Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 19:30:08 Player: jimmyl Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (187) 935 Value Destroyed (7587) 7587 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1409) 1409 TOTAL SCORE: 15771 Bonus ------- High Alert Combat Kills 421 Follower Combat Kills 506 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1300 Matter 152/300 Energy 10/100 System Corruption 42% Temperature Cool (2) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Antigrav System Antigrav Array > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Power Shielding Improved Powered Armor Graphene Brace Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Dispersion Rifle Quantum Rifle Railgun > --- INVENTORY -------- Medium Treads Improved Antigrav System Combat Antigrav System Antigrav Array Graphene Brace [Rating: 129] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon CPS Tube Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Slots Evolved 14 | . . 2 2 2 . . . 4 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . . 1 . Utility 10 | . . 2 . 2 . . . 3 . 1 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 171 | . 8 19 22 17 6 5 4 3 8 23 56 Power 12 | . 1 1 1 1 . . 1 . 1 2 4 Engine 3 | . 1 1 1 . . . . . . . . Core 4 | . . . . 1 . . 1 . 1 1 . Reactor 5 | . . . . . . . . . . 1 4 Propulsion 45 | . 2 3 5 6 4 . . . 3 4 18 Treads 27 | . 2 3 5 1 3 . . . 3 4 6 Leg 9 | . . . . 5 1 . . . . . 3 Wheel 3 | . . . . . . . . . . . 3 Hover 6 | . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . Utility 49 | . 2 6 3 5 1 1 . 3 2 10 16 Device 25 | . . 2 . 3 1 . . 2 2 7 8 Storage 2 | . 1 . 1 . . . . . . . . Processor 8 | . 1 . 1 1 . . . . . 2 3 Hackware 1 | . . . . . . . . . . . 1 Protection 13 | . . 4 1 1 . 1 . 1 . 1 4 Artifact . | . . . . . . . . . . . . Weapon 65 | . 3 9 13 5 1 4 3 . 2 7 18 Energy Gun 22 | . . 2 7 4 . . . . . . 9 Energy Cannon 21 | . . 2 2 . 1 3 3 . 1 5 4 Ballistic Gun 4 | . 2 . . . . . . . . . 2 Ballistic Cannon 4 | . 1 2 . . . . . . . . 1 Launcher 12 | . . 3 4 1 . . . . . 2 2 Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . 1 2 . . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . 14 Parts Lost 51 | . 1 3 . 5 . 2 . . 3 3 34 Power 4 | . . . . . . . . . . 1 3 Propulsion 10 | . . 1 . 2 . . . . 1 . 6 Utility 21 | . . 2 . 1 . . . . 2 1 15 Weapon 16 | . 1 . . 2 . 2 . . . 1 10 Highest Loss Streak 7 | . 1 2 . 1 . 2 . . 3 2 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 90 97 97 99 98 99 79 87 95 79 Engine 3 | . 14 11 9 3 . . . . . . . Core 4 | . . . . 3 7 7 7 5 8 9 4 Treads 16 | . 2 21 25 10 12 23 23 17 16 21 10 Leg 3 | . 25 . . 11 10 . . . . . . Device 15 | . . 6 9 14 15 15 15 13 23 26 20 Storage 6 | . 14 11 9 7 7 7 7 5 5 5 3 Processor 13 | . 9 11 9 15 15 15 15 11 6 10 16 Protection 5 | . . 6 9 7 7 6 7 6 5 5 2 Energy Gun 9 | . 6 6 23 21 19 2 . . . . 4 Energy Cannon 7 | . . 5 2 . 3 19 22 17 15 14 4 Ballistic Gun 1 | . 17 4 . . . . . . . . . Peak Build Rating 129 | . 8 14 25 49 50 50 47 57 66 98 129 Average Rating 57 | . 6 11 21 39 49 46 46 48 61 89 102 On Entrance 37 | 6 6 7 13 25 49 50 37 47 57 66 86 Naked Turns 45 | . . . . . . . . . . . 45 Heaviest Build 100 | 11 19 28 38 41 44 46 48 52 70 100 97 Greatest Support 140 | 20 40 40 60 68 84 84 84 84 84 110 140 Greatest Overweight (x) 3 | . . 1 . 2 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 10 9 10 10 10 Average Carried 8 | . 