Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 19:58:46 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2465) 2465 Prototype IDs (214) 4280 Alien Tech Used (0) 0 Bonus (3501) 3501 TOTAL SCORE: 13876 Bonus ------- High Alert Combat Kills 201 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- Heavy Siege Treads Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Particle Charger > --- WEAPON ----------- Neutron Cannon Makeshift Sword Tearclaws > --- INVENTORY -------- Antimatter Reactor Heavy Siege Treads Heavy Battle Rifle Heavy Battle Rifle [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Heavy Siege Treads Treads Heavy Siege Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Battle Rifle Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon 2 | . . . . 1 1 . . . . Parts Attached 81 | . 7 . 24 11 11 11 3 7 7 Power 10 | . 1 . 2 . 2 1 1 1 2 Engine 7 | . 1 . 2 . 2 1 1 . . Core . | . . . . . . . . . . Reactor 3 | . . . . . . . . 1 2 Propulsion 15 | . 2 . 10 . 1 . . 2 . Treads 1 | . . . . . 1 . . . . Leg 2 | . . . . . . . . 2 . Wheel 6 | . 2 . 4 . . . . . . Hover 6 | . . . 6 . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 1 . 6 6 3 4 1 2 1 Device 13 | . 1 . 3 4 2 1 . 2 . Storage . | . . . . . . . . . . Processor 5 | . . . 1 1 1 . 1 . 1 Hackware . | . . . . . . . . . . Protection 6 | . . . 2 1 . 3 . . . Artifact . | . . . . . . . . . . Weapon 32 | . 3 . 6 5 5 6 1 2 4 Energy Gun 14 | . . . 5 4 4 1 . . . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 11 | . 3 . 1 1 1 3 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 24 | . . . 7 2 . 2 . 6 7 Power 3 | . . . 1 . . . . 1 1 Propulsion 5 | . . . 4 . . . . 1 . Utility 7 | . . . . . . 1 . 3 3 Weapon 9 | . . . 2 2 . 1 . 1 3 Highest Loss Streak 6 | . . . 4 1 . 2 . 6 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 88 100 80 90 90 90 92 78 78 Engine 7 | . 14 14 8 9 7 7 7 2 . Treads 3 | . . . . . 3 7 7 3 . Leg 3 | . 24 . . . . . . 6 15 Wheel 3 | . 3 28 7 12 3 . . . . Device 18 | . 4 14 8 12 23 22 22 19 22 Storage 5 | . 14 14 11 9 7 4 . . . Processor 9 | . . . 11 9 12 12 7 10 11 Protection 7 | . . . 7 14 1 5 15 5 . Energy Gun 9 | . 3 . 10 19 21 16 . . . Ballistic Gun 12 | . 24 28 6 4 7 8 23 20 1 Launcher 1 | . . . . . . . 6 2 . Slashing Weapon 2 | . . . . . . 3 . 2 13 Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 11 18 18 28 39 36 34 36 43 45 Greatest Support 70 | 20 24 24 24 24 70 70 70 70 56 Greatest Overweight (x) 6 | . . . 6 3 2 . . 4 . Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 6 8 8 8 8 8 8 5 5 5 Average Carried 6 | 6 7 7 7 7 7 6 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 5 5 2 Class Distribution -------------------- 27% | Derelict-Skirmisher 24% | Scavenger-Skirmisher 21% | Mutant 9% | Skirmisher 6% | Scavenger-Mutant 5% | Tank 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1530 | 200 127 112 217 301 146 140 80 187 20 Remotely . | . . . . . . . . . . Salvage Created 2937 | . 159 106 603 484 378 144 42 285 736 Parts 138 | . 20 8 33 22 14 7 3 12 19 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 5 3 . 16 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 56 | . 8 2 15 10 7 2 1 4 7 Melee 2 | . . . . . . . . . 2 Guns 46 | . 8 2 12 10 7 2 . 4 1 Cannons 4 | . . . . . . . . . 4 AOE 4 | . . . 3 . . . 1 . . Classes Destroyed 11 | . 3 . 2 2 1 1 . . 2 Worker 5 | . 2 1 2 . . . . . . Hauler 2 | . . . 2 . . . . . . Recycler 2 | . . . . 1 1 . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 12 | . 6 . 2 3 . . . . 1 Grunt 27 | . 2 2 11 6 3 . . . 3 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . 2 1 2 . . . 1 Hunter 3 | . . . . . 2 1 . . . Behemoth 2 | . . . . . . 1 1 . . Enhanced Grunt 4 | . . . . . . . . 4 . Decomposer 1 | . . . . . . 1 . . . Best Kill Streak 11 | . 8 2 11 3 3 1 1 4 3 Combat Bots Only 10 | . 7 2 10 3 3 1 1 4 3 Max Kills in Single Turn 4 | . 2 1 4 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . 3 . . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 412 | . 32 5 104 59 72 23 15 39 63 Missed 118 | . 15 . 29 9 32 6 3 8 16 Damage Taken 5514 | . 152 53 913 800 543 402 158 1457 1036 Core 1101 | . 17 32 226 119 165 126 . 163 253 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 278 | . . . . . 15 . . 263 . Redirected to Shielding 153 | . . . 47 . . . 16 90 . Core Remaining (%) 75 | 100 . 80 43 78 . . . . . Volleys Fired 172 | . 12 10 42 40 16 8 3 12 29 Largest 4 | . 2 2 2 3 4 3 4 4 2 Hottest 218 | . 60 46 112 177 218 215 135 135 90 Shots Fired 362 | . 24 20 67 92 55 24 11 39 30 Gun 332 | . 24 20 67 92 55 24 9 36 5 Cannon 25 | . . . . . . . . . 25 Launcher 5 | . . . . . . . 2 3 . Special . | . . . . . . . . . . Kinetic 141 | . 23 20 18 14 16 . 9 36 5 Thermal 187 | . . . 29 78 39 16 . . 25 Explosive 5 | . . . . . . . 2 3 . Electromagnetic 29 | . 1 . 20 . . 8 . . . Robot Hit Streak 20 | . 4 3 9 14 20 8 10 13 9 Robot Miss Streak 10 | . 3 4 5 10 4 3 1 6 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 2 1 . . 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . Shots Hit Robots 263 | . 17 13 51 66 37 18 10 27 24 Core Hits 188 | . 14 6 42 31 36 14 5 26 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 8 | . . . 1 6 1 . . . . Burn 6 | . . . 1 4 1 . . . . Destroy 2 | . . . . 2 . . . . . Melee Attacks 13 | . . . . . . 2 . . 11 Impact . | . . . . . . . . . . Slashing 13 | . . . . . . 2 . . 11 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6139 | . 222 157 1482 995 725 501 226 825 1006 Guns 3910 | . 222 157 743 995 610 425 151 563 44 Cannons 844 | . . . . . . . . . 844 Explosions 1150 | . . . 713 . 115 . 75 247 . Melee 194 | . . . . . . 76 . . 118 Ramming 41 | . . . 26 . . . . 15 . Kinetic 1628 | . 209 157 183 199 122 . 151 563 44 Thermal 2891 | . . . 388 796 488 375 . . 844 Explosive 1150 | . . . 713 . 115 . 75 247 . Electromagnetic 235 | . 13 . 172 . . 50 . . . Impact . | . . . . . . . . . . Slashing 194 | . . . . . . 76 . . 118 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 182 | . . . 40 . . 68 . 5 69 Projectiles 54 | . . . . . . . . . 54 Explosions 40 | . . . 40 . . . . . . Melee 88 | . . . . . . 68 . 5 15 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 231 | . . . 12 . 219 . . . . Shots 3 | . . . . . 3 . . . . Rammed 5 | . . . 4 . . . . 1 . Targets Rammed 5 | . . . 4 . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 701 | . 20 1 351 701 336 383 4 18 2 Average Temperature 183 | . 15 1 121 261 112 171 4 13 2 Received Heat Transfer 1116 | . 15 30 426 378 90 48 12 . 117 Effects 32 | . . . . 29 3 . . . . Shutdowns 6 | . . . . 6 . . . . . Energy Bleed 7 | . . . . 6 1 . . . . Interference 4 | . . . . 2 2 . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 2 | . . . . 2 . . . . . Damage (minor) 4 | . . . . 4 . . . . . Damage (major) 7 | . . . . 7 . . . . . Siege Activations 2 | . . . . . 1 . . 1 . Total Turns 40 | . . . . . 15 . . 25 . Longest Duration 25 | . . . . . 15 . . 25 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . Heat Transferred 4604 | . . . 697 2042 1065 800 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 639 | . 260 156 639 588 534 . . . . Initial 269 | . . 101 60 269 176 . . . . Average 310 | . 58 113 344 476 370 . . . . Maximum Alert Level 2 | . 1 . 2 2 2 . . . . Low Security (%) 37 | 100 89 100 41 . 8 . . . . Level 1 18 | . 10 . 10 18 38 . . . . Level 2 44 | . . . 48 81 52 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 1 4 2 2 . . . 1 Investigation 8 | . 1 1 2 2 2 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 18 3 25 14 8 2 1 4 15 Peak Tracking Total 14 | . 6 1 14 4 3 1 1 4 9 Tactical Retreats 8 | . 2 1 1 . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . 1 . 2 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Objects Rigged 2 | . . . 2 . . . . . . Exploded 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . 2 . 4 . . . . Max in Single Turn 4 | . . . 2 . 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 13 | . 2 1 3 3 2 1 1 . . Terminals 5 | . 1 1 1 2 . . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . 1 . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 45 | . 6 5 11 11 10 1 1 . . Successful 21 | . 3 1 6 7 2 1 1 . . Failed 24 | . 3 4 5 4 8 . . . . Catastrophic 5 | . 1 1 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 4 5 4 8 2 . . . . Terminals 19 | . 4 5 2 8 . . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units 14 | . 2 . 9 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 1 1 . 4 . 1 1 . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . Open Door 2 | . . . . . . 1 1 . . Alert Level 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 6 | . 2 . 3 1 . . . . . Report Inventory 4 | . 1 . 2 1 . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . 3 2 . . . . . Terminals 2 | . . . 1 1 . . . . . Detonate 1 | . . . 1 . . . . . . Sabotage 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . Tunnel 3 | . . . 2 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 1 2 2 2 . . . . Full Trace Events 5 | . 1 1 1 . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 7 . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 134 | . . . . . . . . 134 . Derelict Logs Recovered 4 | . . . . . . 1 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4191 | 2 274 202 345 431 448 1066 854 227 342 Spaces Moved 2375 | 2 186 185 213 237 216 557 466 115 198 Core 18 | . . . 8 . . . . 10 . Treads 1140 | . . . . . 80 557 466 37 . Legs 427 | 2 159 . . . . . . 68 198 Wheels 676 | . 27 185 91 237 136 . . . . Hover 114 | . . . 114 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 56 | 120 90 90 56 105 120 180 180 120 120 Average Speed 143 | 120 115 90 86 117 142 180 180 150 120 Slowest Speed 350 | 120 120 90 350 135 180 180 180 250 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 1 39 69 24 25 6 72 67 67 33 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 30 | . . . 2 1 . . . 27 . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 1 . Scrap Searched 9 | . . 2 . . . 3 3 . 1 Spaces Dug 2 | . . . . . . 1 . . 1 Terrain Destroyed 121 | . . . 46 . 34 1 11 20 9 Melee 2 | . . . . . . 1 . . 1 Projectile 9 | . . . . . . . 1 . 8 AOE 110 | . . . 46 . 34 . 10 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 2842 | 1 220 202 311 315 326 602 474 137 254 Wait 94 | . 3 . 4 20 61 3 1 1 1 Move 2366 | 1 185 184 212 236 215 556 465 114 198 Hop . | . . . . . . . . . . Pick Up 41 | . 6 4 9 3 8 6 . 1 4 Fast Attach 38 | . 3 . 13 2 3 7 1 6 3 Attach 23 | . . . 9 4 2 3 . 1 4 Detach 10 | . 1 . 6 . 1 2 . . . Swap 20 | . 4 . 2 5 6 1 2 . . Drop 61 | . 6 4 10 5 14 14 2 1 5 Fire 172 | . 12 10 42 40 16 8 3 12 29 Melee 12 | . . . . . . 2 . . 10 Ram 4 | . . . 4 . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 13) 271 | -10/Materials | Destroyed 7 combat bots 277 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 474 | -10/Mines | Discovered new exit (range 7) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Utility x2 645 | -9/Materials | Lost 4 parts (2n2w) 669 | -9/Materials | Core integrity fell below 50% 709 | -9/Materials | Lost 3 parts (1p2n) 711 | -9/Materials | Destroyed 10 combat bots 821 | -9/Materials | Discovered new exit (range 4) 823 | -9/Materials | Identified exit to Materials 824 | -9/Materials | Entered another Materials area 824 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1231 | -8/Materials | Discovered new exit (range 3) 1237 | -8/Materials | Identified exit to Factory 1255 | -8/Materials | Entered Factory 1255 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1493 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 1561 | -7/Factory | Discovered new exit (range 6) 1610 | -7/Factory | Build established: Scavenger-Skirmisher 1642 | -7/Factory | Identified exit to Lower