Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.23 @ 17:34:07

Player: Cracklepappy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (158)     790
Value Destroyed (6991)     6991
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1766)               1766
              TOTAL SCORE: 13867

 Bonus
-------
High Alert Combat Kills    1031
Follower Combat Kills      35
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             495/1000
Matter                     300/300
Energy                     195/195
System Corruption          5%
Temperature                Cool (0)
Movement                   Treading (177) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
          Micro Fission Core
>               --- PROPULSION (2) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (11) -----
       Advanced Power Amplifier
       Advanced Heat Sink
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Kinecellerator
       Improved Transmission Jammer
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
   High-powered Shock Rifle
>               --- INVENTORY (24) ---
                F-cell Engine
     Reinforced Fission Core
          Micro Fission Core
       Improved Treads
       Improved Treads
        Armored Treads
        Armored Huge Wheel
       Advanced Heat Sink
        Compact Battery (300)
  High-capacity Matter Pod (200)
     Long-range Sensor Array
                System Shield
                System Shield
       Improved System Shield
                Relay Coupler [NC] (23)
                Relay Coupler [NC] (24)
          Heavy Laser
                Neutron Cannon
                Gauss Rifle
       Enhanced Gauss Cannon
       Improved Datajack
                Remote Datajack
          Heavy Pick

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Micro Fission Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
                Kinecellerator
       Improved Transmission Jammer
>               --- WEAPON -----------
   High-powered Shock Rifle
     Long-range Missile Launcher
>               --- INVENTORY --------
                F-cell Engine
          Micro Fission Core
       Improved Treads
       Improved Treads
        Armored Treads
        Armored Wheel
        Armored Huge Wheel
       Advanced Heat Sink
        Compact Battery
  High-capacity Matter Pod
     Long-range Sensor Array
                System Shield
                System Shield
       Improved System Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Neutron Cannon
                Gauss Rifle
       Enhanced Gauss Cannon
       Improved Datajack
                Remote Datajack
          Heavy Pick
[Rating: 66]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Armored Wheel
  Treads                   Advanced Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Layered Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   2   2   .   2   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             144  | 7   11  7   30  18  5   23  43  .   
  Power                    18   | 1   1   1   2   2   1   2   8   .   
    Engine                 9    | 1   .   1   1   1   1   2   2   .   
    Core                   9    | .   1   .   1   1   .   .   6   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   .   3   6   .   3   7   .   
    Treads                 16   | .   .   .   .   6   .   3   7   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   2   2   11  2   4   8   13  .   
    Device                 11   | .   .   .   1   .   .   4   6   .   
    Storage                16   | 2   2   2   4   2   1   2   1   .   
    Processor              3    | .   .   .   1   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             13   | .   .   .   5   .   2   1   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   6   4   14  8   .   10  15  .   
    Energy Gun             20   | 2   2   1   2   .   .   3   10  .   
    Energy Cannon          8    | .   .   .   1   1   .   5   1   .   
    Ballistic Gun          17   | .   4   2   8   3   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   .   
    Launcher               7    | .   .   1   3   1   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   1   2   2   .   .   .   1   .   
Parts Lost                 56   | .   .   .   4   11  1   9   31  .   
  Power                    13   | .   .   .   1   2   1   2   7   .   
  Propulsion               11   | .   .   .   1   4   .   1   5   .   
  Utility                  10   | .   .   .   1   .   .   1   8   .   
  Weapon                   22   | .   .   .   1   5   .   5   11  .   
  Highest Loss Streak      8    | .   .   .   1   3   1   3   8   .   
Average Slot Usage (%)     96   | .   100 96  99  98  99  99  88  .   
  Engine                   4    | .   6   4   4   4   .   6   2   .   
  Core                     4    | .   7   6   4   3   5   .   7   .   
  Treads                   9    | .   .   .   .   16  15  13  10  .   
  Wheel                    6    | .   28  22  17  .   .   .   .   .   
  Device                   4    | .   .   .   4   .   .   12  10  .   
  Storage                  40   | .   28  40  36  51  46  40  29  .   
  Processor                3    | .   .   .   4   1   .   6   9   .   
  Protection               3    | .   .   .   9   .   15  5   2   .   
