Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 13:27:27 Player: RedTheSorceress Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (43959) 43959 TOTAL SCORE: 50959 Bonus ------- Pacifist 10869 Entered DSFs 1000 Win 3000 Win Speed 29090 Cogmind --------- Core Integrity 1349/1600 Matter 223/300 Energy 278/280 System Corruption 0% Temperature Cool (6) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (11) -- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (9) ------ Improved Signal Interpreter System Shield System Shield System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Falx > --- INVENTORY (5) ---- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Array Cooled Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Improved Signal Interpreter Advanced Phase Shifter Improved Hacking Suite System Shield System Shield System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Falx > --- INVENTORY -------- Light Quantum Reactor Cooled Q-thruster [Rating: 153] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility System Shield Device Advanced Heat Sink Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Falx Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 2 . 2 Power 2 | . . . . 1 . . . . . 1 . . Propulsion 9 | . . 2 1 1 . 1 . 1 . 1 . 2 Utility 7 | . . . 1 . . 1 2 1 2 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 52 | 1 . 6 6 . 1 10 3 3 11 1 2 8 Power 9 | . . . 1 . . 2 . . 3 1 2 . Engine 3 | . . . 1 . . 1 . . 1 . . . Core 4 | . . . . . . 1 . . 2 1 . . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 22 | 1 . 3 4 . 1 2 . 1 6 . . 4 Treads 2 | 1 . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . . 1 4 . 1 2 . 1 6 . . 4 Utility 18 | . . 2 1 . . 4 3 2 2 . . 4 Device 9 | . . 2 . . . 1 1 1 2 . . 2 Storage . | . . . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . Hackware 6 | . . . . . . 2 1 1 . . . 2 Protection 2 | . . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 3 | . . 1 . . . 2 . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . . 1 Parts Lost 24 | . . . . . . . 1 . 11 . . 12 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 14 | . . . . . . . . . 7 . . 7 Utility 7 | . . . . . . . . . 3 . . 4 Weapon 1 | . . . . . . . 1 . . . . . Highest Loss Streak 10 | . . . . . . . 1 . 10 . . 8 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 57 60 93 . 86 91 98 94 82 73 73 71 Engine 5 | . . . 9 . 7 8 11 10 7 4 . . Core 1 | . . . . . . 3 . . 1 8 4 3 Reactor 2 | . . . . . . . . . . . 8 8 Treads 2 | . 14 16 . . . . . . . . . . Leg 1 | . 14 8 . . . . . . . . . . Flight 31 | . . 2 42 . 40 42 41 42 33 30 30 27 Device 7 | . . 2 18 . 15 11 8 6 8 4 4 6 Processor 2 | . . . . . . 2 5 5 4 4 4 4 Hackware 10 | . . . . . . 2 12 19 19 17 17 19 Protection 2 | . . . 6 . 7 4 5 5 2 . . . Energy Gun 1 | . 14 6 . . . . . . . . . . Ballistic Gun 3 | . 14 11 9 . 7 3 . . . . . . Impact Weapon 1 | . . 4 9 . 7 3 . . . . . . Slashing Weapon 2 | . . . . . . 1 5 5 4 4 4 4 Peak Build Rating 153 | 5 4 13 29 29 32 50 59 65 86 91 103 153 Average Rating 66 | 4 4 6 25 29 30 41 57 63 74 91 97 133 On Entrance 43 | 6 4 4 13 29 29 32 50 58 63 86 91 103 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 45 | 3 3 3 13 13 13 23 25 22 24 22 40 45 Greatest Support 84 | 3 3 5 25 25 38 38 34 34 50 50 53 84 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 4 3 5 5 5 4 5 4 5 5 Average Carried 3 | 5 5 3 2 3 4 4 4 3 3 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 3 5 5 5 4 5 4 5 1 Class Distribution -------------------- 60% | Hacker-Sprinter 23% | Sprinter 9% | Mutant 6% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/DSF Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Matter Collected 499 | 200 . . . . . 200 . . . . . 99 Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 286 | . 14 3 6 . 7 71 6 3 103 . 2 71 Missed 170 | . 7 1 4 . 5 51 3 2 59 . 1 37 Damage Taken 2312 | . 83 35 12 . 55 168 73 . 804 . 33 1049 Core 449 | . 4 . . . . 43 . . 151 . . 251 Absorbed by Shields 73 | . . . . . 15 . . . 44 . . 14 Regen/Repaired (Parts) 68 | . . . . . . . . . 13 . . 55 Core Remaining (%) 96 | 100 98 100 100 . 100 94 100 100 88 . 100 84 Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 17 | . . 1 2 . . 5 . . 3 . . 6 Impact 6 | . . 1 2 . . 3 . . . . . . Slashing 11 | . . . . . . 2 . . 3 . . 6 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 35 | . 13 22 . . . . . . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 35 | . 