Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 19:42:23

Player: Shrewd

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (146)     730
Value Destroyed (6962)     6962
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (3863)               3863
              TOTAL SCORE: 18515

 Bonus
-------
High Alert Combat Kills    557
Follower Combat Kills      1737
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       140
Friendly Fire              -171

 Cogmind 
---------
Core Integrity             12/1300
Matter                     0/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Field Propulsion Drive
>              --- UTILITY (9) ------
      Advanced Coolant Injector
  Experimental Coolant Injector
      Improved Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Antimatter Reactor
               Hardcell Cannon
               Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
         Medium Treads
                Biometal Medium Treads
       Advanced Heavy Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Coolant Injector
   Experimental Coolant Injector
                Huge Storage Unit
       Improved Signal Interpreter
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Improved Recalibrator
>               --- WEAPON -----------
                Gamma Rifle
                Railgun
  Hypervelocity Railgun
  Hypervelocity Mass Driver
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Neutrino Core
     Reinforced Fission Core
                Antimatter Reactor
          Light Antimatter Reactor
          Light Particle Reactor
         Medium Treads
        Armored Medium Treads
       Advanced Medium Treads
       Improved Heavy Treads
                Plasma Rifle
                Plasma Rifle
                Plasma Rifle
                Phase Gun
                Quantum Rifle
          Heavy Proton Cannon
                Hardcell Cannon
                Hardcell Cannon
                Tesla Bomb Launcher
                Gamma Bomb Array
                Gamma Bomb Array
       Advanced Remote Datajack
                Signal Generator
                Signal Generator
[Rating: 163]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Improved Signal Interpreter
  Device                   Advanced Cryofiber Web
  Storage                  Improved Energy Well
  Processor                Improved Signal Interpreter
  Protection               Power Shielding
Weapon                     KE Penetrator
  Energy Gun               Plasma Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Vortex Catalyst Activator
  Special Weapon           Plasma Flamer
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   6   2   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   .   .   .   .   4   1   .   .   .   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             222  | .   2   2   11  8   1   2   29  21  6   10  17  33  8   .   54  18  
  Power                    22   | .   .   1   1   1   .   1   4   2   .   1   2   1   1   .   4   3   
    Engine                 9    | .   .   1   1   1   .   1   2   .   .   .   1   .   .   .   1   1   
    Core                   8    | .   .   .   .   .   .   .   2   2   .   .   1   1   1   .   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   
  Propulsion               53   | .   .   .   10  5   .   .   5   4   1   2   2   3   2   .   12  7   
    Treads                 32   | .   .   .   .   .   .   .   4   4   1   2   2   3   2   .   12  2   
    Leg                    5    | .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  69   | .   2   .   .   .   .   .   13  12  2   2   3   13  .   .   20  2   
    Device                 40   | .   .   .   .   .   .   .   7   6   1   1   1   10  .   .   13  1   
    Storage                11   | .   .   .   .   .   .   .   3   4   .   .   1   2   .   .   .   1   
    Processor              11   | .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   6   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   1   2   1   1   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | .   .   1   .   2   1   1   7   3   3   5   10  16  5   .   18  6   
    Energy Gun             34   | .   .   .   .   .   .   .   4   1   2   3   4   8   3   .   9   .   
    Energy Cannon          4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   
    Ballistic Gun          8    | .   .   1   .   .   .   .   .   1   1   .   1   2   .   .   2   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
    Launcher               17   | .   .   .   .   1   .   1   1   .   .   2   4   1   2   .   2   3   
    Special Weapon         4    | .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   .   .   3   2   .   2   .   .   .   .   3   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    System Corruption      8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   2   
Parts Lost                 76   | .   .   .   1   .   .   1   3   4   1   1   8   11  1   .   25  20  
  Power                    9    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   3   3   
  Propulsion               20   | .   .   .   .   .   .   .   2   .   .   1   .   2   1   .   5   9   
  Utility                  17   | .   .   .   .   .   .   .   .   3   1   .   2   2   .   .   6   3   
  Weapon                   30   | .   .   .   .   .   .   1   1   1   .   .   5   6   .   .   11  5   
  Highest Loss Streak      11   | .   .   .   1   .   .   1   2   2   1   1   4   7   1   .   7   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     85   | .   91  100 99  97  100 99  74  77  94  93  70  76  90  94  89  51  
  Engine                   3    | .   14  14  10  11  11  11  1   .   .   .   3   2   .   .   1   .   
