Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 14:04:26 Player: FenRhew Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (5607) 5607 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (973) 973 TOTAL SCORE: 12460 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 637 Friendly Fire -211 Cogmind --------- Core Integrity 0/1150 Matter 274/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Phase Gun Railgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Armored Medium Treads Compact Wheel Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Matter Compressor Trap Scanner Triangulator Advanced Terrain Scanner Improved Target Analyzer Core Analyzer Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Tesla Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Neutrino Core Improved Heat Sink Improved Cooling System Recoil Nullifier Stasis Canceller Gauss Rifle Railgun Enhanced Gauss Cannon Heavy Rocket Launcher Heavy Pick [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . 1 . . Utility 7 | . . 1 . 1 . 2 . 2 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 268 | 6 28 44 9 38 19 20 34 41 29 Power 25 | 1 5 5 1 3 . 1 3 2 4 Engine 16 | 1 5 4 1 . . 1 3 1 . Core 9 | . . 1 . 3 . . . 1 4 Reactor . | . . . . . . . . . . Propulsion 69 | 1 10 7 2 12 5 5 8 10 9 Treads 7 | 1 1 . . . . . . 3 2 Leg 52 | . 9 7 2 12 5 5 8 4 . Wheel 2 | . . . . . . . . . 2 Hover 4 | . . . . . . . . 2 2 Flight 4 | . . . . . . . . 1 3 Utility 82 | 2 5 10 2 12 5 8 13 18 7 Device 42 | 1 2 4 1 7 3 4 7 8 5 Storage 7 | 1 . 1 . 1 . . 2 2 . Processor 6 | . . 1 . . . 1 2 1 1 Hackware . | . . . . . . . . . . Protection 27 | . 3 4 1 4 2 3 2 7 1 Artifact . | . . . . . . . . . . Weapon 92 | 2 8 22 4 11 9 6 10 11 9 Energy Gun 47 | 2 1 15 1 7 6 3 5 6 1 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 13 | . 7 1 . 1 . . . 1 3 Ballistic Cannon 6 | . . 1 2 . . . 1 . 2 Launcher 12 | . . 2 . 1 3 2 1 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . 3 1 . . 1 1 . . Slashing Weapon 2 | . . . . 2 . . . . . Piercing Weapon 3 | . . . . . . . . 2 1 Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 95 | . 4 8 5 9 2 13 5 31 18 Power 10 | . 1 1 2 1 . 1 . 1 3 Propulsion 34 | . 1 1 2 4 . 3 2 12 9 Utility 31 | . 1 3 1 1 2 6 2 11 4 Weapon 20 | . 1 3 . 3 . 3 1 7 2 Highest Loss Streak 13 | . 2 2 5 4 2 9 2 13 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 94 96 89 91 89 91 92 86 54 Engine 5 | . 14 9 2 . . 5 6 2 . Core 2 | . . 1 . 7 9 1 . 2 6 Treads 2 | . 14 . . . . . . 3 8 Leg 26 | . 12 32 32 35 35 29 30 16 . Device 10 | . 1 6 11 14 9 15 10 18 13 Storage 9 | . 14 11 11 9 9 7 8 8 6 Processor 4 | . . 5 . . . 4 10 7 4 Protection 7 | . 8 8 9 7 8 9 3 5 1 Energy Gun 11 | . 6 17 10 13 17 13 9 7 . Ballistic Gun 3 | . 21 2 . . . . . 1 2 Peak Build Rating 92 | 8 10 24 22 39 37 49 65 84 92 Average Rating 36 | 4 8 19 18 32 31 45 55 69 54 On Entrance 24 | . 8 9 22 18 26 37 13 61 50 Naked Turns 13 | . . . . . . . . . 13 Heaviest Build 71 | 14 19 35 31 45 56 71 64 65 69 Greatest Support 83 | 20 40 45 45 62 56 65 83 83 82 Greatest Overweight (x) 4 | 1 1 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 Average Capacity 12 | 6 8 9 10 11 15 15 15 15 11 Most Carried 15 | 7 8 10 10 15 15 15 15 15 11 Average Carried 10 | 3 7 8 9 10 14 12 11 10 7 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 5 Final Carried 15 | 7 7 10 10 15 15 11 14 12 3 Class Distribution -------------------- 52% | Mutant 25% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Matter Collected 3877 | 260 585 671 85 502 308 134 410 780 142 Remotely . | . . . . . . . . . . Salvage Created 6596 | 111 533 1185 52 1265 710 584 667 1441 48 Parts 317 | 4 34 80 5 65 37 21 29 38 4 Haulers Intercepted 9 | . 