Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 12:54:40 Player: Endlessblaze Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (644) 644 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1222) 1222 TOTAL SCORE: 5276 Bonus ------- Follower Combat Kills 622 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 184/300 Energy 2/100 System Corruption 1% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (0) Target Analyzer Matter Filter Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Transport Network Coupler Improved Targeting Computer Weapon Cycler Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Heavy Machine Gun Rocket Launcher Ripper CR-A16's Pointy Stick > --- INVENTORY -------- Improved Gravmag System Advanced Visual Processing Unit Matter Filter Mobile Refinery Mk. CCLXVII Recalibrator [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Hacking Drone Bay Storage Medium Battery Processor Improved Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 58 | 4 14 7 7 6 7 13 Power 7 | 1 1 1 1 . 2 1 Engine 5 | 1 1 1 1 . 1 . Core 1 | . . . . . . 1 Reactor 1 | . . . . . 1 . Propulsion 17 | 2 4 3 2 . 4 2 Treads . | . . . . . . . Leg 6 | 2 . . . . 4 . Wheel 2 | . . . 2 . . . Hover 2 | . 1 . . . . 1 Flight 7 | . 3 3 . . . 1 Utility 19 | . 4 . 3 4 . 8 Device 11 | . 2 . 2 3 . 4 Storage 1 | . 1 . . . . . Processor 5 | . . . 1 1 . 3 Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 15 | 1 5 3 1 2 1 2 Energy Gun 5 | 1 3 . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . 1 2 . 1 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 . 1 Parts Lost 37 | . 12 5 . . 1 19 Power 4 | . 1 . . . 1 2 Propulsion 12 | . 3 3 . . . 6 Utility 10 | . 3 . . . . 7 Weapon 11 | . 5 2 . . . 4 Highest Loss Streak 11 | . 6 4 . . 1 11 To Critical Strikes . | . . . . . . . Average Backups 3 | 2 3 4 3 2 3 4 Power . | . . . . . . . Propulsion . | 1 2 1 . . . . Utility 1 | . . 2 2 1 1 3 Weapon . | 1 1 . 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 1 1 . 3 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . . . 1 . 3 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 65 41 84 100 99 71 Engine 9 | . 10 6 4 11 9 4 Leg 6 | . 18 . . . 8 16 Wheel 14 | . . . 16 22 16 . Flight 8 | . 2 19 11 11 8 1 Device 17 | . 6 . 10 21 22 13 Storage 1 | . 4 . 10 . . . Processor 9 | . . . 10 11 11 14 Energy Gun 3 | . 13 . 10 3 . . Launcher 6 | . . . . 7 11 3 Slashing Weapon 9 | . 1 11 11 11 11 3 Peak Build Rating 58 | 4 8 10 15 37 43 58 Average Rating 28 | 3 4 6 12 30 37 45 On Entrance 14 | . 4 3 4 15 37 41 Avg Prop Armor Cover (%) 3 | 30 15 . 4 3 3 10 Naked Turns . | . . . . . . . Heaviest Build 47 | 7 12 12 17 34 40 47 Greatest Support 50 | 20 20 8 28 28 35 50 Greatest Overweight (x) 7 | . 1 1 1 1 1 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 3 3 4 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 4 4 5 5 5 4 Class Distribution -------------------- 50% | Derelict-Mutant 37% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 994 | 237 90 52 292 100 136 87 Remotely . | . . . . . . . Salvage Created 999 | 49 349 81 . . 376 144 Parts 56 | 6 30 3 . . 13 4 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 40 | . . . . 6 34 . Prevented 18 | . . . . . 18 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 15 | . 8 2 . . 4 1 Melee 5 | . 2 2 . . 1 . Guns 6 | . 5 . . . . 1 AOE 3 | . . . . . 3 . Classes Destroyed 11 | 1 6 1 . . 3 . Worker 2 | . 1 . . . . 1 Builder 1 | . 1 . . . . . Tunneler 3 | 3 . . . . . . Hauler 2 | . . 1 . . . 1 Minesweeper 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . 2 2 . . . . Grunt 8 | . 6 . . . 2 . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . . 1 1 Best Kill Streak 4 | 3 4 1 . . 2 2 Combat Bots Only 2 | . 2 1 . . 2 1 Max Kills in Single Turn 2 | 1 2 1 . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee 1 | . