Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 19:42:23 Player: Shrewd Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (146) 730 Value Destroyed (6962) 6962 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3863) 3863 TOTAL SCORE: 18515 Bonus ------- High Alert Combat Kills 557 Follower Combat Kills 1737 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 140 Friendly Fire -171 Cogmind --------- Core Integrity 12/1300 Matter 0/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Flying (45) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Field Propulsion Drive > --- UTILITY (9) ------ Advanced Coolant Injector Experimental Coolant Injector Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Hardcell Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Experimental Coolant Injector Huge Storage Unit Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Improved Recalibrator > --- WEAPON ----------- Gamma Rifle Railgun Hypervelocity Railgun Hypervelocity Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Reinforced Fission Core Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Medium Treads Armored Medium Treads Advanced Medium Treads Improved Heavy Treads Plasma Rifle Plasma Rifle Plasma Rifle Phase Gun Quantum Rifle Heavy Proton Cannon Hardcell Cannon Hardcell Cannon Tesla Bomb Launcher Gamma Bomb Array Gamma Bomb Array Advanced Remote Datajack Signal Generator Signal Generator [Rating: 163] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Improved Signal Interpreter Device Advanced Cryofiber Web Storage Improved Energy Well Processor Improved Signal Interpreter Protection Power Shielding Weapon KE Penetrator Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Launcher Vortex Catalyst Activator Special Weapon Plasma Flamer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 . . . 6 2 . . . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . 2 . Utility 7 | . . . . . . . 4 1 . . . 2 . . . . Weapon 2 | . . . . . . . 2 . . . . . . . . . Parts Attached 222 | . 2 2 11 8 1 2 29 21 6 10 17 33 8 . 54 18 Power 22 | . . 1 1 1 . 1 4 2 . 1 2 1 1 . 4 3 Engine 9 | . . 1 1 1 . 1 2 . . . 1 . . . 1 1 Core 8 | . . . . . . . 2 2 . . 1 1 1 . 1 . Reactor 5 | . . . . . . . . . . 1 . . . . 2 2 Propulsion 53 | . . . 10 5 . . 5 4 1 2 2 3 2 . 12 7 Treads 32 | . . . . . . . 4 4 1 2 2 3 2 . 12 2 Leg 5 | . . . . 4 . . 1 . . . . . . . . . Wheel 3 | . . . . 1 . . . . . . . . . . . 2 Hover 4 | . . . 4 . . . . . . . . . . . . . Flight 9 | . . . 6 . . . . . . . . . . . . 3 Utility 69 | . 2 . . . . . 13 12 2 2 3 13 . . 20 2 Device 40 | . . . . . . . 7 6 1 1 1 10 . . 13 1 Storage 11 | . . . . . . . 3 4 . . 1 2 . . . 1 Processor 11 | . 2 . . . . . 2 . . . . 1 . . 6 . Hackware . | . . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . 1 2 1 1 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 78 | . . 1 . 2 1 1 7 3 3 5 10 16 5 . 18 6 Energy Gun 34 | . . . . . . . 4 1 2 3 4 8 3 . 9 . Energy Cannon 4 | . . . . 1 . . . . . . . . . . 3 . Ballistic Gun 8 | . . 1 . . . . . 1 1 . 1 2 . . 2 . Ballistic Cannon 5 | . . . . . . . . . . . . . . . 2 3 Launcher 17 | . . . . 1 . 1 1 . . 2 4 1 2 . 2 3 Special Weapon 4 | . . . . . . . 1 . . . 1 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 . . . . Piercing Weapon 3 | . . . . . 1 . 1 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . 3 2 . 2 . . . . 3 2 Corrupted Parts 3 | . . . . . . . . 1 . . . . . . 1 1 System Corruption 8 | . . . . . . . . 1 . . . . . . 5 2 Parts Lost 76 | . . . 1 . . 1 3 4 1 1 8 11 1 . 25 20 Power 9 | . . . 1 . . . . . . . 1 1 . . 3 3 Propulsion 20 | . . . . . . . 2 . . 1 . 2 1 . 5 9 Utility 17 | . . . . . . . . 3 1 . 2 2 . . 