Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 22:28:20 Player: thingamajigger Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (879) 879 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 3328 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (6) Movement Core (50) Location -9/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Assault Rifle Autogun AWS/Gauss Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Humpback Improved Targeting Computer > --- WEAPON ----------- Latent Energy Streamer Autogun > --- INVENTORY -------- Ion Engine Wheel Wheel High-capacity Matter Pod EM Pulse Gun Particle Gun Heavy Assault Rifle Autogun AWS/Gauss Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 40 | 5 11 9 10 2 3 Power 4 | . 1 2 . 1 . Engine 3 | . 1 1 . 1 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . 3 2 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 7 2 4 1 2 Device 3 | . . 1 1 1 . Storage 6 | 1 2 . 1 . 2 Processor 3 | . 2 . 1 . . Hackware . | . . . . . . Protection 5 | . 3 1 1 . . Artifact . | . . . . . . Weapon 12 | 2 3 2 4 . 1 Energy Gun 4 | 2 2 . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | . . 2 2 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 6 1 2 7 Power 4 | . . 2 1 . 1 Propulsion 4 | . . 2 . . 2 Utility 4 | . . . . 2 2 Weapon 4 | . . 2 . . 2 Highest Loss Streak 7 | . . 2 1 2 7 Average Slot Usage (%) 90 | . 97 95 88 87 87 Engine 8 | . 13 7 . 8 10 Core 2 | . . 6 4 . . Treads 20 | . 28 14 18 22 21 Wheel 2 | . . 9 3 . . Device 6 | . . . 10 10 10 Storage 13 | . 22 14 11 11 11 Processor 6 | . 1 . 5 11 11 Protection 5 | . 2 13 12 2 . Energy Gun 4 | . 22 8 . . . Energy Cannon 2 | . . . . . 6 Ballistic Gun 16 | . . 19 20 22 15 Naked Turns . | . . . . . . Heaviest Build 101 | 7 24 20 28 30 101 Greatest Support 46 | 40 40 40 46 46 46 Greatest Overweight (x) 33 | 1 . 1 1 . 33 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 24 | 6 10 8 10 10 24 Average Capacity 13 | 5 8 8 8 10 22 Most Carried 14 | 1 10 8 8 10 14 Average Carried 8 | . 7 7 7 9 10 Final Capacity 10 | 6 8 8 10 10 4 Final Carried 10 | 1 8 8 8 10 4 Class Distribution -------------------- 70% | Mutant 29% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1269 | 250 74 516 166 233 30 Remotely . | . . . . . . Salvage Created 1105 | . 122 223 202 275 283 Parts 71 | . 15 7 23 12 14 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 38 | . 5 11 10 6 6 Guns 22 | . 1 11 4 6 . AOE 15 | . 4 . 6 . 5 Classes Destroyed 12 | . 5 2 1 2 2 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . . . 1 . Watcher 2 | . 2 . . . . Swarmer 11 | . 3 . 7 1 . Grunt 13 | . 2 2 1 4 4 Duelist 1 | . . . . 1 . Sentry 2 | . . . 2 . . Demolisher 1 | . . . . . 1 Hunter 1 | . . . . . 1 Assembled 9 | . . 9 . . . Best Kill Streak 4 | . 3 4 3 3 4 Combat Bots Only 4 | . 3 4 3 3 4 Max Kills in Single Turn 3 | . 2 1 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . 2 . 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2461 | . 227 488 329 220 1197 Core 489 | . 25 60 48 59 297 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 66 . . . Volleys Fired 85 | . 11 35 16 17 6 Largest 2 | . 2 2 2 2 1 Hottest 100 | . 100 100 46 46 60 Shots Fired 150 | . 12 71 27 34 6 Gun 129 | . 2 71 22 34 . Cannon 6 | . . . . . 6 Launcher 15 | . 10 . 5 . . Special . | . . . . . . Kinetic 101 | . . 45 22 34 . Thermal 28 | . 2 26 . . . Explosive 15 | . 10 . 5 . . Electromagnetic 6 | . . . . . 6 Robot Hit Streak 13 | . 4 13 7 11 1 Robot Miss Streak 4 | . 2 4 4 1 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 99 | . 9 46 15 26 3 Core Hits 67 | . 12 23 14 11 7 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3111 | . 662 621 626 367 835 Guns 1213 | . 25 621 200 367 . Cannons 13 | . . . . . 13 Explosions 1885 | . 637 . 426 . 