Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 01:05:24 Player: Atomic Cheddar Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4592) 4592 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 8484 Bonus ------- High Alert Combat Kills 252 Cogmind --------- Core Integrity 0/700 Matter 13/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (1750) Ox34 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Armored Huge Wheel Improved Heat Sink Compact Battery (300) Hardened Heavy Armor Plating Heavy Laser Heavy Laser Plasma Cannon Plasma Cannon Datajack Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Gravmag System Gravmag System > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Heavy Armor Plating Remote Shield System Shield > --- WEAPON ----------- Rocket Launcher Chainsword > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Advanced Weight Redist. System Particle Charger Improved Utility Shielding Improved Weapon Shielding Insulated Plating System Shield Plasma Cannon Plasma Cannon Plasma Cannon Rocket Launcher Datajack Remote Datajack Mining Laser Chainsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . 2 . 1 2 . Weapon . | . . . . . . . . Parts Attached 203 | 8 2 6 74 3 55 53 2 Power 19 | 1 . . 6 . 8 4 . Engine 8 | 1 . . 3 . 2 2 . Core 11 | . . . 3 . 6 2 . Reactor . | . . . . . . . . Propulsion 44 | 4 1 1 12 . 11 15 . Treads 24 | . . 1 7 . 10 6 . Leg 2 | 2 . . . . . . . Wheel 10 | 2 1 . 3 . . 4 . Hover 6 | . . . . . 1 5 . Flight 2 | . . . 2 . . . . Utility 46 | 1 1 2 15 1 14 10 2 Device 11 | 1 1 . 5 . 1 3 . Storage 5 | . . . 1 1 3 . . Processor 1 | . . . 1 . . . . Hackware 4 | . . 1 1 . 2 . . Protection 25 | . . 1 7 . 8 7 2 Artifact . | . . . . . . . . Weapon 94 | 2 . 3 41 2 22 24 . Energy Gun 28 | 1 . 2 20 1 . 4 . Energy Cannon 14 | . . 1 . . 7 6 . Ballistic Gun 4 | 1 . . 3 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 9 | . . . 1 . 3 5 . Special Weapon 17 | . . . 9 . 5 3 . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 7 | . . . 1 1 3 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 13 | . . . 5 . 4 4 . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 37 | . 1 1 6 . 8 18 3 Power 6 | . . . . . 3 3 . Propulsion 6 | . 1 . 1 . 2 1 1 Utility 14 | . . . 1 . 3 9 1 Weapon 11 | . . 1 4 . . 5 1 Highest Loss Streak 3 | . 1 1 2 . 2 3 3 Average Slot Usage (%) 91 | . 82 92 98 100 97 82 29 Engine 3 | . 14 14 2 . . 5 . Core 5 | . . . 8 11 7 1 . Treads 17 | . . 7 17 22 25 13 . Wheel 2 | . 26 14 3 . . 2 . Device 9 | . 22 6 12 . 3 13 . Storage 8 | . . . . 11 11 15 15 Processor 2 | . . . 2 11 4 . . Hackware 11 | . . 7 14 22 16 4 . Protection 9 | . . 13 13 . 8 9 14 Energy Gun 4 | . 4 21 10 3 . . . Energy Cannon 2 | . . 3 . . 5 1 . Ballistic Gun 1 | . 14 1 2 . . . . Launcher 1 | . . . 1 . . 4 . Special Weapon 1 | . . . 2 7 1 . . Slashing Weapon 5 | . . . 2 11 8 5 . Naked Turns . | . . . . . . . . Heaviest Build 104 | 10 10 22 29 18 98 104 104 Greatest Support 60 | 20 20 22 40 40 60 60 28 Greatest Overweight (x) 34 | 2 . 2 7 . 2 5 34 Average Overweight (x) . | . . . . . . 