  Core                     5    | .   .   .   .   .   .   .   4   11  11  10  5   7   10  10  5   .   
  Treads                   12   | .   .   .   .   .   .   .   19  19  17  17  23  12  11  15  19  7   
  Leg                      8    | .   28  28  .   14  44  44  5   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   4   26  .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   .   .   11  10  5   5   1   17  26  26  23  12  
  Storage                  9    | .   14  14  11  11  11  11  7   11  11  11  8   10  10  10  5   3   
  Processor                10   | .   5   14  11  11  11  11  10  11  11  11  6   8   10  10  10  14  
  Protection               2    | .   .   .   .   .   .   .   2   5   11  11  3   .   .   .   1   .   
  Energy Gun               6    | .   .   .   .   .   .   .   6   4   11  10  4   9   14  15  14  1   
  Energy Cannon            1    | .   .   .   .   7   11  10  .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  28  22  7   .   .   .   .   11  11  .   2   5   5   .   2   
  Launcher                 1    | .   .   .   .   6   .   .   .   .   .   .   8   1   .   .   1   .   
  Piercing Weapon          1    | .   .   .   .   .   10  11  .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 12  12  12  12  17  17  25  56  106 105 115 113 151 154 151 156 144 
  Greatest Support         213  | 20  20  20  32  40  40  40  120 130 124 124 111 140 140 124 213 213 
  Greatest Overweight (x)  5    | .   .   .   1   1   .   .   1   .   .   .   1   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   10  20  20  20  20  25  25  25  25  25  
  Average Capacity         17   | 8   8   8   8   8   8   8   9   16  20  20  20  23  25  25  25  13  
  Most Carried             25   | 6   8   8   8   8   8   8   10  20  20  20  18  25  25  25  25  25  
  Average Carried          15   | 6   7   7   6   7   7   7   8   14  18  19  11  20  24  24  24  12  
  Final Capacity           25   | 8   8   8   8   8   8   8   10  20  20  20  20  25  25  25  25  5   
  Final Carried            25   | 6   8   8   8   8   8   7   10  20  20  19  10  25  25  23  22  3   

 Class Distribution 
--------------------
 31% | Scavenger-Tank
 26% | Mutant
 15% | Scavenger-Mutant
 14% | Gunner
 11% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -7/Zion
   Scavenger-Mutant | -6/Proximity Caves
             Gunner | -6/Factory
             Gunner | -5/Factory
     Scavenger-Tank | -5/Upper Caves
     Scavenger-Tank | -5/Warlord
             Mutant | -4/Proximity Caves
     Scavenger-Tank | -4/Factory
     Scavenger-Tank | -4/Upper Caves
     Scavenger-Tank | -4/Upper Caves
   Scavenger-Gunner | -3/Research
             Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  
Matter Collected           3507 | 200  46   32   .    257  10   10   300  229  168  110  435  440  212  .    810  248  
  Remotely                 110  | .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    .    
Salvage Created            6678 | .    70   38   .    222  .    171  439  1352 122  63   712  588  368  .    2233 300  
  Parts                    294  | .    7    7    .    6    .    7    29   59   9    5    29   24   15   .    78   19   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      110  | .    .    .    .    .    .    2    .    .    7    80   12   .    9    .    .    .    
  Prevented                24   | .    .    .    .    .    .    6    .    .    2    11   .    .    5    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Combat Hostiles Destroyed  128  | .   5   3   .   8   .   3   4   16  2   2   29  11  11  .   32  2   
  Melee                    6    | .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   1   .   
  Guns                     60   | .   5   3   .   2   .   .   3   13  2   2   5   4   4   .   16  1   
  Cannons                  8    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   1   
  AOE                      41   | .   .   .   .   1   .   .   .   3   .   .   24  3   6   .   4   .   
Classes Destroyed          17   | .   1   .   .   2   .   2   4   4   1   .   3   .   .   .   .   .   
  Worker                   6    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   2   .   
  Builder                  8    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   3   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  38   | .   5   3   .   .   .   .   1   3   .   2   12  .   9   .   3   .   
  Grunt                    39   | .   .   .   .   4   .   1   .   7   .   .   8   6   .   .   13  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Sentry                   12   | .   .   .   .   .   .   1   1   1   .   .   2   1   1   .   5   .   
