Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 15:25:42 Player: Thwapp Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (89) 445 Value Destroyed (2269) 2269 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 4479 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/550 Matter 212/300 Energy 140/140 System Corruption 0% Temperature Cool (12) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner > --- WEAPON (3) ------- Assault Cannon Heavy Flail > --- INVENTORY (10) --- Light Ion Engine Light Treads Medium Matter Pod (66) Weight Redist. System Transport Network Coupler Recoil Stabilizer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Hardlight Generator > --- WEAPON ----------- Assault Rifle Assault Cannon Heavy Flail > --- INVENTORY -------- Light Ion Engine Light Treads Weight Redist. System Transport Network Coupler Recoil Stabilizer Spread Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 96 | 6 27 34 29 Power 14 | 1 5 5 3 Engine 12 | 1 5 5 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 25 | 2 4 14 5 Treads 8 | . . 7 1 Leg 11 | . 4 3 4 Wheel 2 | 2 . . . Hover . | . . . . Flight 4 | . . 4 . Utility 21 | 1 6 10 4 Device 9 | 1 1 3 4 Storage 3 | . 3 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 7 | . 2 5 . Artifact . | . . . . Weapon 36 | 2 12 5 17 Energy Gun 11 | 1 4 . 6 Energy Cannon 1 | . . 1 . Ballistic Gun 15 | 1 5 4 5 Ballistic Cannon 2 | . 1 . 1 Launcher 6 | . 2 . 4 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 27 | . 4 7 16 Power 9 | . 2 3 4 Propulsion 4 | . 1 1 2 Utility 7 | . . 2 5 Weapon 7 | . 1 1 5 Highest Loss Streak 5 | . 2 3 5 Average Slot Usage (%) 83 | . 94 81 77 Engine 13 | . 13 16 8 Treads 9 | . . 19 2 Leg 10 | . 23 1 11 Device 5 | . 3 2 13 Storage 12 | . 18 11 9 Processor 2 | . . 3 3 Protection 5 | . 4 8 2 Energy Gun 3 | . 5 . 5 Energy Cannon 1 | . . 2 1 Ballistic Gun 10 | . 10 12 7 Ballistic Cannon 2 | . 4 . 2 Launcher 3 | . 3 3 3 Impact Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 43 | 8 26 41 43 Greatest Support 46 | 20 20 46 43 Greatest Overweight (x) 13 | . 1 3 13 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 9 | 4 8 10 10 Most Carried 10 | 4 10 10 10 Average Carried 6 | 2 4 7 7 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 4 10 10 6 Class Distribution -------------------- 58% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1919 | 275 256 754 634 Remotely . | . . . . Salvage Created 2351 | 47 397 932 975 Parts 169 | 2 30 66 71 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 64 | 1 13 21 29 Guns 35 | 1 9 14 11 Cannons 9 | . 4 1 4 AOE 20 | . . 6 14 Classes Destroyed 11 | 1 2 7 1 Worker 9 | . . 5 4 Builder 6 | . . 3 3 Hauler 2 | . . 2 . Recycler 2 | . . 1 1 Operator 2 | . . 1 1 Watcher 4 | . 1 3 . Swarmer 20 | . 6 7 7 Grunt 31 | 1 7 9 14 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 10 | . . 4 6 Best Kill Streak 16 | 1 5 7 16 Combat Bots Only 13 | 1 4 4 13 Max Kills in Single Turn 4 | 1 1 4 4 Gunslinging . | . . . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4349 | 55 656 1370 2268 Core 872 | 11 123 181 557 Absorbed by Shields 48 | . . . 48 Core Remaining (%) 65 | 95 46 54 . Volleys Fired 205 | 5 47 85 68 Largest 3 | 2 2 2 3 Hottest 156 | 60 70 79 156 Shots Fired 378 | 10 83 130 155 Gun 298 | 10 68 114 106 Cannon 48 | . 15 3 30 Launcher 32 | . . 13 19 Special . | . . . . Kinetic 245 | 5 54 114 72 Thermal 70 | . 17 . 53 Explosive 32 | . . 13 19 Electromagnetic 31 | 5 12 3 11 Robot Hit Streak 17 | 4 8 17 12 Robot Miss Streak 6 | 1 6 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 225 | 7 43 88 87 Core Hits 156 | 1 21 59 75 Critical Hits 3 | . . 2 1 Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5683 | 80 603 1873 3127 Guns 2289 | 80 390 939 880 Cannons 608 | . 186 56 366 Explosions 2651 | . 27 878 1746 Melee 135 | . . . 135 Ramming . | . . . . Kinetic 2040 | 38 409 939 654 Thermal 595 | . 136 . 459 Explosive 2624 | . . 878 1746 Electromagnetic 289 | 42 58 56 133 Impact 135 | . . . 135 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 56 | . . 12 44 Projectiles . | . . . . Explosions 56 | . . 12 44 Melee . | . . . . Knockbacks 5 | . 3 . 2 Impact . | . . . . Kinetic 5 | . 3 . 2 Secondary . | . . . . Self-Inflicted Damage 165 | . 14 76 75 Shots 7 | . 1 4 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 545 | 24 76 78 545 Average Temperature 91 | 15 27 15 179 Received Heat Transfer 1476 | 30 216 432 798 Effects 18 | . . . 18 Shutdowns 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 4 | . . . 4 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1132 | . 273 . 859 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 759 | 20 245 333 759 Initial 92 | . 