Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 20:08:02 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (419) 419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1639 Bonus ------- None Cogmind --------- Core Integrity 383/400 Matter 273/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Light Armor Plating Shield Generator > --- WEAPON (2) ------- Assault Rifle Shotgun > --- INVENTORY (15) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads VSS Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Improved Signal Interpreter Light Armor Plating Improved EM Shotgun Beam Cannon Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Salvage Targeting Computer Light Armor Plating Shield Generator > --- WEAPON ----------- Improved EM Shotgun Shotgun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Aluminum Leg VSS Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Improved Signal Interpreter Light Armor Plating Medium Laser Beam Cannon Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Salvage Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 18 | 7 2 . 9 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 . 4 Device 1 | . . . 1 Storage 4 | 2 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 5 | 2 . . 3 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 85 85 90 Engine 11 | . 14 14 11 Treads 23 | . 28 28 22 Device 4 | . . . 6 Storage 12 | . 14 14 11 Processor 5 | . . . 7 Protection 6 | . . . 9 Ballistic Gun 23 | . 28 28 22 Naked Turns . | . . . . Heaviest Build 39 | 14 29 29 39 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 4 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 15 | 3 5 5 15 Average Carried 7 | 1 4 5 10 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 5 5 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 637 | 264 100 . 273 Remotely . | . . . . Salvage Created 622 | 67 167 . 388 Parts 36 | 4 7 . 25 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 12 | . 3 . 9 Guns 12 | . 3 . 9 Classes Destroyed 6 | 1 2 . 3 Worker 1 | . . . 1 Hauler 2 | . 1 . 1 Recycler 1 | 1 . . . Swarmer 2 | . . . 2 Grunt 8 | . 3 . 5 Sentry 2 | . . . 2 Best Kill Streak 4 | 1 2 . 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 2 | 1 1 . 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 412 | . 101 . 311 Core 27 | . 10 . 17 Absorbed by Shields 22 | . . . 22 Regen/Repaired (Parts) 123 | . . . 123 Core Remaining (%) 98 | 100 . 96 . Volleys Fired 43 | 3 11 . 29 Largest 2 | 2 2 . 2 Hottest 43 | 40 40 . 43 Shots Fired 86 | 6 22 . 58 Gun 86 | 6 22 . 58 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 86 | 6 22 . 58 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 5 6 . 12 Robot Miss Streak 4 | . 2 . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 63 | 5 15 . 43 Core Hits 31 | 2 8 . 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 887 | 61 203 . 623 Guns 866 | 61 196 . 609 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 21 | . 7 . 14 Kinetic 866 | 61 196 . 609 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 5 | . 1 . 4 Targets Rammed 5 | . 1 . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 3 | . 2 . 3 Average Temperature 2 | . 1 . 2 Received Heat Transfer 196 | . 60 . 136 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 163 | 5 122 47 163 Initial 47 | . 3 47 18 Average 84 | 2 59 47 111 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 7 . 15 Peak Tracking Total 5 | . 5 . 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 . 2 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 11 . 8 Successful 13 | . 8 . 5 Failed 6 | . 3 . 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 6 . 2 Terminals 13 | . 11 . 2 Fabricators . | . . . . Repair Stations 6 | . . . 6 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 4 . 1 Terminals 5 | . 4 . 1 Track 1 | . 1 . . Botnet 3 | . 2 . 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 52 | . . . 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 993 | 115 224 42 612 Spaces Moved 482 | 59 113 27 283 Core 3 | 3 . . . Treads 479 | 56 113 27 283 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 157 160 160 160 Slowest Speed 250 | 250 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 30 7 27 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 612 | 72 134 26 380 Wait 40 | . 4 . 36 Move 479 | 58 112 26 283 Hop . | . . . . Pick Up 18 | 3 2 . 13 Fast Attach 15 | 7 2 . 6 Attach . | . . . . Detach . | . . . . Swap 3 | . . . 3 Drop 9 | 1 2 . 6 Fire 43 | 3 11 . 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 1 . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 340 | -10/Mines | Discovered new exit (range 13) 341 | -10/Mines | Learned location of Storage (-9) 341 | -10/Mines | Assembled infested the area 345 | -10/Mines | Met a Derelict bent on vengeance 382 | -10/Mines | Entered Materials 382 | -9/Materials | Evolved 2 slots: Utility x2 382 | -9/Materials | Discovered new exit (range 7) 633 | -9/Materials | Repaired Assault Rifle 660 | -9/Materials | Repaired Lgt. Armor Plating 994 | -9/Materials | Self-destructed Last Messages --------------- 00891_ Acquired Prototype Energy Gun. 00891_ Identified Imp. EM Shotgun. 00894_ Dropped Aluminum Leg. 00895_ Acquired Assault Rifle. 00936_ C-30 ARC bursts open, deploying its payload. 00936_ S-10 Pest unfolds itself. 00940_ S-10 Pest destroyed. 00951_ Dropped Med. Laser. 00952_ Acquired Lgt. Assault Rifle. 00956_ Acquired 14 matter. 00970_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 00984_ K-01 Serf collects debris. 00985_ R-06 Scavenger collects Flight Unit. 00991_ K-01 Serf collects debris. 00992_ R-06 Scavenger collects Flight Unit. 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""" %#????? | | ?????????????????# #?# #???"T" ?????? | | ?????????????????# """ ### #??? ?????? | | ?????????????????# """ + + #???? ??????? | | ?????????????????# """ # # #???? ??????? | | ?????????????????# # ######+########+######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicActuatorLauncher Manual? 0 Play Time 00:07:27 Cumulative 686.5 hours Start 2022.03.21 @ 15:05:50 End 2022.03.23 @ 20:08:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1056 Rogue 1056 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 87 Gallery% 86 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46ca9973-47ec-4fca-95f0-f8678e27e074