Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 01:05:31 Player: ktur Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (116) 580 Value Destroyed (3713) 3713 Prototype IDs (67) 1340 Alien Tech Used (7) 1400 Bonus (3280) 3280 TOTAL SCORE: 18713 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 782 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1450 Matter 156/300 Energy 94/100 System Corruption 20% Temperature Cool (4) Movement Walking (120) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Armored Medium Treads Centrium Leg Centrium Leg Combat Antigrav System > --- UTILITY (12) ----- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Graphene Brace Improved System Guard > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (20) --- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Advanced Energy Well (500) Experimental Matter Compressor (362) Particle Accelerator Experimental Phase Shifter Phase Armor Experimental Shock Absorption System Phase Redirector Antimissile System Dimensional Node Initializer Subatomic Replicator Terrabomb Enhanced Nova Cannon Enhanced Nova Cannon Vortex Catalyst Activator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Advanced Energy Well Advanced Matter Compressor Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Transmission Jammer Cloaking Device System Mapper > --- WEAPON ----------- Enhanced Nova Cannon Lance > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Combat Antigrav System Experimental Matter Compressor Particle Accelerator Experimental Phase Shifter Graphene Brace Experimental Shock Absorption System Antimissile System Dimensional Node Initializer Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Vortex Catalyst Activator Molecular Deconstructor Plasma Lance Plasma Lance [Rating: 182] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Centrium Leg Hover Unit Aerolev Unit Flight Unit Cooled Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Phase Armor Weapon Heavy Pick Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Tiamat Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Slots Evolved 16 | . . 2 . 2 2 . . . 4 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 1 . . . 2 . . . . . . . . . . . 1 . Utility 10 | . . 2 . 1 . . . . 2 . . . . 2 . . . . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 254 | 6 15 7 . 22 11 . 4 2 19 . 1 9 2 14 1 10 9 7 32 25 35 23 Power 33 | 1 1 1 . 3 3 . . . 3 . . 2 . . . 1 . 1 5 4 7 1 Engine 10 | 1 1 1 . 3 1 . . . . . . . . . . . . 1 1 1 . . Core 7 | . . . . . 2 . . . 3 . . 1 . . . 1 . . . . . . Reactor 16 | . . . . . . . . . . . . 1 . . . . . . 4 3 7 1 Propulsion 63 | 2 1 4 . 7 4 . . . 2 . . 2 . 5 . 2 4 4 5 4 7 10 Treads 11 | 2 1 4 . 3 . . . . . . . . . . . . . . . . . 1 Leg 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 45 | . . . . 2 4 . . . 2 . . 1 . 3 . 2 4 4 5 4 7 7 Flight 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . Utility 103 | 1 5 2 . 7 3 . 3 1 9 . . 3 2 8 1 4 5 2 18 9 16 4 Device 52 | . . . . 2 1 . 1 . 5 . . 2 1 4 . 1 3 1 14 6 10 1 Storage 13 | 1 2 . . 1 1 . 1 . . . . 1 . . . . 1 . 1 1 3 . Processor 19 | . 3 2 . 2 1 . . . 3 . . . . 1 . 1 1 . . 1 3 1 Hackware 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . Protection 13 | . . . . 2 . . 1 1 1 . . . 1 2 1 2 . 1 1 . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 55 | 2 8 . . 5 1 . 1 1 5 . 1 2 . 1 . 3 . . 4 8 5 8 Energy Gun 5 | . 2 . . 2 . . . . . . . . . . . . . . . 1 . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . 2 2 3 Ballistic Gun 8 | 2 4 . . 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 16 | . 2 . . 1 . . 1 1 2 . 1 1 . 1 . . . . 1 3 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Slashing Weapon 5 | . . . . . 1 . . . 2 . . 1 . . . . . . . . 1 . Piercing Weapon 10 | . . . . . . . . . 1 . . . . . . 1 . . 2 2 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . 2 . . . . 2 . . 5 . 1 . . 5 . . 3 8 7 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 1 2 1 System Corruption 34 | . . . . . . . . . . . . . . . . . . . . 10 14 10 Parts Lost 72 | . 2 1 . 14 . . . . . . . . . . . 2 . . 4 21 6 22 Power 15 | . . 1 . 2 . . . . . . . . . . . 1 . . 2 5 2 2 Propulsion 25 | . . . . 4 . . . . . . . . . . . 1 . . . 7 2 11 Utility 20 | . . . . 3 . . . . . . . . . . . . . . 1 7 2 7 Weapon 12 | . 2 . . 5 . . . . . . . . . . . . . . 1 2 . 2 Highest Loss Streak 16 | . 2 1 . 7 . . . . . . . . . . . 1 . . 3 13 2 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 93 | . 96 98 100 93 84 92 89 84 98 100 100 100 100 99 100 96 93 98 97 94 83 72 Engine 4 | . 14 10 11 7 . . . . . . . . . . . . . 3 3 3 . . Core 3 | . . . . . 10 15 11 7 11 11 11 11 11 10 10 7 5 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 3 5 3 Treads 7 | . 27 21 22 23 . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . 27 30 30 30 35 35 35 35 35 30 31 30 30 31 28 27 24 18 Device 9 | . . . . 6 6 7 7 5 10 11 11 11 10 14 15 11 4 9 19 17 12 9 Storage 7 | . 14 11 11 14 8 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 8 5 Processor 19 | . 