Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.20 @ 18:03:20 Player: whodovoodoo Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (234) 1170 Value Destroyed (12505) 12505 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2856) 2856 TOTAL SCORE: 23731 Bonus ------- Follower Combat Kills 356 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 104/300 Energy 240/240 System Corruption 41% Temperature Cool (0) Movement Walking (180) Ox1 Location -2/Quarantine Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Biometal Leg Biometal Leg (fused) > --- UTILITY (10) ----- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Layered Medium Armor Plating > --- WEAPON (6) ------- Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun KE Penetrator Railgun Enhanced Force Lance > --- INVENTORY (20) --- Fusion Compressor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg High-capacity Storage Unit Improved Force Booster Advanced Thermal Shield Quantum Rifle Compact HERF Cannon Nova Cannon Heavy Machine Gun Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink High-capacity Storage Unit Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Thermal Shield > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Machine Gun KE Penetrator Railgun Enhanced Force Lance > --- INVENTORY -------- Fusion Compressor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg High-capacity Storage Unit Improved Force Booster Layered Medium Armor Plating Advanced Thermal Shield Quantum Rifle Compact HERF Cannon Nova Cannon Heavy Machine Gun Enhanced Force Lance [Rating: 160] Favorites ----------- Power Light Quantum Reactor Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Special Weapon Welding Torch Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Slots Evolved 17 | . 1 . 2 . 2 2 . 2 2 . . 2 2 2 . Power 2 | . . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . . . . . 1 . . 1 . . . 1 . . Utility 8 | . . . 1 . 1 1 . 1 1 . . 1 1 1 . Weapon 4 | . 1 . 1 . . . . 1 . . . 1 . . . Parts Attached 213 | 8 . 1 2 . 4 9 5 18 33 1 . 25 32 48 27 Power 33 | 1 . . . . 2 2 . 2 6 . . 2 5 9 4 Engine 15 | 1 . . . . 2 2 . 2 3 . . 1 1 2 1 Core 5 | . . . . . . . . . 3 . . 1 . 1 . Reactor 13 | . . . . . . . . . . . . . 4 6 3 Propulsion 57 | 2 . . . . . 2 3 5 11 . . 5 10 13 6 Treads . | . . . . . . . . . . . . . . . . Leg 52 | 2 . . . . . 2 3 5 8 . . 3 10 13 6 Wheel 5 | . . . . . . . . . 3 . . 2 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 52 | 3 . . 1 . 1 1 1 5 7 . . 7 8 10 8 Device 26 | . . . 1 . 1 . . 4 4 . . 3 6 2 5 Storage 5 | 2 . . . . . . . . . . . 2 . 1 . Processor 14 | . . . . . . . 1 . 2 . . 1 2 6 2 Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 6 | 1 . . . . . 1 . 1 . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | 2 . 1 1 . 1 4 1 6 9 1 . 11 9 16 9 Energy Gun 22 | 1 . . 1 . . 2 . 3 3 . . 2 1 5 4 Energy Cannon 1 | . . . . . . . . . 1 . . . . . . Ballistic Gun 41 | 1 . 1 . . 1 2 1 3 2 1 . 7 8 10 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 2 . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . 1 . . . . 1 2 1 Parts Lost 85 | . . . . . . . . 1 12 2 . 12 14 34 10 Power 11 | . . . . . . . . . 1 . . 1 1 5 3 Propulsion 22 | . . . . . . . . . 3 2 . 2 4 8 3 Utility 20 | . . . . . . . . 1 4 . . 3 4 5 3 Weapon 32 | . . . . . . . . . 4 . . 6 5 16 1 Highest Loss Streak 18 | . . . . . . . . 1 5 2 . 4 6 18 3 To Critical Strikes 6 | . . . . . . . . . . . . 