integrity fell below 50% 2437 | -7/Factory | Entered another Factory area 2437 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -6/Factory | Build established: Mutant 2578 | -6/Factory | Lost 7 parts (1p2n4w) 2775 | -6/Factory | System corruption reached 10% 2780 | -6/Factory | Lost 3 parts (1n2w) 2794 | -6/Factory | Core integrity fell below 50% 2896 | -6/Factory | Lost 10 parts (2p4n2u2w) 3165 | -6/Factory | Discovered new exit (range 14) 3192 | -6/Factory | Fabricated Imp. Utility Shielding? 3487 | -6/Factory | First assault squad dispatched 3515 | -6/Factory | Core integrity fell below 20% 3517 | -6/Factory | Self-destructed Last Messages --------------- 03490_ Slug penetrates Wall. 03491_ U-05 Engineer lays Concrete. 03493_ U-05 Engineer builds a Wall. 03493_ Slug penetrates Wall. 03499_ K-01 Serf collects debris. 03502_ Slug penetrates H-66 Slayer. 03505_ Penetrated by Slug. 03505_ Lgt. Ion Engine destroyed. 03505_ Proton Cannon destroyed. 03505_ Slug penetrates Wall. 03506_ K-01 Serf collects debris. 03508_ Wall collapses. 03508_ Penetrated by Slug. 03508_ Slug penetrates Wall. 03511_ U-05 Engineer builds a Wall. 03511_ Penetrated by Slug. 03514_ System corrupted: Proton Cannon failed to cycle. 03515_ Slug penetrates Wall. 03515_ Proton Cannon destroyed. 03515_ Slug penetrates Wall. 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Light Cannon | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Imp. Utility Shielding | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityBoreConstruct Manual? 0 Play Time 00:31:17 Cumulative 855.1 hours Start 2024.08.12 @ 09:03:02 End 2024.08.12 @ 10:32:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1022 Rogue 743 Adventurer 124 Explorer 155 Win Type - Total 35 Types 27/0/6/1/0/0/0/1/0 Lore% 74 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22fab6dc-48b9-4d54-b1d8-3e6fb2e0043f