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 455 | . 95 83 . . 31 246 Missed 160 | . 24 34 . . 11 91 Hits 295 | . 71 49 . . 20 155 Melee 2 | . . . . . 2 . Projectile 293 | . 71 49 . . 18 155 AOE 1 | . . . . . . 1 Critical Strikes 10 | . 2 1 . . 1 6 Part Disruptions 1 | . . . . . . 1 Damage Taken 4183 | 24 887 630 . . 347 2295 Core 1501 | 24 211 322 . . 75 869 Absorbed by Shields 84 | . . . . . . 84 Regen/Repaired (Parts) 130 | . . . . 130 . . Core Remaining (%) 32 | 90 6 . . . . . Volleys Fired 81 | 10 52 2 . . 6 11 Largest 2 | 1 2 1 . . 1 2 Hottest 80 | 40 80 33 . . 33 63 Shots Fired 100 | 10 67 2 . . 6 15 Gun 79 | 10 64 . . . . 5 Cannon 2 | . . 2 . . . . Launcher 16 | . . . . . 6 10 Special 3 | . 3 . . . . . Kinetic 7 | . . 2 . . . 5 Thermal 41 | . 41 . . . . . Explosive 16 | . . . . . 6 10 Electromagnetic 36 | 10 26 . . . . . Robot Hit Streak 10 | 3 10 1 . . 3 6 Robot Miss Streak 5 | 3 5 1 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 83 | 6 46 5 1 . 10 15 Core Hits 40 | 3 16 3 . . 8 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 1 . . . . Burn 1 | . 1 . . . . . Blast 1 | . . 1 . . . . Melee Attacks 37 | . 7 10 1 . 11 8 Impact . | . . . . . . . Slashing 31 | . 7 10 1 . 11 2 Piercing 6 | . . . . . . 6 Sneak Attacks 6 | . . 1 1 . 2 2 Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 2439 | 153 760 205 84 . 702 535 Guns 680 | 83 522 . . . . 75 Cannons 18 | . . 18 . . . . Explosions 609 | 70 140 . . . 257 142 Melee 1132 | . 98 187 84 . 445 318 Ramming . | . . . . . . . Kinetic 93 | . . 18 . . . 75 Thermal 497 | 70 427 . . . . . Explosive 399 | . . . . . 257 142 Electromagnetic 318 | 83 235 . . . . . Impact . | . . . . . . . Slashing 935 | . 98 187 84 . 445 121 Piercing 197 | . . . . . . 197 Highest Corruption 1 | . 1 . . . . 1 Average Corruption 1 | . 1 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . 2 . . . . . Matter Fused 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 235 | . 18 16 44 . 152 5 Projectiles . | . . . . . . . Explosions 5 | . . . . . . 5 Melee 230 | . 18 16 44 . 152 . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 162 | 24 39 . . . . 99 Shots 5 | 1 1 . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 526 | 12 526 45 . . 40 28 Average Temperature 180 | 12 216 33 . . 21 5 Received Heat Transfer 1042 | . 453 135 . . 127 327 Effects 13 | . 13 . . . . . Shutdowns 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 3 | . 3 . . . . . Damage (minor) 1 | . 1 . . . . . Damage (major) 4 | . 4 . . . . . Damage (core) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 997 | 100 897 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 2 3 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 91 | 100 100 100 100 . . 66 Level 1 8 | . . . . . . 33 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 249 | 15 126 110 34 . . 249 Initial 249 | . 3 18 34 . . 249 Average 66 | 1 46 25 4 . . 167 Influence Increases 1631 | 15 379 187 . . 772 278 Destroy 0b10 Robot/C 640 | . 160 40 . . 400 40 Destroy 0b10 Robot/NC 70 | 15 20 5 . . 20 10 Destroy Leader 86 | . 42 2 . . 20 22 Allied During Kill 205 | . . . . . 197 8 Successful Hack 45 | . 40 5 . . . . Disable Machine 45 | . 30 . . . . 15 Destroy Structure 60 | . 12 . . . . 48 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 465 | . 75 135 . . 135 120 Influence Decreases 1600 | 10 339 142 90 . 376 643 Entered New Map 232 | . 2 27 56 . . 147 Time Decay 728 | 10 227 65 34 . 146 246 Lost Part 360 | . 110 50 . . 10 190 Lost Ally 280 | . . . . . 220 60 Squads Dispatched 9 | . 2 3 . . 1 3 Investigation 2 | . . 2 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 1 . . . 2 Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 21 22 . . 26 26 Peak Tracking Total 11 | . 5 11 . . 10 10 Tactical Retreats 14 | . 2 3 . . 6 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 3 | . . . . . 