Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.28 @ 08:11:19

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (352)     1760
Value Destroyed (11387)    11387
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 17249

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             773/850
Matter                     3/500
Energy                     500/500
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (323) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY (6) ------
                Cooling System
                Cargo Storage Unit
  High-capacity Matter Pod
       Improved Medium Armor Plating
                System Shield
>               --- WEAPON (4) -------
       Enhanced Autogun
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY (30) ---
     Reinforced Deuterium Engine
          Heavy Deuterium Engine
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
        Armored Treads
        Armored Treads
         Medium Treads
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
                Active Sensor Suite
       Improved Targeting Computer
   High-powered Tractor Beam
                Assault Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Assault Cannon
          Heavy Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Improved Heavy Treads
>               --- UTILITY ----------
                Cooling System
                Cargo Storage Unit
  High-capacity Matter Pod
       Advanced Melee Analysis Suite
                System Shield
>               --- WEAPON -----------
       Enhanced Autogun
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Heavy Deuterium Engine
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
         Medium Treads
  High-capacity Matter Pod
  High-capacity Matter Pod
                Active Sensor Suite
       Improved Targeting Computer
       Improved Weapon Shielding
       Improved Medium Armor Plating
   High-powered Tractor Beam
                Assault Rifle
          Heavy Assault Rifle
       Enhanced Autogun
                Assault Cannon
          Heavy Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
          Heavy Mace
[Rating: 73]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Cooling System
  Device                   Cooling System
  Storage                  Cargo Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Slots Evolved              9    | .   1   2   .   .   .   2   .   2   2   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   2   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   
Parts Attached             165  | 7   7   31  2   .   2   19  13  53  31  
  Power                    25   | 1   2   5   .   .   .   5   1   4   7   
    Engine                 20   | 1   2   5   .   .   .   5   1   1   5   
    Core                   4    | .   .   .   .   .   .   .   .   3   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | 2   .   11  .   .   .   7   4   9   5   
    Treads                 27   | .   .   2   .   .   .   7   4   9   5   
    Leg                    11   | 2   .   9   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 2   1   4   .   .   2   1   2   23  11  
    Device                 25   | .   .   .   .   .   2   .   1   18  4   
    Storage                5    | 1   1   1   .   .   .   .   .   2   .   
    Processor              5    | .   .   2   .   .   .   1   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             10   | 1   .   1   .   .   .   .   1   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   4   11  2   .   .   6   6   17  8   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          41   | 2   2   5   2   .   .   4   4   17  5   
    Ballistic Cannon       8    | .   .   4   .   .   .   .   1   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   1   .   .   .   
  Unidentified Prototypes  8    | .   .   2   .   .   .   2   .   2   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   .   
Parts Lost                 16   | .   2   3   .   .   .   1   .   6   4   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   .   1   .   2   3   
  Weapon                   7    | .   1   1   .   .   .   .   .   4   1   
  Highest Loss Streak      3    | .   2   3   .   .   .   1   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 99  100 100 100 99  99  88  88  
  Engine                   10   | .   25  19  20  20  20  16  15  3   7   
  Core                     4    | .   .   .   .   .   .   .   .   10  4   
  Treads                   20   | .   .   1   20  20  20  32  33  23  20  
  Leg                      3    | .   25  18  .   .   .   .   .   .   .   
  Device                   4    | .   .   .   .   .   3   8   .   6   7   
  Storage                  9    | .   12  10  10  10  10  8   8   7   12  
  Processor                7    | .   .   14  10  10  10  10  16  7   .   