822 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 989 | . . 422 200 367 . Thermal 224 | . 25 199 . . . Explosive 1063 | . 637 . 426 . . Electromagnetic 835 | . . . . . 835 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . 1 6 . . 18 Average Corruption 5 | . 1 4 . . 11 Corruption Purged . | . . . . . . Effects 35 | . . 26 . . 9 Message Errors 3 | . . 1 . . 2 Matter Fused 8 | . . 8 . . . Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . 2 . . . Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 5 | . . 5 . . . Misfires 2 | . . 2 . . . Alerts 1 | . . . . . 1 Misdirections 3 | . . . . . 3 Targeting Errors 6 | . . 6 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 47 | . 34 . 12 . 1 Projectiles . | . . . . . . Explosions 47 | . 34 . 12 . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . 128 . 28 . . Shots 5 | . 3 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . 45 300 48 3 207 Average Temperature 60 | . 21 69 21 1 90 Received Heat Transfer 529 | . 18 214 78 93 126 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 666 | . 74 592 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Latent Energy Used 1089 | . . . . . 1089 LE Corruption 17 | . . . . . 17 Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 350 | . 197 60 350 163 . Initial 58 | . . . . 58 . Average 82 | . 102 39 154 88 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 51 100 . Level 1 9 | . . . 48 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 8 15 14 6 17 Peak Tracking Total 15 | . 3 2 4 3 15 Tactical Retreats 11 | . 1 4 6 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 7 | . 1 . . . 6 Max in Single Turn 2 | . 1 . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 3 | . 1 . 1 . 1 Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 3 . 4 . 1 Successful 4 | . 1 . 2 . 1 Failed 4 | . 2 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . 3 . 4 . 1 Terminals 7 | . 3 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 Terminal Index 2 | . 1 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 . 3 . Highest-Rated Group 41 | . . 41 . 40 . Highest-Rated Ally 31 | . . 31 . 16 . Total Orders . | . . . . . . Ally Attacks 15 | . . 6 . 9 . Total Damage 235 | . . 108 . 127 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 3337 | 63 405 837 421 490 1121 Spaces Moved 1719 | 37 214 524 256 263 425 Core 6 | 5 . . . . 1 Treads 1449 | 32 214 332 184 263 424 Legs . | . . . . . . Wheels 264 | . . 192 72 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 80 80 160 160 Average Speed 156 | 146 160 130 138 160 194 Slowest Speed 1700 | 160 160 160 160 160 1700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 34 96 29 60 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 162 | . 95 . 40 . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 162 | . 95 . 40 . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2239 | 43 266 614 298 304 714 Wait 343 | 1 7 37 10 21 267 Move 1714 | 36 213 523 255 262 425 Hop . | . . . . . . Pick Up 30 | 1 12 5 1 2 9 Fast Attach 26 | 5 7 5 4 2 3 Attach 6 | . 1 4 1 . . Detach 7 | . 3 1 2 . 1 Swap 8 | . 3 . 5 . . Drop 20 | . 9 4 4 . 3 Fire 85 | . 11 35 16 17 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 1 exit: Min) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 6) 469 | -10/Materials | Entered Mines 489 | -10/Mines | Assembled infested the area 1039 | -10/Mines | Discovered new exit (range 16) 1070 | -10/Mines | Discovered new exit (range 16) 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Evolved 2 slots: Utility x2 1307 | -9/Materials | Identified exit to Mines 1467 | -9/Materials | Discovered new exit (range 16) 1604 | -9/Materials | Discovered new exit (range 10) 1727 | -9/Materials | Entered Mines 1952 | -9/Mines | Discovered new exit (range 7) 