8 9 9 9 9 8 8 8 8 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 9 10 10 9 10 9 6 10 9 2 Class Distribution -------------------- 21% | Scavenger-Gunner 21% | Skirmisher 19% | Mutant 14% | Commander-Skirmisher 8% | Scavenger-Skirmisher 6% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Commander-Skirmisher | -7/Recycling Commander-Skirmisher | -7/Scraptown Commander-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Matter Collected 2933 | 200 123 428 318 248 130 129 40 . 105 251 961 Remotely . | . . . . . . . . . . . . Salvage Created 8089 | . 292 785 1138 1099 429 381 . . 139 903 2923 Parts 430 | . 26 57 63 53 25 9 . . 16 44 137 Haulers Intercepted 5 | . 1 1 3 . . . . . . . . Recyclers Shooed 7 | . . 1 3 . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Combat Hostiles Destroyed 148 | . 8 25 18 21 7 5 . . 2 19 43 Guns 56 | . 6 8 6 17 5 . . . . . 14 Cannons 39 | . 1 6 . . 1 5 . . 1 10 15 AOE 43 | . 1 11 11 4 1 . . . . 8 7 Classes Destroyed 14 | . 4 6 . 3 . . . . 1 . . Worker 4 | . . 2 1 . . . . . . . 1 Builder 5 | . . 2 1 . 1 . . . . . 1 Hauler 5 | . 1 1 3 . . . . . . . . Recycler 11 | . . 1 6 . . 2 . . . 1 1 Operator 1 | . . 1 . . . . . . . . . Watcher 13 | . 1 2 4 1 1 . . . . . 4 Swarmer 45 | . 3 10 11 4 . . . . . 9 8 Grunt 43 | . 5 9 4 8 5 2 . . 1 . 9 Brawler 2 | . . 1 . . . 1 . . . . . Duelist 4 | . . . . 1 1 . . . . . 2 Sentry 17 | . . 5 3 2 1 1 . . . 1 4 Hunter 7 | . . . . 1 . . . . . . 6 Programmer 28 | . . . . 5 . 1 . . . 8 14 Heavy 2 | . . . . . . . . . 1 1 . Best Kill Streak 10 | . 3 6 10 4 4 4 . . 1 4 7 Combat Bots Only 7 | . 3 4 4 4 4 4 . . 1 4 7 Max Kills in Single Turn 4 | . 1 3 4 3 2 2 . . 1 4 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 3 4 3 1 . . . . 4 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Hostile Shots Fired 1166 | . 44 94 53 175 42 45 . . 15 148 550 Missed 359 | . 10 28 18 57 19 13 . . 5 48 161 Damage Taken 14793 | . 417 975 473 1574 282 246 . . 531 2517 7778 Core 2348 | . 136 144 34 348 42 17 . . 3 305 1319 Absorbed by Shields 503 | . . . . . . . . . 149 . 354 Redirected to Shielding 320 | . . 104 . . . . . . . 62 154 Ignored by Resistances 91 | . . . . 53 . . . . . . 38 Regen/Repaired (Parts) 48 | . . . . 48 . . . . . . . Core Remaining (%) 73 | 100 45 64 93 . . . 41 . 99 73 . Volleys Fired 446 | . 38 70 54 60 13 9 . . 7 40 155 Largest 3 | . 2 2 3 3 3 3 . . 3 3 3 Hottest 301 | . 60 125 193 168 200 205 . . 205 248 301 Shots Fired 1020 | . 76 127 141 161 41 22 . . 19 106 327 Gun 635 | . 64 57 114 157 31 2 . . . . 210 Cannon 351 | . 12 58 19 . 10 20 . . 18 101 113 Launcher 33 | . . 12 8 4 . . . . . 5 4 Special 1 | . . . . . . . . . 1 . . Kinetic 173 | . 60 40 . . . . . . . . 73 Thermal 689 | . . 75 133 114 27 20 . . 18 101 201 Explosive 33 | . . 12 8 4 . . . . . 5 4 Electromagnetic 124 | . 16 . . 43 14 2 . . . . 49 Robot Hit Streak 39 | . 9 12 14 26 23 21 . . 7 10 39 Robot Miss Streak 11 | . 4 10 11 2 2 1 . . 2 3 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 2 . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . 1 Shots Hit Robots 734 | . 44 86 86 136 28 28 . . 13 62 251 Core Hits 348 | . 23 61 54 49 19 6 . . 5 29 102 Critical Kills 4 | . . . 1 . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . . . . . . . 5 Critical Strikes 43 | . . 3 9 7 . . . . . 1 23 Burn 25 | . . . 8 6 . . . . . . 11 Meltdown 3 | . . . 1 . . . . . . 1 1 Destroy 6 | . . . . . . . . . . . 6 Blast 3 | . . 3 . . . . . . . . . Corrupt 6 | . . . . 1 . . . . . . 5 Melee Attacks 9 | . . . . . . 9 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . . . . . Combat Hostiles 9 | . . . . . . 