  Protection               6    | .   12  15  20  20  16  5   7   .   5   
  Ballistic Gun            20   | .   24  17  20  20  20  15  12  27  12  
  Ballistic Cannon         2    | .   .   1   .   .   .   .   3   .   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             201  | 16  49  62  63  63  64  69  68  176 201 
  Greatest Support         117  | 20  20  40  40  40  40  80  80  115 117 
  Greatest Overweight (x)  5    | .   2   5   1   1   1   .   3   2   2   
  Average Overweight (x)   1    | .   1   2   1   1   1   .   .   1   1   
Largest Inventory Capacity 30   | 10  20  20  20  20  20  20  20  30  30  
  Average Capacity         25   | 7   19  20  20  20  20  20  20  28  30  
  Most Carried             30   | 3   10  19  20  19  20  20  20  27  30  
  Average Carried          20   | 1   8   16  19  19  19  19  19  21  26  
  Final Capacity           30   | 10  20  20  20  20  20  20  20  30  30  
  Final Carried            26   | 3   8   19  19  19  19  19  20  24  26  

 Class Distribution 
--------------------
 41% | Hacker-Mutant
 34% | Hauler-Gunner
 14% | Hacker-Tank
  4% | Hauler-Tank
  4% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -9/Exiles
 Hacker-Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -8/Storage
 Hauler-Gunner | -7/Factory
   Hacker-Tank | -6/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Matter Collected           10878 | 222  410  1215 34   .    170  1221 892  4467 2247 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            15636 | .    299  1363 .    .    121  2355 1605 6964 2929 
  Parts                    837   | .    23   94   .    .    4    115  75   387  139  
Haulers Intercepted        24    | .    1    1    .    .    .    6    6    7    3    
Recyclers Shooed           14    | .    .    2    .    .    1    3    1    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Combat Hostiles Destroyed  256  | .   8   19  .   .   4   44  32  104 45  
  Guns                     223  | .   8   17  .   .   4   43  27  104 20  
  Cannons                  31   | .   .   2   .   .   .   .   5   .   24  
  AOE                      2    | .   .   .   .   .   .   1   .   .   1   
Classes Destroyed          17   | .   4   8   .   .   .   1   .   4   .   
  Worker                   30   | .   .   9   .   .   .   5   1   5   10  
  Builder                  9    | .   .   3   .   .   .   .   2   4   .   
  Tunneler                 3    | .   .   2   .   .   .   .   .   1   .   
  Hauler                   24   | .   1   1   .   .   .   6   6   7   3   
  Recycler                 29   | .   .   1   .   .   .   5   3   13  7   
  Mechanic                 4    | .   .   .   .   .   .   .   .   2   2   
  Operator                 5    | .   .   1   .   .   .   2   .   1   1   
  Watcher                  26   | .   3   5   .   .   .   5   2   6   5   
  Swarmer                  33   | .   6   .   .   .   .   5   8   6   8   
  Grunt                    122  | .   2   12  .   .   4   24  15  51  14  
  Brawler                  6    | .   .   1   .   .   .   1   1   2   1   
  Duelist                  7    | .   .   1   .   .   .   .   1   4   1   
  Sentry                   36   | .   .   5   .   .   .   10  7   7   7   
  Specialist               8    | .   .   .   .   .   .   .   .   8   .   
  Hunter                   15   | .   .   .   .   .   .   4   .   6   5   
  Programmer               25   | .   .   .   .   .   .   .   .   16  9   
  Heavy                    4    | .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           8    | .   3   7   .   .   3   8   8   7   8   
  Combat Bots Only         6    | .   2   3   .   .   3   5   5   5   6   
Max Kills in Single Turn   2    | .   1   1   .   .   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   1   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -7    -6    
--------                   Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   Fac   
Hostile Shots Fired        1022  | .     30    87    .     .     13    113   81    410   288   
  Missed                   336   | .     5     25    .     .     4     40    23    134   105   
Damage Taken               8015  | .     393   611   .     .     99    1002  567   3395  1948  
  Core                     727   | .     101   111   .     .     12    32    49    345   77    
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  241   | .     3     22    .     .     10    50    10    8     138   
  Ignored by Resistances   4682  | .     95    375   .     .     60    591   351   2034  1176  
  Regen/Repaired (Parts)   1261  | .     .     .     .     .     .     455   32    695   79    
Core Remaining (%)         72    | 100   59    .     .     .     69    .     85    50    .     
