Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 21:43:48 Player: XorOwl Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2073) 2073 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 6496 Bonus ------- Follower Combat Kills 33 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 17/125 System Corruption 4% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (8) ------ Transport Network Coupler Modified TNC > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Scrap Engine Phase Shifter Force Field Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Modified TNC Melee Analysis Suite Authchip [R/Combat] > --- WEAPON ----------- Heavy Particle Gun Longsword +1 > --- INVENTORY -------- Scrap Engine Terrain Scanner Transport Network Coupler Launcher Guidance Computer Actuator Array Gauss Rifle Coil Gun Rocket Launcher Improved Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Modified TNC Device Structural Scanner Storage Medium Storage Unit Processor Modified TNC Hackware Authchip [R/Combat] Weapon Longsword +1 Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . . . 3 . . 3 Weapon . | . . . . . . . . . Parts Attached 82 | 8 2 1 3 1 8 30 9 20 Power 12 | 1 . 1 . . 1 2 2 5 Engine 6 | 1 . 1 . . 1 . 2 1 Core 6 | . . . . . . 2 . 4 Reactor . | . . . . . . . . . Propulsion 31 | 2 . . . 1 3 15 6 4 Treads 13 | . . . . . 3 2 5 3 Leg 11 | . . . . . . 10 1 . Wheel 3 | 2 . . . . . . . 1 Hover 1 | . . . . 1 . . . . Flight 3 | . . . . . . 3 . . Utility 22 | 3 2 . 2 . 4 4 1 6 Device 14 | 2 1 . 1 . 3 2 . 5 Storage 2 | 1 . . . . . . 1 . Processor 5 | . 1 . 1 . 1 2 . . Hackware 1 | . . . . . . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 . . 1 . . 9 . 5 Energy Gun 8 | . . . . . . 6 . 2 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | 2 . . . . . 2 . 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 1 5 . . Parts Lost 28 | . . 1 . . 1 7 3 16 Power 3 | . . . . . . 1 1 1 Propulsion 11 | . . 1 . . 1 4 2 3 Utility 7 | . . . . . . 1 . 6 Weapon 7 | . . . . . . 1 . 6 Highest Loss Streak 14 | . . 1 . . 1 7 2 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 90 85 86 93 95 98 92 Engine 6 | . 14 14 14 14 9 3 4 2 Core 3 | . . . . . . 5 4 6 Treads 10 | . . . . . 10 9 13 18 Leg 5 | . . . . . . 15 12 . Wheel 4 | . 28 18 14 14 1 . . . Device 13 | . 21 14 11 . 27 16 1 18 Storage 3 | . . . . . . . 7 5 Processor 25 | . 6 14 16 28 18 27 36 25 Energy Gun 4 | . . . . . . 3 9 5 Ballistic Gun 7 | . 28 28 26 14 9 4 . . Slashing Weapon 6 | . . . 2 14 9 9 9 5 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 15 11 10 10 10 16 20 23 39 Greatest Support 78 | 20 20 20 10 10 60 60 60 78 Greatest Overweight (x) 8 | . . . . . 5 4 . 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 10 10 Average Capacity 7 | 6 5 5 5 5 5 5 9 9 Most Carried 10 | 4 5 5 5 5 5 5 10 10 Average Carried 6 | 2 4 4 4 5 2 4 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 10 5 Final Carried 10 | 4 5 5 5 5 5 5 10 5 Class Distribution -------------------- 64% | Scavenger-Assassin 28% | Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Scavenger-Assassin | -8/Storage Scavenger-Assassin | -8/Recycling Scavenger-Assassin | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1018 | 294 10 72 . 40 105 241 124 132 Remotely . | . . . . . . . . . Salvage Created 3264 | 110 12 44 . 82 231 1208 704 873 Parts 163 | 3 4 3 . 1 8 50 45 49 Haulers Intercepted 6 | . . . . . . 4 1 1 Recyclers Shooed 3 | . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 41 | . . 3 . . 3 16 8 11 Melee 30 | . . . . . 2 16 5 7 Guns 11 | . . 3 . . 1 . 3 4 Classes Destroyed 15 | 2 1 1 . . 2 7 1 1 Builder 1 | . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . Hauler 6 | . . . . . . 4 1 1 Recycler 8 | 1 . . . 1 1 1 3 1 Mechanic 1 | . . . . . . 1 . . Watcher 4 | . 1 . . . . 1 . 2 Swarmer 4 | . . 3 . . . . 1 . Saboteur 1 | . . . . . . . . 1 Grunt 11 | . . . . . 