Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 14:48:46

Player: SnowyImp

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (492)      492
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 2772

 Bonus
-------
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/550
Matter                     81/300
Energy                     93/100
System Corruption          2%
Temperature                Cool (17)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (4) ------
           Medium Storage Unit
           Medium Storage Unit
                  Transport Network Coupler
>                 --- WEAPON (2) -------
         Enhanced Autogun
  Faulty Enhanced Autogun
>                 --- INVENTORY (10) ---
                  Ion Engine
            Light Ion Engine
                  Reaction Control System
            Light Assault Rifle
            Heavy Assault Rifle

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
      Light Treads
            Aluminum Leg
            Aluminum Leg
  Makeshift Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Improved Heat Sink
     Medium Storage Unit
            Transport Network Coupler
>           --- WEAPON -----------
      Heavy Assault Rifle
   Improved Assault Rifle
>           --- INVENTORY --------
            Ion Engine
            Ion Engine
      Light Ion Engine
     Medium Storage Unit
            Reaction Control System
      Light Assault Rifle
      Heavy Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Transport Network Coupler
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 6   3   1   17  1   17  
  Power                    4    | 1   .   .   1   .   2   
    Engine                 4    | 1   .   .   1   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   1   .   10  .   6   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    15   | 2   1   .   6   .   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  8    | 1   1   .   .   1   5   
    Device                 3    | .   .   .   .   .   3   
    Storage                4    | 1   .   .   .   1   2   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   1   6   .   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 2   1   1   5   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   4   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               9    | .   .   .   3   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   1   .   4   
  Highest Loss Streak      8    | .   .   .   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   95  100 89  88  79  
  Engine                   11   | .   14  14  11  11  6   
  Treads                   3    | .   .   .   4   11  4   
  Leg                      26   | .   28  28  29  22  18  
  Device                   2    | .   .   .   .   .   16  
  Storage                  11   | .   14  14  11  11  10  
  Processor                10   | .   9   14  11  11  9   
  Ballistic Gun            21   | .   28  28  19  22  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 12  12  12  16  21  32  
  Greatest Support         50   | 20  20  20  40  20  50  
  Greatest Overweight (x)  7    | 1   .   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 6   8   8   8   8   10  
  Most Carried             10   | 3   8   8   8   7   10  
  Average Carried          5    | 1   4   7   5   6   7   
  Final Capacity           10   | 8   8   8   8   10  10  
  Final Carried            8    | 3   7   8   6   7   5   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           670  | 157 133 64  271 .   45  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            614  | .   133 15  361 .   105 
  Parts                    45   | .   14  1   25  .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  18   | .   7   1   8   .   2   
  Guns                     17   | .   7   1   7   .   2   
  Cannons                  1    | .   .   .   1   .   .   
Classes Destroyed          7    | .   2   .   3   .   2   
  Recycler                 1    | .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  10   | .   6   1   3   .   .   
  Grunt                    5    | .   1   .   3   .   1   
  Sentry                   2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           4    | .   4   1   4   .   2   
  Combat Bots Only         4    | .   4   1   3   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        316  | .    45   25   58   1    187  
  Missed                   95   | .    14   8    17   1    55   
Damage Taken               2886 | .    271  155  427  .    2033 
  Core                     725  | .    91   32   44   .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    50   .    89   .    
Volleys Fired              84   | .    20   7    33   .    24   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  103  | .    40   40   103  .    50   
Shots Fired                163  | .    40   14   64   .    45   
  Gun                      155  | .    40   14   56   .    45   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  8    | .    .    .    8    .    .    
  Kinetic                  155  | .    40   14   56   .    45   
  Thermal                  8    | .    .    .    8    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | .    3    2    13   .    7    
  Robot Miss Streak        5    | .    2    2    5    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           93   | .    22   7    41   .    23   
  Core Hits                40   | .    10   2    19   .    9    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    1    .    1    
    Destroy                2    | .    .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1172 | .    180  52   480  .    460  
  Guns                     1117 | .    180  52   425  .    460  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1117 | .    180  52   425  .    460  
  Thermal                  55   | .    .    .    55   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    2    
  Average Corruption       2    | .    .    .    1    3    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    3    2    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        96   | .    12   .    96   .    39   
  Average Temperature      29   | .    8    .    33   .    10   
  Received Heat Transfer   1170 | .    18   .    153  .    999  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         400  | .    .    .    400  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             294  | .   195 52  294 93  72  
  Initial                  48   | .   .   17  20  48  35  
  Average                  83   | .   85  33  128 79  34  
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 82  100 100 
  Level 1                  7    | .   .   .   17  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   3   
  Investigation            4    | .   1   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   9   7   19  2   11  
  Peak Tracking Total      6    | .   4   4   4   3   6   