Volleys Fired              761   | .     35    125   .     .     10    107   79    269   136   
  Largest                  4     | .     2     2     .     .     2     2     2     4     4     
  Hottest                  184   | .     100   62    .     .     56    56    72    100   184   
Shots Fired                2254  | .     69    251   .     .     20    214   158   1048  494   
  Gun                      2011  | .     67    248   .     .     20    214   122   1048  292   
  Cannon                   241   | .     .     3     .     .     .     .     36    .     202   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     
  Special                  2     | .     2     .     .     .     .     .     .     .     .     
  Kinetic                  2251  | .     66    251   .     .     20    214   158   1048  494   
  Thermal                  3     | .     3     .     .     .     .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         67    | .     9     25    .     .     13    41    50    67    32    
  Robot Miss Streak        5     | .     2     2     .     .     5     5     3     2     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        36    | .     1     3     .     .     1     7     1     20    3     
    Max Gunslinging Chain  1     | .     1     1     .     .     1     1     1     1     1     
Shots Hit Robots           1803  | .     48    218   .     .     20    189   129   819   380   
  Core Hits                1181  | .     22    82    .     .     29    288   172   289   299   
  Critical Kills           2     | .     .     .     .     .     .     .     .     1     1     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     .     2     .     
  Critical Strikes         5     | .     .     .     .     .     .     .     1     3     1     
    Destroy                4     | .     .     .     .     .     .     .     .     3     1     
    Blast                  1     | .     .     .     .     .     .     .     1     .     .     
Melee Attacks              10    | .     .     8     .     .     .     .     2     .     .     
  Impact                   2     | .     .     .     .     .     .     .     2     .     .     
  Slashing                 1     | .     .     1     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     6     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           32657 | .     402   2001  .     .     469   4324  3071  13743 8647  
  Guns                     27225 | .     402   1927  .     .     469   4109  2579  13608 4131  
  Cannons                  5008  | .     .     67    .     .     .     .     492   .     4449  
  Explosions               228   | .     .     .     .     .     .     201   .     .     27    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Ramming                  196   | .     .     7     .     .     .     14    .     135   40    
  Kinetic                  32233 | .     402   1994  .     .     469   4109  3071  13608 8580  
  Thermal                  201   | .     .     .     .     .     .     201   .     .     .     
  Explosive                27    | .     .     .     .     .     .     .     .     .     27    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     6     1     1     1     1     1     1     8     1     
  Average Corruption       2     | .     3     1     1     1     1     1     1     2     1     
  Corruption Purged        15    | .     .     .     .     .     1     .     1     12    1     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  99    | .     24    12    4     .     7     1     1     49    1     
    Message Errors         23    | .     5     4     1     .     2     1     .     10    .     
    Matter Fused           24    | .     8     1     1     .     3     .     .     10    1     
    Heat Flow Errors       15    | .     2     1     1     .     .     .     1     10    .     
    Energy Discharges      14    | .     3     3     .     .     .     .     .     8     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      11    | .     3     .     1     .     1     .     .     6     .     
    Data Loss (major)      2     | .     1     .     .     .     .     .     .     1     .     
    Misfires               5     | .     2     2     .     .     .     .     .     1     .     
    Alerts                 3     | .     .     1     .     .     1     .     .     1     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            125   | .     .     .     .     .     .     82    15    8     20    
  Projectiles              35    | .     .     .     .     .     .     .     15    .     20    
  Explosions               82    | .     .     .     .     .     .     82    .     .     .     
  Melee                    8     | .     .     .     .     .     .     .     .     8     .     
Knockbacks                 74    | .     .     .     .     .     .     .     2     1     71    
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     
  Kinetic                  72    | .     .     .     .     .     .     .     2     .     70    
  Secondary                1     | .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      140   | .     .     .     .     .     .     140   .     .     .     
  Shots                    3     | .     .     .     .     .     .     3     .     .     .     
