Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 11:50:31 Player: Nueadkie Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3317) 3317 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 132 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (850) Ox16 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Small Storage Unit High-capacity Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Great Maul > --- INVENTORY (20) --- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Weight Redist. System Visual Processing Unit Improved Targeting Computer System Shield System Shield Relay Coupler [NC] (25) Relay Coupler [Grunt] (24) Relay Coupler [Duelist] (23) Relay Coupler [Sentry] (24) Advanced Beam Cannon Advanced Beam Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Flail > --- INVENTORY -------- Light Ion Engine Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Small Storage Unit Weight Redist. System Structural Scanner Visual Processing Unit Improved Targeting Computer System Shield Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 2 . Weapon . | . . . . . . . Parts Attached 65 | 7 5 4 22 1 17 9 Power 7 | 1 . 1 2 . 2 1 Engine 7 | 1 . 1 2 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . 1 6 . 3 3 Treads 11 | 2 . . 6 . 3 . Leg 3 | . . . . . . 3 Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 2 1 8 . 10 3 Device 14 | 1 . . 5 . 5 3 Storage 2 | 1 1 . . . . . Processor 3 | . . 1 1 . 1 . Hackware . | . . . . . . . Protection 7 | . 1 . 2 . 4 . Artifact . | . . . . . . . Weapon 17 | 2 3 1 6 1 2 2 Energy Gun 2 | 2 . . . . . . Energy Cannon 4 | . . . 3 . 1 . Ballistic Gun 2 | . . 1 1 . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 5 | . 2 . 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 31 | . 1 1 8 1 7 13 Power 5 | . . . 2 . 1 2 Propulsion 6 | . . 1 . . 1 4 Utility 15 | . . . 4 1 5 5 Weapon 5 | . 1 . 2 . . 2 Highest Loss Streak 5 | . 1 1 5 1 2 4 To Critical Strikes . | . . . . . . . Average Backups 18 | 1 11 19 19 20 19 19 Power . | . 1 . . 1 . . Propulsion 4 | . . 2 4 5 6 7 Utility 7 | . 5 8 7 7 6 8 Weapon 6 | . 4 8 7 7 6 4 Tool/Special . | . . . . . . . Unused Backups 38 | . . 3 3 . 12 20 Power . | . . . . . . . Propulsion 18 | . . . 1 . 10 7 Utility 15 | . . 3 2 . . 10 Weapon 5 | . . . . . 2 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 96 88 81 Engine 10 | . 14 14 9 11 6 6 Treads 18 | . 28 21 20 22 17 1 Leg 2 | . . . . . . 13 Wheel 1 | . . 6 1 . . . Device 10 | . 2 . 12 11 15 23 Storage 11 | . 14 14 11 11 9 10 Processor 8 | . . 8 9 11 14 9 Protection 7 | . 12 5 8 7 7 . Energy Gun 7 | . 20 13 4 . . . Energy Cannon 6 | . . . 11 18 12 4 Ballistic Gun 2 | . . 10 1 . . . Ballistic Cannon 1 | . . . 3 . . . Launcher 2 | . 6 3 . 3 . 4 Impact Weapon 2 | . . . . . 5 6 Peak Build Rating 27 | 7 10 11 22 16 27 26 Average Rating 15 | 5 8 10 15 15 21 22 On Entrance 11 | . 7 10 11 16 15 24 Naked Turns . | . . . . . . . Heaviest Build 62 | 15 54 51 55 55 62 58 Greatest Support 46 | 40 40 40 46 40 40 40 Greatest Overweight (x) 5 | . 1 4 5 1 2 5 Average Overweight (x) 1 | . . 2 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 Most Carried 20 | 3 20 20 20 20 20 20 Average Carried 18 | 1 11 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 3 20 20 20 20 20 20 Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 10% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1655 | 270 177 150 553 10 175 320 Remotely . | . . . . . . . Salvage Created 3480 | 124 462 192 1123 18 1085 476 Parts 199 | 7 30 16 74 6 42 24 Haulers Intercepted 5 | . 1 . 2 . 2 . Recyclers Shooed 4 | . . 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 82 | . 12 6 26 3 18 17 Melee 10 | . . . . . 6 4 Guns 9 | . 5 1 3 . . . Cannons 19 | . . . 14 1 4 . AOE 35 | . 7 5 9 2 . 12 Classes Destroyed 13 | 2 5 . 3 . 2 1 Worker 5 | . . . 2 . 3 . Builder 4 | . 2 . 1 . 