Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 20:16:36

Player: zaccheus

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (1521)     1521
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 5210

 Bonus
-------
High Alert Combat Kills    104

 Cogmind 
---------
Core Integrity             717/850
Matter                     16/300
Energy                     239/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (126)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
               Nuclear Core
>              --- PROPULSION (4) ---
               Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY (6) ------
        Medium Storage Unit
      Advanced Terrain Scanner
      Improved Targeting Computer
      Improved Targeting Computer
        Medium Reactive Plating
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (10) ---
               Nuclear Core
               Aluminum Leg
               Flexi-carbon Leg
               Particle Gun
      Improved Medium Laser
         Heavy Assault Rifle
  High-powered Shotgun
               Flak Gun
          Mini Grenade Launcher
               Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
               Titanium Leg
               Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
        Medium Storage Unit
               Trap Scanner
      Improved Sensor Array
      Advanced Terrain Scanner
      Improved Targeting Computer
      Improved Targeting Computer
>              --- WEAPON -----------
  High-powered Shotgun
               Flak Gun
               Flak Gun
      Advanced Assault Cannon
>              --- INVENTORY --------
               Nuclear Core
               Nuclear Core
               Aluminum Leg
        Medium Reactive Plating
               Particle Gun
      Improved Medium Laser
         Heavy Assault Rifle
          Mini Grenade Launcher
               Plasma Cutter
[Rating: 53]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Trap Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   
  Utility                  4    | .   .   .   1   1   1   1   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             50   | 7   1   3   7   17  4   11  
  Power                    7    | 1   .   .   1   3   1   1   
    Engine                 2    | 1   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   3   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 3   .   .   1   4   1   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | 2   .   .   1   4   1   3   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   1   3   3   1   2   
    Device                 6    | .   .   1   1   2   1   1   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              3    | .   .   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   2   2   7   1   5   
    Energy Gun             4    | .   .   .   1   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   1   2   1   3   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   1   .   2   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 15   | .   .   .   3   7   .   5   
  Power                    3    | .   .   .   1   1   .   1   
  Propulsion               5    | .   .   .   1   2   .   2   
  Utility                  4    | .   .   .   .   2   .   2   
  Weapon                   3    | .   .   .   1   2   .   .   
  Highest Loss Streak      4    | .   .   .   1   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   77  99  97  96  89  95  
  Engine                   4    | .   14  14  10  .   .   .   
  Core                     4    | .   .   .   .   8   7   5   
  Leg                      26   | .   28  28  31  26  22  25  
  Device                   11   | .   .   13  19  6   10  16  
  Storage                  9    | .   6   14  11  9   7   6   
  Processor                11   | .   .   .   2   17  15  13  
  Energy Gun               8    | .   .   .   8   14  15  3   
  Ballistic Gun            14   | .   28  22  13  10  9   15  
  Special Weapon           1    | .   .   5   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             55   | 14  19  20  22  28  35  55  
  Greatest Support         74   | 10  20  20  37  51  54  74  
  Greatest Overweight (x)  1    | 1   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 6   7   10  10  10  10  10  
  Most Carried             10   | 5   5   10  10  10  10  10  
  Average Carried          8    | 2   5   7   9   7   9   9   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 5   5   10  9   10  10  10  