  Rammed                   18    | .     .     .     .     .     .     2     .     10    6     
Targets Rammed             23    | .     .     3     .     .     .     2     .     12    6     
  Kicked                   3     | .     .     3     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     2     .     
Highest Temperature        466   | .     223   178   111   .     57    380   111   411   466   
  Average Temperature      56    | .     32    14    57    .     31    182   26    68    88    
  Received Heat Transfer   2652  | .     72    339   .     .     99    414   270   825   633   
  Effects                  16    | .     2     .     .     .     .     1     .     7     6     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     
    Interference           11    | .     2     .     .     .     .     .     .     5     4     
    Short Circuit          2     | .     .     .     .     .     .     1     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         100   | .     .     .     .     .     .     100   .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Peak Influence             459  | .   124 296 .   .   115 413 459 321 304 
  Initial                  18   | .   .   .   .   .   .   .   .   .   18  
  Average                  67   | .   40  53  .   .   11  134 119 65  60  
Maximum Alert Level        2    | .   .   1   .   .   .   2   2   1   1   
  Low Security (%)         90   | 100 100 96  100 .   100 67  74  92  90  
  Level 1                  9    | .   .   3   .   .   .   30  18  7   9   
  Level 2                  .    | .   .   .   .   .   .   1   6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          88   | .   .   4   1   .   .   10  9   43  21  
  Investigation            33   | .   .   3   1   .   .   7   5   13  4   
  Extermination            23   | .   .   .   .   .   .   .   .   16  7   
  Reinforcement            21   | .   .   1   .   .   .   3   1   12  4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 11   | .   .   .   .   .   .   .   3   2   6   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   1   1   .   2   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Distress Signals           9    | .   1   2   .   .   .   .   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              319  | .   12  34  .   .   5   53  36  117 62  
  Peak Tracking Total      6    | .   3   4   .   .   2   6   5   4   5   
  Tactical Retreats        13   | .   1   1   .   .   1   .   2   4   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Traps Triggered            19   | .   5   2   .   .   .   2   3   5   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   4   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Machines Disabled          14   | .   .   1   .   .   .   6   3   1   3   
  Max in Single Turn       3    | .   .   1   .   .   .   3   1   1   3   
  Garrison Access          4    | .   .   .   .   .   .   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Machines Accessed          68   | .   4   5   1   .   .   12  15  18  13  
  Terminals                46   | .   4   5   .   .   .   8   13  9   7   
  Fabricators              7    | .   .   .   .   .   .   .   .   4   3   
  Repair Stations          6    | .   .   .   .   .   .   1   1   2   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   2   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   1   1   1   1   
Total Hacks                259  | .   16  25  1   .   .   56  49  66  46  
  Successful               177  | .   12  14  1   .   .   45  34  44  27  
  Failed                   82   | .   4   11  .   .   .   11  15  22  19  
    Catastrophic           4    | .   .   1   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                169  | .   16  25  .   .   .   32  44  28  24  
  Fabricators              26   | .   .   .   .   .   .   .   .   16  10  
  Repair Stations          33   | .   .   .   .   .   .   9   3   11  10  
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   .   .   14  .   8   .   
  Garrison Access          8    | .   .   .   .   .   .   1   2   3   2   
Terminal Hacks             111  | .   12  14  1   .   .   21  31  18  14  
  Record                   37   | .   .   8   .   .   .   11  8   6   4   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   1   .   .   .   1   1   .   .   
  Open Door                6    | .   .   .   1   .   .   .   5   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   
  Level Access Points      2    | .   1   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   2   
  Terminal Index           3    | .   1   1   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   3   1   .   
  Unreport Threat          4    | .   .   .   .   .   .   1   2   .   1   
  Locate Traps             6    | .   1   .   .   .   .   .   2   1   2   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         8    | .   1   1   .   .   .   2   2   1   1   
  Maintenance Status       3    | .   .   1   .   .   .   2   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Reinforcement Status     3    | .   1   .   .   .   .   2   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              17   | .   4   1   .   .   .   1   5   4   2   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   10  6   
  Load Schematic           9    | .   .   .   .   .   .   .   .   5   4   
  Build                    7    | .   .   .   .   .   .   .   .   5   2   
Repair Station Hacks       27   | .   .   .   .   .   .   9   2   10  6   
  Scan Component           15   | .   .   .   .   .   .   5   1   5   4   
  Repair                   12   | .   .   .   .   .   .   4   1   5   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   .   14  .   5   .   