9 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20957 | . 583 2299 2230 2639 842 550 . . 363 2691 8760 Guns 9401 | . 356 566 1281 2281 535 35 . . . . 4347 Cannons 7047 | . 106 621 206 . 162 491 . . 363 1944 3154 Explosions 4404 | . 103 1105 743 358 145 . . . . 737 1213 Melee . | . . . . . . . . . . . . Ramming 105 | . 18 7 . . . 24 . . . 10 46 Kinetic 2411 | . 351 348 . . . . . . . . 1712 Thermal 12418 | . 103 839 1487 1712 436 491 . . 363 1944 5043 Explosive 3951 | . . 1105 743 320 145 . . . . 737 901 Electromagnetic 2072 | . 111 . . 607 261 35 . . . . 1058 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 42 | . . . . 9 9 9 . . . 9 42 Average Corruption 9 | . . . . 6 9 9 . . . 6 13 Corruption Purged 12 | . . . . . . . . . . 7 5 Corruption Blocked . | . . . . . . . . . . . . Effects 205 | . . . . 51 17 32 . . . 23 82 Message Errors 36 | . . . . 12 1 3 . . . 4 16 Matter Fused 52 | . . . . 12 8 11 . . . 5 16 Heat Flow Errors 30 | . . . . 9 2 6 . . . 4 9 Energy Discharges 24 | . . . . 6 2 5 . . . 3 8 Parts Rejected 3 | . . . . . . . . . . . 3 Parts Fused 2 | . . . . 1 . . . . . 1 . Data Loss (minor) 22 | . . . . 6 1 3 . . . . 12 Data Loss (major) 7 | . . . . 4 . . . . . 1 2 Misfires 8 | . . . . . 2 . . . . 2 4 Alerts 6 | . . . . 1 1 1 . . . 1 2 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 12 | . . . . . . 3 . . . 2 7 Overload Shots . | . . . . . . . . . . . . Overflow Damage 362 | . . 28 23 47 . 28 . . . 46 190 Projectiles 220 | . . . 9 . . 28 . . . 43 140 Explosions 142 | . . 28 14 47 . . . . . 3 50 Melee . | . . . . . . . . . . . . Knockbacks 13 | . . 3 . . . . . . . . 10 Impact . | . . . . . . . . . . . . Kinetic 12 | . . 3 . . . . . . . . 9 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 466 | . 39 88 56 81 77 . . . . 40 85 Shots 11 | . 1 3 2 2 1 . . . . 1 1 Rammed 6 | . . 1 . . . 1 . . . 2 2 Targets Rammed 13 | . 3 1 . . . 3 . . . 2 4 Kicked 5 | . 3 . . . . . . . . . 2 Crushed 2 | . . . . . . 2 . . . . . Highest Temperature 576 | . 103 33 246 247 234 255 . . . 477 576 Average Temperature 78 | . 44 9 62 58 64 80 . . . 221 142 Received Heat Transfer 1944 | . 165 318 153 333 81 78 . . 18 81 717 Effects 11 | . . . . . . . . . . 1 10 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 7 | . . . . . . . . . . . 7 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Fried 10 | . . . . 2 2 . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 8 | . . . 2 1 . . . . 1 1 3 Combat Hostiles 6 | . . . 1 . . . . . 1 1 3 Parts Melted 59 | . . 3 10 14 2 1 . . 1 6 22 Heat Transferred 21499 | . 250 1771 3728 3935 846 666 . . 499 2567 7237 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 1 . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Peak Influence 739 | . 255 527 609 290 522 218 . 5 146 310 739 Initial 253 | . . 22 202 253 128 136 . . 3 55 152 Average 231 | . 125 264 436 179 311 92 . . 80 122 295 Maximum Alert Level 3 | . 1 2 2 1 2 1 . . . 1 3 Low Security (%) 52 | . 67 40 . 66 16 87 . 100 100 88 38 Level 1 26 | . 32 28 36 33 62 12 . . . 11 24 Level 2 19 | . . 30 63 . 21 . . . . . 33 Level 3 . | . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 38 | . 1 2 2 8 5 . . . 1 7 12 Investigation 6 | . . . 1 1 1 . . . . 2 1 Extermination 13 | . . . . 3 1 . . . . 2 7 Reinforcement 10 | . 1 2 1 1 . . . . 1 3 1 Assault 2 | . . . . . . . . . . . 2 Garrison 7 | . . . . 3 3 . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Distress Signals 8 | . . . 1 . 4 . . . . . 3 Communications Jammed 6 | . . . . . . . . . . 