10 31 33 21 13 15 15 15 22 23 23 23 23 21 21 20 21 21 19 19 20 22 Hackware 1 | . . . . . . . . . . . . . . 3 5 5 5 4 2 3 4 2 Protection 2 | . . . . 1 7 7 7 8 . . . . . 2 . 3 10 6 4 2 . . Ballistic Gun 6 | . 24 22 22 14 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . 3 5 5 5 5 5 5 5 1 . . . Slashing Weapon 1 | . . . . . 5 7 7 7 5 5 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 3 5 5 5 5 5 5 4 5 5 5 7 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 31 33 33 38 26 26 35 32 45 39 45 45 45 48 46 47 42 48 70 74 99 109 Greatest Support 101 | 40 40 40 40 66 32 32 32 32 48 48 48 48 48 50 50 56 59 64 70 85 101 96 Greatest Overweight (x) 10 | . . . . 10 . . 1 . . . . 1 . 1 . . . . 1 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 10 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 9 15 15 15 10 10 12 15 15 15 15 15 15 15 15 15 15 15 17 20 19 20 Most Carried 20 | 6 15 15 15 15 15 10 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Carried 14 | 2 9 14 15 14 9 10 12 14 14 15 15 14 15 14 15 14 14 14 16 19 19 18 Final Capacity 20 | 8 15 15 15 15 10 10 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 6 15 15 15 15 10 10 15 15 15 15 15 15 15 15 15 15 15 15 20 17 20 19 Class Distribution -------------------- 20% | Scout 20% | Mutant 15% | Ninja 14% | Scavenger-Mutant 8% | Scavenger-Scout 6% | Hacker-Mutant 5% | Scavenger-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Ninja | -3/Research Scavenger-Ninja | -3/Testing Hacker-Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Matter Collected 4709 | 185 571 426 . 674 67 . 19 225 228 . 15 . 48 262 31 295 . 15 467 159 814 208 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4993 | . 688 665 . 865 67 . . 41 280 . . . 53 391 . 206 . . 379 217 588 553 Parts 258 | . 48 51 . 41 2 . . 1 10 . . . 4 10 . . . . 19 10 30 32 Haulers Intercepted 11 | . 2 3 . 2 . . . . 2 . . . . . . . . . . . 2 . Recyclers Shooed 5 | . 1 2 . . . . . . . . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . 9 . . 3 . 1 . . . 33 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Combat Hostiles Destroyed 72 | . 15 13 . 19 . . . 2 . . . . 5 . . 3 . . 3 4 2 6 Melee 5 | . . . . . . . . . . . . . . . . . . . 3 1 1 . Guns 38 | . 10 13 . 15 . . . . . . . . . . . . . . . . . . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 AOE 23 | . 5 . . 4 . . . 2 . . . . 5 . . 3 . . . 3 . 1 Classes Destroyed 17 | . 6 1 . 3 1 . . . . . . . . . . . . . 4 . . 2 Worker 5 | . 2 1 . . . . . . . . . . . . . . . . . 1 . 1 Builder 4 | . . . . 2 . . . . . . . . . . . . . . 1 . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 11 | . 2 3 . 2 . . . . 2 . . . . . . . . . . . 2 . Recycler 6 | . . . . . 1 . . . . . . . . 3 . . . . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Operator 6 | . 4 . . . . . . . 1 . . . . . . . . . 1 . . . Watcher 8 | . 2 1 . 2 . . . . 1 . . . . . . . . . 1 1 . . Swarmer 25 | . 6 5 . 4 . . . 2 . . . . 5 . . . . . . 3 . . Grunt 28 | . 9 4 . 10 . . . . . . . . . . . 3 . . . . . 2 Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 7 | . . 4 . 3 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Programmer 7 | . . . . . . . . . . . . . . . . . . . 1 1 2 3 Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 7 5 . 6 1 . . 2 2 . . . 5 3 . 2 . . 2 3 4 6 Combat Bots Only 5 | . 5 4 . 5 . . . 2 . . . . 5 . . 2 . . 2 3 1 4 Max Kills in Single Turn 5 | . 5 2 . 3 1 . . 2 1 . . . 3 1 . 1 . . 1 3 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 4 . . 2 . . . 2 . . . . 3 . . 1 . . . 3 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Damage Taken 12104 | . 590 384 . 1847 76 . . 190 57 . 24 . 82 50 74 183 . . 1056 2649 819 4023 Core 2725 | . 79 74 . 309 . . . 18 . . . . 13 . . . . . 240 550 137 1305 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Redirected to Shielding 299 | . . . . . . . . . . . . . . . 15 21 . . 156 107 . . Regen/Repaired (Parts) 796 | . . . . . . . 395 . . . . . . 49 . . . . . 25 194 133 Core Remaining (%) 78 | 100 68 . 81 43 . . . 97 . . . . 98 . . . . 100 . 39 . . Volleys Fired 299 | . 73 45 . 89 . . . 4 . . 1 . 4 . . 9 . . 5 8 6 55 Largest 2 | . 2 2 . 2 . . . 1 . . 1 . 1 . . 1 . . 1 1 1 1 Hottest 120 | . 80 46 . 79 . . . 33 . . 46 . 46 . . 46 . . 66 113 120 120 Shots Fired 465 | . 136 83 . 159 . . . 4 . . 1 . 4 . . 9 . . 5 6 6 52 Gun 370 | . 132 83 . 155 . . . . . . . . . . . . . . . . . . Cannon 63 | . . . . . . . . . . . . . . . . . . . 4 3 6 50 Launcher 32 | . 4 . . 4 . . . 4 . . 1 . 4 . . 9 . . 1 3 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 346 | . 116 83 . 143 . . . . . . . . . . . . . . 4 . . . Thermal 84 | . 16 . . 9 . . . . . . . . . . . . . . . 3 6 50 Explosive 32 | . 4 . . 4 . . . 4 . . 1 . 4 . . 9 . . 1 3 . 2 Electromagnetic 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . 15 13 . 17 . . . . . . . . 1 . . 3 . . 4 . 3 17 Robot Miss Streak 5 | . 4 3 . 5 . . . . . . . . . . . 1 . . . 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 2 . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 368 | . 