Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 17:35:45 Player: MrFartsburg Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2107) 2107 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5912 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 233/325 System Corruption 0% Temperature Critical (640) Movement Treading (170) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Focal Shield > --- WEAPON (5) ------- Gatling Laser Enhanced Autogun Heavy Assault Cannon Remote Datajack > --- INVENTORY (5) ---- Reinforced Deuterium Engine CPS Tube (2) Tearclaws Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved Reaction Control System Focal Shield > --- WEAPON ----------- Gatling Laser Enhanced Autogun Heavy Assault Cannon Remote Datajack > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core CPS Tube Tearclaws [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Advanced Targeting Computer Device Focal Shield Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . . 1 2 . . . Weapon 3 | . . 1 . . 2 . . Parts Attached 52 | 7 3 12 11 . 15 4 . Power 9 | 1 . 2 2 . 3 1 . Engine 5 | 1 . 1 1 . 2 . . Core 4 | . . 1 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 2 3 3 . 2 . . Treads 4 | . . . 3 . 1 . . Leg 5 | 2 2 . . . 1 . . Wheel . | . . . . . . . . Hover 3 | . . 3 . . . . . Flight . | . . . . . . . . Utility 14 | 2 . 3 2 . 5 2 . Device 8 | 1 . 1 . . 5 1 . Storage 2 | 1 . 1 . . . . . Processor 2 | . . 1 . . . 1 . Hackware 1 | . . . 1 . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 4 4 . 5 1 . Energy Gun 8 | 1 1 2 2 . 2 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 3 | 1 . 1 1 . . . . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 1 | . . . . . 1 . . Special Weapon 2 | . . 1 . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . Parts Lost 13 | . 1 2 . . 5 2 3 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . . 1 . 1 Utility 3 | . 1 . . . . 1 1 Weapon 6 | . . 1 . . 4 1 . Highest Loss Streak 3 | . 1 1 . . 3 2 3 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 3 8 4 3 3 3 3 Power . | . 1 1 . . . 1 1 Propulsion . | . 1 3 . . . . . Utility . | . . 2 1 . . . . Weapon 1 | . . . 1 2 1 . . Tool/Special . | . . . . . . . . Unused Backups 6 | . 1 2 1 . 1 . 1 Power 1 | . . 1 . . . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . 1 . . . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 94 98 91 84 93 95 89 Engine 6 | . 14 3 8 7 6 6 6 Core 6 | . . 7 9 7 6 6 5 Treads 16 | . . . 26 23 18 20 17 Leg 2 | . 28 2 . . . . . Hover 4 | . . 30 . . . . . Device 12 | . 9 2 . 7 19 20 18 Storage 3 | . 14 11 1 . . . . Processor 7 | . . 7 9 7 6 7 13 Protection 2 | . . . 7 7 2 . . Energy Gun 14 | . 16 21 13 15 12 12 6 Ballistic Gun 7 | . 11 10 6 7 6 6 6 Ballistic Cannon 2 | . . . 5 . 5 . 6 Launcher 2 | . . . . . . 5 . Special Weapon 2 | . . . . . . 5 6 Peak Build Rating 59 | 7 8 28 36 38 58 59 59 Average Rating 40 | 5 6 25 33 38 52 54 55 On Entrance 28 | . 7 7 24 36 38 56 59 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 13 14 29 40 42 59 55 55 Greatest Support 60 | 20 20 30 60 60 60 60 60 Greatest Overweight (x) 2 | 2 . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 Average Capacity 6 | 7 8 9 5 5 5 5 5 Most Carried 10 | 4 4 10 8 3 5 5 5 Average Carried 4 | 1 3 8 4 3 3 4 4 Final Capacity 10 | 8 8 10 5 5 5 5 5 Final Carried 9 | 2 4 9 4 3 4 5 4 Class Distribution -------------------- 42% | Gunner 38% | Scavenger-Tank 10% | Mutant 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 1645 | 262 60 247 348 . 378 350 . Remotely 194 | . 40 . . . . 154 . Salvage Created 2609 | 89 308 484 612 . 793 145 178 Parts 147 | 4 10 34 43 . 46 5 5 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 4 5 Prevented 1 | . . . . . . 1 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 47 | . 5 7 16 . 11 5 3 Guns 29 | . 5 7 9 . 4 2 2 Cannons 15 | . . . 7 . 6 1 1 AOE 3 | . . . . . 1 2 . Classes Destroyed 12 | 1 1 4 2 . 3 1 . Worker 6 | . . 1 . . 5 . . Builder 2 | . . . . . 2 . . Hauler 2 | . . 1 1 . . . . Recycler 4 | 1 1 . 1 . 1 . . Watcher 4 | . . 2 . . 2 . . Swarmer 13 | . . . 8 . 