Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.14 @ 22:28:33 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (324) 1620 Value Destroyed (11246) 11246 Prototype IDs (144) 2880 Alien Tech Used (12) 2400 Bonus (44435) 44435 TOTAL SCORE: 74481 Bonus ------- High Alert Combat Kills 794 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -259 Cogmind --------- Core Integrity 1072/1600 Matter 406/425 Energy 1378/1380 System Corruption 4% Temperature Cool (2) Movement Flying (29) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (2) --- Cooled Impulse Thruster Cooled Q-thruster > --- UTILITY (19) ----- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Inertial Stasis Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Powered Armor Experimental Thermal Shield Experimental Force Field > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (16) --- Mini Fusion Reactor Zero-point Reactor Zero-point Reactor Cooled Impulse Thruster Cooled Q-thruster Improved Fusion Compressor Experimental Power Amplifier Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (500) Inertial Stasis Machine Advanced Powered Armor Advanced Powered Armor Experimental Powered Armor Ionic Axe Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Inertial Stasis Machine Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Thermal Shield Experimental Force Field > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Mini Fusion Reactor Zero-point Reactor Zero-point Reactor Cooled Impulse Thruster Cooled Q-thruster Improved Fusion Compressor Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Inertial Stasis Machine Advanced Phase Shifter Advanced Phase Shifter Advanced Powered Armor Advanced Powered Armor Experimental Powered Armor Ionic Axe [Rating: 223] Favorites ----------- Power Mini Fusion Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Improved Cesium-ion Thruster Treads Armored Treads Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . 2 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 413 | 6 18 26 34 37 2 9 2 1 7 2 14 1 . 4 . 7 . 5 . . 5 . 12 . 3 1 . 12 4 12 21 20 8 6 13 99 22 Power 24 | 1 4 1 5 6 . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . 1 1 . . . . Engine 9 | 1 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . 2 6 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . 1 1 . . . . Propulsion 46 | 2 5 8 11 3 . 2 . . . . 2 . . . . 1 . . . . . . 3 . . . . 2 . . 1 1 2 . . 3 . Treads 14 | 1 4 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 13 | 1 1 5 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . 2 . 2 . . . . 2 . . . . 1 . . . . . . 3 . . . . 2 . . 1 1 2 . . 3 . Utility 248 | 1 2 7 12 18 2 5 2 1 3 2 8 . . 4 . 5 . 1 . . 3 . 4 . 3 . . 8 3 7 11 13 5 6 10 82 20 Device 155 | . . 4 4 11 2 2 1 1 3 1 2 . . 3 . 1 . 1 . . 3 . 1 . 2 . . 6 1 5 5 9 4 3 4 59 17 Storage 28 | 1 2 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 1 2 3 9 2 Processor 13 | . . . 2 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . 1 1 4 . Hackware 18 | . . . 2 4 . . . . . . 5 . . . . 2 . . . . . . 1 . 1 . . 1 . . 2 . . . . . . Protection 34 | . . 2 4 1 . 2 1 . . 1 1 . . 1 . 1 . . . . . . 1 . . . . 1 2 . 2 1 . . 2 10 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 95 | 2 7 10 6 10 . 1 . . 4 . 3 1 . . . 1 . 3 . . 2 . 3 . . 1 . 2 1 5 9 5 . . 3 14 2 Energy Gun 7 | . . 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . Ballistic Gun 17 | 2 4 4 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 12 | . 1 1 . . . 1 . . 1 . 1 . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . 1 . . . . 1 . . 1 . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . . 2 1 Piercing Weapon 24 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 4 3 . . 2 9 1 Special Melee Weapon 12 | . . . . 2 . . . . 1 . 2 . . . . 1 . . . . 1 . 2 . . . . . 1 1 . . . . . 1 . Unidentified Prototypes 41 | . . 2 . 1 . . . . . . . . . 1 . . . 1 . . 3 . 1 . . . . 5 1 . 4 3 . 2 . 13 4 Parts Lost 27 | . . 5 5 2 . 2 . 1 1 1 . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . 2 1 4 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . 2 1 2 . 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 1 4 Weapon 6 | . . . 3 . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 3 1 1 . 1 . 1 1 2 . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . 2 1 3 Average Slot Usage (%) 99 | . 98 97 99 99 100 99 100 100 100 95 99 100 100 99 100 99 100 100 100 100 98 100 98 100 99 100 100 99 100 99 99 99 99 99 99 99 99 Engine 1 | . 14 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 6 7 7 7 7 7 7 7 6 6 6 6 6 5 5 1 . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 4 4 4 4 Treads 2 | . 14 10 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 10 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 7 15 15 15 15 15 15 13 13 13 13 13 10 11 11 11 11 11 11 9 10 10 10 10 9 10 9 8 8 8 8 8 7 8 Device 14 | . . 11 10 13 15 15 18 15 15 15 13 13 13 13 13 11 11 11 11 11 9 11 10 10 11 10 10 9 10 14 14 13 24 26 24 32 37 Storage 11 | . 27 22 18 11 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 10 10 10 9 9 9 8 8 12 12 12 Processor 8 | . . . 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 12 14 13 15 18 21 20 Hackware 24 | . . . 5 26 30 25 23 23 23 15 33 33 33 33 33 40 41 41 41 41 41 41 42 42 39 42 42 42 42 38 33 33 27 23 17 1 . Protection 5 | . . 8 10 1 . 4 3 7 7 10 5 6 6 5 6 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 4 3 4 4 4 8 6 Ballistic Gun 2 | . 18 10 10 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 2 7 7 1 7 . 6 6 6 6 . . . 5 5 1 5 . . . 5 5 5 5 . . . . . . . . Slashing Weapon 2 | . . . . 3 7 7 7 7 5 7 6 6 6 6 6 5 5 5 5 5 5 5 4 5 5 5 5 4 5 2 . . . . . . . Piercing Weapon 2 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 3 8 8 8 11 11 12 Special Melee Weapon 1 | . . . . 4 7 4 . . 1 . 5 . . . . 4 5 5 . . 3 . 5 5 5 . . . . 3 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 44 66 71 66 17 20 20 20 20 20 22 22 22 22 22 22 20 21 20 20 20 20 28 28 31 31 31 32 31 41 41 40 62 62 88 98 98 Greatest Support 100 | 16 20 23 20 18 18 20 20 20 20 20 22 22 22 22 22 22 22 25 25 25 25 25 32 32 32 32 32 35 32 41 41 41 63 72 97 100 100 Greatest Overweight (x) 7 | 1 4 6 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . 3 3 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 16 18 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 14 16 16 16 24 16 Average Capacity 12 | 5 15 16 18 12 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 11 12 12 12 12 12 12 12 14 14 14 16 16 16 16 Most Carried 18 | 6 16 18 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 14 16 16 16 16 16 Average Carried 12 | 2 13 16 17 12 7 7 8 7 7 7 7 7 8 8 8 7 8 7 8 8 8 8 10 12 11 12 12 12 12 12 13 13 14 15 15 15 15 Final Capacity 18 | 6 16 18 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 14 16 16 16 16 16 Final Carried 18 | 6 16 18 18 7 7 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 12 12 12 12 12 12 12 14 14 14 16 16 12 16 15 Class Distribution -------------------- 57% | Wizard-Sprinter 14% | Mutant 12% | Hacker-Sprinter 7% | Machinist-Sprinter 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Zion Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Machinist-Sprinter | -1/Command Machinist-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 9352 | 268 502 825 843 537 . 