Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 18:51:32 Player: 6mogu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2766) 2766 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 6308 Bonus ------- High Alert Combat Kills 57 Cogmind --------- Core Integrity 850/850 Matter 7/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Graphene Brace > --- WEAPON (4) ------- Enhanced Autogun Gauss Rifle Flak Gun Heavy Rocket Launcher > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Armored Treads Compact Matter Pod (0) Trap Scanner Melee Analysis Suite Target Analyzer Core Analyzer Shield Generator Proton Cannon Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Flak Gun Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Armored Treads Compact Matter Pod Trap Scanner Melee Analysis Suite Target Analyzer Core Analyzer Shield Generator Proton Cannon Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Cesium-ion Thruster Utility Medium Armor Plating Device Graphene Brace Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 1 . 2 Weapon 2 | . . . 1 1 . Parts Attached 66 | 6 11 9 36 4 . Power 12 | 1 1 5 5 . . Engine 9 | 1 1 5 2 . . Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 13 | 2 2 . 8 1 . Treads 12 | 2 2 . 7 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 20 | 1 3 3 13 . . Device 3 | . . . 3 . . Storage 4 | 1 1 1 1 . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 12 | . 2 2 8 . . Artifact . | . . . . . . Weapon 21 | 2 5 1 10 3 . Energy Gun 3 | . 3 . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 12 | 2 2 1 5 2 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . 1 . 1 . . Parts Lost 17 | . 1 1 15 . . Power 2 | . 1 . 1 . . Propulsion 2 | . . . 2 . . Utility 9 | . . 1 8 . . Weapon 4 | . . . 4 . . Highest Loss Streak 5 | . 1 1 5 . . To Critical Strikes . | . . . . . . Average Backups 9 | 1 6 8 10 10 12 Power . | . . . 1 2 2 Propulsion 1 | . 1 2 1 1 1 Utility 4 | . 2 3 5 5 6 Weapon 1 | . 1 1 2 1 2 Tool/Special . | . . . . . . Unused Backups 19 | 1 1 2 4 . 11 Power 3 | . . . 1 . 2 Propulsion 2 | 1 . . . . 1 Utility 7 | . . 1 . . 6 Weapon 4 | . 1 1 1 . 1 Tool/Special 3 | . . . 2 . 1 Average Slot Usage (%) 95 | . 94 98 93 95 86 Engine 12 | . 9 22 8 7 6 Core 4 | . . . 9 7 6 Treads 21 | . 27 22 16 23 20 Device 2 | . . . 4 7 6 Storage 11 | . 14 11 10 7 6 Hackware 1 | . . . 3 . . Protection 16 | . 13 20 15 15 13 Energy Gun 1 | . 5 . . . . Ballistic Gun 19 | . 22 22 15 12 20 Launcher 3 | . . . 5 13 6 Peak Build Rating 52 | 6 15 21 42 51 52 Average Rating 24 | 3 13 19 30 49 51 On Entrance 21 | . 5 15 21 39 51 Naked Turns . | . . . . . . Heaviest Build 78 | 10 56 75 78 73 70 Greatest Support 78 | 40 46 46 50 78 78 Greatest Overweight (x) 12 | . 3 1 12 . . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 Average Capacity 14 | 7 11 16 15 15 15 Most Carried 14 | 5 9 14 14 13 13 Average Carried 9 | 1 6 8 10 10 12 Final Capacity 20 | 8 20 15 15 15 15 Final Carried 14 | 1 9 14 11 12 13 Class Distribution -------------------- 67% | Mutant 19% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1982 | 183 340 399 1035 25 . Remotely . | . . . . . . Salvage Created 3137 | . 485 802 1710 140 . Parts 181 | . 26 47 104 4 . Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 61 | . 11 16 32 2 . Melee 1 | . . . 1 . . Guns 48 | . 11 16 20 1 . Cannons 4 | . . . 4 . . AOE 8 | . . . 7 1 . Classes Destroyed 14 | . 5 3 6 . . Worker 4 | . 2 1 1 . . Builder 5 | . . . 5 . . Hauler 3 | . . 1 2 . . Recycler 3 | . . 1 1 1 . Mechanic 1 | . . . 1 . . Operator 2 | . 1 . . 1 . Watcher 6 | . 2 2 2 . . Swarmer 6 | . 3 3 . . . Cutter 3 | . . . 3 . . Grunt 36 | . 8 8 18 2 . Sentry 11 | . . 5 6 . . Specialist 2 | . . . 2 . . Hunter 2 | . . . 2 . . Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 4 6 6 2 . Combat Bots Only 5 | . 3 5 5 1 . Max Kills in Single Turn 3 | . 2 1 3 1 . Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 1 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 461 | . 59 59 317 17 9 Missed 149 | . 19 16 107 1 6 Hits 312 | . 40 43 210 16 3 Melee 9 | . . . 9 . . Projectile 303 | . 40 43 201 16 3 AOE 1 | . . . 1 . . Critical Strikes 12 | . . 1 11 . . Actively Blocked 2 | . . . 2 . . Damage Taken 5039 | . 