Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.14 @ 19:56:17 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (112) 560 Value Destroyed (4387) 4387 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2653) 2653 TOTAL SCORE: 15860 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 1483 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/1300 Matter 295/300 Energy 39/100 System Corruption 5% Temperature Cool (0) Movement Flying (34) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster Cooled Impulse Thruster > --- UTILITY (8) ------ Advanced Coolant Injector Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer > --- WEAPON (5) ------- Nanosword > --- INVENTORY (5) ---- Advanced Cooling System Advanced Cooling System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Makeshift Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Utility Shielding > --- WEAPON ----------- Precision Phase Gun Autogun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Medium Storage Unit Stasis Canceller Long-range Tractor Beam Quantum Rifle Quantum Rifle [Rating: 103] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Makeshift Leg Wheel High-density Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Makeshift Light Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Makeshift Light Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Array Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . . 2 . . . . . . . 1 . . . . 1 . . Utility 6 | . . 1 . . . 2 . . . . 2 . . 1 . . . . . . . Weapon 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . Parts Attached 183 | . 1 9 4 6 7 13 3 2 . 6 33 3 . 9 1 8 7 5 27 15 24 Power 12 | . . 1 . . . 1 . . . . 3 . . 1 . . 1 . 3 1 1 Engine 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Core 3 | . . . . . . . . . . . 3 . . . . . . . . . . Reactor 7 | . . . . . . 1 . . . . . . . 1 . . . . 3 1 1 Propulsion 63 | . . 3 . 2 3 2 1 . . 2 12 . . 3 . 4 1 1 12 5 12 Treads 9 | . . 3 . . 3 2 1 . . . . . . . . . . . . . . Leg 14 | . . . . 2 . . . . . 1 7 . . . . . . . . 4 . Wheel 5 | . . . . . . . . . . 1 . . . . . . . . 3 1 . Hover 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Flight 32 | . . . . . . . . . . . 3 . . 3 . 3 1 1 9 . 12 Utility 54 | . 1 1 2 1 2 5 . 1 . . 15 1 . 5 . 3 1 1 7 1 7 Device 24 | . 1 . . . 1 4 . . . . 5 . . 2 . 3 1 . 4 . 3 Storage 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . Processor 16 | . . . . . 1 . . . . . 6 1 . 3 . . . 1 1 . 3 Hackware 3 | . . . . . . . . . . . 2 . . . . . . . 1 . . Protection 8 | . . 1 2 1 . . . 1 . . 1 . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | . . 4 2 3 2 5 2 1 . 4 3 2 . . 1 1 4 3 5 8 4 Energy Gun 18 | . . 2 . 1 1 2 2 1 . 2 1 . . . . . 1 2 1 2 . Energy Cannon 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . Ballistic Gun 16 | . . 1 2 . . . . . . . 1 1 . . . . 2 1 2 6 . Ballistic Cannon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Launcher 6 | . . 1 . 2 . . . . . . 1 . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 . . . . 1 . 1 . . 1 . . . . . 4 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 2 . 1 . . . . 2 . . . 1 1 2 . 5 . 3 Corrupted Parts 4 | . . 1 . . . . . . . . 1 . . . 1 1 . . . . . System Corruption 16 | . . 3 . . . . . . . . 1 . . . 5 7 . . . . . Parts Lost 99 | . . 3 4 . 2 2 . . . 5 20 . . . . 13 . 2 17 14 17 Power 9 | . . 1 . . . . . . . . 1 . . . . 1 . . 3 1 2 Propulsion 39 | . . . 1 . . 1 . . . 2 9 . . . . 8 . 2 6 3 7 Utility 24 | . . . 1 . 1 . . . . . 8 . . . . 2 . . 2 5 5 Weapon 27 | . . 2 2 . 1 1 . . . 3 2 . . . . 2 . . 6 5 3 Highest Loss Streak 17 | . . 2 3 . 2 1 . . . 2 9 . . . . 13 . 2 10 12 17 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 9 | . 7 6 4 4 4 8 15 17 19 16 15 9 10 7 9 8 4 5 4 2 4 Power . | . 1 . . 1 1 1 1 1 1 1 1 2 2 1 1 . . . . . . Propulsion 1 | . 4 4 2 . . . . . . . 1 5 5 2 4 3 . . . 1 1 Utility 2 | . . . . . . 2 6 6 7 6 5 1 2 1 2 2 3 3 2 1 2 Weapon 4 | . 2 1 1 3 3 5 8 9 11 9 7 1 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . . 2 2 . 3 . . . . 11 . . 6 . . . 1 1 . 3 Power 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Propulsion 9 | . . . 2 . . . . . . . 2 . . 5 . . . . . . . Utility 13 | . . . . . . 2 . . . . 7 . . . . . . 1 . . 3 Weapon 5 | . . . . 2 . . . . . . 2 . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 97 98 96 95 95 92 97 100 71 91 75 73 76 73 73 68 64 70 66 56 72 Engine 3 | . 