6 . Distress Signals . | . . . . . . . . . . . . Times Spotted 228 | . 12 36 32 26 20 2 . . 9 27 64 Peak Tracking Total 7 | . 4 4 5 4 5 1 . . 3 5 7 Tactical Retreats 13 | . . 2 3 1 2 . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Traps Triggered 4 | . . . 1 . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Machines Disabled 14 | . . 2 . . 1 . . . . 4 7 Max in Single Turn 2 | . . 1 . . 1 . . . . 2 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Machines Accessed 19 | . 2 1 1 3 1 . . 1 . 3 7 Terminals 11 | . 2 1 1 . 1 . . 1 . 2 3 Fabricators 3 | . . . . 1 . . . . . . 2 Repair Stations 3 | . . . . 2 . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 Total Hacks 41 | . 2 5 4 6 1 . . 2 . 9 12 Successful 18 | . 2 2 3 3 1 . . 1 . 3 3 Failed 23 | . . 3 1 3 . . . 1 . 6 9 Catastrophic 7 | . . . 1 . . . . . . 1 5 Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 . . . 1 . . . . . 4 Terminals 26 | . 2 5 4 . 1 . . 2 . 7 5 Fabricators 4 | . . . . 2 . . . . . . 2 Repair Stations 7 | . . . . 4 . . . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 2 Terminal Hacks 12 | . 2 2 3 . 1 . . 1 . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . . . . . 1 Network Status 2 | . . . . 1 . . . . . . 1 Repair Station Hacks 3 | . . . . 2 . . . . . . 1 Scan Component 2 | . . . . 1 . . . . . . 1 Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . . 3 . . . . . 3 6 Full Trace Events 3 | . . . . 1 . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 32 | . . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Total Allies 14 | . . . . . 10 4 . . . . . Largest Group 10 | . . . . . 10 4 4 4 4 . . Highest-Rated Group 173 | . . . . . 173 104 104 104 104 . . Highest-Rated Ally 40 | . . . . . 29 40 40 40 40 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 123 | . . . . . 83 . . . 40 . . Total Damage 1898 | . . . . . 1075 . . . 823 . . Kills 15 | . . . . . 10 . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Turns Passed 11764 | . 438 1083 1158 2204 523 779 953 115 205 1545 2761 Spaces Moved 5815 | 1 197 502 536 1056 225 418 583 67 102 751 1377 Core 83 | . . . . . . . . . . . 83 Treads 4293 | . 26 502 536 507 120 418 583 67 102 751 681 Legs 1106 | 1 171 . . 549 105 . . . . . 280 Wheels 21 | . . . . . . . . . . . 21 Hover 312 | . . . . . . . . . . . 312 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 123 126 160 160 160 160 161 50 Average Speed 150 | 120 125 161 160 160 144 160 160 160 164 163 125 Slowest Speed 320 | 120 160 240 160 320 240 160 160 160 166 167 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 2 36 57 54 19 43 69 53 3 79 25 40 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . Scrap Searched 2 | . . . . . . . 2 . . . . Spaces Dug 2 | . . . . . . . . . . 2 . Terrain Destroyed 272 | . 7 51 56 32 19 2 . . . 54 51 Melee . | . . . . . . . . . . . . Projectile 36 | . . . 1 . 3 2 . . . 14 16 AOE 236 | . 7 51 55 32 16 . . . . 40 35 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac DSF Fac Res Total 7948 | . 323 651 725 1433 392 505 603 74 124 984 2134 Wait 1310 | . 66 41 91 278 142 41 14 4 1 143 489 Move 5806 | . 196 501 535 1055 224 417 582 67 101 751 1377 Hop . | . . . . . . . . . . . . Pick Up 74 | . 7 9 6 10 1 3 2 . 4 10 22 Fast Attach 64 | . 1 6 7 10 3 1 1 . 3 6 26 Attach 58 | . 5 6 . 4 1 3 3 3 2 8 23 Detach 13 | . . . 2 . . 3 . . . 2 6 Swap 50 | . 2 7 15 3 2 1 . . 3 9 8 Drop 94 | . 5 10 15 13 6 4 1 . 3 14 23 Fire 446 | . 38 70 54 60 13 9 . . 7 40 155 Melee 9 | . . . . . . 9 . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 5 | . 