Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 15:08:17 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (78) 390 Value Destroyed (2871) 2871 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2902) 2902 TOTAL SCORE: 11963 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 2336 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -523 Cogmind --------- Core Integrity 1060/1150 Matter 285/300 Energy 310/310 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Myomer Leg > --- UTILITY (10) ----- Large Storage Unit Makeshift Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Reaction Control System Zionite Weapon Casing Improved Dynamic Insulation System > --- WEAPON (4) ------- Heavy Mace Axe Makeshift Spear > --- INVENTORY (15) --- Advanced Energy Well (500) Advanced Melee Analysis Suite Armor Integrity Analyzer Advanced Transmission Jammer Improved Medium Armor Plating Grenade Launcher Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Zionite Heavy Carapace Makeshift Hacking Suite Makeshift System Shield Z-Drone Bay > --- WEAPON ----------- Advanced Plasma Rifle Heavy Mace Axe Makeshift Spear > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Advanced Energy Well Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Reaction Control System Zionite Weapon Casing Improved Medium Armor Plating Authchip [R/Combat] System Restoration Module Grenade Launcher Smartbomb Launcher [Rating: 102] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Advanced Melee Analysis Suite Device Improved Reaction Control System Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Axe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon P1-3CE's Gatling Flakker Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 8 | . . 1 . . . 4 . . . . 1 2 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 120 | 6 6 19 . 6 4 24 1 6 . 6 9 33 Power 11 | 1 1 2 . . 1 . . 1 . 1 1 3 Engine 7 | 1 1 2 . . 1 . . 1 . . . 1 Core 1 | . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . 1 1 1 Propulsion 31 | 2 1 8 . 1 . 6 . 1 . 1 5 6 Treads 2 | . . 2 . . . . . . . . . . Leg 29 | 2 1 6 . 1 . 6 . 1 . 1 5 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 54 | 1 3 5 . 2 1 14 1 1 . 3 3 20 Device 13 | . . . . . . 2 . . . 1 . 10 Storage 5 | 1 1 1 . . . 1 . . . 1 . . Processor 10 | . . . . 1 . 7 . . . . . 2 Hackware 6 | . . 1 . 1 . 1 . . . . 2 1 Protection 20 | . 2 3 . . 1 3 1 1 . 1 1 7 Artifact . | . . . . . . . . . . . . . Weapon 24 | 2 1 4 . 3 2 4 . 3 . 1 . 4 Energy Gun 4 | 1 . 1 . . 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 4 | . . 1 . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 1 2 . . . . . 1 . . . 1 Slashing Weapon 6 | . . . . 1 1 2 . 1 . 1 . . Piercing Weapon 2 | . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . 1 . 1 . 5 Corrupted Parts 1 | . 1 . . . . . . . . . . . System Corruption 8 | . 8 . . . . . . . . . . . Parts Lost 28 | . 2 8 . . 1 3 . 3 . 1 3 7 Power 4 | . . 1 . . . . . 1 . . 1 1 Propulsion 8 | . 1 3 . . . . . . . . 1 3 Utility 12 | . 1 3 . . . 3 . 1 . 1 . 3 Weapon 4 | . . 1 . . 1 . . 1 . . 1 . Highest Loss Streak 4 | . 1 4 . . 1 1 . 3 . 1 3 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 81 77 93 97 84 100 99 100 99 87 89 Engine 7 | . 14 10 11 11 11 6 6 6 6 3 . 1 Leg 26 | . 28 21 33 33 33 26 26 26 26 26 22 20 Device 1 | . . . . . . 2 . . . 1 . 9 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 5 5 Processor 14 | . . . . 6 11 17 26 26 26 26 23 20 Hackware 3 | . . 5 11 11 4 . . . . . 8 4 Protection 8 | . 10 10 . . 6 9 13 12 13 10 4 8 Ballistic Gun 1 | . 14 3 . 2 . . . . . . . . Impact Weapon 3 | . 4 9 11 4 . . . 1 6 6 1 3 Slashing Weapon 6 | . . . . 7 8 7 13 10 6 6 5 5 Piercing Weapon 5 | . . . . 