14 11 11 11 11 1 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . 4 6 6 6 6 2 . . 3 5 3 . . 4 1 3 Treads 10 | . . 5 22 2 19 21 23 26 26 14 2 . . . . . . . . . . Leg 5 | . 28 16 . 19 2 . . . . 3 9 . . . . . . . . 9 . Flight 4 | . . . . . . . . . . . 3 17 17 20 21 18 8 7 14 . 23 Device 8 | . 11 11 7 . 1 11 13 13 13 13 9 . . 7 10 8 5 5 10 5 9 Storage 6 | . 14 11 11 11 11 6 6 6 6 6 4 5 5 3 5 5 . . . 2 . Processor 7 | . . . . . 1 6 6 6 6 2 10 26 29 26 26 26 26 29 15 5 14 Protection 8 | . . 9 12 22 16 6 6 6 6 10 6 5 5 2 . . 5 5 3 . 1 Energy Gun 13 | . 28 30 14 9 15 10 22 33 5 31 6 . . . . . . . 1 4 . Energy Cannon 1 | . . . . . . 10 10 . . . . . . . . . . . . . . Ballistic Gun 4 | . . 2 17 18 11 . . . . . . . . . . . 7 11 7 8 1 Slashing Weapon 1 | . . . . . 2 3 . . . . 5 3 5 1 2 3 . . . . 13 Peak Build Rating 103 | . 7 11 13 31 33 61 60 64 64 68 79 74 70 85 82 86 56 69 103 86 96 Average Rating 50 | . 6 10 10 22 27 54 58 62 44 62 62 68 70 75 76 68 52 56 68 72 79 On Entrance 49 | 6 6 7 11 13 25 33 57 60 64 64 68 66 70 70 73 78 49 53 57 85 77 Avg Prop Armor Cover (%) 1 | . . . . . . . . . . 3 2 . . . . . 6 6 . 11 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 14 15 23 25 31 31 92 84 84 84 89 91 23 23 30 32 38 13 16 47 73 41 Greatest Support 98 | 20 20 40 40 40 58 98 91 91 91 91 65 24 24 32 32 36 17 17 69 70 45 Greatest Overweight (x) 28 | . . 1 . . . 1 1 . . 5 28 2 . . . 1 . 1 5 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 20 20 20 20 20 20 10 10 10 10 10 10 5 10 20 20 Average Capacity 12 | . 8 8 8 8 8 13 20 20 20 20 16 10 10 8 10 10 5 5 5 13 5 Most Carried 20 | . 8 8 8 8 8 15 15 19 19 19 20 10 10 10 10 10 6 5 5 14 18 Average Carried 10 | . 7 6 5 7 7 9 15 17 19 16 15 9 10 7 9 8 4 4 4 3 4 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 10 10 10 10 10 10 5 5 10 20 5 Final Carried 19 | 6 8 6 8 8 8 15 15 19 19 17 10 10 10 8 10 5 5 5 . 14 2 Class Distribution -------------------- 38% | Scavenger-Tank 15% | Scavenger-Sprinter 13% | Mutant 10% | Derelict-Tank 8% | Scavenger-Mutant 8% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Derelict-Tank | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Sprinter | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Sprinter | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Matter Collected 3418 | 200 10 95 138 60 237 280 . 88 . 146 439 128 . 149 . 111 250 94 280 468 245 Remotely 168 | . . . . . . . . . . . . . . . . . . . 71 97 . Salvage Created 5188 | . 219 313 68 . 234 705 . 228 . 321 1010 111 . 215 . 352 . 124 199 413 676 Parts 258 | . 16 27 12 . 7 22 . 6 . 12 44 5 . 10 . 18 . 8 17 24 30 Haulers Intercepted 5 | . . . . . . . . . . . 1 . . 1 . 2 . . . . 1 Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 14 . . . . 9 . 5 . . . . 5 6 . . . Prevented 11 | . . . . . 5 . . 3 . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Combat Hostiles Destroyed 88 | . 6 11 5 . 5 14 . 1 . 5 13 1 . 3 . 4 . 2 4 7 7 Melee 22 | . . . . . . 1 . . . 1 8 1 . 3 . 1 . . . . 7 Guns 37 | . 4 6 3 . 2 3 . . . 4 2 . . . . . . 2 4 7 . Cannons 6 | . . . . . . 6 . . . . . . . . . . . . . . . AOE 22 | . 2 5 2 . 3 4 . . . . 3 . . . . 3 . . . . . Classes Destroyed 18 | . 3 2 1 . 1 2 . 1 . . 3 1 . . . 2 . . 1 1 . Worker 5 | . . . 2 . . 1 . . . . 1 . . . . . . . 1 . . Builder 4 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hauler 4 | . . . . . . . . . . . . . . 1 . 2 . . . . 1 Recycler 5 | . . 1 . . . 1 . . . . 2 . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Watcher 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 Swarmer 39 | . 3 7 5 . . 4 . . . . 2 . . 2 . 2 . 2 4 4 4 Cutter 1 | . . . . . . . . . . . . . . . . 1 . . . . . Grunt 24 | . 3 1 . . 4 5 . . . . 7 1 . 1 . 1 . . . . 1 Brawler 1 | . . . . . . . . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . Sentry 8 | . . 3 . . . 3 . . . 1 . . . . . . . . . . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hunter 6 | . . . . . . 1 . 1 . 2 . . . . . . . . . 2 . Programmer 7 | . . . . . 1 1 . . . 2 2 . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . . 1 . . . . . . . . . . Decomposer 4 | . . . . . . . . 2 . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 10 | . 7 10 3 . 3 7 . 1 . 2 4 1 . 2 . 3 . 2 3 4 5 Combat Bots Only 9 | . 6 9 3 . 3 4 . 1 . 