Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 15:29:51

Player: Pogmind

Result: Destroyed by JJ-3JD(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (625)      625
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 1619

 Bonus
-------
Follower Combat Kills      65
Friendly Fire              -81

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     175/200
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (2) ------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY (15) ---
             Ion Engine
  Subdweller Monowheel
      Medium Matter Pod (100)
      Medium Matter Pod (100)
             Structural Scanner
             Seismic Detector
             Grenade Launcher
             Grenade Launcher
             Rocket Launcher
             Flamer
   Makeshift Axe
             EMP Trap
             EMP Trap
             EMP Trap
             EMP Trap

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
  Subdweller Laser
   Makeshift Axe
>            --- INVENTORY --------
             Cargo Legs
      Medium Matter Pod
      Medium Matter Pod
             Structural Scanner
             Seismic Detector
  Subdweller Machine Gun
             Grenade Launcher
             Grenade Launcher
             Rocket Launcher
             Flamer
             EMP Trap
             EMP Trap
             EMP Trap
             EMP Trap
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 7   16  3   17  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   2   .   2   
    Device                 3    | 1   .   .   2   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   12  3   13  
    Energy Gun             7    | .   4   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   4   1   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         4    | .   2   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 99  
  Engine                   14   | .   14  14  14  
  Treads                   27   | .   28  28  27  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               15   | .   18  14  9   
  Ballistic Gun            5    | .   8   2   4   
  Launcher                 4    | .   .   11  3   
  Slashing Weapon          1    | .   .   .   7   
Peak Build Rating          15   | 7   8   8   15  
  Average Rating           8    | 5   7   7   11  
  On Entrance              5    | .   7   8   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  28  30  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   11  15  15  
  Most Carried             15   | 3   13  15  15  
  Average Carried          12   | 1   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   13  15  15  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1057 | 276 501 60  220 
  Remotely                 .    | .   .   .   .   
Salvage Created            995  | 98  567 .   330 
  Parts                    61   | 7   31  .   23  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      13   | .   .   .   13  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   14  .   6   
  Guns                     13   | .   8   .   5   
  AOE                      7    | .   6   .   1   
Classes Destroyed          8    | 2   5   .   1   
  Worker                   2    | .   2   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   6   .   2   
  Grunt                    8    | .   8   .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           3    | 1   3   .   2   
  Combat Bots Only         3    | .   3   .   2   
Max Kills in Single Turn   2    | 1   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        82   | .    63   .    19   
  Missed                   18   | .    16   .    2    
Damage Taken               948  | .    627  .    321  
  Core                     250  | .    146  .    104  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              103  | 4    69   .    30   
  Largest                  2    | 2    2    .    2    
  Hottest                  100  | 40   100  .    100  
Shots Fired                178  | 8    123  .    47   
  Gun                      150  | 8    110  .    32   
  Cannon                   .    | .    .    .    .    
  Launcher                 9    | .    7    .    2    
  Special                  19   | .    6    .    13   
  Kinetic                  86   | 8    54   .    24   
  Thermal                  83   | .    62   .    21   
  Explosive                9    | .    7    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 7    15   .    12   
  Robot Miss Streak        3    | .    3    .    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           115  | 7    76   .    32   
  Core Hits                58   | 4    36   .    18   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              27   | .    .    .    27   
  Impact                   .    | .    .    .    .    
  Slashing                 27   | .    .    .    27   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2463 | 54   1302 16   1091 
  Guns                     1320 | 54   874  .    392  
  Cannons                  .    | .    .    .    .    
  Explosions               594  | .    395  .    199  
  Melee                    500  | .    .    .    500  
  Ramming                  49   | .    33   16   .    
  Kinetic                  794  | 54   442  .    298  
  Thermal                  526  | .    432  .    94   
  Explosive                594  | .    395  .    199  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 500  | .    .    .    500  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    4    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    4    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      105  | .    105  .    .    
  Shots                    5    | .    5    .    .    
  Rammed                   12   | 1    9    2    .    
Targets Rammed             13   | 1    10   2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        90   | .    90   .    .    
  Average Temperature      27   | .    27   .    .    
  Received Heat Transfer   294  | .    252  .    42   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1075 | .    925  .    150  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             310  | 10  310 35  .   
  Initial                  21   | .   6   21  .   
  Average                  53   | 5   80  16  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         96   | 100 94  100 .   
  Level 1                  3    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   5   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   26  1   8   
  Peak Tracking Total      4    | .   4   1   2   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         5    | .   .   5   4   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          10   | .   9   .   1   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   26  .   1   
  Successful               15   | .   14  .   1   
  Failed                   11   | .   11  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   16   | .   16  .   .   
  Terminals                24   | .   24  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   7   .   1   
  Record                   1    | .   1   .   .   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   
  Terminals                5    | .   5   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 3    | .   3   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               20   | .   .   5   15  
  Total Damage             108  | .   .   64  44  
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4030 | 121  1848 1165 896  
Spaces Moved               1866 | 64   819  601  382  
  Core                     7    | 7    .    .    .    
  Treads                   1859 | 57   819  601  382  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 147  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 5    99   94   21   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    2    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 35   | .    35   .    .    
Terrain Destroyed          53   | .    49   .    4    
  Melee                    .    | .    .    .    .    
  Projectile               6    | .    6    .    .    
  AOE                      47   | .    43   .    4    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2666 | 80   1216 804  566  
  Wait                     572  | 2    286  189  95   
  Move                     1863 | 63   818  600  382  
  Hop                      .    | .    .    .    .    
  Pick Up                  26   | 3    11   6    6    
  Fast Attach              11   | 7    1    .    3    
  Attach                   5    | .    2    1    2    
  Detach                   3    | .    1    .    2    
  Swap                     27   | .    13   2    12   
  Drop                     16   | .    5    4    7    
  Fire                     103  | 4    69   .    30   
  Melee                    27   | .    .    .    27   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    13   | 1    10   2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  450 | -10/Materials | Discovered new exit (range 8)
  905 | -10/Materials | Build established: Scavenger-Mutant
  970 | -10/Materials | Discovered new exit (range 3)
 1280 | -10/Materials | Core integrity fell below 50%
 1338 | -10/Materials | Discovered new exit (range 16)
 1368 | -10/Materials | Central database locked down
 1474 | -10/Materials | Build established: Mutant
 1519 | -10/Materials | Discovered new exit (range 16)
 1750 | -10/Materials | Discovered new exit (range 5)
 1938 | -10/Materials | Discovered new exit (range 10)
 1970 | -10/Materials | Entered Mines
 2004 | -10/Mines     | Found a hidden stash of uninstalled traps
 2081 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2323 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2323 | -10/Mines     | Discovered new exit (range 5)
 2390 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2584 | -10/Mines     | Discovered new exit (range 11)
 2862 | -10/Mines     | Discovered new exit (range 10)
 3104 | -10/Mines     | Discovered new exit (range 5)
 3135 | -10/Mines     | Entered Subcaves
 3135 | -10/Subcaves  | Accompanied by 3 allies
 3255 | -10/Subcaves  | Discovered new exit (range 4)
 3362 | -10/Subcaves  | Lost 3 allies
 3381 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 3397 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3489 | -10/Subcaves  | Learned Materials security intel
 3500 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3529 | -10/Subcaves  | Core integrity fell below 20%
 3638 | -10/Subcaves  | Build established: Scavenger-Mutant
 3732 | -10/Subcaves  | Visited 4L-MR0's lab
 3747 | -10/Subcaves  | Found Cargo Legs
 3997 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4031 | -10/Subcaves  | Destroyed by JJ-3JD(R) with Subdweller Laser

