Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 20:16:36 Player: zaccheus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1521) 1521 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 5210 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 717/850 Matter 16/300 Energy 239/240 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Medium Reactive Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Nuclear Core Aluminum Leg Flexi-carbon Leg Particle Gun Improved Medium Laser Heavy Assault Rifle High-powered Shotgun Flak Gun Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Sensor Array Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- High-powered Shotgun Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Medium Reactive Plating Particle Gun Improved Medium Laser Heavy Assault Rifle Mini Grenade Launcher Plasma Cutter [Rating: 53] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Improved Targeting Computer Device Trap Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 50 | 7 1 3 7 17 4 11 Power 7 | 1 . . 1 3 1 1 Engine 2 | 1 . . 1 . . . Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 12 | 3 . . 1 4 1 3 Treads . | . . . . . . . Leg 11 | 2 . . 1 4 1 3 Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 3 3 1 2 Device 6 | . . 1 1 2 1 1 Storage 2 | 1 1 . . . . . Processor 3 | . . . 2 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 . 2 2 7 1 5 Energy Gun 4 | . . . 1 3 . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 1 2 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 4 | . . 1 . 2 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 15 | . . . 3 7 . 5 Power 3 | . . . 1 1 . 1 Propulsion 5 | . . . 1 2 . 2 Utility 4 | . . . . 2 . 2 Weapon 3 | . . . 1 2 . . Highest Loss Streak 4 | . . . 1 4 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 77 99 97 96 89 95 Engine 4 | . 14 14 10 . . . Core 4 | . . . . 8 7 5 Leg 26 | . 28 28 31 26 22 25 Device 11 | . . 13 19 6 10 16 Storage 9 | . 6 14 11 9 7 6 Processor 11 | . . . 2 17 15 13 Energy Gun 8 | . . . 8 14 15 3 Ballistic Gun 14 | . 28 22 13 10 9 15 Special Weapon 1 | . . 5 . 1 . . Naked Turns . | . . . . . . . Heaviest Build 55 | 14 19 20 22 28 35 55 Greatest Support 74 | 10 20 20 37 51 54 74 Greatest Overweight (x) 1 | 1 . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 7 10 10 10 10 10 Most Carried 10 | 5 5 10 10 10 10 10 Average Carried 8 | 2 5 7 9 7 9 9 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 5 5 10 9 10 10 10 Class Distribution -------------------- 40% | Mutant 39% | Gunner 10% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1064 | 262 32 57 150 464 . 99 Remotely . | . . . . . . . Salvage Created 1887 | . 50 57 380 1269 . 131 Parts 150 | . 4 11 33 87 . 15 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 3 3 11 29 . 4 Guns 49 | . 3 3 11 29 . 3 Cannons 1 | . . . . . . 1 Classes Destroyed 11 | . 1 1 4 4 . 1 Worker 3 | . . . . 3 . . Builder 3 | . . . . 1 . 2 Tunneler 3 | . . 1 1 . . 1 Hauler 1 | . . . 1 . . . Recycler 1 | . . . . 1 . . Watcher 4 | . . . 1 3 . . Swarmer 28 | . 3 3 8 13 . 1 Grunt 11 | . . . 2 9 . . Sentry 7 | . . . 1 6 . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 3 7 6 . 3 Combat Bots Only 6 | . 3 3 6 5 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 2833 | . 88 91 460 1131 . 1063 Core 463 | . 26 16 38 250 . 133 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 62 | . . . . 62 . . Core Remaining (%) 85 | 100 . 83 90 54 100 . Volleys Fired 144 | . 4 15 21 88 . 16 Largest 4 | . 2 2 2 3 . 4 Hottest 144 | . 40 100 65 144 . 129 Shots Fired 353 | . 8 24 42 225 . 54 Gun 316 | . 8 18 42 206 . 42 Cannon 12 | . . . . . . 12 Launcher . | . . . . . . . Special 25 | . . 6 . 19 . . Kinetic 204 | . 8 18 21 103 . 54 Thermal 128 | . . 6 . 122 . . Explosive . | . . . . . . . Electromagnetic 21 | . . . 21 . . . Robot Hit Streak 39 | . 4 3 6 39 . 12 Robot Miss Streak 6 | . 1 2 5 6 . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 235 | . 5 9 30 150 . 41 Core Hits 130 | . 3 4 19 66 . 38 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 4 | . . . . 3 . 1 Burn 2 | . . . . 2 . . Destroy 1 | . . . . 1 . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3355 | . 63 124 496 1998 . 674 Guns 3107 | . 63 124 419 1988 . 513 Cannons 154 | . . . . . . 