2 4 1 . 2 . 3 . 2 3 4 5 Max Kills in Single Turn 4 | . 1 3 2 . 2 4 . 1 . 1 1 1 . 1 . 2 . 1 1 1 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 3 1 . 2 4 . . . . 1 . . . . 2 . . . . . Melee 1 | . . . . . . 1 . . . 1 1 1 . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Hostile Shots Fired 1215 | . 27 43 16 . 43 99 . 9 . 43 228 3 . 19 3 161 . 21 117 243 140 Missed 446 | . 9 15 3 . 11 38 . 5 . 10 72 . . 8 3 90 . 6 35 71 70 Hits 769 | . 18 28 13 . 32 61 . 4 . 33 156 3 . 11 . 71 . 15 82 172 70 Melee 8 | . . . 3 . . . . . . . 2 . . . . 2 . . 1 . . Projectile 761 | . 18 28 10 . 32 61 . 4 . 33 154 3 . 11 . 69 . 15 81 172 70 AOE 1 | . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 26 | . . . 1 . 1 . . . . 2 11 1 . 1 . 3 . . . 3 3 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . Damage Taken 14196 | . 157 287 174 . 732 1044 . 127 . 544 2791 183 . 233 . 1323 . 225 1972 2837 1567 Core 3174 | . 42 26 7 . 123 102 . . . . 814 86 . 78 . 498 . 88 346 527 437 Absorbed by Shields 6 | . . . . . . . . . . . . . . . . . . . . 6 . Redirected to Shielding 183 | . . . . . . . . . . . . 30 . 52 . 79 . . 22 . . Ignored by Resistances 205 | . . . . . . . . . . 20 185 . . . . . . . . . . Regen/Repaired (Parts) 334 | . . . . . . 57 . . . . 176 . . . . 101 . . . . . Core Remaining (%) 64 | 100 83 . . . 61 . . . . 88 . . 10 . . . . 42 . . . Volleys Fired 172 | . 12 19 8 . 14 25 . 8 . 11 12 . . . . 5 . 6 15 37 . Largest 5 | . 2 3 3 . 3 5 . 5 . 5 5 . . . . 1 . 3 4 5 . Hottest 337 | . 80 120 103 . 148 300 . 302 . 337 333 . . . . 46 . 69 177 245 . Shots Fired 425 | . 24 56 20 . 35 89 . 28 . 41 21 . . . . 4 . 15 31 61 . Gun 343 | . 24 54 18 . 33 30 . 28 . 41 14 . . . . . . 15 25 61 . Cannon 58 | . . . . . . 58 . . . . . . . . . . . . . . . Launcher 24 | . . 2 2 . 2 1 . . . . 7 . . . . 4 . . 6 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 133 | . . 3 14 . 9 20 . . . . . . . . . . . 15 23 49 . Thermal 155 | . . . . . 24 68 . 12 . 31 6 . . . . . . . 2 12 . Explosive 23 | . . 2 2 . 2 1 . . . . 7 . . . . 3 . . 6 . . Electromagnetic 114 | . 24 51 4 . . . . 16 . 10 8 . . . . 1 . . . . . Robot Hit Streak 16 | . 4 8 10 . 14 11 . 16 . 8 13 . . . . 11 . 12 6 14 . Robot Miss Streak 9 | . 3 3 2 . 3 6 . 2 . 2 1 . . . . . . 3 2 9 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 10 | . . 2 1 . 1 . . . . . . . . . . . . 1 3 2 . Max Gunslinging Chain 2 | . . 2 1 . 1 . . . . . . . . . . . . 1 1 1 . Shots Hit Robots 380 | . 12 30 14 . 25 57 . 20 . 27 71 10 . 7 . 10 . 7 19 43 28 Core Hits 249 | . 9 19 11 . 24 42 . 5 . 12 39 5 . 4 . 15 . 5 14 29 16 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Critical Strikes 31 | . . . . . 1 2 . 3 . 2 8 2 . 1 . 3 . . . 4 5 Burn 9 | . . . . . 1 2 . 3 . 2 . . . . . . . . . 1 . Destroy 3 | . . . . . . . . . . . . . . . . . . . . 3 . Sever 11 | . . . . . . . . . . . 3 . . . . 3 . . . . 5 Impale 8 | . . . . . . . . . . . 5 2 . 1 . . . . . . . Melee Attacks 184 | . . . . . 3 7 . . . 1 81 14 . 14 2 20 . . . . 42 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 96 | . . . . . 3 7 . . . . 22 . . 1 1 20 . . . . 42 Piercing 88 | . . . . . . . . . . 1 59 14 . 13 1 . . . . . . Sneak Attacks 20 | . . . . . . 1 . . . . 6 4 . 3 . 3 . . . . 3 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 28 | . . . . . . . . . . . 19 . . . . . . . . . 9 Damage Inflicted 13958 | . 397 605 311 . 895 2088 . 497 . 558 2780 512 . 424 . 1335 . 112 934 915 1595 Guns 3975 | . 188 359 144 . 465 313 . 418 . 535 284 . . . . . . 112 285 872 . Cannons 953 | . . . . . . 953 . . . . . . . . . . . . . . . Explosions 3593 | . 209 245 132 . 430 661 . 45 . . 721 . . . . 501 . . 649 . . Melee 5324 | . . . . . . 161 . . . 23 1775 512 . 424 . 834 . . . . 1595 Ramming 113 | . . 1 35 . . . . 34 . . . . . . . . . . . 43 . Kinetic 1481 | . . 12 102 . 110 299 . . . . . . . . . . . 112 258 588 . Thermal 2529 | . 209 42 . . 355 967 . 106 . 419 120 . . . . . . . 27 284 . Explosive 3157 | . . 203 132 . 430 661 . . . . 721 . . . . 361 . . 649 . . Electromagnetic 1354 | . 188 347 42 . . . . 357 . 116 164 . . . . 140 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3139 | . . . . . . 161 . . . . 549 . . . . 834 . . . . 1595 Piercing 2185 | . . . . . . . . . . 23 1226 512 . 424 . . . . . . . Highest Corruption 20 | . 1 3 3 3 . 1 1 1 1 3 16 17 17 . 