86 58 . 113 1 . . . 6 . . . 1 8 . 8 . . 20 13 16 38 Core Hits 178 | . 43 24 . 44 . . . 3 4 . . . 4 3 . 9 . . 9 8 7 20 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 3 . . . . . . . . . . . . . . 1 . . . . . . Critical Strikes 8 | . 3 . . 1 . . . . . . . . . . . 1 . . 1 1 1 . Destroy 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Melee Attacks 256 | . . . . . 1 . . . 30 8 5 . 9 27 . 6 18 5 64 44 25 14 Impact 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Slashing 16 | . . . . . 1 . . . 14 1 . . . . . . . . . . . . Piercing 236 | . . . . . . . . . 16 7 5 . 9 27 . 2 18 5 64 44 25 14 Sneak Attacks 19 | . . . . . 1 . . . 2 . . . . 4 . 1 . . 4 1 3 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Damage Inflicted 13634 | . 1454 927 . 2243 60 . . 314 363 . . . 475 389 . 1594 . . 1104 1123 889 2699 Guns 3725 | . 1087 923 . 1715 . . . . . . . . . . . . . . . . . . Cannons 1684 | . . . . . . . . . . . . . . . . . . . . . 278 1406 Explosions 4324 | . 365 . . 528 . . . 314 . . . . 475 . . 1215 . . 153 532 . 742 Melee 3886 | . . . . . 60 . . . 363 . . . . 389 . 379 . . 951 591 611 542 Ramming 15 | . 2 4 . . . . . . . . . . . . . . . . . . . 9 Kinetic 3473 | . 979 923 . 1571 . . . . . . . . . . . . . . . . . . Thermal 1892 | . 108 . . 100 . . . . . . . . . . . . . . . . 278 1406 Explosive 4089 | . 365 . . 528 . . . 314 . . . . 475 . . 1215 . . 153 297 . 742 Electromagnetic 279 | . . . . 44 . . . . . . . . . . . . . . . 235 . . Impact 297 | . . . . . . . . . . . . . . . . 297 . . . . . . Slashing 60 | . . . . . 60 . . . . . . . . . . . . . . . . . Piercing 3529 | . . . . . . . . . 363 . . . . 389 . 82 . . 951 591 611 542 Highest Corruption 40 | . 2 . . 9 . . . . . . . . . . . . . . 2 40 15 32 Average Corruption 9 | . 1 . . 8 . . . . . . . . . . . . . . 1 8 8 21 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Effects 88 | . 1 . . 24 . . . . . . . . . . . . . . 8 19 15 21 Message Errors 11 | . . . . 2 . . . . . . . . . . . . . . 1 1 1 6 Matter Fused 25 | . . . . 5 . . . . . . . . . . . . . . 2 6 7 5 Heat Flow Errors 6 | . . . . 2 . . . . . . . . . . . . . . . . 2 2 Energy Discharges 16 | . . . . 4 . . . . . . . . . . . . . . 3 3 5 1 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . 5 . . . . . . . . . . . . . . 2 2 . 1 Data Loss (major) 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 Weapon Failures 8 | . . . . 3 . . . . . . . . . . . . . . . 2 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1033 | . . . . 10 20 . . 3 32 . . . 20 15 . 245 . . 171 222 82 213 Projectiles 63 | . . . . . . . . . . . . . . . . . . . . . 15 48 Explosions 317 | . . . . 10 . . . 3 . . . . 20 . . 97 . . . 162 . 25 Melee 653 | . . . . . 20 . . . 32 . . . . 15 . 148 . . 171 60 67 140 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 19 . . 40 . . . 29 . . . . . . . . . . . 318 . 32 Shots 11 | . 1 . . 3 . . . 1 . . . . . . . . . . . 4 . 2 Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 2 . 1 . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 195 | . 57 13 . 141 7 . . 18 33 6 10 6 40 42 159 118 114 55 54 194 195 115 Average Temperature 30 | . 19 8 . 42 6 . . 11 12 6 6 6 10 15 51 53 58 22 21 76 36 47 Received Heat Transfer 1704 | . 285 111 . 765 9 . . 72 27 . 9 . . 9 9 . . . 66 9 72 261 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Heat Transferred 1841 | . 250 . . 259 . . . . . . . . . . . . . . . . 222 1110 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Peak Influence 729 | . 216 230 89 318 113 . . . 239 . . . . 231 . . . . 605 328 729 642 Initial 325 | . . . 89 34 93 . . . 129 . . . . 69 . . . . . 211 178 325 Average 186 | . 96 66 89 120 97 . . . 151 . . . . 128 . . . . 262 224 310 430 Maximum Alert Level 3 | . 1 1 . 1 . . . . 1 . . . . 1 . . . . 2 1 3 2 Low Security (%) 64 | 100 90 91 100 86 100 . . . 71 . . . . 92 . . . . 44 23 39 . Level 1 24 | . 9 9 . 13 . . . . 28 . . . . 7 . . . . 31 76 35 36 Level 2 11 | . . . . . . . . . . . . . . . . . . . 24 . 23 63 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . . 2 . . . . 1 . . . . . . . . . 2 2 5 4 Investigation 4 | . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 Reinforcement 11 | . 4 . . 1 . . . . . . . . . . . . . . . 1 2 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Distress Signals 15 | . 2 2 . 4 . . . . . . . . . . . . . . 1 1 4 1 Communications Jammed 69 | . . . . . . . . . . . . . . . . . . . 32 9 26 2 Distress Signals 67 | . . . . . . . . . . . . . . . . . . . 31 9 26 1 Times Spotted 276 | . 45 15 . 33 3 . . 16 11 . 1 . 5 10 3 5 . . 51 14 32 32 Peak Tracking Total 16 | . 6 4 . 5 3 . . 7 7 . 1 . 5 3 3 4 . . 16 5 10 6 Tactical Retreats 46 | . 9 1 . 3 1 . . . 4 . 1 . . 1 . 1 . . 11 3 9 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Traps Triggered 10 | . 2 1 . 3 1 . . . 1 . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . 2 . . . . . . . . 8 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Machines Disabled 18 | . . . . . . . . . . . . . . . . . 1 2 . 9 . 6 Max in Single Turn 4 | . . . . . . . . . . . . . . . . . 