Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.04 @ 17:14:41 Player: Grenfur Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3769) 3769 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 8755 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/1150 Matter 59/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Neutrino Core High-capacity Storage Unit Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Shield Generator Improved Recalibrator > --- WEAPON ----------- Smartbomb Launcher Smartbomb Launcher > --- INVENTORY -------- Neutrino Core Micro Fission Core Antigrav System High-capacity Storage Unit Improved Component Analysis Suite Long-range Proton Cannon Smartbomb Launcher Smartbomb Launcher [Rating: 91] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 4 | . . 2 . . 2 . . Utility 4 | . . . 1 1 . 1 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 97 | 5 3 12 9 14 6 43 5 Power 11 | 1 . 2 . 3 . 5 . Engine 5 | 1 . 2 . 2 . . . Core 6 | . . . . 1 . 5 . Reactor . | . . . . . . . . Propulsion 28 | 2 . 6 1 4 2 13 . Treads . | . . . . . . . . Leg 20 | 2 . 6 1 4 2 5 . Wheel 1 | . . . . . . 1 . Hover 7 | . . . . . . 7 . Flight . | . . . . . . . . Utility 19 | 1 2 1 1 7 1 6 . Device 8 | . 1 . 1 1 . 5 . Storage 2 | 1 1 . . . . . . Processor 5 | . . . . 3 1 1 . Hackware . | . . . . . . . . Protection 4 | . . 1 . 3 . . . Artifact . | . . . . . . . . Weapon 39 | 1 1 3 7 . 3 19 5 Energy Gun 7 | . 1 1 . . . 5 . Energy Cannon 10 | . . . 5 . . . 5 Ballistic Gun 13 | 1 . 2 2 . 3 5 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . . . . . 4 . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . 4 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 55 | . . 4 2 . . 33 16 Power 6 | . . 1 . . . 3 2 Propulsion 17 | . . 1 . . . 10 6 Utility 9 | . . 1 . . . 6 2 Weapon 23 | . . 1 2 . . 14 6 Highest Loss Streak 12 | . . 2 1 . . 12 6 Average Slot Usage (%) 87 | . 99 96 97 99 93 76 41 Engine 6 | . 14 10 9 7 6 . . Core 5 | . . . . 7 6 9 8 Leg 25 | . 28 42 36 30 33 12 . Hover 4 | . . . . . . 10 8 Device 7 | . 13 9 8 7 5 4 3 Storage 7 | . 14 11 9 7 6 5 5 Processor 4 | . . . . 6 6 8 5 Protection 2 | . . 1 9 7 6 1 . Energy Gun 3 | . 13 2 . . . 2 . Energy Cannon 5 | . . . 21 23 3 . 8 Ballistic Gun 9 | . 14 17 4 . 16 7 . Impact Weapon 2 | . . . . . . 6 . Naked Turns . | . . . . . . . . Heaviest Build 79 | 9 40 46 59 71 71 78 79 Greatest Support 101 | 20 20 43 43 61 91 101 32 Greatest Overweight (x) 26 | . 1 1 1 1 . 20 26 Average Overweight (x) . | . . . 1 . . 1 3 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 4 8 12 12 12 12 12 12 Most Carried 12 | 4 11 12 12 12 12 12 8 Average Carried 9 | 2 6 11 11 11 11 7 4 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 3 11 12 12 12 12 4 3 Class Distribution -------------------- 44% | Mutant 20% | Scavenger-Tank 15% | Scavenger-Gunner 10% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2597 | 171 169 373 181 150 63 1490 . Remotely . | . . . . . . . . Salvage Created 4274 | . 169 730 605 316 158 2130 166 Parts 206 | . 10 48 28 16 8 86 10 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 11 | 1 . 2 . 2 1 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 72 | . 3 20 9 4 3 31 2 Melee 2 | . . . . . . 2 . Guns 44 | . 3 20 . . 3 18 . Cannons 14 | . . . 9 4 . . 1 AOE 11 | . . . . . . 11 . Classes Destroyed 14 | . 2 4 1 3 . 4 . Worker 4 | . . 1 . . . 3 . Builder 5 | . . . 1 . . 4 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 8 | . . 1 1 1 . 5 . Operator 1 | . . . . 1 . . . Watcher 7 | . 2 2 1 . . 2 . Swarmer 12 | . . 7 . . . 5 . Grunt 25 | . 3 8 3 . 2 9 . Brawler 1 | . . . . . . 1 . Sentry 18 | . . 5 6 2 . 4 1 Hunter 6 | . . . . 1 . 4 1 Programmer 9 | . . . . 1 1 7 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 9 | . 2 5 3 2 3 9 1 Combat Bots Only 9 | . 2 5 3 1 3 9 1 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8687 | . 169 657 456 184 82 4809 2330 Core 1876 | . 22 72 25 9 16 569 1163 Absorbed by Shields 200 | . . . . . . 125 75 Core Remaining (%) 86 | 100 91 82 95 98 98 43 . Volleys Fired 284 | 1 36 59 30 20 8 124 6 Largest 4 | 1 2 2 3 3 3 4 3 Hottest 243 | 20 70 70 180 188 90 170 243 Shots Fired 649 | 1 72 92 80 54 24 315 11 Gun 475 | 1 72 92 3 . 24 283 . Cannon 155 | . . . 77 54 . 13 11 Launcher 19 | . . . . . . 19 . Special . | . . . . . . . . Kinetic 388 | 1 36 87 3 . 24 237 . Thermal 231 | . 36 5 77 54 . 59 . Explosive 19 | . . . . . . 