2 1 1 2 Average Backups 12 | 3 8 7 10 10 9 9 10 9 9 10 10 10 18 16 19 Power 3 | . 1 1 1 1 1 1 1 1 3 5 5 5 6 6 6 Propulsion 2 | 2 3 3 3 3 2 3 3 3 . . . . 3 3 5 Utility 2 | . 3 3 2 2 1 1 1 . . 2 2 3 5 3 3 Weapon 3 | . 1 . 3 4 3 4 5 4 4 3 3 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 46 | 2 . . 2 1 3 5 2 5 4 . . 1 3 3 15 Power 14 | . . . . . . . 1 2 3 . . 1 1 . 6 Propulsion 11 | 1 . . 1 1 1 1 . 1 1 . . . 1 2 1 Utility 8 | 1 . . . . . 2 1 . . . . . . . 4 Weapon 12 | . . . 1 . 2 2 . 2 . . . . 1 1 3 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 87 100 91 100 97 97 98 98 87 95 88 93 94 88 92 Engine 5 | . 12 12 10 10 13 13 14 12 3 . . . . 1 . Core 2 | . . . . . . . . . 5 11 11 9 . 1 . Reactor 2 | . . . . . . . . . . . . . 6 7 10 Leg 16 | . 25 25 20 20 16 20 21 18 15 2 . 10 20 16 17 Wheel 1 | . . . . . . . . . 1 14 11 5 . . . Device 12 | . . . 5 10 16 14 7 13 17 16 16 14 14 4 8 Storage 5 | . 12 12 10 10 8 7 7 6 5 5 5 5 4 4 4 Processor 10 | . . . . . . . 6 6 5 11 11 11 14 26 24 Hackware 1 | . . . . . . . . . 2 5 5 5 4 . . Protection 4 | . 12 12 10 10 8 13 14 9 2 . . 2 . . 1 Energy Gun 10 | . 12 12 16 20 16 14 13 11 11 12 11 8 4 4 11 Ballistic Gun 13 | . 12 25 20 20 16 14 13 17 9 3 5 14 15 12 8 Piercing Weapon 2 | . . . . . . . . . 2 5 5 5 4 5 2 Peak Build Rating 160 | 8 8 9 13 13 20 36 38 63 82 79 70 102 138 157 160 Average Rating 78 | 5 8 8 11 13 18 31 36 51 70 74 70 86 120 131 148 On Entrance 49 | . 8 8 9 13 13 19 36 35 63 79 70 70 102 134 134 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 128 | 20 20 22 26 26 37 52 52 66 83 67 66 85 110 128 128 Greatest Support 144 | 20 20 20 20 20 20 30 30 46 80 30 20 75 126 144 141 Greatest Overweight (x) 28 | 1 . 1 1 1 1 1 1 2 6 3 3 6 2 28 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 2 3 1 . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 Average Capacity 13 | 7 10 10 10 10 10 10 10 10 10 10 10 11 20 20 20 Most Carried 20 | 8 8 10 10 10 10 10 10 10 10 10 10 20 20 20 20 Average Carried 12 | 4 8 7 9 10 9 9 10 9 9 10 10 10 18 16 19 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 20 Final Carried 20 | 8 8 10 10 10 10 10 10 10 10 10 10 20 20 19 19 Class Distribution -------------------- 35% | Scavenger-Gunner 24% | Scavenger-Executioner 19% | Hacker-Tank 8% | Scavenger-Tank 5% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Executioner | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Matter Collected 7029 | 295 . 46 . 20 116 202 228 554 1170 88 . 665 1280 1719 646 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13925 | 133 . 98 . . 314 440 303 773 2176 408 . 1488 2693 3410 1689 Parts 643 | 7 . 2 . . 12 24 16 34 93 12 . 74 140 150 79 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . . Recyclers Shooed 9 | 1 . . . 1 . 1 . 2 2 . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Combat Hostiles Destroyed 183 | . . 2 . . 7 9 8 18 32 8 . 13 28 38 20 Melee 12 | . . . . . . . . . 3 . . . 3 6 . Guns 161 | . . 2 . . 7 9 8 18 28 3 . 13 23 30 20 AOE 2 | . . . . . . . . . . 2 . . . . . Classes Destroyed 19 | 2 . 1 . . 3 1 2 1 3 . . 1 2 1 2 Worker 18 | . . . . . . . . 1 4 . . 7 3 2 1 Builder 15 | . . . . . . . 2 . 4 . . 4 2 2 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . . Recycler 8 | 1 . . . . . . . . 1 . . 3 2 1 . Mechanic 2 | . . . . . . . . . 1 . . 1 . . . Operator 3 | . . . . . . . . . . . . . 1 1 1 Watcher 1 | . . . . . . . . . 1 . . . . . . Swarmer 11 | . . . . . . . 3 5 . 3 . . . . . Grunt 64 | . . 2 . . 3 4 3 4 19 3 . 