6 3 Weapon 30 | . . . . . . 1 1 1 . . 5 6 . . 11 5 Highest Loss Streak 11 | . . . 1 . . 1 2 2 1 1 4 7 1 . 7 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 85 | . 91 100 99 97 100 99 74 77 94 93 70 76 90 94 89 51 Engine 3 | . 14 14 10 11 11 11 1 . . . 3 2 . . 1 . Core 5 | . . . . . . . 4 11 11 10 5 7 10 10 5 . Treads 12 | . . . . . . . 19 19 17 17 23 12 11 15 19 7 Leg 8 | . 28 28 . 14 44 44 5 . . . . . . . . . Hover 1 | . . . 4 26 . . . . . . . . . . . . Device 10 | . . . . . . . 11 10 5 5 1 17 26 26 23 12 Storage 9 | . 14 14 11 11 11 11 7 11 11 11 8 10 10 10 5 3 Processor 10 | . 5 14 11 11 11 11 10 11 11 11 6 8 10 10 10 14 Protection 2 | . . . . . . . 2 5 11 11 3 . . . 1 . Energy Gun 6 | . . . . . . . 6 4 11 10 4 9 14 15 14 1 Energy Cannon 1 | . . . . 7 11 10 . . . . . . . . . . Ballistic Gun 4 | . 28 28 22 7 . . . . 11 11 . 2 5 5 . 2 Launcher 1 | . . . . 6 . . . . . . 8 1 . . 1 . Piercing Weapon 1 | . . . . . 10 11 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 12 12 12 17 17 25 56 106 105 115 113 151 154 151 156 144 Greatest Support 213 | 20 20 20 32 40 40 40 120 130 124 124 111 140 140 124 213 213 Greatest Overweight (x) 5 | . . . 1 1 . . 1 . . . 1 1 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 10 20 20 20 20 25 25 25 25 25 Average Capacity 17 | 8 8 8 8 8 8 8 9 16 20 20 20 23 25 25 25 13 Most Carried 25 | 6 8 8 8 8 8 8 10 20 20 20 18 25 25 25 25 25 Average Carried 15 | 6 7 7 6 7 7 7 8 14 18 19 11 20 24 24 24 12 Final Capacity 25 | 8 8 8 8 8 8 8 10 20 20 20 20 25 25 25 25 5 Final Carried 25 | 6 8 8 8 8 8 7 10 20 20 19 10 25 25 23 22 3 Class Distribution -------------------- 31% | Scavenger-Tank 26% | Mutant 15% | Scavenger-Mutant 14% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Matter Collected 3507 | 200 46 32 . 257 10 10 300 229 168 110 435 440 212 . 810 248 Remotely 110 | . . . . . . . 110 . . . . . . . . . Salvage Created 6678 | . 70 38 . 222 . 171 439 1352 122 63 712 588 368 . 2233 300 Parts 294 | . 7 7 . 6 . 7 29 59 9 5 29 24 15 . 78 19 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . 2 . . 7 80 12 . 9 . . . Prevented 24 | . . . . . . 6 . . 2 11 . . 5 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Combat Hostiles Destroyed 128 | . 5 3 . 8 . 3 4 16 2 2 29 11 11 . 32 2 Melee 6 | . . . . . . 1 1 . . . . 3 . . 1 . Guns 60 | . 5 3 . 2 . . 3 13 2 2 5 4 4 . 16 1 Cannons 8 | . . . . 5 . . . . . . . . . . 2 1 AOE 41 | . . . . 1 . . . 3 . . 24 3 6 . 4 . Classes Destroyed 17 | . 1 . . 2 . 2 4 4 1 . 3 . . . . . Worker 6 | . . . . . . . 2 2 . . . . . . 2 . Builder 8 | . . . . . . . 1 3 . . . . . . 3 1 Hauler 1 | . . . . . . . . 1 . . . . . . . . Recycler 4 | . . . . . . . 1 2 . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . Swarmer 38 | . 5 3 . . . . 1 3 . 2 12 . 9 . 3 . Grunt 39 | . . . . 4 . 1 . 7 . . 8 6 . . 13 . Brawler 2 | . . . . . . . . . . . 1 . . . 1 . Duelist 4 | . . . . . . . . . . . 3 . . . 1 . Sentry 12 | . . . . . . 1 1 1 . . 2 1 1 . 5 . Specialist 3 | . . . . . . . . 2 . . . . . . 1 . Hunter 3 | . . . . . . . . . 1 . . . . . 2 . Programmer 22 | . . . . . . 1 2 2 1 . 3 4 1 . 6 2 Heavy 1 | . . . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . 1 . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . Best Kill Streak 9 | . 5 3 . 2 . 2 2 6 1 2 9 3 5 . 5 4 Combat Bots Only 9 | . 5 3 . 2 . 2 1 5 1 2 9 3 5 . 5 2 Max Kills in Single Turn 5 | . 2 1 . 1 . 1 2 4 1 2 5 2 2 . 2 2 Gunslinging 1 | . 1 . . . . . . . . 1 . . . . 1 . Exploded 4 | . . . . 1 . . . 3 . . 4 1 2 . 2 . Melee 1 | . . . . . . 1 1 . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Damage Taken 20203 | . 161 95 125 268 . 326 625 2469 342 221 2171 2810 648 . 6444 3498 Core 2491 | . . 6 . 