3 . Triggered 1 | . . . . . 1 . Most Traps Carried 3 | . . . 2 2 3 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 3 | . 2 . . . . 1 Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 10 | . 7 2 . . . 1 Terminals 9 | . 6 2 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 22 4 . . . 1 Successful 17 | . 13 3 . . . 1 Failed 10 | . 9 1 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 25 | . 18 3 . . . 4 Terminals 26 | . 21 4 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 6 1 . . . 1 Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Terminal Index 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 6 2 . . . . Terminals 8 | . 6 2 . . . . Track 3 | . 3 . . . . . Botnet 3 | . 3 . . . . . Sabotage 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 6 . . . . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 16 | . . . 3 8 2 3 Largest Group 11 | . . . 3 11 11 3 Highest-Rated Group 304 | . . . 40 304 304 210 Highest-Rated Ally 70 | . . . 16 41 41 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders 5 | . . . 3 . 2 . GUARD 5 | . . . 3 . 2 . Ally Attacks 132 | . . . . . 119 13 Total Damage 2971 | . . . . . 2673 298 Kills 20 | . . . . . 19 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 438 | . 209 . . . . 229 Optics 121 | . . . . . . 121 Sensors 154 | . 154 . . . . . Structural 209 | . 209 . . . . . T.N.C. 194 | . . . . . . 194 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6050 | 139 733 187 333 2370 1767 521 Spaces Moved 5229 | 97 503 265 326 2187 1355 496 Core 27 | 10 9 1 . . . 7 Treads . | . . . . . . . Legs 778 | 87 238 . . . 234 219 Wheels 3551 | . . . 243 2187 1121 . Hover 266 | . 212 . . . . 54 Flight 607 | . 44 264 83 . . 216 Fastest Speed 37 | 50 50 37 40 95 110 40 Average Speed 101 | 112 95 52 91 102 119 83 Slowest Speed 400 | 120 120 117 120 110 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . 5 . . . 3 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 78 41 70 91 89 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 2 3 1 . Spaces Dug 11 | . . . . . 6 5 Terrain Destroyed 115 | 6 11 . . . 35 63 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 115 | 6 11 . . . 35 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5798 | 114 673 289 359 2307 1484 572 Wait 319 | . 90 2 12 103 71 41 Move 5207 | 96 502 254 325 2186 1354 490 Hop 8 | . . 5 . . . 3 Pick Up 35 | 4 3 4 5 5 9 5 Fast Attach 38 | 4 11 4 4 2 5 8 Attach 19 | . 4 2 6 1 . 6 Detach 4 | . 1 . 3 . . . Swap 9 | . . 1 2 3 2 1 Drop 32 | . 3 5 1 7 15 1 Fire 81 | 10 52 2 . . 6 11 Melee 35 | . 7 10 1 . 11 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 8 | . . . . . 8 . Trap 3 | . . . . . 3 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x4 / Low x2 / Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 613 | -10/Materials | Core integrity fell below 50% 673 | -10/Materials | Lost 6 parts (1p1n1u3w) 719 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Core integrity fell below 20% 850 | -10/Materials | Discovered new exit (range 6) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 874 | -9/Materials | Discovered new exit (range 7) 896 | -9/Materials | Lost 5 parts (2n2u1w) 999 | -9/Materials | Core integrity fell below 50% 1027 | -9/Materials | Lost 4 parts (2n2w) 1049 | -9/Materials | Discovered new exit (range 13) 1058 | -9/Materials | Core integrity fell below 20% 1060 | -9/Materials | Entered Mines 1063 | -9/Mines | Learned location of Storage (-9) 1185 | -9/Mines | Discovered new exit (range 12) 1277 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1362 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1368 | -9/Mines | Found a hidden stash of uninstalled traps 1386 | -9/Mines | Discovered new exit (range 14) 1393 | -9/Mines | Entered Zion 1393 | -7/Zion | Accompanied by 3 allies 1451 | -7/Zion | Found Prototype Device 1451 