6 11 5 6 6 6 6 5 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 67 | 13 24 29 19 22 27 64 42 50 50 50 48 67 Greatest Support 86 | 20 20 40 40 50 50 71 71 76 76 84 84 86 Greatest Overweight (x) 1 | 1 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 10 15 15 15 15 15 15 Most Carried 15 | 4 8 10 10 10 10 10 15 15 12 15 15 15 Average Carried 10 | 2 6 7 10 9 9 9 10 12 12 13 14 12 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 4 7 10 10 10 9 10 12 12 12 15 15 8 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Derelict-Mutant 28% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 1686 | 266 153 176 . 93 78 280 15 63 . 64 75 423 Remotely . | . . . . . . . . . . . . . Salvage Created 3905 | 56 547 379 . . . 585 . 464 . 420 472 982 Parts 158 | 3 19 18 . . . 20 . 18 . 14 30 36 Haulers Intercepted 5 | . 2 . . . . 1 . . . . 1 1 Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . 12 39 . 9 . . Prevented 9 | . . . . . 9 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 60 | . 9 10 . . . 8 . 8 . 6 6 13 Melee 30 | . 2 . . . . 5 . 8 . 6 6 3 Guns 8 | . 6 2 . . . . . . . . . . AOE 17 | . . 4 . . . 3 . . . . . 10 Classes Destroyed 11 | 1 4 2 . . . . . 1 . 1 2 . Worker 2 | . . 2 . . . . . . . . . . Builder 2 | . . . . . . . . . . . 1 1 Hauler 5 | . 2 . . . . 1 . . . . 1 1 Recycler 7 | 1 2 . . . . 1 . . . . . 3 Watcher 1 | . 1 . . . . . . . . . . . Swarmer 13 | . 3 4 . . . 1 . 1 . . . 4 Grunt 33 | . 6 3 . . . 6 . 4 . 4 4 6 Brawler 2 | . . . . . . . . 2 . . . . Sentry 8 | . . 3 . . . 1 . 1 . . 1 2 Hunter 1 | . . . . . . . . . . . 1 . Programmer 3 | . . . . . . . . . . 2 . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 . . Best Kill Streak 11 | 1 3 5 . . . 3 . 7 . 4 5 11 Combat Bots Only 10 | . 3 4 . . . 3 . 7 . 4 4 10 Max Kills in Single Turn 5 | 1 1 2 . . . 1 . 1 . 1 1 5 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 2 . . . 1 . . . . . 4 Melee 1 | . 1 . . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 5866 | . 550 885 . . 82 896 40 750 . 735 461 1467 Core 697 | . 69 82 . . . 105 13 153 . 141 44 90 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 96 | . . . . . . 9 . 23 . 24 . 40 Regen/Repaired (Parts) 317 | . . . . . . 23 . . . . 294 . Core Remaining (%) 79 | 100 72 . . . 79 . . . . 51 95 . Volleys Fired 72 | 2 36 19 . . 3 5 . . . . . 7 Largest 2 | 2 2 2 . . 1 1 . . . . . 1 Hottest 60 | 60 60 60 . . 40 30 . . . . . 46 Shots Fired 119 | 4 72 28 . . 3 5 . . . . . 7 Gun 101 | 4 72 22 . . 3 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 18 | . . 6 . . . 5 . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 47 | 2 36 9 . . . . . . . . . . Thermal 38 | 2 36 . . . . . . . . . . . Explosive 18 | . . 6 . . . 5 . . . . . 7 Electromagnetic 16 | . . 13 . . 3 . . . . . . . Robot Hit Streak 13 | 1 11 13 . . 1 4 . . . . . 10 Robot Miss Streak 4 | 1 4 3 . . 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 229 | 2 62 30 . . 2 22 . 21 . 25 19 46 Core Hits 112 | 2 17 9 . . 1 20 . 12 . 9 12 30 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 8 | . 2 6 . . . . . . . . . . Critical Strikes 20 | . 3 6 . . . 2 . 4 . 1 1 3 Smash 9 | . 3 6 . . . . . . . . . . Sever 9 | . . . . . . 1 . 4 . 1 1 2 Impale 2 | . . . . . . 1 . . . . . 1 Melee Attacks 194 | . 18 15 . 2 . 27 . 24 . 34 20 54 Impact 45 | . 18 15 . 2 . . . . . 4 . 6 Slashing 92 | . . . . . . 9 . 21 . 7 16 39 Piercing 57 | . . . . . . 18 . 3 . 23 4 9 Sneak Attacks 17 | . 2 2 . . . 2 . 1 . 2 2 6 Combat Hostiles 1 | . 1 . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . 2 . 5 . 5 4 11 Damage Inflicted 8662 | 24 914 667 . . 14 1037 . 643 . 966 826 3571 Guns 859 | 24 575 246 . . 14 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 2375 | . . 175 . . . 354 . . . . . 1846 Melee 5375 | . 339 246 . . . 683 . 615 . 966 826 1700 Ramming 53 | . . . . . . . . 