13 22 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 . . . Average Corruption 5 | . . . . . . . . . 5 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . Message Errors 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 17 | . 6 11 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 10 | . 3 6 . . . . 1 . . . . . Targets Rammed 10 | . 3 6 . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 203 | . . . 1 . . 126 30 8 63 . 2 203 Average Temperature 51 | . . . 1 . . 33 14 3 34 . 2 95 Received Heat Transfer 195 | . 42 12 . . . 42 9 . 9 . . 81 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Peak Influence 812 | . 23 52 81 36 25 517 279 174 493 276 209 812 Initial 276 | . . 9 21 36 25 12 252 131 90 276 209 134 Average 232 | . 6 28 48 36 25 183 258 151 258 276 209 451 Maximum Alert Level 3 | . . . . . . 2 1 . 2 1 1 3 Low Security (%) 52 | 100 100 100 100 100 100 70 . 100 29 . . 15 Level 1 26 | . . . . . . 18 100 . 61 100 100 16 Level 2 18 | . . . . . . 11 . . 9 . . 56 Level 3 2 | . . . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 2 4 1 . 4 . 1 5 Investigation 10 | . 1 . . . . 4 . . 1 . . 4 Extermination . | . . . . . . . . . . . . . Reinforcement 8 | . . . . . 2 . 1 . 3 . 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Distress Signals 6 | . 1 1 1 . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 9 3 5 . 8 20 9 2 38 . 3 41 Peak Tracking Total 19 | . 9 2 6 . 10 10 9 2 17 . 4 19 Tactical Retreats 16 | . . 1 . . . 5 . . 5 . . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Traps Triggered 11 | . . . . . 2 3 . . 5 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . 6 . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Machines Accessed 31 | . 2 2 2 1 . 6 1 2 4 1 . 10 Terminals 28 | . 2 2 2 1 . 5 1 2 3 1 . 9 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 144 | . 5 5 13 1 . 14 4 17 20 1 . 64 Successful 42 | . 2 3 7 1 . 4 1 4 8 1 . 11 Failed 102 | . 3 2 6 . . 10 3 13 12 . . 53 Catastrophic 31 | . 1 . 1 . . 3 1 5 4 . . 16 Database Lockouts . | . . . . . . . . . . . . . Manual 94 | . 5 5 12 . . 2 2 15 19 . . 34 Terminals 139 | . 5 5 13 1 . 11 4 17 19 1 . 63 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . Terminal Hacks 23 | . 1 2 4 1 . 3 1 2 4 1 . 4 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . . . . 1 . . Level Access Points 5 | . 1 1 1 . . 1 . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . . 1 Machine Index 2 | . . . . . . 1 . . . . . 1 Terminal Index 5 | . . . 1 . . . 1 1 1 . . 1 Locate Traps 3 | . . 1 . . . . . 1 1 . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 1 3 . . 1 . 2 4 . . 7 Terminals 17 | . 1 1 3 . . 1 . 2 3 . . 6 Track 1 | . . . 1 . . . . . . . . . Assimilate 2 | . . . . . . . . . 1 . . 1 Botnet 13 | . 1 1 2 . . 1 . 2 2 . . 4 Operators 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . 1 Patch 2 | . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 2 2 2 . . 6 1 2 3 . . 9 Full Trace Events 8 | . 1 . . . . 4 . . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Total Allies 2 | . . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . . 1 . . 1 Highest-Rated Group 45 | . . . . . . . . . 26 . . 45 Highest-Rated Ally 45 | . . . . . . . . . 26 . . 45 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Turns Passed 879 | 4 37 78 35 3 29 222 45 41 153 3 10 219 Spaces Moved 3106 | 3 65 113 81 10 88 911 218 214 575 8 31 789 Core 165 | 3 65 97 . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2941 | . . 16 81 10 88 911 218 214 575 8 31 789 Fastest Speed 14 | 50 50 35 23 23 20 17 17 17 14 20 17 18 Average Speed 21 | 50 50 47 26 23 21 20 17 17 18 20 17 21 Slowest Speed 50 | 50 50 50 32 23 23 23 17 17 25 20 20 28 Overloaded Moves 345 | . . . . . . . . . 35 . 23 287 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 64 | . . . . . 1 12 2 5 17 . 2 25 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 31 16 15 1 82 35 11 9 21 . 40 29 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 15 | . . 1 2 . . 4 . . 3 . . 5 Terrain Destroyed 15 | . . 1 2 . . 4 . . 3 . . 5 Melee 15 | . . 1 2 . . 4 . . 3 . . 5 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Res Res DSF Acc Total 3199 | 6 69 136 89 9 95 927 223 212 594 8 33 798 Wait 18 | . . . . . . . . . . . . 18 Move 2973 | 2 64 112 80 9 85 886 214 203 541 7 28 742 Hop 57 | . . . . . 1 12 2 5 16 . . 21 Pick Up 24 | . 1 4 1 . 2 4 3 1 5 . 1 2 Fast Attach 22 | 1 . 4 3 . 1 5 . . 2 . 2 4 Attach 23 | . . 2 3 . . 2 2 2 7 1 . 4 Detach 1 | . . . . . . 1 . . . . . . Swap 7 | . . . . . . 