11 20 19 19 . . 4 Average Corruption 5 | . 1 3 3 3 . 1 1 1 1 2 9 16 17 . 10 13 19 19 . . 3 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 117 | . . . 7 1 . 3 2 7 . 20 28 10 . . 3 24 6 6 . . . Message Errors 35 | . . . 3 1 . . 1 4 . 6 8 2 . . . 5 2 3 . . . Matter Fused 24 | . . . 2 . . . 1 2 . 5 6 2 . . . 3 2 1 . . . Heat Flow Errors 10 | . . . 1 . . 2 . . . 1 2 1 . . . 2 1 . . . . Energy Discharges 13 | . . . . . . 1 . . . 4 1 2 . . 1 3 1 . . . . Data Loss (minor) 14 | . . . 1 . . . . 1 . 4 5 2 . . . 1 . . . . . Data Loss (major) 5 | . . . . . . . . . . . 2 . . . . 2 . 1 . . . Misdirections 13 | . . . . . . . . . . . 3 1 . . 2 7 . . . . . Weapon Failures 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 509 | . . 17 1 . . 67 . 12 . . 98 150 . 86 . 27 . . 14 . 37 Projectiles 40 | . . . . . . 40 . . . . . . . . . . . . . . . Explosions 104 | . . 17 1 . . 27 . . . . 43 . . . . 2 . . 14 . . Melee 365 | . . . . . . . . 12 . . 55 150 . 86 . 25 . . . . 37 Knockbacks 6 | . . . 1 . . 5 . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 357 | . . . . . 12 56 . 59 . . 116 . . . . 26 . . 69 19 . Shots 13 | . . . . . 1 3 . 2 . . 5 . . . . 1 . . 1 . . Rammed 22 | . . . 5 . . . . 2 . . . . . . . . . . . 15 . Targets Rammed 24 | . . 1 6 . . . . 2 . . . . . . . . . . . 15 . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 126 392 182 . 369 340 . 187 . 259 245 212 . 29 . 163 108 . 292 144 17 Average Temperature 99 | . 57 147 80 . 136 109 . 80 . 83 82 97 . 16 . 68 54 . 110 55 4 Received Heat Transfer 1867 | . 30 81 . . 183 333 . . . 54 417 45 . 55 . 126 . . 27 468 48 Effects 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . 7 . 1 1 1 . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . 1 5 . . . 6 1 . . . . . . . . 1 . Heat Transferred 5039 | . 300 100 . . 822 1630 . 444 . 938 222 . . . . . . . 37 546 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 1 . . . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Maximum Alert Level 2 | . . 1 . . . 1 . . . . 1 . . 2 1 2 . . 2 2 2 Low Security (%) 60 | . 100 41 100 . . 62 . . . . 90 . . 14 41 40 . . 63 . 1 Level 1 34 | . . 58 . . . 37 . . . . 9 . . 28 58 59 . . 21 84 89 Level 2 5 | . . . . . . . . . . . . . . 57 . . . . 15 15 8 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 620 | . 161 255 143 . . 399 . . . . 227 . . 620 208 409 . . 474 413 481 Initial 328 | . . 59 73 . . 81 . . . . . . . 28 206 126 . . 134 328 226 Average 175 | . 41 154 64 . . 216 . . . . 66 . . 433 198 207 . . 218 340 268 Influence Increases 5774 | . 195 301 222 . 427 781 . 30 . 120 644 82 . 661 4 683 . 100 694 215 615 Destroy 0b10 Robot/C 2620 | . 120 220 160 . 260 360 . 20 . 100 360 40 . 280 . 180 . 40 200 140 140 Destroy 0b10 Robot/NC 145 | . 5 5 10 . . 20 . . . . 30 5 . 10 . 15 . 5 10 5 25 Destroy Leader 546 | . 32 50 30 . 50 90 . 10 . 20 92 10 . 52 . 34 . 10 20 10 36 Allied During Kill 553 | . . . 17 . 117 60 . . . . 40 27 . 225 . 42 . . 24 . 1 Trap Triggered on 0b10 20 | . . . . . . 20 . . . . . . . . . . . . . . . Successful Hack 19 | . 14 . . . . . . . . . . . . . . . . . 5 . . Disable Machine 270 | . 15 . . . . 150 . . . . 30 . . 30 . 30 . . . . 15 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 486 | . 9 11 5 . . 51 . . . . 92 . . 34 4 82 . . 180 10 8 Partial Spotted 90 | . . . . . . . . . . . . . . 15 . 15 . . 30 . 30 Lose Combat Pursuer 975 | . . 15 . . . 30 . . . . . . . 15 . 285 . 45 225 . 360 Influence Decreases 5303 | . 54 252 379 33 298 570 324 46 . 120 459 209 12 118 413 454 212 98 455 250 547 Entered New Map 1488 | . . 82 117 33 . 48 126 4 . . . 69 12 18 383 54 152 38 65 110 177 Time Decay 2503 | . 54 140 214 . 218 422 198 42 . 80 285 120 . 80 30 190 60 40 180 . 150 Lost Part 942 | . . 30 28 . 20 20 . . . 40 174 . . . . 130 . 20 170 140 170 Lost Ally 370 | . . . 20 . 60 80 . . . . . 20 . 20 . 80 . . 40 . 50 Squads Dispatched 38 | . 2 . . . . 9 . . . . 11 . . . . 7 . . 1 . 8 Investigation 8 | . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 Extermination 8 | . . . . . . 2 . . . . 3 . . . . 1 . . 1 . 1 Reinforcement 10 | . 1 . . . . 2 . . . . 2 . . . . 5 . . . . . Assault 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 Garrison 8 | . . . . . . 3 . . . . 2 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 3 Construction Impeded 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Distress Signals 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 8 14 8 . 