Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 18:26:13 Player: 2ub Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (81) 405 Value Destroyed (2277) 2277 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1204) 1204 TOTAL SCORE: 10586 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 218 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Friendly Fire -532 Cogmind --------- Core Integrity 0/1150 Matter 294/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Component Analysis Suite Peak State ------------ > --- POWER ------------ Fission Core Light Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Cryofiber Web Improved Heat Sink Medium Storage Unit Advanced Target Analyzer Improved Transmission Jammer Hacking Suite Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield Advanced System Restoration Module > --- WEAPON ----------- HERF Cannon HERF Cannon > --- INVENTORY -------- Micro Fission Core Makeshift Hover Unit Improved Antigrav System Advanced Weight Redist. System Advanced Signal Interpreter Component Analysis Suite HERF Cannon HERF Cannon RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 111] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Neutrino Core Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . . . . . . . . Utility 8 | . . . 1 . . . 3 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 126 | 5 12 3 13 2 3 10 12 1 17 . 2 10 5 3 8 1 19 Power 21 | . 3 . 2 1 . 2 2 . 5 . . 3 . . . . 3 Engine 11 | . 3 . 2 1 . 2 1 . 2 . . . . . . . . Core 10 | . . . . . . . 1 . 3 . . 3 . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 4 2 5 1 1 5 5 . 2 . 2 1 1 1 2 . 6 Treads 5 | . 3 1 1 . . . . . . . . . . . . . . Leg 7 | 2 1 1 . . 1 2 . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . . . . . Hover 20 | . . . . . . 3 4 . 2 . 2 1 1 1 1 . 5 Flight 7 | . . . 4 1 . . . . . . . . . . 1 . 1 Utility 40 | 1 3 . 4 . . 1 4 1 8 . . 5 2 1 5 1 4 Device 20 | . 3 . 2 . . 1 1 . 3 . . 3 1 1 1 . 4 Storage 3 | 1 . . . . . . . . . . . 1 . . . 1 . Processor 4 | . . . 1 . . . . . 2 . . . 1 . . . . Hackware 7 | . . . . . . . 3 . 1 . . 1 . . 2 . . Protection 6 | . . . 1 . . . . 1 2 . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 2 . 2 2 1 . 2 . . 1 2 1 1 . 6 Energy Gun 5 | 1 . . . . . 1 . . . . . 1 1 . . . 1 Energy Cannon 4 | . 1 . . . . . . . . . . . . . . . 3 Ballistic Gun 3 | 1 . . 1 . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 1 . . 1 . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 Impact Weapon 3 | . . . 1 . 1 . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . 3 1 . 1 . . 3 . . 1 . . Parts Lost 58 | . 2 1 2 4 . 4 . . 4 . 3 1 2 4 2 2 27 Power 11 | . 1 . . 1 . 2 . . 1 . 1 . . . . 1 4 Propulsion 21 | . 1 1 1 2 . 1 . . 2 . 2 . . 2 . . 9 Utility 19 | . . . . 1 . . . . 1 . . . 2 2 2 . 11 Weapon 7 | . . . 1 . . 1 . . . . . 1 . . . 1 3 Highest Loss Streak 22 | . 2 1 1 3 . 3 . . 2 . 3 1 1 3 2 2 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 5 | 3 7 8 7 4 4 4 2 5 4 4 4 4 5 4 4 5 7 Power . | 1 1 1 1 . . 1 . . . . . . 1 1 1 1 . Propulsion 1 | 1 2 1 2 . . . . 3 2 1 1 . 2 1 . 1 1 Utility 2 | . 2 4 2 2 3 3 1 2 2 3 3 2 2 1 1 1 2 Weapon . | . 1 1 1 1 . . . . . . . . . . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 9 | . 1 2 1 . . 1 . . . . . 2 . . . . 2 Power 2 | . . 1 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 5 | . . 1 . . . 1 . . . . . 2 . . . . 1 Weapon 2 | . 1 . . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 95 94 97 80 86 63 86 89 93 93 91 95 98 88 93 70 Engine 6 | . 13 14 11 11 11 10 . 6 3 . . . . . . . . Core 4 | . . . . . . . 4 6 7 13 13 9 11 11 11 10 7 Treads 6 | . 