19 . Electromagnetic 11 | . . . . . . . 11 Robot Hit Streak 29 | 1 14 17 11 7 12 27 29 Robot Miss Streak 9 | . 3 6 5 4 3 9 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . . 3 . . 2 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 516 | 1 44 74 47 31 19 292 8 Core Hits 232 | 1 10 37 16 10 7 147 4 Critical Hits 7 | . . . . 1 . 6 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 4 | . . . . 1 . 3 . Melee Attacks 26 | . . . . . . 26 . Impact 26 | . . . . . . 26 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 11682 | 13 444 1165 1027 549 433 7780 271 Guns 6702 | 13 444 1165 16 . 433 4631 . Cannons 2101 | . . . 1011 549 . 270 271 Explosions 2182 | . . . . . . 2182 . Melee 697 | . . . . . . 697 . Ramming . | . . . . . . . . Kinetic 5518 | 13 193 1140 16 . 433 3723 . Thermal 3088 | . 251 25 1011 549 . 1252 . Explosive 2108 | . . . . . . 2108 . Electromagnetic 271 | . . . . . . . 271 Impact 697 | . . . . . . 697 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 3 . 17 . Average Corruption 8 | . . . . 1 . 10 . Corruption Purged . | . . . . . . . . Effects 95 | . . . . 1 . 94 . Message Errors 20 | . . . . . . 20 . Matter Fused 12 | . . . . . . 12 . Heat Flow Errors 6 | . . . . . . 6 . Energy Discharges 7 | . . . . . . 7 . Data Loss (minor) 11 | . . . . 1 . 10 . Misfires 1 | . . . . . . 1 . Alerts 3 | . . . . . . 3 . Misdirections 15 | . . . . . . 15 . Targeting Errors 19 | . . . . . . 19 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 173 | . . . 19 . . 154 . Projectiles 19 | . . . 19 . . . . Explosions 22 | . . . . . . 22 . Melee 132 | . . . . . . 132 . Knockbacks 4 | . . . . . . 4 . Impact 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 38 | . . . . . . 38 . Shots 2 | . . . . . . 2 . Rammed 7 | . . . . . . . 7 Targets Rammed 7 | . . . . . . . 7 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 532 | . 159 6 381 289 213 532 159 Average Temperature 97 | . 36 3 89 101 91 119 60 Received Heat Transfer 1632 | . 120 264 225 24 36 462 501 Effects 16 | . . . 1 1 . 14 . Shutdowns 5 | . . . . . . 5 . Energy Bleed 4 | . . . 1 1 . 2 . Interference 3 | . . . . . . 3 . Matter Decay 2 | . . . . . . 2 . Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . 2 1 Impact Corruptions 10 | . . . . . . 10 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . . . 2 2 . 8 . Heat Transferred 5853 | . 740 62 1628 888 . 2535 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 540 | . 72 212 330 145 102 540 166 Average Influence 103 | . 23 119 162 59 21 143 116 Maximum Alert Level 2 | . . 1 1 . . 2 . Low Security (%) 86 | 100 100 88 77 100 100 73 100 Level 1 8 | . . 11 22 . . 13 . Level 2 4 | . . . . . . 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 2 1 2 2 6 1 Investigation 2 | . 1 1 . . . . . Extermination 5 | . . . . 1 1 3 . Reinforcement 8 | . . 1 1 1 1 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . . 1 3 1 . 1 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 9 25 14 7 4 51 11 Peak Tracking Total 7 | . 3 4 6 3 3 7 7 Tactical Retreats 6 | . . . 1 . . 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 . 2 . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . 1 1 . 1 9 . Max in Single Turn 3 | . . 1 1 . 1 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 3 | . 1 2 . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . 3 3 . . . . . Successful 5 | . 2 3 . . . . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 3 1 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6393 | 68 866 1131 553 882 357 2214 322 Spaces Moved 3228 | 55 568 606 264 517 252 869 97 Core 69 | 18 . . . . . 41 10 Treads . | . . . . . . . . Legs 2739 | 37 568 606 264 517 252 495 . Wheels 17 | . . . . . . 17 . Hover 403 | . . . . . . 316 87 Flight . | . . . . . . . . Fastest Speed 36 | 50 120 120 150 120 120 36 116 Average Speed 148 | 97 130 139 150 149 120 162 267 Slowest Speed 1350 | 120 150 150 150 150 120 1050 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 53 36 22 15 8 20 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 191 | . . . 8 . . 183 . Melee . | . . . . . . . . Projectile 15 | . . . 8 . . 7 . AOE 176 | . . . . . . 176 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4250 | 68 620 803 359 592 291 1396 121 Wait 441 | . . 102 34 . 13 290 2 Move 3221 | 54 567 605 263 516 251 868 97 Hop . | . . . . . . . . Pick Up 107 | 8 12 14 13 16 7 33 4 Fast Attach 13 | . . 3 . 6 1 3 . Attach 60 | 5 2 5 4 1 1 37 5 Detach 1 | . . . . . . 