  Insert Component         10   | .   .   .   .   .   .   7   .   3   .   
  Analyze                  9    | .   .   .   .   .   .   7   .   2   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   1   1   1   
  Seal Access              4    | .   .   .   .   .   .   1   1   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         58   | .   4   5   .   .   .   10  12  17  10  
  Full Trace Events        39   | .   1   4   .   .   .   9   9   12  4   
  Feedback Events          5    | .   .   1   .   .   .   .   .   4   .   
    Corruption             5    | .   .   1   .   .   .   .   .   4   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   6   1   2   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   6   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   506  | .   .   .   .   .   .   .   .   390 116 
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   20  6   
Parts Repaired             12   | .   .   .   .   .   .   4   1   5   2   
  Time                     412  | .   .   .   .   .   .   158 19  200 35  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   6   .   2   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   6   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   2   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   2   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   2   .   .   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -9    -8    -8    -8    -7    -6    
-------------              Run   | Yrd   Mat   Mat   Min   Exi   Min   Mat   Sto   Fac   Fac   
Turns Passed               27321 | 61    2067  2271  661   70    1433  2668  2071  10473 5546  
Spaces Moved               9778  | 52    803   656   249   29    551   1135  982   3551  1770  
  Core                     20    | 20    .     .     .     .     .     .     .     .     .     
  Treads                   8317  | .     .     50    249   29    551   1135  982   3551  1770  
  Legs                     1441  | 32    803   606   .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    120   250   250   250   250   170   170   170   232   
  Average Speed            237   | 93    242   271   250   250   250   170   170   253   267   
  Slowest Speed            470   | 120   260   470   250   250   250   170   410   330   323   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     1     .     .     .     .     .     .     .     .     
Exploration Rate (%)       57    | 3     93    46    56    8     96    94    89    59    35    
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .     | .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        9     | 1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      .     | .     .     .     .     .     .     .     .     .     .     
Scrap Searched             .     | .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 3     | .     2     1     .     .     .     .     .     .     .     
Terrain Destroyed          119   | .     2     1     .     .     .     79    4     .     33    
  Melee                    1     | .     .     1     .     .     .     .     .     .     .     
  Projectile               6     | .     2     .     .     .     .     .     4     .     .     
  AOE                      112   | .     .     .     .     .     .     79    .     .     33    
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  
Total                      12674 | 61   864  922  292  28   588  1671 1229 4655 2364 
  Wait                     1813  | .    12   74   30   .    25   390  144  734  404  
  Move                     9769  | 51   802  655  248  28   550  1134 981  3550 1770 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62    | 3    7    12   6    .    .    8    2    14   10   
  Fast Attach              46    | 7    .    13   .    .    .    4    2    11   9    
  Attach                   57    | .    4    8    .    .    1    8    1    23   12   
  Detach                   21    | .    1    6    .    .    1    2    2    9    .    
  Swap                     62    | .    3    10   2    .    1    7    10   19   10   
  Drop                     48    | .    .    8    6    .    .    9    6    12   7    
  Fire                     761   | .    35   125  .    .    10   107  79   269  136  
  Melee                    10    | .    .    8    .    .    .    .    2    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    3    .    .    .    .    .    .    .    