  Specialist               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Programmer               22   | .   .   .   .   .   .   1   2   2   1   .   3   4   1   .   6   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   3   .   2   .   2   2   6   1   2   9   3   5   .   5   4   
  Combat Bots Only         9    | .   5   3   .   2   .   2   1   5   1   2   9   3   5   .   5   2   
Max Kills in Single Turn   5    | .   2   1   .   1   .   1   2   4   1   2   5   2   2   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   1   .   .   .   3   .   .   4   1   2   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  
Damage Taken               20203 | .    161  95   125  268  .    326  625  2469 342  221  2171 2810 648  .    6444 3498 
  Core                     2491  | .    .    6    .    54   .    48   110  206  35   .    132  536  76   .    461  827  
  Absorbed by Shields      718   | .    .    .    .    .    .    .    .    .    .    .    .    157  382  .    179  .    
  Reduced by Siege Mode    11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Redirected to Shielding  34    | .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    97   .    .    .    74   87   .    .    .    62   .    .    46   .    .    
Volleys Fired              300   | .    13   6    .    35   .    10   10   28   9    1    40   16   13   .    84   35   
  Largest                  4     | .    2    2    .    2    .    1    1    1    4    4    4    4    4    .    4    4    
  Hottest                  314   | .    40   40   .    56   .    56   250  250  212  212  178  298  277  .    314  216  
Shots Fired                715   | .    26   12   .    51   .    10   12   28   35   4    79   46   45   .    299  68   
  Gun                      577   | .    26   12   .    32   .    .    9    28   35   4    61   40   42   .    256  32   
  Cannon                   100   | .    .    .    .    15   .    10   .    .    .    .    .    .    .    .    39   36   
  Launcher                 33    | .    .    .    .    4    .    .    .    .    .    .    16   6    3    .    4    .    
  Special                  5     | .    .    .    .    .    .    .    3    .    .    .    2    .    .    .    .    .    
  Kinetic                  225   | .    26   12   .    32   .    .    .    .    18   2    13   4    11   .    50   57   
  Thermal                  324   | .    .    .    .    .    .    .    8    28   9    1    2    25   31   .    220  .    
  Explosive                26    | .    .    .    .    4    .    .    .    .    .    .    15   4    .    .    3    .    
  Electromagnetic          108   | .    .    .    .    15   .    10   1    .    8    1    22   11   3    .    26   11   
  Entropic                 29    | .    .    .    .    .    .    .    .    .    .    .    27   2    .    .    .    .    
  Robot Hit Streak         29    | .    6    2    .    9    .    8    9    12   11   7    11   17   8    .    29   6    
  Robot Miss Streak        12    | .    2    3    .    3    .    1    10   12   2    .    3    2    6    .    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        7     | .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    4    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    
Shots Hit Robots           472   | .    14   5    .    28   .    11   14   27   24   4    54   41   24   .    209  17   
  Core Hits                322   | .    11   6    .    17   .    2    13   87   5    3    56   18   14   .    82   8    
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    4    
  Critical Parts Destroyed 21    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    16   4    
  Critical Strikes         62    | .    .    .    .    .    .    1    .    .    .    .    .    9    1    .    40   11   
    Burn                   22    | .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    15   .    
    Destroy                36    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    23   10   
    Corrupt                4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              17    | .    .    .    .    .    .    5    4    .    .    .    .    8    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Piercing                 9     | .    .    .    .    .    .    5    4    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           19292 | .    107  40   .    631  .    260  939  2853 544  91   4940 1718 780  .    5992 397  
  Guns                     11202 | .    107  37   .    127  .    .    809  2599 544  91   1324 639  496  .    4216 213  
  Cannons                  1359  | .    .    .    .    288  .    166  .    .    .    .    .    .    .    .    790  115  
  Explosions               5913  | .    .    .    .    201  .    .    .    254  .    .    3582 671  284  .    921  .    
  Melee                    587   | .    .    .    .    .    .    94   97   .    .    .    .    396  .    .    .    .    
  Ramming                  197   | .    .    3    .    15   .    .    33   .    .    .    .    12   .    .    65   69   
  Kinetic                  2010  | .    107  37   .    127  .    .    .    .    274  46   229  70   110  .    721  289  
  Thermal                  8450  | .    .    .    .    111  .    .    793  2599 186  25   34   599  386  .    3717 .    
  Explosive                3933  | .    .    .    .    90   .    .    .    .    .    .    2554 455  .    .    834  .    