150 59 55 . 100 130 20 . 30 10 70 . 40 . 10 70 20 130 . 10 30 40 120 250 110 200 709 246 60 173 2762 773 Remotely 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . Salvage Created 16440 | 78 513 1680 2342 713 . 140 . 78 22 48 323 27 20 . . 237 . 323 . . 112 108 342 . 214 . 20 . 179 431 228 794 601 512 1676 2442 2237 Parts 826 | 2 44 105 127 37 . 10 . 1 5 7 11 . 1 . . 10 . 13 . . 1 10 9 . 6 . 1 . 9 20 18 27 18 22 95 101 116 Haulers Intercepted 28 | . 1 4 5 2 . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 3 . 1 3 1 3 . . Recyclers Shooed 5 | . . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 3 . 4 . 2 8 . . . . . . . 1 7 . . . 1 2 . 9 . . . . . . . . Prevented 8 | . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 188 | . 12 36 39 8 . . . 3 . 4 . . 1 . . . . . . . . 5 . . . . 3 . 11 2 4 . 2 . 14 22 22 Melee 59 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 2 . 10 22 22 Guns 64 | . 9 11 36 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 24 | . . 22 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . 3 3 1 . . . . 3 . 4 . . . . . . . . . . . 5 . . . . 3 . 11 . 4 . . . 4 . . Classes Destroyed 16 | 1 6 4 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Worker 25 | . 2 5 1 1 . 2 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 2 1 1 8 . . Builder 4 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 1 4 5 2 . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 3 . 1 3 1 3 . . Recycler 19 | 1 1 1 3 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . 4 . 2 1 1 . Operator 18 | . 3 2 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . 1 2 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 39 | . 3 3 3 2 . . . . . . 1 . . . . 2 . 2 . . . . 1 . . . . . . 1 3 3 3 3 7 2 . Swarmer 66 | . 6 7 13 . . . . 3 . 4 . . 1 . . . . . . . . 5 . . . . 3 . 11 . 4 . . . 5 4 . Grunt 52 | . 6 24 14 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Brawler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . Hunter 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Programmer 15 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 7 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 8 5 4 . 1 . 2 1 4 2 . 1 . . 1 . 1 . . . 5 1 . 2 . 3 . 5 1 5 1 3 3 6 4 7 Combat Bots Only 8 | . 3 8 4 4 . . . 2 . 4 . . 1 . . . . . . . . 5 . . . . 3 . 5 1 4 . 1 . 4 4 7 Max Kills in Single Turn 4 | 1 2 2 1 1 . 1 . 2 1 2 1 . 1 . . 1 . 1 . . . 3 1 . 1 . 2 . 3 1 2 1 1 1 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 1 . . . . 2 . 2 . . . . . . . . . . . 3 . . . . 2 . 3 . 2 . . . 3 . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 8003 | . 490 1285 2064 472 . 96 . 116 188 86 19 . 29 . . . . . . . . 141 66 . 38 . . . 21 59 179 116 29 . 115 846 1548 Core 1164 | . 49 160 222 94 . 31 . 42 88 15 . . 29 . . . . . . . . 22 38 . 18 . . . . 29 . 82 . . 31 41 173 Absorbed by Shields 2381 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . 121 870 1360 Core Remaining (%) 81 | 100 80 60 59 . . . . . . 61 . . . . 96 . . . . . . 88 . . . . . . 95 . . 91 . 100 . . 67 Volleys Fired 401 | 2 52 125 162 29 . . . 5 . 2 . . . . . . . . . . . 2 . . . . 2 . 10 . 2 4 . . 2 2 . Largest 2 | 2 2 2 2 2 . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . 1 1 . . 1 1 . Hottest 113 | 40 55 107 91 83 . . . 30 . 30 . . . . . . . . . . . 30 . . . . 80 . 80 . 80 113 . . 80 70 . Shots Fired 752 | 4 96 248 315 58 . . . 5 . 2 . . . . . . . . . . . 2 . . . . 2 . 10 . 2 4 . . 2 2 . Gun 540 | 4 66 120 292 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 175 | . 22 126 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Launcher 37 | . 8 2 . . . . . 5 . 2 . . . . . . . . . . . 2 . . . . 2 . 10 . 2 . . . 2 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 504 | 4 88 172 197 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 110 | . . 72 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Explosive 37 | . 8 2 . . . . . 5 . 2 . . . . . . . . . . . 2 . . . . 2 . 10 . 2 . . . 2 2 . Electromagnetic 101 | . . 2 84 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 4 8 16 24 11 . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . 4 . 5 . . . . . . Robot Miss Streak 5 | . 4 3 5 3 . . . 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 979 | 4 61 167 238 59 . 9 . 3 2 1 21 1 1 . . 13 . 8 . . 5 2 9 . 12 . . . 2 10 10 19 13 16 51 75 167 Core Hits 533 | 2 31 70 106 23 . 5 . 4 1 8 6 1 1 . . 4 . 5 . . 1 8 4 . 3 . 3 . 14 6 10 10 9 9 40 46 103 Critical Hits 67 | . 1 8 6 2 . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 3 10 31 Critical Kills 22 | . 1 5 3 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 3 3 4 Critical Parts Destroyed 31 | . . 3 3 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 6 14 Melee Attacks 1003 | . . . . 36 . 56 7 9 10 15 53 18 8 . 10 48 . 26 3 3 5 11 24 . 29 . . 2 11 25 29 64 41 46 120 113 181 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 387 | . . . . 34 . 56 7 9 6 15 51 18 8 . 10 47 . 26 3 3 1 11 23 . 28 . . . 11 20 . . . . . . . Piercing 601 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . 5 29 63 41 46 120 111 181 Sneak Attacks 94 | . . . . 8 . 7 . . 2 . 6 . . . . 4 . 4 . . 3 1 4 . 5 . . . . 6 2 12 8 5 15 2 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Follow-up Attacks 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 4 4 12 61 Damage Inflicted 46886 | 40 1000 3211 3817 1751 . 806 . 359 115 235 1006 111 49 . . 955 . 626 . . 102 406 595 . 798 . 430 . 1654 916 1113 2096 1652 1547 5872 5715 9909 Guns 5901 | 40 496 1158 3332 875 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2397 | . 231 1823 343 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4434 | . 273 230 142 . . . . 167 . 235 . . . . . . . . . . . 295 . . . . 430 . 1654 . 429 . . . 579 . . Melee 34154 | . . . . 876 . 806 . 192 115 . 1006 111 49 . . 955 . 626 . . 102 111 595 . 798 . . . . 916 684 2096 1652 1547 5293 5715 9909 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5031 | 40 727 1819 1856 589 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1749 | . . 1127 622 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4292 | . 273 230 . . . . . 167 . 235 . . . . . . . . . . . 295 . . . . 430 . 1654 . 429 . . . 579 . . Electromagnetic 1660 | . . 35 1339 286 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6655 | . . . . 876 . 806 . 192 . . 1006 111 49 . . 955 . 626 . . 102 111 595 . 798 . . . . 428 . . . . . . . Piercing 27499 | . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . 488 684 2096 1652 1547 5293 5715 9909 Highest Corruption 4 | . . 