Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.23 @ 19:43:27 Player: jfk Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (1535) 1535 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1429) 1429 TOTAL SCORE: 9004 Bonus ------- High Alert Combat Kills 281 Follower Combat Kills 148 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 51/1300 Matter 7/300 Energy 124/170 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (10) -- Centrium Wheel > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Compact HERF Cannon > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Gravity Neutralizer Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Improved Arc Projector Improved Plasma Cutter [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Reaction Control System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 8 | . . 2 . 1 1 2 . 2 . . Utility 5 | . . . 2 1 1 . . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 105 | 6 8 10 2 23 37 1 6 6 3 3 Power 18 | 1 2 1 . 4 7 . 1 1 . 1 Engine 9 | 1 2 1 . 2 2 . 1 . . . Core 8 | . . . . 2 5 . . 1 . . Reactor 1 | . . . . . . . . . . 1 Propulsion 45 | 2 2 4 . 11 18 . 4 2 1 1 Treads 2 | 2 . . . . . . . . . . Leg 4 | . . . . . 4 . . . . . Wheel 1 | . . . . . . . . . . 1 Hover 1 | . . . . 1 . . . . . . Flight 37 | . 2 4 . 10 14 . 4 2 1 . Utility 19 | 1 2 4 2 3 4 1 . 1 1 . Device 5 | . . 1 . . 1 1 . 1 1 . Storage 2 | 1 1 . . . . . . . . . Processor 8 | . . 3 2 1 2 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . 1 . . 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 2 1 . 5 8 . 1 2 1 1 Energy Gun 8 | 1 1 . . 3 1 . 1 1 . . Energy Cannon 3 | . . . . . 2 . . . . 1 Ballistic Gun 6 | 1 1 1 . 1 2 . . . . . Ballistic Cannon 2 | . . . . 1 . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 4 1 . . . 1 . Corrupted Parts 3 | . . . . 3 . . . . . . System Corruption 7 | . . . . 7 . . . . . . Parts Lost 51 | . . 4 2 11 21 . 5 4 4 . Power 4 | . . . . 1 3 . . . . . Propulsion 31 | . . 3 2 6 15 . 2 1 2 . Utility 7 | . . . . . 2 . 3 1 1 . Weapon 9 | . . 1 . 4 1 . . 2 1 . Highest Loss Streak 9 | . . 2 2 8 9 . 5 3 2 . To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 61 | . 90 75 67 67 64 30 31 32 12 13 Engine 4 | . 14 11 7 1 . . . . . . Core 1 | . . . . 2 2 . . 3 . . Treads 4 | . 21 . . . . . . . . . Leg 1 | . . . . . 4 . . . . . Flight 13 | . 6 28 16 17 16 . 7 12 3 . Storage 2 | . 10 . . . . . . . . . Processor 17 | . . 17 34 30 28 29 20 10 7 4 Protection 2 | . 8 . . 3 2 . . . . . Energy Gun 5 | . 15 14 . 3 2 . . . . . Ballistic Gun 4 | . 12 1 9 2 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 29 | 13 29 9 7 18 20 2 10 15 . 19 Greatest Support 60 | 40 40 16 8 20 60 3 26 48 19 16 Greatest Overweight (x) 4 | . 2 . 1 1 4 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 12 5 5 5 5 5 5 5 5 5 Most Carried 7 | 4 7 5 5 5 5 3 5 5 5 3 Average Carried 4 | 2 5 4 4 4 3 2 2 3 3 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 2 2 1 4 3 2 Class Distribution -------------------- 72% | Mutant 14% | Sprinter 8% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Matter Collected 1231 | 218 202 100 . 158 545 . . 8 . . Remotely . | . . . . . . . . . . . Salvage Created 1750 | . 333 151 . 420 846 . . . . . Parts 105 | . 19 11 . 31 44 . . . . . Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Combat Hostiles Destroyed 49 | . 9 9 . 13 18 . . . . . Melee 1 | . . . . . 1 . . . . . Guns 41 | . 9 9 . 9 14 . . . . . Cannons 5 | . . . . 2 3 . . . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 9 | . 3 . . 3 3 . . . . . Worker 4 | . 1 . . 2 1 . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 1 | . . . . . 1 . . . . . Swarmer 29 | . 3 8 . 9 9 . . . . . Cutter 4 | . . . . . 4 . . . . . Grunt 9 | . 6 1 . . 2 . . . . . Sentry 2 | . . . . 2 . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 4 | . . . . 1 3 . . . . . Best Kill Streak 5 | . 5 4 . 4 4 . . . . . Combat Bots Only 5 | . 5 4 . 4 4 . . . . . Max Kills in Single Turn 3 | . 1 1 . 3 1 . . . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Damage Taken 7502 | . 