  Crush                    20    | .    .    .    .    .    .    2    .    12   6    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Ext)

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Identified exit to Materials
    15 | -11/Scrapyard | Discovered exit to Materials (range 15)
    62 | -11/Scrapyard | Entered Materials
    62 | -10/Materials | Evolved 1 slot: Power x1
   312 | -10/Materials | Build established: Hacker-Mutant
   510 | -10/Materials | Identified exit to Materials
   510 | -10/Materials | Discovered exit to Materials (range 3)
   862 | -10/Materials | Discovered exit to Materials (range 5)
  1409 | -10/Materials | Identified exit to Mines
  1409 | -10/Materials | Discovered exit to Mines (range 11)
  1603 | -10/Materials | Crushed by falling debris
  2129 | -10/Materials | Entered another Materials area
  2129 | -9/Materials  | Evolved 2 slots: Utility x2
  3112 | -9/Materials  | Lost 3 parts (1n1u1w)
  3262 | -9/Materials  | Identified exit to Mines
  3262 | -9/Materials  | Discovered exit to Mines (range 7)
  4300 | -9/Materials  | Discovered exit to Mines (range 11)
  4400 | -9/Materials  | Entered Mines
  4503 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4695 | -9/Mines      | Identified exit to Materials
  4695 | -9/Mines      | Discovered exit to Materials (range 8)
  4774 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4781 | -9/Mines      | Met a Derelict shopkeep closing up shop
  5049 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5049 | -9/Mines      | Identified exit to Exiles
  5049 | -9/Mines      | Discovered exit to Exiles (range 5)
  5061 | -9/Mines      | Entered Exiles
  5099 | -9/Exiles     | Identified exit to Mines
  5099 | -9/Exiles     | Discovered exit to Mines (range 14)
  5131 | -9/Exiles     | Entered Mines
  6412 | -8/Mines      | Discovered exit to Materials (range 9)
  6534 | -8/Mines      | Discovered exit to Materials (range 12)
  6564 | -8/Mines      | Entered Materials
  6564 | -8/Materials  | Evolved 2 slots: Propulsion x2
  6632 | -8/Materials  | Identified exit to Storage
  6632 | -8/Materials  | Discovered exit to Storage (range 16)
  6848 | -8/Materials  | Identified exit to Factory
  6848 | -8/Materials  | Discovered exit to Factory (range 3)
  8323 | -8/Materials  | Discovered exit to Factory (range 8)
  8428 | -8/Materials  | Repaired Flak Gun
  8469 | -8/Materials  | Repaired Arm. Treads
  8508 | -8/Materials  | Repaired Arm. Treads
  8548 | -8/Materials  | Repaired Arm. Treads
  9076 | -8/Materials  | Discovered exit to Factory (range 15)
  9220 | -8/Materials  | Discovered exit to Storage (range 7)
  9232 | -8/Materials  | Entered Storage
  9523 | -8/Storage    | Garrison activated, responded to threat
  9718 | -8/Storage    | Identified exit to Recycling
  9718 | -8/Storage    | Discovered exit to Recycling (range 17)
  9936 | -8/Storage    | Discovered exit to Factory (range 17)
 10508 | -8/Storage    | Repaired Deuterium Engine
 11303 | -8/Storage    | Entered Factory
 11303 | -7/Factory    | Evolved 2 slots: Weapon x2
 11610 | -7/Factory    | Build established: Hacker-Gunner
 11925 | -7/Factory    | Fabricated System Restoration Module (x2)
 12369 | -7/Factory    | Identified exit to Factory
 12369 | -7/Factory    | Discovered exit to Factory (range 15)
 12537 | -7/Factory    | Cargo convoy interrupted
 12860 | -7/Factory    | Build established: Hauler-Gunner
 13207 | -7/Factory    | Repaired Imp. Assault Rifle
 13247 | -7/Factory    | Repaired Arm. Treads
 13286 | -7/Factory    | Repaired Arm. Treads
 13326 | -7/Factory    | Repaired Arm. Treads?
 14132 | -7/Factory    | Fabricated Enh. Autogun (x1)
 15239 | -7/Factory    | Fabricated Enh. Autogun?