  Energy Gun               3    | .   2   .   .   4   .   3   7   .   
  Energy Cannon            2    | .   .   .   .   2   .   8   .   .   
  Ballistic Gun            7    | .   25  21  15  5   .   .   .   .   
  Launcher                 1    | .   .   .   1   2   .   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 13  43  62  83  102 100 113 115 .   
  Greatest Support         44   | 32  32  24  28  40  40  44  44  .   
  Greatest Overweight (x)  26   | .   1   2   5   26  2   2   4   .   
  Average Overweight (x)   1    | .   .   1   2   2   2   2   1   .   
Largest Inventory Capacity 36   | 8   16  24  28  36  36  36  36  .   
  Average Capacity         29   | 6   10  22  24  35  36  36  30  .   
  Most Carried             36   | 8   13  24  28  36  36  36  36  .   
  Average Carried          28   | 3   9   21  23  33  35  35  28  .   
  Final Capacity           36   | 8   16  24  28  36  36  36  24  24  
  Final Carried            36   | 8   13  24  28  36  35  36  24  24  

 Class Distribution 
--------------------
 90% | Hauler-Mutant
  7% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -5/Factory
 Hauler-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Fac  Fac  Fac  Upp  
Matter Collected           3482 | 270  152  613  801  807  45   211  583  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6719 | 112  197  638  1403 1213 66   1284 1806 .    
  Parts                    356  | 8    13   59   94   52   4    47   79   .    
Haulers Intercepted        2    | .    .    1    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    1    1    .    .    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Combat Hostiles Destroyed  130  | .   6   18  30  25  1   19  31  .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
  Guns                     72   | .   6   13  22  14  .   5   12  .   
  Cannons                  24   | .   .   .   .   4   .   14  6   .   
  AOE                      24   | .   .   5   7   3   .   .   9   .   
Classes Destroyed          17   | 2   2   5   2   3   .   3   .   .   
  Worker                   6    | .   .   1   1   .   .   .   4   .   
  Builder                  4    | .   .   1   .   .   .   .   3   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   1   .   .   .   .   .   
  Recycler                 4    | 1   .   .   1   .   .   1   1   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   
  Watcher                  8    | .   .   4   3   .   .   .   1   .   
  Swarmer                  26   | .   3   9   10  .   .   .   4   .   
  Grunt                    66   | .   3   7   13  15  .   12  16  .   
  Brawler                  4    | .   .   .   .   2   .   1   1   .   
  Duelist                  3    | .   .   .   1   2   .   .   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   2   6   4   1   1   3   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   2   4   .   
  Programmer               5    | .   .   .   .   .   .   2   3   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 3   3   5   8   5   1   6   8   .   
  Combat Bots Only         7    | .   3   5   7   5   1   6   5   .   
Max Kills in Single Turn   3    | 1   2   3   3   1   1   1   2   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Fac  Fac  Upp  
Damage Taken               11094 | .    143  352  1332 2260 447  2161 4399 .    
  Core                     1354  | .    25   104  155  250  15   300  505  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  90   74   .    26   97   64   .    .    
Volleys Fired              458   | 7    14   40   107  93   .    81   116  .    
  Largest                  2     | 2    2    2    2    2    .    2    2    .    
  Hottest                  178   | 80   46   46   59   99   .    125  178  .    
Shots Fired                814   | 14   28   78   206  157  .    157  174  .    
  Gun                      603   | 14   28   76   194  118  .    32   141  .    
  Cannon                   177   | .    .    .    .    30   .    125  22   .    
  Launcher                 34    | .    .    2    12   9    .    .    11   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  388   | .    28   76   194  80   .    .    10   .    
  Thermal                  295   | 14   .    .    .    .    .    157  124  .    
  Explosive                13    | .    .    2    .    .    .    .    11   .    
  Electromagnetic          118   | .    .    .    12   77   .    .    29   .    
  Robot Hit Streak         26    | 5    7    8    21   26   .    20   18   .    
  Robot Miss Streak        5     | 1    3    5    3    3    .    3    5    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    2    1    4    4    .    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    .    
Shots Hit Robots           592   | 9    16   43   142  129  7    113  133  .    
  Core Hits                292   | 4    7    32   65   56   2    48   78   .    