1 2 . 4 2 . . . . Recyclers Shooed 5 | . 2 . . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 133 | . 12 30 7 25 16 10 12 18 3 Melee 8 | . . 1 2 1 . . 3 1 . Guns 85 | . 11 23 1 22 8 8 3 7 2 Cannons 10 | . . 1 3 . . . 1 4 1 AOE 17 | . 1 4 . 1 6 2 3 . . Classes Destroyed 15 | 2 4 5 . 1 . . 2 1 . Worker 6 | . . 2 . 2 1 1 . . . Builder 5 | . . 2 . . . . 1 2 . Tunneler 1 | 1 . . . . . . . . . Hauler 9 | . 1 2 . 4 2 . . . . Recycler 4 | 1 . . . 1 . . . 2 . Operator 3 | . . 1 . 1 . . . 1 . Watcher 10 | . 3 4 . 2 1 . . . . Swarmer 36 | . 3 11 7 7 3 . 3 . 2 Grunt 52 | . 9 9 . 10 6 5 6 7 . Brawler 4 | . . 1 . . . 2 . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 27 | . . 9 . 6 7 3 . 1 1 Hunter 5 | . . . . 2 . . . 3 . Programmer 7 | . . . . . . . 2 5 . Heavy 1 | . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 10 | 2 4 5 3 4 10 3 4 5 2 Combat Bots Only 8 | . 3 4 3 4 8 3 3 5 2 Max Kills in Single Turn 4 | 1 2 2 1 2 4 2 2 2 1 Gunslinging 1 | . 1 . . 1 . . . . . Exploded 4 | . 1 1 . 1 4 2 1 . . Melee 1 | . . 1 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1433 | . 105 194 45 165 56 131 119 332 286 Missed 441 | . 27 60 9 42 15 36 37 106 109 Damage Taken 17060 | . 1096 1673 311 1579 721 2219 1671 4554 3236 Core 3064 | . 135 290 63 219 113 356 164 569 1155 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 4 | . . . . . . 4 . . . Regen/Repaired (Parts) 233 | . . 133 . . 100 . . . . Core Remaining (%) 52 | 100 46 . 11 . 39 49 80 43 . Volleys Fired 526 | 5 65 120 13 100 46 45 24 94 14 Largest 3 | 2 2 2 2 2 2 2 3 3 2 Hottest 244 | 80 85 130 126 138 121 130 235 244 175 Shots Fired 1015 | 10 128 215 26 192 85 68 71 202 18 Gun 885 | 10 128 191 14 173 81 66 47 168 7 Cannon 110 | . . 20 12 16 . . 24 27 11 Launcher 20 | . . 4 . 3 4 2 . 7 . Special . | . . . . . . . . . . Kinetic 217 | . 81 54 12 24 . . . 30 16 Thermal 700 | 5 29 155 14 165 81 66 42 143 . Explosive 20 | . . 4 . 3 4 2 . 7 . Electromagnetic 78 | 5 18 2 . . . . 29 22 2 Robot Hit Streak 20 | 4 7 14 7 12 9 20 10 19 6 Robot Miss Streak 7 | 1 5 5 3 6 3 3 5 7 3 Penetration Max 1 | . . . . 1 . . . 1 . Secondary Targets 7 | . 3 . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 Shots Hit Robots 672 | 7 75 134 18 123 57 56 48 144 10 Core Hits 298 | 3 28 56 4 56 38 28 25 54 6 Critical Kills 3 | . . . . . . . 2 1 . Critical Parts Destroyed 6 | . . . 2 . . . 1 3 . Critical Strikes 44 | . . 7 2 6 4 1 4 18 2 Burn 33 | . . 7 . 6 4 1 1 14 . Meltdown 2 | . . . . . . . 1 1 . Destroy 3 | . . . . . . . . 3 . Blast 2 | . . . . . . . . . 2 Smash 4 | . . . 2 . . . 2 . . Melee Attacks 42 | . . 3 9 7 . 8 10 5 . Impact 30 | . . 3 9 . . 8 10 . . Slashing 7 | . . . . 7 . . . . . Piercing 5 | . . . . . . . . 5 . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . . Damage Inflicted 16287 | 83 1091 2626 393 2796 1987 1752 1388 3690 481 Guns 10182 | 83 1052 1988 157 1968 984 1074 462 2366 48 Cannons 2061 | . . 222 131 236 . 17 370 797 288 Explosions 3207 | . 39 364 . 375 1003 519 404 370 133 Melee 825 | . . 52 105 217 . 142 152 157 . Ramming 12 | . . . . . . . . . 