54 . 48 110 206 35 . 132 536 76 . 461 827 Absorbed by Shields 718 | . . . . . . . . . . . . 157 382 . 179 . Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . 11 . Redirected to Shielding 34 | . . . . . . . . 34 . . . . . . . . Core Remaining (%) 77 | 100 . 97 . . . 74 87 . . . 62 . . 46 . . Volleys Fired 300 | . 13 6 . 35 . 10 10 28 9 1 40 16 13 . 84 35 Largest 4 | . 2 2 . 2 . 1 1 1 4 4 4 4 4 . 4 4 Hottest 314 | . 40 40 . 56 . 56 250 250 212 212 178 298 277 . 314 216 Shots Fired 715 | . 26 12 . 51 . 10 12 28 35 4 79 46 45 . 299 68 Gun 577 | . 26 12 . 32 . . 9 28 35 4 61 40 42 . 256 32 Cannon 100 | . . . . 15 . 10 . . . . . . . . 39 36 Launcher 33 | . . . . 4 . . . . . . 16 6 3 . 4 . Special 5 | . . . . . . . 3 . . . 2 . . . . . Kinetic 225 | . 26 12 . 32 . . . . 18 2 13 4 11 . 50 57 Thermal 324 | . . . . . . . 8 28 9 1 2 25 31 . 220 . Explosive 26 | . . . . 4 . . . . . . 15 4 . . 3 . Electromagnetic 108 | . . . . 15 . 10 1 . 8 1 22 11 3 . 26 11 Entropic 29 | . . . . . . . . . . . 27 2 . . . . Robot Hit Streak 29 | . 6 2 . 9 . 8 9 12 11 7 11 17 8 . 29 6 Robot Miss Streak 12 | . 2 3 . 3 . 1 10 12 2 . 3 2 6 . 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 Secondary Targets 7 | . 1 . . . . . . . . 1 1 . . . 4 . Max Gunslinging Chain 2 | . 1 . . . . . . . . 1 1 . . . 2 . Shots Hit Robots 472 | . 14 5 . 28 . 11 14 27 24 4 54 41 24 . 209 17 Core Hits 322 | . 11 6 . 17 . 2 13 87 5 3 56 18 14 . 82 8 Critical Kills 12 | . . . . . . . . . . . . 2 . . 6 4 Critical Parts Destroyed 21 | . . . . . . . . . . . . 1 . . 16 4 Critical Strikes 62 | . . . . . . 1 . . . . . 9 1 . 40 11 Burn 22 | . . . . . . . . . . . . 6 1 . 15 . Destroy 36 | . . . . . . . . . . . . 3 . . 23 10 Corrupt 4 | . . . . . . 1 . . . . . . . . 2 1 Melee Attacks 17 | . . . . . . 5 4 . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . 8 . . . . Piercing 9 | . . . . . . 5 4 . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . Damage Inflicted 19292 | . 107 40 . 631 . 260 939 2853 544 91 4940 1718 780 . 5992 397 Guns 11202 | . 107 37 . 127 . . 809 2599 544 91 1324 639 496 . 4216 213 Cannons 1359 | . . . . 288 . 166 . . . . . . . . 790 115 Explosions 5913 | . . . . 201 . . . 254 . . 3582 671 284 . 921 . Melee 587 | . . . . . . 94 97 . . . . 396 . . . . Ramming 197 | . . 3 . 15 . . 33 . . . . 12 . . 65 69 Kinetic 2010 | . 107 37 . 127 . . . . 274 46 229 70 110 . 721 289 Thermal 8450 | . . . . 111 . . 793 2599 186 25 34 599 386 . 3717 . Explosive 3933 | . . . . 90 . . . . . . 2554 455 . . 834 . Electromagnetic 2041 | . . . . 288 . 166 16 254 84 20 197 38 284 . 655 39 Impact . | . . . . . . . . . . . . . . . . . Slashing 396 | . . . . . . . . . . . . 396 . . . . Piercing 191 | . . . . . . 94 97 . . . . . . . . . Entropic 2074 | . . . . . . . . . . . 1926 148 . . . . Highest Corruption 25 | . . . . . . 1 2 4 7 7 9 3 6 6 7 25 Average Corruption 6 | . . . . . . 1 1 2 6 7 7 2 4 6 2 17 Corruption Purged 8 | . . . . . . . 1 . . . . . . . 7 . Corruption Blocked 59 | . . . . . . . . 16 . . . . . . 28 15 Effects 176 | . . . . . . 1 12 14 18 5 39 12 21 5 7 42 Message Errors 32 | . . . . . . . 1 2 5 1 6 1 3 2 1 10 Matter Fused 46 | . . . . . . 1 2 3 4 . 12 6 7 1 2 8 Heat Flow Errors 24 | . . . . . . . 2 2 . 2 5 1 4 . 2 6 Energy Discharges 22 | . . . . . . . 1 3 4 . 6 2 3 1 . 2 Parts Rejected 3 | . . . . . . . 1 1 1 . . . . . . . Data Loss (minor) 21 | . . . . . . . 1 1 1 2 7 1 1 1 . 6 Data Loss (major) 6 | . . . . . . . 1 . . . 2 . . . . 3 Misfires 10 | . . . . . . . 2 1 1 . . 1 2 . 2 1 Alerts 5 | . . . . . . . 1 . . . 1 . 1 . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . 1 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 430 | . . . . 