373 538 69 1160 1947 . 971 938 1222 284 Core 3485 | . 73 189 23 330 778 . 472 371 1075 174 Absorbed by Shields 17 | . . . . . . . 17 . . . Redirected to Shielding 52 | . 8 . . 25 19 . . . . . Regen/Repaired (Parts) 103 | . . . . . . . . 103 . . Core Remaining (%) 62 | 100 70 52 95 52 8 . 52 67 . . Volleys Fired 158 | . 32 23 . 35 61 . 3 1 2 1 Largest 2 | . 2 2 . 2 1 . 1 1 1 1 Hottest 94 | . 70 90 . 73 60 . 65 53 20 94 Shots Fired 207 | . 64 30 . 45 61 . 3 1 2 1 Gun 183 | . 64 30 . 31 55 . 3 . . . Cannon 22 | . . . . 14 6 . . 1 . 1 Launcher . | . . . . . . . . . . . Special 2 | . . . . . . . . . 2 . Kinetic 80 | . 32 . . 28 19 . . 1 . . Thermal 110 | . 32 30 . 4 42 . . . 2 . Explosive . | . . . . . . . . . . . Electromagnetic 17 | . . . . 13 . . 3 . . 1 Robot Hit Streak 39 | . 7 13 . 29 39 . 4 . . . Robot Miss Streak 3 | . 2 1 . 2 1 . . . 2 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 179 | . 47 24 . 35 70 . 3 . . . Core Hits 98 | . 19 10 . 34 34 . 1 . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . 2 3 . . 2 . . . . . Burn 5 | . 2 3 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 20 | . . . . . 20 . . . . . Thermal 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Slashing 18 | . . . . . 18 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . . Damage Inflicted 3756 | 3 511 277 . 935 1950 . 46 6 28 . Guns 2360 | . 490 277 . 442 1115 . 36 . . . Cannons 404 | . . . . 285 119 . . . . . Explosions 208 | . . . . 208 . . . . . . Melee 712 | . . . . . 712 . . . . . Ramming 72 | 3 21 . . . 4 . 10 6 28 . Kinetic 1072 | . 203 . . 437 432 . . . . . Thermal 1646 | . 287 277 . 280 802 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 254 | . . . . 218 . . 36 . . . Impact . | . . . . . . . . . . . Slashing 712 | . . . . . 712 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 1 . . 7 6 . . . . . Average Corruption 2 | . 1 . . 6 3 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 3 . . 8 11 . . . . . Message Errors 4 | . . . . 2 2 . . . . . Matter Fused 4 | . 1 . . 1 2 . . . . . Heat Flow Errors 4 | . 1 . . 1 2 . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . . Data Loss (major) 3 | . 1 . . . 2 . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . Overload Shots 2 | . . . . . 2 . . . . . Overflow Damage 158 | . . . . 114 44 . . . . . Projectiles . | . . . . . . . . . . . Explosions 114 | . . . . 114 . . . . . . Melee 44 | . . . . . 44 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 226 | . . . . 203 2 . 4 3 14 . Shots 3 | . . . . 3 . . . . . . Rammed 15 | 2 2 . . . 1 . 2 1 7 . Targets Rammed 15 | 2 2 . . . 1 . 2 1 7 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 300 | . 300 44 . 114 178 . 14 18 . . Average Temperature 78 | . 117 18 . 48 32 . 14 8 . . Received Heat Transfer 879 | . 195 210 9 75 111 . 228 30 9 12 Effects 2 | . 2 . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . 4 3 . 2 4 . . . . . Heat Transferred 3573 | . 999 894 . 211 1469 . . . . . Parts Sabotaged 4 | . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Peak Influence 965 | . 162 759 422 825 965 413 292 400 430 241 Initial 413 | . . 68 320 186 308 413 292 142 133 241 Average 345 | . 45 389 352 477 640 413 268 253 205 241 Maximum Alert Level 3 | . . 3 2 3 3 2 1 2 2 1 Low Security (%) 34 | 100 100 21 . 14 . . . 19 59 . Level 1 29 | . . 30 90 29 15 . 100 79 35 100 Level 2 21 | . . 35 9 30 44 100 . 1 5 . Level 3 14 | . . 13 . 25 39 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 7 4 . 2 3 2 1 Investigation 6 | . 1 . 1 1 1 . . 1 1 . Extermination 3 | . . . . 1 1 . . . 1 . Reinforcement 9 | . . . 1 1 2 . 2 2 . 1 Assault 1 | . . . . 1 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Distress Signals 7 | . . 1 1 1 2 . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 13 38 10 32 53 . 4 19 18 7 Peak Tracking Total 12 | . 7 12 8 8 11 . 4 8 12 10 Tactical Retreats 35 | . 1 9 1 7 7 . 1 3 6 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Traps Triggered 8 | . 2 . . 2 1 . 