2112 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2210 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2210 | -9/Mines | Discovered new exit (range 5) 2217 | -9/Mines | Entered Exiles 2218 | -9/Exiles | Identified exit to Mines 2256 | -9/Exiles | Met 8R-AWN 2283 | -9/Exiles | Met EX-HEX 2416 | -9/Exiles | Met EX-DEC 2620 | -9/Exiles | Met EX-BIN 2637 | -9/Exiles | Build established: Hauler-Mutant 2648 | -9/Exiles | Aligned with FarCom system 2650 | -9/Exiles | Given EX-Vault access code 2696 | -9/Exiles | Opened EX-Vault 2714 | -9/Exiles | Found Latent Energy Streamer 3037 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3044 | -9/Exiles | Exiles lab attacked by MAIN.C 3168 | -9/Exiles | System corruption reached 10% 3223 | -9/Exiles | Found AWS/Gauss 3228 | -9/Exiles | Found 0b10 Alert Chip 3331 | -9/Exiles | Core integrity fell below 50% 3337 | -9/Exiles | Core integrity fell below 20% 3338 | -9/Exiles | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03280_ System corrupted: Heat flow error (+239). 03313_ D IGC=|US#5VVLQHL3ZZ G<5=LB3LBKCY#%R 03315_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03319_ Machine disabled. 03321_ Penetrated by Slug. 03321_ Imp. Treads destroyed. 03321_ Critical hit. 03321_ Imp. Treads destroyed. 03322_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 03325_ Slug penetrates Machine. 03327_ Heat Sink destroyed. 03327_ Imp. Ion Engine destroyed. 03329_ Slug penetrates Machine. 03331_ Autogun destroyed. 03332_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 03332_ Penetrated by Slug. 03335_ Latent Energy Streamer destroyed. 03336_ Penetrated by Slug. 03336_ Humpback destroyed. 03338_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????#" #????????????????? | | ??????????????????#" ## #????????????????? | | ??????????????????#""""""?# #?#########??????? | | ??????????????????##"###??# #?#"""""""#??????? | | ??????????????????????????# #?#"""""""#??????? | | ??????????????????????????# #?#"""""""#??????? | | ?????????????????????????## ###"" """"#??????? | | ?????????????????????????#" """"#??????? | | ?????????????????????????#" """#??????? | | ?????????????????????????#" """#??????? | | ?????????????????????????#" """#??????? | | ????????????##???????????#" """#??????? | | ???????????? """????????#" """##?????? | | ????????????" """#???????## """""?????? | | ???????????"" ?????????# """##?????? | | ??????????#"" ?????????#" " """""?????? | | ??????????#"" "#????????#" " #??????? | | ??????????? ""?????????#" """""#??????? | | #???????????" "?????????## = ;######??????? | | ##??????????# #????????##" [%= ###??????????? | | ######???### ###?######"" =% ???????????? | | """#####X# #"###""""""" ;; #????????????? | | """""" " ;;##????????????? | | h "g""" #####??????????? | | p [*! ?" "???? | | g ]]@! " ? | | ## bh []= " """ | | ?## pg p " " | | ??## gg " " | | ???##" h = " | | ????#""" """" % % =% | | ???##" ######"" = p=%* | | ???#"" ""##?????##;; p = | | ???#""" """##???????? ;; | | ??#""" """##?????????# ; | | ??#""" ""#???????????#; | | ??#"" ########??####""" | | ??#""" ## ####""" | | ??#"" """" | | ??##"" | | ???#"""" | | ???## " | | ????#" " "" """ | | ????#"""" ""##! ##""" " " ""#" | | ????#"" ""#### ######""" """##""""" | | ?????" """"##??# #????###""""######## | | ?????""" """#??## ####???######??????? | | ????## ""##??# "!#???????????????? | | ?????#"" """##???#" !#???????????????? | | ??????#""" ##????#" !"#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorNeutronLaser Manual? 0 Play Time 00:17:59 Cumulative 47.8 hours Start 2021.05.01 @ 22:13:18 End 2021.05.01 @ 22:28:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 93 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 424ce8e7-2fba-4735-9b6e-de5824beba31