2 1 3 3 3 3 . . . . . . . . . . . . . . . . . 2 . . 1 1 2 1 . . . . 3 4 Average Corruption 2 | . . 2 1 1 3 3 2 . . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 . . . . 2 3 Corruption Purged 9 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 1 2 1 . . . . . . Effects 117 | . . 16 15 13 1 19 7 . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . 24 16 Message Errors 40 | . . 5 4 5 1 8 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 7 5 Matter Fused 16 | . . . . 1 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 Heat Flow Errors 15 | . . 3 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 1 Energy Discharges 16 | . . 1 5 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 3 Data Loss (minor) 14 | . . 3 1 3 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Targeting Errors 15 | . . 4 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3562 | . 15 59 . 135 . 160 . 70 . 5 106 . . . . 142 . 24 . . . . 159 . 185 . 26 . 180 81 117 495 159 138 814 201 291 Projectiles 31 | . 10 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 278 | . 5 38 . . . . . . . 5 . . . . . . . . . . . . . . . . 26 . 180 . 4 . . . 20 . . Melee 3253 | . . . . 135 . 160 . 70 . . 106 . . . . 142 . 24 . . . . 159 . 185 . . . . 81 113 495 159 138 794 201 291 Knockbacks 13 | . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . 72 . 37 . . . . 23 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . 3 . 1 . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 279 | . 44 279 10 184 . 122 . . . . . . . . . . . . . . . . . . . . . . 2 65 . . . . . 158 114 Average Temperature 30 | . 16 28 5 93 . 61 . . . . . . . . . . . . . . . . . . . . . . 2 42 . . . . . 69 114 Received Heat Transfer 1896 | . 156 576 738 162 . 18 . 9 24 . 9 . 12 . . . . . . . . . . . . . . . . 18 9 18 4 . 16 36 91 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3160 | . . 2035 1125 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 791 | 5 207 447 791 581 15 451 . . . . 415 . . . . 493 60 422 . . . . 446 27 408 . . . . 574 301 57 441 488 426 142 . Average Influence 156 | 1 56 239 420 284 12 226 . . . . 41 . . . . 37 30 41 . . . . 11 22 20 . . . . 205 44 20 236 156 140 80 . Maximum Alert Level 3 | . 1 2 3 2 . 2 . . . . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 1 . 2 2 2 3 . Low Security (%) 63 | 100 97 43 9 37 100 46 . . . . 98 . . . . 95 100 96 . . . . 99 100 99 . . . . 51 90 100 34 56 71 17 . Level 1 19 | . 2 40 46 32 . 18 . . . . . . . . . . . . . . . . . . . . . . . 40 9 . 45 41 24 3 . Level 2 12 | . . 15 33 30 . 34 . . . . 1 . . . . 4 . 3 . . . . . . . . . . . 8 . . 20 2 3 26 . Level 3 4 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 5 6 10 . 3 . . . . 3 . . . . . . 1 . . . . 3 . 5 . . . . 2 5 3 1 2 6 . . Investigation 17 | . 1 2 . 5 . 2 . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . 2 . . 1 1 . . Extermination 21 | . . . . 5 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . 1 2 2 1 1 3 . . Reinforcement 16 | . 1 3 3 . . . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . 1 1 1 . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 48 | . 1 4 5 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . . 3 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 396 | . 24 51 69 17 5 8 . 17 4 4 9 . 2 . 1 7 6 5 . . . 12 12 6 5 . . . 2 10 9 6 5 4 21 34 41 Peak Tracking Total 11 | . 3 8 4 6 5 4 . 8 4 4 2 . 2 . 4 2 6 2 . . . 11 3 6 3 . 2 . 6 5 3 2 4 2 4 4 8 Tactical Retreats 60 | . 3 6 6 5 . 2 . 5 . . 1 . 1 . 1 1 . . . . . 3 3 . 1 . 1 . 1 6 . 3 1 . 3 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 20 | . . 3 1 5 . 1 . . . . . . . . . 1 . . . . . . 2 . 1 . . . . 1 2 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 11 | . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 5 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Reprogrammed 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 4 . 2 . . . . . Reused 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . 1 . . . . . 5 . . . . . . . . 1 1 . 1 2 2 . . 1 . 2 . . . 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 30 | . . 4 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 6 6 . 3 1 1 3 Max in Single Turn 2 | . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 1 1 1 Garrison Access 18 | . . . 1 1 . 1 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 1 1 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 10 | . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 213 | . 8 7 9 20 . 17 . 1 2 . 20 3 1 1 . 17 . 14 . . 2 . 12 . 10 2 . 5 . 8 10 12 5 10 16 1 . Terminals 122 | . 7 5 6 14 . 6 . . . . 11 . . . . 9 . 7 . . . . 7 . 6 . . . . 5 8 10 1 8 11 1 . Fabricators 24 | . . . . 2 . 3 . . . . 3 . . . . 3 . 2 . . . . 3 . 2 . . . . 1 . . 1 1 3 . . Repair Stations 15 | . 1 . 1 2 . 2 . . . . 2 . . . . 2 . . . . . . 1 . . . . . . . 1 1 1 . 1 . . Recycling Units 12 | . . 2 . 1 . 3 . . . . 3 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Garrison Access 19 | . . . 1 1 . 2 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 1 1 1 1 1 . . Total Hacks 849 | . 30 18 24 67 . 54 . 1 7 . 100 8 1 1 . 66 . 50 . . 9 . 49 . 42 2 . 14 . 48 49 51 29 53 73 3 . Successful 673 | . 23 7 15 40 . 32 . 1 7 . 70 8 1 1 . 57 . 47 . . 9 . 49 . 39 2 . 14 . 45 38 48 29 47 44 . . Failed 174 | . 6 11 9 27 . 22 . . . . 29 . . . . 9 . 3 . . . . . . 3 . . . . 3 11 3 . 6 29 3 . Catastrophic 14 | . . 1 1 4 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . Database Lockouts 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 453 | . 13 15 13 36 . 32 . . . . 47 . . . . 39 . 30 . . . . 22 . 26 . . . . 32 38 27 10 32 38 3 . Terminals 564 | . 20 16 17 57 . 29 . . . . 70 . . . . 46 . 33 . . . . 23 . 25 . . . . 35 44 44 10 42 50 3 . Fabricators 141 | . . . . 4 . 14 . . . . 16 . . . . 13 . 12 . . . . 14 . 15 . . . . 11 . . 13 10 19 . . Repair Stations 59 | . 10 . 3 4 . 3 . . . . 9 . . . . 4 . . . . . . 11 . . . . . . . 4 6 2 . 3 . . Recycling Units 13 | . . 2 . 1 . 3 . . . . 4 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzers 8 | . . . 3 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Garrison Access 21 | . . . 1 1 . 4 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 1 1 1 1 1 . . Terminal Hacks 385 | . 9 6 7 26 . 11 . 1 7 . 36 8 1 1 . 29 . 25 . . 9 . 18 . 21 2 . 14 . 25 29 38 9 31 22 . . Record 22 | . . . . . . . . . 1 . . 6 . . . . . . . . 1 . . . . . . 14 . . . . . . . . . Part Schematic 44 | . . . 1 3 . . . . 3 . 1 . . 1 . 9 . 2 . . . . . . 2 . . . . 10 7 2 . 2 1 . . Robot Analysis 22 | . . . . 1 . . . . . . 3 . . . . 4 . 2 . . 4 . 1 . . . . . . 1 2 1 . 2 1 . . Prototype ID Bank 42 | . 2 1 2 3 . 2 . . 3 . 5 . . . . 4 . 4 . . 4 . . . 2 . . . . 1 2 5 . 2 . . . Open Door 12 | . . . . . . . . 1 . . . 2 1 . . . . . . . . . . . . 2 . . . . . 3 . . 3 . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Branch Access Points 7 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 . . 