Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 23:28:53

Player: MistressMomoko

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1152)     1152
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3382

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     65/100
System Corruption          2%
Temperature                Cool (141)
Movement                   Hovering (80)
Location                   -8/Storage

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
    Backup Propulsion III
>   --- UTILITY (4) ------
    Targeting Computer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
    Reactive Plating

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
               Targeting Computer
      Hardened Medium Armor Plating
      Improved Light Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Heat Sink
      Improved Light Armor Plating
      Improved Light Armor Plating
               Reactive Plating
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Backup Propulsion III
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             46   | 6   .   10  10  9   11  
  Power                    7    | 1   .   2   1   2   1   
    Engine                 6    | 1   .   2   1   2   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   2   2   1   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    7    | 2   .   .   2   2   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   .   1   5   3   6   
    Device                 3    | .   .   1   .   1   1   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   .   3   2   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   5   2   2   3   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   2   2   3   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   .   5   1   1   20  
  Power                    5    | .   .   2   .   .   3   
  Propulsion               7    | .   .   2   .   .   5   
  Utility                  6    | .   .   .   1   .   5   
  Weapon                   9    | .   .   1   .   1   7   
  Highest Loss Streak      19   | .   .   4   1   1   19  
Average Slot Usage (%)     91   | .   85  91  91  97  89  
  Engine                   10   | .   14  12  11  8   7   
  Treads                   11   | .   .   24  10  .   .   
  Leg                      13   | .   28  1   11  26  22  
  Device                   7    | .   .   10  8   1   8   
  Storage                  9    | .   14  14  12  4   .   
  Processor                4    | .   .   .   6   9   9   
  Protection               7    | .   .   .   8   21  15  
  Energy Gun               8    | .   14  17  2   .   .   
  Ballistic Gun            15   | .   14  6   19  25  24  
  Ballistic Cannon         1    | .   .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  12  15  23  30  30  
  Greatest Support         40   | 20  20  40  40  39  39  
  Greatest Overweight (x)  5    | 3   .   2   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   4   
  Average Capacity         5    | 5   6   6   6   4   4   
  Most Carried             6    | 4   6   6   6   5   4   
  Average Carried          4    | 2   5   3   5   3   3   
  Final Capacity           6    | 6   6   6   6   4   4   
  Final Carried            6    | 4   6   5   6   4   1   