12 Kinetic 2509 | . 675 566 131 334 . . . 504 299 Thermal 9741 | 43 290 1690 157 1870 984 1417 918 2372 . Explosive 2340 | . . 283 . 375 1003 176 . 370 133 Electromagnetic 843 | 40 126 35 . . . . 318 287 37 Impact 468 | . . 52 105 . . 159 152 . . Slashing 217 | . . . . 217 . . . . . Piercing 157 | . . . . . . . . 157 . Highest Corruption 18 | . 1 2 2 . 3 10 6 18 . Average Corruption 3 | . 1 2 2 . 2 1 4 5 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 68 | . 1 11 4 . 9 1 24 18 . Message Errors 17 | . . 2 . . 3 . 5 7 . Matter Fused 18 | . . 1 2 . 1 1 9 4 . Heat Flow Errors 9 | . . 3 . . 1 . 3 2 . Energy Discharges 5 | . . . . . 2 . 2 1 . Parts Rejected 3 | . . 1 . . 1 . . 1 . Parts Fused 3 | . . . . . . . 1 2 . Data Loss (minor) 3 | . . 1 1 . . . 1 . . Data Loss (major) 4 | . 1 2 1 . . . . . . Misfires 2 | . . . . . 1 . 1 . . Alerts 1 | . . 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 366 | . . 18 108 . 27 52 105 10 46 Projectiles 42 | . . 4 5 . . . 23 10 . Explosions 177 | . . 14 . . 27 40 50 . 46 Melee 147 | . . . 103 . . 12 32 . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 304 | . 32 25 . . . . 128 14 105 Shots 6 | . 1 1 . . . . 2 1 1 Rammed 6 | . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . 6 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 438 | 54 244 438 168 357 399 196 348 262 100 Average Temperature 92 | 23 52 99 56 110 105 68 135 76 27 Received Heat Transfer 3820 | . 501 519 . 657 396 618 367 414 348 Effects 16 | . . 8 . 3 2 . . 3 . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 2 | . . 1 . . 1 . . . . Interference 11 | . . 7 . 1 . . . 3 . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 1 1 . Combat Hostiles 3 | . . . 1 . . . 1 1 . Parts Fried 3 | . 1 . . . . . 1 1 . Impact Corruptions 9 | . . . 5 . . 2 2 . . Robots Melted 10 | . . 1 . 1 2 . 1 5 . Combat Hostiles 10 | . . 1 . 1 2 . 1 5 . Parts Melted 54 | . . 10 . 10 6 6 . 22 . Heat Transferred 21539 | 100 611 4022 333 4255 2479 2272 1350 6117 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . . . 3 . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Peak Influence 1379 | 10 221 574 435 665 1379 751 323 370 231 Initial 623 | . 6 35 219 169 279 623 233 109 30 Average 312 | 2 66 338 327 356 671 629 192 203 80 Maximum Alert Level 4 | . 1 2 2 2 4 3 1 1 1 Low Security (%) 38 | 100 92 19 . 33 . . 49 53 89 Level 1 33 | . 7 38 73 29 50 . 50 46 10 Level 2 23 | . . 41 26 36 14 87 . . . Level 3 1 | . . . . . 2 12 . . . Level 4 3 | . . . . . 32 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 2 4 . 6 4 10 4 7 4 Investigation 6 | . 1 2 . 1 . 1 . . 1 Extermination 9 | . . . . . . 1 3 4 1 Reinforcement 17 | . 1 2 . 5 2 1 1 3 2 Assault 3 | . . . . . 2 1 . . . Garrison 6 | . . . . . . 6 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . 1 1 . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Distress Signals 16 | . 2 2 . 5 3 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 269 | . 23 48 11 41 45 20 20 32 29 Peak Tracking Total 16 | . 5 7 4 7 13 8 4 4 16 Tactical Retreats 28 | . 1 4 3 4 1 . 6 3 6 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Traps Triggered 17 | . 5 4 . . 2 4 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Disabled 16 | . 3 1 1 2 3 2 1 1 2 Max in Single Turn 2 | . 1 1 1 1 2 2 1 1 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Accessed 47 | . 