1 . 1 . . Machine Index 10 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . 2 1 1 1 . . . Terminal Index 4 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 18 | . . 1 2 3 . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . 1 1 . 2 3 . . Unreport Threat 51 | . 1 2 . 5 . . . . . . 4 . . . . 4 . 3 . . . . 5 . 5 . . . . 5 4 3 2 4 4 . . Locate Traps 60 | . 4 1 1 2 . 2 . . . . 5 . . . . 4 . 6 . . . . 7 . 4 . . . . 3 3 8 2 6 2 . . Disarm Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 11 | . 1 1 . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Recall Extermination 15 | . . . . 2 . 1 . . . . 1 . . . . . . 1 . . . . 1 . 2 . . . . . 2 2 1 1 1 . . Recall Reinforcements 5 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Hauler Manifests 15 | . 1 . . 1 . 1 . . . . 3 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 1 2 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Prototypes 10 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 1 1 1 1 . . . Zone Layout 22 | . . . . . . 1 . . . . 2 . . . . 1 . 3 . . . . . . 1 . . . . 2 1 6 . 4 1 . . Fabricator Hacks 88 | . . . . 4 . 7 . . . . 10 . . . . 7 . 6 . . . . 8 . 9 . . . . 9 . . 9 7 12 . . Network Status 12 | . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . . . 1 2 . . Load Schematic 34 | . . . . 2 . 3 . . . . 2 . . . . 3 . 2 . . . . 2 . 4 . . . . 3 . . 4 3 6 . . Build 42 | . . . . 2 . 4 . . . . 6 . . . . 3 . 3 . . . . 4 . 4 . . . . 4 . . 5 3 4 . . Repair Station Hacks 52 | . 10 . 3 3 . 1 . . . . 6 . . . . 4 . . . . . . 11 . . . . . . . 4 6 2 . 2 . . Scan Component 26 | . 5 . 2 1 . . . . . . 3 . . . . 2 . . . . . . 6 . . . . . . . 2 3 1 . 1 . . Repair 24 | . 5 . 1 1 . . . . . . 3 . . . . 2 . . . . . . 5 . . . . . . . 2 3 1 . 1 . . Refit 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . . 1 . 1 . 3 . . . . 4 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 11 | . . 1 . 1 . 3 . . . . 4 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Insert Component 7 | . . . 2 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 18 | . . . 1 1 . 1 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 1 1 1 1 1 . . Seal Access 18 | . . . 1 1 . 1 . . . . 1 . . . . 2 . 3 . . . . 1 . 1 . . . . 2 1 1 1 1 1 . . Unauthorized Hacks 110 | . 4 . 1 5 . 8 . . . . 13 . . . . 14 . 11 . . . . 11 . 7 . . . . 9 4 3 5 8 7 . . Terminals 68 | . 4 . 1 5 . 5 . . . . 9 . . . . 8 . 5 . . . . 5 . 1 . . . . 7 4 3 1 5 5 . . Track 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 14 | . 1 . . 1 . 4 . . . . 3 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 1 . . Botnet 51 | . 2 . 1 4 . 1 . . . . 5 . . . . 7 . 5 . . . . 4 . 1 . . . . 5 4 3 1 5 3 . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 42 | . . . . . . 3 . . . . 4 . . . . 6 . 6 . . . . 6 . 6 . . . . 2 . . 4 3 2 . . Report 7 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 1 1 . . . Prioritize 14 | . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . . 2 . 2 . . . . 1 . . 1 1 . . . Siphon 15 | . . . . . . 1 . . . . 1 . . . . 2 . 2 . . . . 2 . 2 . . . . 1 . . 1 1 2 . . Haulers 6 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . . Used 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . . Hacking Detections 117 | . 6 6 8 17 . 12 . . . . 11 . . . . 6 . 6 . . . . 5 . 4 . . . . 4 7 5 3 3 13 1 . Full Trace Events 9 | . . . . 3 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 1 . . Feedback Events 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . 2 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hackware Fried 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . 2 3 . . . . 3 . 1 . . 1 . 8 . 2 . . . . . . 2 . . . . 10 7 2 . 2 1 . . Parts Built 40 | . . . . 2 . 4 . . . . 5 . . . . 3 . 3 . . . . 4 . 4 . . . . 4 . . 4 3 4 . . Matter 9984 | . . . . 372 . 733 . . . . 1062 . . . . 585 . 789 . . . . 1052 . 977 . . . . 1128 . . 1144 936 1206 . . Time 2253 | . . . . 98 . 206 . . . . 181 . . . . 205 . 232 . . . . 184 . 346 . . . . 197 . . 199 165 240 . . Total Part Build Rating 265 | . . . . 4 . 14 . . . . 28 . . . . 16 . 21 . . . . 28 . 25 . . . . 35 . . 36 27 31 . . Parts Repaired 24 | . 5 . 1 1 . . . . . . 3 . . . . 2 . . . . . . 5 . . . . . . . 2 3 1 . 1 . . Time 976 | . 136 . 38 22 . . . . . . 55 . . . . 51 . . . . . . 418 . . . . . . . 49 82 99 . 26 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . 9 . 3 . 11 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . 2 . . . . 1 . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . 1 . Non-combat 4 | . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . Robot Hacks Applied 9 | . . . . 2 . . . . 1 . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . 1 . parse_system 5 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . find_chute 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 10 | . . . . 1 1 2 . . . . 2 . . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . . . Largest Group 2 | . . . . 1 1 1 . . . . 1 1 . . . 1 2 . . . . . 1 1 . . . . . 1 . . . . . . . Highest-Rated Group 44 | . . . . 26 31 26 . . . . 26 26 . . . 10 41 . . . . . 26 26 . . . . . 44 . . . . . . . Highest-Rated Ally 44 | . . . . 26 31 26 . . . . 26 26 . . . 10 31 . . . . . 26 26 . . . . . 44 . . . . . . . Total Orders 7 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 . . . . . . . STAY 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . ROAM 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . 12 . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Total Damage 379 | . . . . . 230 . . . . . . . . . . . 149 . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 22 | . . . . 1 . . . . . . 3 . . . . 4 . 2 . . 4 . 1 . . . . . . 1 2 1 . 2 1 . . Derelict Logs Recovered 21 | . . . . . . . 2 1 . 1 . 3 1 2 1 . . . 1 2 . 3 . . . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 30129 | 56 1432 1624 2705 1659 33 1272 681 541 82 444 1281 446 715 227 493 1227 42 834 313 286 80 439 1125 148 759 334 358 268 714 813 1155 1840 860 816 1917 1599 511 Spaces Moved 39527 | 35 774 768 1281 1730 85 1837 936 980 100 757 1739 942 900 682 666 1752 107 1328 727 613 188 626 1264 285 1409 732 737 729 988 1031 1897 2097 977 1227 2502 3104 995 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 73 | . 44 22 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3267 | 32 730 746 1274 485 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36184 | . . . . 1245 85 1837 936 980 100 757 1739 942 900 682 666 1752 107 1328 727 613 188 626 1264 285 1409 732 737 729 988 1031 1897 2097 977 1227 2502 3104 995 Fastest Speed 29 | 50 100 120 130 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 29 29 Average Speed 40 | 97 119 129 140 61 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 31 29 Slowest Speed 230 | 100 180 200 230 140 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 34 32 32 32 32 32 32 32 32 32 32 32 32 105 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . . . . 5 . 3 . . . . 1 . . . . . . . 2 3 . . 2 . 3 . . . . 15 . 1 12 8 11 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 66 | 4 97 55 75 40 72 42 98 87 77 75 44 96 91 84 86 48 78 31 88 81 60 75 22 85 29 83 83 81 91 18 96 63 17 87 50 88 44 Regions Visited 37 Branch Regions 21 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . . . . . . 4 3 . 4 . 5 4 2 1 . . . 1 5 . 1 . . . 2 2 . 1 . . . . . . . . Spaces Dug 418 | . . . . 16 . 44 7 7 1 15 27 17 7 . 10 32 . 14 3 3 . 10 15 . 16 . . 2 10 14 14 37 21 14 42 20 . Terrain Destroyed 858 | . 48 9 8 16 . 44 7 53 1 36 27 17 7 . 10 32 . 14 3 3 . 26 15 . 16 . 36 2 153 14 83 37 21 14 69 37 . Melee 416 | . . . . 16 . 44 7 7 1 15 27 17 7 . 10 32 . 14 3 3 . 10 15 . 16 . . 2 10 14 14 35 21 14 42 20 . Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . AOE 440 | . 48 9 8 . . . . 46 . 21 . . . . . . . . . . . 16 . . . . 36 . 143 . 69 . . . 27 17 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 52190 | 50 1197 1164 1880 2217 90 2434 1305 1188 141 933 2388 1067 1318 691 935 2370 114 1711 801 696 202 850 1956 341 1687 830 856 760 1360 1468 2394 3203 1503 1633 3577 3702 1178 Wait 10468 | 2 311 198 355 320 2 519 361 193 22 156 562 103 411 . 260 556 8 341 74 84 . 212 646 57 221 98 118 5 346 402 411 993 485 366 949 292 29 Move 39363 | 34 773 767 1280 1720 84 1830 935 979 99 756 1736 941 899 681 665 1752 106 1327 722 606 187 625 1260 284 1403 731 736 728 987 1003 1896 2094 954 1210 2482 3097 994 Hop 58 | . . . . 5 . 3 . . . . 1 . . . . . . . 2 3 . . 2 . 2 . . . . 12 . 1 9 8 8 2 . Pick Up 176 | 6 22 20 16 17 . 8 . 1 3 1 11 1 . 1 . 3 . 4 . . . . 7 . 5 . . 2 . 4 2 9 7 3 2 19 2 Fast Attach 224 | 6 6 9 12 3 1 2 . . . 1 2 1 . 4 . 4 . 4 . . 5 . 6 . 1 . . 9 2 3 16 17 4 4 2 79 21 Attach 61 | . . 4 6 7 1 2 . 1 1 1 3 . . . . 1 . . . . . . 5 . 1 . . . . . . 6 1 1 6 12 2 Detach 23 | . 1 . 1 1 1 . . . . 1 1 1 . . . 1 . . . . . . 1 . . . . . . . . 2 . . 1 9 2 Swap 145 | . 12 13 16 27 . 5 2 . 6 . 9 . . . . 2 . 1 . . 2 . 2 . 1 1 . 3 3 9 6 5 3 1 5 10 1 Drop 336 | . 20 28 32 30 1 9 . . 3 . 10 2 . 5 . 3 . 8 . . 3 . 2 . 5 . . 11 1 5 14 16 7 8 5 93 15 Fire 401 | 2 52 125 162 29 . . . 5 . 2 . . . . . . . . . . . 2 . . . . 2 . 10 . 2 4 . . 2 2 . Melee 851 | . . . . 36 . 56 7 9 7 15 53 18 8 . 10 48 . 26 3 3 5 11 24 . 29 . . 2 11 25 29 56 32 32 97 87 112 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . 18 . . . . . . . . . . . . . . . . . . . . 18 . . . . . 18 . 1 . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 11 | . . . . 4 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Central database locked down 835 | -10/Materials | Discovered new exit (range 9) 935 | -10/Materials | Repaired Grenade Launcher 962 | -10/Materials | Repaired Assault Rifle 1095 | -10/Materials | Discovered new exit (range 14) 1325 | -10/Materials | Repaired Lgt. Cannon 1356 | -10/Materials | Repaired Assault Rifle 1389 | -10/Materials | Repaired Particle Gun 1489 | -10/Materials | Entered another Materials area 1489 | -9/Materials | Evolved 2 slots: Utility x2 2020 | -9/Materials | Discovered new exit (range 6) 2291 | -9/Materials | Destroyed 8 combat bots 2306 | -9/Materials | Discovered new exit (range 15) 2434 | -9/Materials | Discovered new exit (range 13) 2605 | -9/Materials | Discovered new exit (range 14) 2811 | -9/Materials | Lost 3 parts (1n2u) 3113 | -9/Materials | Entered another Materials area 3113 | -8/Materials | Evolved 2 slots: Utility x2 3876 | -8/Materials | Build established: Scavenger-Mutant 3986 | -8/Materials | Discovered new exit (range 13) 4051 | -8/Materials | Identified exit to Factory 4366 | -8/Materials | Repaired Arm. Treads 4487 | -8/Materials | Build established: Mutant 4802 | -8/Materials | Garrison activated, responded to threat 4877 | -8/Materials | Discovered exit to Factory (range 15) 5608 | -8/Materials | Build established: Scavenger-Mutant 5673 | -8/Materials | Discovered exit to Factory (range 16) 5818 | -8/Materials | Entered Factory 5818 | -7/Factory | Evolved 2 slots: Utility x2 6076 | -7/Factory | Build established: Hacker-Mutant 6621 | -7/Factory | Local fabrication network quarantined 6652 | -7/Factory | Fabricated Imp. Flight Unit (x1) 6663 | -7/Factory | Fabricated Imp. Flight Unit (x1) 6835 | -7/Factory | Hacking Suite fried by hacking feedback 6906 | -7/Factory | Discovered new exit (range 15) 7008 | -7/Factory | Build established: Hacker-Sprinter 7288 | -7/Factory | Discovered new exit (range 11) 7409 | -7/Factory | Identified exit to Factory 7452 | -7/Factory | Repaired Spear 7477 | -7/Factory | Manually triggered Chute Trap 7477 | -7/Factory | Sucked down chute 7477 | -7/Factory | Entered Waste 7478 | -7/Waste | Met a frightened Derelict 7478 | -7/Waste | Spotted C-40 Crusher 7480 | -7/Waste | Spotted C-40 Crusher 7483 | -7/Waste | Spotted C-40 Crusher 7490 | -7/Waste | Spotted C-40 Crusher 7493 | -7/Waste | Spotted C-40 Crusher 7498 | -7/Waste | Discovered new exit (range 16) 7508 | -7/Waste | Identified exit to Factory 7510 | -7/Waste | Entered Factory 7537 | -7/Factory | Discovered exit to Factory (range 6) 7649 | -7/Factory | Fabricated Imp. Cesium-ion Thruster? 7729 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 7767 | -7/Factory | Identified exit to Lower Caves 8096 | -7/Factory | Fabricated Hacking Suite? 8104 | -7/Factory | Local fabrication network quarantined 8119 | -7/Factory | Fabricated Hacking Suite (x1) 8782 | -7/Factory | Entered Lower Caves 8789 | -7/Lower Caves | Identified exit to Lower Caves 9203 | -7/Lower Caves | Encountered a Warlord checkpoint 9463 | -7/Lower Caves | Entered another Lower Caves area 9534 | -7/Lower Caves | Encountered a Warlord checkpoint 9809 | -7/Lower Caves | Learned Factory non-interactive machine intel 9983 | -7/Lower Caves | Discovered new exit (range 15) 10004 | -7/Lower Caves | Identified exit to Data Miner 10004 | -7/Lower Caves | Entered Data Miner 10004 | -7/Data Miner | Discovered new exit (range 6) 10011 | -7/Data Miner | Met Data Miner 10016 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10021 | -7/Data Miner | Received God Mode back door access code from Data Miner 10059 | -7/Data Miner | Destroyed Data Miner 10062 | -7/Data Miner | Found Quantum Router 10062 | -7/Data Miner | Found System Mapper 10063 | -7/Data Miner | Found Ghost Barrier 10066 | -7/Data Miner | Data Conduit disabled 10085 | -7/Data Miner | Identified exit to Proximity Caves 10086 | -7/Data Miner | Entered Proximity Caves 10159 | -6/Proximity Caves | Learned Factory non-interactive machine intel 10326 | -6/Proximity Caves | Spotted B-75 Beast 10407 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10530 | -6/Proximity Caves | Entered Factory 10530 | -6/Factory | Evolved 2 slots: Utility x2 10531 | -6/Factory | Loaded intel: 227 non-interactive machine locations 10587 | -6/Factory | Repaired Mni. Grenade Launcher 10606 | -6/Factory | Repaired Imp. Light Armor Plating 10745 | -6/Factory | Identified exit to Lower Caves 10745 | -6/Factory | Identified exit to Extension 10828 | -6/Factory | Discovered new exit (range 14) 10829 | -6/Factory | Build established: Wizard-Sprinter 10834 | -6/Factory | Identified exit to Factory 10905 | -6/Factory | Central database locked down 10950 | -6/Factory | Fabricated Exp. Sensor Array (x1) 10963 | -6/Factory | Fabricated Adv. Hacking Suite? 