Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.17 @ 20:06:02 Player: Morgweiler Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2065) 2065 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 6922 Bonus ------- Follower Combat Kills 352 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (12) --- Medium Treads Weight Redist. System Recoil Stabilizer Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System 0b10 Decoder Chip [Generic] Recoil Stabilizer Shield Generator Improved Hacking Suite Integration Mediator > --- WEAPON ----------- Improved Lightning Gun Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Medium Treads Weight Redist. System Recoil Stabilizer Improved Assault Rifle Rocket Launcher Datajack CR-A16's Pointy Stick [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . . . . . 1 Parts Attached 88 | 6 4 15 40 5 1 6 11 Power 12 | 1 . 1 7 1 . 2 . Engine 10 | 1 . 1 6 . . 2 . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 4 14 1 . 2 2 Treads 3 | . . . 2 . . 1 . Leg 21 | 2 . 4 12 . . 1 2 Wheel . | . . . . . . . . Hover 1 | . . . . 1 . . . Flight . | . . . . . . . . Utility 20 | 1 2 1 8 3 . 1 4 Device 10 | . . 1 3 3 . 1 2 Storage 4 | 1 1 . 2 . . . . Processor 3 | . . . 2 . . . 1 Hackware 1 | . . . . . . . 1 Protection 2 | . 1 . 1 . . . . Artifact . | . . . . . . . . Weapon 31 | 2 2 9 11 . 1 1 5 Energy Gun 5 | 1 . 2 1 . . . 1 Energy Cannon 4 | . 2 . . . . . 2 Ballistic Gun 8 | 1 . 2 5 . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 7 | . . 1 4 . . 1 1 Special Weapon 5 | . . 4 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 Parts Lost 30 | . . 7 6 . . 3 14 Power 3 | . . 1 1 . . 1 . Propulsion 7 | . . 2 1 . . 1 3 Utility 8 | . . 1 . . . 1 6 Weapon 12 | . . 3 4 . . . 5 Highest Loss Streak 13 | . . 2 2 . . 2 13 Average Slot Usage (%) 80 | . 93 88 90 77 67 76 59 Engine 7 | . 14 13 10 5 . 7 . Core 3 | . . . . 5 11 3 . Treads 1 | . . . 2 . . 3 . Leg 13 | . 28 21 26 11 . 1 10 Hover 4 | . . . . 5 11 6 . Device 15 | . . 7 11 16 22 21 18 Storage 11 | . 14 14 10 11 11 11 6 Processor 2 | . . . 6 5 . . 4 Protection 1 | . 7 3 3 . . . . Energy Gun 1 | . 7 3 . . . . 1 Energy Cannon 1 | . 11 4 . . . . 5 Ballistic Gun 10 | . 9 2 15 16 11 8 . Ballistic Cannon 2 | . . . . . 1 11 1 Launcher 2 | . . 6 3 . . 2 3 Special Weapon 1 | . . 9 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 10 28 28 47 48 43 54 60 Greatest Support 66 | 20 20 20 40 20 20 34 66 Greatest Overweight (x) 11 | 1 1 7 2 2 2 5 11 Average Overweight (x) 1 | . . 1 . 1 1 1 . Largest Inventory Capacity 12 | 6 12 10 12 12 12 12 12 Average Capacity 11 | 5 8 10 10 12 12 12 12 Most Carried 11 | 1 4 5 11 10 9 11 10 Average Carried 7 | . 2 4 7 8 7 9 6 Final Capacity 12 | 6 10 10 12 12 12 12 12 Final Carried 10 | 1 4 4 9 7 9 10 5 Class Distribution -------------------- 71% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1730 | 241 77 231 754 153 5 201 68 Remotely . | . . . . . . . . Salvage Created 1929 | . 91 306 1071 150 . 183 128 Parts 118 | . 3 10 83 7 . 11 4 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 40 | . . . . . . 40 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 61 | . 2 15 30 3 . 8 3 Melee 1 | . . . . . . . 1 Guns 30 | . 2 4 20 3 . 1 . Cannons 11 | . . 6 . . . 4 1 AOE 19 | . . 5 10 . . 3 1 Classes Destroyed 11 | . 1 4 5 . . . 1 Worker 3 | . . 1 2 . . . . Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 2 . . . . Swarmer 15 | . . 2 7 . . 6 . Grunt 32 | . 2 9 15 3 . 2 1 Duelist 1 | . . . 1 . . . . Sentry 8 | . . . 7 . . . 1 Programmer 1 | . . . . . . . 1 Assembled 4 | . . 4 . . . . . Best Kill Streak 5 | . 