23 2 11 . . . . . . . . . . . . . . Leg 3 | . 4 21 3 . 9 10 . . . . . . . . . . . Hover 15 | . . . . . . 21 16 33 32 33 33 29 29 27 26 29 19 Flight 2 | . . . 14 33 22 1 . . . . . . . . . . . Device 12 | . 12 14 13 22 11 18 19 3 7 6 6 12 15 17 11 8 10 Storage 5 | . 14 14 8 . . . . . . . . . . . . 1 3 Processor 4 | . . . 10 11 11 11 6 3 4 6 6 3 2 5 5 5 5 Hackware 9 | . . . . . . . 8 20 17 20 20 19 23 22 23 29 17 Protection 1 | . . . . . . . . 5 6 6 6 7 1 . . . . Energy Gun 1 | . 2 . . . . 3 . . . . . . . . . . 2 Energy Cannon 1 | . 3 . . . . . . . . . . . . . . . 2 Ballistic Gun 5 | . 14 14 13 8 . . . . . . . . 2 5 . . . Launcher 3 | . 7 14 4 . 4 7 . . . . . . . . . . . Impact Weapon 1 | . . . 2 11 11 . . . 4 . . . . . . . . Slashing Weapon 1 | . . . . . . 2 3 6 1 . . . . 4 5 4 . Peak Build Rating 111 | 5 7 8 14 14 15 59 60 66 75 74 74 88 97 98 89 87 111 Average Rating 43 | 3 6 7 11 13 13 40 40 65 68 73 68 79 89 95 84 85 73 On Entrance 47 | . 5 7 8 13 9 15 29 58 66 73 74 63 84 97 89 87 74 Avg Prop Armor Cover (%) 8 | . 8 7 7 11 10 8 5 . . . . . . . 2 8 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 8 13 14 14 10 7 23 35 42 42 20 20 37 29 30 29 29 56 Greatest Support 63 | 20 40 20 40 12 7 57 53 49 61 61 49 63 49 51 63 43 54 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 7 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 7 8 Most Carried 10 | 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 8 10 Average Carried 5 | 3 7 7 7 4 4 4 2 4 4 4 3 4 4 4 4 5 7 Final Capacity 10 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 Final Carried 8 | 5 8 8 5 3 5 4 4 5 4 5 3 5 5 4 5 8 2 Class Distribution -------------------- 50% | Mutant 44% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Matter Collected 2093 | 250 288 172 198 93 30 245 6 174 176 4 . 80 85 38 . 100 154 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2703 | . 492 62 209 104 . 452 . . 318 44 . 314 55 127 . . 526 Parts 121 | . 26 7 14 . . 10 . . 14 4 . 14 4 7 . . 21 Haulers Intercepted 7 | . 2 . 1 . . . . . 2 . . 1 . . . . 1 Recyclers Shooed 2 | . 1 . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 22 . . . 3 . . 2 7 . . . Prevented 51 | . . . . . . 51 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 58 | . 14 5 4 3 . 4 . . 1 1 . 3 1 5 . . 17 Melee 13 | . . . . 1 . 1 . . 1 1 . 3 1 5 . . . Guns 8 | . 5 . 1 . . . . . . . . . . . . . 2 Cannons 3 | . 1 . . . . . . . . . . . . . . . 2 AOE 30 | . 8 5 3 . . 3 . . . . . . . . . . 11 Classes Destroyed 14 | . 7 . 2 2 . 1 . . 1 . . 1 . . . . . Worker 2 | . 1 . . 1 . . . . . . . . . . . . . Builder 5 | . 1 . . . . . . . 3 . . . . . . . 1 Tunneler 2 | . . . . 2 . . . . . . . . . . . . . Hauler 7 | . 2 . 1 . . . . . 2 . . 1 . . . . 1 Recycler 3 | . 1 . 1 . . . . . . . . 1 . . . . . Operator 3 | . 1 . 1 . . . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 30 | . 6 3 3 . . 3 . . . . . . . 5 . . 10 Cutter 2 | . . . . . . . . . . . . 2 . . . . . Grunt 16 | . 8 2 . . . 1 . . . . . . . . . . 5 Sentry 2 | . . . 1 . . . . . . . . 1 . . . . . Programmer 5 | . . . . . . . . . 1 1 . . 1 . . . 2 Assembled 3 | . . . . 3 . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . 1 . . . . . . . . Fireman 2 | . . . . . . 2 . . . . . . . . . . . Best Kill Streak 14 | . 5 3 3 3 . 3 . . 1 1 . 2 1 2 . . 14 Combat Bots Only 13 | . 5 3 3 3 . 3 . . 1 1 . 1 1 2 . . 13 Max Kills in Single Turn 5 | . 3 1 3 1 . 2 . . 1 1 . 1 1 1 . . 5 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 1 3 . . 2 . . . . . . . . . . 4 Melee 1 | . . . . 1 . 1 . . 1 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Hostile Shots Fired 830 | . 87 13 28 28 . 