10 . . . . . . 323 95 . . 2 . Projectiles 12 | . . . . 10 . . . . . . . . . . 2 . Explosions 376 | . . . . . . . . . . . 323 53 . . . . Melee 42 | . . . . . . . . . . . . 42 . . . . Knockbacks 13 | . . . . . . . . . . . . . . . 9 4 Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . . . . . . . 9 4 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 923 | . . . . 59 . . . 14 . . 94 658 69 . 29 . Shots 16 | . . . . 3 . . . 1 . . 2 6 3 . 1 . Rammed 16 | . . . . 1 . . 3 . . . . 1 . . 6 5 Targets Rammed 21 | . . 1 . 3 . . 4 . . . . 1 . . 7 5 Kicked 3 | . . 1 . 2 . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . . . . 1 . Highest Temperature 536 | . . . 3 118 . 120 324 256 374 257 523 536 150 . 223 158 Average Temperature 129 | . . . 2 34 . 57 106 87 144 110 204 152 65 . 96 86 Received Heat Transfer 3471 | . . . 48 153 . 42 159 414 . 9 291 380 12 . 1269 694 Effects 36 | . . . . . . . . 1 1 . 26 8 . . . . Shutdowns 14 | . . . . . . . . . 1 . 11 2 . . . . Energy Bleed 4 | . . . . . . . . 1 . . 2 1 . . . . Interference 5 | . . . . . . . . . . . 5 . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . Short Circuit 3 | . . . . . . . . . . . 3 . . . . . Damage (major) 7 | . . . . . . . . . . . 3 4 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . 1 . Total Turns 10 | . . . . . . . . . . . . . . . 10 . Longest Duration 10 | . . . . . . . . . . . . . . . 10 . Robots Corrupted 3 | . . . . . . 2 . . . . . . . . 1 . Combat Hostiles 3 | . . . . . . 2 . . . . . . . . 1 . Parts Fried 6 | . . . . 1 . . . 1 . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . 1 1 . 8 . Combat Hostiles 10 | . . . . . . . . . . . . 1 1 . 8 . Parts Melted 51 | . . . . . . . 1 11 . . . 10 3 . 26 . Heat Transferred 15207 | . . . . 150 . . 1125 3750 259 37 160 1622 785 . 7319 . Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Peak Influence 849 | . 136 122 191 281 . . 248 650 . . . 313 . . 849 511 Initial 454 | . . 52 17 74 . . 18 121 . . . 81 . . 60 454 Average 212 | . 64 53 84 149 . . 122 201 . . . 194 . . 346 255 Maximum Alert Level 3 | . . . . 1 . . 1 2 . . . 1 . . 3 2 Low Security (%) 62 | 100 100 100 100 72 . . 74 72 . . . 59 . . 40 39 Level 1 21 | . . . . 27 . . 25 9 . . . 40 . . 23 22 Level 2 11 | . . . . . . . . 18 . . . . . . 16 37 Level 3 5 | . . . . . . . . . . . . . . . 19 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 2 . . . 2 8 . . 1 5 . . 13 4 Investigation 5 | . . . 1 . . . 1 1 . . . 1 . . . 1 Extermination 11 | . . . . . . . 1 1 . . . 3 . . 4 2 Reinforcement 8 | . . . 1 . . . . 5 . . . . . . 2 . Assault 3 | . . . . . . . . . . . 1 . . . 1 1 Garrison 8 | . . . . . . . . 1 . . . 1 . . 6 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Distress Signals 8 | . . . 2 . . . 1 2 . . . . . . 3 . Communications Jammed 14 | . . . . . . . . . . . . 1 . . 13 . Distress Signals 12 | . . . . . . . . . . . . . . . 12 . Times Spotted 236 | . 9 5 12 14 . 4 17 25 2 19 28 18 12 . 59 12 Peak Tracking Total 13 | . 4 3 8 4 . 3 5 3 1 13 9 4 5 . 8 6 Tactical Retreats 8 | . . 1 1 1 . . . 2 . . . . . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Traps Triggered 5 | . . . . . . . . 1 . . 1 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 9 . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Machines Disabled 20 | . . . . . . . 1 8 . . 2 6 . . 3 . Max in Single Turn 5 | . . . . . . . . 5 . . 1 4 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Machines Accessed 17 | . 1 . 3 . . . . 1 . 6 . 1 1 . 3 1 Terminals 5 | . 1 . 3 . . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 39 | . 4 . 11 . . . . 2 . 12 . 3 1 . 5 1 Successful 28 | . 4 . 5 . . . . 1 . 12 . 1 1 . 3 1 Failed 11 | . . . 6 . . . . 1 . . . 