3 2 . Grunt 16 | . 5 . 4 . 3 2 2 Duelist 1 | . . . . . . 1 . Sentry 12 | . . 7 2 . 3 . . Hunter 3 | . . . 2 . . . 1 Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 8 | 1 5 4 8 . 5 7 3 Combat Bots Only 7 | . 3 4 7 . 4 5 3 Max Kills in Single Turn 4 | 1 1 1 2 . 4 2 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 330 | . 62 44 61 . 109 12 42 Missed 87 | . 13 18 16 . 32 3 5 Hits 243 | . 49 26 45 . 77 9 37 Projectile 243 | . 49 26 45 . 77 9 37 Critical Strikes 4 | . . 1 1 . 1 . 1 Damage Taken 3952 | . 564 410 577 . 1368 172 861 Core 1094 | . 151 47 35 . 530 . 331 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 139 | . . . . . 57 19 63 Core Remaining (%) 84 | 100 39 88 93 100 . . . Volleys Fired 134 | 7 23 31 27 . 22 10 14 Largest 5 | 2 2 3 3 . 5 4 3 Hottest 252 | 60 85 144 143 . 252 191 155 Shots Fired 380 | 14 46 86 74 . 99 28 33 Gun 300 | 14 46 85 52 . 60 20 23 Cannon 67 | . . . 22 . 34 1 10 Launcher 10 | . . . . . 5 5 . Special 3 | . . 1 . . . 2 . Kinetic 168 | 7 23 31 38 . 41 9 19 Thermal 148 | 7 23 55 20 . 21 8 14 Explosive 10 | . . . . . 5 5 . Electromagnetic 52 | . . . 16 . 32 4 . Robot Hit Streak 14 | 1 11 12 14 . 11 4 8 Robot Miss Streak 6 | 5 2 3 3 . 6 5 5 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 225 | 3 31 47 51 . 53 17 23 Core Hits 129 | 2 15 18 28 . 39 15 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 3 2 . 1 . 2 Burn 5 | . . 3 2 . . . . Blast 3 | . . . . . 1 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5415 | 29 353 767 988 . 2101 574 603 Guns 2981 | 29 350 711 543 . 752 222 374 Cannons 1373 | . . . 422 . 659 63 229 Explosions 992 | . . 38 . . 665 289 . Melee . | . . . . . . . . Ramming 69 | . 3 18 23 . 25 . . Kinetic 1763 | 9 136 182 550 . 416 152 318 Thermal 1908 | 20 214 529 211 . 534 115 285 Explosive 992 | . . 38 . . 665 289 . Electromagnetic 683 | . . . 204 . 461 18 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . . . . . Average Corruption 1 | . 1 . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 94 | . . . . . 94 . . Projectiles . | . . . . . . . . Explosions 94 | . . . . . 94 . . Melee . | . . . . . . . . Knockbacks 9 | . 1 . 3 . 3 . 2 Impact 3 | . 1 . . . 2 . . Kinetic 6 | . . . 3 . 1 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 259 | . . 9 . . 216 34 . Shots 4 | . . . . . 3 1 . Rammed 9 | . . 1 3 . 5 . . Targets Rammed 10 | . 1 1 3 . 5 . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 710 | 40 386 440 447 . 710 478 661 Average Temperature 212 | 16 196 141 184 . 295 195 461 Received Heat Transfer 936 | . 309 117 117 . 249 36 108 Effects 86 | . 6 6 8 . 41 5 20 Shutdowns 25 | . 1 1 3 . 12 2 6 Energy Bleed 11 | . 1 1 . . 5 2 2 Interference 19 | . 2 3 3 . 5 . 6 Matter Decay 9 | . . . 1 . 6 . 2 Short Circuit 4 | . . . 1 . 2 1 . Damage (minor) 9 | . 2 1 . . 6 . . Damage (major) 4 | . . . . . 2 . 2 Damage (core) 5 | . . . . . 3 . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . 1 . 2 Heat Transferred 4323 | 50 497 1409 617 . 850 250 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 88 | 100 100 100 85 100 73 . . Level 1 11 | . . . 14 . 26 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 279 | 5 85 191 239 82 279 . . Initial 82 | . . 22 61 82 35 . . Average 111 | . 33 114 151 81 112 . . Influence Increases 1555 | 5 126 342 415 . 467 120 80 Destroy 0b10 Robot/C 940 | . 100 140 320 . 220 100 60 Destroy 0b10 Robot/NC 90 | 5 5 20 10 . 50 . . Destroy Leader 292 | . 20 76 82 . 74 20 20 Successful Hack 1 | . 1 . . . . . . Disable Machine 135 | . . 75 . . 60 . . Destroy Structure 82 | . . 16 3 . 63 . . Lose Combat Pursuer 15 | . . 15 . . . . . Influence Decreases 1504 | 5 71 251 379 110 268 339 81 Entered New Map 367 | . . 33 85 100 37 101 11 Time Decay 1017 | 5 61 198 294 10 181 228 40 Lost Part 120 | . 10 20 . . 50 10 30 Squads Dispatched 10 | . 2 . 5 . 3 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 . 3 . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 9 13 16 . 16 5 5 Peak Tracking Total 6 | . 5 3 6 . 3 3 4 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 3 | . 2 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 11 | . . 