2 6 15 3 Brawler 4 | . . . . . 1 . . 1 2 . . . . . . Duelist 4 | . . . . . 2 . . 2 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 Sentry 21 | . . . . . 1 4 1 5 2 . . . 4 1 3 Specialist 6 | . . . . . . . . . . . . . . 6 . Hunter 34 | . . . . . . . . . 3 2 . 5 10 9 5 Programmer 35 | . . . . . . 1 1 1 6 . . 5 8 7 6 Heavy 1 | . . . . . . . . . . . . 1 . . . Q-Series 1 | . . . . . . . . . . . . . . . 1 Lightning 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 8 | 2 . 1 . . 2 2 3 5 6 3 . 5 8 6 8 Combat Bots Only 8 | . . 1 . . 2 2 3 5 4 3 . 2 4 6 8 Max Kills in Single Turn 3 | 1 . 1 . . 1 1 2 2 2 1 . 3 2 2 2 Gunslinging 1 | . . . . . . . 1 1 1 . . 1 1 1 1 Exploded 1 | . . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Hostile Shots Fired 2054 | . . 6 . . 20 98 56 128 216 27 . 236 305 697 265 Missed 663 | . . 3 . . 7 43 23 48 51 9 . 85 108 211 75 Hits 1391 | . . 3 . . 13 55 33 80 165 18 . 151 197 486 190 Melee 15 | . . . . . 1 . . 1 2 . . . . . 11 Projectile 1376 | . . 3 . . 12 55 33 79 163 18 . 151 197 486 179 AOE 3 | . . . . . . . . . 2 . . . . . 1 Critical Strikes 62 | . . . . . 1 . 2 3 9 1 . 11 6 13 16 Part Disruptions 2 | . . . . . . . . . . . . . 1 . 1 Damage Taken 16903 | . . 22 . . 162 247 298 544 2489 206 . 1840 2032 6107 2956 Core 2384 | . . 13 . . 18 25 20 51 556 . . 152 93 1169 287 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 9640 | . . 13 . . 95 173 189 361 1229 124 . 1082 1222 3249 1903 Core Remaining (%) 88 | 100 . 94 . 100 96 . 93 94 . . 44 86 92 . . Volleys Fired 399 | 5 . 6 . . 12 17 16 30 73 10 . 41 56 78 55 Largest 6 | 2 . 3 . . 4 4 4 5 5 4 . 5 5 5 6 Hottest 356 | 60 . 80 . . 148 166 166 244 281 286 . 244 233 288 356 Shots Fired 1629 | 10 . 18 . . 48 56 45 148 287 40 . 174 264 276 263 Gun 1613 | 10 . 18 . . 48 56 45 148 281 30 . 174 264 276 263 Cannon 11 | . . . . . . . . . 1 10 . . . . . Launcher 5 | . . . . . . . . . 5 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1031 | 5 . 12 . . 24 30 25 90 169 7 . 112 206 234 117 Thermal 403 | . . . . . 12 13 8 49 75 3 . 55 39 6 143 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 195 | 5 . 6 . . 12 13 12 9 43 30 . 7 19 36 3 Robot Hit Streak 41 | 5 . 10 . . 23 30 12 23 35 23 . 36 39 31 41 Robot Miss Streak 5 | 1 . 1 . . 4 3 2 4 5 2 . 2 2 2 3 Penetration Max 2 | . . . . . . . . 1 1 . . 1 2 1 1 Secondary Targets 33 | . . . . . 1 1 1 3 4 . . 3 3 10 7 Max Gunslinging Chain 1 | . . . . . 1 1 1 1 1 . . 1 1 1 1 Shots Hit Robots 1380 | 7 . 12 . . 35 48 33 108 253 27 . 152 231 278 196 Core Hits 694 | 3 . 5 . . 16 35 33 98 160 11 . 64 87 106 76 Critical Kills 38 | . . . . . . . . 1 1 . . 2 12 18 4 Critical Parts Destroyed 63 | . . . . . . . . 2 3 1 . 6 20 29 2 Critical Strikes 154 | . . . . . 1 3 . 5 15 3 . 14 45 58 10 Burn 29 | . . . . . 1 2 . 2 6 . . 4 9 1 4 Destroy 103 | . . . . . . . . 3 4 1 . 8 34 47 6 Corrupt 6 | . . . . . . 1 . . 1 2 . 1 1 . . Impale 16 | . . . . . . . . . 4 . . 1 1 10 . Melee Attacks 105 | . . . . . . . . . 27 . . 20 15 42 1 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 105 | . . . . . . . . . 27 . . 20 15 42 1 Sneak Attacks 29 | . . . . . . . . . 9 . . 10 5 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 32709 | 95 . 161 . 4 513 1010 817 2432 6182 785 . 3720 5171 6748 5071 Guns 27488 | 95 . 157 . . 506 1000 741 2357 5110 415 . 2861 4201 5060 4985 Cannons 145 | . . . . . . . . . . 145 . . . . . Explosions 511 | . . . . . . . . . 181 225 . . 