1 . Tunneler 3 | 2 . 1 . . . . Hauler 5 | . 1 . 2 . 2 . Recycler 5 | 1 . 1 2 . 1 . Operator 4 | . . . 2 . 2 . Watcher 6 | . 3 . 3 . . . Swarmer 30 | . 3 6 11 3 . 7 Grunt 36 | . 9 . 10 . 10 7 Brawler 1 | . . . . . 1 . Sentry 12 | . . . 5 . 6 1 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 8 | 3 3 5 8 3 3 6 Combat Bots Only 6 | . 3 3 6 3 2 6 Max Kills in Single Turn 4 | 1 2 3 4 2 1 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 4 2 . 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 395 | . 40 11 141 11 99 93 Missed 116 | . 11 4 46 4 29 22 Hits 279 | . 29 7 95 7 70 71 Melee 4 | . . . . . 4 . Projectile 275 | . 29 7 95 7 66 71 Critical Strikes 9 | . . . . . 5 4 Damage Taken 4078 | . 440 88 1157 97 1145 1151 Core 819 | . 93 16 136 23 194 357 Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 . 56 . 60 . . Volleys Fired 196 | 11 35 14 95 3 19 19 Largest 2 | 2 2 2 2 2 2 1 Hottest 136 | 90 90 80 136 136 136 39 Shots Fired 359 | 22 61 28 184 7 38 19 Gun 149 | 22 47 24 56 . . . Cannon 165 | . 3 . 119 6 37 . Launcher 45 | . 11 4 9 1 1 19 Special . | . . . . . . . Kinetic 64 | . 3 13 48 . . . Thermal 219 | 11 27 11 127 6 37 . Explosive 45 | . 11 4 9 1 1 19 Electromagnetic 31 | 11 20 . . . . . Robot Hit Streak 12 | 3 9 5 12 2 12 9 Robot Miss Streak 6 | 2 2 3 6 3 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 261 | 11 28 12 97 2 84 27 Core Hits 134 | 3 26 11 50 2 17 25 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed 11 | . . . . . 10 1 Critical Strikes 20 | . 2 1 2 . 12 3 Burn 4 | . 2 1 1 . . . Blast 1 | . . . 1 . . . Smash 15 | . . . . . 12 3 Melee Attacks 108 | . . . . . 80 28 Impact 108 | . . . . . 80 28 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9338 | 141 1171 351 2447 195 2612 2421 Guns 917 | 141 315 126 335 . . . Cannons 1930 | . 42 . 1357 21 510 . Explosions 3721 | . 814 225 744 174 50 1714 Melee 2759 | . . . . . 2052 707 Ramming 11 | . . . 11 . . . Kinetic 451 | . 42 50 359 . . . Thermal 2668 | 61 329 76 1671 21 510 . Explosive 3180 | . 611 225 406 174 50 1714 Electromagnetic 269 | 80 189 . . . . . Impact 2759 | . . . . . 2052 707 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . 4 4 11 11 1 3 Average Corruption 3 | . 3 4 10 11 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . 27 13 10 2 8 Message Errors 12 | . . 5 4 1 . 2 Matter Fused 13 | . . 8 1 1 . 3 Heat Flow Errors 9 | . . 2 2 1 2 2 Energy Discharges 10 | . . 4 3 3 . . Data Loss (minor) 8 | . . 3 2 2 . 1 Data Loss (major) 4 | . . 4 . . . . Misfires 3 | . . 1 . 2 . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1071 | . 7 14 57 49 681 263 Projectiles 1 | . . . 1 . . . Explosions 300 | . 7 14 53 49 20 157 Melee 770 | . . . 3 . 661 106 Knockbacks 16 | . . . 3 . 11 2 Impact 13 | . . . . . 11 2 Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 468 | . 120 38 100 46 . 164 Shots 13 | . 4 2 2 1 . 4 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 435 | 300 210 237 435 243 311 245 Average Temperature 84 | 161 63 61 85 69 89 101 Received Heat Transfer 1389 | . 123 . 375 . 450 441 Effects 9 | 1 . . 8 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | 1 . . . . . . Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 13 | . . . . . 12 1 Combat Hostiles 9 | . . . . . 8 1 Parts Fried 12 | . . . . . 10 2 Impact Corruptions 26 | . . . 1 . 22 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 1 6 . . . Heat Transferred 5186 | 185 768 296 2975 37 925 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 3 | . . . 1 . 1 3 Low Security (%) 74 | 100 100 100 44 100 99 13 Level 1 18 | . . . 55 . . 37 Level 2 4 | . . . . . . 32 Level 3 2 | . . . . . . 16 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 735 | 10 124 105 354 129 200 735 Initial 129 | . . 13 . 129 28 124 Average 132 | 1 43 19 177 90 73 412 Influence Increases 3140 | 15 486 207 948 85 658 741 Destroy 0b10 Robot/C 1640 | . 