  Critical Hits            6     | .    .    .    1    1    .    2    2    .    
  Critical Kills           2     | .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    1    .    .    2    .    
Melee Attacks              18    | .    .    .    .    6    8    3    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    6    8    .    .    .    
  Piercing                 1     | .    .    .    .    .    .    .    1    .    
  Sneak Attacks            3     | .    .    .    .    .    .    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14234 | 112  239  815  2647 2743 217  2682 4779 .    
  Guns                     7034  | 112  239  636  1957 1460 .    390  2240 .    
  Cannons                  3651  | .    .    .    .    583  .    2292 776  .    
  Explosions               3313  | .    .    179  690  700  .    .    1744 .    
  Melee                    217   | .    .    .    .    .    217  .    .    .    
  Ramming                  19    | .    .    .    .    .    .    .    19   .    
  Kinetic                  4292  | .    239  636  1957 1117 .    .    343  .    
  Thermal                  5263  | 112  .    .    167  200  .    2682 2102 .    
  Explosive                1923  | .    .    179  .    .    .    .    1744 .    
  Electromagnetic          2520  | .    .    .    523  1426 .    .    571  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 217   | .    .    .    .    .    217  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    6    6    .    3    5    .    
  Average Corruption       5     | .    .    .    5    6    .    2    4    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    26   60   .    8    13   .    
    Message Errors         14    | .    .    .    1    10   .    2    1    .    
    Matter Fused           31    | .    .    .    10   16   .    2    3    .    
    Heat Flow Errors       8     | .    .    .    1    6    .    1    .    .    
    Energy Discharges      10    | .    .    .    4    4    .    1    1    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      12    | .    .    .    1    8    .    .    3    .    
    Data Loss (major)      9     | .    .    .    1    6    .    .    2    .    
    Misfires               4     | .    .    .    2    1    .    .    1    .    
    Targeting Errors       17    | .    .    .    5    9    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            184   | .    .    .    49   16   .    .    119  .    
  Projectiles              61    | .    .    .    .    7    .    .    54   .    
  Explosions               123   | .    .    .    49   9    .    .    65   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    2    .    .    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    2    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      318   | .    .    .    86   197  .    .    35   .    
  Shots                    15    | .    .    .    4    9    .    .    2    .    
  Rammed                   2     | .    .    .    .    .    .    .    2    .    
Targets Rammed             3     | .    .    .    .    .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    
Highest Temperature        257   | 54   45   17   107  257  .    95   164  .    
  Average Temperature      45    | 26   15   5    6    73   .    62   64   .    
  Received Heat Transfer   2988  | .    75   111  531  756  108  549  858  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    1    4    .    .    1    .    
  Combat Hostiles          6     | .    .    .    1    4    .    .    1    .    
  Parts Fried              10    | .    .    .    1    5    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    .    
  Parts Melted             23    | .    .    .    .    .    .    10   13   .    
  Heat Transferred         8837  | 250  .    .    300  213  .    4255 3819 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    4    4    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -5   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Fac  Fac  Upp  
Peak Influence             1306 | 15   204  513  722  1306 721  607  618  .    
  Average Influence        520  | 4    109  287  494  937  691  390  257  .    
Maximum Alert Level        4    | .    1    2    3    4    3    2    2    .    
  Low Security (%)         15   | 100  76   14   .    .    .    4    49   .    
  Level 1                  26   | .    23   69   28   6    .    42   22   .    
  Level 2                  34   | .    .    16   67   17   78   52   28   .    
  Level 3                  12   | .    .    .    4    37   21   .    .    .    
  Level 4                  10   | .    .    .    .    38   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    2    .    3    .    1    3    3    .    
  Investigation            1    | .    1    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    1    2    1    .    
  Reinforcement            7    | .    1    .    3    .    .    1    2    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Distress Signals           4    | .   .   1   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   10  24  50  32  2   28  50  .   
  Peak Tracking Total      6    | .   3   4   6   5   3   6   6   .   
  Tactical Retreats        12   | .   .   .   1   2   .   3   6   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Traps Triggered            7    | .   1   .   1   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Machines Disabled          26   | .   1   1   7   5   .   1   11  .   
  Max in Single Turn       4    | .   1   1   2   1   .   1   4   .   