 Last Messages 
---------------
03740_ 4L-MR0 mumbles to no one in particular: "Damn Subs sneaking around stealing my stuff."
03741_ Testing Chamber breached.
03743_ Dropped Ion Engine.
03744_ Dropped Sub. Monowheel.
03747_ Acquired Cargo Legs.
03748_ Dropped Cargo Legs.
03752_ Acquired Ion Engine.
03755_ 4L-MR0 mumbles: "I'm surprised some of them are even willing to come in here given their fear of my usual visitors."
03755_ Acquired Sub. Monowheel.
03757_ 4L-MR0 mumbles: "Who knows where that last prototype ended up, probably tossed aside somewhere as if it were useless
  junk..."
03907_ Sneak attack on K2-O7I(R).
03907_ K2-O7I(R) destroyed.
03912_ Sneak attack on Z1-Z6I(R). <x3>
03916_ Z1-Z6I(R) destroyed.
03921_ Sneak attack on VX-E81(R). <x3>
03925_ VX-E81(R) destroyed.
03927_ Acquired 20 matter.
Sub. Machine Gun falls loose from the Twisted Machinery.
04028_ JJ-3JD(R): "WEHOME!"

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
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| #     ###????????????##    #??####???????????????? |
| #       ##???????????#     ####""##??????????????? |
| #        #??????????##     ##"""  ##?????????????? |
| "       ##???????####              #?????????????? |
| "! ##   ###?####?#          ""     #?????????????? |
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|  ! ###                 ###### ""####?????????????? |
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| #   #   ##?########    ##@  #  ##????????????????? |
| #  ###  #?????????#    ##      "##???????????????? |
|         #?????????##   ##  #   [ #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeHybridChainsaw
  Manual?         0
Play Time         00:24:13
  Cumulative      717.9 hours
  Start           2024.08.07 @ 14:34:25
  End             2024.08.07 @ 15:29:51
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           72
  Adventurer      5
  Explorer        10
Win Type          -
  Total           28
  Types           6/7/6/0/3/1/4/0/1
Lore%             56
Gallery%          87
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          130x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dabf1263-557e-42cd-a7ae-412fd6f49055