110 18 . 58 7 23 48 19 91 . 22 278 Missed 382 | . 29 4 14 10 . 62 8 . 33 4 14 16 10 43 . 8 127 Hits 448 | . 58 9 14 18 . 48 10 . 25 3 9 32 9 48 . 14 151 Melee 11 | . . . . 3 . . . . . . . 8 . . . . . Projectile 437 | . 58 9 14 15 . 48 10 . 25 3 9 24 9 48 . 14 151 AOE 2 | . . . . . . . . . . . . 2 . . . . . Critical Strikes 23 | . 4 . 1 . . 2 1 . . . . 4 . . . 2 9 Actively Blocked 2 | . . . . . . . . . . . . 2 . . . . . Part Disruptions 5 | . . . . 1 . 2 . . . . . . . . 2 . . Damage Taken 7846 | . 679 200 215 272 . 887 168 . 666 71 97 757 176 637 42 229 2750 Core 2260 | . 137 7 66 59 . 248 42 . 73 24 12 171 70 178 . 20 1153 Absorbed by Shields 20 | . . . . . . . . . . . . . . . . . 20 Redirected to Shielding 102 | . . . . . . . . . . . . 74 28 . . . . Ignored by Resistances 237 | . . . . . . . . . . . . 85 53 84 15 . . Regen/Repaired (Parts) 332 | . 12 . . . 142 . . 28 . . . . . . 105 . 45 Core Remaining (%) 57 | 100 . 42 . . . 6 . . . . 82 . . . . 56 . Volleys Fired 177 | . 99 7 21 . . 21 . . . . . 1 . . . . 28 Largest 2 | . 2 2 2 . . 1 . . . . . 1 . . . . 2 Hottest 176 | . 80 50 80 . . 69 . . . . . 85 . . . . 176 Shots Fired 252 | . 133 10 36 . . 21 . . . . . 1 . . 1 . 50 Gun 167 | . 87 4 30 . . 8 . . . . . 1 . . 1 . 36 Cannon 50 | . 36 . 4 . . . . . . . . . . . . . 10 Launcher 31 | . 10 6 2 . . 13 . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . . . 4 Kinetic 100 | . 65 4 30 . . . . . . . . . . . 1 . . Thermal 101 | . 58 . 4 . . 8 . . . . . 1 . . . . 30 Explosive 35 | . 10 6 2 . . 13 . . . . . . . . . . 4 Electromagnetic 16 | . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 12 | . 9 7 12 . . 10 . . . . . . . . . . 11 Robot Miss Streak 3 | . 3 2 2 . . 1 . . . . . 1 . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 209 | . 61 5 30 7 . 15 1 . 27 1 . 13 1 8 . 4 36 Core Hits 140 | . 33 9 10 1 . 20 . . 5 1 . 7 1 5 . . 48 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . 3 . . . . 3 . . . . . . . . Critical Strikes 12 | . 2 . . 3 . 2 . . 3 . . 2 . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . Smash 6 | . . . . 3 . . . . 3 . . . . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 172 | . . . 6 8 . 5 6 . 71 4 . 43 2 19 . 8 . Impact 57 | . . . 6 8 . . . . 43 . . . . . . . . Slashing 63 | . . . . . . 5 6 . 25 . . . . 19 . 8 . Piercing 52 | . . . . . . . . . 3 4 . 43 2 . . . . Sneak Attacks 18 | . . . 2 3 . 1 1 . 8 . . 3 . . . . . Combat Hostiles 2 | . . . . . . 1 . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8358 | . 1188 287 599 491 . 890 45 . 924 53 . 528 45 418 . 174 2716 Guns 1257 | . 502 6 249 . . 150 . . . . . . . . . . 350 Cannons 427 | . 88 . 71 . . . . . . . . . . . . . 268 Explosions 3419 | . 598 281 165 . . 478 . . . . . . . . . . 1897 Melee 3054 | . . . 114 491 . 262 45 . 924 53 . 528 45 418 . 174 . Ramming 41 | . . . . . . . . . . . . . . . . . 41 Kinetic 571 | . 316 6 249 . . . . . . . . . . . . . . Thermal 842 | . 274 . 71 . . 150 . . . . . . . . . . 347 Explosive 3017 | . 598 281 165 . . 478 . . . . . . . . . . 1495 Electromagnetic 673 | . . . . . . . . . . . . . . . . . 673 Impact 1076 | . . . 114 491 . . . . 471 . . . . . . . . Slashing 1444 | . . . . . . 262 45 . 385 . . . . 418 . 174 160 Piercing 694 | . . . . . . . . . 68 53 . 528 45 . . . . Highest Corruption 10 | . . . . . 7 4 . . 6 . . . 1 1 1 2 10 Average Corruption 3 | . . . . . 7 3 . . 6 . . . 1 1 1 1 6 Corruption Purged 4 | . . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 21 | . . . . . 1 8 . . . . . . 2 2 1 1 6 Message Errors 2 | . . . . . . . . . . . . . . 1 . . 1 Matter Fused 4 | . . . . . . . . . . . . . . 1 . . 