Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 19:02:56 Player: applejuice Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (480) 480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 4690 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 639/850 Matter 55/300 Energy 160/160 System Corruption 9% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Overtuned Scrapsphere > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine High-capacity Storage Unit Energy Well (350) Gatling Laser Proton Cannon Phase Cannon Gauss Rifle Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Overtuned Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Hacking Suite Corruption Screen > --- WEAPON ----------- Heavy Laser Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Overtuned Scrapsphere High-capacity Storage Unit Energy Well High-powered Shock Rifle Gatling Laser Proton Cannon Phase Cannon Advanced EMP Blaster Great Axe [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Overtuned Scrapsphere Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Slots Evolved 8 | . . . . 8 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon 1 | . . . . 1 . Parts Attached 43 | 6 8 . 7 18 4 Power 7 | 1 2 . 1 3 . Engine 5 | 1 1 . 1 2 . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 9 | 2 3 . 2 1 1 Treads . | . . . . . . Leg 8 | 2 3 . 2 1 . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . 2 8 . Device 4 | . 1 . 1 2 . Storage 5 | 1 1 . . 3 . Processor 4 | . 1 . 1 2 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . . 2 6 3 Energy Gun 2 | . . . . 1 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 . . 2 3 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . 3 . . 1 7 Power 2 | . 1 . . . 1 Propulsion 4 | . 2 . . 1 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . 1 . . 1 7 To Critical Strikes . | . . . . . . Average Backups 7 | 2 6 8 7 7 8 Power 1 | . 1 1 1 . 1 Propulsion 1 | . 1 2 1 1 . Utility 1 | . 1 2 1 1 2 Weapon 3 | . 1 3 3 4 5 Tool/Special . | . . . . . . Unused Backups 11 | . 3 . 5 2 1 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . 1 . 2 . . Weapon 7 | . 2 . 2 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 100 100 88 83 Engine 10 | . 6 14 14 9 5 Core 3 | . 7 . . 2 6 Leg 25 | . 27 28 28 25 5 Device 8 | . 6 . 7 10 13 Storage 12 | . 14 14 14 11 6 Processor 5 | . 4 14 6 3 12 Hackware 1 | . . . . 2 5 Ballistic Gun 23 | . 28 28 28 16 13 Peak Build Rating 67 | 6 10 8 33 67 61 Average Rating 32 | 4 8 8 25 55 58 On Entrance 18 | . 6 8 8 33 53 Avg Prop Armor Cover (%) 4 | . . . 7 4 4 Naked Turns . | . . . . . . Heaviest Build 47 | 12 32 12 24 44 47 Greatest Support 63 | 20 20 20 38 63 15 Greatest Overweight (x) 5 | 1 1 . 1 2 5 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 20 | 8 15 8 8 20 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 10 | 3 8 8 8 10 9 Average Carried 7 | 2 6 8 7 7 8 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 3 8 8 7 10 8 Class Distribution -------------------- 72% | Mutant 13% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Garrison Resources | -11 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Gar Matter Collected 745 | 260 108 . 61 316 . Remotely . | . . . . . . Salvage Created 680 | . 266 . . 277 137 Parts 31 | . 14 . . 13 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Combat Hostiles Destroyed 10 | . 6 . . 2 2 Guns 9 | . 6 . . 2 1 Cannons 1 | . . . . . 1 Classes Destroyed 5 | . 1 . . 4 . Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Recycler 1 | . . . . 1 . Grunt 9 | . 6 . . 1 2 Programmer 1 | . . . . 1 . Best Kill Streak 2 | . 2 . . 2 2 Combat Bots Only 2 | . 2 . . 1 2 Max Kills in Single Turn 1 | . 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Hostile Shots Fired 142 | . 58 . . 44 40 Missed 29 | . 11 . . 7 11 Hits 113 | . 