10989 | -6/Factory | Fabricated Exp. Sensor Array? 11081 | -6/Factory | Fabricated Adv. Hacking Suite? 11119 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11134 | -6/Factory | Local fabrication network quarantined 11179 | -6/Factory | Repaired Imp. VTOL Module 11703 | -6/Factory | Discovered exit to Factory (range 5) 11811 | -6/Factory | Entered Lower Caves 11811 | -6/Lower Caves | Accompanied by 1 ally 11861 | -6/Lower Caves | Learned Extension stockpile data 11861 | -6/Lower Caves | Learned Armory security intel 11861 | -6/Lower Caves | Learned Armory terminal intel 11884 | -6/Lower Caves | Learned Factory interactive machine intel 11995 | -6/Lower Caves | Learned Factory emergency access door positions 12114 | -6/Lower Caves | Learned location of Zion (-6) 12234 | -6/Lower Caves | Discovered new exit (range 8) 12235 | -6/Lower Caves | Identified exit to Lower Caves 12257 | -6/Lower Caves | Entered another Lower Caves area 12271 | -6/Lower Caves | Discovered exit to Factory (range 8) 12585 | -6/Lower Caves | Learned Factory emergency access door positions 12626 | -6/Lower Caves | Encountered a Warlord checkpoint 12904 | -6/Lower Caves | Discovered new exit (range 6) 12905 | -6/Lower Caves | Identified exit to Zion 12972 | -6/Lower Caves | Entered Zion 12980 | -6/Zion | Learned location of 1 exit from Factory 12991 | -6/Zion | Discovered new exit (range 13) 13078 | -6/Zion | Learned Factory emergency access door positions 13098 | -6/Zion | Found Prototype Device 13098 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13151 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13199 | -6/Zion | Identified exit to Proximity Caves 13199 | -6/Zion | Entered Proximity Caves 13471 | -5/Proximity Caves | Learned location of Armory (-4) 13642 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13692 | -5/Proximity Caves | Entered Factory 13692 | -5/Factory | Evolved 2 slots: Utility x2 13693 | -5/Factory | Identified exit to Factory 13695 | -5/Factory | Loaded intel: 266 non-interactive machine locations 13696 | -5/Factory | Loaded intel: 46 interactive machine locations 13774 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 13808 | -5/Factory | Repaired Imp. Cesium-ion Thruster 13907 | -5/Factory | Fabricated Exp. Utility Shielding (x1) 13921 | -5/Factory | Fabricated Exp. Signal Interpreter? 13997 | -5/Factory | Local fabrication network quarantined 14077 | -5/Factory | Discovered exit to Factory (range 16) 14556 | -5/Factory | Repaired System Restoration Module 14897 | -5/Factory | Discovered exit to Factory (range 16) 14919 | -5/Factory | Manually triggered Chute Trap 14919 | -5/Factory | Sucked down chute 14919 | -5/Factory | Entered Waste 14920 | -5/Waste | 1 allies followed down the chute 14920 | -5/Waste | Met a frightened Derelict 14924 | -5/Waste | Spotted C-40 Crusher 14931 | -5/Waste | Spotted C-40 Crusher 14936 | -5/Waste | Spotted C-40 Crusher 14937 | -5/Waste | Spotted C-40 Crusher 14941 | -5/Waste | Spotted C-40 Crusher 14942 | -5/Waste | Spotted C-40 Crusher 14953 | -5/Waste | Discovered new exit (range 10) 14956 | -5/Waste | Identified exit to Factory 14961 | -5/Waste | Entered Factory 15091 | -5/Factory | Discovered exit to Factory (range 4) 15108 | -5/Factory | Identified exit to Upper Caves 15275 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 15314 | -5/Factory | Discovered exit to Factory (range 13) 15367 | -5/Factory | Local fabrication network quarantined 15368 | -5/Factory | Fabricated Mni. Fusion Reactor? 15376 | -5/Factory | Fabricated Inertial Stasis Machine (x1) 15795 | -5/Factory | Entered Upper Caves 16004 | -5/Upper Caves | Spotted B-75 Beast 16005 | -5/Upper Caves | Discovered new exit (range 11) 16009 | -5/Upper Caves | Identified exit to Upper Caves 16037 | -5/Upper Caves | Encountered a Warlord checkpoint 16108 | -5/Upper Caves | Entered another Upper Caves area 16118 | -5/Upper Caves | Discovered exit to Factory (range 10) 16228 | -5/Upper Caves | Learned Factory stockpile data 16228 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 16307 | -5/Upper Caves | Discovered new exit (range 15) 16362 | -5/Upper Caves | Identified exit to Zhirov 16394 | -5/Upper Caves | Entered Zhirov 16396 | -5/Zhirov | Discovered new exit (range 3) 16402 | -5/Zhirov | Met Zhirov 16417 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16423 | -5/Zhirov | Found Alien Artifact 16423 | -5/Zhirov | Identified Integrated Dissipator 16423 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16430 | -5/Zhirov | Found Alien Artifact 16430 | -5/Zhirov | Identified Transdimensional Reconstructor 16430 | -5/Zhirov | Warped through subspace 16432 | -5/Zhirov | Identified exit to Proximity Caves 16474 | -5/Zhirov | Entered Proximity Caves 16726 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 16866 | -4/Proximity Caves | Learned 12 Research zone layouts 16913 | -4/Proximity Caves | Entered Factory 16913 | -4/Factory | Evolved 2 slots: Utility x2 16984 | -4/Factory | Fabricated Plasma Lance? 17013 | -4/Factory | Fabricated Imp. Fusion Compressor (x1) 17050 | -4/Factory | Fabricated Plasma Lance (x1) 17060 | -4/Factory | Fabricated Imp. Fusion Compressor? 17092 | -4/Factory | Assembled infested ambush trap array 17217 | -4/Factory | Local fabrication network quarantined 17497 | -4/Factory | Repaired Exp. Utility Shielding? 17600 | -4/Factory | Repaired Mni. Fusion Reactor? 17726 | -4/Factory | Repaired Imp. Cesium-ion Thruster 17864 | -4/Factory | Repaired Mni. Fusion Reactor 17935 | -4/Factory | Repaired Imp. Cesium-ion Thruster 18038 | -4/Factory | Manually triggered Chute Trap 18038 | -4/Factory | Sucked down chute 18038 | -4/Factory | Entered Waste 18040 | -4/Waste | Spotted C-40 Crusher 18067 | -4/Waste | Spotted C-40 Crusher 18072 | -4/Waste | Spotted C-40 Crusher 18077 | -4/Waste | Spotted C-40 Crusher 18077 | -4/Waste | Spotted C-40 Crusher 18077 | -4/Waste | Spotted C-40 Crusher 18095 | -4/Waste | 2 allies followed down the chute 18182 | -4/Waste | Discovered new exit (range 14) 18186 | -4/Waste | Identified exit to Factory 18186 | -4/Waste | Entered Factory 18271 | -4/Factory | Fabricated Exp. Utility Shielding? 18361 | -4/Factory | Fabricated Mni. Smartbomb Launcher? 