3 Heat Flow Errors 3 | . . . . . . 2 . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 4 . . . . . . 1 . . 1 1 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 685 | . . 3 25 326 . 1 25 . 238 . . 28 . 8 . 10 21 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 25 | . . 3 . . . 1 . . . . . . . . . . 21 Melee 660 | . . . 25 326 . . 25 . 238 . . 28 . 8 . 10 . Knockbacks 3 | . . . . 1 . . . . 2 . . . . . . . . Impact 3 | . . . . 1 . . . . 2 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . . 122 16 . . 82 . . . . . . . . . . 19 Shots 7 | . . 3 1 . . 3 . . . . . . . . . . . Rammed 8 | . . . . . . . . . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . . . . . . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 244 19 108 9 . 274 303 . . . . 56 161 5 286 6 313 Average Temperature 87 | . 80 9 47 6 . 81 145 . . . . 29 146 3 129 6 66 Received Heat Transfer 1564 | . 387 9 69 137 . 177 356 . 54 . 27 84 12 9 . 9 234 Effects 6 | . 1 . . . . . . . . . . . . . 2 . 3 Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . . 2 . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 1 3 . . . . 1 . . . . . . . 3 Combat Hostiles 4 | . . . . 2 . . . . . . . . . . . . 2 Parts Fried 15 | . . . 2 1 . . . . 4 . . . . . . . 8 Impact Corruptions 26 | . . . 2 12 . . . . 12 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 4 . 1 . . . . . . . . . . . . . 7 Heat Transferred 2296 | . 888 . 148 . . 296 . . . . . . . . . . 964 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Maximum Alert Level 2 | . . . . . . . . . 1 . . . . . . . 2 Low Security (%) 88 | 100 100 100 100 100 . . 100 100 50 . . 100 . . . . 77 Level 1 8 | . . . . . . . . . 49 . . . . . . . . Level 2 2 | . . . . . . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 583 | . 131 145 136 86 . . 109 8 353 . . 89 . . . . 583 Initial 109 | . . 43 6 49 . . 109 8 . . . 44 . . . . . Average 72 | . 46 72 19 47 . . 68 1 164 . . 31 . . . . 114 Influence Increases 4009 | . 577 206 201 136 . 390 25 . 923 30 . 253 75 275 . 15 903 Destroy 0b10 Robot/C 1420 | . 280 100 80 . . 80 . . 340 20 . 60 20 100 . . 340 Destroy 0b10 Robot/NC 130 | . 30 . 20 15 . 15 . . 30 . . 10 . . . . 10 Destroy Leader 286 | . 64 20 24 . . 10 . . 84 10 . 22 10 10 . . 32 Allied During Kill 158 | . . . . . . . . . 158 . . . . . . . . Successful Hack 144 | . 37 . . . . . 10 . 70 . . 12 . . . . 15 Disable Machine 255 | . 45 60 15 . . . . . 60 . . . . . . . 75 Destroy Structure 311 | . 76 26 17 1 . . . . 31 . . 44 . . . . 116 Partial Spotted 165 | . . . 15 . . . 15 . 75 . . 30 . . . . 30 Lose Combat Pursuer 1140 | . 45 . 30 120 . 285 . . 75 . . 75 45 165 . 15 285 Influence Decreases 3434 | . 466 300 90 238 26 216 175 24 656 170 55 301 94 115 165 15 328 Entered New Map 595 | . . 68 11 79 26 . 65 16 . 100 25 28 10 2 165 . . Time Decay 1969 | . 446 222 79 80 . 176 100 8 289 70 . 189 74 73 . 15 148 Lost Part 407 | . 20 10 . 40 . 40 . . 27 . 30 10 10 40 . . 180 Lost Ally 389 | . . . . 39 . . 10 . 340 . . . . . . . . Purge Threat 74 | . . . . . . . . . . . . 74 . . . . . Squads Dispatched 20 | . 2 . 1 . . . . . 7 . . 3 . 1 . . 6 Investigation 5 | . . . . . . . . . 3 . . 1 . . . . 1 Extermination 4 | . . . . . . . . . 2 . . 1 . . . . 1 Reinforcement 10 | . 2 . 1 . . . . . 2 . . 1 . . . . 4 Assault 1 | . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Distress Signals 6 | . . . 1 . . . . . 1 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 31 8 11 30 . 42 2 . 19 2 3 12 5 19 3 2 54 Peak Tracking Total 22 | . 6 3 7 10 . 14 2 . 3 1 3 4 2 12 3 1 22 Tactical Retreats 34 | . 2 . 1 5 . 7 . . 3 . . 3 2 4 . 1 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Traps Triggered 6 | . 