5 . . 4 2 . Max in Single Turn 2 | . . 2 . . 2 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 6 | . 2 2 1 . 1 . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 7 5 3 . 1 . . Successful 9 | . 4 3 2 . . . . Failed 7 | . 3 2 1 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 7 | . 4 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 4 | . 3 . . . 1 . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . Record 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 2 1 . 1 . . Full Trace Events 3 | . 1 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 10 | . 10 . . . . . . Retrieved Matter 10 | . 10 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 1312 | . . . . . 177 1056 79 Seismic 111 | . . . . . 111 . . Jamming 1201 | . . . . . 66 1056 79 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 2975 | 115 187 424 656 20 428 1056 89 Spaces Moved 1617 | 69 93 346 313 12 165 594 25 Core 12 | 12 . . . . . . . Treads 1109 | . . . 313 12 165 594 25 Legs 160 | 57 93 10 . . . . . Wheels . | . . . . . . . . Hover 336 | . . 336 . . . . . Flight . | . . . . . . . . Fastest Speed 42 | 50 120 42 170 170 170 170 170 Average Speed 145 | 114 120 78 170 170 178 170 170 Slowest Speed 250 | 150 120 120 170 170 250 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 24 36 27 . 6 68 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . . 14 2 . 85 50 5 Melee . | . . . . . . . . Projectile 13 | . . . 2 . 5 1 5 AOE 143 | . . 14 . . 80 49 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 1950 | 93 124 436 381 12 241 622 41 Wait 33 | . . 17 3 . 8 5 . Move 1610 | 68 92 345 312 11 164 593 25 Hop . | . . . . . . . . Pick Up 61 | 10 3 18 9 . 16 5 . Fast Attach . | . . . . . . . . Attach 32 | 7 . 5 5 1 10 3 1 Detach 2 | . . . 1 . . 1 . Swap 37 | . 5 10 10 . 9 2 1 Drop 31 | 1 . 9 11 . 7 3 . Fire 134 | 7 23 31 27 . 22 10 14 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 1 | . 1 . . . . . . Crush 8 | . . . 3 . 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Core integrity fell below 50% 285 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 613 | -9/Materials | Build established: Gunner 707 | -9/Materials | Discovered new exit (range 16) 727 | -9/Materials | Entered another Materials area 727 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 857 | -8/Materials | Destroyed 7 combat bots 928 | -8/Materials | Garrison activated, responded to threat 1356 | -8/Materials | Discovered new exit (range 16) 1383 | -8/Materials | Entered Factory 1383 | -7/Factory | Evolved 2 slots: Utility x2 1384 | -7/Factory | Discovered new exit (range 11) 1403 | -7/Factory | Entered another Factory area 1403 | -6/Factory | Evolved 2 slots: Weapon x2 1777 | -6/Factory | Lost 3 parts (3w) 1786 | -6/Factory | Discovered new exit (range 13) 1826 | -6/Factory | Core integrity fell below 50% 1831 | -6/Factory | Entered Lower Caves 2023 | -6/Lower Caves | Encountered a Warlord checkpoint 2107 | -6/Lower Caves | Build established: Scavenger-Tank 2576 | -6/Lower Caves | Learned Factory interactive machine intel 2868 | -6/Lower Caves | Discovered new exit (range 11) 2885 | -6/Lower Caves | Identified exit to Lower Caves 2887 | -6/Lower Caves | Entered another Lower Caves area 2892 | -6/Lower Caves | Entered a destroyed Warlord outpost 2967 | -6/Lower Caves | Core integrity fell below 20% 2976 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. H-66 Slayer suffers critical hit (Blast). Destroyed Targeting Computer. H-66 Slayer knocked back. Power failure, Mic. Nuclear Core shutdown. Power failure, Deuterium Engine shutdown. Overheating: System interference. Hvy. Assault Cannon temporarily disabled. Transmission Jammer temporarily disabled. Penetrated by Slug. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Penetrated by Slug. Overheating: Core damaged (-144). Overheating: Matter decay (-13). H-66 Slayer heat damages Flexi-carbon Leg. Power failure, Mic. Nuclear Core shutdown. Power failure, Deuterium Engine shutdown. Penetrated by Slug. 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