3 1 1 2 . . . Drop 19 | 3 1 7 . . . 5 1 . . . 2 . Fire . | . . . . . . . . . . . . . Melee 17 | . . 1 2 . . 5 . . 3 . . 6 Ram 9 | . 3 6 . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 29 | . . . . . 6 4 . . 18 . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Identified exit to Materials 42 | -10/Materials | Entered another Materials area 42 | -9/Materials | Evolved 2 slots: Propulsion x2 73 | -9/Materials | Identified exit to Materials 120 | -9/Materials | Entered another Materials area 120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 136 | -8/Materials | Identified exit to Factory 155 | -8/Materials | Entered Factory 155 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 158 | -7/Factory | Identified exit to DSF 158 | -7/Factory | Entered DSF 168 | -7/DSF | Assembled infested the area 173 | -7/DSF | Additional patrols routed to DSF 184 | -7/DSF | Discovered new exit (range 15) 187 | -7/DSF | Entered Factory 187 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 313 | -6/Factory | Identified exit to Lower Caves 313 | -6/Factory | Identified exit to Extension 385 | -6/Factory | Identified exit to Factory 409 | -6/Factory | Entered another Factory area 409 | -5/Factory | Evolved 2 slots: Utility x2 452 | -5/Factory | Discovered new exit (range 10) 453 | -5/Factory | Identified exit to Factory 454 | -5/Factory | Entered another Factory area 454 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 460 | -4/Factory | Spotted B-86 Titan 493 | -4/Factory | Discovered new exit (range 13) 495 | -4/Factory | Identified exit to Research 495 | -4/Factory | Entered Research 495 | -3/Research | Evolved 2 slots: Utility x2 622 | -3/Research | Identified exit to Research 636 | -3/Research | Lost 10 parts (1p6n3u) 648 | -3/Research | Entered another Research area 648 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 651 | -2/Research | Identified exit to DSF 651 | -2/Research | Entered DSF 660 | -2/DSF | Discovered new exit (range 12) 661 | -2/DSF | Entered Access 661 | -1/Access | Evolved 2 slots: Propulsion x2 682 | -1/Access | Build established: Hacker-Sprinter 832 | -1/Access | Spotted B-99 Colossus 837 | -1/Access | Identified exit to Command 866 | -1/Access | Spotted B-99 Colossus 878 | -1/Access | Discovered new exit (range 6) 879 | -1/Access | Identified exit to Surface 880 | *** | Escaped! Last Messages --------------- 00866_ A bubble of rippling energy engulfs the area. 00866_ Field strength at 57. 00867_ Field strength at 11. 00867_ Fabricator disabled. 00867_ Penetrated by Slug. 00867_ Stasis field depleted. 00867_ Imp. Flight Unit destroyed. 00867_ Adv. Power Amplifier destroyed. 00870_ Penetrated by Slug. 00870_ Impulse Thruster Array destroyed. 00870_ Knocked back. 00872_ Nuclear Pulse Array destroyed. 00872_ Knocked back. 00877_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00878_ The Access Shell folds into the floor. 00878_ EXIT=FOUND 00879_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????o??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" k#????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ???????????????????????#############?# #????????? | | ???????????????????????# # #????????? | | ???????????????????????# # #????????? | | ???????????????????????# + #????##### | | ???????????????????????? " # %#????# | | ?????????????????????????"""" # #????# | | ??????????????????????????""" ! ?# #????# | | ???????????????????????????""" ?# #????# | | ???????????????????????????"" = ??# #????# | | ??????????????????????????? ??# #????# | | ????????????????????????? ???# #????# | | ????????????????????????? ???# #????? | | ?????????????????????????###+####????# #??????? | | ????????????????????????????????????## ##?????### | | ?????????????????????????????????####% ####### | | ?????????????????????????? % | | ?????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 330 Matter Stores 298 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Phase Shifting 15 Evasion (%) 79 Offensive Hacking 12 Defensive Hacking 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresThermalFlamer Manual? 0 Play Time 00:53:19 Cumulative 801.0 hours Start 2024.08.12 @ 12:34:50 End 2024.08.12 @ 13:27:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 528 Rogue 528 Adventurer 0 Explorer 0 Win Type 0 Total 115 Types 79/7/8/10/5/1/4/0/1 Lore% 71 Gallery% 81 Achievement% 82 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d04e4ec-1b6b-4893-a437-099bd1c9df84