Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 18:20:24 Player: satan5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1510) 1510 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 4521 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 265/265 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Carbon-fiber Leg High-capacity Storage Unit Terrain Scanner Target Analyzer Relay Coupler [NC] (21) Relay Coupler [Grunt] (23) Relay Coupler [Sentry] (21) Tractor Beam EM Pulse Gun EM Pulse Gun Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Terrain Scanner Target Analyzer Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Tractor Beam EM Pulse Gun EM Pulse Gun Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 53 | 6 . 3 17 27 Power 5 | 1 . . 1 3 Engine 4 | 1 . . . 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 . 2 4 10 Treads . | . . . . . Leg 14 | 2 . 2 4 6 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 7 | 1 . 1 1 4 Device 3 | . . . . 3 Storage 2 | 1 . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 23 | 2 . . 11 10 Energy Gun 3 | 1 . . . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 12 | 1 . . 5 6 Ballistic Cannon . | . . . . . Launcher 7 | . . . 5 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 23 | . . . 9 14 Power 3 | . . . . 3 Propulsion 13 | . . . 7 6 Utility 1 | . . . . 1 Weapon 6 | . . . 2 4 Highest Loss Streak 10 | . . . 6 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 85 71 74 79 Engine 9 | . 14 11 7 7 Leg 22 | . 28 26 29 13 Flight 5 | . . . . 12 Device 2 | . . . . 6 Storage 10 | . 14 11 9 9 Processor 5 | . . . 9 9 Protection 1 | . . . . 2 Energy Gun 7 | . 14 11 2 5 Energy Cannon 2 | . . . 1 5 Ballistic Gun 9 | . 14 11 11 6 Naked Turns . | . . . . . Heaviest Build 34 | 12 12 27 29 34 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 3 | . . 1 2 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 14 15 15 Most Carried 15 | 5 7 12 15 15 Average Carried 10 | 2 5 9 12 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 12 | 2 7 12 12 12 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1009 | 185 . 153 341 330 Remotely . | . . . . . Salvage Created 1359 | . 47 216 641 455 Parts 89 | . 4 14 42 29 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 33 | . . 6 13 14 Guns 19 | . . 6 4 9 Cannons 3 | . . . . 3 AOE 11 | . . . 9 2 Classes Destroyed 9 | . 2 3 3 1 Worker 4 | . 1 . 3 . Builder 6 | . . . 6 . Recycler 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 9 | . . 3 . 6 Grunt 18 | . . 2 10 6 Brawler 1 | . . . 1 . Sentry 4 | . . 1 2 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | . 2 3 10 6 Combat Bots Only 6 | . . 3 6 6 Max Kills in Single Turn 3 | . 2 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 253 | . 8 19 108 118 Missed 74 | . 5 4 33 32 Damage Taken 2560 | . 70 191 1110 1189 Core 583 | . . 27 276 280 Absorbed by Shields 33 | . . . . 33 Core Remaining (%) 97 | 100 100 93 . . Volleys Fired 85 | . 1 15 37 32 Largest 2 | . 2 2 2 2 Hottest 110 | . 60 60 80 110 Shots Fired 166 | . 2 30 72 62 Gun 137 | . 2 30 56 49 Cannon 14 | . . . 4 10 Launcher 15 | . . . 12 3 Special . | . . . . . Kinetic 100 | . 1 15 54 30 Thermal 31 | . . . 4 27 Explosive 15 | . . . 12 3 Electromagnetic 20 | . 1 15 2 2 Robot Hit Streak 9 | . 2 8 9 7 Robot Miss Streak 3 | . . 3 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 104 | . 2 17 49 36 Core Hits 79 | . 2 8 42 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2846 | . 78 202 1866 700 Guns 1111 | . 20 202 541 348 Cannons 176 | . . . 53 123 Explosions 1559 | . 58 . 1272 229 Melee . | . . . . . Ramming . | . . . . . Kinetic 831 | . . 108 526 197 Thermal 370 | . 58 . 53 259 Explosive 1501 | . . . 1272 229 Electromagnetic 144 | . 20 94 15 15 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . . 20 . Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . 35 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 297 | . 12 6 60 297 Average Temperature 92 | . 