Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 23:36:04 Player: Sebsebeleb Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (163) 815 Value Destroyed (6653) 6653 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 15253 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 206 Entered DSFs 500 Met Imprinter 300 Friendly Fire -103 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 95/700 System Corruption 32% Temperature Cool (0) Movement Flying (32) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (11) ----- Experimental Energy Well Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Improved Component Analysis Suite > --- WEAPON (4) ------- High-powered Shotgun Plasma Sword > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Quantum Capacitor Tesla Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Salvage Targeting Computer Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Phasing AFG > --- WEAPON ----------- Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Power Maul > --- INVENTORY -------- Armored Heavy Treads Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Improved System Restoration Module [Rating: 128] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Salvage Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Centrium Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Slots Evolved 14 | . . 2 2 . . 4 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 9 | . . 2 2 . . 2 . . . . 2 . . 1 Weapon 2 | . . . . . . . . . . . . 1 . 1 Parts Attached 239 | 8 7 14 32 10 . 18 3 4 2 5 36 . 26 74 Power 31 | 1 . 1 2 3 . 3 . 1 . . 2 . 7 11 Engine 10 | 1 . 1 . 3 . 3 . 1 . . . . . 1 Core 4 | . . . 2 . . . . . . . 2 . . . Reactor 17 | . . . . . . . . . . . . . 7 10 Propulsion 73 | 3 2 3 12 5 . 6 1 1 1 4 12 . 6 17 Treads 18 | . . . 3 4 . 3 1 . . . . . 4 3 Leg 36 | 2 2 3 9 . . 3 . . 1 3 2 . 2 9 Wheel 8 | 1 . . . . . . . . . . 7 . . . Hover 3 | . . . . . . . . 1 . . 1 . . 1 Flight 8 | . . . . 1 . . . . . 1 2 . . 4 Utility 74 | 1 3 2 8 1 . 4 . 2 1 . 15 . 7 30 Device 41 | . 2 . 3 . . 3 . . 1 . 10 . 3 19 Storage 6 | 1 1 . . 1 . . . . . . . . . 3 Processor 14 | . . 2 3 . . . . 1 . . 3 . . 5 Hackware . | . . . . . . . . . . . . . . . Protection 13 | . . . 2 . . 1 . 1 . . 2 . 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 61 | 3 2 8 10 1 . 5 2 . . 1 7 . 6 16 Energy Gun 20 | . . 2 5 1 . 2 1 . . . 3 . 2 4 Energy Cannon 8 | . . . . . . . . . . . 1 . 1 6 Ballistic Gun 18 | 3 . 2 3 . . . 1 . . . 2 . 2 5 Ballistic Cannon 9 | . 2 . 2 . . 3 . . . 1 1 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . 2 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 2 . . . . . . 3 . 1 3 Corrupted Parts 3 | . . . . . . . . . . . . . 1 2 System Corruption 17 | . . . . . . . . . . . . . 11 6 Parts Lost 96 | . . 2 9 2 . 1 4 4 . 4 9 . 20 41 Power 14 | . . 1 2 . . . . 1 . . . . 4 6 Propulsion 27 | . . 1 3 1 . . 2 2 . 2 2 . 4 10 Utility 32 | . . . 3 . . 1 . 1 . 1 5 . 7 14 Weapon 23 | . . . 1 1 . . 2 . . 1 2 . 5 11 Highest Loss Streak 15 | . . 1 4 1 . 1 3 4 . 3 4 . 8 15 To Critical Strikes 3 | . . . . . . 1 . . . . 1 . . 1 Average Slot Usage (%) 92 | . 93 95 98 99 100 96 94 83 92 96 89 78 72 84 Engine 4 | . 14 11 2 7 9 6 6 5 6 6 . . . . Core 1 | . . . 6 1 . . . . . . 4 5 . . Reactor 1 | . . . . . . . . . . . . . 5 7 Treads 7 | . . . 5 17 18 19 19 8 6 6 . . 7 2 Leg 8 | . 28 21 12 . . 3 1 . 5 16 5 . . 9 Wheel 1 | . . . . . . . . . . . 7 10 1 . Device 20 | . 11 11 13 27 27 28 26 26 26 23 23 15 11 16 Storage 7 | . 14 11 9 9 9 6 6 6 6 6 5 5 5 4 Processor 19 | . . 20 24 18 18 13 13 17 20 20 21 31 24 21 Protection 2 | . . . 5 . . 3 6 2 . . 3 . 