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1647 | -7/Zion | Discovered new exit (range 11) 1842 | -7/Zion | Identified exit to Deep Caves 2027 | -7/Zion | Learned location of Armory (-3) 2092 | -7/Zion | Given the Hacking Drone Bay 2095 | -7/Zion | Found Prototype Device 2116 | -7/Zion | Learned Factory emergency access door positions 2176 | -7/Zion | Learned 8 Factory zone layouts 2226 | -7/Zion | Visited the Megawrench Repair Shop 2226 | -7/Zion | Megawrench repaired 6 parts 2402 | -7/Zion | Identified Hacking Drone Bay 2404 | -7/Zion | Found Prototype Device 2405 | -7/Zion | Identified Phasing AFG 2429 | -7/Zion | Build established: Derelict-Mutant 2535 | -7/Zion | Found CR-A16's Pointy Stick 2595 | -7/Zion | Met Imprinter 2620 | -7/Zion | Imprinted 2622 | -7/Zion | Declared Zion's savior 2866 | -7/Zion | Gained Derelict followers 3763 | -7/Zion | Entered Proximity Caves 3763 | -6/Proximity Caves | Accompanied by 11 allies 4967 | -6/Proximity Caves | Learned 12 Factory zone layouts 4988 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5092 | -6/Proximity Caves | Lost 7 allies 5357 | -6/Proximity Caves | Discovered new exit (range 14) 5369 | -6/Proximity Caves | Lost 4 allies 5382 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5409 | -6/Proximity Caves | Build established: Scavenger-Mutant 5513 | -6/Proximity Caves | Learned Factory stockpile data 5530 | -6/Proximity Caves | Entered Factory 5530 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5531 | -6/Factory | Identified exit to Factory 5531 | -6/Factory | Identified exit to Lower Caves 5531 | -6/Factory | Identified exit to Extension 5925 | -6/Factory | Lost 11 parts (1p4n3u3w) 5927 | -6/Factory | Zion Light squad teleported in 6021 | -6/Factory | Core integrity fell below 50% 6047 | -6/Factory | Core integrity fell below 20% 6051 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06035_ G-50 Soldier destroyed. 06035_ U-05 Engineer lays Concrete. 06036_ K-01 Serf cleans the Power Conduit. 06037_ Fusion Compressor destroyed. 06037_ Penetrated by Slug. 06037_ Imp. Gravmag System destroyed. Corrupted Prototype Device ripped apart by quantum tension. 06041_ Acquired Imp. Shield Generator. 06041_ Penetrated by Slug. 06041_ K-01 Serf cleans the Power Conduit. 06042_ M-28 Smith repairs H-66 Slayer. 06044_ Penetrated by Slug. 06046_ Slug penetrates Scanalyzer. 06046_ K-01 Serf cleans the Power Conduit. 06048_ Critical hit (Burn: +37). 06049_ Phasing AFG destroyed. 06049_ M-28 Smith repairs G-50 Soldier. 06050_ ALERT: Security rotation in progress. 06050_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ???????????? 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"" | | # """ """ # "h !! # # # ## "" | | # """ """ !# ! g g !!!# # """ # ## ?? | | # """ """ + "hhp # + """"" # ## ?? | | # # "=mg @# # """"" # #####?? | | # """ """ # % # # # #?????? | | + """ """ /uu g *# # """ # #?????? | | # """ """ #u""""""""" # # """ # #?????? | | # #R # # """ # #?????? | | # # """"""""" # # # #?????? | | # # k # # # #?####? | | #######/############u###### #######/######%###T ## | | % " | | | | | | !% | | * | | ######+#### "####/############/""########### | | # # # # *%^ #??? | | # # # # != #?? | | # / # """"""" # #? | | # """"""" # # """"""" # """" " "" ## | | # """"""" # # """"""" # """" """" ## | | # """"""" # # """"""" =# """" """" ## | | # """"""" # # # """" """" ## | | # # # """"""" # """" """" ## | | ########### # """"""" # """" """" ## | | +! # """"""" = # ## | | =# + """"""" # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 400 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed ArchitectIonicProcsplitter Manual? 0 Play Time 01:07:18 Cumulative 38.2 hours Start 2026.03.03 @ 11:45:33 End 2026.03.03 @ 12:54:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa3d65e0-5cdd-47f8-99e1-4009c53f03c1