  Electromagnetic          2041  | .    .    .    .    288  .    166  16   254  84   20   197  38   284  .    655  39   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 396   | .    .    .    .    .    .    .    .    .    .    .    .    396  .    .    .    .    
  Piercing                 191   | .    .    .    .    .    .    94   97   .    .    .    .    .    .    .    .    .    
  Entropic                 2074  | .    .    .    .    .    .    .    .    .    .    .    1926 148  .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    1    2    4    7    7    9    3    6    6    7    25   
  Average Corruption       6     | .    .    .    .    .    .    1    1    2    6    7    7    2    4    6    2    17   
  Corruption Purged        8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    7    .    
  Corruption Blocked       59    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    28   15   
  Effects                  176   | .    .    .    .    .    .    1    12   14   18   5    39   12   21   5    7    42   
    Message Errors         32    | .    .    .    .    .    .    .    1    2    5    1    6    1    3    2    1    10   
    Matter Fused           46    | .    .    .    .    .    .    1    2    3    4    .    12   6    7    1    2    8    
    Heat Flow Errors       24    | .    .    .    .    .    .    .    2    2    .    2    5    1    4    .    2    6    
    Energy Discharges      22    | .    .    .    .    .    .    .    1    3    4    .    6    2    3    1    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    1    1    1    2    7    1    1    1    .    6    
    Data Loss (major)      6     | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    3    
    Misfires               10    | .    .    .    .    .    .    .    2    1    1    .    .    1    2    .    2    1    
    Alerts                 5     | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    2    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            430   | .    .    .    .    10   .    .    .    .    .    .    323  95   .    .    2    .    
  Projectiles              12    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    2    .    
  Explosions               376   | .    .    .    .    .    .    .    .    .    .    .    323  53   .    .    .    .    
  Melee                    42    | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      923   | .    .    .    .    59   .    .    .    14   .    .    94   658  69   .    29   .    
  Shots                    16    | .    .    .    .    3    .    .    .    1    .    .    2    6    3    .    1    .    
  Rammed                   16    | .    .    .    .    1    .    .    3    .    .    .    .    1    .    .    6    5    
Targets Rammed             21    | .    .    1    .    3    .    .    4    .    .    .    .    1    .    .    7    5    
  Kicked                   3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Highest Temperature        536   | .    .    .    3    118  .    120  324  256  374  257  523  536  150  .    223  158  
  Average Temperature      129   | .    .    .    2    34   .    57   106  87   144  110  204  152  65   .    96   86   
  Received Heat Transfer   3471  | .    .    .    48   153  .    42   159  414  .    9    291  380  12   .    1269 694  
  Effects                  36    | .    .    .    .    .    .    .    .    1    1    .    26   8    .    .    .    .    
    Shutdowns              14    | .    .    .    .    .    .    .    .    .    1    .    11   2    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Longest Duration         10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
Robots Corrupted           3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              6     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    8    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    8    .    
  Parts Melted             51    | .    .    .    .    .    .    .    1    11   .    .    .    10   3    .    26   .    
  Heat Transferred         15207 | .    .    .    .    150  .    .    1125 3750 259  37   160  1622 785  .    7319 .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Peak Influence             849  | .   136 122 191 281 .   .   248 650 .   .   .   313 .   .   849 511 
  Initial                  454  | .   .   52  17  74  .   .   18  121 .   .   .   81  .   .   60  454 
  Average                  212  | .   64  53  84  149 .   .   122 201 .   .   .   194 .   .   346 255 
Maximum Alert Level        3    | .   .   .   .   1   .   .   1   2   .   .   .   1   .   .   3   2   
  Low Security (%)         62   | 100 100 100 100 72  .   .   74  72  .   .   .   59  .   .   40  39  
  Level 1                  21   | .   .   .   .   27  .   .   25  9   .   .   .   40  .   .   23  22  
  Level 2                  11   | .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   16  37  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   .   .   2   .   .   .   2   8   .   .   1   5   .   .   13  4   
  Investigation            5    | .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   1   1   .   .   .   3   .   .   4   2   
  Reinforcement            8    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   2   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Garrison                 8    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Distress Signals           8    | .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   3   .   