6 3 Energy Gun 5 | . . 5 8 9 9 7 4 6 6 6 6 . . 1 Ballistic Gun 5 | . 20 6 7 9 9 2 4 6 6 3 1 10 1 6 Ballistic Cannon 1 | . 3 . 1 . . 2 3 . . 2 2 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 123 | 14 19 22 33 37 36 51 52 46 40 42 53 52 78 123 Greatest Support 140 | 20 20 20 42 42 40 60 60 60 20 50 56 56 140 140 Greatest Overweight (x) 6 | . . 1 2 . . 1 1 2 1 1 2 . 2 6 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 10 13 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 3 8 9 9 12 14 14 14 13 14 14 14 14 12 10 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 9 15 15 15 15 14 15 14 15 15 10 4 Class Distribution -------------------- 44% | Scavenger-Skirmisher 21% | Skirmisher 18% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Assassin | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Matter Collected 5339 | 163 275 287 829 287 72 392 205 92 25 158 621 . 403 1530 Remotely 273 | . . . . . . 273 . . . . . . . . Salvage Created 8062 | . 267 346 1289 696 9 386 259 170 . 394 1476 . 301 2469 Parts 416 | . 26 25 67 43 2 14 8 10 . 16 79 . 15 111 Haulers Intercepted 8 | . 1 1 3 2 . . . . . . 1 . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 6 10 . 13 . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Combat Hostiles Destroyed 130 | . 8 7 25 10 1 6 6 5 . 11 17 . 4 30 Melee 1 | . . . . . . . . . . . . . 1 . Guns 86 | . 8 7 15 10 1 6 3 5 . 8 11 . 1 11 Cannons 33 | . . . 7 . . . 3 . . 3 4 . . 16 AOE 2 | . . . 2 . . . . . . . . . . . Classes Destroyed 16 | . 4 2 2 . 1 2 1 . . . 3 . 1 . Worker 5 | . . . . . . . . . . . 1 . . 4 Builder 3 | . . 1 1 . . . . . . . 1 . . . Tunneler 3 | . 2 1 . . . . . . . . . . . . Hauler 8 | . 1 1 3 2 . . . . . . 1 . . . Recycler 4 | . . . . . . . . . . . 1 . . 3 Operator 1 | . . . . . . . . . . . 1 . . . Drone 1 | . . . . . 1 . . . . . . . . . Watcher 9 | . . . 3 . . . . . . . 3 . . 3 Swarmer 35 | . 5 2 4 . . . 2 4 . 7 1 . . 10 Grunt 43 | . 3 3 13 5 . 2 2 . . 4 7 . . 4 Brawler 3 | . . . 1 . . 1 . . . . 1 . . . Duelist 3 | . . . . . . 1 . . . . 2 . . . Sentry 19 | . . 2 7 5 . 1 1 . . . . . . 3 Specialist 4 | . . . . . . . . . . . . . 4 . Hunter 10 | . . . . . . 1 . 1 . . 2 . . 6 Programmer 12 | . . . . . . . 1 . . . 4 . . 7 Best Kill Streak 9 | . 3 3 9 2 1 3 5 4 . 7 5 . 2 9 Combat Bots Only 8 | . 3 2 8 2 1 3 5 4 . 7 3 . 2 5 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 1 1 . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Damage Taken 20604 | . 366 276 1771 533 . 562 1004 391 . 988 2086 . 5005 7622 Core 2811 | . 84 37 335 119 . 47 97 32 . 112 324 . 322 1302 Absorbed by Shields 125 | . . . . . . . . . . . . . . 125 Reduced by Siege Mode 151 | . . . . . . . . . . . . . . 151 Redirected to Shielding 157 | . . . . . . . 92 17 . . 48 . . . Regen/Repaired (Parts) 565 | . . . . . . . . . 565 . . . . . Core Remaining (%) 68 | 100 66 90 . . 17 . . . . 66 67 . 72 . Volleys Fired 553 | . 31 52 112 49 6 33 24 10 . 31 91 . 6 108 Largest 4 | . 2 2 2 2 2 2 2 2 . 2 2 . 3 4 Hottest 389 | . 40 100 105 86 86 130 122 91 . 114 156 . 193 389 Shots Fired 1097 | . 58 57 218 98 12 68 43 20 . 62 170 . 13 278 Gun 886 | . 54 50 185 98 12 63 28 20 . 53 146 . 11 166 Cannon 205 | . 4 1 33 . . 5 15 . . 9 24 . 2 112 Launcher . | . . . . . . . . . . . . . . . Special 6 | . . 6 . . . . . . . . . . . . Kinetic 554 | . 58 18 123 49 6 28 28 10 . 31 58 . 2 143 Thermal 510 | . . 39 95 49 6 40 15 10 . 31 112 . 3 110 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . . . . . 8 25 Robot Hit Streak 19 | . 6 13 19 16 1 14 10 8 . 9 15 . 17 17 Robot Miss Streak 11 | . 5 3 6 3 4 2 3 3 . 11 5 . . 7 Penetration Max 2 | . . . . . . . . . . . . . . 