9 10 1 7 8 2 6 3 1 Terminals 32 | . 7 8 . 6 7 1 1 1 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . 1 . . 1 . . 1 . Recycling Units 8 | . 2 1 . 1 . 1 2 1 . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . Total Hacks 119 | . 32 27 1 20 18 3 9 7 2 Successful 62 | . 20 12 1 12 6 1 6 4 . Failed 57 | . 12 15 . 8 12 2 3 3 2 Catastrophic 14 | . 1 5 . 1 5 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 37 | . 8 8 . 9 10 . 2 . . Terminals 81 | . 22 19 . 17 16 2 2 1 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 9 | . . 5 . . 2 . . 2 . Recycling Units 23 | . 10 3 . 3 . 1 2 4 . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 11 6 1 10 4 1 . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 8 | . 4 2 . 1 1 . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . . 1 . 1 . Branch Access Points 2 | . . 1 . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 7 | . 2 1 . 3 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 8 | . 2 2 . 3 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 7 | . . 4 . . 2 . . 1 . Scan Component 4 | . . 2 . . 1 . . 1 . Repair 3 | . . 2 . . 1 . . . . Recycling Unit Hacks 16 | . 9 2 . 2 . . 1 2 . Recycle Component 4 | . 4 . . . . . . . . Process 4 | . 4 . . . . . . . . Report Inventory 4 | . 1 1 . 1 . . . 1 . Retrieve Components 4 | . . 1 . 1 . . 1 1 . Scanalyzer 4 | . . . . . . . 4 . . Insert Component 2 | . . . . . . . 2 . . Analyze 2 | . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 40 | . 7 10 . 7 7 2 4 2 1 Full Trace Events 6 | . 2 1 . 1 1 . . . 1 Feedback Events 2 | . 1 . . . 1 . . . . Corruption 2 | . 1 . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . . Time 102 | . . 64 . . 38 . . . . Parts Recycled 4 | . 4 . . . . . . . . Recycled Matter 738 | . 738 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 21 | . . 2 . 9 . . . 10 . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total Allies 12 | . . . . . 12 . . . . Largest Group 12 | . . . . . 12 4 . . . Highest-Rated Group 235 | . . . . . 235 79 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 182 | . . . . . 150 32 . . . Total Damage 2330 | . . . . . 1958 372 . . . Kills 23 | . . . . . 21 2 . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Turns Passed 9894 | 110 1178 1904 399 1353 932 887 1334 1402 395 Spaces Moved 5482 | 51 651 1082 258 690 444 462 895 668 281 Core 42 | 6 . . . . . . . . 36 Treads 565 | 45 296 . . . . . . 168 56 Legs 4686 | . 355 1082 258 690 444 462 895 500 . Wheels 80 | . . . . . . . . . 80 Hover 103 | . . . . . . . . . 103 Flight 6 | . . . . . . . . . 6 Fastest Speed 40 | 50 120 120 120 120 122 120 122 120 40 Average Speed 132 | 150 139 123 120 123 155 145 122 152 106 Slowest Speed 320 | 160 190 190 190 190 192 192 193 250 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 42 | 4 86 89 54 70 76 14 15 10 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 1 | . . 1 . . . . . . . Terrain Destroyed 247 | . 4 40 1 14 24 11 50 70 33 Melee 1 | . . 1 . . . . . . . Projectile 21 | . . . 1 1 . . 11 3 5 AOE 224 | . 4 39 . 13 24 11 39 66 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Fac Fac Total 7136 | 71 811 1441 302 999 604 596 1067 891 354 Wait 492 | 3 13 143 10 88 72 36 57 59 11 Move 5469 | 50 650 1081 257 689 443 461 894 667 277 Hop 2 | . . . . . . . . . 2 Pick Up 158 | 7 25 26 2 38 9 11 22 13 5 Fast Attach 85 | 6 11 16 1 7 3 5 10 14 12 Attach 104 | . 