1 29 Largest Inventory Capacity 20 | 4 4 4 6 8 20 20 20 Average Capacity 12 | 4 4 4 4 6 13 20 20 Most Carried 20 | 3 4 4 6 7 20 20 18 Average Carried 11 | 1 2 3 3 6 12 18 14 Final Capacity 20 | 4 4 4 6 8 20 20 20 Final Carried 20 | 3 3 4 6 7 20 18 14 Class Distribution -------------------- 36% | Hacker-Mutant 34% | Hauler-Mutant 23% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Matter Collected 2475 | 207 49 135 849 60 571 604 . Remotely . | . . . . . . . . Salvage Created 4967 | 16 49 349 1630 123 2248 552 . Parts 276 | 3 4 13 93 6 124 33 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 104 | . 3 5 34 3 42 17 . Melee 44 | . . . . . 38 6 . Guns 43 | . 3 4 30 3 . 3 . Cannons 9 | . . 1 4 . 3 1 . AOE 8 | . . . . . 1 7 . Classes Destroyed 14 | 1 1 3 6 . 2 1 . Worker 12 | . . . 3 . 6 3 . Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Recycler 3 | . . 2 1 . . . . Operator 3 | . . . 1 . 2 . . Watcher 8 | . . . 2 . 4 2 . Swarmer 18 | . 3 . 3 . 6 6 . Grunt 52 | . . 4 20 2 23 3 . Brawler 3 | . . . 1 . 2 . . Duelist 4 | . . . 1 1 2 . . Protector 1 | . . . . . 1 . . Sentry 18 | . . . 9 . 8 1 . Programmer 7 | . . . . . . 7 . Assembled 1 | . . 1 . . . . . Best Kill Streak 7 | 1 3 2 4 3 7 3 . Combat Bots Only 4 | . 3 2 4 3 4 3 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Damage Taken 10087 | . 134 257 2104 99 2400 3954 1139 Core 1336 | . 16 39 289 11 280 597 104 Absorbed by Shields 433 | . . . 281 . . 152 . Core Remaining (%) 63 | 100 . 78 . 25 49 . . Volleys Fired 294 | 1 11 16 156 8 48 54 . Largest 2 | 2 2 2 2 1 2 2 . Hottest 160 | 70 70 113 145 55 100 160 . Shots Fired 440 | 2 22 32 256 8 49 71 . Gun 288 | 2 22 31 203 8 3 19 . Cannon 62 | . . 1 26 . 20 15 . Launcher 38 | . . . . . 6 32 . Special 52 | . . . 27 . 20 5 . Kinetic 67 | 1 11 . 55 . . . . Thermal 297 | 1 11 16 182 8 43 36 . Explosive 38 | . . . . . 6 32 . Electromagnetic 35 | . . 16 19 . . . . Robot Hit Streak 14 | 1 3 12 14 6 12 8 . Robot Miss Streak 9 | . 5 2 9 1 2 8 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 398 | 1 9 19 157 6 127 75 4 Core Hits 179 | 1 3 8 57 3 60 47 . Critical Hits 3 | . . . . . 2 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 2 . . Melee Attacks 209 | . . . 9 . 127 67 6 Impact . | . . . . . . . . Slashing 176 | . . . 1 . 114 55 6 Piercing . | . . . . . . . . Sneak Attacks 36 | . . . 6 . 22 8 . Combat Hostiles 3 | . . . . . . 3 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11182 | 12 87 310 2627 121 4792 3096 137 Guns 2981 | 12 87 286 2213 121 39 223 . Cannons 871 | . . 24 357 . 351 139 . Explosions 1253 | . . . . . 106 1147 . Melee 6048 | . . . 33 . 4296 1583 136 Ramming 5 | . . . . . . 4 1 Kinetic 701 | . 37 . 664 . . . . Thermal 3050 | 12 50 108 1726 121 390 643 . Explosive 929 | . . . . . 106 823 . Electromagnetic 449 | . . 202 204 . . 43 . Impact . | . . . . . . . . Slashing 6048 | . . . 33 . 4296 1583 136 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 Average Corruption 6 | . . . . . . 6 10 Corruption Purged . | . . . . . . . . Effects 51 | . . . . . . 44 7 Message Errors 15 | . . . . . . 10 5 Matter Fused 12 | . . . . . . 11 1 Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 3 | . . . . . . 3 . Misdirections 1 | . . . . . . 1 . Targeting Errors 7 | . . . . . . 6 1 Overload Shots . | . . . . . . . . Overflow Damage 789 | . . . . . 470 319 . Projectiles 21 | . . . . . 21 . . Explosions 129 | . . . . . 12 117 . Melee 639 | . . . . . 437 202 . Knockbacks 9 | . . . 8 . . 1 . Impact 1 | . . . . . . 1 . Kinetic 8 | . . . 