47 . . 37 29 Melee 8 | . . . . 4 4 Projectile 105 | . 47 . . 33 25 Critical Strikes 3 | . 1 . . 2 . Damage Taken 1955 | . 619 . . 619 717 Core 327 | . 116 . . 67 144 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . . 53 . . Volleys Fired 87 | . 42 . . 33 12 Largest 3 | . 2 . . 3 3 Hottest 148 | . 40 . . 90 148 Shots Fired 160 | . 84 . . 45 31 Gun 153 | . 84 . . 45 24 Cannon 5 | . . . . . 5 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 136 | . 84 . . 28 24 Thermal 22 | . . . . 17 5 Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 12 | . 11 . . 12 10 Robot Miss Streak 9 | . 5 . . 2 9 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 101 | . 58 . . 32 11 Core Hits 38 | . 19 . . 11 8 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Destroy 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1501 | . 475 . . 633 393 Guns 1362 | . 475 . . 631 256 Cannons 94 | . . . . . 94 Explosions 43 | . . . . . 43 Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 1076 | . 475 . . 345 256 Thermal 380 | . . . . 286 94 Explosive . | . . . . . . Electromagnetic 43 | . . . . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 1 1 2 9 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked 3 | . . . . . 3 Effects 14 | . 2 . . 8 4 Message Errors 2 | . . . . 2 . Matter Fused 6 | . . . . 5 1 Heat Flow Errors 2 | . 1 . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 106 | . . . . . 106 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 228 | . 176 . . 67 228 Average Temperature 44 | . 32 . . 36 86 Received Heat Transfer 660 | . 372 . . 81 207 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 666 | . . . . 555 111 Parts Sabotaged 2 | . . . . 2 . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 64 | . 50 . . 31 64 Initial 4 | . . . . . 4 Average 6 | . 10 . . 3 10 Influence Increases 354 | . 179 . . 101 74 Destroy 0b10 Robot/C 200 | . 120 . . 40 40 Destroy 0b10 Robot/NC 20 | . . . . 20 . Destroy Leader 40 | . 30 . . 10 . Successful Hack 29 | . 29 . . . . Disable Machine 15 | . . . . . 15 Destroy Structure 20 | . . . . 1 19 Lose Combat Pursuer 30 | . . . . 30 . Influence Decreases 346 | . 179 . . 95 72 Entered New Map 2 | . . . . . 2 Time Decay 256 | . 171 . . 85 . Lost Part 80 | . . . . 10 70 Purge Threat 8 | . 8 . . . . Squads Dispatched 2 | . . . . 2 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 10 . . 24 7 Peak Tracking Total 14 | . 2 . . 14 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Gar Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Machines Accessed 9 | . 5 . 3 1 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 26 | . 11 . 13 2 . Successful 22 | . 8 . 13 1 . Failed 4 | . 3 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 10 . . . . Terminals 11 | . 11 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 17 | . 4 . 13 . . Record 8 | . . . 8 . . Part Schematic 1 | . 1 . . . . Robot Analysis 6 | . 1 . 5 . . Level Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Active Infowar (turns) 1781 | . 341 . 436 800 204 Sensors 1440 | . . . 436 800 204 Structural 341 | . 341 . . . . Robot Analysis Total 6 | . 1 . 5 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Gar Turns Passed 2608 | 56 677 26 842 800 207 Spaces Moved 1564 | 38 427 22 670 340 67 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1525 | 30 427 22 670 340 36 Wheels 31 | . . . . . 31 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 110 120 Average Speed 131 | 116 120 120 122 144 232 Slowest Speed 330 | 190 190 120 190 260 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 89 4 55 10 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 2 5 Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Total 1984 | 46 526 21 693 607 91 Wait 223 | . 28 . . 