  Garrison Relay           5    | .   .   .   .   5   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Machines Accessed          16   | .   1   6   5   .   1   2   1   .   
  Terminals                14   | .   1   6   4   .   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                49   | .   2   20  17  .   1   6   3   .   
  Successful               19   | .   2   9   5   .   .   2   1   .   
  Failed                   30   | .   .   11  12  .   1   4   2   .   
    Catastrophic           7    | .   .   4   1   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   9   9   .   .   4   .   .   
  Terminals                47   | .   2   20  16  .   .   6   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Terminal Hacks             18   | .   2   9   4   .   .   2   1   .   
  Prototype ID Bank        3    | .   1   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   
  Locate Traps             3    | .   .   2   .   .   .   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   1   3   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   
Hacking Detections         15   | .   1   6   4   .   1   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   3   .   .   
  purge_threat             2    | .   .   .   .   .   .   2   .   .   
  disarm_traps             1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    21   | .   .   .   .   21  .   .   .   .   
  Machine Destruction      21   | .   .   .   .   21  .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   1   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      18   | .   .   .   .   18  .   .   .   .   
  Highest-Rated Ally       18   | .   .   .   .   18  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   .   .   .   
  Total Damage             33   | .   .   .   .   33  .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Mat Mat Gar Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  Fac  Fac  Upp  
Turns Passed               7025 | 92   328  719  1095 1986 277  1288 1240 .    
Spaces Moved               3282 | 56   259  498  585  825  118  498  443  .    
  Core                     7    | 6    .    .    .    1    .    .    .    .    
  Treads                   1810 | .    .    .    .    751  118  498  443  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1465 | 50   259  498  585  73   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  110  120  210  185  177  .    
  Average Speed            157  | 94   94   108  113  198  210  188  188  .    
  Slowest Speed            1350 | 100  100  110  140  1350 210  210  230  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       31   | 3    44   57   58   82   5    20   15   2    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    1    .    1    .    
Terrain Destroyed          243  | .    .    18   67   9    1    .    148  .    
  Melee                    2    | .    .    .    .    .    1    .    1    .    
  Projectile               3    | .    .    .    .    .    .    .    3    .    
  AOE                      238  | .    .    18   67   9    .    .    144  .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  Fac  Fac  Upp  
Total                      4362 | 77   324  618  824  1010 137  702  670  .    
  Wait                     187  | .    15   27   51   28   .    41   25   .    
  Move                     3274 | 55   258  497  584  823  117  497  443  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  166  | 8    11   28   26   25   4    32   32   .    
  Fast Attach              27   | 7    5    4    5    2    .    .    4    .    
  Attach                   66   | .    .    2    7    11   4    11   31   .    
  Detach                   1    | .    .    .    .    .    1    .    .    .    
  Swap                     51   | .    6    1    18   5    1    12   8    .    
  Drop                     102  | .    15   19   26   7    2    25   8    .    
  Fire                     458  | 7    14   40   107  93   .    81   116  .    
  Melee                    18   | .    .    .    .    6    8    3    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    2    .    
  Escape Stasis            4    | .    .    .    .    4    .    .    .    .    