2 4 5 3 . 3 1 Combat Bots Only 5 | . 2 4 5 3 . 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4749 | . 161 786 1672 55 . 375 1700 Core 1457 | . 20 195 321 6 . 61 854 Absorbed by Shields 20 | . . . . 20 . . . Core Remaining (%) 39 | 100 . 14 . . . 3 . Volleys Fired 246 | . 21 60 123 17 . 15 10 Largest 3 | . 2 2 2 2 . 2 3 Hottest 240 | . 120 200 120 46 . 72 240 Shots Fired 368 | . 42 91 162 24 . 30 19 Gun 250 | . 36 26 147 24 . 12 5 Cannon 60 | . 6 29 . . . 15 10 Launcher 32 | . . 14 11 . . 3 4 Special 26 | . . 22 4 . . . . Kinetic 229 | . 18 11 147 24 . 27 2 Thermal 102 | . 24 66 4 . . . 8 Explosive 32 | . . 14 11 . . 3 4 Electromagnetic 5 | . . . . . . . 5 Robot Hit Streak 30 | . 10 10 23 23 . 30 24 Robot Miss Streak 4 | . 3 3 2 . . 4 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . 3 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 275 | . 31 53 138 13 . 19 21 Core Hits 133 | . 7 31 72 6 . 9 8 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . . 4 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4940 | . 324 1253 2112 188 . 518 545 Guns 2081 | . 270 227 1214 188 . 120 62 Cannons 801 | . 54 302 . . . 150 295 Explosions 1629 | . . 556 738 . . 248 87 Melee 99 | . . . . . . . 99 Ramming 66 | . . . 64 . . . 2 Kinetic 1877 | . 96 70 1214 188 . 270 39 Thermal 1288 | . 228 627 177 . . . 256 Explosive 1548 | . . 556 657 . . 248 87 Electromagnetic 62 | . . . . . . . 62 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 99 | . . . . . . . 99 Highest Corruption 3 | . . . 3 3 3 . 3 Average Corruption 2 | . . . 2 3 3 . 2 Corruption Purged . | . . . . . . . . Effects 30 | . . . 13 15 1 . 1 Message Errors 8 | . . . 4 3 1 . . Matter Fused 8 | . . . 3 4 . . 1 Heat Flow Errors 5 | . . . 2 3 . . . Energy Discharges 1 | . . . 1 . . . . Data Loss (minor) 4 | . . . 1 3 . . . Targeting Errors 3 | . . . 2 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 71 | . . 13 19 . . 12 27 Projectiles 52 | . . 13 . . . 12 27 Explosions 19 | . . . 19 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 164 | . . 32 132 . . . . Shots 5 | . . 1 4 . . . . Rammed 15 | . . . 10 . . . 5 Targets Rammed 29 | . . . 24 . . . 5 Kicked 14 | . . . 14 . . . . Crushed . | . . . . . . . . Highest Temperature 587 | . 353 587 233 200 . 36 156 Average Temperature 103 | . 154 141 33 82 . 12 59 Received Heat Transfer 2112 | . 123 447 768 36 . 12 726 Effects 15 | . 1 14 . . . . . Shutdowns 3 | . 1 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . . 2 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 6 | . . 6 . . . . . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 2629 | . 629 1400 250 . . . 350 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 373 | . 80 161 373 136 . . 54 Initial 66 | . . 26 . 66 . . . Average 88 | . 49 44 157 45 . . 30 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 84 | 100 100 100 60 100 . . 100 Level 1 15 | . . . 39 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 3 . . . 2 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 2 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 6 18 43 3 . 14 5 Peak Tracking Total 7 | . 5 4 6 3 . 7 5 Tactical Retreats 4 | . . 2 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . . 4 1 . 1 . Max in Single Turn 2 | . . . 2 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 1 . 7 1 1 . 1 Terminals 6 | . 1 . 4 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 3 . 25 1 6 . 3 Successful 31 | . 2 . 21 1 6 . 1 Failed 7 | . 1 . 4 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . . 7 . . Terminals 16 | . 3 . 