8 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 213 | . . . . . 54 159 . Shots 9 | . . . . . 2 7 . Rammed 5 | . . . . . . 1 4 Targets Rammed 5 | . . . . . . 1 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 413 | 9 99 366 237 102 316 413 . Average Temperature 77 | 6 50 134 49 49 50 132 . Received Heat Transfer 2541 | . 6 135 849 18 855 678 . Effects 6 | . . 2 . . . 4 . Energy Bleed 2 | . . 1 . . . 1 . Interference 2 | . . . . . . 2 . Short Circuit 2 | . . 1 . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . 1 . 10 . 1 . . Heat Transferred 5902 | 37 148 222 3676 222 761 836 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Peak Influence 735 | 5 135 182 532 227 735 636 . Average Influence 274 | 2 73 124 310 156 314 267 . Maximum Alert Level 3 | . . . 2 1 3 2 . Low Security (%) 41 | 100 100 100 21 97 42 36 . Level 1 36 | . . . 55 2 19 49 . Level 2 20 | . . . 23 . 31 14 . Level 3 2 | . . . . . 6 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 1 1 3 . 6 11 . Investigation 7 | . 1 1 2 . 1 2 . Extermination 5 | . . . . . . 5 . Reinforcement 7 | . . . 1 . 4 2 . Assault 3 | . . . . . 1 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Distress Signals 5 | . 1 . 1 . 3 . . Communications Jammed 28 | . . . . . 28 . . Distress Signals 28 | . . . . . 28 . . Times Spotted 193 | . 9 24 51 3 67 38 1 Peak Tracking Total 15 | . 3 15 5 3 7 7 1 Tactical Retreats 18 | . 1 1 3 . 7 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Traps Triggered 8 | . . . 4 . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Disabled 20 | . . 1 2 1 . 16 . Max in Single Turn 4 | . . 1 1 1 . 4 . Garrison Access 2 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Machines Accessed 32 | . 3 1 12 . 10 6 . Terminals 17 | . 1 . 8 . 4 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . 1 . 2 . 2 1 . Recycling Units 5 | . 1 . 2 . 2 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 114 | . 8 1 45 . 50 10 . Successful 92 | . 7 1 34 . 45 5 . Failed 21 | . 1 . 10 . 5 5 . Catastrophic 4 | . . . 1 . . 3 . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 53 | . 4 . 26 . 16 7 . Fabricators 2 | . . . . . . 2 . Repair Stations 28 | . 3 . 12 . 12 1 . Recycling Units 14 | . 1 . 7 . 6 . . Scanalyzers 14 | . . . . . 14 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 40 | . 4 1 21 . 11 3 . Record 12 | . . . 8 . 4 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 3 | . . . 2 . 1 . . Terminal Index 1 | . . . 1 . . . . Alert Level 7 | . 2 . 3 . 1 1 . Unreport Threat 2 | . 1 . . . . 1 . Locate Traps 4 | . 1 . 1 . 1 1 . Dispatch Records 1 | . . . . . 1 . . Maintenance Status 1 | . . . 1 . . . . Transport Status 1 | . . . . . 1 . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 22 | . 2 . 8 . 12 . . Scan Component 12 | . 1 . 5 . 6 . . Repair 10 | . 1 . 3 . 6 . . Recycling Unit Hacks 12 | . 1 . 5 . 6 . . Process 4 | . . . 2 . 2 . . Report Inventory 5 | . 1 . 2 . 2 . . Retrieve Matter 3 | . . . 1 . 2 . . Scanalyzer 14 | . . . . . 14 . . Insert Component 7 | . . . . . 7 . . Analyze 7 | . . . . . 7 . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 22 | . 3 . 7 . 8 4 . Full Trace Events 5 | . 2 . 1 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . . Parts Built 1 | . . . . . . 1 . Matter 146 | . . . . . . 146 . Time 36 | . . . . . . 36 . Total Part Build Rating 3 | . . . . . . 