3 . . . . . 1 . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Machines Disabled 17 | . 3 4 1 . . . . . 4 . . . . . . . 5 Max in Single Turn 3 | . 2 3 1 . . . . . 1 . . . . . . . 2 Garrison Access 3 | . . . . . . . . . 2 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Machines Accessed 36 | . 7 . 1 1 . 1 2 . 15 . . 4 1 . 1 . 3 Terminals 22 | . 5 . 1 1 . 1 1 . 9 . . 3 . . . . 1 Fabricators 3 | . . . . . . . . . 2 . . . . . . . 1 Repair Stations 2 | . 1 . . . . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . . . . . 1 . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . 1 . . . . . Total Hacks 83 | . 20 . 6 3 . 1 5 . 31 . . 8 1 . 1 . 7 Successful 47 | . 12 . 3 . . 1 3 . 18 . . 4 1 . 1 . 4 Failed 36 | . 8 . 3 3 . . 2 . 13 . . 4 . . . . 3 Catastrophic 7 | . 3 . . . . . . . 4 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 47 | . 9 . 6 3 . . 4 . 18 . . 5 . . . . 2 Terminals 59 | . 17 . 6 3 . 1 4 . 18 . . 7 . . . . 3 Fabricators 5 | . . . . . . . . . 4 . . . . . . . 1 Repair Stations 5 | . 2 . . . . . . . . . . . . . . . 3 Recycling Units 5 | . 1 . . . . . 1 . 3 . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . Garrison Access 5 | . . . . . . . . . 4 . . 1 . . . . . Terminal Hacks 20 | . 7 . 2 . . 1 1 . 3 . . 3 1 . 1 . 1 Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . 1 Open Door 3 | . . . . . . 1 . . . . . . 1 . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . 1 . 1 . . . . . . . . Terminal Index 4 | . 1 . 1 . . . . . 1 . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . Repair Station Hacks 5 | . 2 . . . . . . . . . . . . . . . 3 Scan Component 2 | . 1 . . . . . . . . . . . . . . . 1 Repair 2 | . 1 . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . . . 1 . 2 . . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . . Retrieve Components 3 | . 1 . . . . . 1 . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . Retrieve Study 2 | . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 2 . . 1 . . . . . Seal Access 3 | . . . . . . . . . 2 . . 1 . . . . . Unauthorized Hacks 9 | . 2 . 1 . . . 1 . 5 . . . . . . . . Terminals 9 | . 2 . 1 . . . 1 . 5 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 7 | . . . 1 . . . 1 . 5 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 1 1 . 1 2 . 13 . . 3 . . . . 3 Full Trace Events 4 | . . . . 1 . . . . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 14 . . . 1 . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 178 | . . . . . . . . . 178 . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . 1 Time 70 | . 26 . . . . . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 6 . . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Total Allies 23 | . . . . 2 . 1 . 20 . . . . . . . . . Largest Group 20 | . . . . 2 . . . 20 20 . . . . . . . . Highest-Rated Group 712 | . . . . 45 . . . 712 712 . . . . . . . . Highest-Rated Ally 46 | . . . . 31 . . . 46 46 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 150 | . . . . 3 . . . . 147 . . . . . . . . Total Damage 2941 | . . . . 41 . . . . 2900 . . . . . . . . Kills 17 | . . . . . . . . . 17 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Active Infowar (turns) 5875 | . 1440 467 474 165 310 636 72 81 850 154 9 446 2 81 212 266 210 Sensors 4996 | . 1331 467 474 165 310 636 72 80 850 154 9 446 2 . . . . IFF 160 | . . . . . . . . . 160 . . . . . . . . Terrain 109 | . 109 . . . . . . . . . . . . . . . . T.N.C. 1 | . . . . . . . . . 1 . . . . . . . . Jamming 769 | . . . . . . . . . . . . . . 81 212 266 210 ECM 7 | . . . 5 . . . 1 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 2 . . . 