2 . . 2 . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 43 | . . . . . 3 . 10 4 . . . 4 . . 12 10 Terminals 16 | . 4 . 11 . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . . 2 . . . 3 . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 23 | . 4 . 5 . . . . . . 12 . . 1 . . 1 Record 11 | . . . . . . . . . . 11 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . 1 . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 1 . . . 1 . . 2 . Report Inventory 3 | . . . . . . . . 1 . . . 1 . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 3 . . . . . . . . 1 . . 2 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Total Allies 37 | . . . . 3 4 . 6 5 . . . 4 . . 15 . Largest Group 6 | . . . . 3 4 4 4 4 . . . 3 . . 6 . Highest-Rated Group 574 | . . . . 40 153 153 295 195 . . . 117 . . 574 . Highest-Rated Ally 103 | . . . . 16 39 39 85 70 . . . 39 . . 103 . Zionite Dispatches 12 | . . . . . . . 2 2 . . . 2 . . 6 . Heavy 2 | . . . . . . . . . . . . . . . 2 . Light 2 | . . . . . . . 1 . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . 1 . . . . Hacker 4 | . . . . . . . 1 1 . . . . . . 2 . Demo 2 | . . . . . . . . 1 . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . Ally Attacks 246 | . . . . 24 . 15 60 22 . . . 9 . . 116 . Total Damage 8148 | . . . . 218 . 244 1389 1356 . . . 162 . . 4779 . Kills 60 | . . . . 6 . 2 18 10 . . . 1 . . 23 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 2 2 . . 1 . 1 . 2 . . . Drone Launches 2 | . . . . . . . 1 1 . . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . Zionite Intel Received 4 | . . . . . . . 2 . . . . . . . . 2 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Turns Passed 15405 | 10 342 730 128 583 1067 857 1088 1204 476 1598 1414 1228 1190 137 2281 1072 Spaces Moved 8798 | 9 246 586 327 600 854 525 634 607 258 928 729 502 440 54 1164 335 Core 26 | . . . . . . . . . . . . . . . . 26 Treads 5415 | . . . . . . . 475 607 258 928 729 502 440 54 1164 258 Legs 2538 | 9 246 586 . 159 854 525 159 . . . . . . . . . Wheels 11 | . . . . 4 . . . . . . . . . . . 7 Hover 447 | . . . 10 437 . . . . . . . . . . . . Flight 361 | . . . 317 . . . . . . . . . . . . 44 Fastest Speed 31 | 120 120 120 31 48 120 120 120 160 166 166 167 160 255 256 150 39 Average Speed 147 | 120 120 120 31 67 120 120 151 161 166 166 169 210 255 256 159 134 Slowest Speed 256 | 120 120 120 120 190 120 120 240 166 166 170 250 255 256 256 253 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . 6 . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 45 | 2 33 99 35 76 85 69 14 22 28 92 81 10 64 12 33 19 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 19 | . . 2 . . 1 . 15 . . . . . 1 . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 1 2 . . 2 . 1 . 1 . . . Spaces Dug 22 | . . . . . . . . . . . . . . . . 22 Terrain Destroyed 440 | . . . . 23 . . . . 2 . 163 152 5 . 73 22 Melee . | . . . . . . . . . . . . . . . . . Projectile 46 | . . . . . . . . . 2 . 11 . 4 . 7 22 AOE 394 | . . . . 23 . . . . . . 152 152 1 . 66 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua Total 10741 | 8 272 606 344 736 900 732 740 754 284 990 832 644 479 55 1454 911 Wait 977 | . 5 2 . 69 29 190 8 58 9 1 33 6 12 . 52 503 Move 8768 | 8 245 585 314 599 853 524 633 606 257 927 728 501 439 53 1163 333 Hop 6 | . . . 6 . . . . . . . . . . . . . Pick Up 195 | . 4 4 6 9 7 . 21 24 3 11 3 46 3 . 49 5 Fast Attach 69 | . 2 . 4 3 . . 16 6 1 3 . 12 . . 16 6 Attach 101 | . . . 4 2 . 1 7 7 3 6 14 19 2 . 25 11 Detach 36 | . 1 . . . . . 10 2 . 2 5 6 . . 3 7 Swap 52 | . . 2 3 3 1 1 6 8 2 1 3 2 6 . 13 1 Drop 168 | . 2 6 7 13 10 1 21 15 . 15 . 28 3 2 42 3 Fire 300 | . 13 6 . 35 . 