Communications Jammed      14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   13  .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Times Spotted              236  | .   9   5   12  14  .   4   17  25  2   19  28  18  12  .   59  12  
  Peak Tracking Total      13   | .   4   3   8   4   .   3   5   3   1   13  9   4   5   .   8   6   
  Tactical Retreats        8    | .   .   1   1   1   .   .   .   2   .   .   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Traps Triggered            5    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Machines Disabled          20   | .   .   .   .   .   .   .   1   8   .   .   2   6   .   .   3   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   5   .   .   1   4   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Machines Accessed          17   | .   1   .   3   .   .   .   .   1   .   6   .   1   1   .   3   1   
  Terminals                5    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                39   | .   4   .   11  .   .   .   .   2   .   12  .   3   1   .   5   1   
  Successful               28   | .   4   .   5   .   .   .   .   1   .   12  .   1   1   .   3   1   
  Failed                   11   | .   .   .   6   .   .   .   .   1   .   .   .   2   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   .   .   .   3   .   10  4   .   .   .   4   .   .   12  10  
  Terminals                16   | .   4   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   .   5   .   .   .   .   .   .   12  .   .   1   .   .   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   2   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  
Total Allies               37   | .    .    .    .    3    4    .    6    5    .    .    .    4    .    .    15   .    
  Largest Group            6    | .    .    .    .    3    4    4    4    4    .    .    .    3    .    .    6    .    
  Highest-Rated Group      574  | .    .    .    .    40   153  153  295  195  .    .    .    117  .    .    574  .    
  Highest-Rated Ally       103  | .    .    .    .    16   39   39   85   70   .    .    .    39   .    .    103  .    
Zionite Dispatches         12   | .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    6    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Light                    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hacker                   4    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    2    .    
  Demo                     2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               246  | .    .    .    .    24   .    15   60   22   .    .    .    9    .    .    116  .    
  Total Damage             8148 | .    .    .    .    218  .    244  1389 1356 .    .    .    162  .    .    4779 .    
  Kills                    60   | .    .    .    .    6    .    2    18   10   .    .    .    1    .    .    23   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Fac Upp War Pro Fac Upp Upp Res Qua 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   2   2   .   .   1   .   1   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  
Turns Passed               15405 | 10   342  730  128  583  1067 857  1088 1204 476  1598 1414 1228 1190 137  2281 1072 
Spaces Moved               8798  | 9    246  586  327  600  854  525  634  607  258  928  729  502  440  54   1164 335  
  Core                     26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Treads                   5415  | .    .    .    .    .    .    .    475  607  258  928  729  502  440  54   1164 258  
  Legs                     2538  | 9    246  586  .    159  854  525  159  .    .    .    .    .    .    .    .    .    
  Wheels                   11    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    7    
  Hover                    447   | .    .    .    10   437  .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   361   | .    .    .    317  .    .    .    .    .    .    .    .    .    .    .    .    44   
  Fastest Speed            31    | 120  120  120  31   48   120  120  120  160  166  166  167  160  255  256  150  39   
  Average Speed            147   | 120  120  120  31   67   120  120  151  161  166  166  169  210  255  256  159  134  
  Slowest Speed            256   | 120  120  120  120  190  120  120  240  166  166  170  250  255  256  256  253  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       45    | 2    33   99   35   76   85   69   14   22   28   92   81   10   64   12   33   19   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     19    | .    .    2    .    .    1    .    15   .    .    .    .    .    1    .    .    .    
  Known Exits Taken        15    | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    1    .    1    1    2    .    .    2    .    1    .    1    .    .    .    
Spaces Dug                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Terrain Destroyed          440   | .    .    .    .    23   .    .    .    .    2    .    163  152  5    .    73   22   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    .    .    .    .    .    2    .    11   .    4    .    7    22   
  AOE                      394   | .    .    .    .    23   .    .    .    .    .    .    152  152  1    .    66   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  War  Pro  Fac  Upp  Upp  Res  Qua  
Total                      10741 | 8    272  606  344  736  900  732  740  754  284  990  832  644  479  55   1454 911  
  Wait                     977   | .    5    2    .    69   29   190  8    58   9    1    33   6    12   .    52   503  
  Move                     8768  | 8    245  585  314  599  853  524  633  606  257  927  728  501  439  53   1163 333  
  Hop                      6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  195   | .    4    4    6    9    7    .    21   24   3    11   3    46   3    .    49   5    
  Fast Attach              69    | .    2    .    4    3    .    .    16   6    1    3    .    12   .    .    16   6    
  Attach                   101   | .    .    .    4    2    .    1    7    7    3    6    14   19   2    .    25   11   
  Detach                   36    | .    1    .    .    .    .    .    10   2    .    2    5    6    .    .    3    7    
  Swap                     52    | .    .    2    3    3    1    1    6    8    2    1    3    2    6    .    13   1    
  Drop                     168   | .    2    6    7    13   10   1    21   15   .    15   .    28   3    2    42   3    
  Fire                     300   | .    13   6    .    35   .    10   10   28   9    1    40   16   13   .    84   35   
  Melee                    16    | .    .    .    .    .    .    5    4    .    .    .    .    7    .    .    .    .    