1 . Swap 24 | . 1 4 5 7 4 3 . Drop 67 | . 2 11 10 26 6 12 . Fire 284 | 1 36 59 30 20 8 124 6 Melee 25 | . . . . . . 25 . Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Discovered new exit (range 14) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Propulsion x2 1087 | -9/Materials | Discovered new exit (range 13) 1605 | -9/Materials | Discovered new exit (range 16) 1816 | -9/Materials | Build established: Scavenger-Mutant 2066 | -9/Materials | Entered another Materials area 2066 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2525 | -8/Materials | Discovered new exit (range 8) 2619 | -8/Materials | Entered Factory 2619 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3004 | -7/Factory | Build established: Scavenger-Gunner 3335 | -7/Factory | Build established: Scavenger-Tank 3493 | -7/Factory | Discovered new exit (range 4) 3501 | -7/Factory | Entered another Factory area 3501 | -6/Factory | Evolved 2 slots: Propulsion x2 3845 | -6/Factory | Discovered new exit (range 8) 3858 | -6/Factory | Entered another Factory area 3858 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4110 | -5/Factory | Build established: Scavenger-Gunner 4574 | -5/Factory | Lost 8 parts (4n2u2w) 4617 | -5/Factory | Spotted B-75 Beast 4869 | -5/Factory | Lost 12 parts (2p3n2u5w) 4910 | -5/Factory | Destroyed B-75 Beast 5017 | -5/Factory | System corruption reached 10% 5093 | -5/Factory | Lost 7 parts (2n2u3w) 5318 | -5/Factory | Build established: Mutant 5789 | -5/Factory | Core integrity fell below 50% 5814 | -5/Factory | Destroyed 9 combat bots 5898 | -5/Factory | Lost 3 parts (1p2w) 6065 | -5/Factory | Discovered new exit (range 5) 6072 | -5/Factory | Entered another Factory area 6072 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6177 | -4/Factory | Lost 4 parts (3n1w) 6260 | -4/Factory | Lost 6 parts (3n2u1w) 6370 | -4/Factory | Core integrity fell below 50% 6386 | -4/Factory | Core integrity fell below 20% 6394 | -4/Factory | Lost 6 parts (2p4w) 6394 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Wall. Mic. Nuclear Core destroyed. Slug penetrates Wall. G-67 Veteran misfires. Slammed into G-67 Veteran. Slug penetrates G-67 Veteran. Slug penetrates Wall. Slammed into G-67 Veteran. Destabilizing: Core damaged (-46). Slug penetrates Wall. Penetrated by Slug. Slammed into G-67 Veteran. Destabilizing: Core damaged (-46). Slug penetrates Wall. Slammed into G-67 Veteran. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Slammed into G-67 Veteran. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????###??????????????????????????? | | ???????????????# ##########?????????????????? | | ?###############"# #?????????????????? | | ?# # # """#?????????????????? | | ?# """ """ # # """#?????????????????? | | ?# """ """ # # """#?????????????????? | | ?# """ """ + =*+ #?????????????????? | | ?# # [%# """#?????????????????? | | ?# # =!# """#?????????????????? | | ?# # # """#?????????????????? | | ?# # # #?????????????????? | | ?########### ##############?????????????? | | ???????????# # g@ #?????????????? | | ???????????# g #?????????????? | | ???????????# # #?????????????? | | ???????????# #g #?????????????? | | ???????????# ;h] #?????????????? | | ???????????# u#;############?????????????? | | ???????????# ########???????????????????? | | ???????????# #???????????????????? | | ???????????#^ #???????????????????? | | ???????????# """ #???????????????????? | | ???????????# """ #???????????????????? | | ???????????# """ #???????????????????? | | ???????????# = #???????????????????? | | ???????????" ] !^[""" #???????????????????? | | ???????????# *%=""" #???????????????????? | | ???????????# ^""" ^""" +???????????????????? | | ???????????"^ "F" ?#???????????????????? | | ?????????? # " ^ !!????????????????????? | | ????????? # """ !!#???????????????????? | | ???????? ?# """ #???????????????????? | | ??????? ?# #???????????????????? | | ??????? ??/ ??? ??????????????????? | | ?????? ??###???? ??????????????????? | | ????? ??????????? ?????????????????? | | ?????#????????????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! More Dakka Please Oops Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed RocketHardcellTorch Manual? 0 Play Time 01:33:41 Cumulative 4.8 hours Start 2020.04.03 @ 22:09:30 End 2020.04.04 @ 17:14:41 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87351dc1-7940-48e5-af2b-4c48afb082a0