13 18 . 1 . 5 24 1 . 11 6 48 . 5 31 9 38 Peak Tracking Total 25 | . 6 8 3 . 4 4 . 1 . 2 6 1 . 7 6 25 . 5 14 4 22 Tactical Retreats 23 | . . 1 . . . 1 . . . . . . . 1 . 7 . 1 5 . 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Traps Triggered 9 | . 1 . . . . . . . . . 1 2 . 1 . 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . 3 3 3 3 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Machines Disabled 19 | . 1 . . . . 10 . . . . 2 . . 2 . 2 . . . 1 1 Max in Single Turn 6 | . 1 . . . . 6 . . . . 1 . . . . 1 . . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Machines Accessed 20 | . 2 . . . . 2 . . 4 . 2 1 . 1 . 1 . 1 4 . 2 Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 Recycling Units 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Total Hacks 61 | . 7 . . . . 5 . . 25 . 7 1 . 2 . 3 . 1 7 . 3 Successful 42 | . 1 . . . . 2 . . 25 . 4 1 . 1 . 3 . 1 4 . . Failed 19 | . 6 . . . . 3 . . . . 3 . . 1 . . . . 3 . 3 Catastrophic 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . . . . . . 3 . . . . 7 . . 11 . 18 . . 2 . 10 Terminals 7 | . 7 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . 1 . . . . 5 . . . . 3 . . 1 . 1 Recycling Units 8 | . . . . . . 4 . . . . . . . 2 . . . . 2 . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . 4 . 2 Terminal Hacks 28 | . 1 . . . . . . . 25 . . 1 . . . . . 1 . . . Record 11 | . . . . . . . . . 11 . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . 4 . . . . 2 . . 1 . . Scan Component 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Repair 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . 1 . . . . . . . 1 . . . . 2 . . Report Inventory 3 | . . . . . . 1 . . . . . . . 1 . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Patch 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . . 1 . . . . 2 . . 1 . 1 . . 4 . 2 Full Trace Events 6 | . 1 . . . . 1 . . . . 2 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 3 . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . 14 . . . . 9 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . Time 132 | . . . . . . . . . . . 94 . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . 3 . . . . . . . . 5 1 Machine Destruction 9 | . . . . . . . . . . . 3 . . . . . . . . 5 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Total Allies 32 | . . . 3 4 . 3 . . . . 6 . . 6 . 5 . . 2 . 3 Largest Group 8 | . . . 3 6 6 5 . . . . 5 5 3 8 . 4 . . 2 . 2 Highest-Rated Group 554 | . . . 40 186 186 163 . . . . 397 397 277 554 . 316 . . 100 . 206 Highest-Rated Ally 103 | . . . 16 40 40 40 . . . . 96 96 96 103 . 96 . . 50 . 103 Zionite Dispatches 13 | . . . . . . 1 . . . . 3 . . 2 . 4 . . 1 . 2 Heavy 3 | . . . . . . . . . . . 1 . . 1 . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . Demo 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 2 | . . . . . . . . . . . . . . . . 2 . . . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Ally Attacks 169 | . . . 16 . 49 16 . . . . 14 3 . 24 . 25 . . 20 . 2 Total Damage 5346 | . . . 168 . 848 243 . . . . 722 83 . 1099 . 860 . . 1174 . 149 Kills 46 | . . . 3 . 8 5 . . . . 6 1 . 12 . 5 . . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Active Infowar (turns) 2395 | . 203 286 290 . . . . . . . 837 251 15 108 . . . . 226 19 160 Optics 1208 | . . . . . . . . . . . 834 251 15 108 . . . . . . . Sensors 160 | . . . . . . . . . . . . . . . . . . . . . 160 Terrain 154 | . . . . . . . . . . . . . . . . . . . 154 . . Seismic 1024 | . 203 286 290 . . . . . . . . . . . . . . . 226 19 . Jamming 3 | . . . . . . . . . . . 3 . . . . . . . . . . ECM 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . 2 1 1 . 2 2 . . . 1 . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Turns Passed 8583 | . 247 286 440 992 504 1022 408 594 168 913 956 251 15 175 60 395 120 83 361 284 309 Spaces Moved 7158 | 1 171 116 240 662 275 480 218 344 98 372 654 411 9 348 172 904 288 119 536 136 604 Core 72 | . . . . . . . . . . . 9 . . . . . . 20 39 2 2 Treads 2029 | . . 30 240 72 239 480 218 344 98 308 . . . . . . . . . . . Legs 1056 | 1 171 86 . 590 36 . . . . . 142 . . . . . . . . 30 . Wheels 227 | . . . . . . . . . . 64 34 . . . . . . . 25 104 . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . Flight 3773 | . . . . . . . . . . . 