2 9 . . Brawler 2 | . . . . . . 2 . . Duelist 1 | . . . . . . 1 . . Protector 3 | . . . . . . 2 1 . Sentry 7 | . . . . . 1 1 4 1 Hunter 5 | . . . . . . 1 . 4 Programmer 7 | . . . . . . . 2 5 Best Kill Streak 12 | 2 1 3 . 1 2 12 5 2 Combat Bots Only 11 | . . 3 . . 2 11 3 2 Max Kills in Single Turn 2 | 1 1 2 . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 442 | . . 15 . . 14 106 46 261 Missed 128 | . . 7 . . 3 24 19 75 Damage Taken 4056 | . . 226 . . 136 1093 309 2292 Core 1237 | . . 37 . . 47 233 58 862 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1162 | . . 64 . . 38 304 89 667 Core Remaining (%) 74 | 100 . . . 85 . . 38 . Volleys Fired 84 | 3 1 7 . . 10 4 14 45 Largest 2 | 2 2 2 . . 1 1 1 2 Hottest 60 | 40 40 40 . . 20 55 55 60 Shots Fired 99 | 6 2 14 . . 10 4 14 49 Gun 99 | 6 2 14 . . 10 4 14 49 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 48 | 6 2 14 . . 10 . . 16 Thermal 48 | . . . . . . 4 14 30 Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 9 | 2 3 4 . . 8 2 7 9 Robot Miss Streak 3 | 1 . 2 . . 3 1 1 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 170 | 3 1 7 . 1 13 57 36 52 Core Hits 74 | 3 1 4 . . 7 23 11 25 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . . . . 5 4 1 Burn 2 | . . . . . . . 2 . Destroy 1 | . . . . . . . . 1 Sever 7 | . . . . . . 5 2 . Melee Attacks 118 | . . . . 1 5 70 25 17 Impact . | . . . . . . . . . Slashing 118 | . . . . 1 5 70 25 17 Piercing . | . . . . . . . . . Sneak Attacks 18 | . . . . 1 1 7 6 3 Combat Hostiles 4 | . . . . . . 1 2 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6953 | 37 15 101 . 104 355 2885 1886 1570 Guns 1234 | 37 15 101 . . 96 38 200 747 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 5719 | . . . . 104 259 2847 1686 823 Ramming . | . . . . . . . . . Kinetic 544 | 37 15 101 . . 96 . . 295 Thermal 616 | . . . . . . 38 200 378 Explosive . | . . . . . . . . . Electromagnetic 74 | . . . . . . . . 74 Impact . | . . . . . . . . . Slashing 5719 | . . . . 104 259 2847 1686 823 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 735 | . . . . 64 69 226 341 35 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 735 | . . . . 64 69 226 341 35 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 175 | . . . . . 12 21 30 175 Average Temperature 33 | . . . . . 7 5 8 56 Received Heat Transfer 1131 | . . . . . 108 783 108 132 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1341 | . . . . . . 74 527 740 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 249 | 10 27 128 . 5 109 249 155 172 Initial 50 | . 5 8 . . 1 39 28 50 Average 72 | 4 17 96 . . 46 114 73 62 Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 96 | 100 100 100 . 100 100 84 100 100 Level 1 3 | . . . . . . 15 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 1 . 2 . 3 Investigation 2 | . . . . 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement . | . . . . . . . . . Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 2 | . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 1 10 . 2 5 19 8 21 Peak Tracking Total 10 | . 1 3 . 2 4 10 3 8 Tactical Retreats 3 | . . 2 . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 4 | . . . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 3 | . . . . . . 2 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 17 | . . . 4 1 2 2 6 2 Terminals 9 | . . . . . 2 2 5 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 89 | . . . 49 1 4 3 28 4 Successful 74 | . . . 49 1 4 2 17 1 Failed 14 | . . . . . . 1 10 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts 1 | . . . . . . . 1 . Manual 40 | . . . 1 . 4 7 27 1 Terminals 33 | . . . . . 4 3 26 . Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 62 | . . . 49 1 2 . 10 . Record 49 | . . . 49 . . . . . Part Schematic 2 | . . . . . . . 2 . Robot Schematic 2 | . . . . . . . 2 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . Terminal Index 1 | . . . . . . . 