Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 23:28:53 Player: MistressMomoko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1152) 1152 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3382 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 65/100 System Corruption 2% Temperature Cool (141) Movement Hovering (80) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Backup Propulsion III > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Reactive Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Improved Heat Sink Improved Light Armor Plating Improved Light Armor Plating Reactive Plating [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Backup Propulsion III Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 46 | 6 . 10 10 9 11 Power 7 | 1 . 2 1 2 1 Engine 6 | 1 . 2 1 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 2 1 Treads 2 | . . 2 . . . Leg 7 | 2 . . 2 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 . 1 5 3 6 Device 3 | . . 1 . 1 1 Storage 2 | 1 . . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 10 | . . . 3 2 5 Artifact . | . . . . . . Weapon 14 | 2 . 5 2 2 3 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 1 2 2 3 Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . 5 1 1 20 Power 5 | . . 2 . . 3 Propulsion 7 | . . 2 . . 5 Utility 6 | . . . 1 . 5 Weapon 9 | . . 1 . 1 7 Highest Loss Streak 19 | . . 4 1 1 19 Average Slot Usage (%) 91 | . 85 91 91 97 89 Engine 10 | . 14 12 11 8 7 Treads 11 | . . 24 10 . . Leg 13 | . 28 1 11 26 22 Device 7 | . . 10 8 1 8 Storage 9 | . 14 14 12 4 . Processor 4 | . . . 6 9 9 Protection 7 | . . . 8 21 15 Energy Gun 8 | . 14 17 2 . . Ballistic Gun 15 | . 14 6 19 25 24 Ballistic Cannon 1 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 30 | 12 12 15 23 30 30 Greatest Support 40 | 20 20 40 40 39 39 Greatest Overweight (x) 5 | 3 . 2 . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 4 4 Most Carried 6 | 4 6 6 6 5 4 Average Carried 4 | 2 5 3 5 3 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 4 6 5 6 4 1 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Mutant 17% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1409 | 192 71 225 208 389 324 Remotely . | . . . . . . Salvage Created 1426 | . 80 179 253 363 551 Parts 88 | . 4 12 20 23 29 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 31 | . 3 8 6 4 10 Guns 28 | . 3 5 6 4 10 Cannons 3 | . . 3 . . . Classes Destroyed 10 | . 2 1 2 4 1 Worker 1 | . 1 . . . . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 2 | . . . . 1 1 Watcher 2 | . . . 1 1 . Swarmer 8 | . 3 5 . . . Grunt 15 | . . 3 5 2 5 Duelist 2 | . . . . . 2 Sentry 5 | . . . 1 1 3 Hunter 1 | . . . . 1 . Best Kill Streak 4 | . 3 3 3 4 4 Combat Bots Only 3 | . 3 3 3 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4370 | . 120 1005 389 581 2275 Core 811 | . 14 200 40 64 493 Absorbed by Shields 398 | . . . . . 398 Core Remaining (%) 68 | 100 . 14 90 . . Volleys Fired 131 | . 8 45 20 22 36 Largest 3 | . 2 2 2 3 3 Hottest 80 | . 60 80 46 69 80 Shots Fired 306 | . 16 87 40 60 103 Gun 264 | . 16 45 40 60 103 Cannon 42 | . . 42 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 275 | . 8 71 40 60 96 Thermal 20 | . . 13 . . 7 Explosive . | . . . . . . Electromagnetic 11 | . 8 3 . . . Robot Hit Streak 8 | . 2 7 5 8 8 Robot Miss Streak 6 | . 4 6 5 5 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 1 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 198 | . 7 44 31 38 78 Core Hits 82 | . 5 15 15 18 29 Critical Hits 3 | . . . . 1 2 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2614 | . 90 574 419 498 1033 Guns 2217 | . 79 196 419 493 1030 Cannons 378 | . . 378 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 19 | . 11 . . 5 3 Kinetic 2390 | . 13 497 419 493 968 Thermal 128 | . . 66 . . 62 Explosive . | . . . . . . Electromagnetic 77 | . 66 11 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . 25 . . . Projectiles 25 | . . 25 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . 5 . . . Impact . | . . . . . . Kinetic 5 | . . 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . 5 . . . . Shots . | . . . . . . Rammed 2 | . 1 . . . 1 Targets Rammed 4 | . 1 . . 1 2 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 182 | . 40 182 9 165 133 Average Temperature 52 | . 25 71 6 75 36 Received Heat Transfer 1755 | . . 363 198 198 996 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 335 | . . 150 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 350 | . 92 155 189 146 350 Average Influence 85 | . 38 66 50 89 177 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 67 Level 1 7 | . . . . . 