499 513 3695 304 28 Core 667 | . 58 66 512 31 . Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 76 83 6 95 . Volleys Fired 195 | . 47 40 101 7 . Largest 3 | . 2 2 3 3 . Hottest 130 | . 130 46 117 81 . Shots Fired 409 | . 92 80 222 15 . Gun 370 | . 92 80 186 12 . Cannon 18 | . . . 18 . . Launcher 21 | . . . 18 3 . Special . | . . . . . . Kinetic 334 | . 56 80 186 12 . Thermal 27 | . 27 . . . . Explosive 21 | . . . 18 3 . Electromagnetic 27 | . 9 . 18 . . Robot Hit Streak 15 | . 9 8 15 6 . Robot Miss Streak 6 | . 5 5 4 6 . Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 3 1 6 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 260 | . 51 53 146 10 . Core Hits 151 | . 23 30 92 6 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 4 | . 4 . . . . Burn 1 | . 1 . . . . Destroy 2 | . 2 . . . . Corrupt 1 | . 1 . . . . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5730 | . 851 833 3738 308 . Guns 3793 | . 832 790 2025 146 . Cannons 386 | . . . 386 . . Explosions 1469 | . . . 1315 154 . Melee . | . . . . . . Ramming 82 | . 19 43 12 8 . Kinetic 3470 | . 509 790 2025 146 . Thermal 295 | . 207 . 88 . . Explosive 1381 | . . . 1227 154 . Electromagnetic 502 | . 116 . 386 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 83 | . . . 60 23 . Projectiles . | . . . . . . Explosions 83 | . . . 60 23 . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 201 | . . . 165 36 . Shots 4 | . . . 3 1 . Rammed 14 | . 4 4 5 1 . Targets Rammed 16 | . 4 6 5 1 . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 483 | . 337 108 483 130 2 Average Temperature 112 | . 127 29 132 64 2 Received Heat Transfer 1512 | . 204 180 972 144 12 Effects 11 | . 3 . 8 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Interference 3 | . 2 . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . 1 . . . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 655 | . 555 . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 85 | 100 100 100 73 32 100 Level 1 9 | . . . 14 67 . Level 2 4 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 526 | . 121 112 526 257 95 Initial 235 | . . . 1 235 95 Average 85 | . 20 41 141 210 80 Influence Increases 2137 | . 330 472 1184 151 . Destroy 0b10 Robot/C 1220 | . 220 320 640 40 . Destroy 0b10 Robot/NC 120 | . 25 25 60 10 . Destroy Leader 348 | . 54 106 168 20 . Successful Hack 30 | . . 19 6 5 . Disable Machine 165 | . 30 . 105 30 . Destroy Structure 209 | . 1 2 175 31 . Lose Combat Pursuer 45 | . . . 30 15 . Influence Decreases 2072 | . 329 469 670 473 131 Entered New Map 388 | . . 1 3 283 101 Time Decay 1463 | . 258 458 527 190 30 Lost Part 160 | . 10 10 140 . . Purge Threat 61 | . 61 . . . . Squads Dispatched 11 | . 2 3 4 1 1 Investigation 5 | . 2 1 . 1 1 Extermination . | . . . . . . Reinforcement 6 | . . 2 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 20 24 49 7 1 Peak Tracking Total 5 | . 4 4 5 4 1 Tactical Retreats 3 | . . . 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 11 | . 2 . 7 2 . Max in Single Turn 2 | . 1 . 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 5 3 4 2 1 Terminals 11 | . 3 2 3 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 40 | . 10 6 17 5 2 Successful 22 | . 5 4 11 2 . Failed 18 | . 5 2 6 3 2 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 6 4 16 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 17 | . 3 2 10 2 . Record 4 | . . . 3 1 . Open DSF 1 | . . . . 1 . Scanalyzer Index 1 | . . . 1 . . Alert Level 3 | . . 1 2 . . Unreport Threat 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . 1 . Used . | . . . . . . Hacking Detections 11 | . 3 3 3 1 1 Full Trace Events 5 | . 2 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6350 | 54 1538 1802 2498 382 76 Spaces Moved 2604 | 41 762 681 843 229 48 Core 29 | 22 5 . 2 . . Treads 2571 | 19 757 681 837 229 48 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 4 | . . . 4 . . Fastest Speed 50 | 50 160 240 160 155 155 Average Speed 213 | 100 177 240 250 155 155 Slowest Speed 650 | 160 240 240 650 155 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 94 58 72 5 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 283 | . . . 231 52 . Melee . | . . . . . . Projectile . | . . . . . . AOE 283 | . . . 