3 . . . . . . . . . 2 Crush 5 | . . 1 . . . 3 . . . 1 . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . . 11 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -7/Recycling -7/Scraptown -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 12) 258 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 438 | -10/Materials | Identified exit to Materials 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Discovered new exit (range 7) 1211 | -9/Materials | Identified exit to Mines 1358 | -9/Materials | Discovered new exit (range 16) 1395 | -9/Materials | Identified exit to Materials 1522 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2036 | -8/Materials | Build established: Scavenger-Tank 2671 | -8/Materials | Discovered new exit (range 4) 2679 | -8/Materials | Identified exit to Factory 2680 | -8/Materials | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Utility x2 3071 | -7/Factory | Discovered new exit (range 12) 3100 | -7/Factory | Identified exit to Storage 3150 | -7/Factory | Build established: Mutant 3261 | -7/Factory | Discovered new exit (range 9) 3275 | -7/Factory | Identified exit to Factory 3373 | -7/Factory | Repaired Mni. Grenade Launcher 3575 | -7/Factory | Build established: Skirmisher 4495 | -7/Factory | Garrison activated, responded to threat 4884 | -7/Factory | Entered Storage 4936 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4967 | -7/Storage | Garrison activated, responded to threat 5006 | -7/Storage | Lost 3 allies 5121 | -7/Storage | Lost 6 allies 5228 | -7/Storage | Core integrity fell below 50% 5403 | -7/Storage | Used back door to open Recycling access 5403 | -7/Storage | Discovered new exit (range 4) 5406 | -7/Storage | Identified exit to Recycling 5407 | -7/Storage | Entered Recycling 6070 | -7/Recycling | Build established: Commander-Skirmisher 6143 | -7/Recycling | Scanned before Scraplab entrance 6172 | -7/Recycling | Entered Scraplab 6185 | -7/Recycling | Discovered new exit (range 2) 6185 | -7/Recycling | Identified exit to Scraptown 6186 | -7/Recycling | Entered Scraptown 6186 | -7/Scraptown | Accompanied by 4 allies 6186 | -7/Scraptown | System corruption cleaned by C-Scrubber 6414 | -7/Scraptown | Discovered new exit (range 11) 6504 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6517 | -7/Scraptown | Visited SPCMW 6552 | -7/Scraptown | Visited Assassins FH 6583 | -7/Scraptown | Visited Scrapoid Research Area 6663 | -7/Scraptown | Visited Spacefarers 6680 | -7/Scraptown | Visited The Evicted 6703 | -7/Scraptown | Visited Fellowship of the Rings 7125 | -7/Scraptown | Identified exit to Factory 7139 | -7/Scraptown | Entered Factory 7139 | -5/Factory | Accompanied by 4 allies 7139 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 7250 | -5/Factory | Identified exit to DSF 7254 | -5/Factory | Entered DSF 7254 | -5/DSF | Accompanied by 4 allies 7279 | -5/DSF | Additional patrols routed to DSF 7324 | -5/DSF | Lost 3 parts (1n2u) 7357 | -5/DSF | Discovered new exit (range 16) 7458 | -5/DSF | Identified exit to Factory 7459 | -5/DSF | Entered Factory 7459 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7625 | -4/Factory | Build established: Scavenger-Skirmisher 8354 | -4/Factory | Cargo convoy interrupted 8687 | -4/Factory | Build established: Scavenger-Gunner 8990 | -4/Factory | Discovered new exit (range 8) 9004 | -4/Factory | Entered Research 9004 | -3/Research | Evolved 2 slots: Utility x2 9842 | -3/Research | Lost 3 parts (2u1w) 10092 | -3/Research | Found Prototype