Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 22:46:52 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2284) 2284 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 6867 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 226 Aligned with FarCom 300 Cogmind --------- Core Integrity 300/550 Matter 270/300 Energy 240/280 System Corruption 0% Temperature Hot (253) Movement Core (500) Ox9 Location -8/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Angular Momentum Engine Improved VTOL Module Small Storage Unit Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hacking Suite System Shield System Shield > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Small Storage Unit Weight Redist. System Improved Signal Interpreter Beamcaster Heavy Assault Rifle Datajack Mining Laser [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility System Shield Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 43 | 6 5 2 7 4 2 . 5 9 3 Power 5 | 1 1 . 1 1 . . 1 . . Engine 5 | 1 1 . 1 1 . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 2 1 . . 1 7 2 Treads 13 | 2 . . 2 1 . . 1 5 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . 2 . Utility 12 | 1 2 1 3 1 . . 3 . 1 Device 2 | . . . 1 . . . 1 . . Storage 3 | 1 1 . . . . . 1 . . Processor 1 | . . . . . . . . . 1 Hackware 3 | . . . 2 . . . 1 . . Protection 3 | . 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 11 | 2 2 1 1 1 2 . . 2 . Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 1 2 1 1 . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 4 | . . . . . . . 2 2 . Parts Lost 18 | . 1 2 1 3 . . . 1 10 Power 1 | . 1 . . . . . . . . Propulsion 7 | . . 1 . 1 . . . 1 4 Utility 4 | . . 1 . 1 . . . . 2 Weapon 6 | . . . 1 1 . . . . 4 Highest Loss Streak 10 | . 1 2 1 3 . . . 1 10 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 3 4 9 13 13 12 13 14 13 14 Power 1 | 1 . 2 2 2 2 2 2 2 2 Propulsion 2 | . . . 2 3 3 3 3 2 3 Utility 4 | . 1 3 4 4 4 4 4 6 6 Weapon 2 | 1 1 3 3 2 2 3 3 1 . Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 . . 2 . . 2 . 6 Power 4 | . . . . 1 . . 1 . 2 Propulsion . | . . . . . . . . . . Utility 6 | . . . . 1 . . 1 . 4 Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 94 88 95 100 94 88 89 95 99 Engine 10 | . 13 14 11 11 11 11 9 9 9 Treads 23 | . 28 17 18 22 22 22 27 26 26 Storage 10 | . 14 14 11 11 11 11 9 9 9 Hackware 19 | . . . 21 22 22 22 26 27 27 Protection 10 | . 8 13 10 11 11 11 8 9 8 Energy Gun 3 | . 11 . . 6 1 . . 5 9 Ballistic Gun 14 | . 16 28 22 15 10 11 9 8 8 Peak Build Rating 45 | 6 10 13 20 26 36 36 45 42 30 Average Rating 25 | 2 7 11 19 24 28 36 38 32 29 On Entrance 21 | . 6 10 13 19 26 36 36 39 30 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 14 34 34 35 47 49 49 49 48 46 Greatest Support 60 | 40 40 40 40 40 40 40 60 60 60 Greatest Overweight (x) 11 | . . 1 1 1 1 1 . 1 11 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 15 15 15 Most Carried 15 | 5 9 12 15 15 15 13 15 15 15 Average Carried 12 | 3 4 9 13 13 12 13 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 11 15 12 13 13 15 13 9 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Matter Collected 1309 | 230 247 . 401 157 . 20 60 185 9 Remotely . | . . . . . . . . . . Salvage Created 2721 | . 318 . 717 89 . . 717 752 128 Parts 169 | . 24 . 46 5 . . 47 42 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Combat Hostiles Destroyed 67 | . 11 . 19 4 . . 16 15 2 Guns 66 | . 10 . 19 4 . . 16 15 2 Classes Destroyed 11 | . 3 . 4 1 . . 1 1 1 Worker 3 | . . . 1 1 . . 1 . . Builder 3 | . . . . . . . . 3 . Operator 2 | . . . 1 . . . 1 . . Watcher 4 | . 1 . 1 . . . 2 . . Swarmer 25 | . 6 . 8 2 . . 6 3 . Grunt 17 | . 5 . 5 . . . 3 4 . Brawler 1 | . . . . . . . 1 . . Duelist 4 | . . . 1 . . . 1 2 . Sentry 17 | . . . 5 . . . 5 6 1 Demolisher 2 | . . . . 2 . . . . . Scrapper 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 . 4 3 . . 8 7 1 Combat Bots Only 6 | . 3 . 4 2 . . 6 5 1 Max Kills in Single Turn 2 | . 2 . 1 1 . . 2 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Hostile Shots Fired 343 | . 72 9 78 34 . . 26 66 58 Missed 74 | . 11 5 15 6 . . 7 23 7 Hits 269 | . 61 4 63 28 . . 19 43 51 Melee 1 | . . . 1 . . . . . . Projectile 268 | . 