105 . . Melee 4366 | . . . . . . . . . 868 . . 859 865 1688 86 Ramming 199 | . . 4 . 4 7 10 76 75 23 . . . . . . Kinetic 17537 | 53 . 105 . . 229 662 517 1421 2998 44 . 1938 3313 4293 1964 Thermal 7556 | . . . . . 155 185 116 815 1617 247 . 791 547 105 2978 Explosive 29 | . . . . . . . . . 29 . . . . . . Electromagnetic 3022 | 42 . 52 . . 122 153 108 121 647 494 . 132 446 662 43 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 4366 | . . . . . . . . . 868 . . 859 865 1688 86 Highest Corruption 41 | . . . . . . . 1 . 11 11 11 2 . 16 41 Average Corruption 10 | . . . . . . . 1 . 7 11 11 1 . 12 20 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 205 | . . . . . . . 1 . 57 22 2 9 . 58 56 Message Errors 35 | . . . . . . . . . 11 6 1 2 . 8 7 Matter Fused 45 | . . . . . . . . . 16 5 . 1 . 12 11 Heat Flow Errors 23 | . . . . . . . . . 5 4 1 1 . 7 5 Energy Discharges 20 | . . . . . . . . . 8 1 . 2 . 4 5 Parts Fused 4 | . . . . . . . . . 1 2 . . . . 1 Data Loss (minor) 20 | . . . . . . . 1 . 4 1 . 1 . 9 4 Data Loss (major) 14 | . . . . . . . . . 5 1 . 1 . 6 1 Misfires 5 | . . . . . . . . . 2 . . . . 2 1 Alerts 5 | . . . . . . . . . 2 1 . 1 . . 1 Misdirections 3 | . . . . . . . . . 1 1 . . . 1 . Weapon Failures 31 | . . . . . . . . . 2 . . . . 9 20 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 522 | . . . . . . . 2 . 149 14 . 135 179 43 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 39 | . . . . . . . . . 1 14 . . 24 . . Melee 483 | . . . . . . . 2 . 148 . . 135 155 43 . Knockbacks 2 | . . . . . . 1 . 1 . . . . . . . Impact 2 | . . . . . . 1 . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . . . . . . 59 50 . . 33 . . Shots 7 | . . . . . . . . . 5 1 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 31 | . . 1 . 1 3 5 9 10 2 . . . . . . Kicked 31 | . . 1 . 1 3 5 9 10 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 797 | 20 . 100 . . 263 359 425 466 761 319 154 185 186 797 463 Average Temperature 168 | 14 . 43 . . 126 135 178 152 272 117 92 37 29 210 126 Received Heat Transfer 2178 | . . 21 . . 90 123 75 255 777 36 . 51 156 459 135 Effects 113 | . . . . . . 3 4 3 49 1 . . . 51 2 Shutdowns 41 | . . . . . . 1 1 1 15 . . . . 23 . Energy Bleed 13 | . . . . . . 1 . . 5 . . . . 6 1 Interference 15 | . . . . . . 1 2 . 8 . . . . 4 . Matter Decay 10 | . . . . . . . 1 . 3 . . . . 6 . Short Circuit 9 | . . . . . . . . . 5 . . . . 3 1 Damage (minor) 10 | . . . . . . . . 2 4 1 . . . 3 . Damage (major) 9 | . . . . . . . . . 6 . . . . 3 . Damage (core) 6 | . . . . . . . . . 3 . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Robots Corrupted 7 | . . . . . . . . . . 3 . . 2 2 . Combat Hostiles 7 | . . . . . . . . . . 3 . . 2 2 . Parts Fried 18 | . . . . . . . . . 2 7 . 1 3 5 . Impact Corruptions 2 | . . . . . . . 1 . 1 . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 22 | . . . . . . 1 . 3 4 . . 6 3 . 5 Heat Transferred 13953 | . . . . . 407 555 259 1511 2605 120 . 1887 1813 296 4500 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . Low Security (%) 99 | 100 100 100 100 100 100 100 86 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . 13 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 233 | 10 . 30 . . 70 60 233 135 132 . . 77 137 85 169 Initial 71 | . . . . . . 3 9 71 12 . . . 5 44 . Average 28 | . . 1 . . 14 11 89 36 28 . . 16 28 25 62 Influence Increases 5549 | 15 . 50 . . 180 240 563 497 980 220 . 437 807 1037 523 Destroy 0b10 Robot/C 3880 | . . 40 . . 