 Class Distribution 
--------------------
 50% | Mutant
 21% | Scavenger-Mutant
 17% | Tank
 10% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Sto 
Matter Collected           1409 | 192 71  225 208 389 324 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1426 | .   80  179 253 363 551 
  Parts                    88   | .   4   12  20  23  29  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  31   | .   3   8   6   4   10  
  Guns                     28   | .   3   5   6   4   10  
  Cannons                  3    | .   .   3   .   .   .   
Classes Destroyed          10   | .   2   1   2   4   1   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   1   1   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  8    | .   3   5   .   .   .   
  Grunt                    15   | .   .   3   5   2   5   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   5    | .   .   .   1   1   3   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   3   3   3   4   4   
  Combat Bots Only         3    | .   3   3   3   2   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               4370 | .    120  1005 389  581  2275 
  Core                     811  | .    14   200  40   64   493  
  Absorbed by Shields      398  | .    .    .    .    .    398  
Core Remaining (%)         68   | 100  .    14   90   .    .    
Volleys Fired              131  | .    8    45   20   22   36   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  80   | .    60   80   46   69   80   
Shots Fired                306  | .    16   87   40   60   103  
  Gun                      264  | .    16   45   40   60   103  
  Cannon                   42   | .    .    42   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  275  | .    8    71   40   60   96   
  Thermal                  20   | .    .    13   .    .    7    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          11   | .    8    3    .    .    .    
  Robot Hit Streak         8    | .    2    7    5    8    8    
  Robot Miss Streak        6    | .    4    6    5    5    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    1    1    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           198  | .    7    44   31   38   78   
  Core Hits                82   | .    5    15   15   18   29   
  Critical Hits            3    | .    .    .    .    1    2    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2614 | .    90   574  419  498  1033 
  Guns                     2217 | .    79   196  419  493  1030 
  Cannons                  378  | .    .    378  .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    11   .    .    5    3    
  Kinetic                  2390 | .    13   497  419  493  968  
  Thermal                  128  | .    .    66   .    .    62   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          77   | .    66   11   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            25   | .    .    25   .    .    .    
  Projectiles              25   | .    .    25   .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      5    | .    5    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    1    .    .    .    1    
Targets Rammed             4    | .    1    .    .    1    2    
  Kicked                   2    | .    .    .    .    1    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        182  | .    40   182  9    165  133  
  Average Temperature      52   | .    25   71   6    75   36   
  Received Heat Transfer   1755 | .    .    363  198  198  996  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    
  Heat Transferred         335  | .    .    150  .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             350  | .   92  155 189 146 350 
  Average Influence        85   | .   38  66  50  89  177 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 100 67  
  Level 1                  7    | .   .   .   .   .   32  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   2   .   4   
  Investigation            3    | .   .   .   2   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   7   12  9   6   32  
  Peak Tracking Total      14   | .   3   5   4   4   14  
  Tactical Retreats        11   | .   .   5   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          13   | .   3   .   4   .   6   
  Terminals                11   | .   3   .   4   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                40   | .   6   .   18  .   16  
  Successful               19   | .   2   .   9   .   8   
  Failed                   21   | .   4   .   9   .   8   
    Catastrophic           5    | .   1   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   2   .   10  .   2   
  Terminals                33   | .   6   .   18  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             16   | .   2   .   9   .   5   
  Record                   7    | .   1   .   4   .   2   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Refit                    2    | .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   4   .   4   
  Full Trace Events        3    | .   .   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Mat Sto 
Turns Passed               2369 | 86  195 898 459 214 517 
Spaces Moved               1337 | 58  141 475 253 101 309 
  Core                     80   | 26  .   19  .   .   35  
  Treads                   548  | .   .   433 115 .   .   
  Legs                     708  | 32  141 23  138 101 273 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   1   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  
  Average Speed            137  | 126 120 157 138 120 122 
  Slowest Speed            300  | 200 120 160 160 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   32  59  31  12  48  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      1608 | 68  152 545 325 150 368 
  Wait                     27   | .   1   1   20  3   2   
  Move                     1332 | 57  140 474 252 100 309 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 5   2   9   10  5   1   
  Fast Attach              17   | 5   .   .   7   2   3   
  Attach                   26   | 1   .   10  3   5   7   
  Detach                   7    | .   .   2   .   2   3   
  Swap                     3    | .   .   .   .   2   1   
  Drop                     29   | .   .   4   13  8   4   
  Fire                     131  | .   8   45  20  22  36  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   1   .   .   1   2   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 7)
  282 | -10/Materials | Entered Mines
  338 | -10/Mines     | Build established: Mutant
  349 | -10/Mines     | Core integrity fell below 50%
  388 | -10/Mines     | Lost 4 parts (1p2n1w)
  521 | -10/Mines     | Core integrity fell below 20%
 1030 | -10/Mines     | Build established: Scavenger-Mutant
 1128 | -10/Mines     | Learned 2 Materials zone layouts
 1144 | -10/Mines     | Discovered new exit (range 5)
 1180 | -10/Mines     | Entered Materials
 1180 | -9/Materials  | Evolved 2 slots: Utility x2
 1556 | -9/Materials  | Build established: Mutant
 1606 | -9/Materials  | Discovered new exit (range 15)
 1639 | -9/Materials  | Entered another Materials area
 1639 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1776 | -8/Materials  | Discovered new exit (range 13)
 1853 | -8/Materials  | Entered Storage
 1946 | -8/Storage    | Garrison activated, responded to threat
 2036 | -8/Storage    | Build established: Tank
 2353 | -8/Storage    | Core integrity fell below 50%
 2365 | -8/Storage    | Core integrity fell below 20%
 2370 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02360_ Backup Propulsion III destroyed.
02361_ L-31 Rogue destroyed.
02363_ Backup Laser III destroyed. <x2>
02364_ U-05 Engineer lays Concrete.
02364_ Connecting with Repair Station...
>>Refit
Scanning configuration...
  Attaching:
    Backup Propulsion III x1
    Backup Laser III x2
02364_ ALERT: Suspicious activity at Repair Station S001. Dispatching
  Investigation squad.
02365_ Imp. Light Armor Plating destroyed.
02365_ Imp. Heat Sink destroyed.
02366_ Backup Power III destroyed.
02367_ Backup Laser III destroyed.
02367_ Destroyed Particle Gun.
02368_ Backup Laser III destroyed.
02369_ System corrupted: Energy discharge (-20).
02369_ Backup Propulsion III destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                    ?????????###??????????????????? |
|                    ?????##### ####???????????????? |
|                    ?????#   Y    #???????????????? |
|                    ?????#        #???????????????? |
|                    ??####        #???????????????? |
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|                    ??#"""@  *g!u #???????????????? |
|                    ??# ""   gg g #???????????????? |
|                    ?#####  gg    #???????????????? |
|                    ?#"""#  Y Y   #???????????????? |
|                    ##"Y"#####u####???????????????? |
|                    #       +   #?????????????????? |
|                    #       #   #?????!!#????? ???? |
|                    #       #   #??"  ! #???? #??## |
|                    #  """  #   #      !#???  #?  ? |
|                    #  """  +   +  "????????  #? ?? |
|                    #  """  #   ##T#????????  #  ?? |
|                    #       #   #??????????#  # ??? |
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|                    #  """  #   ############  #???? |
|                    #?      #              %  #???? |
|                    ??### ###   ####"#####    ##+#? |
|                    ????##??#   #??#%#???#       #? |
|                    ????????#   ####/###?#       +? |
|                    ????????#   #  ! * #?#    ####? |
|                    ????????#   #   = =#?#    #???? |
|                    ????????#   #      #?#    #???? |
|                    ????????#   #[     ###+##+##### |
|                    ????????#   #* %   #        #   |
|                    ??????###   #      # """    #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LinkedGaussActivator
  Manual?         0
Play Time         00:34:49
  Cumulative      9.6 hours
  Start           2020.04.19 @ 22:44:41
  End             2020.04.19 @ 23:28:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97c0bd22-2060-4868-a102-101a51ab3677