1 . Alert Level 2 | . . . . . 1 . 1 . Zone Layout 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . . . . . 2 2 6 1 Terminals 9 | . . . . . 2 2 5 . Assimilate 1 | . . . . . . 1 . . Botnet 8 | . . . . . 2 1 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Reject 1 | . . . . . . . . 1 Tunnel 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . . . 1 3 5 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 3 | . . . . . . 3 . . Largest Group 2 | . . . . . . 2 1 1 Highest-Rated Group 62 | . . . . . . 62 10 9 Highest-Rated Ally 31 | . . . . . . 31 10 9 Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 17 | . . . . . . 17 . . Total Damage 248 | . . . . . . 248 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 4783 | 53 114 291 557 286 255 1055 866 1306 Spaces Moved 3008 | 35 108 278 687 230 130 448 510 582 Core 24 | 2 . . . . 7 6 . 9 Treads 1097 | . . . . . 88 186 250 573 Legs 512 | . . . . . . 252 260 . Wheels 1371 | 33 108 278 687 230 35 . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . 4 . . Fastest Speed 50 | 50 80 80 80 80 95 102 120 50 Average Speed 117 | 78 80 80 80 80 150 137 139 159 Slowest Speed 450 | 80 80 80 80 80 300 250 160 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 22 62 94 55 14 46 80 16 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 6 | . . . . . . 5 . 1 Terrain Destroyed 6 | . . . . . . 5 . 1 Melee 6 | . . . . . . 5 . 1 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 4041 | 50 134 332 694 330 175 808 627 891 Wait 672 | 1 15 43 . 99 14 234 53 213 Move 3000 | 34 107 277 686 229 129 447 509 582 Hop . | . . . . . . . . . Pick Up 37 | 3 5 2 1 . 7 4 8 7 Fast Attach 48 | 8 . . 2 1 1 24 6 6 Attach 17 | . . . . . 6 3 1 7 Detach 4 | 1 . . 1 . . 2 . . Swap 17 | . 2 1 1 . 1 3 2 7 Drop 44 | . 4 2 3 . 2 17 9 7 Fire 84 | 3 1 7 . . 10 4 14 45 Melee 118 | . . . . 1 5 70 25 17 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 162 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Entered Mines 217 | -10/Mines | Learned location of 1 exit from Materials 227 | -10/Mines | Discovered new exit (range 11) 234 | -10/Mines | Identified exit to Materials 251 | -10/Mines | Met a Derelict bent on vengeance 256 | -10/Mines | Assembled infested the area 317 | -10/Mines | Build established: Mutant 351 | -10/Mines | Met 8R-AWN 446 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 448 | -10/Mines | Found Prototype Device 454 | -10/Mines | Discovered new exit (range 5) 457 | -10/Mines | Identified exit to Exiles 459 | -10/Mines | Entered Exiles 476 | -10/Exiles | Discovered new exit (range 15) 487 | -10/Exiles | Welcomed by 8R-AWN 501 | -10/Exiles | Met EX-HEX 546 | -10/Exiles | Met EX-DEC 568 | -10/Exiles | Learned location of Zion (-6) 605 | -10/Exiles | Discovered new exit (range 10) 612 | -10/Exiles | Identified exit to Mines 675 | -10/Exiles | Visited The Gauntlet 807 | -10/Exiles | Met EX-BIN 818 | -10/Exiles | Aligned with FarCom system 819 | -10/Exiles | Given EX-Vault access code 920 | -10/Exiles | Opened EX-Vault 921 | -10/Exiles | Identified Exp. Sensor Array 925 | -10/Exiles | Found Prototype Processor 925 | -10/Exiles | Identified Modified TNC 933 | -10/Exiles | Found Prototype Slashing Weapon 933 | -10/Exiles | Identified Longsword +1 952 | -10/Exiles | Warned to stay clear of 0b10 Research branches 987 | -10/Exiles | Learned about 8R-AWN's background 1016 | -10/Exiles | Stole two prototypes: Longsword +1, Modified TNC 1016 | -10/Exiles | Entered Mines 1227 | -9/Mines | Met a Derelict shopkeep closing up shop 1267 | -9/Mines | Discovered new exit (range 5) 1270 | -9/Mines | Identified exit to Materials 1302 | -9/Mines | Entered Materials 1302 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1303 | -8/Materials | Identified exit to Factory 1506 | -8/Materials | Identified exit to Storage 1557 | -8/Materials | Entered Storage 1837 | -8/Storage | Met a pair of Derelict thieves 1861 | -8/Storage | Build established: Scavenger-Assassin 1996 | -8/Storage | Lost 7 parts (1p4n1u1w) 2001 | -8/Storage | Destroyed 11 combat bots 2210 | -8/Storage | Core integrity fell below 50% 2589 | -8/Storage | Discovered new exit (range 4) 2600 | -8/Storage | Identified exit to Recycling 2612 | -8/Storage | Entered Recycling 2612 | -8/Recycling | Accompanied by 1 ally 2616 | -8/Recycling | Found Scrap Engine 3146 | -8/Recycling | Discovered new exit (range 16) 3472 | -8/Recycling | Identified exit to Factory 3478 | -8/Recycling | Entered Factory 3478 | -6/Factory | Accompanied by 1 ally 3478 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 3480 | -6/Factory | FarCom data flow suspended 4716 | -6/Factory | Cargo convoy interrupted 4745 | -6/Factory | Core integrity fell below 50% 4766 | -6/Factory | Core integrity fell below 20% 4784 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Med. Storage Unit destroyed. Acquired Hpw. Shock Rifle. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates R-10 Processor. K-01 Serf destroyed. Penetrated by Slug. K-01 Serf collects debris. Imp. Signal Interpreter destroyed. Penetrated by Slug. Hpw. Shock Rifle destroyed. R-10 Processor collects Terrain Scan Processor. Slug penetrates Wall. Acquired 17 matter. Acquired Lgt. Ion Engine. K-01 Serf collects debris. R-10 Processor collects Welding Torch. Acquired Com. Wheel. Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ####???????????????????????????????A????A????????? | | ##???#???????????#?????????????????????????????? | | #################### ??????????????????????????? | | #################### ????? # ??????????????? | | !#### ## # ????? # ????????????? | | #### ## # ????? # ##????????????? | | #### + [ # ????? # ##????????????? | | #### ## [%! # = ??? # ##????????????? | | + + ## ! ] # ? # ##????????????? | | #### ### ## ?? # ##????????????? | | #### ! ### ## ? + ##????????????? | | #### ### ## ?? # # ????????????? | | #### !%* ### =## # # ????????????? | | ##########+#####; %!w;;###### # ????????????? | | * % # ????????????? | | R =% # ????????????? | | % !%= + ??? ????????? | | ^ = |%! # ????????????? | | ^ !*! # ???????????? | | ####+#### != = ###### # ????????????? | | # =!! R !! # # # ?? ?????????? | | ?? # "!" ! !%= # + # ????????????? | | """ ? + "Y" |k! @ # # # ????????????? | | """ # """ ! # # ###?#?????#???? | | """ # % # # ##????????????? | | # != % # # ###???????????? | | """ ######## h!############# #####?????????? | | """ ? ######## =%["############/#####?????????? | | """ ##??#?## [ # ##?#???????? | | ##????## # """ """ """ ##?????????? | | ##?#??## #! """ """ """ ##?????????? | | ######## # """ """ """ ##?????????? | | ################ % # ##?????????? | | ### # # """ """ """ ##?????????? | | ##????"" """" # # """ """ """ ##?????#???? | | ##???""" """ # # """ """ """ ##?????????? | | ### ?""" """" + + ##?????????? | | ### """" """" # ###################?????????? | | / """" """" # ####################????????? | | ###A"""" """" # ##?????##???????????????????? | | ### ?""" """" # ##????????#?????????????????? | | #?????? # ##?????###??????????????????? | | #??????? # ##??????????????????????????? | | #???? ?? # ##??????????????????????????? | | #??? ?? # ##??????????????????????????? | | ###??#?######### ##??????????????????????????? | | ###?############ # ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked System Shield | -8/Recycling | Hacked Robot Schematics ------------------ M-13 Machinist | -8/Recycling | Hacked O-16 Technician | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed ReactiveMassShockpuncher Manual? 0 Play Time 01:43:11 Cumulative 52.5 hours Start 2024.04.11 @ 19:37:52 End 2024.04.11 @ 21:43:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad3fafb3-3a91-4912-8e57-843c6144c397