5 9 5 19 5 8 15 21 17 Detach 34 | . 3 . 2 5 1 . 9 9 5 Swap 79 | . 12 19 3 12 11 7 9 6 . Drop 133 | . 27 25 . 34 12 10 17 3 5 Fire 526 | 5 65 120 13 100 46 45 24 94 14 Melee 41 | . . 2 9 7 . 8 10 5 . Ram 6 | . . . . . . . . . 6 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 15) 740 | -10/Materials | Core integrity fell below 50% 849 | -10/Materials | Discovered new exit (range 10) 1219 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Entered another Materials area 1289 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1399 | -9/Materials | Discovered new exit (range 15) 2082 | -9/Materials | Repaired Med. Armor Plating 2116 | -9/Materials | Repaired Imp. Ion Engine 2254 | -9/Materials | Core integrity fell below 50% 2320 | -9/Materials | Discovered new exit (range 16) 2617 | -9/Materials | Discovered new exit (range 15) 2736 | -9/Materials | Discovered new exit (range 10) 3082 | -9/Materials | Discovered new exit (range 8) 3085 | -9/Materials | Identified exit to Mines 3193 | -9/Materials | Entered Mines 3296 | -9/Mines | Core integrity fell below 20% 3341 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3372 | -9/Mines | Lost 5 parts (2p2n1u) 3375 | -9/Mines | Discovered new exit (range 13) 3380 | -9/Mines | Learned location of Storage (-8) 3413 | -9/Mines | Discovered new exit (range 12) 3592 | -9/Mines | Entered Materials 3592 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3595 | -8/Materials | Discovered new exit (range 15) 4009 | -8/Materials | Identified exit to Storage 4011 | -8/Materials | Discovered new exit (range 16) 4134 | -8/Materials | Build established: Scavenger-Mutant 4477 | -8/Materials | Build established: Mutant 4635 | -8/Materials | Lost 3 parts (1p1n1w) 4794 | -8/Materials | Lost 4 parts (1n1u2w) 4945 | -8/Materials | Entered Storage 5099 | -8/Storage | Build established: Scavenger-Mutant 5475 | -8/Storage | Met a pair of Derelict thieves 5515 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5553 | -8/Storage | Core integrity fell below 50% 5582 | -8/Storage | Destroyed 8 combat bots 5589 | -8/Storage | Lost 3 allies 5633 | -8/Storage | Repaired Titanium Leg 5710 | -8/Storage | Lost 3 allies 5787 | -8/Storage | Discovered new exit (range 16) 5818 | -8/Storage | Build established: Commander-Mutant 5877 | -8/Storage | Entered Factory 5877 | -7/Factory | Accompanied by 4 allies 5877 | -7/Factory | Evolved 2 slots: Utility x2 5930 | -7/Factory | Identified exit to DSF 6238 | -7/Factory | Garrison activated, responded to threat 6277 | -7/Factory | First assault squad dispatched 6368 | -7/Factory | Build established: Mutant 6511 | -7/Factory | Garrison activated, responded to threat 6606 | -7/Factory | Lost 3 parts (1u2w) 6752 | -7/Factory | Discovered new exit (range 11) 6757 | -7/Factory | Crushed by falling debris 6757 | -7/Factory | Core integrity fell below 50% 6757 | -7/Factory | System corruption reached 10% 6764 | -7/Factory | Entered another Factory area 6764 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6792 | -6/Factory | Lost 9 parts (1p3n4u1w) 6856 | -6/Factory | Discovered new exit (range 13) 7145 | -6/Factory | Discovered new exit (range 8) 7482 | -6/Factory | Build established: Gunner 8098 | -6/Factory | Entered another Factory area 8098 | -5/Factory | Evolved 2 slots: Utility x2 8140 | -5/Factory | Build established: Scavenger-Gunner 