28 . . . 25 Kinetic 448 | 24 319 105 . . . . . . . . . . Thermal 256 | . 256 . . . . . . . . . . . Explosive 2375 | . . 175 . . . 354 . . . . . 1846 Electromagnetic 155 | . . 141 . . 14 . . . . . . . Impact 869 | . 339 246 . . . . . . . 96 . 188 Slashing 2918 | . . . . . . 202 . 513 . 213 690 1300 Piercing 1588 | . . . . . . 481 . 102 . 657 136 212 Highest Corruption 8 | . 8 . . . . 1 1 1 1 3 2 5 Average Corruption 1 | . 8 . . . . 1 1 1 1 1 1 3 Corruption Purged 3 | . . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . Effects 26 | . . . . . . 1 2 6 2 3 2 10 Message Errors 6 | . . . . . . 1 . . . 1 1 3 Matter Fused 5 | . . . . . . . 1 2 1 . . 1 Heat Flow Errors 4 | . . . . . . . . 1 . . . 3 Energy Discharges 2 | . . . . . . . . 1 . 1 . . Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . 1 . . 1 3 Data Loss (major) 2 | . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 635 | . 64 144 . . . . . 39 . 3 93 292 Projectiles . | . . . . . . . . . . . . . Explosions 40 | . . 10 . . . . . . . . . 30 Melee 595 | . 64 134 . . . . . 39 . 3 93 262 Knockbacks 6 | . 2 2 . . . . . 1 . 1 . . Impact 6 | . 2 2 . . . . . 1 . 1 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 68 | . . 68 . . . . . . . . . . Shots 3 | . . 3 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . 3 . . . 2 Kicked 5 | . . . . . . . . 3 . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 241 | . 54 207 . . . 84 . 90 . 23 . 241 Average Temperature 53 | . 24 99 . . . 35 . 40 . 8 . 98 Received Heat Transfer 1453 | . 255 324 . . . 261 . 225 . 165 108 115 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . Parts Fried 12 | . 6 6 . . . . . . . . . . Impact Corruptions 13 | . 4 6 . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 575 | . 575 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 1031 | 5 214 369 63 . . 504 . . . . 288 1031 Initial 140 | . 3 29 63 . . 27 . . . . 95 140 Average 339 | 1 112 152 63 . . 245 . . . . 186 795 Maximum Alert Level 3 | . 1 1 . . . 2 . . . . 1 3 Low Security (%) 43 | 100 66 82 100 . . 41 . . . . 46 4 Level 1 26 | . 33 17 . . . 41 . . . . 53 1 Level 2 9 | . . . . . . 17 . . . . . 14 Level 3 19 | . . . . . . . . . . . . 79 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 2 1 . . . 7 . 1 . . 3 5 Investigation 6 | . 1 . . . . 3 . . . . 1 1 Extermination 4 | . . . . . . 1 . . . . . 3 Reinforcement 5 | . 1 1 . . . 2 . . . . . 1 Assault 2 | . . . . . . 1 . 1 . . . . Garrison 2 | . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 5 | . 1 2 . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 142 | . 19 14 . . 1 32 6 23 . 6 7 34 Peak Tracking Total 9 | . 4 5 . . 1 5 3 9 . 4 3 7 Tactical Retreats 4 | . . 2 . . . . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . 1 . . . . . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 2 | . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . 3 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 19 | . 4 2 . 1 . 5 1 . 4 . 1 1 Terminals 6 | . 4 1 . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . Total Hacks 73 | . 12 7 . 3 . 10 1 . 31 . 4 5 Successful 54 | . 6 2 . 3 . 5 1 . 31 . 3 3 Failed 19 | . 6 5 . . . 5 . . . . 1 2 Catastrophic 3 | . . 1 . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 32 | . 6 4 . . . 14 . . . . . 8 Terminals 17 | . 12 4 . . . 1 . . . . . . Fabricators 5 | . . . . . . . . . . . . 5 Repair Stations 6 | . . . . . . 2 . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . . Garrison Access 7 | . . . . . . 7 . . . . . . Terminal Hacks 40 | . 4 . . 3 . 1 1 . 31 . . . Record 11 | . . . . . . . . . 11 . . . Part Schematic 15 | . 1 . . 3 . . . . 11 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . 2 . . . . 3 . Scan Component 3 | . . . . . . 1 . . . . 2 . Repair 2 | . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . 2 . . . . 1 . . . . . . Terminals 2 | . 2 . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Jam 1 | . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 4 2 . . . 2 . . . . 1 1 Full Trace Events 3 | . . . . . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . . . . 6 . . . Robots Built 2 | . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . 1 Time 76 | . . . . . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . . . . . 10 Part Schematics Acquired 32 | . 1 1 . 19 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . Time 44 | . . . . . . 19 . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 18 | . . . . 6 . 4 . 2 . 1 . 5 Largest Group 6 | . . . . 6 6 5 1 2 2 3 . 2 Highest-Rated Group 251 | . . . . 196 196 251 167 167 58 154 . 206 Highest-Rated Ally 167 | . . . . 41 41 167 167 167 29 96 . 103 Zionite Dispatches 5 | . . . . . . 2 . . . . . 3 Heavy 1 | . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . 1 . . . . . . Hero 1 | . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 4 DROP 1 | . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . 3 Ally Attacks 172 | . . . . . 24 47 6 28 . 12 . 55 Total Damage 8943 | . . . . . 456 2536 225 2048 . 297 . 3381 Kills 69 | . . . . . 1 24 6 14 . . . 24 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . . . 2 . . Drone Launches 6 | . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . 4 Zionite Intel Received 1 | . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 6527 | 120 557 437 32 1131 334 1350 281 623 99 364 269 930 Spaces Moved 4268 | 69 297 216 27 876 245 946 227 397 81 236 144 507 Core 3 | 3 . . . . . . . . . . . . Treads 43 | . . 43 . . . . . . . . . . Legs 4222 | 66 297 173 27 876 245 946 227 397 81 236 144 507 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 120 120 120 120 120 120 120 Average Speed 122 | 122 120 127 120 123 126 121 120 120 120 120 120 125 Slowest Speed 190 | 190 190 160 120 126 126 125 120 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 42 20 11 88 45 29 52 59 69 57 4 21 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . . . . 3 1 . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . 4 2 . 2 2 . 1 . . Spaces Dug 24 | . . 17 . . . . . . . . . 7 Terrain Destroyed 113 | . . 40 . . . 8 . . . . . 65 Melee 7 | . . . . . . . . . . . . 7 Projectile . | . . . . . . . . . . . . . AOE 106 | . . 40 . . . 8 . . . . . 58 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Total 5184 | 97 394 318 26 924 267 1109 235 511 83 284 213 723 Wait 444 | 17 28 36 . 32 13 90 5 64 3 13 35 108 Move 4256 | 68 296 215 26 875 244 945 226 396 80 235 143 507 Hop . | . . . . . . . . . . . . . Pick Up 56 | 4 6 10 . 4 1 7 2 6 . 3 5 8 Fast Attach 48 | 6 2 4 . 2 1 16 . 2 . 2 2 11 Attach 32 | . 2 6 . 2 2 1 . 3 . . 4 12 Detach 3 | . . . . . . . . . . . . 3 Swap 40 | . 2 9 . 2 1 7 1 1 . 4 3 10 Drop 62 | . 4 4 . 5 2 17 1 6 . 2 5 16 Fire 72 | 2 36 19 . . 3 5 . . . . . 7 Melee 153 | . 18 15 . 2 . 21 . 17 . 25 16 39 Ram . | . . . . . . . . . . . . . Kick 5 | . . . . . . . . 3 . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 13 | . . . . . . . . 13 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 371 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered new exit (range 4) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 839 | -9/Materials | Lost 4 parts (1p2u1w) 934 | -9/Materials | Discovered new exit (range 15) 1051 | -9/Materials | Lost 4 parts (3n1u) 1115 | -9/Materials | Entered Mines 1145 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1147 | -9/Mines | Entered Zion 1335 | -7/Zion | Discovered new exit (range 10) 1475 | -7/Zion | Gained Derelict followers 1523 | -7/Zion | Identified exit to Deep Caves 1671 | -7/Zion | Learned location of Data Miner (-6) 1695 | -7/Zion | Learned location of Quarantine (-3) 1788 | -7/Zion | Imprinted 1790 | -7/Zion | Declared Zion's savior 1915 | -7/Zion | Build established: Derelict-Mutant 2278 | -7/Zion | Entered Proximity Caves 2278 | -6/Proximity Caves | Accompanied by 6 allies 2358 | -6/Proximity Caves | Spotted B-75 Beast 2389 | -6/Proximity Caves | Allies destroyed B-75 Beast 2557 | -6/Proximity Caves | Discovered new exit (range 12) 2612 | -6/Proximity Caves | Entered Factory 2612 | -6/Factory | Accompanied by 5 allies 2612 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3044 | -6/Factory | Found Hvy. Reactive Plating 3097 | -6/Factory | Zion hero teleported in (P1-3CE) 3233 | -6/Factory | Spotted B-75 Beast 3505 | -6/Factory | Garrison activated, responded to threat 3520 | -6/Factory | Discovered new exit (range 7) 3550 | -6/Factory | Retrieved Zion intel report: Branch Access 3550 | -6/Factory | Identified exit to Lower Caves 3551 | -6/Factory | Zion Fire squad teleported in 3646 | -6/Factory | Build established: Scavenger-Mutant 3910 | -6/Factory | Repaired Axe 3962 | -6/Factory | Entered Lower Caves 3962 | -6/Lower Caves | Accompanied by 1 ally (P1-3CE) 4070 | -6/Lower Caves | Encountered a Warlord checkpoint 4184 | -6/Lower Caves | Discovered new exit (range 16) 4221 | -6/Lower Caves | Found Prototype Device 4243 | -6/Lower Caves | Entered another Lower Caves area 4243 | -6/Lower Caves | Accompanied by 1 ally (P1-3CE) 4398 | -6/Lower Caves | Build established: Derelict-Mutant 4480 | -6/Lower Caves | Spotted B-75 Beast 4569 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4671 | -6/Lower Caves | Found Prototype Ballistic Cannon 4671 | -6/Lower Caves | Identified P1-3CE's Gatling Flakker 4679 | -6/Lower Caves | Destroyed 7 combat bots 4687 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4823 | -6/Lower Caves | Discovered new exit (range 12) 4866 | -6/Lower Caves | Entered Data Miner 4866 | -6/Data Miner | Accompanied by 2 allies 4866 | -6/Data Miner | Discovered new exit (range 6) 4889 | -6/Data Miner | Met Data Miner 4912 | -6/Data Miner | Learned location of Section 7 (-2) 4912 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4934 | -6/Data Miner | Received God Mode back door access code from Data Miner 4965 | -6/Data Miner | Build established: Scavenger-Mutant 4965 | -6/Data Miner | Entered Proximity Caves 4965 | -5/Proximity Caves | Accompanied by 2 allies 4989 | -5/Proximity Caves | Learned location of 1 exit from Factory 5058 | -5/Proximity Caves | Spotted B-75 Beast 5060 | -5/Proximity Caves | Escorted by Enhanced Grunt 5320 | -5/Proximity Caves | Discovered new exit (range 8) 5329 | -5/Proximity Caves | Entered Factory 5329 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5330 | -5/Factory | Identified exit to Upper Caves 5402 | -5/Factory | Repaired Arm. Leg 5432 | -5/Factory | Garrison activated, responded to threat 5470 | -5/Factory | Lost 3 parts (1p1n1w) 5582 | -5/Factory | Discovered new exit (range 11) 5598 | -5/Factory | Entered another Factory area 5598 | -4/Factory | Evolved 2 slots: Utility x2 5628 | -4/Factory | Zion Heavy squad teleported in 5687 | -4/Factory | Destroyed 10 combat bots 5736 | -4/Factory | Zion Recon squad teleported in 5907 | -4/Factory | Found Prototype Protection 5912 | -4/Factory | Found Prototype Protection 5915 | -4/Factory | Identified Zio. Heavy Carapace 5948 | -4/Factory | Identified Zio. Weapon Casing 6029 | -4/Factory | Zion Infowar Resupply teleported in 6035 | -4/Factory | Found Prototype Processor 6035 | -4/Factory | Identified Exp. Signal Interpreter 6082 | -4/Factory | Found Prototype Processor 6082 | -4/Factory | Identified Exp. Melee Analysis Suite 6350 | -4/Factory | Fabricated H-66 Slayer (x2) 6368 | -4/Factory | Incoming investigation squad redirected 6454 | -4/Factory | Lost 4 parts (1p2n1u) 6528 | -4/Factory | Self-destructed Last Messages --------------- 06430_ H-71 Marshal destroyed. 