1 1 . 4 . 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Machines Accessed 46 | . 4 3 . 3 2 1 . . 8 . . 4 . 2 1 . 6 . 3 2 4 3 Terminals 13 | . 3 3 . 3 1 . . . . . . . . . . . . . . . 1 2 Fabricators 5 | . . . . . . . . . 3 . . . . 1 . . . . . . 1 . Repair Stations 5 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 Recycling Units 5 | . 1 . . . 1 . . . 2 . . . . . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Total Hacks 103 | . 11 7 . 8 2 1 . . 17 . . 17 . 5 1 . 12 . 3 5 9 5 Successful 72 | . 7 3 . 3 1 1 . . 8 . . 17 . 3 1 . 12 . 3 4 4 5 Failed 31 | . 4 4 . 5 1 . . . 9 . . . . 2 . . . . . 1 5 . Catastrophic 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 6 1 . 6 . . 1 . 19 . . . . 9 . . . 2 21 2 33 11 Terminals 30 | . 9 7 . 8 1 . . . . . . . . . . . . . . . 2 3 Fabricators 10 | . . . . . . . . . 6 . . . . 3 . . . . . . 1 . Repair Stations 13 | . . . . . . . . . 2 . . . . 2 . . . . . 3 4 2 Recycling Units 8 | . 2 . . . 1 . . . 3 . . . . . . . . . . . 2 . Scanalyzers 7 | . . . . . . . . . 4 . . . . . . . . . 1 2 . . Garrison Access 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . Terminal Hacks 45 | . 5 3 . 2 . 1 . . . . . 17 . . 1 . 12 . . . 1 3 Record 18 | . . . . . . . . . . . . 5 . . . . 10 . . . . 3 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 6 | . 1 1 . . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . . 1 . 2 . . . 1 . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . . 2 . . . . 2 . . . . . 2 2 2 Scan Component 5 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 Repair 5 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 Recycling Unit Hacks 4 | . 1 . . . 1 . . . 2 . . . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 1 . . . 2 . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 1 . . . . . . . . . 1 2 . . Insert Component 3 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Unauthorized Hacks 3 | . 1 . . 1 . . . . . . . . . . . . . . . . 1 . Terminals 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 3 . 3 1 . . . 8 . . . . 1 . . . . . 1 2 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 103 | . . . . . . . . . 20 . . 4 . 22 . . . . 40 1 . 16 Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 Time 324 | . . . . . . . . . 100 . . . . 60 . . . . . 62 34 68 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 10 . . . 2 . . . 6 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Total Allies 12 | . . . . . . . 4 . 1 . . . . . . . . . 2 . 5 . Largest Group 4 | . . . . . . . 4 4 1 . . . . . . . . . 2 . 3 . Highest-Rated Group 243 | . . . . . . . 159 159 28 . . . . . . . . . 206 . 243 . Highest-Rated Ally 167 | . . . . . . . 41 41 28 . . . . . . . . . 103 . 167 . Zionite Dispatches 6 | . . . . . . . . . 1 . . . . . . . . . 1 . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 7 | . . . . . . . . . 2 . . . . . . . . . . . 5 . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . DROP 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 56 | . . . . . . . . 19 . . . . . . . . . . 4 . 33 . Total Damage 2455 | . . . . . . . . 458 . . . . . . . . . . 418 . 1579 . Kills 20 | . . . . . . . . 8 . . . . . . . . . . 2 . 10 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 . . 1 . 1 . 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Zionite Intel Received 23 | . . . . . . . . . 5 . . . . 2 . . . . 6 . 7 3 Branch Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 5 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . 1 Prototype Schematics 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 4 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Turns Passed 10791 | 85 1379 700 38 1244 112 66 580 181 874 205 134 88 301 440 138 225 461 250 1252 571 825 642 Spaces Moved 13577 | 47 671 340 23 562 193 173 893 299 1464 324 323 180 555 679 361 482 894 503 2112 669 1289 541 Core 7 | 4 . . . 3 . . . . . . . . . . . . . . . . . . Treads 1584 | 43 671 340 23 507 . . . . . . . . . . . . . . . . . . Legs 154 | . . . . 50 . . . . . . . . . . . . . . . . . 104 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 11832 | . . . . 2 193 173 893 299 1464 324 323 180 555 679 361 482 894 503 2112 669 1289 437 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 160 160 38 38 38 38 33 33 33 33 33 30 30 30 33 35 33 36 31 31 Average Speed 53 | 150 160 160 160 166 38 38 46 38 33 33 33 33 33 32 30 30 35 35 35 44 43 67 Slowest Speed 550 | 160 160 160 160 550 38 38 98 38 33 33 33 98 33 98 30 36 38 36 112 181 142 330 Overloaded Moves 8 | . . . . . . . . . . . . . . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 49 | 5 90 31 11 41 7 45 89 54 36 49 61 63 66 16 63 44 78 66 51 72 38 52 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . 1 . . . . 3 . . . . . . 3 . . . Known Exits Taken 20 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 1 2 . 2 1 . . . 1 4 . 1 . . . . Spaces Dug 240 | . 9 . . . . . . 22 21 7 23 . 54 15 . 1 . 3 40 23 11 11 Terrain Destroyed 544 | . 24 . . 14 . . . 34 21 7 23 . 58 15 . 74 . 