 Class Distribution 
--------------------
 40% | Mutant
 39% | Gunner
 10% | Skirmisher
  7% | Scavenger-Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Gunner | -8/Materials
     Gunner | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           1064 | 262  32   57   150  464  .    99   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1887 | .    50   57   380  1269 .    131  
  Parts                    150  | .    4    11   33   87   .    15   
Haulers Intercepted        1    | .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  50   | .   3   3   11  29  .   4   
  Guns                     49   | .   3   3   11  29  .   3   
  Cannons                  1    | .   .   .   .   .   .   1   
Classes Destroyed          11   | .   1   1   4   4   .   1   
  Worker                   3    | .   .   .   .   3   .   .   
  Builder                  3    | .   .   .   .   1   .   2   
  Tunneler                 3    | .   .   1   1   .   .   1   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Watcher                  4    | .   .   .   1   3   .   .   
  Swarmer                  28   | .   3   3   8   13  .   1   
  Grunt                    11   | .   .   .   2   9   .   .   
  Sentry                   7    | .   .   .   1   6   .   .   
  Hunter                   3    | .   .   .   .   1   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | .   3   3   7   6   .   3   
  Combat Bots Only         6    | .   3   3   6   5   .   2   
Max Kills in Single Turn   2    | .   1   1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               2833 | .    88   91   460  1131 .    1063 
  Core                     463  | .    26   16   38   250  .    133  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   62   | .    .    .    .    62   .    .    
Core Remaining (%)         85   | 100  .    83   90   54   100  .    
Volleys Fired              144  | .    4    15   21   88   .    16   
  Largest                  4    | .    2    2    2    3    .    4    
  Hottest                  144  | .    40   100  65   144  .    129  
Shots Fired                353  | .    8    24   42   225  .    54   
  Gun                      316  | .    8    18   42   206  .    42   
  Cannon                   12   | .    .    .    .    .    .    12   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  25   | .    .    6    .    19   .    .    
  Kinetic                  204  | .    8    18   21   103  .    54   
  Thermal                  128  | .    .    6    .    122  .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    21   .    .    .    
  Robot Hit Streak         39   | .    4    3    6    39   .    12   
  Robot Miss Streak        6    | .    1    2    5    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    3    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           235  | .    5    9    30   150  .    41   
  Core Hits                130  | .    3    4    19   66   .    38   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         4    | .    .    .    .    3    .    1    
    Burn                   2    | .    .    .    .    2    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3355 | .    63   124  496  1998 .    674  
  Guns                     3107 | .    63   124  419  1988 .    513  
  Cannons                  154  | .    .    .    .    .    .    154  
  Explosions               77   | .    .    .    77   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  7    | .    .    .    .    .    .    7    
  Kinetic                  1971 | .    63   124  144  973  .    667  
  Thermal                  1102 | .    .    .    77   1025 .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          275  | .    .    .    275  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    36   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        291  | .    .    62   10   291  .    79   
  Average Temperature      47   | .    .    25   5    55   .    32   
  Received Heat Transfer   507  | .    .    .    111  396  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    4    .    .    
  Heat Transferred         2696 | .    .    .    100  2596 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Peak Influence             666  | .   103 135 324 666 252 164 
  Initial                  252  | .   .   39  1   63  252 123 
  Average                  234  | .   79  81  145 420 252 106 
Maximum Alert Level        2    | .   .   .   1   2   1   .   
  Low Security (%)         54   | 100 100 100 67  13  .   100 
  Level 1                  19   | .   .   .   32  16  100 .   
  Level 2                  26   | .   .   .   .   69  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   1   .   2   .   2   
  Investigation            5    | .   2   1   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              83   | .   7   3   15  46  .   12  
  Peak Tracking Total      7    | .   4   3   7   6   .   4   
  Tactical Retreats        9    | .   .   .   1   6   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Machines Accessed          9    | .   3   1   .   3   2   .   
  Terminals                5    | .   3   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                27   | .   11  1   .   12  3   .   
  Successful               18   | .   8   1   .   8   1   .   
  Failed                   9    | .   3   .   .   4   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   4   .   .   2   .   .   
  Terminals                19   | .   11  .   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   8   1   .   5   .   .   
  Record                   8    | .   4   .   .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   2   1   .   
  Full Trace Events        3    | .   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     26   | .   .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               3280 | 96   157  424  481  1222 288  612  
Spaces Moved               1937 | 59   118  295  303  581  215  366  
  Core                     16   | 16   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1921 | 43   118  295  303  581  215  366  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  123  126  126  126  
  Average Speed            126  | 136  120  120  128  126  129  128  
  Slowest Speed            190  | 190  120  120  190  130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    27   68   28   49   5    5    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    4    .    .    .    .    
Terrain Destroyed          8    | .    .    4    2    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    4    .    .    .    2    
  AOE                      2    | .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac 
Total                      2445 | 73  125 327 356 870 224 470 
  Wait                     251  | .   3   10  10  165 .   63  
  Move                     1931 | 58  117 294 302 580 214 366 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  42   | 6   .   5   9   14  3   5   
  Fast Attach              13   | 4   1   1   1   4   2   .   
  Attach                   22   | 3   .   .   3   9   1   6   
  Detach                   5    | 2   .   .   .   1   .   2   
  Swap                     15   | .   .   2   3   4   1   5   
  Drop                     19   | .   .   .   7   5   3   4   
  Fire                     144  | .   4   15  21  88  .   16  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 15)
  254 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  489 | -10/Mines     | Discovered new exit (range 14)
  573 | -10/Mines     | Learned Materials emergency access door positions
  602 | -10/Mines     | Met a Derelict shopkeep closing up shop
  678 | -10/Mines     | Entered Materials
  678 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1148 | -9/Materials  | Discovered new exit (range 10)
 1159 | -9/Materials  | Entered another Materials area
 1159 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1469 | -8/Materials  | Build established: Gunner
 1599 | -8/Materials  | Lost 4 parts (1p1u2w)
 1730 | -8/Materials  | Repaired Aluminum Leg
 2363 | -8/Materials  | Discovered new exit (range 8)
 2381 | -8/Materials  | Entered Factory
 2381 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2594 | -7/Factory    | Discovered new exit (range 10)
 2669 | -7/Factory    | Entered another Factory area
 2669 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2691 | -6/Factory    | Noticed a derelict Sapper rigging charges
 3145 | -6/Factory    | Build established: Skirmisher
 3281 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03189_ R-10 Processor collects Lgt. Ion Engine.
03191_ Penetrated by Slug. <x2>
03191_ Imp. Sensor Array destroyed.
03193_ R-10 Processor collects Structural Scanner.
03194_ Penetrated by Slug.
03195_ Acquired 3 matter.
03197_ Penetrated by Slug.
03197_ Trap Scanner destroyed.
03198_ H-66 Slayer destroyed.
03199_ K-01 Serf collects debris.
03202_ Acquired 6 matter.
03203_ Acquired 31 matter.
03206_ K-01 Serf destroyed.
03214_ S-27 Virus destroyed.
03236_ Dropped Flak Gun.
03236_ Dropped Adv. Assault Cannon.
03237_ Kicked S-27 Virus.
03238_ Kicked S-27 Virus out of the way.
03240_ Kicked U-05 Engineer out of the way.
03272_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              BottomlessSniperLaser
  Manual?         0
Play Time         01:00:58
  Cumulative      8.6 hours
  Start           2022.06.01 @ 17:57:31
  End             2022.06.01 @ 20:16:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 525f6e42-8390-4dfe-8de6-4e742b32a1cf