06434_ U-05 Engineer builds a Door. 06436_ Acquired Rnf. Fission Core. 06438_ R-10 Processor collects Adv. Visual Processing Unit. 06441_ Sneak attack on R-10 Processor. 06441_ Destroyed Hpw. Tractor Beam. 06441_ R-10 Processor destroyed. 06445_ System corrupted: Heat flow error (+270). 06448_ Acquired Imp. Dynamic Insulation System. 06450_ Acquired 20 matter. 06474_ System corrupted: Component data lost. 06476_ U-05 Engineer builds a Wall. 06503_ System corrupted: Component data lost. 06519_ Penetrated by Slug. 06519_ Slug penetrates Wall. 06520_ Penetrated by Slug. 06520_ Flexi-carbon Leg destroyed. 06525_ Slug penetrates Wall. 06525_ Imp. Medium Armor Plating destroyed. 06527_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????##^%%#!"""" !#?? | | ?????????????????????????????##=!%# """" !! #?? | | ??????????????????????????????# =%# """" !! #?? | | ??????????????????????????????#|%=+ #?? | | ??????????????????????????????# ! # #?? | | ?????????????????????????????## ##########+###?? | | ?????????????????????????????# % # # #???? | | ????????????????????????######! #" # #???? | | ????????????????????????+ =!%=]= %#"" ! # #???? | | ????????????????????????######! #"" # ##### | | ?????????????????????????????#% [ #"" # | | ?????????????????????????????### ###"" " " # | | ???????????????????????????????# #?#"T " " # | | ???????????????????????????????# #?#"" " " + | | ???????????????????????????????# #?#"" " " # | | ???????????????????????????????# #?#"" " " + | | ???????????????##????????####### ###"" " " # ##### | | ???????????????# ? ###" " " # ##### | | ???????????????# ???????########### " " # # T | | ???????????????# ???###############[ " " # # | | ??????????###### ??# ## # # | | ??????????+ ??# """"""" ## ! # # | | ??????????# ?# """"""" ## # + | | ???????#### ?# """"""" ########## # | | ?????? # u """"""" #????????# # | | ??????? # @ #????????# ##### | | ??????????? """ + h""""""" #????????# # # | | ??????????? """ # """"""" #????????# # # | | ????????????""" # """"""" #????????# #[ # | | ?????????? """ ?# """"""" #????????# # # | | ?????????"" """ """ ?# #????????# # # | | ?????????"" ?"" "??# ! #????????# # # | | ??????????????" "F"??##############????????# # # | | ?????????????? ""?????????????????????????# ##/## | | ??????????????? ? ?????????????????????????# % | | ???????????????????????????????????????????# ##### | | ???????????????????????????????????????????# #???? | | ??????????????????????????????????????????? #???? | | ?????????????????????????????????????????? ##???? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ?????? | | ????????????????????????????????????????##?#?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Additional Mass Support 12 EM Shielding 3 Armor Coverage 1200 Resistance: KI 40 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 60 Melee Accuracy 30 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Mining Claw | -10/Materials | Hacked Carbon-fiber Leg | -9/Materials | Scanalyzed Chainsword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Med. Treads | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ H-66 Slayer | x2 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledIonicCompactor Manual? 0 Play Time 00:55:30 Cumulative 689.1 hours Start 2022.03.23 @ 12:58:46 End 2022.03.23 @ 15:08:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1058 Rogue 1058 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 87 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53a1b34f-59b7-4bf3-bd86-36e0e41dd7e0