18387 | -4/Factory | Identified exit to Upper Caves 18387 | -4/Factory | Identified exit to Armory 18459 | -4/Factory | Fabricated Plasma Lance (x1) 18497 | -4/Factory | Ghost Barrier fried by hacking feedback 18865 | -4/Factory | Fabricated Exp. System Shield (x1) 18883 | -4/Factory | Local fabrication network quarantined 18945 | -4/Factory | Entered Upper Caves 18946 | -4/Upper Caves | Identified exit to Upper Caves 19125 | -4/Upper Caves | Learned Research interactive machine intel 19159 | -4/Upper Caves | Learned location of Quarantine (-3) 19279 | -4/Upper Caves | Entered another Upper Caves area 19282 | -4/Upper Caves | Discovered new exit (range 5) 19283 | -4/Upper Caves | Identified exit to Research 19334 | -4/Upper Caves | Spotted B-86 Titan 19410 | -4/Upper Caves | Learned location of 1 exit from Research 19536 | -4/Upper Caves | Discovered new exit (range 16) 19637 | -4/Upper Caves | Identified exit to Warlord 19637 | -4/Upper Caves | Entered Warlord 19687 | -4/Warlord | Found System Mapper 19691 | -4/Warlord | Found Prototype Device 19691 | -4/Warlord | Identified Thermal Barrier 19696 | -4/Warlord | Found Prototype Device 19696 | -4/Warlord | Identified Exp. Cloaking Device 19760 | -4/Warlord | Found Prototype Device 19760 | -4/Warlord | Identified Minesniffer Drone Bay 19786 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19826 | -4/Warlord | Learned Armory stockpile data 19826 | -4/Warlord | Learned 4 Armory zone layouts 19826 | -4/Warlord | Learned 4 Access zone layouts 19826 | -4/Warlord | Learned Factory recycling unit intel 19826 | -4/Warlord | Learned Armory garrison access intel 19826 | -4/Warlord | Learned Research fabricator intel 19894 | -4/Warlord | System corruption cleaned by Quarantine Array 19903 | -4/Warlord | Discovered new exit (range 8) 19905 | -4/Warlord | Identified exit to Proximity Caves 19905 | -4/Warlord | Entered Proximity Caves 19985 | -3/Proximity Caves | Found Alien Artifact 19985 | -3/Proximity Caves | Identified Dimensional Node Initializer 19985 | -3/Proximity Caves | Initialized slip node 20148 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20385 | -3/Proximity Caves | Spotted B-86 Titan 20572 | -3/Proximity Caves | Discovered exit to Research (range 6) 20619 | -3/Proximity Caves | Entered Research 20619 | -3/Research | Evolved 2 slots: Utility x2 20620 | -3/Research | Identified exit to Quarantine 20621 | -3/Research | Identified exit to Research 20623 | -3/Research | Loaded intel: 39 interactive machine locations 20624 | -3/Research | Loaded intel: 4 fabricator locations 20686 | -3/Research | Fabricated Adv. Powered Armor? 20942 | -3/Research | Spotted B-86 Titan 20997 | -3/Research | Spotted B-86 Titan 21157 | -3/Research | Fabricated Dimensional Manipulator (x1) 21220 | -3/Research | Fabricated Dimensional Manipulator (x1) 21225 | -3/Research | Local fabrication network quarantined 21276 | -3/Research | Fabricated Femtoactuators (x1) 21432 | -3/Research | Entered Quarantine 21457 | -3/Quarantine | Adv. Hacking Suite fried by hacking feedback 21644 | -3/Quarantine | Found Exp. Melee Analysis Suite 21647 | -3/Quarantine | Found Exp. Melee Analysis Suite 21752 | -3/Quarantine | Cryocooling Duct disabled 21767 | -3/Quarantine | Ambient heat levels rising (+20) 21767 | -3/Quarantine | Non-combat units ordered to evacuate 22047 | -3/Quarantine | Found Alien Artifact 22047 | -3/Quarantine | Identified Core Reset Matrix 22047 | -3/Quarantine | Used Core Reset Matrix 22051 | -3/Quarantine | Detected hypermatrix surge 22051 | -3/Quarantine | Sensed 17 artifacts in vicinity 22107 | -3/Quarantine | Discovered exit to Research (range 13) 22232 | -3/Quarantine | Repaired Imp. Cesium-ion Thruster 22260 | -3/Quarantine | Repaired Exp. Utility Shielding 22339 | -3/Quarantine | Found Subatomic Replicator 22555 | -3/Quarantine | Spotted Fortress 22577 | -3/Quarantine | Discovered new exit (range 5) 22578 | -3/Quarantine | Identified exit to Section 7 22587 | -3/Quarantine | Entered Section 7 22588 | -3/Section 7 | Sensed 22 artifacts in vicinity 22643 | -3/Section 7 | Found Integrated Dissipator 22643 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22919 | -3/Section 7 | Found Integrated Reactor 22919 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22972 | -3/Section 7 | Repaired Imp. Cesium-ion Thruster 23007 | -3/Section 7 | Repaired Mni. Fusion Reactor 23034 | -3/Section 7 | Repaired Exp. Utility Shielding 23227 | -3/Section 7 | Spotted B-86 Titan 23264 | -3/Section 7 | Spotted S7 Guard 23265 | -3/Section 7 | Found Integrated Heat Negator 23270 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 23952 | -3/Section 7 | Spotted S7 Guard 23954 | -3/Section 7 | Found Integrated Singularity Reactor 23971 | -3/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 23972 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23974 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 24193 | -3/Section 7 | Found Transdimensional Reconstructor 24255 | -3/Section 7 | Spotted B-99 Colossus 24275 | -3/Section 7 | Found LRC Energy Well 24275 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 24278 | -3/Section 7 | Found LRC Matter Compressor 24278 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 24412 | -3/Section 7 | Found Integrity Redistributor 24427 | -3/Section 7 | Entered Research 24427 | -2/Research | Evolved 2 slots: Utility x2 24443 | -2/Research | Spotted B-90 Cyclops 24459 | -2/Research | Identified exit to Testing 24501 | -2/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 24557 | -2/Research | Fabricated Exp. Force Field (x1) 24614 | -2/Research | Fabricated Cld. Q-thruster (x1) 24654 | -2/Research | Fabricated Adv. Reaction Control System (x1) 24722 | -2/Research | Local fabrication network quarantined 24841 | -2/Research | Discovered new exit (range 6) 24966 | -2/Research | Repaired Mni. Fusion Reactor 25287 | -2/Research | Entered Testing 25294 | -2/Testing | Identified exit to Access 25555 | -2/Testing | Fabricated Exp. Phase Shifter (x1) 25618 | -2/Testing | Fabricated Cld. Q-thruster (x1) 25673 | -2/Testing | Fabricated Dimensional Manipulator (x1) 25694 | -2/Testing | Local fabrication network quarantined 25823 | -2/Testing | Spotted Superbehemoth 26103 | -2/Testing | Entered Access 26103 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 26135 | -1/Access | Repaired Exp. Utility Shielding 26329 | -1/Access | Fabricated Plasma Lance (x1) 26372 | -1/Access | Fabricated Adv. Powered Armor (x1) 26473 | -1/Access | Identified exit to Command 26566 | -1/Access | Discovered new exit (range 8) 26809 | -1/Access | Fabricated Exp. Melee Analysis Suite (x1) 26883 | -1/Access | Fabricated Exp. Actuator Array? 