10 10 28 9 1 40 16 13 . 84 35 Melee 16 | . . . . . . 5 4 . . . . 7 . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . Kick 3 | . . 1 . 2 . . . . . . . . . . . . Crush 17 | . . . . . . . 4 . . . . 1 . . 7 5 Escape Stasis 2 | . . . . . . . . . . . . . . . . 2 Rewire 30 | . . . . . . . . . . 23 6 . 1 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 11 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 393 | -10/Mines | Learned location of Recycling (-8) 652 | -10/Mines | Learned location of Storage (-8) 726 | -10/Mines | Discovered new exit (range 8) 732 | -10/Mines | Identified exit to Materials 907 | -10/Mines | Discovered exit to Materials (range 10) 1083 | -10/Mines | Entered Materials 1083 | -9/Materials | Evolved 2 slots: Propulsion x2 1195 | -9/Materials | Discovered new exit (range 16) 1211 | -9/Materials | Identified exit to Mines 1211 | -9/Materials | Entered Mines 1212 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1215 | -9/Mines | Identified exit to Zion 1224 | -9/Mines | Discovered new exit (range 13) 1229 | -9/Mines | Identified exit to Materials 1232 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1311 | -9/Mines | Learned Materials security intel 1372 | -9/Mines | Excavation squad dispatched 1372 | -9/Mines | A large section of the Mines collapsed 1714 | -9/Mines | Discovered exit to Materials (range 6) 1794 | -9/Mines | Entered Zion 1827 | -7/Zion | Found CR-A16's Pointy Stick 1880 | -7/Zion | Build established: Scavenger-Mutant 1938 | -7/Zion | Learned Factory trap positions 1987 | -7/Zion | Given the Hacking Drone Bay 1995 | -7/Zion | Found Prototype Device 2146 | -7/Zion | Found Prototype Device 2272 | -7/Zion | Received a hallucinogenic algorithm 2431 | -7/Zion | Imprinted 2433 | -7/Zion | Declared Zion's savior 2726 | -7/Zion | Found Prototype Energy Gun 2808 | -7/Zion | Discovered new exit (range 15) 2832 | -7/Zion | Identified exit to Proximity Caves 2861 | -7/Zion | Entered Proximity Caves 2861 | -6/Proximity Caves | Accompanied by 4 allies 2897 | -6/Proximity Caves | Spotted B-75 Beast 3416 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3566 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3629 | -6/Proximity Caves | Learned Factory interactive machine intel 3699 | -6/Proximity Caves | Discovered new exit (range 15) 3715 | -6/Proximity Caves | Identified exit to Factory 3718 | -6/Proximity Caves | Entered Factory 3718 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 3719 | -6/Factory | Identified exit to Extension 3720 | -6/Factory | Loaded intel: 100 trap records 3721 | -6/Factory | Loaded intel: 53 interactive machine locations 3724 | -6/Factory | Identified Storm Laser 3868 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 3870 | -6/Factory | Identified Hacking Drone Bay 3929 | -6/Factory | Spotted B-75 Beast 3937 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 4061 | -6/Factory | Zion Light squad teleported in 4314 | -6/Factory | Build established: Gunner 4577 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4758 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4768 | -6/Factory | Discovered new exit (range 8) 4777 | -6/Factory | Identified exit to Factory 4794 | -6/Factory | Zion Hacker squad teleported in 4806 | -6/Factory | Entered another Factory area 4806 | -5/Factory | Accompanied by 3 allies 4806 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4807 | -5/Factory | Identified exit to Upper Caves 5259 | -5/Factory | Zion Hacker squad teleported in 5762 | -5/Factory | Spotted B-75 Beast 5773 | -5/Factory | Zion Demo squad teleported in 5794 | -5/Factory | Allies destroyed B-75 Beast 5881 | -5/Factory | Garrison