240 120 520 60 360 340 Destroy 0b10 Robot/NC 175 | 15 30 15 60 . 45 10 Destroy Leader 342 | . 58 20 120 10 114 20 Successful Hack 36 | . 10 5 21 . . . Disable Machine 180 | . 45 15 75 . 45 . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 322 | . 88 32 77 15 19 91 Lose Combat Pursuer 345 | . 15 . 75 . 75 180 Influence Decreases 2405 | 15 451 242 617 342 541 197 Entered New Map 337 | . . 22 . 202 46 67 Time Decay 1705 | 15 378 210 547 130 425 . Lost Part 300 | . 10 10 70 10 70 130 Purge Threat 63 | . 63 . . . . . Squads Dispatched 10 | . 4 . 2 . 4 . Investigation 4 | . 2 . . . 2 . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 9 | . . 1 3 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 18 3 43 3 37 27 Peak Tracking Total 6 | . 3 3 6 3 6 6 Tactical Retreats 16 | . 1 . 4 . 3 8 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 11 | . 3 . 6 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 14 | . 3 1 5 . 3 2 Max in Single Turn 2 | . 1 1 2 . 1 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 17 | . 8 1 3 . 4 1 Terminals 12 | . 7 1 2 . 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 22 2 19 . 10 1 Successful 26 | . 8 1 14 . 2 1 Failed 28 | . 14 1 5 . 8 . Catastrophic 5 | . 4 . . . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 3 . . . Terminals 32 | . 20 2 7 . 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . 2 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 15 | . . . 12 . 3 . Garrison Access 4 | . . . . . 4 . Terminal Hacks 13 | . 8 1 3 . . 1 Part Schematic 1 | . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 2 | . 1 1 . . . . Garrison Registry 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . . 11 . 1 . Insert Component 6 | . . . 5 . 1 . Analyze 6 | . . . 6 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 13 | . 7 . 2 . 4 . Full Trace Events 5 | . 3 . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 5 . 1 . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . . 6 Machine Destruction 6 | . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 2835 | 23 193 . 355 . 1547 717 Sensors 1358 | . . . 355 . 292 711 Terrain 2104 | . . . . . 1547 557 Seismic 216 | 23 193 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 7598 | 120 1389 1237 1811 265 1670 1106 Spaces Moved 2801 | 48 568 624 621 106 520 314 Core 2 | 2 . . . . . . Treads 2027 | 46 568 242 516 106 520 29 Legs 285 | . . . . . . 285 Wheels 487 | . . 382 105 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 140 140 240 240 240 Average Speed 224 | 155 220 179 224 240 244 296 Slowest Speed 470 | 160 240 320 320 240 320 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 15 | . . . 15 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 87 98 51 34 43 46 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 18 | . . . 12 . 6 . Terrain Destroyed 355 | . 112 40 89 15 16 83 Melee 6 | . . . . . 6 . Projectile 3 | . . . 3 . . . AOE 346 | . 112 40 86 15 10 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 3584 | 68 644 719 854 112 768 419 Wait 293 | . 15 66 79 3 93 37 Move 2795 | 47 567 623 620 105 519 314 Hop . | . . . . . . . Pick Up 58 | 3 17 5 10 . 19 4 Fast Attach 38 | 7 2 1 13 . 9 6 Attach 11 | . 1 . 4 . 3 3 Detach 3 | . 2 . 1 . . . Swap 28 | . 3 5 13 1 5 1 Drop 48 | . 2 5 18 . 21 2 Fire 196 | 11 35 14 95 3 19 19 Melee 108 | . . . . . 