1 . . . . . 1 . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Turns Passed 7106 | 62 1593 467 475 165 310 636 206 148 852 154 9 446 233 211 310 266 563 Spaces Moved 9559 | 44 746 304 361 415 713 1010 299 282 1666 404 20 743 518 350 594 447 643 Core 169 | 4 . . . . . . . . . . . . . . . . 165 Treads 835 | . 630 40 165 . . . . . . . . . . . . . . Legs 544 | 40 116 264 . . . 124 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 6633 | . . . . . . 836 299 282 1666 404 20 743 518 350 594 447 474 Flight 1378 | . . . 196 415 713 50 . . . . . . . . . . 4 Fastest Speed 16 | 50 120 120 32 32 34 30 34 34 22 22 34 16 38 42 48 53 44 Average Speed 56 | 113 153 141 91 33 42 51 50 34 33 33 35 36 40 43 48 53 57 Slowest Speed 190 | 120 160 190 160 37 44 120 100 34 34 34 36 38 42 50 52 53 110 Overloaded Moves 121 | . . . . . . 65 . . 23 17 . 16 . . . . . Propulsion Burnouts 1 | . . . . . . 1 . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 51 | 3 83 61 34 71 73 81 10 96 47 48 5 24 68 51 83 63 17 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 3 | . . 1 . . . 1 . . . . . . . . . 1 . Known Exits Taken 6 | . 1 . 1 1 1 1 . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 . 1 . . . . . . . 1 1 1 1 1 1 1 . Scrap Searched 18 | . . 2 . 2 4 4 . . . 1 . . . 2 . 3 . Spaces Dug 60 | . . . 4 1 . . . . 27 3 . 22 . . . 3 . Terrain Destroyed 339 | . 87 35 15 1 . 84 . . 27 3 . 22 . . . 3 62 Melee 60 | . . . 4 1 . . . . 27 3 . 22 . . . 3 . Projectile 1 | . . . . . . . . . . . . . . . . . 1 AOE 278 | . 87 35 11 . . 84 . . . . . . . . . . 61 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Total 10683 | 53 1067 333 463 425 719 1094 341 334 1822 414 21 824 535 378 613 463 784 Wait 452 | . 185 11 36 . . 23 8 47 49 6 . 10 8 5 . 4 60 Move 9543 | 43 745 303 360 414 712 1009 299 281 1665 403 19 742 517 349 593 446 643 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 60 | 5 9 3 7 . 3 3 5 1 2 1 . 8 1 1 3 3 5 Fast Attach 94 | 5 10 3 7 . 2 11 9 1 14 . . 8 4 1 6 1 12 Attach 45 | . 3 . 5 2 1 2 7 1 5 . 2 4 . 2 3 . 8 Detach 10 | . 1 . . . . 1 2 1 2 . . . . . 3 . . Swap 22 | . 8 1 8 . . . . . 1 . . . 1 . . . 3 Drop 85 | . 7 5 13 1 1 14 5 2 13 . . 8 2 1 5 1 7 Fire 177 | . 99 7 21 . . 21 . . . . . 1 . . . . 28 Melee 172 | . . . 6 8 . 5 6 . 71 4 . 43 2 19 . 8 . Ram 8 | . . . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . 10 Rewire 5 | . . . . . . 5 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 400 | -10/Materials | Identified exit to Mines 646 | -10/Materials | Repaired Sensor Array 986 | -10/Materials | Discovered new exit (range 13) 1472 | -10/Materials | Discovered new exit (range 7) 1517 | -10/Materials | Core integrity fell below 50% 1656 | -10/Materials | Entered Mines 1725 | -10/Mines | Learned location of Zion (-7) 1747 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2103 | -10/Mines | Discovered new exit (range 14) 2123 | -10/Mines | Entered Materials 2123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2590 | -9/Materials | Discovered new exit (range 12) 2598 | -9/Materials | Identified exit to Mines 2598 | -9/Materials | Entered Mines 2599 | -9/Mines | Assembled infested the area 2603 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2631 | -9/Mines | Discovered new exit (range 13) 2715 | -9/Mines | Discovered new exit (range 14) 2749 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2763 | -9/Mines | Identified exit to Zion 2763 | -9/Mines | Entered Zion 2779 | -7/Zion | System corruption cleaned by Quarantine Array 2794 | -7/Zion | Lost 3 parts (1p1n1u) 2824 | -7/Zion | Discovered new exit (range 16) 