1 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Machines Disabled 6 | . . . . 5 . . . 1 . . Max in Single Turn 4 | . . . . 4 . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Machines Accessed 20 | . 6 2 2 1 1 1 . 3 3 1 Terminals 13 | . 6 2 2 . . 1 . 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 1 . . . . 1 Total Hacks 44 | . 13 3 8 1 2 1 . 11 4 1 Successful 24 | . 8 2 2 . . 1 . 7 3 1 Failed 20 | . 5 1 6 1 2 . . 4 1 . Catastrophic 4 | . 1 1 . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 3 2 6 . . . . 3 1 . Terminals 31 | . 13 3 8 . . 1 . 5 1 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 3 1 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 3 | . . . . . . . . 3 . . Garrison Access 4 | . . . . 1 2 . . . . 1 Terminal Hacks 17 | . 8 2 1 . . 1 . 4 1 . Prototype ID Bank 4 | . 3 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . Unreport Threat 2 | . 2 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Maintenance Status 2 | . 1 . . . . . . 1 . . Transport Status 1 | . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . 1 . . Zone Layout 4 | . 2 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . 1 . . . . 1 . . Terminals 1 | . . . 1 . . . . . . . Disrupt 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Extract 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 2 2 1 1 . . 3 3 . Full Trace Events 2 | . . . 1 . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 56 | . . . . . . . . 56 . . Parts Recycled 1 | . . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 92 | . . . . . 92 . . . . . Highest-Rated Ally 34 | . . . . . 34 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . . . Total Damage 949 | . . . . . 949 . . . . . Kills 6 | . . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Turns Passed 3090 | 75 644 337 116 407 752 54 65 316 251 73 Spaces Moved 4834 | 38 550 706 286 756 1115 102 100 611 492 78 Core 593 | 1 . . 28 28 47 102 19 1 356 11 Treads 296 | 37 259 . . . . . . . . . Legs 105 | . . . . . 105 . . . . . Wheels 67 | . . . . . . . . . . 67 Hover 168 | . . . . 168 . . . . . . Flight 3605 | . 291 706 258 560 963 . 81 610 136 . Fastest Speed 20 | 50 37 31 37 23 20 50 37 34 40 50 Average Speed 46 | 157 95 35 38 35 38 50 40 36 47 85 Slowest Speed 250 | 160 200 37 120 112 250 50 100 50 50 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 56 | . 3 22 3 2 20 . 2 4 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 90 50 38 27 41 3 90 19 16 19 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 26 | . . . . 26 . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 26 | . . . . 26 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Total 5360 | 49 608 738 288 843 1325 104 118 699 506 82 Wait 174 | . 9 13 . 19 50 . 4 78 1 . Move 4717 | 37 543 664 279 751 1075 101 95 603 491 78 Hop 53 | . 3 19 3 2 20 . 2 4 . . Pick Up 25 | 4 2 4 1 5 3 1 2 3 . . Fast Attach 70 | 6 4 5 2 15 26 1 3 4 2 2 Attach 25 | . . 2 . 8 8 . 3 2 1 1 Detach 19 | . 2 . 1 5 7 . 1 2 1 . Swap 11 | . 4 3 . 1 3 . . . . . Drop 26 | . 7 5 2 2 7 1 1 . 1 . Fire 158 | . 32 23 . 35 61 . 3 1 2 1 Melee 18 | . . . . . 18 . . . . . Ram 9 | . . . . . . . 2 . 7 . Kick . | . . . . . . . . . . . Crush 4 | 2 2 . . . . . . . . . Escape Stasis 22 | . . . . . 18 . 2 2 . . Rewire 29 | . . . . . 29 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 3) 582 | -10/Materials | Discovered new exit (range 16) 681 | -10/Materials | Discovered new exit (range 8) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x2 754 | -9/Materials | Discovered new exit (range 15) 1006 | -9/Materials | Discovered new exit (range 14) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Utility x2 1163 | -8/Materials | Discovered new exit (range 10) 1173 | -8/Materials | Entered Factory 1173 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -7/Factory | Garrison activated, responded to threat 1524 | -7/Factory | Lost 8 parts (1p5n2w) 1564 | -7/Factory | Discovered new exit (range 20) 1573 | -7/Factory | First assault squad dispatched 1580 | -7/Factory | Entered another Factory area 1580 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -6/Factory | Spotted B-75 Beast 1966 | -6/Factory | Lost 9 parts (2p6n1u) 2011 | -6/Factory | Core integrity fell below 50% 2170 | -6/Factory | Discovered new exit (range 22) 2172 | -6/Factory | Lost 3 parts (1p2n) 2271 | -6/Factory | Cargo convoy interrupted 2314 | -6/Factory | Core integrity fell below 20% 2332 | -6/Factory | Entered another Factory area 2332 | -5/Factory | Evolved 2 slots: Propulsion x2 2357 | -5/Factory | Lost 6 parts (4n1u1w) 2386 | -5/Factory | Identified exit to DSF 2386 | -5/Factory | Entered DSF 2412 | -5/DSF | Additional patrols routed to DSF 2441 | -5/DSF | Discovered new exit (range 15) 2451 | -5/DSF | Entered Factory 2451 | -4/Factory | Evolved 2 slots: Propulsion x2 2473 | -4/Factory | Lost 5 parts (2n3u) 2616 | -4/Factory | Repaired Nuclear Pulse Array 2701 | -4/Factory | Search patrols dispatched 2762 | -4/Factory | Discovered new exit (range 9) 2767 | -4/Factory | Entered Research 2767 | -3/Research | Evolved 2 slots: Power x1, Utility x1 2796 | -3/Research | Lost 3 parts (1u2w) 2955 | -3/Research | Core integrity fell below 50% 2997 | -3/Research | Identified exit to Armory 2997 | -3/Research | Identified exit to Quarantine 3013 | -3/Research | Spotted B-90 Cyclops 3018 | -3/Research | Core integrity fell below 20% 3018 | -3/Research | Entered Quarantine 3090 | -3/Quarantine | Scanned by Researcher 3091 | -3/Quarantine | Self-destructed Last Messages --------------- (187,92) Quarantine Map updated. 03017_ ALERT: Rogue bot located, Programmers report to Research Zone 2F. 03018_ Machine disabled. LOCATION=QUARANTINE AMBIENT_HEAT=-20 GOAL=ESCAPE 03023_ Connecting with Garrison Access... >>Seal Access door sealed. 03024_ Acquired Unknown Wheel. 03024_ Identified Centrium Wheel. [Achievement: Universal Adapter] 03084_ Acquired Com. HERF Cannon. 03090_ C-55 Analyst calls for reinforcements. 03090_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03090_ Held in stasis. 03090_ C-55 Analyst is analyzing... 03090_ ALERT: Encountered unknown unique technology, formulating response. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ??????? ??????????##############???????????????? | | ?????? ?????##+## #???????????????? | | ?????? ###### ## """ #???????????????? | | ????? !!! ## """ #???????????????? | | ????? !!! ## R" #???????????????? | | ????? !!! ## """ #???????????????? | | ??????"" ##cs "" #???????????????? | | ?? ?"" # ss @ #???????????????? | | ?# """ # """""" #???????????????? | | ?# + """""" #???????????????? | | ?# # """""" #???????????????? | | ?# ########## # s #???????????????? | | ## # ## # [ ] ????????????????? | | "" # ## ############?????????????????? | | ? # "" ## ?????????????????? | | ?# # """ + ?????????????????? | | ## + "!" ## """""" ?????????????????? | | # # """ ## """??????????????????????? | | # # "" ##### """??????????????????????? | | # # #???? ?????????????????????? | | # ###+######### ! ????????????????????? | | # ???????????????????? | | + ???????????????????? | | # ""????????????????????? | | # "?????????????????????? | | # ### ########## ##?????????????????????? | | # #?# #????????? #??????????????????????? | | # #?# #???????????????????????????????????? | | # #?# #???????????????????????????????????? | | ## #?? #???????????????????????????????????? | | # #?? #???????????????????????????????????? | | + #?? #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 150 Core Shielding 20 Evasion (%) 76 Targeting Accuracy 24 Melee Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -4/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed FusionForceRegenerator Manual? 0 Play Time 00:58:17 Cumulative 379.9 hours Start 2022.08.23 @ 14:18:06 End 2022.08.23 @ 19:43:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 8 Adventurer 0 Explorer 112 Win Type - Total 26 Types 15/3/1/1/1/2/1/2/0 Lore% 70 Gallery% 84 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28315943-8e91-408a-9bd6-f21b94f0bb1a