2 Secondary Targets 9 | . . . 1 2 . . . 1 . 1 2 . 1 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . 1 1 . 1 1 Shots Hit Robots 699 | . 30 30 157 60 3 38 29 11 . 36 118 . 19 168 Core Hits 316 | . 14 12 77 22 1 17 11 7 . 25 57 . 4 69 Critical Kills 6 | . . . . . . . . . . . 1 . . 5 Critical Parts Destroyed 5 | . . . . . . 1 . . . . . . 2 2 Critical Strikes 35 | . . 1 8 7 . 3 . . . 1 3 . 2 10 Burn 21 | . . 1 8 7 . 2 . . . 1 2 . . . Meltdown 4 | . . . . . . . . . . . 1 . . 3 Destroy 5 | . . . . . . 1 . . . . . . . 4 Corrupt 3 | . . . . . . . . . . . . . . 3 Smash 2 | . . . . . . . . . . . . . 2 . Melee Attacks 16 | . . 5 . . . . . . . . . . 11 . Impact 11 | . . . . . . . . . . . . . 11 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16457 | . 364 445 3001 1080 57 759 809 217 . 836 2696 . 590 5603 Guns 11066 | . 348 440 2143 1080 57 667 494 217 . 664 2383 . 246 2327 Cannons 4866 | . 16 . 620 . . 92 315 . . 172 313 . 62 3276 Explosions 238 | . . . 238 . . . . . . . . . . . Melee 282 | . . . . . . . . . . . . . 282 . Ramming 5 | . . 5 . . . . . . . . . . . . Kinetic 7029 | . 364 179 1589 462 17 268 612 117 . 516 844 . 42 2019 Thermal 8284 | . . 261 1174 618 40 491 197 100 . 320 1852 . 74 3157 Explosive 238 | . . . 238 . . . . . . . . . . . Electromagnetic 619 | . . . . . . . . . . . . . 192 427 Impact 282 | . . . . . . . . . . . . . 282 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . . 5 8 8 8 . 12 . 14 32 Average Corruption 9 | . . . . . . 5 6 8 8 . 9 . 11 15 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 164 | . . . . . . 10 23 18 4 . 35 . 14 60 Message Errors 44 | . . . . . . 2 8 5 3 . 11 . 3 12 Matter Fused 35 | . . . . . . 2 4 5 . . 7 . 5 12 Heat Flow Errors 11 | . . . . . . . 3 . . . 3 . 1 4 Energy Discharges 19 | . . . . . . 1 . 4 . . 4 . 2 8 Parts Rejected 4 | . . . . . . . . . . . 2 . . 2 Data Loss (minor) 20 | . . . . . . 3 4 3 1 . 3 . 1 5 Data Loss (major) 5 | . . . . . . . 2 . . . 1 . . 2 Misfires 6 | . . . . . . 2 2 . . . . . . 2 Alerts 4 | . . . . . . . . 1 . . 2 . . 1 Misdirections 8 | . . . . . . . . . . . . . 2 6 Weapon Failures 8 | . . . . . . . . . . . 2 . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 197 | . . . 25 . . . 11 . . . . . 83 78 Projectiles 92 | . . . 3 . . . 11 . . . . . . 78 Explosions 22 | . . . 22 . . . . . . . . . . . Melee 83 | . . . . . . . . . . . . . 83 . Knockbacks 34 | . . . 20 . . 2 3 . . 5 4 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 33 | . . . 19 . . 2 3 . . 5 4 . . . Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 111 | . . . 111 . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 535 | . . 160 370 43 8 192 320 8 . 118 249 . 156 535 Average Temperature 76 | . . 42 58 11 6 71 109 3 . 24 87 . 50 126 Received Heat Transfer 2561 | . 84 66 774 219 . 108 258 . . 162 324 . 96 470 Effects 3 | . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations 5 | . . . . . . . . . . . . . . 5 Total Turns 113 | . . . . . . . . . . . . . . 113 Longest Duration 32 | . . . . . . . . . . . . . . 32 Robots Corrupted 2 | . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . Parts Fried 6 | . . . . . . . . . . . . . . 6 Impact Corruptions 3 | . . . . . . . . . . . . . 3 . Robots Melted 6 | . . . 1 . . . . . . . 2 . . 3 Combat Hostiles 6 | . . . 1 . . . . . . . 2 . . 3 Parts Melted 30 | . . 1 8 2 . 3 . 1 . 1 6 . . 8 Heat Transferred 13875 | . . 629 3182 1776 74 1073 370 185 . 666 3145 . 111 2664 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Peak Influence 974 | . 236 125 463 308 255 974 . . . . 215 98 89 350 Initial 923 | . . 14 52 14 115 923 . . . . . 