2901 | -7/Zion | Visited the Megawrench Repair Shop 2901 | -7/Zion | Megawrench repaired 5 parts 3017 | -7/Zion | Given A8's code to call for help 3072 | -7/Zion | Identified exit to Proximity Caves 3073 | -7/Zion | Entered Proximity Caves 3074 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3124 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3202 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3434 | -6/Proximity Caves | P-70 Sage assimilated allied NL-C92(g) 3473 | -6/Proximity Caves | 0b10 base defense nominally successful 3499 | -6/Proximity Caves | Lost 7 allies 3513 | -6/Proximity Caves | Identified exit to Factory 3526 | -6/Proximity Caves | Core integrity fell below 50% 3632 | -6/Proximity Caves | Spotted B-75 Beast 3685 | -6/Proximity Caves | Core integrity fell below 20% 3701 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3709 | -6/Proximity Caves | Entered Factory 3709 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3710 | -6/Factory | Identified exit to Lower Caves 3722 | -6/Factory | Lost 3 parts (1p1n1w) 3857 | -6/Factory | Spotted B-75 Beast 3915 | -6/Factory | Sucked down chute 3915 | -6/Factory | Entered Waste 3916 | -6/Waste | Joined by Warlord forces that had cleared the area 3918 | -6/Waste | Found Hvy. Reflective Plating 3992 | -6/Waste | Discovered new exit (range 12) 4061 | -6/Waste | Build established: Hacker-Mutant 4063 | -6/Waste | Entered Factory 4063 | -6/Factory | Accompanied by 20 allies 4308 | -6/Factory | Crushed by falling debris 4512 | -6/Factory | Lost 5 allies 4535 | -6/Factory | Discovered new exit (range 13) 4700 | -6/Factory | Fabricated Cld. VTOL Module? 4823 | -6/Factory | Discovered new exit (range 10) 4874 | -6/Factory | Fabricated Cld. VTOL Module? 4905 | -6/Factory | Discovered exit to Lower Caves (range 6) 4915 | -6/Factory | Entered Lower Caves 4998 | -6/Lower Caves | Spotted B-75 Beast 5028 | -6/Lower Caves | Learned Factory emergency access door positions 5069 | -6/Lower Caves | Discovered new exit (range 3) 5069 | -6/Lower Caves | Entered another Lower Caves area 5071 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5075 | -6/Lower Caves | Discovered new exit (range 10) 5078 | -6/Lower Caves | Entered Factory 5078 | -5/Factory | Evolved 2 slots: Utility x2 5109 | -5/Factory | Lost 3 parts (1p2n) 5129 | -5/Factory | Spotted B-75 Beast 5441 | -5/Factory | Discovered new exit (range 8) 5524 | -5/Factory | Entered Upper Caves 5525 | -5/Upper Caves | Spotted B-75 Beast 5687 | -5/Upper Caves | Discovered new exit (range 6) 5757 | -5/Upper Caves | Entered another Upper Caves area 5763 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5843 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5945 | -5/Upper Caves | Lost 3 parts (2n1u) 5965 | -5/Upper Caves | Discovered new exit (range 7) 5968 | -5/Upper Caves | Entered Warlord 5996 | -5/Warlord | Discovered new exit (range 8) 6032 | -5/Warlord | System corruption cleaned by Quarantine Array 6058 | -5/Warlord | Found Prototype Special Weapon 6058 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 6065 | -5/Warlord | Found RU-N14's Throwing Claymores v3 6066 | -5/Warlord | Found RU-N14's Throwing Claymores v3 6208 | -5/Warlord | Met Warlord 6232 | -5/Warlord | Warlord's base attacked by MAIN.C 6249 | -5/Warlord | Opened side exit 6278 | -5/Warlord | Entered Proximity Caves 6356 | -4/Proximity Caves | Spotted B-86 Titan 6442 | -4/Proximity Caves | Learned location of Armory (-4) 6485 | -4/Proximity Caves | Discovered new exit (range 8) 6544 | -4/Proximity Caves | Entered Factory 6544 | -4/Factory | Evolved 2 slots: Utility x2 6631 | -4/Factory | Repaired Mic. Nuclear Core 6752 | -4/Factory | Lost 4 parts (1p2n1u) 7008 | -4/Factory | Destroyed 13 combat bots 7015 | -4/Factory | Core integrity fell below 50% 7049 | -4/Factory | System corruption reached 10% 7067 | -4/Factory | Core integrity fell below 20% 7075 | -4/Factory | Lost 22 parts (3p7n9u3w) 7107 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07038_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07041_ Acquired Field Propulsion Drive. 