32 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 2 . 4 Investigation 3 | . . . 2 . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 7 12 9 6 32 Peak Tracking Total 14 | . 3 5 4 4 14 Tactical Retreats 11 | . . 5 . . 6 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 13 | . 3 . 4 . 6 Terminals 11 | . 3 . 4 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 40 | . 6 . 18 . 16 Successful 19 | . 2 . 9 . 8 Failed 21 | . 4 . 9 . 8 Catastrophic 5 | . 1 . 4 . . Database Lockouts . | . . . . . . Manual 14 | . 2 . 10 . 2 Terminals 33 | . 6 . 18 . 9 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 16 | . 2 . 9 . 5 Record 7 | . 1 . 4 . 2 Prototype ID Bank 1 | . . . . . 1 Open Door 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Surveillance Status 1 | . . . . . 1 Registered Prototypes 1 | . . . 1 . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Refit 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 4 . 4 Full Trace Events 3 | . . . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2369 | 86 195 898 459 214 517 Spaces Moved 1337 | 58 141 475 253 101 309 Core 80 | 26 . 19 . . 35 Treads 548 | . . 433 115 . . Legs 708 | 32 141 23 138 101 273 Wheels . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 137 | 126 120 157 138 120 122 Slowest Speed 300 | 200 120 160 160 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 32 59 31 12 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1608 | 68 152 545 325 150 368 Wait 27 | . 1 1 20 3 2 Move 1332 | 57 140 474 252 100 309 Hop . | . . . . . . Pick Up 32 | 5 2 9 10 5 1 Fast Attach 17 | 5 . . 7 2 3 Attach 26 | 1 . 10 3 5 7 Detach 7 | . . 2 . 2 3 Swap 3 | . . . . 2 1 Drop 29 | . . 4 13 8 4 Fire 131 | . 8 45 20 22 36 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 . . 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Entered Mines 338 | -10/Mines | Build established: Mutant 349 | -10/Mines | Core integrity fell below 50% 388 | -10/Mines | Lost 4 parts (1p2n1w) 521 | -10/Mines | Core integrity fell below 20% 1030 | -10/Mines | Build established: Scavenger-Mutant 1128 | -10/Mines | Learned 2 Materials zone layouts 1144 | -10/Mines | Discovered new exit (range 5) 1180 | -10/Mines | Entered Materials 1180 | -9/Materials | Evolved 2 slots: Utility x2 1556 | -9/Materials | Build established: Mutant 1606 | -9/Materials | Discovered new exit (range 15) 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1776 | -8/Materials | Discovered new exit (range 13) 1853 | -8/Materials | Entered Storage 1946 | -8/Storage | Garrison activated, responded to threat 2036 | -8/Storage | Build established: Tank 2353 | -8/Storage | Core integrity fell below 50% 2365 | -8/Storage | Core integrity fell below 20% 2370 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02360_ Backup Propulsion III destroyed. 02361_ L-31 Rogue destroyed. 02363_ Backup Laser III destroyed. 02364_ U-05 Engineer lays Concrete. 02364_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Propulsion III x1 Backup Laser III x2 02364_ ALERT: Suspicious activity at Repair Station S001. Dispatching Investigation squad. 02365_ Imp. Light Armor Plating destroyed. 02365_ Imp. Heat Sink destroyed. 02366_ Backup Power III destroyed. 02367_ Backup Laser III destroyed. 02367_ Destroyed Particle Gun. 02368_ Backup Laser III destroyed. 02369_ System corrupted: Energy discharge (-20). 02369_ Backup Propulsion III destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????###??????????????????? | | ?????##### ####???????????????? | | ?????# Y #???????????????? | | ?????# #???????????????? | | ??#### #???????????????? | | ??#""" #???????????????? | | ??#"R=% *g! #???????????????? | | ??#"""@ *g!u #???????????????? | | ??# "" gg g #???????????????? | | ?##### gg #???????????????? | | ?#"""# Y Y #???????????????? | | ##"Y"#####u####???????????????? | | # + #?????????????????? | | # # #?????!!#????? ???? | | # # #??" ! #???? #??## | | # """ # # !#??? #? ? | | # """ + + "???????? #? ?? | | # """ # ##T#???????? # ?? | | # # #??????????# # ??? | | # """ # #??????????# +???? | | # """ # #??????????# #???? | | # """ # ############ #???? | | #? # % #???? | | ??### ### ####"##### ##+#? | | ????##??# #??#%#???# #? | | ????????# ####/###?# +? | | ????????# # ! * #?# ####? | | ????????# # = =#?# #???? | | ????????# # #?# #???? | | ????????# #[ ###+##+##### | | ????????# #* % # # | | ??????### # # """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed LinkedGaussActivator Manual? 0 Play Time 00:34:49 Cumulative 9.6 hours Start 2020.04.19 @ 22:44:41 End 2020.04.19 @ 23:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97c0bd22-2060-4868-a102-101a51ab3677