activated, responded to threat 5949 | -5/Factory | Discovered exit to Upper Caves (range 8) 6010 | -5/Factory | Entered Upper Caves 6292 | -5/Upper Caves | Build established: Scavenger-Tank 6329 | -5/Upper Caves | Learned 8 Factory zone layouts 6468 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6485 | -5/Upper Caves | Identified exit to Warlord 6486 | -5/Upper Caves | Entered Warlord 6573 | -5/Warlord | System corruption cleaned by Quarantine Array 6708 | -5/Warlord | Found Signal Generator 6711 | -5/Warlord | Found Signal Generator 6928 | -5/Warlord | Learned Research terminal intel 7559 | -5/Warlord | Rebuked by Warlord 7584 | -5/Warlord | Warlord's base attacked by MAIN.C 7791 | -5/Warlord | Found Prototype Launcher 7798 | -5/Warlord | Identified Vortex Catalyst Activator 7801 | -5/Warlord | Found Prototype Energy Gun 7803 | -5/Warlord | Found Prototype Energy Gun 7807 | -5/Warlord | Identified Vortex Rifle (x2) 7934 | -5/Warlord | Warlord forces counterattacked 8063 | -5/Warlord | Discovered new exit (range 15) 8082 | -5/Warlord | Identified exit to Proximity Caves 8084 | -5/Warlord | Spotted Striker 8084 | -5/Warlord | Spotted Striker 8084 | -5/Warlord | Entered Proximity Caves 8178 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8217 | -4/Proximity Caves | Destroyed 9 combat bots 8345 | -4/Proximity Caves | Lost 4 parts (1p1u2w) 8518 | -4/Proximity Caves | Build established: Mutant 9026 | -4/Proximity Caves | Identified exit to Factory 9498 | -4/Proximity Caves | Entered Factory 9498 | -4/Factory | Evolved 2 slots: Utility x2 9499 | -4/Factory | Identified exit to Upper Caves 9726 | -4/Factory | Lost 3 parts (1n1u1w) 9787 | -4/Factory | Zion Heavy Resupply teleported in 9913 | -4/Factory | P-70 Sage assimilated allied 4H-HDH(A) 10257 | -4/Factory | Lost 7 parts (1p1n1u4w) 10343 | -4/Factory | Build established: Scavenger-Tank 10421 | -4/Factory | Zion Fire squad teleported in 10435 | -4/Factory | Discovered exit to Upper Caves (range 8) 10705 | -4/Factory | Garrison activated, responded to threat 10726 | -4/Factory | Entered Upper Caves 11002 | -4/Upper Caves | Learned location of Armory (-3) 11436 | -4/Upper Caves | Learned Research terminal intel 11469 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11640 | -4/Upper Caves | Core integrity fell below 50% 11852 | -4/Upper Caves | Discovered new exit (range 2) 11852 | -4/Upper Caves | Identified exit to Upper Caves 11916 | -4/Upper Caves | Entered another Upper Caves area 12016 | -4/Upper Caves | Discovered new exit (range 15) 12050 | -4/Upper Caves | Identified exit to Research 12053 | -4/Upper Caves | Entered Research 12053 | -3/Research | Evolved 2 slots: Propulsion x2 12054 | -3/Research | Identified exit to Armory 12055 | -3/Research | Loaded intel: 22 terminal locations 12328 | -3/Research | Zion Heavy squad teleported in 12376 | -3/Research | Spotted B-86 Titan 12383 | -3/Research | Zion Hacker squad teleported in 12388 | -3/Research | Build established: Scavenger-Gunner 12409 | -3/Research | Zion Heavy squad teleported in 12428 | -3/Research | Found Prototype Launcher 12689 | -3/Research | Allied Derelicts emerged from ambush trap array 12816 | -3/Research | Lost 4 parts (1p1n2w) 12854 | -3/Research | Lost 3 parts (1n2w) 12907 | -3/Research | Garrison activated, responded to threat 13051 | -3/Research | Zion Light squad teleported in 13194 | -3/Research | Build established: Scavenger-Tank 13261 | -3/Research | Zion Hacker squad teleported in 13296 | -3/Research | Zion Demo squad teleported in 13397 | -3/Research | Found Fusion Bomb Launcher 13456 | -3/Research | Terminal network hard line cut 13612 | -3/Research | Garrison