07042_ System corrupted: Field Propulsion Drive fused. 07043_ Penetrated by Slug. 07043_ Slug penetrates Wall. 07044_ Slug penetrates H-77 Assassin. 07044_ Matter Pump disabled. 07044_ Penetrated by Slug. 07044_ Field Propulsion Drive destroyed. 07045_ Slug penetrates Wall. 07064_ W-44 Eye sends out distress signal. 07064_ U-05 Engineer destroyed. 07070_ System corrupted: Component data lost. 07074_ K-01 Serf cleans the Fusion Modulator. 07081_ Slammed into K-01 Serf. 07088_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07091_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. 07097_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ???????????????????????????####???????# ??????? | | ???????????????????????????# ???????# ??????? | | ???????????????????????????# """ "????# """ #?? | | ???????????????????????????# """ "????# ! """ #?? | | ???????????????????????????# """ """??# #?? | | ???????????????????????????# ??# """ #?? | | ???????????????????????????# """ ???# """ #?? | | ???????????????????????????# """S????? """ #?? | | ???????????????????????????# ""????????? ???? | | ?????????????????#####+######+#############+####?? | | ?????????????# @ #?? | | ?????????????# #?? | | ?????????????# #?? | | ?????????????+ """"""" #?? | | ?????????????# ? """"""" g #?? | | ??????????????????"""""" ###+############ #?? | | ??????????????????"""""" #??????????????# #?? | | ???????????????????? #??????????????# #?? | | ????????????????????? #??????????????# +?? | | ???????????????????? gg ???????????????# #?? | | ??????????????????? ??????????????## #?? | | ??????????????????? ??????????????# #?? | | ??????????????????? " ??????????????#T #?? | | ???????????????????? """ ??????????????## #?? | | ???????????????????????G ???????????????# #?? | | ???????????????????????? ???????????????# #?? | | ?????????????????????????????????????????# #?? | | ?????????????????????????????????????????# #?? | | ??????????????????????????????# ########## #?? | | ??????????????????????????????# #?? | | ?????????????????????????????????## ### | | ??????????????????????????????????# | | ?????????????? ???????????????# | | ?????????????# #??????????????# | | ?????????????# #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 15 Evasion (%) 68 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 46 Defensive Hacking 22 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Energy Well | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive IFF Parser | -7/Zion | Archive Med. Treads | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Cld. VTOL Module | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -6/Factory Repaired ---------- Sensor Array | 40% | -10/Materials Mic. Nuclear Core | 10% | -4/Factory Studied --------- Lgt. Fission Core | -6/Factory | Hacked Hammer | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Explorer Challenges ------------ None Game ------ Seed PoweredRainbowDissipator Manual? 0 Play Time 02:31:51 Cumulative 50.2 hours Start 2026.09.30 @ 19:48:40 End 2026.10.01 @ 18:26:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af068a05-985b-4c47-840f-a2e74bae45ed