Processor 10092 | -3/Research | Identified Spectral Analyzer 10121 | -3/Research | Spotted B-86 Titan 10474 | -3/Research | Garrison activated, responded to threat 10522 | -3/Research | Destroyed 7 combat bots 10663 | -3/Research | Lost 7 parts (2n3u2w) 10711 | -3/Research | System corruption reached 10% 10806 | -3/Research | Lost 6 parts (2n2u2w) 10907 | -3/Research | Found Hvy. Reflective Plating 11075 | -3/Research | Build established: Scavenger-Mutant 11254 | -3/Research | First assault squad dispatched 11448 | -3/Research | Found Imp. Powered Armor 11666 | -3/Research | System corruption reached 30% 11674 | -3/Research | Core integrity fell below 50% 11678 | -3/Research | Released all parts (11) 11701 | -3/Research | Found Unknown Launcher 11707 | -3/Research | Lost 4 parts (1p2u1w) 11720 | -3/Research | Core integrity fell below 20% 11765 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 11681_ Overheating: Matter decay (-30). 11681_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 11682_ M-36 Artificer repairs G-73 Enforcer. 11682_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 11687_ PVCOFTU&YX73 WVIOOIYGSPXQ04OXZ=6N 11689_ Acquired 86 matter. 11689_ P-80 Master resets R-10 Processor, system corruption cleaned. 11690_ Slammed into K-01 Serf. 11700_ Dropped Med. Treads. 11701_ Acquired Unknown Launcher. 11706_ SEFVTNK#T=9BLMDUJNX>/=7/VT/WRXQ#PV|=BC 11716_ Terminal disabled. 11724_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11756_ System corrupted: Matter fused (-7). 11759_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????H????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????+ ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ####???????????????????? | | ???????????????????????# #! ???????????????????? | | ???????????????????????# # ???????????????????? | | ?###+##????????????????# # ???? #?????????????? | | ?# +????????????????# # #?????????????? | | ?# #????????????????# # """ #?????????????? | | ## #????????????????# # """ #?????????????? | | #????????????????# #? """ #?????????????? | | #????????????????# #? ???????????????? | | #????????????????# #?? ????????????????? | | ###+############## @####/######+####???????? | | #???????? | | ! %u #???????? | | ! ! #???????? | | u kp """" #???????? | | ### ### ################## """" #???????? | | ??# #?# # #???????# """" #???????? | | ??# #?# # ] #???????# """" ]#???????? | | ??# #?# + """ #???????# #???????? | | ??# #?# # """ #???????# #???????? | | ??# T?# # """ ????????# #???????? | | ??# ## #? """ * ????????# #???????? | | ??# ### #? """ ?######### #???????? | | ??# #?# #?? ??+ #???????? | | ??# #?# #?? ?# [ #???????? | | ??# #?# ########## ????? | | ??# #?# ???? | | ??# #?# #### ##### ! ????? | | ??? ??# #??# #???# ^ ????? | | ????????##+#+#??#+#???# """ """ ????? | | ??????????????????????#!!* ^ """ """??????? | | ??????????????????????#!!* """ ""???????? | | ??????????????????????#!** ? ???????? | | ??????????????????????# ?? ???????? | | ??????????????????????# ?? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 180 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 15 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkRiotShredder Manual? 0 Play Time 01:14:23 Cumulative 129.0 hours Start 2024.09.08 @ 17:04:45 End 2024.09.10 @ 19:30:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 207 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 67 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ad032038-192f-4f80-9a5e-5362d5fa4a4a