469 411 9 348 172 903 288 99 472 . 602 Fastest Speed 21 | 120 120 120 160 140 140 160 162 162 162 162 29 29 29 24 24 21 32 32 25 50 23 Average Speed 93 | 120 120 175 160 142 157 182 185 162 162 226 78 29 29 25 24 26 32 43 41 100 25 Slowest Speed 1450 | 120 120 190 160 160 160 243 243 162 162 245 1450 199 29 29 24 106 35 100 300 110 150 Overloaded Moves 32 | . . . . . . . . . . . . . . . . . . . . . 32 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . . . . . . 5 23 1 2 10 . 8 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 33 11 57 67 57 15 47 45 69 51 16 63 3 12 88 29 58 12 20 9 22 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . 2 . . . . . 1 . . 1 . . . . 1 . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . . . . . . . 1 . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 . 1 1 1 1 1 1 . . . 1 1 . . . Scrap Searched 12 | . . . 1 1 1 . . 2 . 1 . 3 . . . . 3 . . . . Spaces Dug 29 | . . . . . 2 1 . . . . 3 . . 2 2 16 . . . . 3 Terrain Destroyed 251 | . 8 13 5 . 40 58 . . . . 39 . . 2 2 33 . . 43 5 3 Melee 22 | . . . . . 2 1 . . . . 3 . . 2 2 9 . . . . 3 Projectile 13 | . . . . . . 8 . . . . . . . . . . . . . 5 . AOE 216 | . 8 13 5 . 38 49 . . . . 36 . . . . 24 . . 43 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Was Fac Upp Upp Res Gar Res Total 8478 | . 189 153 278 716 310 562 220 360 107 415 1002 522 20 419 182 1004 313 137 642 224 703 Wait 536 | . 2 6 9 29 5 8 . 3 . 19 181 92 12 26 11 61 10 . 37 3 22 Move 7049 | . 170 115 239 661 274 479 217 343 97 371 653 410 8 348 163 858 285 114 520 135 589 Hop 41 | . . . . . . . . . . . . . . . 3 22 1 2 6 . 7 Pick Up 88 | . 3 2 5 3 1 15 . 2 . 2 16 1 . 6 1 5 . 2 4 12 8 Fast Attach 127 | . 1 1 3 5 2 5 1 . 5 3 26 2 . 3 1 6 5 7 24 14 13 Attach 53 | . . 4 1 . 1 2 . . . 4 7 . . . . 13 3 . 7 1 10 Detach 33 | . . . . 2 . . . . . 1 6 . . . 1 5 4 . 7 1 6 Swap 80 | . . 5 4 6 8 9 2 2 . 2 10 1 . 11 . 5 2 . 5 2 6 Drop 105 | . 1 . 3 10 2 9 . . 5 1 17 2 . 12 . 4 3 6 17 2 11 Fire 172 | . 12 19 8 . 14 25 . 8 . 11 12 . . . . 5 . 6 15 37 . Melee 150 | . . . . . 3 7 . . . 1 59 14 . 13 2 20 . . . . 31 Ram 15 | . . . . . . . . . . . . . . . . . . . . 15 . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crush 8 | . . . 6 . . . . 2 . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . 2 . Trap 3 | . . . . . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: [*Res] / Arm / Gar) -3/Garrison -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 16) 113 | -10/Materials | Discovered new exit (range 12) 201 | -10/Materials | Discovered new exit (range 12) 248 | -10/Materials | Entered another Materials area 248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 249 | -9/Materials | Discovered new exit (range 7) 401 | -9/Materials | Destroyed 9 combat bots 534 | -9/Materials | Entered Mines 562 | -9/Mines | Build established: Tank 598 | -9/Mines | Learned location of Zion (-7) 628 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 858 | -9/Mines | Lost 3 parts (1u2w) 876 | -9/Mines | Found a hidden stash of uninstalled traps 948 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 974 | -9/Mines | Entered Zion 974 | -7/Zion | Accompanied by 2 allies 1032 | -7/Zion | System corruption cleaned by Quarantine Array 1282 | -7/Zion | Learned location of 1 exit from Proximity Caves 1325 | -7/Zion | Found Prototype Launcher 1325 | -7/Zion | Identified Rocket Array 1412 | -7/Zion | Given the Hacking Drone Bay 1440 | -7/Zion | Build established: Derelict-Tank 1527 | -7/Zion | Given A8's code to call for help 1612 | -7/Zion | Met Imprinter 1640 | -7/Zion | Imprinted 1643 | -7/Zion | Declared Zion's savior 1915 | -7/Zion | Discovered new exit (range 15) 1966 | -7/Zion | Entered Proximity Caves 1966 | -6/Proximity Caves | Accompanied by 6 allies 1967 | -6/Proximity Caves | Identified exit to Factory 1975 | -6/Proximity Caves | Learned Factory trap positions 2287 | -6/Proximity Caves | Spotted B-75 Beast 2319 | -6/Proximity Caves | Allies destroyed B-75 Beast 2470 | -6/Proximity Caves | Entered Factory 2470 | -6/Factory | Accompanied by 3 allies 2470 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2471 | -6/Factory | Loaded intel: 99 trap records 2542 | -6/Factory | Zion Fire squad teleported in 2807 | -6/Factory | Garrison