12 4 23 127 Received Heat Transfer 1119 | . 21 60 549 489 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 951 | . 100 . 111 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 647 | . 51 232 529 647 Initial 320 | . . 21 97 320 Average 289 | . 16 118 303 473 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 43 | 100 100 85 43 . Level 1 14 | . . 14 10 22 Level 2 41 | . . . 45 77 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 4 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 6 11 25 18 Peak Tracking Total 9 | . 5 3 9 5 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . . 4 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 7 | . 5 . 1 1 Terminals 5 | . 4 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 22 | . 19 . 1 2 Successful 11 | . 9 . 1 1 Failed 11 | . 10 . . 1 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 6 | . 6 . . . Terminals 19 | . 17 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 8 . . 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 3 . . . Open Door 1 | . . . . 1 Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . . 7 Machine Destruction 4 | . . . . 4 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 31 | . . . . 31 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 85 | . . . . 85 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1384 | 46 135 331 312 560 Spaces Moved 647 | 37 106 155 131 218 Core 16 | 16 . . . . Treads . | . . . . . Legs 550 | 21 106 155 131 137 Wheels . | . . . . . Hover . | . . . . . Flight 81 | . . . . 81 Fastest Speed 50 | 50 120 120 120 111 Average Speed 152 | 89 120 168 133 180 Slowest Speed 330 | 120 120 190 260 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 28 19 27 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . 2 . 19 20 Melee . | . . . . . Projectile . | . . . . . AOE 41 | . 2 . 19 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 872 | 49 112 195 192 324 Wait 31 | . 1 14 . 16 Move 644 | 36 105 154 131 218 Hop . | . . . . . Pick Up 44 | 7 5 8 6 18 Fast Attach 7 | 1 . . . 6 Attach 30 | 5 . 3 6 16 Detach . | . . . . . Swap 16 | . . . 11 5 Drop 6 | . . 1 1 4 Fire 85 | . 1 15 37 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 9 | . . . . 9 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 17) 120 | -10/Materials | Discovered new exit (range 21) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Propulsion x2 317 | -9/Materials | Build established: Mutant 458 | -9/Materials | Discovered new exit (range 16) 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Utility x2 674 | -8/Materials | Garrison activated, responded to threat 749 | -8/Materials | Lost 3 parts (3n) 822 | -8/Materials | Core integrity fell below 50% 825 | -8/Materials | Identified exit to Garrison 825 | -8/Materials | Entered Garrison 849 | -8/Garrison | Lost 6 parts (4n2w) 886 | -8/Garrison | Triggered checkpoint 949 | -8/Garrison | Garrison Relay disabled 1018 | -8/Garrison | Rescued a captive Derelict 1094 | -8/Garrison | Installed Relay Interface Framework 1212 | -8/Garrison | Lost 10 parts (2p4n1u3w) 1218 | -8/Garrison | Core integrity fell below 20% 1304 | -8/Garrison | Build established: Scavenger-Mutant 1318 | -8/Garrison | Triggered checkpoint 1336 | -8/Garrison | Triggered checkpoint 1366 | -8/Garrison | Triggered checkpoint 1385 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01352_ Triggered Stasis Trap. 01352_ A bubble of rippling energy engulfs the area. 01352_ Field strength at 85. 01353_ Field strength at 66. 01354_ Field strength at 47. 01355_ Field strength at 28. 01356_ Field strength at 8. 01357_ Stasis field depleted. 01366_ Triggered Stasis Trap. 01366_ A bubble of rippling energy engulfs the area. 01366_ Field strength at 85. 01368_ Field strength at 70. 01369_ Field strength at 55. 01370_ Field strength at 40. 01371_ Field strength at 25. 01371_ Aluminum Leg destroyed. 01372_ Field strength at 6. 01373_ Stasis field depleted. 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