8436 | -5/Factory | Discovered new exit (range 5) 8580 | -5/Factory | Lost 4 parts (1n3u) 8814 | -5/Factory | Lost 13 parts (1p4n5u3w) 9050 | -5/Factory | Build established: Scavenger-Mutant 9335 | -5/Factory | Spotted B-75 Beast 9420 | -5/Factory | System corruption reached 10% 9466 | -5/Factory | Core integrity fell below 50% 9488 | -5/Factory | Lost 5 parts (2n1u2w) 9500 | -5/Factory | Entered another Factory area 9500 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9764 | -4/Factory | Released all parts (10) 9792 | -4/Factory | Lost 10 parts (2p4n2u2w) 9879 | -4/Factory | Core integrity fell below 50% 9891 | -4/Factory | Core integrity fell below 20% 9895 | -4/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 09852_ Slug penetrates Door. 09856_ Lgt. Nuclear Core severed. 09863_ Slug penetrates Wall. 09863_ Penetrated by Slug. 09863_ Slug penetrates Wall. 09868_ VTOL Module destroyed. 09868_ Gauss Rifle severed. 09876_ VTOL Module destroyed. 09876_ Slammed into X-77 Beamer. 09879_ Gravmag Array destroyed. 09879_ Recoil Nullifier destroyed. 09882_ Slammed into X-77 Beamer. 09886_ Neutrino Core destroyed. 09887_ Slug penetrates Wall. 09887_ Centrium Wheel destroyed. 09887_ Penetrated by Slug. 09888_ Slug penetrates Wall. 09888_ Penetrated by Slug. 09891_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???#######?????????????########################### | | #?# ???#??????# # | | ?# """" """?? #??????# # | | ??# """" """" #??????# # | | ### """" """" #????#?# # | | # + """" """" #??????# # | | # # #??????# # | | # # = #??????# # | | # # #??????# ########+##### | | # # [ #??????# #####?# | | # # " " #??????? ##T ### ## | | # / ""G"" #????????? ?+ # | | # # #??????????? ???# # | | # #######/###################+###### # | | | | * | | | | c Ac """ """ """ | | c k """ """ """ # | | ################+### @ """ """ """ # # | | #???# # # # | | #???# " " " " " # #### """ """ "" "" ### | | #???# " " " " " # #??# """ """ ""F"" | | #???# " " " " " + #??# """ """ """ | | #???# " " " " " # #??# ? | | #???# " " " " " # #??# ?? #### | | #???# " " " " " # #??#+######??##?##+#???## | | #???# " " " " " # #?????? ? ???? ? ? ????? | | #???# " " " " " # # ?? ?? ?????????? ???? | | #???# " " " " " # #??????? ??? ? ????????? | | ##### + #?????? " "?# ?? ?? ????? | | + " # #???????" " #? ???? ?? | | #################### #?? ???" " #?? ? ??? | | ???????????????????# #??? ?" " " #????? ?? | | ???????????????????# #??? " " " #??? ??? | | ?????############### #???? " " " #?? ??? | | ????# +??? ?" " " #? ???? | | ????# #?????" " " #? ? ? ? | | ????# #?????? " " # ??? ??? | | ?????? ############ +??????? # ###?#+#??? | | ????????????????####/#/#######?### #?# #??? | | ????????????????# #?#=!!% ### #??? | | ????????????????# #?#!!]! ! = # ##?? | | ????????????????# """ """ #?#!/]* # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 30 Energy Capacity 490 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 750 Resistance: KI 20 Resistance: EX 25 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Assault Cannon | -6/Factory | Scanalyzed Imp. Actuator Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed MediumAutogunNanoactuators Manual? 0 Play Time 02:10:57 Cumulative 22.7 hours Start 2025.01.12 @ 17:45:52 End 2025.01.23 @ 14:04:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6dd3bb2-2a9d-49fe-b641-2b13826ca96c