3 55 156 11 49 Melee 129 | . . . . . . . . . 21 7 4 . 9 15 . 1 . 3 36 20 11 2 Projectile 23 | . . . . . . . . . . . . . . . . . . . 4 3 . 16 AOE 392 | . 24 . . 14 . . . 34 . . 19 . 49 . . 73 . . 15 133 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Total 16266 | 58 846 434 24 741 234 172 1053 361 1809 407 338 209 648 843 389 533 1008 561 2484 868 1508 738 Wait 1551 | . 50 21 2 42 12 . 150 56 253 75 9 . 79 112 28 20 69 42 235 109 108 79 Move 13555 | 46 670 339 22 561 192 172 892 298 1463 323 322 179 554 678 360 481 893 502 2111 668 1288 541 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 157 | 6 21 10 . 13 8 . 5 . 17 1 . 7 . 5 . 2 5 2 18 8 19 10 Fast Attach 114 | 6 5 1 . 11 . . . . 8 . . 7 . 5 . 5 7 1 9 12 25 12 Attach 73 | . 3 4 . 8 10 . 1 1 5 . . 2 . 3 . 1 1 3 5 7 8 11 Detach 15 | . . . . 2 1 . 1 1 1 . . . . . . . 1 . 1 1 4 2 Swap 73 | . 7 2 . 3 1 . 3 1 6 . 1 1 2 6 1 4 1 3 18 6 2 5 Drop 166 | . 16 10 . 11 9 . 1 . 19 1 . 13 . 7 . 5 13 3 20 9 23 6 Fire 299 | . 73 45 . 89 . . . 4 . . 1 . 4 . . 9 . . 5 8 6 55 Melee 243 | . . . . . 1 . . . 27 7 5 . 9 27 . 6 18 5 62 37 25 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crush 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 10 . . . . . . . . . . 3 . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 1021 | -10/Materials | Discovered new exit (range 7) 1220 | -10/Materials | Discovered new exit (range 11) 1435 | -10/Materials | Discovered new exit (range 15) 1465 | -10/Materials | Entered another Materials area 1465 | -9/Materials | Evolved 2 slots: Utility x2 1987 | -9/Materials | Build established: Scavenger-Mutant 2136 | -9/Materials | Discovered new exit (range 18) 2163 | -9/Materials | Identified exit to Mines 2165 | -9/Materials | Entered Mines 2193 | -9/Mines | Discovered new exit (range 5) 2201 | -9/Mines | Identified exit to Materials 2203 | -9/Mines | Entered Materials 2203 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2882 | -8/Materials | Lost 3 parts (1n2w) 3315 | -8/Materials | Core integrity fell below 50% 3338 | -8/Materials | Lost 7 parts (1p3n1u2w) 3384 | -8/Materials | Discovered new exit (range 6) 3393 | -8/Materials | Identified exit to Storage 3414 | -8/Materials | Discovered new exit (range 15) 3441 | -8/Materials | Identified exit to Factory 3447 | -8/Materials | Entered Factory 3447 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3556 | -7/Factory | Discovered new exit (range 8) 3559 | -7/Factory | Identified exit to Lower Caves 3559 | -7/Factory | Entered Lower Caves 3563 | -7/Lower Caves | Encountered a Warlord checkpoint 3588 | -7/Lower Caves | Spotted B-75 Beast 3621 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3624 | -7/Lower Caves | Identified exit to Zion 3625 | -7/Lower Caves | Entered Zion 3655 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3667 | -6/Zion | Discovered new exit (range 16) 3673 | -6/Zion | Identified exit to Proximity Caves 3729 | -6/Zion | Received a visual enhancement algorithm 3759 | -6/Zion | Build established: Scavenger-Scout 3879 | -6/Zion | Imprinted 3881 | -6/Zion | Declared Zion's savior 3957 | -6/Zion | Found GAL Module 3986 | -6/Zion | Learned 8 Factory zone layouts 3997 | -6/Zion | Visited the Megawrench Repair Shop 3999 | -6/Zion | Megawrench repaired 10 parts 4205 | -6/Zion | Entered Proximity Caves 4205 | -5/Proximity Caves | Accompanied by 4 allies 4379 | -5/Proximity Caves | Discovered new exit (range 7) 4385 | -5/Proximity Caves | Identified exit to Factory 4386 | -5/Proximity Caves | Entered Factory 4386 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4495 | -5/Factory | Discovered new exit (range 17) 4503 | -5/Factory | Retrieved Zion intel report: Component Schematics 4510 | -5/Factory | Spotted B-75 Beast 4550 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4574 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4697 | -5/Factory | Discovered new exit (range 9) 4705 | -5/Factory | Identified exit to Factory 4820 | -5/Factory | Repaired Broken Cold Fusion Reactor 4854 | -5/Factory | Build established: Scout 4979 | -5/Factory | Retrieved Zion intel report: Branch Access 4979 | -5/Factory | Identified exit to Upper Caves 5042 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5043 | -5/Factory | Zion Explosive Resupply teleported in 5049 | -5/Factory | Found Prototype Launcher 5049 | -5/Factory | Identified Mni. Smartbomb Launcher 5211 | -5/Factory | Fabricated Adv. Terrain Scan Processor? 