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    7    5    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   30    | .    .    .    .    .    .    .    .    .    .    23   6    .    1    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Arm / *Qua)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
    11 | -11/Scrapyard      | Entered Materials
   114 | -10/Materials      | Identified exit to Mines
   311 | -10/Materials      | Build established: Mutant
   353 | -10/Materials      | Entered Mines
   393 | -10/Mines          | Learned location of Recycling (-8)
   652 | -10/Mines          | Learned location of Storage (-8)
   726 | -10/Mines          | Discovered new exit (range 8)
   732 | -10/Mines          | Identified exit to Materials
   907 | -10/Mines          | Discovered exit to Materials (range 10)
  1083 | -10/Mines          | Entered Materials
  1083 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1195 | -9/Materials       | Discovered new exit (range 16)
  1211 | -9/Materials       | Identified exit to Mines
  1211 | -9/Materials       | Entered Mines
  1212 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1215 | -9/Mines           | Identified exit to Zion
  1224 | -9/Mines           | Discovered new exit (range 13)
  1229 | -9/Mines           | Identified exit to Materials
  1232 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1311 | -9/Mines           | Learned Materials security intel
  1372 | -9/Mines           | Excavation squad dispatched
  1372 | -9/Mines           | A large section of the Mines collapsed
  1714 | -9/Mines           | Discovered exit to Materials (range 6)
  1794 | -9/Mines           | Entered Zion
  1827 | -7/Zion            | Found CR-A16's Pointy Stick
  1880 | -7/Zion            | Build established: Scavenger-Mutant
  1938 | -7/Zion            | Learned Factory trap positions
  1987 | -7/Zion            | Given the Hacking Drone Bay
  1995 | -7/Zion            | Found Prototype Device
  2146 | -7/Zion            | Found Prototype Device
  2272 | -7/Zion            | Received a hallucinogenic algorithm
  2431 | -7/Zion            | Imprinted
  2433 | -7/Zion            | Declared Zion's savior
  2726 | -7/Zion            | Found Prototype Energy Gun
  2808 | -7/Zion            | Discovered new exit (range 15)
  2832 | -7/Zion            | Identified exit to Proximity Caves
  2861 | -7/Zion            | Entered Proximity Caves
  2861 | -6/Proximity Caves | Accompanied by 4 allies
  2897 | -6/Proximity Caves | Spotted B-75 Beast
  3416 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  3566 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3629 | -6/Proximity Caves | Learned Factory interactive machine intel
  3699 | -6/Proximity Caves | Discovered new exit (range 15)
  3715 | -6/Proximity Caves | Identified exit to Factory
  3718 | -6/Proximity Caves | Entered Factory
  3718 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
  3719 | -6/Factory         | Identified exit to Extension
  3720 | -6/Factory         | Loaded intel: 100 trap records
  3721 | -6/Factory         | Loaded intel: 53 interactive machine locations
  3724 | -6/Factory         | Identified Storm Laser
  3868 | -6/Factory         | Identified Mobile Refinery Mk. CCLXVII
  3870 | -6/Factory         | Identified Hacking Drone Bay
  3929 | -6/Factory         | Spotted B-75 Beast
  3937 | -6/Factory         | Befriended a Behemoth using the annoying Tinkerer's hack
  4061 | -6/Factory         | Zion Light squad teleported in
  4314 | -6/Factory         | Build established: Gunner
  4577 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  4758 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  4768 | -6/Factory         | Discovered new exit (range 8)
  4777 | -6/Factory         | Identified exit to Factory
  4794 | -6/Factory         | Zion Hacker squad teleported in
  4806 | -6/Factory         | Entered another Factory area
  4806 | -5/Factory         | Accompanied by 3 allies
  4806 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  4807 | -5/Factory         | Identified exit to Upper Caves