61 4 62 28 . . 19 43 51 AOE 16 | . . . . 16 . . . . . Critical Strikes 10 | . . . 2 . . . 1 4 3 Damage Taken 3990 | . 653 78 660 726 . . 228 578 1067 Core 593 | . 115 . 79 149 . . 15 43 192 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 105 | . . . . 26 . . 15 57 7 Regen/Repaired (Parts) 306 | . . . 166 . . . 140 . . Core Remaining (%) 65 | 100 . 54 . . . 43 . . . Volleys Fired 141 | . 40 . 55 12 . . . 19 15 Largest 2 | . 2 . 2 2 . . . 2 2 Hottest 100 | . 70 . 48 98 . . . 100 98 Shots Fired 383 | . 80 . 110 24 . . 70 75 24 Gun 382 | . 80 . 110 24 . . 70 74 24 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . 1 . Kinetic 315 | . 54 . 110 12 . . 70 56 13 Thermal 68 | . 26 . . 12 . . . 19 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 11 . 14 12 . . 10 12 6 Robot Miss Streak 5 | . 3 . 5 3 . . 2 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . 1 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 . Autonomous 112 | . . . . . . . 70 42 . Shots Hit Robots 260 | . 50 . 71 13 3 . 54 53 16 Core Hits 101 | . 16 . 30 6 . . 22 23 4 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 13 | . 7 . . 1 . . . 2 3 Burn 11 | . 6 . . 1 . . . 2 2 Destroy 2 | . 1 . . . . . . . 1 Melee Attacks 3 | . . . . . 3 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5489 | . 676 . 1164 267 . . 1693 1406 283 Guns 5440 | . 676 . 1164 253 . . 1664 1400 283 Cannons . | . . . . . . . . . . Explosions 29 | . . . . . . . 29 . . Melee . | . . . . . . . . . . Ramming 20 | . . . . 14 . . . 6 . Kinetic 4648 | . 459 . 1164 118 . . 1664 1107 136 Thermal 792 | . 217 . . 135 . . . 293 147 Explosive 29 | . . . . . . . 29 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . Average Corruption 1 | . 1 2 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . 3 2 . . . . . . . Message Errors 1 | . 1 . . . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Energy Discharges 2 | . 1 1 . . . . . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 3 | . . . . 1 . . 1 1 . Targets Rammed 3 | . . . . 1 . . 1 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 381 | . 160 183 30 336 . . 3 288 381 Average Temperature 81 | . 48 95 6 127 . . 3 100 208 Received Heat Transfer 1470 | . 255 27 165 . . . 81 288 654 Effects 3 | . . . . 1 . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 4 | . . . 1 . . . . 2 1 Heat Transferred 2370 | . 1073 . . 296 . . . 666 335 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Maximum Alert Level 2 | . . . . . . . 1 2 . Low Security (%) 87 | 100 100 100 100 100 . 100 62 35 100 Level 1 10 | . . . . . . . 37 48 . Level 2 1 | . . . . . . . . 16 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 441 | . 97 30 163 58 . . 261 441 136 Initial 136 | . . 30 . 58 . . . 57 136 Average 76 | . 27 5 46 6 . . 178 280 79 Influence Increases 2265 | . 388 . 495 102 . . 542 695 43 Destroy 0b10 Robot/C 1440 | . 220 . 380 80 . . 320 420 20 Destroy 0b10 Robot/NC 65 | . 5 . 15 5 . . 20 20 . Destroy Leader 348 | . 52 . 82 10 . . 94 110 . Allied During Kill 26 | . . . . . . . . 26 . Successful Hack 86 | . 20 . . 7 . . 12 25 22 Disable Machine 90 | . 15 . 15 . . . 30 30 . Destroy Structure 90 | . 1 . 3 . . . 66 19 1 Lose Combat Pursuer 120 | . 75 . . . . . . 45 . Influence Decreases 2265 | . 309 79 344 253 . . 406 479 395 Entered New Map 437 | . . 49 . 93 . . . 79 216 Time Decay 1749 | . 309 20 334 160 . . 406 350 170 Lost Part 39 | . . 10 10 . . . . 10 9 Lost Ally 40 | . . . . . . . . 40 . Squads Dispatched 7 | . 1 . 1 . . . 3 2 . Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 . . Assault 2 | . . . . . . . . 2 . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Distress Signals 4 | . 2 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 107 | . 22 2 28 7 . . 21 23 4 Peak Tracking Total 5 | . 4 2 5 3 . . 5 5 4 Tactical Retreats 7 | . 4 . . . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Traps Triggered 4 | . 3 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Disabled 6 | . 1 . 1 . . . 2 2 . Max in Single Turn 1 | . 1 . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Machines Accessed 40 | . 7 1 7 1 5 . 8 8 3 Terminals 27 | . 7 . 4 1 . . 5 8 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 172 | . 