Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 12:56:08 Player: skye Result: Destroyed by Explosive Trap Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (538) 538 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1073 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 299/300 Energy 246/250 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Small Storage Unit Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (8) ---- Light Ion Engine Light Nuclear Core Light Treads Improved Heat Sink Experimental Sensor Array ECM Suite Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads ECM Suite Light Assault Rifle Light Cannon Mining Laser [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | . 17 7 Power 4 | . 3 1 Engine 3 | . 2 1 Core 1 | . 1 . Reactor . | . . . Propulsion 6 | . 5 1 Treads 3 | . 2 1 Leg 3 | . 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | . 4 2 Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 5 | . 3 2 Artifact . | . . . Weapon 8 | . 5 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 5 | . 3 2 Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 90 | . 88 94 Engine 9 | . 9 10 Core 4 | . 4 3 Treads 22 | . 18 26 Leg 5 | . 8 . Storage 14 | . 14 14 Protection 11 | . 11 11 Ballistic Gun 14 | . 13 16 Ballistic Cannon 6 | . 3 10 Special Melee Weapon 1 | . 2 . Peak Build Rating 9 | . 8 9 Average Rating 7 | . 6 7 On Entrance 6 | 6 6 8 Naked Turns . | . . . Heaviest Build 18 | 12 16 18 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 4 | . 4 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | . 8 8 Average Capacity 8 | . 8 8 Most Carried 8 | . 8 8 Average Carried 7 | . 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 814 | 182 285 347 Remotely . | . . . Salvage Created 640 | . 295 345 Parts 51 | . 18 33 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 24 | . 9 15 Guns 18 | . 9 9 Cannons 6 | . . 6 Classes Destroyed 4 | . 3 1 Tunneler 2 | . . 2 Recycler 1 | . 1 . Swarmer 15 | . 6 9 Grunt 9 | . 3 6 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 179 | . 55 124 Missed 49 | . 17 32 Damage Taken 1266 | . 333 933 Core 255 | . 76 179 Absorbed by Shields . | . . . Regen/Repaired (Parts) 54 | . 54 . Core Remaining (%) 100 | 100 . . Volleys Fired 92 | . 34 58 Largest 2 | . 2 2 Hottest 55 | . 55 55 Shots Fired 131 | . 36 95 Gun 95 | . 32 63 Cannon 36 | . 4 32 Launcher . | . . . Special . | . . . Kinetic 131 | . 36 95 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 8 Robot Miss Streak 7 | . 4 7 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 81 | . 30 51 Core Hits 36 | . 14 22 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . 3 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1073 | . 342 731 Guns 711 | . 308 403 Cannons 362 | . 34 328 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1073 | . 342 731 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 5 | . 1 4 Impact . | . . . Kinetic 5 | . 1 4 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 177 | . 8 177 Average Temperature 46 | . 3 51 Received Heat Transfer 369 | . 66 303 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 220 | . 150 220 Initial . | . . . Average 81 | . 61 111 Maximum Alert Level 1 | . . 1 Low Security (%) 96 | . 100 91 Level 1 3 | . . 8 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 23 16 Peak Tracking Total 7 | . 7 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 5 | . 4 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 5 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 9 1 Successful 7 | . 6 1 Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 6 | . 6 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Open Door 1 | . . 1 Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 1 | . 1 . Non-combat 1 | . 1 . Combat . | . . . Robot Hacks Applied 1 | . 1 . find_recycling 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2059 | . 1230 829 Spaces Moved 1144 | 1 744 399 Core 5 | . 5 . Treads 851 | . 452 399 Legs 288 | 1 287 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 100 | 120 100 160 Average Speed 150 | 120 144 160 Slowest Speed 250 | 120 250 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 49 | 2 82 63 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1360 | . 862 498 Wait 64 | . 37 27 Move 1142 | . 743 399 Hop . | . . . Pick Up 19 | . 13 6 Fast Attach 7 | . 6 1 Attach 7 | . 2 5 Detach 1 | . 1 . Swap 10 | . 9 1 Drop 15 | . 14 1 Fire 92 | . 34 58 Melee 3 | . 3 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 330 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 13) 626 | -10/Materials | Repaired Assault Rifle 916 | -10/Materials | Discovered new exit (range 13) 1231 | -10/Materials | Entered Mines 1416 | -10/Mines | Core integrity fell below 50% 1761 | -10/Mines | Discovered new exit (range 5) 1775 | -10/Mines | Core integrity fell below 20% 2022 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2026 | -10/Mines | Found Prototype Device 2058 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2060 | -10/Mines | Destroyed by Explosive Trap Last Messages --------------- Dropped Lgt. Ion Engine. Acquired Prototype Device. Connecting with SHOP.Sys... Current location identified: Mines >>Open Door Sealed Doors opened. X1-FTJ(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" X1-FTJ(g): "I give up! Here you try, I'm outta here before something nasty happens..." Tosses Imp. Trap Extractor to the ground. X1-FTJ(g) triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Beamcaster severed. Lgt. Angular Momentum Engine severed. Carbon-fiber Leg severed. Triggered Explosive Trap. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???###?????????????????????#####???????????? | | ??## #???????????????????## ##??????????? | | ??# #?????????????????## #??????????? | | ??# #?????????????????# *#??????????? | | ??# ##?????############ #??????????? | | ???# ####### # #??????????? | | ???# ############## #??????????? | | ???## ########????????????# #??????????? | | ????## #???????????????????# #??????????? | | ?????# ###???????????????????# #??????????? | | ?????# #???????????????####### #??????????? | | ?????# #??????????????##""""## ##?????????? | | ?????# #??????????????#"!!]!"# #?????????? | | ?????# #??????????????#"!^=/"# #?????????? | | ??#### #???????????????# @!!## #?????????? | | ??# #??????????????###=g## ##?????????? | | ### ####??????????????# X ##?????????? | | #?????????????????# ##????????? | | ## ##?????????????????# #????????? | | ?# #?????????????????# #???????? | | ?# #?????????????????# #??????? | | ?# #?????????????????## ## #??????? | | ?# #??????????????????## ##?# #?????? | | ?# #???????????????????## ##??? ????? | | ?# #????????????????????######????? #??? | | ?# ####???????????????????????????? #??? | | ?# #????????????????????????????? #??? | | ?#=## #????????????????????????????? #??? | | ## ## #?????????????????????????????? ????? | | ! [## #????????????????????????????????????? | | ##### #????????????????????????????????????? | | ????# #####????????????????????????????????? | | ????# #????????????????????????????????? | | #???##### #????????????????????????????????? | | ##??????# #????????????????????????????????? | | #??????# ##???????????????????????????????? | | #?###### ##??????????????????????????????? | | #?## #??????????????????????????????? | | #?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedCommDrive Manual? 0 Play Time 00:14:04 Cumulative 53.1 hours Start 2024.11.23 @ 12:42:25 End 2024.11.23 @ 12:56:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 28 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f4372f0-2256-4b9b-94ed-d2a71c0b611f