5260 | -5/Factory | Entered Upper Caves 5441 | -5/Upper Caves | Discovered new exit (range 22) 5465 | -5/Upper Caves | Identified exit to Upper Caves 5465 | -5/Upper Caves | Entered another Upper Caves area 5481 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5543 | -5/Upper Caves | Learned location of 1 exit from Factory 5561 | -5/Upper Caves | Encountered a Warlord checkpoint 5595 | -5/Upper Caves | Discovered new exit (range 15) 5599 | -5/Upper Caves | Identified exit to Zhirov 5599 | -5/Upper Caves | Entered Zhirov 5599 | -5/Zhirov | Discovered new exit (range 3) 5605 | -5/Zhirov | Met Zhirov 5613 | -5/Zhirov | Learned location of Quarantine (-2) 5613 | -5/Zhirov | Learned location of Testing (-3) 5613 | -5/Zhirov | Learned location of Command (-1) 5618 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5623 | -5/Zhirov | Found Alien Artifact 5623 | -5/Zhirov | Identified Integrated Reactor 5623 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5673 | -5/Zhirov | Found Alien Artifact 5686 | -5/Zhirov | Identified exit to Proximity Caves 5687 | -5/Zhirov | Entered Proximity Caves 5694 | -4/Proximity Caves | Spotted B-86 Titan 5831 | -4/Proximity Caves | Discovered exit to Factory (range 20) 5839 | -4/Proximity Caves | Learned Research garrison access intel 5988 | -4/Proximity Caves | Entered Factory 5988 | -4/Factory | Evolved 2 slots: Utility x2 5989 | -4/Factory | Identified exit to Armory 5990 | -4/Factory | Identified exit to Research 6194 | -4/Factory | Repaired Aerolev Unit 6358 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6392 | -4/Factory | Retrieved Zion intel report: Component Schematics 6408 | -4/Factory | Discovered new exit (range 11) 6428 | -4/Factory | Identified exit to Upper Caves 6428 | -4/Factory | Entered Upper Caves 6431 | -4/Upper Caves | Learned Research stockpile data 6471 | -4/Upper Caves | Learned Research terminal intel 6537 | -4/Upper Caves | Build established: Ninja 6557 | -4/Upper Caves | Discovered new exit (range 20) 6562 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6566 | -4/Upper Caves | Identified exit to Upper Caves 6566 | -4/Upper Caves | Entered another Upper Caves area 6575 | -4/Upper Caves | Encountered a Warlord checkpoint 6578 | -4/Upper Caves | Discovered exit to Research (range 10) 6646 | -4/Upper Caves | Spotted B-86 Titan 6675 | -4/Upper Caves | Discovered new exit (range 23) 6791 | -4/Upper Caves | Identified exit to Warlord 6791 | -4/Upper Caves | Entered Warlord 6842 | -4/Warlord | Learned Research security intel 6842 | -4/Warlord | Learned Factory garrison access intel 6842 | -4/Warlord | Learned Research recycling unit intel 6843 | -4/Warlord | Learned 4 Access zone layouts 6843 | -4/Warlord | Learned Research trap positions 6843 | -4/Warlord | Learned Testing emergency access door positions 6952 | -4/Warlord | Rebuked by Warlord 6977 | -4/Warlord | Warlord's base attacked by MAIN.C 7040 | -4/Warlord | Build established: Scout 7071 | -4/Warlord | Found Prototype Processor 7071 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 7074 | -4/Warlord | Found Prototype Device 7074 | -4/Warlord | Identified Thermal Barrier 7077 | -4/Warlord | Found Prototype Device 7077 | -4/Warlord | Identified Exp. Phase Shifter 7139 | -4/Warlord | Found Prototype Launcher 7242 | -4/Warlord | Opened side exit 7250 | -4/Warlord | Discovered new exit (range 9) 7252 | -4/Warlord | Identified exit to Proximity Caves 7252 | -4/Warlord | Entered Proximity Caves 7326 | -3/Proximity Caves | Found Alien Artifact 7483 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7490 | -3/Proximity Caves | Found Prototype Special Weapon 7497 | -3/Proximity Caves | Discovered exit to Research (range 6) 7502 | -3/Proximity Caves | Entered Research 7502 | -3/Research | Evolved 2 slots: Utility x2 7503 | -3/Research | Loaded intel: 64 trap records 7506 | -3/Research | Loaded intel: 23 terminal locations 7507 | -3/Research | Loaded intel: 4 recycling unit locations 7508 | -3/Research | Loaded intel: 4 garrison access locations 7536 | -3/Research | Discovered new exit (range 20) 7605 | -3/Research | Found Antimissile System 7722 | -3/Research | Lost 3 parts (2p1u) 7855 | -3/Research | Build established: Ninja 7865 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8040 | -3/Research | Spotted B-86 Titan 8054 | -3/Research | Retrieved Zion intel report: Active Garrisons 8093 | -3/Research | Retrieved Zion intel report: Component Schematics 8123 | -3/Research | Retrieved Zion intel report: Component Stockpiles 8212 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8290 | -3/Research | Found Gamma Bomb Array 8296 | -3/Research | Discovered new exit (range 24) 8366 | -3/Research | Identified exit to Research 8399 | -3/Research | Discovered exit to Research (range 13) 8446 | -3/Research | Retrieved Zion intel report: Component Schematics 8447 | -3/Research | Zion Heavy squad teleported in 8502 | -3/Research | Search patrols dispatched 8753 | -3/Research | Identified exit to Testing 8754 | -3/Research | Entered Testing 8776 | -3/Testing | Found Prototype Energy Gun 8776 | -3/Testing | Identified Warp Gun 8812 | -3/Testing | Spotted Striker 8822 | -3/Testing | Build established: Scavenger-Ninja 8873 | -3/Testing | Found Adv. Micro-nuke Launcher 9002 | -3/Testing | Repaired Lrn. Terrain Scanner? 