98 68 38 Average 159 | . 171 67 101 90 140 794 . . . . 59 98 59 184 Maximum Alert Level 3 | . 1 . 2 1 1 3 . . . . 1 . . 1 Low Security (%) 75 | 100 59 100 90 78 84 . . . . . 93 100 100 54 Level 1 16 | . 40 . 7 21 15 . . . . . 6 . . 45 Level 2 3 | . . . 2 . . 34 . . . . . . . . Level 3 4 | . . . . . . 65 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 4 2 4 . 2 . . . . 9 . 2 12 Investigation 8 | . . 2 1 2 . . . . . . 1 . . 2 Extermination 8 | . . . . . . 1 . . . . 3 . . 4 Reinforcement 13 | . 1 2 1 2 . 1 . . . . 1 . 2 3 Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . . . . . 4 . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Distress Signals 10 | . . . 3 1 . . . . . . 2 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 247 | . 10 10 48 18 13 9 6 5 . 12 26 . 27 63 Peak Tracking Total 15 | . 3 2 5 6 5 4 5 4 . 7 5 . 11 15 Tactical Retreats 17 | . . 1 2 1 . . . . . 1 2 . 4 6 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Traps Triggered 8 | . . 2 . 1 . 4 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 6 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Machines Disabled 6 | . . . 2 2 . . . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Machines Accessed 53 | . 4 4 10 9 6 4 . . . . 7 1 . 8 Terminals 38 | . 4 3 9 8 4 3 . . . . 2 1 . 4 Fabricators 4 | . . . . . . . . . . . 2 . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . . 2 . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . . 2 . . 2 Total Hacks 127 | . 10 11 31 22 15 12 . . . . 12 1 . 13 Successful 57 | . 4 7 18 9 8 2 . . . . 4 1 . 4 Failed 70 | . 6 4 13 13 7 10 . . . . 8 . . 9 Catastrophic 17 | . . 1 2 2 1 4 . . . . 5 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 80 | . 8 10 15 14 10 10 . . . . 6 . . 7 Terminals 92 | . 10 10 22 19 12 11 . . . . 2 1 . 5 Fabricators 10 | . . . . . . . . . . . 5 . . 5 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . . 3 . . . . . 2 . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . . Garrison Access 10 | . . . . 3 . 1 . . . . 3 . . 3 Terminal Hacks 24 | . 3 4 5 6 3 1 . . . . 1 1 . . Record 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 2 . 3 . 1 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . 1 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 . 1 . 1 . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . Unreport Threat 3 | . . 1 2 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 2 . . 3 Load Schematic 3 | . . . . . . . . . . . 1 . . 2 Build 2 | . . . . . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 3 5 3 4 1 . . . . 1 . . 1 Terminals 13 | . 1 2 5 1 2 1 . . . . . . . 1 Track 4 | . . 1 1 . 1 . . . . . . . . 1 Assimilate 2 | . . . 2 . . . . . . . . . . . Detonate 1 | . . . . 1 . . . . . . . . . . Operators 6 | . 1 1 2 . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . 1 . . 2 . . . . . 1 . . . Monitor 1 | . . . . . . . . . . . 1 . . . Tunnel 3 | . . 1 . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 3 10 7 5 4 . . . . 6 . . 8 Full Trace Events 7 | . . 1 2 1 . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 4 . . . . . 14 . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . 1 Authchips . | . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . 47 . . 46 Total Part Build Rating 19 | . . . . . . . . . . . 10 . . 9 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Total Allies 8 | . . . 2 4 . . . . 2 . . . . . Largest Group 3 | . . . 1 3 1 . . . 2 2 . . . . Highest-Rated Group 100 | . . . 10 100 95 . . . 59 59 . . . . Highest-Rated Ally 100 | . . . 10 100 95 . . . 31 31 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . 24 . . . . . 4 . . . . Total Damage 781 | . . . . 