  5259 | -5/Factory         | Zion Hacker squad teleported in
  5762 | -5/Factory         | Spotted B-75 Beast
  5773 | -5/Factory         | Zion Demo squad teleported in
  5794 | -5/Factory         | Allies destroyed B-75 Beast
  5881 | -5/Factory         | Garrison activated, responded to threat
  5949 | -5/Factory         | Discovered exit to Upper Caves (range 8)
  6010 | -5/Factory         | Entered Upper Caves
  6292 | -5/Upper Caves     | Build established: Scavenger-Tank
  6329 | -5/Upper Caves     | Learned 8 Factory zone layouts
  6468 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  6485 | -5/Upper Caves     | Identified exit to Warlord
  6486 | -5/Upper Caves     | Entered Warlord
  6573 | -5/Warlord         | System corruption cleaned by Quarantine Array
  6708 | -5/Warlord         | Found Signal Generator
  6711 | -5/Warlord         | Found Signal Generator
  6928 | -5/Warlord         | Learned Research terminal intel
  7559 | -5/Warlord         | Rebuked by Warlord
  7584 | -5/Warlord         | Warlord's base attacked by MAIN.C
  7791 | -5/Warlord         | Found Prototype Launcher
  7798 | -5/Warlord         | Identified Vortex Catalyst Activator
  7801 | -5/Warlord         | Found Prototype Energy Gun
  7803 | -5/Warlord         | Found Prototype Energy Gun
  7807 | -5/Warlord         | Identified Vortex Rifle (x2)
  7934 | -5/Warlord         | Warlord forces counterattacked
  8063 | -5/Warlord         | Discovered new exit (range 15)
  8082 | -5/Warlord         | Identified exit to Proximity Caves
  8084 | -5/Warlord         | Spotted Striker
  8084 | -5/Warlord         | Spotted Striker
  8084 | -5/Warlord         | Entered Proximity Caves
  8178 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  8217 | -4/Proximity Caves | Destroyed 9 combat bots
  8345 | -4/Proximity Caves | Lost 4 parts (1p1u2w)
  8518 | -4/Proximity Caves | Build established: Mutant
  9026 | -4/Proximity Caves | Identified exit to Factory
  9498 | -4/Proximity Caves | Entered Factory
  9498 | -4/Factory         | Evolved 2 slots: Utility x2
  9499 | -4/Factory         | Identified exit to Upper Caves
  9726 | -4/Factory         | Lost 3 parts (1n1u1w)
  9787 | -4/Factory         | Zion Heavy Resupply teleported in
  9913 | -4/Factory         | P-70 Sage assimilated allied 4H-HDH(A)
 10257 | -4/Factory         | Lost 7 parts (1p1n1u4w)
 10343 | -4/Factory         | Build established: Scavenger-Tank
 10421 | -4/Factory         | Zion Fire squad teleported in
 10435 | -4/Factory         | Discovered exit to Upper Caves (range 8)
 10705 | -4/Factory         | Garrison activated, responded to threat
 10726 | -4/Factory         | Entered Upper Caves
 11002 | -4/Upper Caves     | Learned location of Armory (-3)
 11436 | -4/Upper Caves     | Learned Research terminal intel
 11469 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11640 | -4/Upper Caves     | Core integrity fell below 50%
 11852 | -4/Upper Caves     | Discovered new exit (range 2)
 11852 | -4/Upper Caves     | Identified exit to Upper Caves
 11916 | -4/Upper Caves     | Entered another Upper Caves area
 12016 | -4/Upper Caves     | Discovered new exit (range 15)
 12050 | -4/Upper Caves     | Identified exit to Research
 12053 | -4/Upper Caves     | Entered Research
 12053 | -3/Research        | Evolved 2 slots: Propulsion x2
 12054 | -3/Research        | Identified exit to Armory
 12055 | -3/Research        | Loaded intel: 22 terminal locations
 12328 | -3/Research        | Zion Heavy squad teleported in
 12376 | -3/Research        | Spotted B-86 Titan
 12383 | -3/Research        | Zion Hacker squad teleported in
 12388 | -3/Research        | Build established: Scavenger-Gunner
 12409 | -3/Research        | Zion Heavy squad teleported in
 12428 | -3/Research        | Found Prototype Launcher
 12689 | -3/Research        | Allied Derelicts emerged from ambush trap array
 12816 | -3/Research        | Lost 4 parts (1p1n2w)
 12854 | -3/Research        | Lost 3 parts (1n2w)
 12907 | -3/Research        | Garrison activated, responded to threat
 13051 | -3/Research        | Zion Light squad teleported in