140 180 360 360 640 160 . 260 560 760 420 Destroy 0b10 Robot/NC 255 | 15 . . . . . . 15 5 55 . . 75 45 30 15 Destroy Leader 894 | . . 10 . . 40 60 80 100 142 30 . 70 142 150 70 Allied During Kill 44 | . . . . . . . 44 . . . . . . . . Successful Hack 121 | . . . . . . . 18 . 41 . . 12 32 18 . Disable Machine 40 | . . . . . . . . . 16 . . 8 12 4 . Destroy Structure 135 | . . . . . . . 1 2 56 . . 12 16 30 18 Lose Combat Pursuer 180 | . . . . . . . 45 30 30 30 . . . 45 . Influence Decreases 5544 | 15 . 50 . . 170 220 375 679 1016 220 . 422 715 1144 518 Entered New Map 272 | . . . . . . 7 21 147 24 . . . 10 63 . Time Decay 4593 | 15 . 50 . . 170 213 294 512 872 200 . 390 651 793 433 Lost Part 599 | . . . . . . . . . 120 20 . 32 54 288 85 Lost Ally 80 | . . . . . . . 60 20 . . . . . . . Squads Dispatched 46 | . . . . . . 1 4 7 8 . . 2 7 12 5 Investigation 5 | . . . . . . . . . 2 . . . 1 2 . Extermination 17 | . . . . . . 1 1 2 3 . . 2 3 3 2 Reinforcement 21 | . . . . . . . 3 2 3 . . . 3 7 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . Haulers Reinforced 5 | . . . . . . . 1 2 . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Distress Signals 12 | . . . . . 2 . 2 3 1 . . 1 . 2 1 Communications Jammed 53 | . . . . . . . . . . 11 . 38 4 . . Distress Signals 32 | . . . . . . . . . . . . 28 4 . . Times Spotted 246 | . . 2 . . 11 10 21 24 41 11 . 18 32 46 30 Peak Tracking Total 6 | . . 1 . . 4 2 5 5 6 3 . 3 3 6 6 Tactical Retreats 10 | . . . . . . . 2 1 2 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Traps Triggered 10 | . . . . . 1 . 2 1 . . . 2 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Machines Disabled 10 | . . . . . . . . . 4 . . 2 3 1 . Max in Single Turn 2 | . . . . . . . . . 2 . . 1 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Machines Accessed 32 | . 1 . . . 2 2 2 2 4 1 . 4 5 4 5 Terminals 29 | . 1 . . . 2 2 2 1 4 . . 4 5 3 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 67 | . 1 . . . 5 4 4 3 9 1 . 7 16 8 9 Successful 32 | . . . . . 3 2 2 . 6 1 . 3 9 2 4 Failed 35 | . 1 . . . 2 2 2 3 3 . . 4 7 6 5 Catastrophic 5 | . 1 . . . . 1 . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 28 | . 1 . . . 4 3 1 . 3 . . 2 8 4 2 Terminals 62 | . 1 . . . 5 4 4 2 9 . . 7 16 5 9 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 31 | . . . . . 3 2 2 . 6 1 . 3 9 1 4 Record 1 | . . . . . . . . . . . . . . . 1 Open Door 3 | . . . . . . . 1 . . 1 . . . . 1 Open DSF 5 | . . . . . . 1 . . 2 . . 1 . 1 . Level Access Points 2 | . . . . . 1 . . . . . . . 1 . . Alert Level 4 | . . . . . . . . . . . . 1 2 . 1 Disarm Traps 1 | . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 3 | . . . . . . . . . 1 . . . 2 . . Recall Extermination 2 | . . . . . . . . . 1 . . 1 . . . Recall Reinforcements 3 | . . . . . . . . . . . . . 2 . 1 Zone Layout 6 | . . . . . 1 1 1 . 2 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . . 2 1 2 2 2 . . 3 3 4 6 Full Trace Events 2 | . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Total Allies 10 | . . . . . . . 10 . . . . . . . . Largest Group 10 | . . . . . . . 10 3 . . . . . . . Highest-Rated Group 173 | . . . . . . . 173 41 . . . . . . . Highest-Rated Ally 29 | . . . . . . . 29 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 94 | . . . . . . . 89 5 . . . . . . . Total Damage 1163 | . . . . . . . 1098 65 . . . . . . . Kills 12 | . . . . . . . 12 . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Active Infowar (turns) 8358 | . . . 