19 1 19 2 50 . 29 33 19 Successful 101 | . 6 1 6 2 50 . 11 13 12 Failed 71 | . 13 . 13 . . . 18 20 7 Catastrophic 14 | . 3 . 1 . . . 3 4 3 Database Lockouts . | . . . . . . . . . . Manual 69 | . 15 . 9 1 1 . 14 19 10 Terminals 92 | . 19 . 9 2 . . 17 33 12 Fabricators . | . . . . . . . . . . Repair Stations 11 | . . . 9 . . . 2 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 7 | . . . . . . . 7 . . Garrison Access 3 | . . . . . . . 3 . . Terminal Hacks 87 | . 5 1 2 2 50 . 2 13 12 Record 54 | . . . . . 49 . . . 5 Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 3 | . 1 . 1 . . . . 1 . Prototype ID Bank 2 | . . . . . . . . 2 . Open Door 2 | . . 1 . . . . . 1 . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 6 | . 1 . 1 1 . . 1 1 1 Terminal Index 2 | . 1 . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . . . . . . . . 2 . Disarm Traps 1 | . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . Registered Components 2 | . . . . . . . 1 1 . Zone Layout 5 | . . . . 1 . . . 3 1 Proto ID Catalog 1 | . . . . . 1 . . . . Release Object 2 | . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 2 . . Scan Component 3 | . . . 2 . . . 1 . . Repair 2 | . . . 1 . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 6 | . . . . . . . 6 . . Insert Component 3 | . . . . . . . 3 . . Analyze 3 | . . . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 28 | . 7 . 6 . . . 6 7 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . Time 76 | . . . 38 . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . Non-combat 2 | . . . . . 2 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . parse_system 3 | . . . . . 3 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . . . . . . . 40 . Total Damage 636 | . . . . . . . . 636 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Active Infowar (turns) 32 | . . . 32 . . . . . . Terrain 32 | . . . 32 . . . . . . Robot Analysis Total 3 | . 1 . 1 . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Turns Passed 7566 | 42 937 225 1379 1557 645 610 1005 786 380 Spaces Moved 3656 | 49 493 103 608 744 266 254 527 408 204 Core 47 | 46 . . . . . . . . 1 Treads 3609 | 3 493 103 608 744 266 254 527 408 203 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 160 160 160 Average Speed 183 | 56 160 212 181 199 240 240 160 160 162 Slowest Speed 600 | 160 160 240 240 240 240 240 160 240 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 94 20 66 98 60 42 54 57 27 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 4 | . 1 . 1 . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 3 | . . . . 2 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 88 | . . . . . . . 70 18 . Melee . | . . . . . . . . . . Projectile 61 | . . . . . . . 43 18 . AOE 27 | . . . . . . . 27 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Total 4263 | 63 561 110 781 794 273 255 693 505 228 Wait 332 | . 10 . 99 31 . 2 146 44 . Move 3647 | 48 492 102 607 743 265 253 526 407 204 Hop . | . . . . . . . . . . Pick Up 53 | 7 11 5 8 1 1 . 9 9 2 Fast Attach 5 | 1 . . 2 . . . . 2 . Attach 33 | 6 2 1 4 3 1 . 5 7 4 Detach 4 | 1 . . . . 1 . 1 1 . Swap 17 | . 3 1 3 1 1 . 1 6 1 Drop 25 | . 3 1 3 2 1 . 4 9 2 Fire 141 | . 40 . 55 12 . . . 19 15 Melee 3 | . . . . . 3 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 1 . . 1 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Discovered new exit (range 10) 933 | -10/Materials | Discovered new exit (range 13) 980 | -10/Materials | Entered Mines 1017 | -10/Mines | Discovered new exit (range 11) 1036 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Build established: Hacker-Mutant 1952 | -9/Materials | Discovered new exit (range 6) 2242 | -9/Materials | Repaired Imp. Light Armor Plating 2373 | -9/Materials | Discovered new exit (range 14) 2386 | -9/Materials | Identified exit to Mines 2584 | -9/Materials | Entered Mines 2728 | -9/Mines | Assembled infested the area 2733 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2901 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2905 | -9/Mines | Found Prototype Device 2928 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3095 | -9/Mines | Discovered new exit (range 12) 3146 | -9/Mines | Learned location of Zion (-6) 3205 | -9/Mines | Core integrity fell below 50% 3224 | -9/Mines | Lost 3 parts (1n1u1w) 3855 | -9/Mines | Found DCF Scrap (13 items) 4061 | -9/Mines | Discovered new exit (range 5) 4131 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4131 | -9/Mines | Discovered new exit (range 5) 4141 | -9/Mines | Entered Exiles 4201 | -9/Exiles | Met 8R-AWN 4279 | -9/Exiles | Met EX-HEX 4348 | -9/Exiles | Met EX-BIN 4392 | -9/Exiles | Aligned with FarCom system 4395 | -9/Exiles | Given EX-Vault access code 4495 | -9/Exiles | Opened EX-Vault 4507 | -9/Exiles | Found AWS/Gauss 4561 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4676 | -9/Exiles | Met EX-DEC 4758 | -9/Exiles | Discovered new exit (range 14) 4786 | -9/Exiles | Left Exiles lab with AWS/Gauss 4786 | -9/Exiles | Entered Mines 4791 | -8/Mines | Discovered new exit (range 9) 5396 | -8/Mines | Entered Materials 5396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5426 | -8/Materials | Identified Exp. Sensor Array 5434 | -8/Materials | Garrison activated, responded to threat 5452 | -8/Materials | Repaired Reactive Plating 5628 | -8/Materials | Identified exit to Storage 5831 | -8/Materials | Discovered new exit (range 16) 6061 | -8/Materials | Discovered new exit (range 16) 6401 | -8/Materials | Entered Storage 6621 | -8/Storage | Met a pair of Derelict thieves 6696 | -8/Storage | AWS/Gauss suddenly broke down 7013 | -8/Storage | Identified exit to Recycling 7180 | -8/Storage | Used back door to open Recycling access 7187 | -8/Storage | Entered Recycling 7290 | -8/Recycling | Identified exit to Factory 7422 | -8/Recycling | Scanned before Scraplab entrance 7454 | -8/Recycling | Entered Scraplab 7505 | -8/Recycling | Discovered new exit (range 3) 7516 | -8/Recycling | Angered Scraplab inhabitants 7567 | -8/Recycling | Self-destructed Last Messages --------------- 07545_ Critical hit (Burn: +50). 07546_ NY-SEC(j) heat short circuits Ovr. Titanium Leg. 07547_ Machine disabled. 07548_ Critical hit (Burn: +50). Prototype Device integrity failing. 07550_ Hvy. Assault Rifle destroyed. 07552_ Lgt. Treads destroyed. 07554_ NY-SEC(j) heat damages Lgt. Deuterium Engine. 07557_ Lgt. Treads destroyed. 07560_ Power failure, Hvy. Ion Engine shutdown. Prototype Device integrity failing. 07561_ Beamcaster destroyed. 07561_ Critical hit (Burn: +50). 07562_ Hacking Suite destroyed. 07563_ NY-SEC(j) heat short circuits Lgt. Deuterium Engine. 07564_ XF-AG4(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium Leg. 07564_ Mining Laser destroyed. 07565_ Overheating: Energy bleed (-39). 07566_ Datajack destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????############???????????????????? | | ??????????????????#"""""""#< #???????????????????? | | ??????????????????# " X ## #???????????????????? | | ????????????####### ! @j #???????????????????? | | ???????????## c ; j #???????????????????? | | ???????????# #####%! "#???????????????????? | | ???????????## #???#! = ""#???????????????????? | | ????????????# #???# &="& X ""#???????????????????? | | ????????????# #???#"""""""" #???????????????????? | | ?????????#####################???????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????####+####???????????????????????????????? | | ??????###???# #??????????????????????????????????? | | #######%##### #?#####????????????????????????????? | | #?#///#????????????????????????????? | | ###///###??????????????????????????? | | #??????????????????????????? | | " #??????????????????????????? | | "" #??????????????????????????? | | "" ###########+######??????????????????????????? | | """ #????# #?????????????????????????????? | | "" #????# #?????????????????????????????? | | """ #????# #?????????????????????????????? | | """ #????# #?????????????????????????????? | | """ #???# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 7% | -9/Materials Reactive Plating | 22% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldBeamStreamer Manual? 0 Play Time 00:47:05 Cumulative 129.3 hours Start 2025.05.18 @ 21:57:05 End 2025.05.18 @ 22:46:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 193 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54f60c53-5fe7-4266-a605-6cfe14abb06a