activated, responded to threat 2833 | -6/Factory | Lost 3 allies 2851 | -6/Factory | Build established: Scavenger-Tank 3477 | -6/Factory | Discovered new exit (range 4) 3492 | -6/Factory | Entered Lower Caves 3525 | -6/Lower Caves | Encountered a Warlord checkpoint 3662 | -6/Lower Caves | Learned Factory emergency access door positions 3849 | -6/Lower Caves | Identified exit to Lower Caves 3900 | -6/Lower Caves | Entered another Lower Caves area 3935 | -6/Lower Caves | Discovered new exit (range 14) 4222 | -6/Lower Caves | Learned Factory emergency access door positions 4470 | -6/Lower Caves | Discovered new exit (range 10) 4494 | -6/Lower Caves | Entered Data Miner 4497 | -6/Data Miner | Discovered new exit (range 6) 4528 | -6/Data Miner | Met Data Miner 4572 | -6/Data Miner | Learned location of Section 7 (-2) 4572 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4586 | -6/Data Miner | Received God Mode back door access code from Data Miner 4662 | -6/Data Miner | Entered Proximity Caves 5304 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5561 | -5/Proximity Caves | Discovered new exit (range 6) 5575 | -5/Proximity Caves | Entered Factory 5575 | -5/Factory | Evolved 2 slots: Utility x2 5657 | -5/Factory | Repaired Imp. Cooling System 5709 | -5/Factory | Repaired Phase Cannon 5921 | -5/Factory | Incoming investigation squad redirected 5988 | -5/Factory | Spotted B-75 Beast 6047 | -5/Factory | Build established: Scavenger-Mutant 6093 | -5/Factory | Garrison activated, responded to threat 6104 | -5/Factory | Lost 5 parts (2n3u) 6210 | -5/Factory | System corruption reached 10% 6223 | -5/Factory | Core integrity fell below 50% 6259 | -5/Factory | Lost 9 parts (3n4u2w) 6276 | -5/Factory | Zion Hover Resupply teleported in 6292 | -5/Factory | Zion Heavy squad teleported in 6298 | -5/Factory | Core integrity fell below 20% 6306 | -5/Factory | Allies destroyed B-75 Beast 6336 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6344 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6461 | -5/Factory | Zion Demo squad teleported in 6467 | -5/Factory | Discovered new exit (range 7) 6531 | -5/Factory | Entered Upper Caves 6531 | -5/Upper Caves | Accompanied by 5 allies 6606 | -5/Upper Caves | Learned location of Armory (-3) 6688 | -5/Upper Caves | Discovered new exit (range 10) 6720 | -5/Upper Caves | Build established: Scavenger-Sprinter 6782 | -5/Upper Caves | Entered another Upper Caves area 6782 | -5/Upper Caves | Accompanied by 3 allies 6784 | -5/Upper Caves | Discovered new exit (range 3) 6797 | -5/Upper Caves | Entered Factory 6797 | -4/Factory | Accompanied by 3 allies 6797 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6822 | -4/Factory | Zion Heavy squad teleported in 6852 | -4/Factory | Zion Fire squad teleported in 6931 | -4/Factory | Retrieved Zion intel report: Trap Installations 6972 | -4/Factory | Sucked down chute 6972 | -4/Factory | Entered Waste 6983 | -4/Waste | Spotted C-40 Crusher 6985 | -4/Waste | Spotted C-40 Crusher 6986 | -4/Waste | Spotted C-40 Crusher 6987 | -4/Waste | EMP discharged 6992 | -4/Waste | System corruption reached 10% 7015 | -4/Waste | Spotted C-40 Crusher 7017 | -4/Waste | Spotted C-40 Crusher 7021 | -4/Waste | Spotted C-40 Crusher 7030 | -4/Waste | Discovered new exit (range 10) 7032 | -4/Waste | Entered Factory 7035 | -4/Factory | Zion Light squad teleported in 7081 | -4/Factory | Repaired Imp. Utility Shielding 7092 | -4/Factory | Zion Recon squad teleported in 7103 | -4/Factory | Incoming investigation squad redirected 7135 | -4/Factory | Zion Trap Resupply teleported in 7248 | -4/Factory | Zion Trap Resupply teleported in 7280 | -4/Factory | Retrieved Zion intel report: Branch Access 7280 | -4/Factory | Identified exit to Upper Caves 7289 | -4/Factory | Spotted B-86 Titan 7303 | -4/Factory | Found Prototype Launcher 7303 | -4/Factory | Identified Tesla Bomb Launcher 7415 | -4/Factory | Core integrity fell below 50% 7416 | -4/Factory | Lost 13 parts (1p8n2u2w) 7427 | -4/Factory | Entered Upper Caves 7440 | -4/Upper Caves | Encountered a Warlord checkpoint 7544 | -4/Upper Caves | Discovered new exit (range 10) 7547 | -4/Upper Caves | Entered another Upper Caves area 7551 | -4/Upper Caves | Learned 8 Research zone layouts 7587 | -4/Upper Caves | Discovered new exit (range 7) 7588 | -4/Upper Caves | Learned Research terminal intel 7630 | -4/Upper Caves | Entered Research 7630 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7631 | -3/Research | Identified exit to Armory 7633 | -3/Research | Loaded intel: 20 terminal locations 7703 | -3/Research | Lost 3 parts (1n2w) 7830 | -3/Research | Discovered new exit (range 16) 7858 | -3/Research | Zion Demo squad teleported in 7893 | -3/Research | Lost 10 parts (2p4n1u3w) 7902 | -3/Research | Found Prototype Launcher 7902 | -3/Research | Identified Adv. Micro-nuke Launcher 7961 | -3/Research | Lost 3 parts (1p1n1u) 7991 | -3/Research | Identified exit to Garrison 7991 | -3/Research | Entered Garrison 8003 | -3/Garrison | Triggered checkpoint 8060 | -3/Garrison | Core integrity fell below 50% 8077 | -3/Garrison | Garrison Relay disabled 8107 | -3/Garrison | Lost 12 parts (1p3n5u3w) 8205 | -3/Garrison | Triggered checkpoint 8273 | -3/Garrison | Discovered new exit (range 3) 8275 | -3/Garrison | Entered Research 8306 | -3/Research | Zion Melee Resupply teleported in 8361 | -3/Research | Garrison activated, responded to threat 8402 | -3/Research | Incoming investigation squad redirected 8462 | -3/Research | Incoming investigation squad redirected 8479 | -3/Research | Zion Heavy squad teleported in 8527 | -3/Research | Spotted B-86 Titan 8533 | -3/Research | Core integrity fell below 20% 8548 | -3/Research | Incoming assault squad redirected 8584 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08533_ K-01 Serf collects debris. 08538_ Detecting system override signal. 08543_ Mak. Sword destroyed. 08543_ Mak. Axe follow-up attack on S-43 Plague. 08548_ ALERT: Higher priority target reported, redirecting assault. 08551_ Destroyed Xenon Bombardment Thruster. 08553_ Mak. Axe follow-up attack on S-43 Plague. 08553_ S-43 Plague destroyed. 08556_ Mak. Axe destroyed. 08558_ S-43 Plague destroyed. 08560_ Adv. Weight Redist. System destroyed. 08561_ S-43 Plague destroyed. 08562_ Xenon Bombardment Thruster destroyed. 08564_ P-80 Master Gamma Rifle severed. 08566_ P-80 Master Adv. Remote Datajack severed. 08569_ Xenon Bombardment Thruster destroyed. 08571_ P-80 Master destroyed. 08574_ G-67 Veteran destroyed. 08577_ Acquired Xenon Bombardment Thruster. 08581_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####+######+#############+######+????????? | | ????????# ????????? | | ###?????# ! ???????? | | #?????# ![=* ???????? | | #?????# """"" *%=! ???????? | | ??????# """"" ######+########??????????????? | | ????????# """"" # =@%p! #??????????????????? | | ######### # !*=| #??????????????????? | | # # # #??????????????????? | | "## # #??????????????????? | | #?# # #??????????????????? | | % #?# ### # #??????????????????? | | !! #?# #?# # #??????????????????? | | !! #?# #?# # #??????????????????? | | ! = ### #?# ###########??????????????????? | | % #?# #????????????????????????????? | | #?# #????????????????????????????? | | #?# #????????????????????????????? | | #?# #????????????????????????????? | | #### ######?# #????????????????????????????? | | ??# #??????? #????????????????????????????? | | ?# #??????? #????????????????????????????? | | # #??????? ?????????????????????????????? | | # #????????????????????????????????????????? | | ? # #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ????????????????????????????????????????? | | ???# ####????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 37 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 325 Resistance: TH 25 Core Shielding 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 77 Melee Accuracy 32 Target Analysis 9 Core Analysis 9 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- EM Disruption Field | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Cooling System | 24% | -5/Factory Phase Cannon | 5% | -5/Factory Imp. Utility Shielding | 18% | -4/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedScrapChainsword Manual? 0 Play Time 01:19:49 Cumulative 1202.3 hours Start 2025.10.13 @ 14:26:41 End 2025.10.14 @ 19:56:17 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1478 Rogue 1194 Adventurer 124 Explorer 160 Win Type - Total 54 Types 40/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 86 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3932810a-e53f-412a-bbdb-627b2fc9e031