717 . . . . . 64 . . . . Kills 8 | . . . . 8 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Turns Passed 14201 | 64 404 743 2341 1435 433 774 791 682 1275 1162 1766 42 408 1881 Spaces Moved 6863 | 43 242 396 984 489 232 347 415 270 656 600 974 41 213 961 Core 1 | 1 . . . . . . . . . . . . . . Treads 2492 | . . . 362 489 232 347 415 270 51 . . . 152 174 Legs 3178 | 36 242 396 622 . . . . . 605 600 151 . 1 525 Wheels 930 | 6 . . . . . . . . . . 823 41 60 . Hover . | . . . . . . . . . . . . . . . Flight 262 | . . . . . . . . . . . . . . 262 Fastest Speed 26 | 50 120 120 120 152 170 170 166 166 190 120 86 100 100 26 Average Speed 155 | 112 120 129 176 168 170 170 167 230 193 148 115 100 146 134 Slowest Speed 495 | 120 120 190 260 170 170 250 250 320 240 190 260 100 260 495 Overloaded Moves 58 | . . . . . . . . . . . . . . 58 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 40 32 64 57 61 9 60 47 77 67 24 2 94 26 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . 2 . . 1 . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 1 1 1 2 . . . . Spaces Dug 9 | . . 6 . . . . . . . . . . 3 . Terrain Destroyed 66 | . . 6 24 . . 1 3 . . . 1 . 3 28 Melee 3 | . . . . . . . . . . . . . 3 . Projectile 39 | . . 6 . . . 1 3 . . . 1 . . 28 AOE 24 | . . . 24 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Fac Fac DSF Res Total 9488 | 55 301 558 1406 1023 262 486 481 315 659 826 1484 42 274 1316 Wait 1602 | . 4 77 240 446 23 74 38 30 . 190 344 . 1 135 Move 6837 | 42 241 395 983 488 231 346 414 269 655 599 973 40 212 949 Hop 6 | . . . . . . . . . . . . . . 6 Pick Up 94 | 4 7 7 13 16 1 7 2 1 1 . 11 1 6 17 Fast Attach 127 | 7 3 2 16 3 . 10 1 1 2 3 23 . 14 42 Attach 63 | . . 4 6 2 . 6 2 3 . 1 7 . 10 22 Detach 19 | 1 1 1 . . . 1 . 1 . . 6 . 1 7 Swap 49 | 1 4 8 10 5 . 2 . . . 1 6 . 2 10 Drop 119 | . 10 6 26 13 1 7 . . 1 1 23 1 10 20 Fire 553 | . 31 52 112 49 6 33 24 10 . 31 91 . 6 108 Melee 16 | . . 5 . . . . . . . . . . 11 . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 5) 272 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Discovered new exit (range 5) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Utility x2 1213 | -8/Materials | Discovered new exit (range 8) 1228 | -8/Materials | Identified exit to Storage 1256 | -8/Materials | Discovered exit to Storage (range 14) 1571 | -8/Materials | Build established: Scavenger-Skirmisher 1615 | -8/Materials | Destroyed 8 combat bots 1805 | -8/Materials | Lost 4 parts (1p1n2u) 2058 | -8/Materials | Build established: Scavenger-Mutant 2139 | -8/Materials | Core integrity fell below 50% 3285 | -8/Materials | Build established: Scavenger-Skirmisher 3553 | -8/Materials | Entered Storage 4112 | -8/Storage | Identified exit to Recycling 4149 | -8/Storage | Build established: Skirmisher 4633 | -8/Storage | Met 01-MTF 4974 | -8/Storage | Core integrity fell below 20% 4988 | -8/Storage | Entered Recycling 4988 | -8/Recycling | Accompanied by 1 ally (01-MTF) 4993 | -8/Recycling | 01-MTF left 5057 | -8/Recycling | Spotter reported a threat 5076 | -8/Recycling | Spotter reported a threat 5110 | -8/Recycling | Spotter reported a threat 5184 | -8/Recycling | Spotter reported a threat 5184 | -8/Recycling | Spotter reported a threat 5188 | -8/Recycling | Spotter reported a threat 5244 | -8/Recycling | Spotter reported a threat 5254 | -8/Recycling | Spotter reported a threat 5260 | -8/Recycling | Identified exit to Factory 5306 | -8/Recycling | Spotter reported a threat 5314 | -8/Recycling | Spotter reported a threat 5318 | -8/Recycling | Spotter reported a threat 5321 | -8/Recycling | Spotter reported