9141 | -3/Testing | Crushed by falling debris 9141 | -3/Testing | System corruption reached 10% 9172 | -3/Testing | Lost 4 parts (1p3u) 9233 | -3/Testing | Lost 3 parts (2p1u) 9240 | -3/Testing | Spotted PP-WSX756OHPI 9259 | -3/Testing | Found Prototype Hackware 9259 | -3/Testing | Identified System Mapper 9278 | -3/Testing | Discovered exit to Research (range 8) 9300 | -3/Testing | System corruption reached 30% 9308 | -3/Testing | Core integrity fell below 50% 9319 | -3/Testing | Scanned by Researcher 9325 | -3/Testing | Entered Research 9325 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9353 | -2/Research | Lost 13 parts (2p6n3u2w) 9546 | -2/Research | Spotted B-90 Cyclops 9550 | -2/Research | Zion Hover Resupply teleported in 9592 | -2/Research | Found Prototype Device 9592 | -2/Research | Identified Exp. Shock Absorption System 9607 | -2/Research | Retrieved Zion intel report: Emergency Access 9608 | -2/Research | Zion Recon squad teleported in 9631 | -2/Research | Build established: Hacker-Mutant 9685 | -2/Research | Retrieved Zion intel report: Trap Installations 9704 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9714 | -2/Research | Retrieved Zion intel report: Active Garrisons 9718 | -2/Research | Found Prototype Slashing Weapon 9718 | -2/Research | Identified Nanosword 9779 | -2/Research | Repaired Cmb. Antigrav System 9789 | -2/Research | Spotted B-90 Cyclops 9830 | -2/Research | Retrieved Zion intel report: Guard Positions 9834 | -2/Research | Retrieved Zion intel report: Unaware Schematics 9880 | -2/Research | Retrieved Zion intel report: Unaware Analyses 9881 | -2/Research | Zion Hacker squad teleported in 9902 | -2/Research | System corruption reached 10% 9966 | -2/Research | Zion hero teleported in (P1-3CE) 10075 | -2/Research | First assault squad dispatched 10093 | -2/Research | Found Gamma Bomb Array 10148 | -2/Research | Discovered new exit (range 8) 10150 | -2/Research | Identified exit to Quarantine 10150 | -2/Research | Entered Quarantine 10171 | -2/Quarantine | Found Alien Artifact 10175 | -2/Quarantine | Found Alien Artifact 10218 | -2/Quarantine | Build established: Hacker-Sprinter 10260 | -2/Quarantine | Repaired Cmb. Antigrav System 10283 | -2/Quarantine | Found Alien Artifact 10320 | -2/Quarantine | Identified Molecular Deconstructor 10326 | -2/Quarantine | Found Alien Artifact 10386 | -2/Quarantine | Found Alien Artifact 10433 | -2/Quarantine | System corruption reached 30% 10463 | -2/Quarantine | Lost 5 parts (4n1u) 10515 | -2/Quarantine | Found Alien Artifact 10515 | -2/Quarantine | Identified Dimensional Node Initializer (x2) 10515 | -2/Quarantine | Initialized slip node 10516 | -2/Quarantine | Core integrity fell below 50% 10520 | -2/Quarantine | Core integrity fell below 20% 10527 | -2/Quarantine | Found Alien Artifact 10527 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 10527 | -2/Quarantine | Warped through subspace 10555 | -2/Quarantine | Lost 16 parts (2p6n6u2w) 10604 | -2/Quarantine | Retrieved Zion intel report: Branch Access 10628 | -2/Quarantine | Found Alien Artifact 10668 | -2/Quarantine | Identified Phase Armor 10669 | -2/Quarantine | Identified Phase Redirector 10670 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 10670 | -2/Quarantine | Warped through subspace 10671 | -2/Quarantine | Identified Terrabomb (x2) 10671 | -2/Quarantine | Used Terrabomb 10672 | -2/Quarantine | Warped through subspace 10741 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 10753 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 10792 | -2/Quarantine | Spotted Alpha 7 10792 | -2/Quarantine | Destroyed by Alpha 7 with Multirail Last Messages --------------- [ Hrd. Heavy Armor Plating ] [ Lrg. Storage Unit ] [ Adv. Signal Interpreter ] [ Spear ] [ Point Defense Array ] [ Com. Battery ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-1 ] [ 2 : Unaware Schematics ] >>\\ZION-SEEK-2 [ Targeting Unaware Schematics... ] 10767_ Penetrated by Slug. 10767_ Slug penetrates Wall. 10767_ Penetrated by Slug. 10769_ Kicked G-73 Enforcer out of the way. 10785_ NBSP8X R>ZL5S4NK4PK#Y>6LMKDW 10785_ Slug penetrates Wall. 10792_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# ???????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ???#### ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ###????????????????????????????????????? | | ??????# " #????????????????????????????????????? | | ??????# #"############?????????????????????????? | | ??????# #" #?????????????????????????? | | ??????# ##"" ! """" #?????????????????????????? | | ??????# ##"" """" #?????????????????????????? | | ??????# ##"T """" #?????????????????????????? | | ??????# ##"" """" #?????????????????????????? | | ??????# ##"" #?????????????????????????? | | ?????## ## #?????????????????????????? | | ?????# ###/####################### ??????? | | ?????# ?????? | | ?????# T ?????? | | ?????# ?????? | | ?????# ### #######@#############??????????? | | ?????#######?# #?????# ?????????????????????? | | ??????# #????# #????? #????????????????????? | | ??????# #????# #?????T #????????????????????? | | ????###"###### #????##"7"#????????????????????? | | ????# # #?????#"""#????????????????????? | | ????#""" # #?????#"""#????????????????????? | | ????