activated, responded to threat 13641 | -3/Research | Lost 7 parts (1p2u4w) 13859 | -3/Research | Build established: Scavenger-Gunner 13868 | -3/Research | Lost 3 parts (1n2u) 13876 | -3/Research | Found Gamma Bomb Array 14167 | -3/Research | Found Gamma Bomb Array 14303 | -3/Research | First assault squad dispatched 14322 | -3/Research | Discovered new exit (range 6) 14332 | -3/Research | Identified exit to Quarantine 14334 | -3/Research | Entered Quarantine 14353 | -3/Quarantine | Lost 7 parts (1p2n1u3w) 14441 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14527 | -3/Quarantine | Spotted Alpha 7 14672 | -3/Quarantine | System corruption reached 10% 14701 | -3/Quarantine | Identified Tesla Bomb Launcher 14742 | -3/Quarantine | Lost 7 parts (1p2n1u3w) 14753 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14771 | -3/Quarantine | Core integrity fell below 50% 14801 | -3/Quarantine | Core integrity fell below 20% 14834 | -3/Quarantine | Lost 11 parts (2p5n2u2w) 14862 | -3/Quarantine | Crushed by falling debris 14918 | -3/Quarantine | Crushed by falling debris 14941 | -3/Quarantine | Build established: Mutant 15406 | -3/Quarantine | Self-destructed Last Messages --------------- 14910_ The unstable cave ceiling collapses. 14918_ Crushed by falling debris. 14927_ > 4A%= WTT>ICRFDOPA1LPLGMY9YUAQLAMH9CYI 14953_ System corrupted: Matter fused (-4). 14968_ 1X>7UV,YCME8=PFN#ZUVNE1 14988_ System corrupted: Substantial component data lost. 15047_ JT=S1 RHNRDG/OB7I X5H 15067_ System corrupted: Heat flow error (+223). 15084_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 7Q. 15087_ System corrupted: Component data lost. 15135_ System corrupted: IFF burst signal emitted. 15150_ System corrupted: Component data lost. 15189_ System corrupted: Heat flow error (+166). 15211_ W,X%F#6T9EKBLFW8NCBC 15258_ System corrupted: Heat flow error (+233). 15313_ System corrupted: Energy discharge (-29). 15358_ System corrupted: Heat flow error (+181). 15388_ System corrupted: Component data lost. 15406_ ULDPMI Q30QARCHJSCJIG9GLCAD9OCHFXD8 [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????# "" ![! #?#= """ ## | | ?????#""" ! *%[= #?# """ ####### | | ?????#"T !!" "" #?# """ #?????? | | ?????#""" """"" #?# #?????? | | ?????# "" """"" #?##########?????? | | ?????#### """"" #????????????????? | | ????????# #????????????????? | | ????????####""########????????????????? | | ???????????# ##???????????????????????? | | ??????????## #????????????????????????? | | ??????????####????????????????????????? | | ??????????## #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ??????????## #????????????????????????? | | ??????????# ###???????????????????????? | | ??????????## ##???????????????????????? | | ???????????## #???????????????????????? | | ????????????# ##??????????????????????? | | ????????????####??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????###??????????????????????? | | ?????????????#@#??????????????????????? | | ?????????????###??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 220 Energy Generation 38 Energy Capacity 1120 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 450 Power Shielding 33 Point Defense Rating 160 Weapon Cycling 25 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Explorer Friend Of Zion I'm Back, Baby! Just Browsing Knowing Is Half The Battle Let's See Who's Tougher No Signal Remodeling Tank Total Silence Woof! Challenges ------------ None Game ------ Seed RiotCarbideStreamer Manual? 0 Play Time 02:41:00 Cumulative 14.8 hours Start 2022.03.21 @ 14:59:48 End 2022.03.21 @ 19:42:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf0319ff-7a3e-492a-8fcb-59808234259d