a threat 5353 | -8/Recycling | Spotter reported a threat 5359 | -8/Recycling | Spotter reported a threat 5367 | -8/Recycling | Spotter reported a threat 5404 | -8/Recycling | Spotter reported a threat 5421 | -8/Recycling | Entered Factory 5421 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5568 | -6/Factory | Discovered new exit (range 14) 5590 | -6/Factory | Identified exit to Lower Caves 5771 | -6/Factory | Search patrols dispatched 5868 | -6/Factory | Discovered new exit (range 15) 5918 | -6/Factory | Identified exit to Factory 6058 | -6/Factory | Spotted B-75 Beast 6121 | -6/Factory | Search patrols dispatched 6178 | -6/Factory | Build established: Scavenger-Skirmisher 6195 | -6/Factory | Entered Lower Caves 6386 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6453 | -6/Lower Caves | Lost 3 parts (2n1w) 6719 | -6/Lower Caves | Build established: Skirmisher 6915 | -6/Lower Caves | Discovered new exit (range 9) 6928 | -6/Lower Caves | Identified exit to Lower Caves 6986 | -6/Lower Caves | Entered another Lower Caves area 7164 | -6/Lower Caves | Lost 4 parts (1p2n1u) 7269 | -6/Lower Caves | Discovered exit to Factory (range 16) 7402 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7522 | -6/Lower Caves | Learned location of Zion (-6) 7524 | -6/Lower Caves | Learned 4 Factory zone layouts 7640 | -6/Lower Caves | Discovered new exit (range 13) 7666 | -6/Lower Caves | Identified exit to Zion 7668 | -6/Lower Caves | Entered Zion 7785 | -6/Zion | Discovered new exit (range 10) 7828 | -6/Zion | System corruption cleaned by Quarantine Array 7893 | -6/Zion | Learned Factory terminal intel 8271 | -6/Zion | Learned Factory emergency access door positions 8450 | -6/Zion | Gained Derelict followers 8502 | -6/Zion | Discovered new exit (range 15) 8617 | -6/Zion | Visited the Megawrench Repair Shop 8617 | -6/Zion | Megawrench repaired 13 parts 8718 | -6/Zion | Found Prototype Device 8941 | -6/Zion | Identified exit to Proximity Caves 8943 | -6/Zion | Entered Proximity Caves 8943 | -5/Proximity Caves | Accompanied by 2 allies 9016 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9100 | -5/Proximity Caves | Destroyed 7 combat bots 9116 | -5/Proximity Caves | Learned Factory stockpile data 9746 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 10080 | -5/Proximity Caves | Discovered exit to Factory (range 10) 10105 | -5/Proximity Caves | Entered Factory 10105 | -5/Factory | Evolved 2 slots: Utility x2 10105 | -5/Factory | Identified Phasing AFG 10106 | -5/Factory | Identified exit to Upper Caves 10109 | -5/Factory | Loaded intel: 26 terminal locations 10327 | -5/Factory | Discovered new exit (range 11) 10344 | -5/Factory | Identified exit to Factory 10686 | -5/Factory | Garrison activated, responded to threat 11141 | -5/Factory | Build established: Scavenger-Mutant 11439 | -5/Factory | Garrison activated, responded to threat 11637 | -5/Factory | Fabricated Hvy. Machine Gun (x2) 11651 | -5/Factory | Lost 4 parts (3u1w) 11668 | -5/Factory | System corruption reached 10% 11871 | -5/Factory | Entered another Factory area 11871 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 11880 | -4/Factory | Identified exit to DSF 11908 | -4/Factory | Build established: Mutant 11913 | -4/Factory | Entered DSF 11972 | -4/DSF | Additional patrols routed to DSF 11987 | -4/DSF | System corruption reached 10% 12010 | -4/DSF | Lost 8 parts (1p2n2u3w) 12052 | -4/DSF | Lost 3 parts (1u2w) 12268 | -4/DSF | Lost 3 parts (2n1u) 12299 | -4/DSF | Discovered new exit (range 14) 12320 | -4/DSF | Identified exit to Research 12321 | -4/DSF | Entered Research 12321 