  Rewire                   6    | .    .    .    .    6    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
   93 | -11/Scrapyard  | Entered Materials
  280 | -10/Materials  | Discovered new exit (range 7)
  309 | -10/Materials  | Build established: Mutant
  378 | -10/Materials  | Discovered new exit (range 16)
  421 | -10/Materials  | Entered another Materials area
  421 | -9/Materials   | Evolved 2 slots: Utility x2
  440 | -9/Materials   | Identified exit to Mines
  815 | -9/Materials   | Build established: Hauler-Mutant
 1123 | -9/Materials   | Discovered new exit (range 15)
 1140 | -9/Materials   | Entered another Materials area
 1140 | -8/Materials   | Evolved 2 slots: Utility x2
 1457 | -8/Materials   | Destroyed 7 combat bots
 1673 | -8/Materials   | Discovered new exit (range 15)
 2004 | -8/Materials   | Discovered new exit (range 3)
 2093 | -8/Materials   | Destroyed 7 combat bots
 2234 | -8/Materials   | Identified exit to Garrison
 2235 | -8/Materials   | Entered Garrison
 2261 | -8/Garrison    | Triggered checkpoint
 2371 | -8/Garrison    | Garrison Relay disabled
 2490 | -8/Garrison    | Triggered checkpoint
 2569 | -8/Garrison    | Garrison Relay disabled
 2658 | -8/Garrison    | Triggered checkpoint
 2674 | -8/Garrison    | Triggered checkpoint
 2723 | -8/Garrison    | Lost 3 parts (1p2w)
 2815 | -8/Garrison    | Discovered new exit (range 12)
 2890 | -8/Garrison    | Triggered checkpoint
 2911 | -8/Garrison    | Garrison Relay disabled
 3134 | -8/Garrison    | Triggered checkpoint
 3139 | -8/Garrison    | Core integrity fell below 50%
 3174 | -8/Garrison    | Garrison Relay disabled
 3214 | -8/Garrison    | Crushed by falling debris
 3251 | -8/Garrison    | Discovered new exit (range 15)
 3540 | -8/Garrison    | Triggered checkpoint
 3700 | -8/Garrison    | Discovered new exit (range 8)
 3727 | -8/Garrison    | Installed Relay Interface Framework
 3782 | -8/Garrison    | Triggered checkpoint
 3855 | -8/Garrison    | Lost 3 parts (1p2w)
 3871 | -8/Garrison    | Garrison Relay disabled
 4032 | -8/Garrison    | Spotted B-75 Beast
 4221 | -8/Garrison    | Entered Factory
 4221 | -7/Factory     | Evolved 2 slots: Utility x2
 4437 | -7/Factory     | Discovered new exit (range 3)
 4493 | -7/Factory     | Identified exit to Factory
 4498 | -7/Factory     | Entered another Factory area
 4498 | -6/Factory     | Evolved 2 slots: Utility x2
 4541 | -6/Factory     | Spotted B-75 Beast
 4608 | -6/Factory     | Destroyed B-75 Beast
 4751 | -6/Factory     | Lost 3 parts (1n1u1w)
 5779 | -6/Factory     | Discovered new exit (range 4)
 5784 | -6/Factory     | Identified exit to Factory
 5786 | -6/Factory     | Entered another Factory area
 5786 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 6072 | -5/Factory     | Lost 5 parts (1p1n1u2w)
 6174 | -5/Factory     | Lost 7 parts (2p1n3u1w)
 6441 | -5/Factory     | Lost 5 parts (1p1n2u1w)
 6734 | -5/Factory     | Lost 8 parts (2p2n1u3w)
 6845 | -5/Factory     | Discovered new exit (range 10)
 7024 | -5/Factory     | Identified exit to Upper Caves
 7026 | -5/Factory     | Core integrity fell below 50%
 7026 | -5/Factory     | Entered Upper Caves
 7026 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
06984_ Adv. Heat Sink destroyed.
06985_ System corrupted: Hpw. Shock Rifle targeting data glitched.
06989_ G-50 Soldier destroyed.
06995_ Acquired Imp. Medium Armor Plating.
06998_ System corrupted: Matter fused (-8).
07000_ Dropped Mic. Fission Core.
07000_ Acquired Rnf. Fission Core.
07004_ Dropped Arm. Wheel.
07005_ Acquired Mic. Fission Core.
07006_ R-10 Processor collects Carbon-fiber Leg.
07010_ R-10 Processor collects Imp. Treads.
07010_ Acquired 18 matter.
07015_ R-10 Processor collects Hvy. Mace.
07022_ C-30 ARC bursts open, deploying its payload.
07022_ S-27 Virus unfolds itself. <x4>
07024_ Lrn. Missile Launcher destroyed.
07024_ EXIT=IDENTIFIED: UPPER CAVES
07026_ Slammed into S-27 Virus.
LOCATION=UPPER CAVES
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ???????????          r   r#??????????????????      |
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          50
Energy Generation          31
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Power Amplification        30
Armor Coverage             300
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityAngularInitializer
  Manual?         0
Play Time         01:31:03
  Cumulative      124.6 hours
  Start           2020.08.23 @ 13:51:15
  End             2020.08.23 @ 17:34:07
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             50
Gallery%          64
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df7afb4f-2428-405a-8d68-46f0d94ace26