42 195 506 797 454 671 1898 541 55 913 1254 1032 . Optics 893 | . . . . . . . . . . . . . . 893 . Terrain 3133 | . . . . . 506 797 454 400 810 . . . 166 . . Structural 775 | . . . . . . . . . . . . . 775 . . Seismic 2851 | . . . 42 195 506 797 38 271 1002 . . . . . . Jamming 4232 | . . . . . . . . . 891 541 55 913 1254 578 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Turns Passed 11399 | 126 50 540 65 195 506 797 498 1011 2400 541 55 913 1383 1494 825 Spaces Moved 5675 | 75 42 266 32 102 227 370 215 433 1165 419 45 369 698 756 461 Core 11 | 9 . . . . . . . . . . . . . 2 . Treads . | . . . . . . . . . . . . . . . . Legs 4958 | 66 42 266 32 102 227 370 215 433 961 . . 331 698 754 461 Wheels 706 | . . . . . . . . . 204 419 45 38 . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 190 110 110 125 120 120 110 116 Average Speed 158 | 113 120 190 190 190 190 190 190 196 168 115 125 177 145 127 120 Slowest Speed 1450 | 120 120 190 190 190 190 190 190 260 330 125 125 330 260 1450 183 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 6 14 54 3 29 28 11 45 11 27 55 12 14 19 22 28 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . Spaces Dug 4 | . . . . . . . . . 3 . . 1 . . . Terrain Destroyed 112 | . . . . . . . . 1 31 16 . 9 28 15 12 Melee 4 | . . . . . . . . . 3 . . 1 . . . Projectile 58 | . . . . . . . . 1 4 . . 8 26 9 10 AOE 39 | . . . . . . . . . 23 16 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Fac Upp Upp Fac Res Res Qua Total 6947 | 104 41 287 38 104 271 433 266 513 1391 454 44 488 895 1035 583 Wait 281 | . . 11 . . 16 14 11 4 54 23 . 5 63 60 20 Move 5660 | 74 41 265 31 101 226 369 214 432 1164 418 44 368 697 755 461 Hop . | . . . . . . . . . . . . . . . . Pick Up 106 | 13 . 3 3 1 5 7 2 5 11 1 . 15 12 23 5 Fast Attach 69 | 6 . . 1 . . 1 1 1 15 . . 11 7 19 7 Attach 64 | 1 . 1 1 . 2 2 . 3 7 . . 6 12 23 6 Detach 1 | . . . . . . . . . . . . . 1 . . Swap 98 | 1 . . . . 2 7 6 14 14 1 . 10 15 13 15 Drop 128 | 4 . . 2 1 5 11 7 14 24 1 . 7 17 22 13 Fire 399 | 5 . 6 . . 12 17 16 30 73 10 . 41 56 78 55 Melee 105 | . . . . . . . . . 27 . . 20 15 42 1 Ram . | . . . . . . . . . . . . . . . . Kick 31 | . . 1 . 1 3 5 9 10 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 127 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Evolved 1 slot: Weapon x1 165 | -10/Materials | Identified exit to Mines 165 | -10/Materials | Discovered exit to Mines (range 10) 177 | -10/Materials | Entered Mines 368 | -10/Mines | Learned location of Storage (-7) 483 | -10/Mines | Build established: Hacker-Tank 664 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 695 | -10/Mines | Identified exit to Materials 695 | -10/Mines | Discovered exit to Materials (range 12) 717 | -10/Mines | Entered Materials 717 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 717 | -9/Materials | Identified exit to Mines 717 | -9/Materials | Discovered exit to Mines (range 15) 782 | -9/Materials | Entered Mines 802 | -9/Mines | Assembled infested the area 807 | -9/Mines | Assisted by a Guerilla fighting off Assembled 944 | -9/Mines | Identified exit to Materials 944 | -9/Mines | Discovered exit to Materials (range 7) 977 | -9/Mines | Entered Materials 977 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1208 | -8/Materials | Identified exit to Factory 1483 | -8/Materials | Entered Factory 1483 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2252 | -7/Factory | Identified exit to