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12415 | -3/Research | Fabricated Enh. Nova Cannon (x1) 12498 | -3/Research | Garrison activated, responded to threat 12556 | -3/Research | Lost 7 parts (1p3u3w) 12946 | -3/Research | Build established: Scavenger-Mutant 13302 | -3/Research | Build established: Scavenger-Skirmisher 13669 | -3/Research | System corruption reached 10% 13731 | -3/Research | Lost 15 parts (3p4n5u3w) 13909 | -3/Research | Lost 4 parts (1p2u1w) 14024 | -3/Research | Core integrity fell below 50% 14089 | -3/Research | Lost 5 parts (2n3w) 14113 | -3/Research | System corruption reached 30% 14132 | -3/Research | Core integrity fell below 20% 14164 | -3/Research | Lost 5 parts (1p2n2u) 14191 | -3/Research | Found Quantum Capacitor 14202 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14137_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 14138_ System corrupted: Matter fused (-10). 14145_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R012. 14148_ P-80 Master resets P-80 Master, system corruption cleaned. 14152_ Acquired 26 matter. 14153_ System corrupted: Heat flow error (+154). 14158_ Acquired Imp. Sensor Array. 14161_ Acquired Prototype Slashing Weapon. 14161_ Identified Plasma Sword. 14170_ System corrupted: Energy discharge (-86). 14176_ Acquired 12 matter. 14177_ Acquired 8 matter. 14181_ Acquired Hpw. Shotgun. 14183_ Acquired 10 matter. 14186_ 2UC5X,JF91P#V|:EL5L7UV<,6%O 14191_ Acquired Quantum Capacitor. 14193_ Slug penetrates Wall. 14194_ U-05 Engineer builds a Wall. 14196_ Acquired Tesla Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# k????????????????????????? | | ??????????????????????# ????????????????????????? | | ????????????????????### k##??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ! ??????????????????????? | | ????????????????????? H ??????????????????????? | | ?????????????????????# k#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????# @#??????????????????????? | | #????????????????# ##############?????????? | | #????????????????# # #?????????? | | #????????????????# # #?????????? | | #????????????????# # #?????????? | | #????????????????# k + #?????????? | | #????????????????# # #?????????? | | #?????#####??????# ##############?????????? | | #??? #??????# ppp# #????????????? | | #?? #??????# RRu#! #????????????? | | #??" #??????# # #????????????? | | #?"" [ #??????# # """"" #????????????? | | #?"" #??????# + """"" #????????????? | | # #??????# # """"" #????????????? | | # #??????# # #????????????? | | + ] #??????# # #????????????? | | #########????????# #############??????????? | | #????????????????# # #??????????? | | #?????????######## # ???????????? | | #??????#### + """""???????????????? | | #?????? # # """""???????????????? | | #?????? # # """""???????????????? | | #?????? # """" #? ???????????????? | | #?????? # """" #? ??????????????? | | #?????? # """"" #??#######?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 46 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 11 Target Analysis 12 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Salvage Targeting 2 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Weapon Cycler | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed 0b10 Decoder Chip [Scout] | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Hvy. Machine Gun | x2 | -5/Factory Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyThermicStabilizer Manual? 0 Play Time 02:39:29 Cumulative 64.9 hours Start 2022.04.04 @ 21:38:51 End 2022.04.07 @ 23:36:04 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1207e24c-e582-4ff7-8cb5-b89a40b54615