27632 | -1/Access | Spotted B-99 Colossus 27633 | -1/Access | Spotted B-99 Colossus 27971 | -1/Access | System Mapper fried by hacking feedback 27971 | -1/Access | Exp. System Shield fried by hacking feedback 28020 | -1/Access | Entered Command 28172 | -1/Command | Spotted Combat Programmer 28197 | -1/Command | Met MAIN.C 28207 | -1/Command | 0b10 Conduit disabled 28225 | -1/Command | Destroyed MAIN.C Shell 28226 | -1/Command | MAIN.C activated Command garrisons 28243 | -1/Command | Destroyed MAIN.C 28245 | -1/Command | Found Prototype Protection 28246 | -1/Command | Found Prototype Protection 28248 | -1/Command | Found Zero-point Reactor 28262 | -1/Command | Found Unknown Device 28262 | -1/Command | Identified Antimissile System 28291 | -1/Command | Spotted Combat Programmer 28304 | -1/Command | Spotted M Guard 28310 | -1/Command | Build established: Machinist-Sprinter 28333 | -1/Command | Discovered new exit (range 8) 28448 | -1/Command | Identified Exp. Powered Armor (x2) 28618 | -1/Command | Destroyed all MAIN.C guards 28645 | -1/Command | Found Prototype Processor 28645 | -1/Command | Identified Exp. Targeting Computer 28654 | -1/Command | Found Zero-point Reactor 28655 | -1/Command | Found Prototype Launcher 28655 | -1/Command | Identified Ragnarok Missile Launcher 28697 | -1/Command | Found Prototype Protection 28697 | -1/Command | Identified Hvy. Regenerative Plating 28731 | -1/Command | Found Exp. Target Analyzer 28813 | -1/Command | Found Prototype Device 28813 | -1/Command | Identified Thermal Barrier 28832 | -1/Command | Spotted B-99 Colossus 28897 | -1/Command | Found Prototype Device 28897 | -1/Command | Identified Adv. Kinecellerator 28977 | -1/Command | Found Adv. Powered Armor 29052 | -1/Command | Spotted B-99 Colossus 29430 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-47) 29543 | -1/Command | Found Prototype Device 29543 | -1/Command | Identified Beam Splitter 29615 | -1/Command | Warped through subspace to slip node 29615 | -1/Command | Discovered new exit (range 4) 29619 | -1/Command | Entered Access_0 29620 | -1/Access_0 | Sensed 3 artifacts in vicinity 29620 | -1/Access_0 | Met Architect 29631 | -1/Access_0 | Subspace Access Node disabled 29641 | -1/Access_0 | Architect warped through subspace 29661 | -1/Access_0 | Destroyed A8 29690 | -1/Access_0 | Architect warped through subspace 29698 | -1/Access_0 | Destroyed 7 combat bots 29725 | -1/Access_0 | Architect warped through subspace 29735 | -1/Access_0 | A6 warped into view 29752 | -1/Access_0 | Destroyed A6 29756 | -1/Access_0 | Architect warped through subspace 29763 | -1/Access_0 | Found Exp. Actuator Array 29780 | -1/Access_0 | Architect warped through subspace 29783 | -1/Access_0 | Lost 3 parts (3u) 29798 | -1/Access_0 | Architect warped through subspace 29827 | -1/Access_0 | Architect warped through subspace 29843 | -1/Access_0 | Found Exp. Thermal Shield 29859 | -1/Access_0 | Architect warped through subspace 29878 | -1/Access_0 | Architect warped through subspace 29887 | -1/Access_0 | Subspace Access Node disabled 29905 | -1/Access_0 | Architect warped through subspace 29936 | -1/Access_0 | Architect warped through subspace 29937 | -1/Access_0 | A5 warped into view 29950 | -1/Access_0 | Destroyed A5 29971 | -1/Access_0 | Architect warped through subspace 29983 | -1/Access_0 | Found Integrity Redistributor 29983 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-49) 30002 | -1/Access_0 | Architect warped through subspace 30024 | -1/Access_0 | Architect warped through subspace 30046 | -1/Access_0 | Subspace Access Node disabled 30057 | -1/Access_0 | Architect warped through subspace 30077 | -1/Access_0 | Architect warped through subspace 30092 | -1/Access_0 | Architect warped through subspace 30102 | -1/Access_0 | Architect warped through subspace 30108 | -1/Access_0 | Subspace Access Node disabled 30119 | -1/Access_0 | Destroyed Architect 30120 | -1/Access_0 | Architect triggered a singularity event 30120 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30122 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30122 | -1/Access_0 | Warped through subspace to slip node 30122 | -1/Access_0 | Discovered new exit (range 8) 30130 | *** | Escaped singularity! Last Messages --------------- 30118_ Penetrated by Quantum Shear. 30119_ Architect: "If I can't win, no one wins!" 30119_ Architect destroyed. 30120_ A0_COM: Initiating irreversible singularity event. Goodbye. 30120_ Acquired data core, extracted unknown sensor trigger ID. 30121_ A0_COM: 10. 30121_ Acquired 48 matter. 30121_ Dropped Adv. Phase Shifter. 30122_ A0_COM: 9. 30122_ Acquired Hpw. Transdimensional Reconstructor. 30122_ Warped through subspace, drawn to slip node. 30122_ EXIT=FOUND 30123_ A0_COM: 8. 30124_ A0_COM: 7. 30125_ A0_COM: 6. 30126_ A0_COM: 5. 30127_ A0_COM: 4. 30128_ A0_COM: 3. 30129_ A0_COM: 2. 30130_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 77 Energy Capacity 2380 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 82 Armor Coverage 800 Resistance: TH 30 Power Shielding 33 Utility Shielding 90 Weapon Shielding 90 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 98 Melee Accuracy 42 Target Analysis 12 Armor Integrity Analysis 90 Recoil Reduction 1 Kinecelleration 40 Overload Amplification 75 Stasis Canceling 2 Offensive Hacking 96 Defensive Hacking 55 Item Schematics ----------------- Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Exp. Force Field | -3/Quarantine | Hacked Dimensional Manipulator | -3/Quarantine | Hacked Exp. Phase Shifter | -3/Quarantine | Hacked Exp. Actuator Array | -3/Quarantine | Hacked Exp. Melee Analysis Suite | -3/Quarantine | Hacked Adv. Powered Armor | -3/Quarantine | Hacked Cld. Q-thruster | -3/Section 7 | Hacked Adv. Reaction Control System | -3/Section 7 | Hacked Exp. Q-thruster | -2/Testing | Hacked Plasma Lance | -2/Testing | Hacked Exp. Utility Shielding | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Inertial Stasis Machine | x1 | -5/Factory Plasma Lance | x1 | -4/Factory Imp. Fusion Compressor | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Imp. Fusion Compressor | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Exp. System Shield | x1 | -4/Factory Adv. Powered Armor | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Femtoactuators | x1 | -3/Research Exp. Armor Integrity Analyzer | x1 | -2/Research Exp. Force Field | x1 | -2/Research Cld. Q-thruster | x1 | -2/Research Adv. Reaction Control System | x1 | -2/Research Exp. Phase Shifter | x1 | -2/Testing Cld. Q-thruster | x1 | -2/Testing Dimensional Manipulator | x1 | -2/Testing Plasma Lance | x1 | -1/Access Adv. Powered Armor | x1 | -1/Access Exp. Melee Analysis Suite | x1 | -1/Access Exp. Actuator Array | x1 | -1/Access Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Integrated Reactor Integrated Heat Negator Subatomic Replicator Integrated Singularity Reactor LRC Energy Well LRC Matter Compressor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedSpikedEdition Manual? 0 Play Time 05:15:16 Cumulative 881.4 hours Start 2020.06.13 @ 12:25:25 End 2020.06.14 @ 22:28:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 730 Rogue 690 Adventurer 40 Explorer 0 Win Type 6 Total 91 Types 55/2/22/2/1/3/6 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36841d20-acba-40c3-9b3c-f46361697241