12 1 . . . Fabricators . | . . . . . . . . Repair Stations 11 | . . . 11 . . . . Recycling Units 5 | . . . 2 . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 2 . 8 1 6 . . Part Schematic 6 | . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 11 . . . . Scan Component 6 | . . . 6 . . . . Repair 5 | . . . 5 . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 Process 1 | . . . 1 . . . . Report Inventory 2 | . . . 1 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 4 1 . . 1 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . 5 . . . . Time 136 | . . . 136 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 194 | . . . 194 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 154 | . . . . . 154 154 . Highest-Rated Ally 40 | . . . . . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 25 . Total Damage 1370 | . . . . . . 1370 . Kills 12 | . . . . . . 12 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 7 | . . 1 . 1 2 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 7259 | 82 284 1244 1749 680 1561 1326 333 Spaces Moved 4076 | 62 151 600 844 422 1208 679 110 Core 23 | 7 . 10 . . . 3 3 Treads 244 | . . . 47 . . 197 . Legs 1969 | 55 151 590 797 188 . 81 107 Wheels . | . . . . . . . . Hover 1840 | . . . . 234 1208 398 . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 170 126 Average Speed 148 | 116 136 163 147 146 127 182 154 Slowest Speed 600 | 120 150 400 180 180 180 300 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 5 27 96 74 80 92 85 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 4 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 1 2 2 . Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 193 | . . 79 82 . . 11 21 Melee . | . . . . . . . . Projectile 5 | . . 4 . . . . 1 AOE 188 | . . 75 82 . . 11 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4820 | 69 189 725 1187 459 1233 736 222 Wait 302 | . 9 40 111 8 23 30 81 Move 4069 | 61 150 599 843 421 1207 678 110 Hop . | . . . . . . . . Pick Up 37 | 2 4 5 19 1 2 3 1 Fast Attach 34 | 5 1 6 14 . 1 3 4 Attach 13 | 1 . 2 3 1 . . 6 Detach 8 | . . 1 3 3 . 1 . Swap 41 | . 3 7 23 4 . 3 1 Drop 37 | . 1 5 24 4 . 3 . Fire 246 | . 21 60 123 17 . 15 10 Melee 4 | . . . . . . . 4 Ram 5 | . . . . . . . 5 Kick 24 | . . . 24 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered Mines 499 | -10/Mines | Discovered new exit (range 8) 737 | -10/Mines | Excavation squad dispatched 737 | -10/Mines | A large section of the Mines collapsed 831 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 832 | -10/Mines | Discovered new exit (range 5) 910 | -10/Mines | Core integrity fell below 50% 1272 | -10/Mines | Build established: Scavenger-Mutant 1495 | -10/Mines | Learned Materials stockpile data 1500 | -10/Mines | Discovered new exit (range 6) 1524 | -10/Mines | Core integrity fell below 20% 1611 | -10/Mines | Entered Materials 1611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1659 | -9/Materials | Repaired Aluminum Leg 1688 | -9/Materials | Repaired Lgt. Assault Rifle 2320 | -9/Materials | Discovered new exit (range 15) 2424 | -9/Materials | Core integrity fell below 50% 2570 | -9/Materials | Repaired Aluminum Leg 2605 | -9/Materials | Repaired Rocket Launcher 2634 | -9/Materials | Repaired Lrg. Storage Unit 3095 | -9/Materials | Discovered new exit (range 15) 3274 | -9/Materials | Discovered new exit (range 13) 3322 | -9/Materials | Build established: Mutant 3341 | -9/Materials | Core integrity fell below 20% 3360 | -9/Materials | Entered Mines 3574 | -9/Mines | Learned location of Storage (-8) 3736 | -9/Mines | Discovered