Storage 2252 | -7/Factory | Discovered exit to Storage (range 15) 2280 | -7/Factory | Entered Storage 2453 | -7/Storage | Build established: Scavenger-Tank 2514 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2663 | -7/Storage | P-60 Hacker assimilated allied Trooper 4c 2667 | -7/Storage | Identified exit to Factory 2667 | -7/Storage | Discovered exit to Factory (range 15) 2686 | -7/Storage | Lost 3 allies 2778 | -7/Storage | Entered Factory 2778 | -6/Factory | Accompanied by 3 allies 2778 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3009 | -6/Factory | Garrison activated, responded to threat 3061 | -6/Factory | Lost 3 allies 3662 | -6/Factory | Build established: Hacker-Gunner 3747 | -6/Factory | Identified exit to Factory 3747 | -6/Factory | Discovered exit to Factory (range 12) 3789 | -6/Factory | Entered another Factory area 3789 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3981 | -5/Factory | Build established: Scavenger-Gunner 5019 | -5/Factory | Core integrity fell below 50% 5074 | -5/Factory | Lost 3 parts (2u1w) 5142 | -5/Factory | Lost 5 parts (1p2n2w) 5433 | -5/Factory | Build established: Scavenger-Mutant 5741 | -5/Factory | Build established: Scavenger-Gunner 5743 | -5/Factory | System corruption reached 10% 6178 | -5/Factory | Identified exit to Upper Caves 6178 | -5/Factory | Discovered exit to Upper Caves (range 10) 6189 | -5/Factory | Entered Upper Caves 6463 | -5/Upper Caves | Learned 4 Factory zone layouts 6707 | -5/Upper Caves | Identified exit to Upper Caves 6707 | -5/Upper Caves | Discovered exit to Upper Caves (range 14) 6730 | -5/Upper Caves | Entered another Upper Caves area 6777 | -5/Upper Caves | Identified exit to Factory 6777 | -5/Upper Caves | Discovered exit to Factory (range 8) 6785 | -5/Upper Caves | Entered Factory 6785 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6786 | -4/Factory | Identified exit to Research 7000 | -4/Factory | Lost 4 parts (1n1u2w) 7064 | -4/Factory | Identified exit to DSF 7593 | -4/Factory | Build established: Scavenger-Executioner 7640 | -4/Factory | Cargo convoy interrupted 7680 | -4/Factory | Lost 3 parts (1p1u1w) 7698 | -4/Factory | Entered Research 7698 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7777 | -3/Research | Lost 6 parts (3n1u2w) 8450 | -3/Research | Identified exit to Research 9081 | -3/Research | Entered another Research area 9081 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9181 | -2/Research | Identified exit to DSF 9341 | -2/Research | Lost 5 parts (3n2w) 9533 | -2/Research | System corruption reached 10% 9589 | -2/Research | Lost 18 parts (4p5n3u6w) 9884 | -2/Research | Build established: Scavenger-Gunner 10048 | -2/Research | Lost 4 parts (1u3w) 10248 | -2/Research | Lost 3 parts (1p2w) 10400 | -2/Research | Core integrity fell below 50% 10468 | -2/Research | Core integrity fell below 20% 10572 | -2/Research | Identified exit to Quarantine 10572 | -2/Research | Discovered exit to Quarantine (range 4) 10575 | -2/Research | Entered Quarantine 10801 | -2/Quarantine | Scanned by Researcher 10942 | -2/Quarantine | Destroyed 8 combat bots 11217 | -2/Quarantine | Build established: Scavenger-Executioner 11253 | -2/Quarantine | Met incapacitated Sigix Warrior 11253 | -2/Quarantine | Lockdown squad dispatched 11259 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11309 | -2/Quarantine | Spotted Lightning 11309 | -2/Quarantine | Spotted Lightning 11309 | -2/Quarantine | Spotted Lightning 11334 | -2/Quarantine | System corruption reached 30% 11370 | -2/Quarantine | Destroyed Lightning 11393 | -2/Quarantine | Destroyed Lightning 11400 | -2/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- Slug penetrates Lightning. U-05 Engineer lays Concrete. Penetrated by EMDS Slug. U-05 Engineer lays Concrete. System corrupted: Quantum Rifle failed to cycle. System corrupted: Enh. Quantum Rifle failed to cycle. Lightning suffers critical hit (Destroy). Lightning destroyed. Switching to secondary target: Lightning. Slug penetrates Earth. Penetrated by EMDS Slug. U-05 Engineer lays Concrete. System corrupted: Quantum Rifle failed to cycle. Slug penetrates Earth. Slug penetrates Lightning. U-05 Engineer lays Concrete. Penetrated by EMDS Slug. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????########????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????#""" #????????????????????????????? | | ?????????????#""" #????????????????????????????? | | ???#########?#""" #????????????????????????????? | | ??"""""""""#?# #????????????????????????????? | | ?#"""""""""#?#= ] #???###??????????????????????? | | ?#""" " T#####+#####??# #??????????????????????? | | ??"" """ # ### #####??????????????????? | | ??"" "&" ## # ##?????????????????? | | ??"" """ ## #?????????????????? | | ?#""" " T#T#### ## # #??????????????? | | ?#"""""""""###??# # *!@] #??????????????? | | ??"""""""""#????#^^ # #??????????????? | | ???#########????#^ # ####??????????????? | | #########???????# # %h #???????????????? | | # """ #???????# ! + uu #?????????????? | | #[ """ #???????# !!# """ # ###?????????????? | | # """ #???????#! [# """ ## ##???????????????? | | ?? !#???????# | #= """ #?##????????????????? | | ???? #?????? # # #???????????????????? | | ??####+######+### #############????????????????? | | ??# ?????????????? | | ### ?????????????? | | # [! ?????????????? | | " # !%#######+### ###+###########??????????????? | | " # !! T#?? ## #????????????????????????????? | | " # ""# """ ## #????????????????????????????? | | # ### """ ## #????????????????????????????? | | # #?# """ ## #????????????????????????????? | | = + #?# ## #????????????????????????????? | | # #?# ## #????????????????????????????? | | ## ##??######## #????????????????????????????? | | " ## #??????????# #????????????????????????????? | | " ## #???????#### #????????????????????????????? | | " ## #???????# = #????????????????????????????? | | + #???????# % #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 75 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 360 Jamming Range 14 Power Amplification 30 Armor Coverage 600 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 11 Offensive Hacking 34 Item Schematics ----------------- Graviton Cannon | -2/Quarantine | Archive Imp. Diametric Drive | -2/Quarantine | Archive Enh. Coil Gun | -2/Quarantine | Archive Adv. Matter Compressor | -2/Quarantine | Archive Robot Schematics ------------------ S-43 Plague | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club False Reunion GoHome() Just Browsing More Power To You Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed CooledRelayBattery Manual? 0 Play Time 02:35:45 Cumulative 38.2 hours Start 2025.10.05 @ 19:31:11 End 2025.10.20 @ 18:03:20 Sessions 19 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 4 Adventurer 0 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cabc1d25-bf7d-46e6-9279-447f0b123b5b