231 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3026 | 54 858 765 1055 245 49 Wait 24 | . 8 6 10 . . Move 2599 | 40 761 680 842 228 48 Hop . | . . . . . . Pick Up 83 | 6 18 16 38 4 1 Fast Attach 3 | 2 1 . . . . Attach 58 | 4 8 8 34 4 . Detach 2 | . . . 1 1 . Swap 7 | . 2 1 4 . . Drop 38 | 2 9 8 19 . . Fire 195 | . 47 40 101 7 . Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 16 | . 4 6 5 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 641 | -10/Materials | Discovered new exit (range 7) 681 | -10/Materials | Discovered new exit (range 7) 1078 | -10/Materials | Discovered new exit (range 16) 1120 | -10/Materials | Discovered new exit (range 6) 1593 | -10/Materials | Entered another Materials area 1593 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2345 | -9/Materials | Discovered new exit (range 6) 2607 | -9/Materials | Discovered new exit (range 16) 3056 | -9/Materials | Discovered new exit (range 7) 3395 | -9/Materials | Entered another Materials area 3395 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3888 | -8/Materials | Discovered new exit (range 17) 4460 | -8/Materials | Build established: Tank 4787 | -8/Materials | Discovered new exit (range 14) 4797 | -8/Materials | Core integrity fell below 50% 4842 | -8/Materials | Lost 5 parts (2n2u1w) 5071 | -8/Materials | Build established: Mutant 5389 | -8/Materials | Build established: Scavenger-Tank 5454 | -8/Materials | Identified exit to Garrison 5586 | -8/Materials | Core integrity fell below 20% 5884 | -8/Materials | Discovered new exit (range 4) 5893 | -8/Materials | Entered Factory 5893 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6168 | -7/Factory | Discovered new exit (range 8) 6190 | -7/Factory | Build established: Tank 6275 | -7/Factory | Entered another Factory area 6275 | -6/Factory | Evolved 2 slots: Utility x2 6351 | -6/Factory | Self-destructed Last Messages --------------- PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Your parts list is now long enough to cause the inventory window to assume modal form. Open it with 'i', or the button at the bottom of the window. Consider using slot-wise swapping ('/', or Ctrl-RMB) for inventory actions without needing to open it. Relevant functions of the modal part interface ('p' menu) will also automatically open and close it when necessary. K-01 Serf pushes H-66 Slayer. Acquired Proton Cannon. Connecting with Terminal... Current location identified: Factory ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. ALERT: All DSF locations entering lockdown mode. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????##############??????????? | | ???????????????????# #??????????? | | ???????????????????#"" #??????????? | | ???????????????????#"" #??????????? | | ???????????????????#"T """ """ #??????????? | | ???????????????????#"" """ """ #??????????? | | ???????????????????#"" """ """ #??????????? | | ??????????# #### #??????????? | | ??????????+ Y @ """ """ #??????????? | | ??????????# ! #### """ """ #??????????? | | ???????????????????# """ """ #??????????? | | ????????????#??????# #??????????? | | ????????????# ?????# #??????????? | | ????????????# ############+########+###????? | | ????????????# ?? | | ????????????# ?? | | ????????????# ^ ?? | | ????????????# ??? | | ????????????# ??? | | ????????????# ???? | | ????????????# ???? | | ????????????####### ##### ##############???? | | ?????????##########+###?# #????????????????? | | ?????????# #?# #????????????????? | | ?????????# #?# #????????????????? | | ?????????# #?# #????????????????? | | ?????????# #?# #????????????????? | | ?????????# #?? #????????????????? | | ?????????# #?? #????????????????? | | ?????????# * #?? ?????????????????? | | ?????????# #?? ?????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 25 Energy Capacity 445 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Fist Fight Made in Tau Ceti IV Novice Programmer Please Form A Line Risk Taker Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed SwarmLightningCompactor Manual? 0 Play Time 00:55:28 Cumulative 2.5 hours Start 2025.09.10 @ 17:56:00 End 2025.09.10 @ 18:51:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f3d4d40d-8df0-4a43-a368-d61838498e66