Caves 1703 | -7/Factory | Entered Lower Caves 1712 | -7/Lower Caves | Learned 8 Factory zone layouts 1889 | -7/Lower Caves | Encountered a Warlord checkpoint 2223 | -7/Lower Caves | Spotted B-75 Beast 2240 | -7/Lower Caves | Destroyed B-75 Beast 2675 | -7/Lower Caves | Build established: Derelict-Skirmisher 2742 | -7/Lower Caves | Discovered new exit (range 13) 2769 | -7/Lower Caves | Entered another Lower Caves area 2769 | -7/Lower Caves | Discovered new exit (range 8) 2784 | -7/Lower Caves | Spotted B-75 Beast 2825 | -7/Lower Caves | Destroyed B-75 Beast 2944 | -7/Lower Caves | Learned location of 1 exit from Factory 3437 | -7/Lower Caves | Learned 4 Factory zone layouts 3550 | -7/Lower Caves | Discovered new exit (range 12) 3584 | -7/Lower Caves | Learned Factory garrison access intel 3623 | -7/Lower Caves | Entered Data Miner 3623 | -7/Data Miner | Discovered new exit (range 6) 3658 | -7/Data Miner | Met Data Miner 3683 | -7/Data Miner | Interfaced with the Data Conduit 3713 | -7/Data Miner | Core integrity fell below 50% 3758 | -7/Data Miner | Lost 6 parts (1p1n3u1w) 3850 | -7/Data Miner | Entered Proximity Caves 4030 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4092 | -6/Proximity Caves | Core integrity fell below 20% 4122 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 4192 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04089_ Antimatter Reactor severed. 04089_ Penetrated by Slug. 04090_ Acquired Antimatter Reactor. 04091_ Neutron Cannon destroyed. 04091_ Penetrated by Slug. 04094_ L-41 Fighter destroyed. 04096_ Penetrated by Slug. 04099_ Slug penetrates Wall. 04128_ Dropped Tearclaws. 04130_ Penetrated by Slug. 04130_ Hvy. Battle Rifle destroyed. 04133_ Penetrated by Slug. 04133_ Y-64 Sentinel destroyed. 04139_ Imp. Treads fries itself beyond repair. 04142_ Adv. Heat Sink fries itself beyond repair. 04146_ Neutrino Core fries itself beyond repair. 04174_ Hvy. Battle Rifle destroyed. 04183_ S-27 Virus suffers critical hit (Destroy). 04183_ S-27 Virus destroyed. 04190_ Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? ??????????????????????????? | | # ??????????????????# ??????????????????????????? | | ? ?????????????????# #?????????????????????????? | | ? ????????????????# #?????#???????????????????? | | ? ?????????##????# #???? #???????????????????? | | ? ???????## ##??# #???? #???????????????????? | | ? ??????# #??? ##??? #???????????????????? | | ?? ??????# ##??# #?? #???????????????????? | | ?? ??????# ##?# ##? #???????????????????? | | ?? ###### ### ## #???????????????????? | | ?? # ## #???????????????????? | | ????? !! #???????????????????? | | ????????????#%! % #???????????????????? | | ????????????#!% = @ s ##??????????????????? | | ????????######! % #??????????????????? | | ??????### ### ##= #??????????????????? | | ?????## b ######## ##??????????????????? | | ???### #?????# #???????????????????? | | ??## #####????? #???????????????????? | | ### #???????? #??????????????????? | | # ## ##??????? #??????????????????? | | ### #?????? #### ##??????????????????? | | ## ##???? ##???##???????????????????? | | # ## ##??? ??????????????????????????? | | ###??## ##? ??????????????????????????? | | #?????# #?### ??????????????????????????? | | ########## #???###??????????????????????????? | | #### #????????????????????????????????? | | ### #????????????????????????????????? | | ##????????????????????????????????? | | # #?????????????????????????????????? | | ## #####?????????????????????????????????? | | ?## ####?????????????????????????????????????? | | ??## ##????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerGlidesysArachnoskeleton Manual? 0 Play Time 00:31:45 Cumulative 585.6 hours Start 2024.01.12 @ 19:24:25 End 2024.01.12 @ 19:58:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 231 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3361bd25-dbb0-4595-acfa-6db7770323df