new exit (range 4) 3982 | -9/Mines | Discovered new exit (range 5) 4013 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4040 | -9/Mines | Entered Zion 4087 | -7/Zion | System corruption cleaned by Quarantine Array 4125 | -7/Zion | Learned Factory interactive machine intel 4148 | -7/Zion | Learned location of Data Miner (-6) 4310 | -7/Zion | Learned location of Warlord (-5) 4366 | -7/Zion | Imprinted 4368 | -7/Zion | Declared Zion's savior 4698 | -7/Zion | Visited the Megawrench Repair Shop 4786 | -7/Zion | Given A8's code to call for help 5373 | -7/Zion | Discovered new exit (range 11) 5475 | -7/Zion | Found CR-A16's Pointy Stick 5601 | -7/Zion | Entered Proximity Caves 5601 | -6/Proximity Caves | Accompanied by 4 allies 5602 | -6/Proximity Caves | Identified exit to Factory 5888 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6648 | -6/Proximity Caves | Learned location of 1 exit from Factory 6705 | -6/Proximity Caves | Learned Factory terminal intel 6736 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6918 | -6/Proximity Caves | Attacked by a faux Warlord 6927 | -6/Proximity Caves | Entered Factory 6927 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 6928 | -6/Factory | Identified exit to Lower Caves 6929 | -6/Factory | Loaded intel: 46 interactive machine locations 6930 | -6/Factory | Loaded intel: 20 terminal locations 7219 | -6/Factory | Core integrity fell below 50% 7238 | -6/Factory | Core integrity fell below 20% 7260 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Plasma Cannon destroyed. Integration Mediator destroyed. Destroyed Gravmag System. Imp. Lightning Gun destroyed. Imp. Hacking Suite destroyed. Slammed into P-60 Hacker. Acquired 26 matter. Slammed into P-60 Hacker. Weight Redist. System destroyed. Slammed into P-60 Hacker. 0b10 Decoder Chip [Generic] destroyed. Slammed into P-60 Hacker. System corrupted: Matter fused (-9). Acquired 5 matter. Slammed into P-60 Hacker. Acquired 1 matter. Critical hit. Rocket Launcher destroyed. P-60 Hacker destroyed. Acquired 14 matter. Map ----- +----------------------------------------------------+ | ???????????????????? ??????????? | | ??????????????????#? ? ????????? | | ????????????????? ????? | | ?????????????????? ????? | | ????????????????? ????? | | ?????????????????# ????? | | ?????????????????# #????? | | ?????????????????# #????? | | ????????????###### #????? | | ????????????? #????? | | ??????????????# #????? | | ??????????????# """ """ #????? | | ??????????????# """ """ #????? | | ??????????????# """ """ #????? | | ??????????????# #????? | | ?????????#+#### #????? | | ######???# ! " " /// ###### | | #???# "Y" /// # # | | ##### """ // # # | | # # | | # # | | ########## # # ###%%%+* # | | #???????#### ] [#g##= # | | #???????# #[### # | | ##+###????#### # =] #%#?# # | | ??????????# ] g@#?# # | | ??????????###### # ] # #?###### | | ??????????####### # #??????? | | ??????????# ###+##### #??????? | | ??????????#! ! # #?# #??????? | | ??????????# # ### #??????? | | ??????????# + #??????? | | ??????????# """ # #####??????? | | ??????????# """ # #??????????? | | ??????????# """ #######??????????? | | ??????????######?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Robot Respite Serviceable Loadout The One Challenges ------------ None Game ------ Seed TrackerScanVibroblade Manual? 0 Play Time 01:18:54 Cumulative 10.1 hours Start 2020.09.17 @ 18:46:19 End 2020.09.17 @ 20:06:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 4 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d97ac948-f5a4-46b2-b0b0-e34077e564a7