#""" # #?????#####????????????????????? | | ????#""" # #??????????????????????????????? | | ????#"S # #??????????????????????????????? | | ????#"" """ # #??????????????????????????????? | | ????#"" """ + #??????????????????????????????? | | ????# """ # #??????????????????????????????? | | ????# # #??????????????????????????????? | | ????########## #??????????????????????????????? | | ??????# ? +??????###################?????? | | ??????# ? #??????# #?????? | | ??????# ? +??????# ####### | | ??????+ ? #??????# """"""""" # | | ??????# #?######??????# """ """ + | | ??????# #?????????????# # | | ??????# #?????????????# """"""""" # | | ??????# #?????????????# """ """ ####### | | ??????# #?????????????##"###"""#"""######?????? | | #####?# #????###########"#"" ???????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 72 Energy Capacity 940 Matter Stores 300 Matter Capacity 800 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 EM Shielding 6 Corruption Containment 12 Armor Coverage 150 Resistance: TH 50 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 6 Melee Accuracy 14 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Med. Matter Pod | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Adv. System Restoration Module | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Adv. Terrain Scan Processor | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Tiamat Missile Launcher | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Fusion Reactor | -4/Factory | Z-intel Enh. Force Rifle | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Plasma Lance | -4/Factory | Z-intel Hvy. Gatling Laser | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Force Rifle | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Imp. Thermal Shield | -4/Factory | Z-intel Adv. Trap Scanner | -4/Factory | Z-intel Imp. Core Shielding | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Imp. System Restoration Module | -4/Factory | Z-intel VSS Leg | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Lyr. Heavy Armor Plating | -4/Factory | Z-intel Tactical Quantum Warhead | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Exp. Weapon Shielding | -3/Research | Z-intel Cld. Nuclear Pulse Thruster | -3/Research | Z-intel Imp. Energy Mantle | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Cmb. Antigrav System | -3/Research | Z-intel Triangulator | -3/Research | Z-intel Recoil Nullifier | -3/Research | Z-intel Adv. Recalibrator | -3/Research | Z-intel Imp. Fusion Compressor | -3/Research | Z-intel Adv. Thermal Generator | -3/Research | Z-intel Imp. Hacking Suite | -3/Research | Z-intel Imp. Gyrokinetic Inverter | -3/Research | Z-intel Field Propulsion Drive | -3/Research | Z-intel Linear Gravjet | -3/Research | Z-intel Hardcell Cannon | -3/Research | Z-intel Railgun | -3/Research | Z-intel Antigrav Array | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Imp. Phase Shifter | -3/Research | Z-intel Imp. Target Analyzer | -3/Research | Z-intel Biometal Leg | -3/Research | Z-intel Imp. Heavy Treads | -3/Research | Z-intel Adv. ECM Suite | -3/Research | Z-intel Adv. Particle Charger | -3/Research | Z-intel Imp. Component Analysis Suite | -3/Research | Z-intel Imp. Reaction Control System | -3/Research | Z-intel Imp. Shield Generator | -3/Research | Z-intel Power Amplifier | -3/Research | Z-intel Gyrokinetic Inverter | -3/Research | Z-intel Imp. Signal Interpreter | -3/Research | Z-intel Lgt. Particle Reactor | -3/Research | Z-intel Imp. Armor Integrity Analyzer | -3/Research | Z-intel Mic. Antimatter Reactor | -3/Research | Z-intel Com. Wheel | -3/Research | Z-intel Proton Burst Cannon | -3/Testing | Scanalyzed Exp. Thermal Defense Suite | -2/Quarantine | Archive Enh. Biometal Leg | -2/Quarantine | Archive Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Cmb. Linear Gravjet | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Lrn. Sensor Array | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. Drone Bay | -2/Quarantine | Z-intel Hrd. Heavy Armor Plating | -2/Quarantine | Z-intel Lrg. Storage Unit | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Spear | -2/Quarantine | Z-intel Point Defense Array | -2/Quarantine | Z-intel Com. Battery | -2/Quarantine | Z-intel Robot Schematics ------------------ K-01 Serf | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -2/Research | Z-intel A-27 Freighter | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel C-65 Expert | -2/Research | Z-intel Fabricated ------------ Adv. Terrain Scan Processor | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Phase Armor Phase Redirector High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed SensorTerrainSword Manual? 0 Play Time 02:37:23 Cumulative 309.1 hours Start 2022.04.07 @ 22:02:55 End 2022.04.08 @ 01:05:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 339 Adventurer 0 Explorer 0 Win Type - Total 17 Types 11/2/2/2/0/0/0/0/0 Lore% 88 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19424ccf-b245-4902-955d-529aa112b123