13 3 92 Average 231 | 2 114 173 438 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 59 | 100 89 61 27 Level 1 24 | . 10 38 19 Level 2 11 | . . . 37 Level 3 4 | . . . 15 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 4 3 10 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault . | . . . . Garrison 6 | . . . 6 Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | 1 21 38 37 Peak Tracking Total 7 | 1 4 7 5 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . . 5 6 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 3 2 6 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 1 1 Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 32 | . 10 6 16 Successful 26 | . 9 4 13 Failed 6 | . 1 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 4 . 9 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 9 | . 6 2 1 Scanalyzers 5 | . . . 5 Garrison Access 1 | . . . 1 Terminal Hacks 11 | . 4 . 7 Record 3 | . 1 . 2 Emergency Access Points 2 | . 1 . 1 Alert Level 2 | . 1 . 1 Locate Traps 1 | . . . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 6 | . 5 . 1 Recycle Component 2 | . 2 . . Process 1 | . 1 . . Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . 1 . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 . 5 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 77 | . . 77 . Parts Recycled 2 | . 2 . . Recycled Matter 213 | . 213 . . Retrieved Matter 367 | . 367 . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3450 | 103 893 1441 1013 Spaces Moved 1738 | 97 557 684 400 Core 46 | 20 . 18 8 Treads 691 | . . 619 72 Legs 825 | . 458 47 320 Wheels 176 | 77 99 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 150 150 Average Speed 149 | 73 123 163 181 Slowest Speed 700 | 80 150 200 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 6 63 54 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 223 | . 6 62 155 Melee . | . . . . Projectile 5 | . . . 5 AOE 218 | . 6 62 150 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2261 | 117 689 898 557 Wait 63 | 1 16 29 17 Move 1735 | 96 556 683 400 Hop . | . . . . Pick Up 96 | 9 28 35 24 Fast Attach 7 | 1 1 5 . Attach 69 | 5 22 20 22 Detach 10 | . 5 3 2 Swap 20 | . 4 9 7 Drop 53 | . 10 29 14 Fire 205 | 5 47 85 68 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 694 | -10/Materials | Discovered new exit (range 3) 729 | -10/Materials | Core integrity fell below 50% 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1392 | -9/Materials | Discovered new exit (range 11) 1396 | -9/Materials | Build established: Scavenger-Mutant 1542 | -9/Materials | Lost 3 parts (1n1u1w) 1754 | -9/Materials | Build established: Mutant 1757 | -9/Materials | Repaired Imp. Assault Rifle 1783 | -9/Materials | Repaired Lgt. Treads 2212 | -9/Materials | Discovered new exit (range 15) 2438 | -9/Materials | Entered another Materials area 2438 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2556 | -8/Materials | Garrison activated, responded to threat 2818 | -8/Materials | Core integrity fell below 50% 2856 | -8/Materials | Lost 5 parts (1n2u2w) 2871 | -8/Materials | Garrison activated, responded to threat 2960 | -8/Materials | Destroyed 13 combat bots 3163 | -8/Materials | Identified exit to Garrison 3413 | -8/Materials | Core integrity fell below 20% 3451 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Heat Sink (86%) Heat Sink (73%) Lgt. Armor Plating (85%) Lgt. Nuclear Core (64%) Lgt. Ion Engine (92%) Hvy. Particle Gun (17%) Particle Gun (2%) Lgt. Armor Plating (68%) W-25 Informer sends out distress signal. Atomic Centrifuge disabled. Assault Rifle destroyed. Lgt. Nuclear Core destroyed. Hardlight Generator destroyed. G-47 Trooper destroyed. Spread Laser destroyed. G-47 Trooper knocked back. R-06 Scavenger collects Lgt. Nuclear Core. Imp. Heat Sink destroyed. G-47 Trooper destroyed. R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????#######????????????? | | ???????????????????????????+### #????????????? | | ???????????????????????????? #????????????# | | ????????????????????????????? T #????????????? | | ??????????????????????? ?????? #???#??????#?# | | ??????????????????????????#???? ?????????????? | | ???????????????????????#?#?????# ##????????##?#? | | ????????????????????#??#???????# #??????#??????? | | ???????????????????#########???# #??????#?????#? | | ??????????#+##+#####"""T"""##### ########??#???? | | ??????????# ######## | | ???????????? ## | | ??????????? 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Novice Programmer Remodeling Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed MakeshiftImpactPropulsion Manual? 0 Play Time 01:44:31 Cumulative 15.5 hours Start 2020.09.20 @ 15:50:54 End 2020.09.22 @ 15:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c00ffaf2-af3d-4b6e-8342-d0f25ce808a0