80 28 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 16) 686 | -10/Materials | Discovered new exit (range 5) 693 | -10/Materials | Identified exit to Mines 1015 | -10/Materials | Discovered new exit (range 7) 1510 | -10/Materials | Entered Mines 1632 | -10/Mines | Assembled infested the area 1953 | -10/Mines | Discovered new exit (range 3) 1964 | -10/Mines | Identified exit to Materials 2282 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2287 | -10/Mines | Found Prototype Device 2360 | -10/Mines | Found a hidden stash of uninstalled traps 2600 | -10/Mines | Discovered new exit (range 6) 2606 | -10/Mines | Identified exit to Subcaves 2682 | -10/Mines | Discovered exit to Materials (range 7) 2747 | -10/Mines | Entered Materials 2747 | -9/Materials | Evolved 2 slots: Utility x2 2747 | -9/Materials | Identified Exp. Sensor Array 3371 | -9/Materials | Build established: Scavenger-Mutant 3441 | -9/Materials | Discovered new exit (range 15) 3546 | -9/Materials | Lost 5 parts (1p2u2w) 4246 | -9/Materials | System corruption reached 10% 4260 | -9/Materials | Discovered new exit (range 11) 4286 | -9/Materials | Identified exit to Materials 4556 | -9/Materials | Identified exit to Mines 4558 | -9/Materials | Entered Mines 4765 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4823 | -9/Mines | Entered Materials 4823 | -8/Materials | Evolved 2 slots: Utility x2 5284 | -8/Materials | Discovered new exit (range 3) 5288 | -8/Materials | Identified exit to Factory 6332 | -8/Materials | Discovered exit to Factory (range 13) 6491 | -8/Materials | Identified exit to Garrison 6493 | -8/Materials | Entered Garrison 6512 | -8/Garrison | Build established: Scavenger-Assassin 6543 | -8/Garrison | Triggered checkpoint 6643 | -8/Garrison | Garrison Relay disabled 6665 | -8/Garrison | Discovered new exit (range 35) 6665 | -8/Garrison | Discovered new exit (range 71) 6665 | -8/Garrison | Discovered new exit (range 69) 6860 | -8/Garrison | Installed Relay Interface Framework 6899 | -8/Garrison | Triggered checkpoint 7052 | -8/Garrison | Core integrity fell below 50% 7082 | -8/Garrison | Lost 4 parts (1n3u) 7124 | -8/Garrison | Triggered checkpoint 7126 | -8/Garrison | Core integrity fell below 20% 7160 | -8/Garrison | Lost 3 parts (1p1u1w) 7257 | -8/Garrison | Identified exit to Materials 7339 | -8/Garrison | Triggered checkpoint 7414 | -8/Garrison | Garrison Relay disabled 7599 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07385_ The unstable cave ceiling collapses. 07387_ CE=5XOT3%PLVVPSNDTXM MDG3JX 07387_ Sneak attack on C-30 ARC. 07387_ C-30 ARC suffers critical hit (Smash). 07387_ C-30 ARC destroyed. 07390_ Acquired 103 matter. 07414_ Garrison Relay disabled. 07414_ Relay Coupler [Duelist] tumbles out of relay unit. 07414_ Relay Coupler [Sentry] tumbles out of relay unit. 07414_ Relay Coupler [NC] tumbles out of relay unit. 07421_ Acquired Relay Coupler [Duelist]. 07428_ Acquired Relay Coupler [NC]. 07440_ Acquired Relay Coupler [Sentry]. 07459_ System corrupted: Heat flow error (+289). 07497_ System corrupted: Component data lost. 07592_ P-60 Hacker springs to life. 07593_ Hvy. Missile Launcher destroyed. 07593_ Aluminum Leg destroyed. 07594_ P-60 Hacker suffers critical hit (Smash). 07594_ P-60 Hacker destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# < #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ???????????????# #???????# #?? | | ?????????????### #???????# #?? | | ?????????##### # ##### ##########???????# #?? | | ?????????# = ## # #???# #????????????????# #?? | | ???####### # # ###### ################## #?? | | ???# [= ^^ #?? | | ???# ^^ #?? | | ???## ## # ### #####;############## #######?? | | ???#"" ""## # ##! +=+ !#???????#T #???????? | | ???########## #### !#[#! #???????##""###?????? | | ????????????######??#+##[##+#???????# #?????? | | ????????????????????#! #@# !#???????# #?????? | | ????????????????????# !+%p! #???????# #?????? | | ????????????????????#########???????#######?????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Hacked Cmb. Airjet | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalFlightDevice Manual? 0 Play Time 00:54:18 Cumulative 27.3 hours Start 2025.06.07 @ 10:57:41 End 2025.06.07 @ 11:50:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3cf81db-596f-459c-be25-2de66d9d3762