 15679 | -7/Factory    | Repaired Enh. Nuclear Core
 16414 | -7/Factory    | Garrison activated, responded to threat
 16522 | -7/Factory    | Garrison activated, responded to threat
 16625 | -7/Factory    | Identified exit to Lower Caves
 16625 | -7/Factory    | Discovered exit to Lower Caves (range 9)
 16661 | -7/Factory    | Found Prototype Device
 18380 | -7/Factory    | Fabricated Enh. Autogun (x1)
 18502 | -7/Factory    | Fabricated Enh. Autogun (x1)
 21776 | -7/Factory    | Entered another Factory area
 21776 | -6/Factory    | Evolved 2 slots: Utility x2
 21798 | -6/Factory    | Build established: Hauler-Tank
 22634 | -6/Factory    | Fabricated Enh. Autogun (x1)
 23093 | -6/Factory    | Build established: Hauler-Gunner
 23547 | -6/Factory    | Build established: Hacker-Tank
 23838 | -6/Factory    | Fabricated Enh. Autogun (x1)
 24688 | -6/Factory    | Repaired Cooling System
 24697 | -6/Factory    | Identified exit to Factory
 24697 | -6/Factory    | Discovered exit to Factory (range 9)
 24741 | -6/Factory    | Identified exit to Extension
 24741 | -6/Factory    | Discovered exit to Extension (range 15)
 25146 | -6/Factory    | Repaired Angular Momentum Engine
 26712 | -6/Factory    | Garrison activated, responded to threat
 27017 | -6/Factory    | Garrison activated, responded to threat
 27322 | -6/Factory    | Self-destructed

 Last Messages 
---------------
27275_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
27279_ S-27 Virus destroyed.
27279_ U-05 Engineer lays Concrete.
27279_ U-05 Engineer builds a Wall.
27280_ U-05 Engineer lays Concrete.
27281_ S-27 Virus destroyed.
27286_ Acquired 19 matter.
27296_ Acquired 7 matter.
27298_ K-01 Serf collects debris.
27304_ U-05 Engineer lays Concrete.
27304_ K-01 Serf collects debris.
27305_ U-05 Engineer builds a Wall.
27308_ K-01 Serf collects debris.
27309_ U-05 Engineer builds a Wall.
27309_ U-05 Engineer lays Concrete.
27313_ U-05 Engineer builds a Wall.
27313_ U-05 Engineer lays Concrete.
27315_ U-05 Engineer builds a Wall. <x2>
27320_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????#!/          #?????????????????????????????? |
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| ]     #            ##[  #         !   #??????????? |
| ###+#############+### = +   !/     u ##??????????? |
|                      *  #@   !       # #?????????? |
|                     =   #            ##??????????? |
|                    =    #            ##??????????? |
|       ###########+###   #            # #?????????? |
|       #?#"          #   #            # #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            510
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
        Imp. Assault Rifle | -8/Materials | Scanalyzed
        Hvy. Assault Rifle | -8/Materials | Scanalyzed
                  Mak. Axe | -8/Materials | Scanalyzed
 System Restoration Module | -8/Materials | Scanalyzed
            Assault Cannon | -8/Materials | Scanalyzed
              Enh. Autogun | -8/Materials | Scanalyzed
 Imp. Medium Armor Plating | -8/Storage   | Hacked
            Cooling System | -7/Factory   | Scanalyzed
                  Flak Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
 B-36 Bruiser | -7/Factory | Hacked

 Fabricated
------------
 System Restoration Module | x2 | -7/Factory 
              Enh. Autogun | x1 | -7/Factory 
              Enh. Autogun | x1 | -7/Factory 
              Enh. Autogun | x1 | -7/Factory 
              Enh. Autogun | x1 | -7/Factory 
              Enh. Autogun | x1 | -6/Factory 
              Enh. Autogun | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitySubdwellerConstruct
  Manual?         0
Play Time         02:07:33
  Cumulative      1705.9 hours
  Start           2024.06.07 @ 12:23:43
  End             2024.06.28 @ 08:11:19
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          961
  Rogue           62
  Adventurer      0
  Explorer        899
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          81
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c135f06f-0506-4242-af2f-2298f9e91524