154 Explosions 77 | . . . 77 . . . Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 1971 | . 63 124 144 973 . 667 Thermal 1102 | . . . 77 1025 . . Explosive . | . . . . . . . Electromagnetic 275 | . . . 275 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . . 36 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 291 | . . 62 10 291 . 79 Average Temperature 47 | . . 25 5 55 . 32 Received Heat Transfer 507 | . . . 111 396 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 1 4 . . Heat Transferred 2696 | . . . 100 2596 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 666 | . 103 135 324 666 252 164 Initial 252 | . . 39 1 63 252 123 Average 234 | . 79 81 145 420 252 106 Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 54 | 100 100 100 67 13 . 100 Level 1 19 | . . . 32 16 100 . Level 2 26 | . . . . 69 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 . 2 . 2 Investigation 5 | . 2 1 . 2 . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 4 | . . . . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 7 3 15 46 . 12 Peak Tracking Total 7 | . 4 3 7 6 . 4 Tactical Retreats 9 | . . . 1 6 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 9 | . 3 1 . 3 2 . Terminals 5 | . 3 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 11 1 . 12 3 . Successful 18 | . 8 1 . 8 1 . Failed 9 | . 3 . . 4 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 4 . . 2 . . Terminals 19 | . 11 . . 8 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 8 1 . 5 . . Record 8 | . 4 . . 4 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . 2 1 . Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3280 | 96 157 424 481 1222 288 612 Spaces Moved 1937 | 59 118 295 303 581 215 366 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 1921 | 43 118 295 303 581 215 366 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 126 126 126 Average Speed 126 | 136 120 120 128 126 129 128 Slowest Speed 190 | 190 120 120 190 130 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 27 68 28 49 5 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . 4 . . . . Terrain Destroyed 8 | . . 4 2 . . 2 Melee . | . . . . . . . Projectile 6 | . . 4 . . . 2 AOE 2 | . . . 2 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2445 | 73 125 327 356 870 224 470 Wait 251 | . 3 10 10 165 . 63 Move 1931 | 58 117 294 302 580 214 366 Hop . | . . . . . . . Pick Up 42 | 6 . 5 9 14 3 5 Fast Attach 13 | 4 1 1 1 4 2 . Attach 22 | 3 . . 3 9 1 6 Detach 5 | 2 . . . 1 . 2 Swap 15 | . . 2 3 4 1 5 Drop 19 | . . . 7 5 3 4 Fire 144 | . 4 15 21 88 . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 254 | -10/Materials | Entered Mines 308 | -10/Mines | Build established: Mutant 489 | -10/Mines | Discovered new exit (range 14) 573 | -10/Mines | Learned Materials emergency access door positions 602 | -10/Mines | Met a Derelict shopkeep closing up shop 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Discovered new exit (range 10) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1469 | -8/Materials | Build established: Gunner 1599 | -8/Materials | Lost 4 parts (1p1u2w) 1730 | -8/Materials | Repaired Aluminum Leg 2363 | -8/Materials | Discovered new exit (range 8) 2381 | -8/Materials | Entered Factory 2381 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2594 | -7/Factory | Discovered new exit (range 10) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2691 | -6/Factory | Noticed a derelict Sapper rigging charges 3145 | -6/Factory | Build established: Skirmisher 3281 | -6/Factory | Self-destructed Last Messages --------------- 03189_ R-10 Processor collects Lgt. Ion Engine. 03191_ Penetrated by Slug. 03191_ Imp. Sensor Array destroyed. 03193_ R-10 Processor collects Structural Scanner. 03194_ Penetrated by Slug. 03195_ Acquired 3 matter. 03197_ Penetrated by Slug. 03197_ Trap Scanner destroyed. 03198_ H-66 Slayer destroyed. 03199_ K-01 Serf collects debris. 03202_ Acquired 6 matter. 03203_ Acquired 31 matter. 03206_ K-01 Serf destroyed. 03214_ S-27 Virus destroyed. 03236_ Dropped Flak Gun. 03236_ Dropped Adv. Assault Cannon. 03237_ Kicked S-27 Virus. 03238_ Kicked S-27 Virus out of the way. 03240_ Kicked U-05 Engineer out of the way. 03272_ Titanium Leg destroyed. 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