193 2 Move 1559 | 37 426 21 669 339 67 Hop . | . . . . . . Pick Up 26 | 3 11 . 5 7 . Fast Attach 23 | 6 4 . 4 9 . Attach 7 | . 2 . . 3 2 Detach 6 | . 2 . 1 3 . Swap 19 | . 3 . 3 10 3 Drop 28 | . 8 . 11 9 . Fire 87 | . 42 . . 33 12 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 210 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Identified exit to Materials 705 | -10/Materials | Discovered new exit (range 7) 734 | -10/Materials | Entered Subcaves 735 | -10/Subcaves | Approached by a straggling Scientist 745 | -10/Subcaves | Learned Materials garrison access intel 760 | -10/Subcaves | Entered Scraptown 763 | -8/Scraptown | System corruption cleaned by C-Scrubber 949 | -8/Scraptown | Visited UFD Registry 949 | -8/Scraptown | Registered with UFD as "Alphaplate" 992 | -8/Scraptown | Visited Modified Component R&D 1085 | -8/Scraptown | Visited Junk Repository 1135 | -8/Scraptown | Visited A0-MCA Data Center 1156 | -8/Scraptown | Visited Infowarlord's Domain 1166 | -8/Scraptown | Found Exp. Sensor Array 1199 | -8/Scraptown | Visited Derelict Rescue Squad 1223 | -8/Scraptown | Visited Supply Room 1332 | -8/Scraptown | Visited Curators Association 1358 | -8/Scraptown | Visited Research Penetration Think Tank 1381 | -8/Scraptown | Visited Analyses Database 1483 | -8/Scraptown | Met Optimus 1483 | -8/Scraptown | Accepted into 0bPrime 1593 | -8/Scraptown | Discovered new exit (range 5) 1602 | -8/Scraptown | Entered Factory 1602 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2337 | -6/Factory | Build established: Scavenger-Skirmisher 2395 | -6/Factory | Cargo convoy interrupted 2400 | -6/Factory | Identified exit to Garrison 2402 | -6/Factory | Entered Garrison 2560 | -6/Garrison | Triggered checkpoint 2574 | -6/Garrison | Triggered checkpoint 2600 | -6/Garrison | Spotted B-75 Beast 2609 | -6/Garrison | Self-destructed Last Messages --------------- 02594_ HV Slug penetrates Wall. 02597_ Slug penetrates Wall. 02597_ HV Slug penetrates Wall. 02600_ Slug penetrates G-50 Soldier. 02600_ Slug penetrates Wall. 02600_ HV Slug penetrates Wall. 02601_ Adv. EMP Blaster destroyed. 02601_ System corrupted by crushing effect (+3). 02603_ HV Slug penetrates G-50 Soldier. 02603_ HV Slug penetrates Wall. 02606_ System corrupted: Exp. Sensor Array rejected. 02606_ Slug penetrates B-48 Gladiator. 02606_ Slug penetrates B-75 Beast. 02606_ HV Slug penetrates G-50 Soldier. 02606_ HV Slug penetrates Wall. 02607_ B-48 Gladiator destroyed. 02608_ Knocked back. 02608_ Coil Gun destroyed. 02609_ Hyp. Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | #??# #????????????????????????????????????????? | | #### #################????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ##################### #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #??#?????????????????????? | | ????????????????????# #?? ?????????????????????? | | ????????????????????# #?? ?????????????????????? | | ????????????????????# #?? #????????????????????? | | ????????????????????# #?# #????????????????????? | | ????????????????????# #?# #????????????????????? | | ????????????????????# #?# #????????????????????? | | ????????????????????# #?# #????????????????????? | | ????????????????????# #?# #????????????#???????? | | ????????????????????#^ ^### ##### ### ###?????? | | ????????????????????# % ????? | | ????????????????????# g BBg! ????? | | ????????????????????# @!%=BB%=% ????? | | ????????????????????#####;*g ### ## #???????? | | ????????????????????????# ; ##???? #?????????????? | | ????????????????????????### #???????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeBiomechanicalTearclaws Manual? 0 Play Time 00:24:39 Cumulative 43.3 hours Start 2026.02.02 @ 18:35:41 End 2026.02.02 @ 19:02:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a432142b-82f7-484d-a4d6-d21c4089ede6