 13194 | -3/Research        | Build established: Scavenger-Tank
 13261 | -3/Research        | Zion Hacker squad teleported in
 13296 | -3/Research        | Zion Demo squad teleported in
 13397 | -3/Research        | Found Fusion Bomb Launcher
 13456 | -3/Research        | Terminal network hard line cut
 13612 | -3/Research        | Garrison activated, responded to threat
 13641 | -3/Research        | Lost 7 parts (1p2u4w)
 13859 | -3/Research        | Build established: Scavenger-Gunner
 13868 | -3/Research        | Lost 3 parts (1n2u)
 13876 | -3/Research        | Found Gamma Bomb Array
 14167 | -3/Research        | Found Gamma Bomb Array
 14303 | -3/Research        | First assault squad dispatched
 14322 | -3/Research        | Discovered new exit (range 6)
 14332 | -3/Research        | Identified exit to Quarantine
 14334 | -3/Research        | Entered Quarantine
 14353 | -3/Quarantine      | Lost 7 parts (1p2n1u3w)
 14441 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 14527 | -3/Quarantine      | Spotted Alpha 7
 14672 | -3/Quarantine      | System corruption reached 10%
 14701 | -3/Quarantine      | Identified Tesla Bomb Launcher
 14742 | -3/Quarantine      | Lost 7 parts (1p2n1u3w)
 14753 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 14771 | -3/Quarantine      | Core integrity fell below 50%
 14801 | -3/Quarantine      | Core integrity fell below 20%
 14834 | -3/Quarantine      | Lost 11 parts (2p5n2u2w)
 14862 | -3/Quarantine      | Crushed by falling debris
 14918 | -3/Quarantine      | Crushed by falling debris
 14941 | -3/Quarantine      | Build established: Mutant
 15406 | -3/Quarantine      | Self-destructed

 Last Messages 
---------------
14910_ The unstable cave ceiling collapses. <x2>
14918_ Crushed by falling debris.
14927_ > 4A%= WTT>ICRFDOPA1LPLGMY9YUAQLAMH9CYI
14953_ System corrupted: Matter fused (-4).
14968_ 1X>7UV,YCME8=PFN#ZUVNE1
14988_ System corrupted: Substantial component data lost.
15047_ JT=S1 RHNRDG/OB7I X5H
15067_ System corrupted: Heat flow error (+223).
15084_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 7Q.
15087_ System corrupted: Component data lost. <x2>
15135_ System corrupted: IFF burst signal emitted.
15150_ System corrupted: Component data lost. <x2>
15189_ System corrupted: Heat flow error (+166).
15211_ W,X%F#6T9EKBLFW8NCBC
15258_ System corrupted: Heat flow error (+233).
15313_ System corrupted: Energy discharge (-29).
15358_ System corrupted: Heat flow error (+181).
15388_ System corrupted: Component data lost.
15406_  ULDPMI Q30QARCHJSCJIG9GLCAD9OCHFXD8
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
|            ?????# ""    ![!     #?#=  """  ##      |
|            ?????#"""  ! *%[=    #?#   """  ####### |
|            ?????#"T     !!" ""  #?#   """  #?????? |
|            ?????#"""     """""  #?#        #?????? |
|            ?????# ""     """""  #?##########?????? |
|            ?????####     """""  #????????????????? |
|            ????????#            #????????????????? |
|            ????????####""########????????????????? |
|            ???????????# ##???????????????????????? |
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|            ????????????####??????????????????????? |
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|            ??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Coolant Potential          220
Energy Generation          38
Energy Capacity            1120
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             450
Power Shielding            33
Point Defense Rating       160
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           6
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!
Explorer
Friend Of Zion
I'm Back, Baby!
Just Browsing
Knowing Is Half The Battle
Let's See Who's Tougher
No Signal
Remodeling
Tank
Total Silence
Woof!

 Challenges 
------------
None

 Game 
------
Seed              RiotCarbideStreamer
  Manual?         0
Play Time         02:41:00
  Cumulative      14.8 hours
  Start           2022.03.21 @ 14:59:48
  End             2022.03.21 @ 19:42:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf0319ff-7a3e-492a-8fcb-59808234259d