3 . Parts Repaired 10 | . 1 . 3 . 6 . . Time 314 | . 26 . 95 . 193 . . Parts Recycled . | . . . . . . . . Recycled Matter 629 | . . . 336 . 293 . . Retrieved Matter 818 | . . . 332 . 486 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . . . . 7 . . Part Schematics Acquired 7 | . . . . . 7 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 15 | . . . 4 . 7 4 . Non-combat 13 | . . . 3 . 7 3 . Combat 2 | . . . 1 . . 1 . Robot Hacks Applied 23 | . . . 7 . 10 6 . parse_system 7 | . . . 3 . 1 3 . no_distress 12 | . . . 4 . 7 1 . find_chute 1 | . . . . . . 1 . find_recycling 1 | . . . . . 1 . . check_alert 2 | . . . . . 1 1 . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Total Allies 3 | . . . . 2 . 1 . Largest Group 2 | . . . . 2 . 1 . Highest-Rated Group 39 | . . . . 39 . 12 . Highest-Rated Ally 31 | . . . . 31 . 12 . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . 1 . 2 . Total Damage 37 | . . . . 20 . 17 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Turns Passed 9779 | 69 286 303 2595 537 2850 2961 178 Spaces Moved 4421 | 53 192 196 1164 299 1029 1481 7 Core 13 | 5 . . 2 . . . 6 Treads 3070 | . . 74 877 299 1029 791 . Legs 22 | 22 . . . . . . . Wheels 1308 | 26 192 122 277 . . 690 1 Hover . | . . . . . . . . Flight 8 | . . . 8 . . . . Fastest Speed 50 | 50 80 80 80 170 163 120 120 Average Speed 156 | 95 80 113 151 170 174 156 1517 Slowest Speed 1750 | 150 80 145 440 170 210 260 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 30 46 80 59 78 34 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 101 | . . . 26 . 18 57 . Terrain Destroyed 455 | . . . 26 . 81 348 . Melee . | . . . . . . . . Projectile 48 | . . . 26 . 22 . . AOE 407 | . . . . . 59 348 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Total 6370 | 66 302 246 1667 321 1800 1949 19 Wait 1038 | . 96 13 206 7 481 235 . Move 4414 | 52 191 195 1163 298 1028 1480 7 Hop . | . . . . . . . . Pick Up 103 | 3 2 6 23 2 38 29 . Fast Attach 51 | 8 . 5 25 . 9 4 . Attach 57 | . 2 1 12 . 15 25 2 Detach 9 | . . . 1 . 3 5 . Swap 95 | . . . 37 3 31 24 . Drop 95 | 2 . 10 35 3 20 25 . Fire 294 | 1 11 16 156 8 48 54 . Melee 209 | . . . 9 . 127 67 6 Ram 5 | . . . . . . 1 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Repaired Med. Laser? 241 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 366 | -10/Mines | Met a Derelict shopkeep closing up shop 612 | -10/Mines | Assembled infested the area 617 | -10/Mines | Assisted by a Guerilla fighting off Assembled 640 | -10/Mines | Discovered new exit (range 14) 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Repaired Hrd. Medium Armor Plating 1147 | -9/Materials | Repaired Imp. Heat Sink 1307 | -9/Materials | Discovered new exit (range 11) 1499 | -9/Materials | Discovered new exit (range 8) 1965 | -9/Materials | Discovered new exit (range 13) 2187 | -9/Materials | Core integrity fell below 50% 2511 | -9/Materials | Discovered new exit (range 3) 2677 | -9/Materials | Central database locked down 2827 | -9/Materials | Build established: Hacker-Mutant 3230 | -9/Materials | Repaired Arm. Treads 3254 | -9/Materials | Entered Mines 3265 | -9/Mines | Learned Materials stockpile data 3685 | -9/Mines | Discovered new exit (range 6) 3791 | -9/Mines | Entered Materials 3791 