  Tactical Retreats        7    | .   1   1   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            4    | .   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          9    | .   4   .   4   .   1   
  Terminals                5    | .   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   9   .   15  .   3   
  Successful               15   | .   3   .   9   .   3   
  Failed                   12   | .   6   .   6   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                15   | .   8   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   
  Scanalyzers              9    | .   .   .   6   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   3   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   6   .   3   
  Insert Component         5    | .   .   .   3   .   2   
  Analyze                  4    | .   .   .   3   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   3   .   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   3   .   1   
  Part Schematics Acquired 4    | .   .   .   3   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      45   | .   .   .   .   45  45  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  
  Total Damage             165  | .   .   .   .   .   165 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1917 | 85  313 270 764 209 276 
Spaces Moved               1184 | 62  199 200 443 168 112 
  Core                     9    | 7   .   .   .   .   2   
  Treads                   87   | .   .   .   87  .   .   
  Legs                     1088 | 55  199 200 356 168 110 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 125 
  Average Speed            127  | 114 120 120 128 123 164 
  Slowest Speed            400  | 120 120 120 190 190 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   31  50  36  51  16  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1436 | 73  240 220 572 170 161 
  Wait                     95   | 3   13  7   69  .   3   
  Move                     1179 | 61  198 199 442 167 112 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  17   | 3   4   3   3   1   3   
  Fast Attach              19   | 6   1   .   7   .   5   
  Attach                   12   | .   .   .   6   .   6   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     14   | .   2   1   4   1   6   
  Drop                     15   | .   2   3   7   1   2   
  Fire                     84   | .   20  7   33  .   24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Entered Mines
  401 | -10/Mines     | Met a Derelict bent on vengeance
  431 | -10/Mines     | Discovered new exit (range 5)
  471 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  561 | -10/Mines     | Assembled infested the area
  566 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  669 | -10/Mines     | Entered Materials
  669 | -9/Materials  | Evolved 2 slots: Propulsion x2
  961 | -9/Materials  | Build established: Scavenger-Mutant
 1167 | -9/Materials  | Lost 3 parts (2n1w)
 1415 | -9/Materials  | Build established: Mutant
 1427 | -9/Materials  | Discovered new exit (range 5)
 1433 | -9/Materials  | Entered Mines
 1558 | -9/Mines      | Learned location of 1 exit from Materials
 1618 | -9/Mines      | Discovered new exit (range 3)
 1642 | -9/Mines      | Entered Materials
 1642 | -8/Materials  | Accompanied by 2 allies
 1642 | -8/Materials  | Evolved 2 slots: Utility x2
 1643 | -8/Materials  | Identified exit to Factory
 1647 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1857 | -8/Materials  | Lost 6 parts (1p3n2w)
 1872 | -8/Materials  | Core integrity fell below 50%
 1903 | -8/Materials  | Core integrity fell below 20%
 1918 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  reinforcements to Terminal M008.
01890_ K-01 Serf collects debris. <x2>
01895_ Ion Engine destroyed.
01898_ K-01 Serf collects debris.
01898_ Aluminum Leg destroyed.
01899_ Enh. Autogun destroyed.
01901_ K-01 Serf collects debris. <x2>
01907_ Acquired Enh. Autogun.
01908_ M-13 Machinist repairs Particle Gun.
01908_ K-01 Serf collects debris.
01911_ Enh. Autogun destroyed.
01912_ K-01 Serf collects debris.
01914_ M-13 Machinist repairs G-47 Trooper.
01915_ Acquired Faulty Enh. Autogun.
01915_ Faulty integration triggers system
  corruption (+2).
01916_ Critical hit (Burn: +37).
01916_ Imp. Heat Sink destroyed.
01916_ M-13 Machinist destroyed.
01917_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????#????????????????????????????????????? |
| ########### #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
| ####   #+#+##???????????????  ???????????????????? |
| ???#   #????????????????????  #??????????????????? |
| ???#   #????????????????????  #??????????????????? |
| ???#   #????????????????????  #??????????????????? |
| ???#   #????????????????????  #??????????????????? |
| ???#   #?????????????????###  ####???????????????? |
| ???#   #?????????????????#        ???????????????? |
| ???#   ###################       ?????<??????????? |
| ???#                         g   ????????????????? |
| ???+            [           a#???????????????????? |
| ???#     " "  " %            #???????????????????? |
| ???#     """  """  kgY       #???????????????????? |
| ???#     """  ""     !       #???????????????????? |
| ???#         [%     =%       #???????????????????? |
| ???#          =   g  g       #???????????????????? |
| ???#  ""      """            #???????????????????? |
| ???#  "Y      """        @   #???????????????????? |
| ???#  ""      """       [[   #???????????????????? |
| ???#                    [[   #???????????????????? |
| ???#  ?                      #???????????????????? |
| ???#   ###########           #???????????????????? |
| ???#  ???????????#           #???????????????????? |
| ???#  ???????????#    "      #???????????????????? |
| ?????????????????#   """     #???????????????????? |
| ?????????????????#   """     #???????????????????? |
| ?????????????????#   """     #???????????????????? |
| ?????????????????#   ?""      ???????????????????? |
| ?????????????????#   ?""       ?????H????????????? |
| ?????????????????#   ??       #??????????????????? |
| ?????????????????#   ??       #??????????????????? |
| ???????????????????????       #??????????????????? |
| ???????????????????????       #??????????????????? |
| ????????????????????????      ???????????????????? |
| ??a??????????????????????????????????????????????? |
| ?a???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
         Ion Engine | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
       Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Safety First

 Challenges 
------------
None

 Game 
------
Seed              BlastHoverTendrils
  Manual?         0
Play Time         00:32:10
  Cumulative      4.6 hours
  Start           2024.04.01 @ 14:18:27
  End             2024.04.01 @ 14:48:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a23b0cca-4ac2-4caa-bc56-e9cd6f73e17d