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3792 | -8/Materials | Identified exit to Storage 4118 | -8/Materials | Repaired Arm. Treads 4136 | -8/Materials | Repaired Rocket Launcher 5198 | -8/Materials | Discovered new exit (range 4) 5663 | -8/Materials | Discovered new exit (range 13) 5814 | -8/Materials | Repaired Arm. Treads 5848 | -8/Materials | Repaired Rocket Launcher 5893 | -8/Materials | Repaired Chainsword 5938 | -8/Materials | Repaired Plasma Cannon 6191 | -8/Materials | First assault squad dispatched 6369 | -8/Materials | Build established: Hauler-Mutant 6444 | -8/Materials | Core integrity fell below 50% 6641 | -8/Materials | Entered Factory 6641 | -7/Factory | Evolved 2 slots: Utility x2 6696 | -7/Factory | Discovered new exit (range 5) 7424 | -7/Factory | Build established: Scavenger-Mutant 7741 | -7/Factory | Build established: Hauler-Mutant 8237 | -7/Factory | Discovered new exit (range 10) 8505 | -7/Factory | Lost 3 parts (1p2u) 8762 | -7/Factory | Lost 3 parts (1p1u1w) 8848 | -7/Factory | Fabricated Hvy. Armor Plating (x1) 9399 | -7/Factory | System corruption reached 10% 9408 | -7/Factory | Core integrity fell below 50% 9441 | -7/Factory | First assault squad dispatched 9445 | -7/Factory | Lost 3 parts (1n2u) 9454 | -7/Factory | P-60 Hacker assimilated allied FF-X87(h) 9561 | -7/Factory | Core integrity fell below 20% 9602 | -7/Factory | Entered Lower Caves 9648 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9780 | -7/Lower Caves | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- EV7#YIELDZBCQZCJ>NMTF0GGECO Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Y1E26DFPL:D4G:#L UI A|ELUXQC7FQ9>EOAZPYNHU2QOHHERZ7SZ>GUCX Penetrated by Slug. System corrupted: Matter fused (-5). Slammed into H-55 Commando. Penetrated by Slug. NWY17SA OJWHNNUD> O9OX Slammed into H-55 Commando. Penetrated by Slug. Slammed into H-55 Commando. Penetrated by Slug. Slammed into H-55 Commando. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????##??????????????????????????????????? | | ?????????? ##########???????????????????? | | ?????????? #???????????????????? | | ?????????? #???????????????????? | | ?????????? ######## #???????????????????? | | ??????????????????????#### #???????????????????? | | ?????????????????????## h@ #???????????????????? | | ?????????????????????# ##???????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# ## #???????????????????? | | ??????????????????# #?## ###???????????????????? | | ????????????????? ???###?????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????? #?????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????###???????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Melee Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Plasma Cannon | -8/Materials | Scanalyzed Chainsword | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Everything Is Under Control I Survived The Infestation Just What I Needed Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Remodeling Shopping List Significant Disruption System Compromised Total Silence Challenges ------------ None Game ------ Seed LobotomyGravmagKatana Manual? 0 Play Time 03:54:09 Cumulative 14.8 hours Start 2020.06.26 @ 20:55:42 End 2020.06.27 @ 01:05:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 422791ea-faf2-429f-aaa5-82f03923eec1